Wesnoth 1.17 Add-ons List
To install add-ons using the in-game client, choose “Add-ons” from the main menu, and click “Connect” to connect to the add-ons server. Pick the add-on you want to install from the list and click the “+” icon — the download will commence immediately and the add-on will be automatically installed once finished. Bear in mind that not all add-ons are singleplayer campaigns!
If you really need or would prefer to download add-ons from this web page instead of using the built-in client, use a compatible program to uncompress the full contents of the tar.bz2
file — including the subfolder named after the add-on — to the data/add-ons/
folder in your game’s user data folder. The add-on will be recognized next time you launch Wesnoth or press F5 on the main menu.
Tip: Hover over the type field to see an explanation of the add-on type and over an icon to see a description for the add-on.
Type | Icon | Addon | Size | Traffic | Date | Translations |
---|---|---|---|---|---|---|
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Wild Peasants vs Devouring Corpses My first multiplayer campaign. Build up a dungeon or a village and defeat the enemy hero. Gather ressources by crafted buildings and research new ones. Unlock powerful spells and summon a variety of units to help your cause. Build tricky traps and barricades or transform the land in the way you think. Its your choice to find a unique way to play and win. |
Wild Peasants vs Devouring Corpses
Download
Wild Peasants vs Devouring Corpses |
7450310.71 MiB | 27 down 1 up |
1702160411Dec 09 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
test1 testing123bbb |
test1
Download
test1 |
5810.00 MiB | 65 down 1 up |
1652505527May 14 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Level Zero Helper Modify the recall cost for level zero units. The default recall cost for level zero units is set to recruit cost + 1, but other options are available. You may start campaigns or multiplayer scenarios with a handful of random level zero units in the recall list. Campaigns can be played with these units at start, or with more after every scenario. There is an optional new unit: the Trainee Mage. This weak level 0 unit has a destiny; it will level up into some random, unexpected level one mage-like unit. You do not get to choose what it will level into. There is an option to include units from the War of Legends addon for more level 0 units and Trainee Mage advancements. This mod uses units from the Default L0 Era. |
Level Zero Helper
Forum topic
Download
Level Zero Helper |
5609340.53 MiB | 181 down 3 up |
1685403531May 29 2023 | de |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Custodians of the Ethereal Paths During 630 YW, an expedition into the Old Continent's vast subterranean cave systems discovered a vast portal to another plane of existence. 10 years have passed since the discovery and much of the planet's nations have sent their forces into the portal to examine the newly discovered ethreal realm. Now, as members of the expedition team, you and your allies must cooperate to ensure the venture can continue by providing rear support and maintaining the supply line. Can you accomplish this ordeal? (1 scenario out of four possible choices). This is a multiplayer cooperative scenario for 3 players. Players have to cooperate with each other and ensure the caravans reach their destination. The paths are dangerous and much security is needed for a complete escort mission. Players are allowed to pick any faction they like. Each route has a different schedule, enemy wave variety and monster spawns. Special items might be hidden in some spots of each route. To deliver Feedback/bug reports: 1. Post on the Wesnoth Modders Guild Discord server https://discord.gg/K9N56hqGTm 2. Post on this add-on's forum thread. https://forums.wesnoth.org/viewtopic.php?t=55593 3. use the #modding channel of the official Battle for Wesnoth discord server. |
Custodians of the Ethereal Paths
Forum topic
Download
Custodians of the Ethereal Paths |
375230.04 MiB | 125 down 2 up |
1657062452Jul 05 2022 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Capture the Flag (CTF) This 1v1/2v2 multiplayer scenario allows players to participate in the Battle for Wesnoth's iteration of the game mode Capture the Flag (CTF). Capture the Flag has the following rules: 1. Players play in two teams. East (P1 & P3) and West (P2 & P4). 2. The scenario has to be won by capturing the flag a certain number of times. This number is customisable and defaulted to 3. 3. To capture the flag, one of your team's unit has to move to the enemy base. They become the flag carrier, receiving a custom status and overlay to distinguish them from regular units. 4. To score, the team flag carrier must be moved or escorted to the team's base. That is, taking the Western flag to the eastern base and vice versa. 5. The stolen flag can be returned to the team base by killing the enemy. 6. The flag cannot be transferred between units. 7. Side leaders cannot be permanently killed in this scenario mode. Instead, they are teleported to their base's interior. 8. The objective of the game mode is capturing the flag so targetting side leaders is not recommended. Extra Information: 1. If you get bored and/or frustrated at long waiting times for players to join, you may set any side to AI controller. The AI for this scenario has been tailored specifically to play this game mode to an optimal capacity. 2. For further challenge, the scenario also supports options for allowing AI-controlled monster spawns at specific intervals. The difficulty and quantity spawn can be modified by checkboxs under Custom Options. 3. There are also options to spawn Defenders for each base. For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753. |
Capture the Flag (CTF)
Forum topic
Download
Capture the Flag (CTF) |
436750.04 MiB | 113 down 1 up |
1658017421Jul 17 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Tune Era An extended era, meant to enhance the feel of default era while maintaining a balanced environment for SSLM's MP Mods, particularly Grim XP. > 6 new unit trees, sprites borrowed from Era of Myths, Steelhive Era, and Nightmares of Meloen. > 15 new abilities and weapon specials > 4 new status effects > 7 rebalanced factions |
Tune Era
Download
Tune Era |
10622541.01 MiB | 82 down 60 up |
1698970714Nov 03 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Less Random Reduce randomness by having more HP and more strikes. Poison, healing and village effect is increased as well. Game should mostly feel the same -- with a few tactics changed, however. |
Less Random
Download
Less Random |
95820.01 MiB | 10 down 1 up |
1705246892Jan 14 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
BonusTile BonusTile - generate random bonuses on map. Similar to BonusSpam add-on, but does not have Out-Of-Sync bugs, and is more fair for symmetrical maps. |
BonusTile
Download
BonusTile |
118800.01 MiB | 12 down 1 up |
1705245008Jan 14 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Afterlife survival Afterlife -- survival and race maps. Your units are copied to enemy part of the map to be controlled by AI. Playing time: ~ 25 minutes. |
Afterlife survival
Forum topic
Download
Afterlife survival |
170890.02 MiB | 22 down 3 up |
1705311195Jan 15 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Xalzar Quest After the Saurgrath desctruction by the elves, a saurian named Xalzar leads what remains of his people in search of a new home (Intermediate level, 6 scenarios.) |
Xalzar Quest
Forum topic
Download
Xalzar Quest |
40865853.90 MiB | 25 down 1 up |
1704530379Jan 06 2024 | it |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XP Modification This addon provides rightclick menu that allows you to spend unit experience for upgrades. Costs can be changed during game creation, and by default are: * 8 xp for 4 health * 10 xp for 1 movement (for the next turn and all subsequent) * 16 xp for 1 additional damage (for each weapon) * 56 xp for 1 additional strikes (for each weapon) You may locally change slider ranges without any out of sync problems. XP Modification is continuation of XP Era from wesnoth 1.10, based on work by Dovolente, itota and Nosmos. |
XP Modification
Forum topic
Download
XP Modification |
96640.01 MiB | 40 down 1 up |
1705856753Jan 21 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
War of Legends: Map Pack Collection of Multiplayer Maps. 55 scenarios. |
War of Legends: Map Pack
Forum topic
Download
War of Legends: Map Pack |
1013190.10 MiB | 14 down 3 up |
1707483822Feb 09 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Breeze Modification Gives tiles a idyllic look by giving it some wind, which blows over it. This is done for all grass tiles including farmlands and practically all forests. The icon does NOT represent the breeze animation, that I made. |
Breeze Modification
Forum topic
Download
Breeze Modification |
11996371.14 MiB | 136 down 1 up |
1672179678Dec 27 2022 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
West's Chronicles II Tracks by Matthias Westlund (West). Uploaded by Pentarctagon. |
West's Chronicles II
Download
West's Chronicles II |
2543690224.26 MiB | 58 down 1 up |
1675131744Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
West's Chronicles I Tracks by Matthias Westlund (West). Uploaded by Pentarctagon. |
West's Chronicles I
Download
West's Chronicles I |
3570418434.05 MiB | 61 down 1 up |
1675131660Jan 31 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unitmarker This is a modification for SP/MP which will affect all your campaigns, also mainline ones. It adds a right-click menu that lets you label special units with different overlays. Always recognise your important units! Loyal units, hero units and leaders get different sets of overlays. Wesnoth Modders Guild Discord: https://discord.gg/rsePgjHRPA |
Unitmarker
Forum topic
Download
Unitmarker |
796800.08 MiB | 154 down 6 up |
1682172803Apr 22 2023 | ja, es |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unit Stats Adds per-unit statistics: how many fights a unit fought, how much damage infliced/received, how many enemies defeated and of which unit types the defeated enemies were. Both for campaigns (SP) and multiplayer. |
Unit Stats
Forum topic
Download
Unit Stats |
83780.01 MiB | 7 down 1 up |
1708812381Feb 24 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Under the Burning Suns But Better Under the Burning Suns... But Better, most of the Quenoth units are changed to be more cool and fun to play with in this version of the campaign. |
Under the Burning Suns But Better
Download
Under the Burning Suns But Better |
85482228.15 MiB | 266 down 2 up |
1670592152Dec 09 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ultimate Recruits Ultimate Recruits is an era inspired by Horus's PYR. Instead of having factions, you can customize your own team before each game from the recruit list. The era currently offers standard mode with 49 units, advanced mode with 74 units, extended mode with 87 units and ultimate mode with 101 units in total to choose from, depending on the game mode. Also includes, our own versions of random recruits and highlander mods together with their variations. |
Ultimate Recruits
Download
Ultimate Recruits |
39328763.75 MiB | 56 down 2 up |
1692039567Aug 14 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 13 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 13
Download
UMC Music Book 13 |
95165149.08 MiB | 46 down 2 up |
1684715474May 22 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 12 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 12
Download
UMC Music Book 12 |
4295265840.96 MiB | 41 down 1 up |
1675131645Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 11 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 11
Download
UMC Music Book 11 |
4709160844.91 MiB | 44 down 1 up |
1675131600Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 08 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 08
Download
UMC Music Book 08 |
4402978641.99 MiB | 44 down 1 up |
1675131450Jan 31 2023 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Undead Empire This ANL-alike scenario will put you on offense against the puny mortals and their irrational hate for you. For those who like A New Land but find it too easy, this add-on will present the challenge you desire. In Undead Empire there are 4 playable sides, each side having a unique role. Some sides may be more difficult than others, some more defensive, some more offensive, etc. They key to victory is still teamwork. Gameplay takes about 3 to 4 hours. Please note: A difficulty selection is available in the »Custom Options« tab when creating the game. Originally created by jb, ported to 1.14 by enclave. Currently maintained by Shiki. |
Undead Empire
Forum topic
Download
Undead Empire |
391890.04 MiB | 129 down 2 up |
1704487860Jan 05 2024 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 07 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 07
Download
UMC Music Book 07 |
4338102541.37 MiB | 38 down 1 up |
1675131379Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 06 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 06
Download
UMC Music Book 06 |
3969492837.86 MiB | 43 down 2 up |
1696394192Oct 04 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 05 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 05
Download
UMC Music Book 05 |
4329543841.29 MiB | 42 down 1 up |
1675131334Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 04 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 04
Download
UMC Music Book 04 |
3924280837.42 MiB | 41 down 1 up |
1675131301Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 03 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 03
Download
UMC Music Book 03 |
4267721040.70 MiB | 45 down 1 up |
1675131283Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 02 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 02
Download
UMC Music Book 02 |
4060576538.72 MiB | 50 down 1 up |
1675131188Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 01 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 01
Download
UMC Music Book 01 |
3688523235.18 MiB | 78 down 1 up |
1675131174Jan 31 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tunnel War Sapper heroines and heroes who must perform seek and destroy missions in urban areas and hostile underground to defend their nation against a sneaking up fanatical threat from the dark and dank below. Learn valuable tactics in urban warfare. A halfelven campaign. |
Tunnel War
Forum topic
Download
Tunnel War |
4424093242.19 MiB | 192 down 4 up |
1699959730Nov 14 2023 | de |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Trial by Fire After two brothers are faced with an unusual raid, one of them suspects a stronger force at play. Are these just normal drake raids, the mystery is still unanswered... (Intermediate Level, 5 scenarios) This is a hybrid SP/MP campaign for 2 players featuring the Northerners MP faction of the Default Era. Players will have to cooperate and play together and accomplish the scenario objectives. This campaign might be offered for mainline if the reviews/feedback is deemed positive enough. |
Trial by Fire
Forum topic
Download
Trial by Fire |
1399500.13 MiB | 125 down 2 up |
1670857416Dec 12 2022 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
To Lands Unknown - Resources pt. 2 This is the part 2 of the required resources module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown - Resources pt. 2
Forum topic
Download
To Lands Unknown - Resources pt. 2 |
9531662690.90 MiB | 646 down 3 up |
1705684147Jan 19 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
To Lands Unknown - Resources pt. 1 This is the part 1 of the required resources module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown - Resources pt. 1
Forum topic
Download
To Lands Unknown - Resources pt. 1 |
9478698490.40 MiB | 649 down 3 up |
1705684127Jan 19 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
To Lands Unknown Hear the story of Mehir, a young city guard from al-Kamija - an isolated city in the middle of the Great Desert, where people and jinn live together. Reveal Mehir's destiny, visit many exotic places, encounter strange nations and learn about their intentions. This is the most visually sophisticated add-on ever created for the Battle for Wesnoth. It has the following features: - multihex terrain visuals (images covering entire maps to simulate height for example) - animated cutscenes (video clips) - more than 200 unique animated units (all from the Era of Magic add-on) - a completely different universe, not BfW-related - an innovative map screen which keeps track of player's achievements - a special gameplay mode offering an alternative story progression - custom music (25 scenarios, some of which are dialog-only - Requires 'Era of Magic' add-on) If you encounter any bugs, please notify the campaign author, so the patch can be delivered. If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown
Forum topic
Download
To Lands Unknown |
5257258650.14 MiB | 704 down 3 up |
1705684165Jan 19 2024 | pl, hu, it, de, es, fr, ru, zh_CN |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Hammer of Thursagan with Bosses Pretty much the same campaign you are used to... Wait, is that a Mechanical Goliath?! Original premise: In the first years of the Northern Alliance, an expedition from Knalga seeks out their kin at Kal Kartha and to learn the fate of the legendary Hammer of Thursagan. The perils of their journey through the wild Northern Lands, though great, pale beside the evil they will face at its end. (Upper-intermediate level, 11 scenarios.) Fight the overpowerered enemies with overpowerered allies, overcome the overwhelming boss battles and expect the nastiest things at the most unexpected moments. Plot and dialogue is mostly unchanged, you can play this campaign if you haven't played the original one, but, naturally, there are obvious deviations from the mainline lore. Translations for the most part of the campaign are used from the mainline. Heavily influenced by the addons “Invasion from the Unknown” and “After the Storm”. Music addon “Project Thursagan Music” is recommended for a better atmosphere of epicness. Have fun and good luck, you will need it A LOT! ;) Bugreports and feature requests: https://github.com/kabachuha/The_Hammer_of_Thursagan_with_Bosses. If you want to contact me, find me on Wesnoth's Discord server under nickname kabachuha#6934 |
The Hammer of Thursagan with Bosses
Download
The Hammer of Thursagan with Bosses |
72974486.96 MiB | 219 down 2 up |
1677935130Mar 04 2023 | ru |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Dark Master Project: Images Resources II Images files for The Dark Master campaigns (full pack' version) |
The Dark Master Project: Images Resources II
Forum topic
Download
The Dark Master Project: Images Resources II |
9129013187.06 MiB | 71 down 3 up |
1704325876Jan 03 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Dark Master Project: Music files Music files for The Dark Master campaigns (beta and full pack) |
The Dark Master Project: Music files
Forum topic
Download
The Dark Master Project: Music files |
3052778229.11 MiB | 68 down 2 up |
1703114302Dec 20 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Switch Leader Allows players assign another unit they own as leader, instead of the previous leader. Mainly intended for survival games. Requires wesnoth 1.15.2+. |
Switch Leader
Forum topic
Download
Switch Leader |
76350.01 MiB | 10 down 1 up |
1705856802Jan 21 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Survivals (War of Legends) Contains War of Legends Era variants for the current survival scenarios in mainline. Requires War of Legends as a dependency. Requires Wesnoth 1.17.5 or later for some scenarios. For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753. |
Survivals (War of Legends)
Forum topic
Download
Survivals (War of Legends) |
2148720.20 MiB | 156 down 6 up |
1680877771Apr 07 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Struggle for Freedom Follow the Eastern Elves in the time of Asheviere (506 YW). Will they succeed in their struggle for freedom, or will a betrayal at their heart strike them at the brink of victory? (Intermediate Level, 9 scenarios) |
Struggle for Freedom
Forum topic
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Struggle for Freedom |
39922403.81 MiB | 424 down 2 up |
1667986923Nov 09 2022 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Strange_Legacy_Light - RPG Strange Legacy Light: The Orc invasion came without warning and with a brutality that caught the Human Alliance completely off guard and unprepared for. Before the year was over the Orcs controlled half of the Northland. The Winter finally halted their advance. Meh, what's the big deal. I never cared much for politics or policy. But when my uncle was gone, I started into the greatest adventure of my life. This campaign is a classical rpg that offers a variety of options, you will just control one hero and bring him to fortune. You can trade, pickpocket, be a bard, bounty- or treasurehunter, or working as a craftsman selling your goods. You can also run a building and upgrade it or doing random generated missions. There are a lot of ways to make a fortune. But the world around isn't always friendly and it will react on your character level. You might encounter thieves, orcs, bandits or wild animals and therefore you will need a proper equipment to defend yourself. Equip your charcter with: helmets, armors, shoes, shields, instruments, rings, amulets, ranged or meleeweapons or learn more than 80 powerful spells to gain an advantage. Hire one of 35 mercs to defend your load and recall them using your warhorn. Try to conquer an enemy town to gain a constant tax income. Encounter all kind of enemies each on changing maps, according to the terrain - even your ship might be attacked by naga warriors or dangerous pirates. Follow the storyline with 34 missions that will force you to explore the world of Strange legacy. A new amla system will allow you to create a character in the way you like him, allowing you to solve the game differently each time you play and the difficulty is increasing with each level up. For the most recent changes check the forum thread. Equip your uncles house with furniture allowing you to craft weapons, armors and cook food. If you like to have a classic RPG try out the RPG Mode. Have fun! This is the light version of Strange Legacy, with a smaller size, but no portraits, story images and sounds. (1.16.23.1 23/04/01: light version of Strange Legacy with a way smaller size 1.16.23.2 smaller fixes 1.16.24 new fishing and skill mechanics, graphic improvement, fishmarket 1.16.24.1 smaller fixes 1.16.24.2 minor changes, dishes added 1.16.24.3 bugfixes, companions upgrade |
Strange_Legacy_Light - RPG
Forum topic
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Strange_Legacy_Light - RPG |
1495377314.26 MiB | 29 down 1 up |
1701976777Dec 07 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Steel and Fire A short and linear Drakes' campaign, where the Bilheld's Drakes have to face an unspected invasion. 4 battle scenarios, 1 dialogue scenario and 1 epilogue, of intermediate difficult. v 1.0.1: correct the type of the second melee's attack of Seawolf and Boatswain |
Steel and Fire
Download
Steel and Fire |
54451055.19 MiB | 72 down 2 up |
1704042617Dec 31 2023 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Scenario With Robots You play with robots you can assemble from several components, 1 scenario. Now also contains an mp era Era with robots that allows you to play with robots faction against other humans playing robot faction |
Scenario With Robots
Forum topic
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Scenario With Robots |
10148600.97 MiB | 22 down 2 up |
1702930806Dec 18 2023 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Royal Rumble Royal Rumble maps. Includes 6p ffa and 8p tournament scenarios. Includes content from SpoOkyMagician, Frezycus, norbert |
Royal Rumble
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Royal Rumble |
490880.05 MiB | 10 down 1 up |
1705856807Jan 21 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Reign_of_the_Lords_Portraits The Reign of the Lords is an awesome era which adds hundreds of new 4th and 5th level units. This add-on is the portraits for that era. NOTE: THIS ADD-ON REQUIRES the Reign of the Lords to be INSTALLED to run the era. |
Reign_of_the_Lords_Portraits
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Reign_of_the_Lords_Portraits |
4391425541.88 MiB | 76 down 1 up |
1701720299Dec 04 2023 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Reign of The Lords The Reign of the Lords is an era where you play as 9 factions of ultimate lords reigning over a division of wesnoth - yet you are not satisfied. Fight as the greatest heroes, villains, and warriors of The Loyal Human army, The Orcish wartribe, The Dwarvish alliance, The Drake Stormfront, The Wizards of the Land, The Dark Legion, The Outcasts, The High Elves, and The Desert Kingdoms. Fight in the most epic of battles where every unit has the power to determine the outcome. This Era includes a MP and SP modification option which when enabled allows ALL THE BASE WESNOTH units to advance to nearly two hundred new 3rd,4th, and 5th level units. Are you up for the challenge of the Lords? (Version 9.2.14/15/16) - Quenoth Youth updated. Thanks to newfrenchy83. (Version 9.2.13) - Removed deprecated special notes by newfrenchy83. (Version 9.2.12) - Bug fixes by newfrenchy83. (Version 9.2.11) - Updates by newfrenchy83 to port to 1.17. If you have any suggestions or ideas please post any comments on the wesnoth forum about the Reign of The Lords era! |
Reign of The Lords
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Reign of The Lords |
1973257318.82 MiB | 79 down 7 up |
1707613597Feb 11 2024 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Reconquest of Heaven What happened in the Green Island after Haldric runaway? Well, something it's here. 17-18 scenarios (4 of dialogue only), of easy/intermediate difficulty. This campaign is a revision of the campaign of the same name published by the same author for version 1.15 of BfW. It has its own conclusion, but it's still a work in progress; other chapters may be added later. The campaign was tested from start to finish only in the intermediate difficulty, and even for that there is always Murphy's law. Tested in Multiplyer in local game only Any problem can be communicated to the author, that is to me, by writing to argesilao2019@yahoo.com |
Reconquest of Heaven
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Reconquest of Heaven |
86368468.24 MiB | 55 down 1 up |
1701619328Dec 03 2023 | |
Other Other
Add-ons which do not fit any other category. |
Reading Elevation Read the normally cosmetic elevation data from a map into WML variables that may be used in scenarios. Has examples in MP maps (#p - R.E. Demo #). |
Reading Elevation
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Reading Elevation |
171560.02 MiB | 29 down 3 up |
1687129026Jun 18 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Project Thursagan Music This add-on is a resource package providing music for The Hammer of Thursagan with Bosses. |
Project Thursagan Music
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Project Thursagan Music |
4201819240.07 MiB | 95 down 1 up |
1674477378Jan 23 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Progressive Mod Progressive Mod Beta 2 Players are allowed to advance units before the game starts. Icons indicate if a unit has the ability to level up. Advancement options are listed in unit's context menu. Explore new strategies with 2nd and 3rd level units reinforcing your ranks without extra unit cost. Progressive mod also calculates extra unit statistics, allows the setting of unit advancement and marks fallen units on the map. There are many settings to adjust the mod. Try different mod settings. Play Progressive Mod against AI. Unit statistics are available on the side pane as an extra unit trait marked with the ⚔ icon. Do not mix Progressive mod with other advancement selecting mods to prevent any interference. |
Progressive Mod
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Progressive Mod |
1552080.15 MiB | 65 down 1 up |
1690393388Jul 26 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Pick your recruits. No preparation turn Lets players choose their recruits freely at game start. All players pick their recruits immediately after the game begins so no preperation turn is needed. This makes it compatible with scenarios and campaigns that use turn based events. Also offers random options. |
Pick your recruits. No preparation turn
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Pick your recruits. No preparation turn |
177540.02 MiB | 17 down 1 up |
1703013615Dec 19 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 10 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 10
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UMC Music Book 10 |
3636057034.68 MiB | 62 down 1 up |
1675131494Jan 31 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Outrun the Flood Any side can initiate an unstoppable flood during its own turn. Water will rise and engulf the neighboring lands drowning anyone stuck in its depths. Who will grab that's called a victory first in the doomed land? |
Outrun the Flood
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Outrun the Flood |
104120.01 MiB | 108 down 1 up |
1663450790Sep 17 2022 | ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Orocia Random Mod Orocia - survival with custom upgrade sets, weapons, tents of allied units, maps and random waves of Ageless Era units. |
Orocia Random Mod
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Orocia Random Mod |
659730.06 MiB | 8 down 1 up |
1705856812Jan 21 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Nuke Mod Nuclear strategy by kabachuha! 1. Every turn each player decide what locations they will attack with *tactical charges* and which with *nukes*. (attacks cost gold) 2. To launch a nuke the player has to build a *missile silo* (appears as a chasm) beforehand. It can be build only adjancent to player's units and only on empty hexes. 3. In the beginning of the turn the attacks will be commited in the following order: 3.1 Tactical attacks from each side. If the center of the explosion hits a nuclear lauch silo *directly*, it will be disabled. 3.1.1 The blast kills everyone (except for a small list of SP exceptions) in a radius of one hex and destroys the terrain. 3.2 All nukes are lauched from the available sites and will hit their targets with a devastating blast. 3.2* If a nuke hits a lauch site at this stage, it will not prevent the counterattack as it's assumed that the nukes had been lauched almost simultaneously. 3.2.1 The blast kills everyone (except for a small list of SP exceptions) in a radius of 10 hexes and destroys the terrain in a radius of 6 completely, and in a radius of 13 only removes the overlays, such as forests. (these values are customizable) 3.2.2 All units on the map will be slowed and poisoned by radiation. Also, you'll get an easter egg if you finish Northern Rebirth with this mod on :) |
Nuke Mod
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Nuke Mod |
162280.02 MiB | 112 down 1 up |
1663277781Sep 15 2022 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Strange Legacy - RPG Strange Legacy: The Orc invasion came without warning and with a brutality that caught the Human Alliance completely off guard and unprepared for. Before the year was over the Orcs controlled half of the Northland. The Winter finally halted their advance. Meh, what's the big deal. I never cared much for politics or policy. But when my uncle was gone, I started into the greatest adventure of my life. This campaign is a classical rpg that offers a variety of options, you will just control one hero and bring him to fortune. You can trade, pickpocket, be a bard, bounty- or treasurehunter, or working as a craftsman selling your goods. You can also run a building and upgrade it or doing random generated missions. There are a lot of ways to make a fortune. But the world around isn't always friendly and it will react on your character level. You might encounter thieves, orcs, bandits or wild animals and therefore you will need a proper equipment to defend yourself. Equip your charcter with: helmets, armors, shoes, shields, instruments, rings, amulets, ranged or meleeweapons or learn more than 80 powerful spells to gain an advantage. Hire one of 35 mercs to defend your load and recall them using your warhorn. Try to conquer an enemy town to gain a constant tax income. Encounter all kind of enemies each on changing maps, according to the terrain - even your ship might be attacked by naga warriors or dangerous pirates. Follow the storyline with 34 missions that will force you to explore the world of Strange legacy. A new amla system will allow you to create a character in the way you like him, allowing you to solve the game differently each time you play and the difficulty is increasing with each level up. For the most recent changes check the forum thread. Equip your uncles house with furniture allowing you to craft weapons, armors and cook food. If you like to have a classic RPG try out the RPG Mode. Have fun! (1.0 decent bug fixes and essential new features 1.01 bugfixes, details see forum 1.02 bandage and junkstore bug fixed) 1.03 spell changes, ability changes, performance upgrades 1.04 repaired outpost scenario, small corrections to the text, you will now not encounter an army, when you are on a mission 1.05 massive performance upgrade, bug fixes: storymission upgrade outpost, snow upgrade of elves can now be found in a workshop, small corrections to the text, embedded encounters and npc movement directly into the scenarios, encounters are now randomevents, intromission changes! 1.06 a slightly more balanced version featuring a dynamic market, a different load upgrade system and a crafting system based on consumables, instead of goods that require space. This update will make trading a little harder and increases the sense of own buildings. 1.07 several bugfixes, randomdungeons integrated, changed starting scenario to reduce redundancy and added a playable tutorial. 1.071 smaller bugfixes concerning helpmenu and loner ability 1.072 bugfixes concerning version 11.7 compatibility 1.08 leaner code of helpmenu, selloption consumables, improved advanced randomdungeons and encounters, heal wound temple option will heal wounded stats, recipes added, seasons added, marketreset repaired) 1.09 smaller bugfixes: fixed several bugs and replacing unnecessary macros for better performance, glas and sand prices repaired, goldgain when ending turn repaired, swampcity added, ratmissions changed, added bridgebuilding mission, added 16 unique mercs, Swampcity Scenario, Infinite Dungeons with Random Places of Interest, higher effect of the level on the game difficulty 1.091 infinite turns in infinite dungeons, tavern upgrade changed, challenges added, randomsummonscroll added, slight text changes, indenting, halos added for loot and points of interest, changes to treasurehunting and randomloot 1.092 repaired: shipencounter bug, sewerage bug, randomspawn id, enemyspellcasting, changes: drunk can be healed by sleeping and by temple curing wounds, added: sage which can identify flask, new graphics for elementals, demon, orcorcunits, spells, added new units: toads from era of magic, Fatalblade, Deathblade, Medusa 1.093 repaired: several bugfixes, changes: cheaper ingredients and improved crafting macro, slight balancing changes, scattered images different obstacles in dungeons and more places of interest, new monsters: mummies,snakes,flies,panther, new consumeables: movementpotions,attackpotions, different new skills requiring exhaustion 1.100 repaired: several bugfixes (last reported see bugfixes), improved cutscences and music, overlay for hero unit (equipped armors,weapons will show - thanks dugi for the better approach), additional storymissions with really hard quests, added consumables: full mana potion, stamina potion, greaterwarhorn, added ability to destroy walls with picks and bombs, added wisp that can have 11 levels and unlocks up to 10 different spells in infinite dungeons, new spells added: Stonebridge, Gap, Earthshaker, Swampcreation, Entrap, Flyswarm, abilities: smash,rangedshot,wound,whirlwind,cripple,netattack 1.101 repaired: several bugfixes, text changes and balancing issues, dynamic market has less effect and it is again a little easier to trade, the level does no longer effect of enemies in an encounter has this caused still winable, but annyoing battles 1.102 repaired: elvenspells in elvencity, capturing towns works again, new spell woodcreation added 1.103 repaired: all transformspell related bugs, swampdungeon and randomdungeon ship bug, boxmission bugs, added: throwaway all goods of a type button 1.104 repaired: several smaller bugs, modified shipupgrades and battles 1.105 new bardspells, changed crafting, changed trading prices, new monsters, repaired: several bugs in all parts of the game 1.1051 repaired stamina related bugs with bards and pickpocket ability, text changes, dogs, price balancing to improve crafting, food and consumables 1.1052 repaired ship menu 1.1053 repaired infinite dungeon issues, improved code and behaviour, grammar fixes 1.11 repaired crafting issues, random dungeon fix, balancing issues, slight performance improvement, new missions and elements 1.12 repaired several issues, balancing, price changes, new elements such as units, negative states, placesofinterest, improvement of cities and maps 1.13 repaired: boarded encounter, armorspecials, pocket thiefing without stamina, projectile animation enemy spellcasting new features: wolffaction, portraits for john and wolf faction, spellcasting 1.13.1 repaired: ranged special, ranged damage, treasure hunting, increased scholar income 1.13.2 repaired: goods mission, bareskin, treasure after encounter, added enemies with hitchance, eliminated moving carts and objects, added magic and marksman attack specials 1.14 bugfixes: global events, famegain, market-balancing, camping, textcorrection added: citywalls, icons and portraits, equip units, unlimited numeric inventory, buildingworkers, additional dungeons events, faction system 1.14.1 bugfixes: dark wisp and wicked wisps will now spawn, darkwood and volcano will now increase in level, number of equipment (rings,amulet,helmet,boots), furniture will now be useable and some furniture can be crafted 1.14.2 bugfixes: reputationgain saurians repaired, added explaintextes to delivering, put reputations into the status, repaired book of crafting 1.14.3 bugfixes: equip/unequip torch will no longer cause problems, repaired orphan options, levelup equipment works now (basic magic) 1.14.4 bugfixes: wispbuying, ghostarmor, ellipse, desk, macro for factiondelivery, upgraded factiondelivery, added factions orcs, khalifate, nomads, game reacts on reputation and fame 1.15.1 bugfixes: damagegain + several others, overworked factions, added RPG difficulty, overworked faction ambushes, added dark temples and options for darksiders, added 5 different chooseable randomevents + chanceincrease... 1.15.2 bugfixes: herorpg changes, leftweapon, double spell bug, waterbased encounters, cast spells will now work on fields again, traps will show and work again. 1.15.3 bugfixes: avoid/damageup armorspecial, scmitar/rapier/armor overlays, new races/heroclasses, new equipment, overworked herographics, overworked inventory hide/show equipment, randomnpcs and randomattacker, castle 1.15.4 bugfixes: repaired various bugs, wording corrections, balancing, increased mission rewards, blood altar, new skills, new missions, infinite dungeon changes: new factions/traps/random encounters based on dungeon ... 1.15.5 bugfixes: Infinite Dungeons lockpick and shovel problem, you can no longer equip a npc two times, strange legacy amla - wardog repair, reduced goldincome by pickpocket and singing, added books and thief/bardequipment 1.15.51 bugfix: repaired fishingground naga catcher spawn 1.15.6 multiple buy, vampirecity and castle scenarios, bugfixes such as becharm, see complete list in the forum 1.15.7 bugfixes, weapons special changes, manageable village, graphic changes, race/class based upgrades 1.16 bank and treasure vault, temple fix, reduced selling prices for consumables 1.16.1 bug fix concering sandcave, corrected some minor typo 1.16.2 seasons, weather effect, three new scenarios and global events, duels, more/upgraded randomevents, npc equipable weapons, complete list in the forum 1.16.2.1 several fixes 1.16.2.2 several fixes 1.16.3 many bugfixes, several new features such as escorts, assassinationmissions, balancing, encounter changes 1.16.3.1 bugfixes, added randompotion effect 1.16.3.2 bugfixes 1.16.4 bugfixes for version 1.14, mapchanges with new terrainelements, overworked randomdungeon with different sizes and new typesofinterest 1.16.5 bugfixed achievements, changed the achievement picture 1.16.5.1 fixed treasurehunt, fixed duel, improved duel 1.16.5.2 fixed transformations, fixed merman/guards, wording corrections/changes, new class paladin and new female hero 1.16.5.4 fixed spellprojectile bug and some minor issues, craft own weapons and create own spells, alchemy and mining skill, collect materials from worldmap 1.16.6 updated performance, improved helpmenu, crafting customizable bows, armors and equipment, new monsternests and scavenging, experience for actions, overworked graphics, halloween content 1.16.6.1 you can place pumpkins via right click, fixed all problems with error messages, wording and portrait correction 1.16.6.2 repaired random dungeons, hindered random missions and nests to be spawned on cities, credited Mik3art 1.16.6.3 bugfixes 1.16.6.4 bugfixes, create unique Summon Spells, added the ascension as random event, drop wintertrees on snow, winter effects more areas and cities, improved movement 1.16.7 bug and glitchfixes, bargaining update, sell/buy all changes, armies, townupgrades, skill spells, sea encounter changes 1.16.7.1 bugfixes reported by Stahlrohr 1.16.7.2 bugfixes / changes pickpocket and thiefguild quest 1.16.7.3 fixed Mr. Caufield Bug (extrastrikes by equipment now work as intended) 1.16.7.4 fixed several wordings and smaller bugs, added bank-robber scenario 1.16.8 added: mounts, disguises, decorations, third sewer level with infinite exploration, fixed + improved infinite dungeons 1.16.9 repaired glitches in overlay, church, overworked miracles, added new mounts, halloween ends, areatraps, randomtraps 1.16.9.1 added Twilight gods, balancing, bugfixes 1.16.9.2 increased performance, RPG Mode Difficulty, simplified trade, prod + global event changes, added hidden temples 1.16.10 less source code, sounds integrated, city markets, faction diplomacy, new spells and equipment, archaelogy, various improvements 1.16.11 bugfixes, illusion and haircuts, new drawbacks for rpg and difficulties 1.16.12 fixed broken saved games in 1.15. BoW version 1.16.13 many fixes such as haggling and carousing, new spells, recipes, carvan concept and balancing changes 1.16.14 basic fixes, new options for wildlifes, monsternest spawn on every worldmap, season changes for all worldmaps 1.16.15 increased number of overlays, fixed several bugs, some 1.15 related bugs, various changes for translation, german translation 1.16.16 fixes, improved options as vampire, poison weapons, crafting changes 1.16.17 improvements to random dungeons,taverns and temples, bombs, fixes, dragonchild perk 1.16.18 improvements, new units and fixes to class selection problem 1.16.19 improvements + bugfixes, options to counter competitors, 4 new scenarios, overhauled event concept, event log 1.16.20 ship events upgrade, random drop repaired improved, new graphics / terrains, titan boss monsters, dog companion, new spells / stores 1.16.20.1 fixed small bug, that caused allies to attack side 1 instead of the enemy of a side 1.16.21 halloween decorations, disguises + haircuts, improvement to titans, haunted house, fixes 1.16.22 bugfixes, improvements, new setting and transform options for companion 1.16.22.1 bugfix: expeditions deleted the mission state, will now be more forgiving 1.16.23 bugfixes, overhaul of cheating and pickpocketing, shadow poi, pirate costume, different exploration mechanics more active terrains and biomes in dungeons 1.16.23.1 small fix to flask store 1.16.23.2 smaller fixes to transport shop, arena and treasurehunt 1.16.24 fishing mechanics, reworked several skills and building options, improved harbourcity 1.16.24.1 fixed typo, smaller bugfixes 1.16.24.2 made some options clearer in the interface, added some new dishes 1.16.24.3 bugfixes, companion overwork: new companions and orders, new decorations and disguises for ascension |
Strange Legacy - RPG
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Strange Legacy - RPG |
5633560553.73 MiB | 67 down 1 up |
1701976623Dec 07 2023 | de |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Non-Fatal Wounds Extended This is an improved version of the Non-Fatal Wounds and Non-Fatal Wounds: Maimed Edition add-ons which acts as a standalone addon with a complete help menu and many new features. Authors of the previous addons: Octalot and CookieLord (Maimed) Original idea from: Armagedonus * When a unit reaches 0 hp, it’s removed for the current scenario and receives an injury instead of dying (except if receives a 'death' wound). This unit go back into the recall list for next mission or next turn (to choose) with the wound received. * If you activate wounds, most of them are based on fatal attacks received, the type of terrain where the victim is standing on, and other additional conditions. Other wounds and death depend solely on chance. In like manner, all wounds are designed to be applied to units that can suffer or are affected in some way. Magical wounds for magical units, wounds on arms, legs, or wings in races that possess such limbs, mechanical units are immune to fear, ghosts can't receives ghost wound, undeads can't receives the undead wound but can receives the ghost wound, etc. * There are more than 50 psychological and physical wounds, plus 3 fears (to the race, weapon, and type of the enemy) that can have a virtually infinite variety. Optional wounds are death, undeath, ghosts, elementals and funny wounds. Ghost, undeath, elementals and some funny wounds affect not only the unit's stats, but also its appearance and abilities, and are permanent. * If a unit is killed by a plague attack and isn't unplagueable, is lost even if you don't choose the death wound as an option, so be careful. You can disable this behavior by also disabling all basic wounds. * Almost all wounds -except for optional wounds and plagued- can be healed with different methods. * All wounds info, probabilities, and healing methods can be consulted at any time in the optional help menu, with the possibility of disable the addon for certain scenarios, or change the available wounds and other options. * This does not protect your heroes or other specific units, you'll still lose if any character who has to survive is wounded. The enemy isn't going to miss the chance of finishing the battle by letting a leader escape. All mainline campaigns and some UMC campaigns has been adapted to change their behavior on certain events depending on the situation, some of them optionals. * This addon may affects campaign balance, but makes the RNG much less punishing of mistakes, while still being not too lenient since you will lose the opportunity to continue leveling on that scenario, in addition to an important debuff that will be expensive to cure (if possible). With deaths activated, the campaigns will remain balanced in most. The severity of the consequences of injuries has been greatly increased compared to the Maimed version. NOTE: You don't need to install original or Maimed Non-Fatal Wounds. Read CHANGELOG.md file for more details of the changes. |
Non-Fatal Wounds Extended
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Non-Fatal Wounds Extended |
25038812.39 MiB | 104 down 19 up |
1689206106Jul 12 2023 | es, de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Start of the War Witness, firsthand, the beginning of the endless war between dwarves and trolls. (Expert Level, 6 scenarios) This campaign was ported from 1.10 as part of the ongoing porting project. |
Start of the War
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Start of the War |
339440.03 MiB | 321 down 1 up |
1644941501Feb 15 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Merry Christmas Christmas-Themed Mini-Campaign Santa's elves have run out of Christmas trees during decorating and must travel to the Lintanir Forest for more. The guardians of the woods are not well pleased with this and will seek to oppose you. Can you gather enough trees to save Christmas in time? Three difficulty levels based on a time limit. Unlike most campaigns the time limit is for the whole campaign not a single scenario. If you waste too much time on one scenario you may be doomed no matter how quickly you do the others. Features a unique modify terrain ability. Alter the landscape to favour your side. |
Merry Christmas
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Merry Christmas |
58654085.59 MiB | 31 down 1 up |
1701976254Dec 07 2023 | de |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
SSLM's MP Suite Includes several modifications to enhance multiplayer: > Grim XP: XP is simply earned by attacking. Relies less on random chance to level up, eliminates fuss about the killing blow. Level 2s are more common in MP! > Boreal Day: Lighting follows a sine curve, and each side gets a chance to take advantage of a each new hour. > Triage: Starting player balanced by giving starting gold over the course of the first round. > Jamming Mode: Units block sight paths. beta > Single Elimination: More fun multiplayer team games. Maps: Millirandom generates each piece of terrain by a 1000-sided die for a fresh, diverse, and balanced multiplayer experience. Coming soon:: - Control zone contests - More multiplayer millirandom maps Changelog:: 1.6 Removed millirandom clumping. Map tweaks. |
SSLM's MP Suite
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SSLM's MP Suite |
1175300.11 MiB | 79 down 66 up |
1699246791Nov 06 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Make HttT Anime Again 'The only secret was that it was possible...' Replaces HttT and Tutorial (also affects add-on 'Nightmare to the Throne') portraits with their previous versions (around Wesnoth 1.8), which are said to be more anime-like. Note: Lisar's sceptre animations still missing, since they would require quite more work. |
Make HttT Anime Again
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Make HttT Anime Again |
4983600.48 MiB | 213 down 1 up |
1673718662Jan 14 2023 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Legend of the Invincibles (beta) This is a daily build version of Legend of the Invincibles. It contains the latest changes, but also the latest bugs. Use this only for testing or if you have problems with the main version and you know it has been already fixed but not uploaded. |
Legend of the Invincibles (beta)
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Legend of the Invincibles (beta) |
1571839814.99 MiB | 586 down 127 up |
1711069097Mar 22 2024 | de, es, fr |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Leafsea Burning The first orcs from the far west were far more powerful than later generations. So why did they not conquer all of the Great Continent? And how did they lose or forget so much heritage and lore? Set in the early years of Wesnoth, you command the few denizens of the far north who faced the overwhelming might of the horde. Why is this story not known? Did the defenders win? And if so, how? This is their story. Intermediate difficulty classic skirmish style campaign with enhanced recruitment options plus a few surprises. 16 scenarios, 14 playable of which 13 will actually be played depending on choices made. Complete, playable, only tested on normal difficulty. Comments/feedback greatly appreciated. 1.0.1 - Various bugfixes and dialogue tweaks (gameplay changes are minor). Added context menu item to display combat training progress. Thanks to Konrad2. 1.0.0 - Added suggestions, tweaks and bug fixes. Thanks to white_haired_uncle and Sandsculpture. - Scenario 13 redesigned, otherwise gameplay largely unchanged. |
Leafsea Burning
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Leafsea Burning |
2589257824.69 MiB | 25 down 2 up |
1708169693Feb 17 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Realm of the Dark (Survival) Realm of the Dark is a survival scenario for 1p/2p which comes in three modes (cooperative/solitaire/competitive) and four levels of difficulty (Normal/Challenging/Difficult/Nightmare). Cooperative mode is 2 players teaming up to resist and conquer the enemy waves. Competitive is a PvP mode which lets the players compete against each other as in who can survive the longest without being conquered by the enemy waves. Solitaire mode is the one player mode of the survival scenario. Players can pick either slot two or slot three in solitaire mode. For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753. |
Realm of the Dark (Survival)
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Realm of the Dark (Survival) |
272060.03 MiB | 138 down 6 up |
1678209134Mar 07 2023 | es |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 09 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 09
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UMC Music Book 09 |
3609965534.43 MiB | 44 down 1 up |
1675131464Jan 31 2023 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Improved The Wilderlands This is an update to The Wilderlands aimed at replacing the existing mainline version for the BfW 1.18 release. Features: - Many New Monsters by doofus-01 - Monster Respawning - Monster vs Monster Conflicts - Rare Tameable Monsters - New Objective - Retrieve and Escape with the Magic Relic |
Improved The Wilderlands
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Improved The Wilderlands |
143520.01 MiB | 73 down 1 up |
1681852980Apr 18 2023 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Improved King of the Hill This is an update to King of the Hill aimed at replacing the existing mainline version for the BfW 1.18 release. Adds a powerful perk to make the hill worth fighting over. When a leader takes the hill keep, all other castles collapse into ruins. Only if this leader (the king) is assassinated or abdicates his hilltop throne will the other castles be restored. The map is also slightly tweaked to give the northern castles more equal water access. |
Improved King of the Hill
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Improved King of the Hill |
100790.01 MiB | 50 down 1 up |
1681829423Apr 18 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Hejnewar's AoH Cost Balancer Implements only cost changes proposed by Hejnewar for 1.18 higher levels balancing. Some costs are intact because other balance changes for those units are unimplemented due to [modify_unit_type] limitations. Experience is also currently not implemented. |
Hejnewar's AoH Cost Balancer
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Hejnewar's AoH Cost Balancer |
185680.02 MiB | 42 down 1 up |
1682877852Apr 30 2023 | pl_PL |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Lonely Era The Lonely Era is a new collection of six selected superior solitary sides with interesting and unusual abilities, traits and attributes. It has been extensively expanded, improved, revised, rewritten and rebalanced over the last few years from the original era and the constituent factions. Included are: 1) Santa's Helpers are his Elves as well as animated pine trees that can grow into Christmas trees. They are a heavily updated faction based on the Merry Christmas Campaign. Beware of Elves bearing gifts though, the presents are very distracting. The Elves are unique in not having standard levels, they each can gain up to 4 special abilities via AMLA but technically always remain at level 1. The AMLA levels are roughly equal to half a standard level thus effectively allowing them to become as powerful as level 3's. Naturally, Flying Reindeer and Christmas Seals have been added to their ranks. 2) Gremlins are an all teleporting race of elusive ethereal creatures. Individually fragile they work together using their tremendous mobility to swarm and overwhelm their enemies. Their mages are perhaps the ultimate glass cannons but if you can somehow keep one alive long enough it might even get to level 5 and become immortal. 3) Vaeringjar are a Viking faction allied with Wolfkin. The vikings eschew ranged weapons as well as sissy ideas like dodging blows but are a very, very hardy lot. They also have a unique herbalist unit that can inspire berserker rage in adjacent vikings for a turn. The Wolfkin are lithe and armed with bows and teeth on the other hand. They are also very agile in contrast to the vikings. As nocturnal hunters they are devastating at night and almost helpless in the day. 4) Avians are cold loving, water hating bipedal birds. Their hollow bones and feathers make them vulnerable to fire and blunt weapons. They are unique in having cheap level 0 healers. Unusually their leaders are not drawn from the ranks but form a separate class only selectable as leaders. Tamed Albatrosses can patrol the awful waters that the regular Avians seek to avoid. 5) The Deep Ones - Slimy, slippery, blasphemous fish-frogs of the nameless design - living and horrible - have now been sighted on the edge of Wesnoth. Mutants who slowly evolve from human to monster these creatures are nothing to be trifled with! A mostly water faction they are quite capable of holding their own against the landlubbers. 6) Jephrifs live far up in the sky, miles above land. Away from even the most basic things most other races take for granted, such as solid ground, their society developed to be quite alien indeed. In recent times, Jephrifs began descending from the skies to participate in combat against other races - apparently for their own amusement, seeing life as a game. These are challenging factions to master. Each has odd strengths and weaknesses that require some thought to get the best out of. It can be combined into a larger era with any or all of the Everfell Era, Age of Trials or Dov's Maps 'n Mods if they are installed also. |
Lonely Era
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Lonely Era |
71787196.85 MiB | 28 down 1 up |
1701877457Dec 06 2023 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Halfelven The Halfelven are a unique era from the south-western parts of the Great Continent (Irdya), near Wesnoth, beyond the Black River. Among them are male and female paramedics, marines, lanciers, and male and female leaders, phoenix scouting birds, and protective golem robots. This era features 3 multiplayer variant sets: * Halfelven + Civillians [♕lvl1 - ♙lvl0] * Halfelven + Courageous [♕lvl2 - ♙lvl1] * Halfelven + Heroes [♕lvl3 - ♙lvl2 ♙lvl1] Halfelven units are relatively cheap and rather weak but willing to survive in dangerous conditions in war. They generally level up quickly due to their intelligence and sophistication. They feature liminal units that strategically coordinate attacks at dawn or dusk around leaders and tactically use terrain fatures and strategy to prevail. |
Halfelven
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Halfelven |
1888794718.01 MiB | 578 down 9 up |
1703627237Dec 26 2023 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Genesis This campaign is the prequel to Invasion from the Unknown and After the Storm. In the cycle before our own, the civilization of the First Gods was eradicated by a cataclysmic force that was beyond their control. On the brink of utter destruction, the few survivors harnessed the ten aspects of creation to end their cycle and shape the development of a new universe. In the process, however, many errors were introduced into the fabric of the new worlds, which would eventually resurface when the Guardians of the new universe began to unveil the secrets of their creation. (Expert level, Episode 1 - 23 scenarios) Wesnoth 1.14.0 or later required. Discussion thread in the Wesnoth.org forums: http://forums.wesnoth.org/viewtopic.php?f=8&t=43023 |
Genesis
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Genesis |
35889103.42 MiB | 155 down 1 up |
1689371826Jul 14 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Frogfolk Delivery Service This 2-scenario campaign features fun, original units based on frogs, mushrooms, and bugs. All units are thoroughly animated! The map was carefully designed to allow brilliant attacks and retreats in battle. The main character is Ziffid, a frogman. Victory is attained only when Ziffid completes his delivery mission. Use your army of sentient frogs, mushrooms and bugs to keep Ziffid safe while he travels from place to place. (Intermediate level, 2 scenarios.) |
Frogfolk Delivery Service
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Frogfolk Delivery Service |
26686922.55 MiB | 136 down 1 up |
1669514000Nov 27 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Flight to Freedom Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery. This classic campaign is back for BFW 1.17! (Expert level, 20 scenarios) |
Flight to Freedom
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Flight to Freedom |
2192683820.91 MiB | 27 down 1 up |
1706333136Jan 27 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Five Fates Five unique heroes try to recover a mysterious artifact. On their way they have to defeat five guardians with great powers. Each hero has an unique amla path allowing you to develop 20 unique skills and spells. On the way you can find random loot and make decisions that influence the dungeons. After your quest you can optionally continue your journey in the world of wesnoth and maximising your character. You can buy or find a variety of Weapons, Shields, Helmets, Armors, Rings, Shoes and Amulets. Those can be equipped in the rightclick Heromenu, that allows you to equip and unequip items, review your Skilltree and have access on consumables such as healing herbs, potions, unidentified flasks and portalscrolls. Beside the recruiting of units you can hire mercenaries. Those are expensive, but offer to summon unique and loyal units. Each character can develop up to four different right click spells allowing you to summon units, damaging, slowing or poisoning your enemies, or to teleport yourself. Different traps and will endanger you, while secret passages allow you to take an alternative way or to discover a variety of secrets. Enemies will now cast spells. Cheat Mode, Tutorial and Skip Story Buttons are available. 0.23 'Shadows over Elensefar': This update contains a lot of wording changes. Typos and some words almost everywhere have been corrected - there is still alot to be done. Thanks to the helpers in the Wesnoth Forum. Why calling this update 'Shadows over Elensefar'? Yes Elensefar in the Worldmap is in Danger, the orcs are up for something! Right! I created 7 Random missions that can be done for the cityguards of different cities in the Worldmap. Deliver Parcels, Scout Areas, Destroy Orcish Outposts/Watchtowers, Take out random generated Banditcamps and Monsternests and finally destroy the secret superweapon of the orcs! You can now buy 'true' teleport scrolls and use them from your menu. Dwarven Bombs have to be used from the Consumables Menu as well. 0.231 Bugfix repairing a pick and lockpick bug, portalscroll will now work as intended and allows you to teleport back, from where you came. Teleport Scroll light price reduce. 0.24 Added a variety of spells. Each character will now be able to cast at least 6 spells and can transform into one being of great power. Bugs Missions solved, changing maps for encounters, monsternests and banditcamps. Added more items and equipment. Bosses spawn a randomloot when defeated. Details see forum. 0.241 Avoidgiving Objects repaired, Werhare spell added to spellshop as well as repairing graphics and little phonetic-notmothertongue-related mistakes. Randomencounters now work on every terrain. 0.242 Small Bugfix: Repaired Maps within the Banditcamp and Monsternest 0.99 A big jump, but the story and development of Five Fates will finally come to an end: bugfixes,enemy spellcasting,randomgenerated dungeons in 6 different side mission, new powerful enemies, negative stats, new items with the opportunity to use items on allies, two additional endings (bossfight and worldconquer), new equipment with specials and abilites, improved worldmap and encounters 1.00 Bugfixes: enchanted spell concept that will now work with animations and fires last breath events, repaired picturepathes - dwarvish machine, Path to Trader replaced (required Trader to be installed), bandage repaired, enemy will just attack your side with spells 1.01 Bugfixes and Performance Upgrade: Repaired Skillpath of Bowmaid, Repaired Pictures, Reduced Save File Size 1.02 Bugfixes: Portal Animation added, fixed scavenger bug which blocked the airship entrance, world conquer image and text changes, manaconsumption of arrowrain and other massiveeffectspells fixed 1.03 Bugfixes: Randomdungeon macro upgraded, Harmspell1 Spells have been repaired, Added Ford to the Worldmap. 1.04 Bugfix: repaired Detect Hidden spell in the hope of getting rid of save game corruptions, thanks to herlaziness 1.05 Ported to 12.0, small changes to make it work, there might be issues with graphics 1.06 Ported to 14.1, added tutorial and hints, smaller text corrections repaired graphics 1.07 Ported to 14.1, smaller grammar and wording changes, improved portrait graphics and decisions 1.08 various bugfixes, added smaller skilltree option for smaller devices, repaired random dungeons 1.09 port to 1.16, smaller text changes. 1.10 'Dark Ones': various changes and improvements, optimized worldmap and worldconquer scenario 1.11 fixes problems with saved games 1.12 fixed and improved Bossloot 1.13 various fixes and map improvements 1.14 fixes, new units, abilities, characterbased options and portraits 1.14.1 fixes, fix for death elf guardian, added missing animation 1.14.2 bugfix for bad ending, swamp resistance and improved enemy spells |
Five Fates
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Five Fates |
1809325217.26 MiB | 55 down 1 up |
1703244312Dec 22 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
one Two three You get to kill a lot of bad guys. But only the first map is done. |
one Two three
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one Two three |
960.00 MiB | 138 down 1 up |
1652505533May 14 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Extra_Recruits_for_Default This addon provides multiple options that when ticked on, each enables an extra unit type to be recruited in addition to the faction's recruit list. Works for all eras which include the default factions. -Loyalists: Young Ogre, Merman Hunter, Thief -Rebels: Elvish Hunter, Elvish Noble, Elvish Spearman, Merman Fighter - Northerners: Orcish Leader, Orcish Shaman, Wolf Cavalry, Naga Guardian -Knalgans: Dwarvish Rune Adept, Dwarvish Scout, Dwarvish Witness, Thug - Undead: Shambling Thrall, Skeletal Rider, Skeleton Spearman -Dunefolk: Genie By default all options are ON, however feel free to mix and match to your heart's content. from 1.14 |
Extra_Recruits_for_Default
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Extra_Recruits_for_Default |
18624721.78 MiB | 152 down 2 up |
1679837908Mar 26 2023 | ja |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Extra_Advancements_for_Default Extra_Advancements_for_Default from 1.14 |
Extra_Advancements_for_Default
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Extra_Advancements_for_Default |
23380722.23 MiB | 164 down 1 up |
1671334163Dec 18 2022 | ja |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Silly Simple Color Changer Does what it says on the tin. Launch a scenario / campaign with the modification enabled and change any side's color to the one you want via right click menu. Now with optional persistence, so the side will keep the color through the rest of the campaign. Thanks to Lord Knightmare, Forest Dragon and Mirion147 for improvement suggestions. |
Silly Simple Color Changer
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Silly Simple Color Changer |
90320.01 MiB | 18 down 3 up |
1704831265Jan 09 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Evolves Era and Maps While your armies procure fame and glory on the battlefield, watch as new allies rally to your cause. Starting with a peasant army you must evolve your recruit list into something greater. Maps are now independent and can be played with any era. Likewise the Era can be played on any map, not just the included ones. |
Evolves Era and Maps
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Evolves Era and Maps |
121810.01 MiB | 16 down 1 up |
1703019927Dec 19 2023 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Red MP Maps 3 People have been mapping for Red MP Maps until now: RedMoonK RedKlabauter RedSheep 12 Maps have been published so far: War 4 Hexcastle - 2vs2 by RedMoonK Gibble Mountain - 1vs1vs1 by RedMoonK Isars Benz - 1vs1vs1 by RedMoonK Gibble vs Gimple - 1vs1 by RedMoonK 3 Bridges - 1vs1 by RedMoonK Mountain Pass - by 1vs1 RedKlabauter Hoehlenolm - 1vs1vs1 by Redsheep Donnergipfel - 1vs1vs1 by RedMoonK Ronjas Burg - 1vs1 by RedMoonK Borderland - 1vs1 by RedKlabauter Mount_Vulverest - 1vs1 by RedMoonK Fire in the hole - 1vs1vs1 by RedMoonK We would be very happy to read your feedback in the forums! Now compatible with the Civil War and Revolution mod. Fully updated for 1.16 using new terrain graphics. Version 3 upgrades the three maps that had teleport points with tunnels instead. German Translation by Atreides. |
Red MP Maps
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Red MP Maps |
358010.03 MiB | 15 down 3 up |
1708553688Feb 21 2024 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Everfell Era Introducing the Everfell and Werewolfpelt factions for MP; heavy emphasis on magic users with split Everfell male/female growth for variety, and a bulk of the melee forces as werewolves. Werewolfpelts are staunch opponents of the Everfell, donning werewolf fur and allied with faeries and wolves. Comes packed with default+Khalifate eras. See changelog and faction unit reference list! For any comments, questions or such, post on the Everfell & Werewolfpelt Faction thread or PM Atreides on the forums. Thanks! As of 3.0.0 now fully balanced (all levels) against the default faction. Every unit has had its cost and XP adjusted. Races have had their traits adjusted. Both the standard as well as heroes era can be considered as balanced as the mainlines and Lonely Era are. If both Everfell and Lonely Era are installed the two can be combined into one era with up to 16 factions. |
Everfell Era
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Everfell Era |
18334291.75 MiB | 21 down 1 up |
1702868491Dec 18 2023 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
UREpic Era Three cyberpunk factions taken from the campaign epical, animated with portraits. While the police (government) has strong, but expensive mechanical units, the syndicate uses stealth tactics, drones as well as strong infantry units. Free has the best variety of troops, as well as units with strong unique, but unreliable attacks. As this is my first faction, please help me with balancing and feedback. Thanks. |
UREpic Era
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UREpic Era |
44361974.23 MiB | 16 down 1 up |
1702160403Dec 09 2023 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Forward They Cried You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment. (Intermediate Level) |
Forward They Cried
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Forward They Cried |
340990.03 MiB | 238 down 4 up |
1703616258Dec 26 2023 | pl, ja, de, ar |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Era of Magic - Resources This is the required resources module for Era of Magic If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
Era of Magic - Resources
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Era of Magic - Resources |
6097636758.15 MiB | 1217 down 8 up |
1705682130Jan 19 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Magic Era of Magic (EoMa) is widely regarded as one of the greatest add-ons ever made for Battle for Wesnoth. Since its inception in 2007, EoMa has been meticulously crafted to provide an unparalleled visual experience, featuring 8 distinct factions boasting over 290 fully animated units, each with their own unique abilities and special effects. With a focus on creating the most visually stunning and enjoyable UMC era, EoMa sets itself apart from other add-ons, providing hours of engaging gameplay and endless opportunities for exploration and strategy. This era is required to play To Lands Unknown campaign (TLU). If you enjoy the add-on and wish to support its development further, you can now do so at: https://ko-fi.com/inferno8 |
Era of Magic
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Era of Magic |
7143760.68 MiB | 1006 down 13 up |
1708109311Feb 16 2024 | pl, ga, ru, de, hu, it, ja, es, zh_CN |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Epical Epical is a Science Fiction / Cyberpunk Campaign in a near future of the real world. The young hacker Dimitri makes a discovery, that will change his life forever. It features two fully animated factions. |
Epical
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Epical |
52846375.04 MiB | 36 down 1 up |
1702160376Dec 09 2023 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Epic Between the Tide A Merfolk Campaign (with some occasionally strange allies). This version of the campaign, in some scenarios of the second part, presents significant differences compared to the version published for version 1.15 of BfW. 14-16 scenarios (5 dialogue only) of intermediate/difficult difficulty. For any problem you can write on the topic relating to the campaign, or directly to Argesilao2019@yahoo.com. In both case the problem will be noted, but in the fisrt one it's better don't expect for answer. |
Epic Between the Tide
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Epic Between the Tide |
63763946.08 MiB | 28 down 1 up |
1707845738Feb 13 2024 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Magic Conquest Combine EoMA factions to fit into the recruit-swap mechanism of WCII. The original eight factions in EoMA are converted to four WCII-style factions. |
Magic Conquest
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Magic Conquest |
84610.01 MiB | 51 down 1 up |
1684966269May 24 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |