Wesnoth 1.12 Add-ons List
To install add-ons using the in-game client, choose “Add-ons” from the main menu, and click “Connect” to connect to the add-ons server. Pick the add-on you want to install from the list and click the “+” icon — the download will commence immediately and the add-on will be automatically installed once finished. Bear in mind that not all add-ons are singleplayer campaigns!
If you really need or would prefer to download add-ons from this web page instead of using the built-in client, use a compatible program to uncompress the full contents of the tar.bz2
file — including the subfolder named after the add-on — to the data/add-ons/
folder in your game’s user data folder. The add-on will be recognized next time you launch Wesnoth or press F5 on the main menu.
Tip: Hover over the type field to see an explanation of the add-on type and over an icon to see a description for the add-on.
Type | Icon | Addon | Size | Traffic | Date | Translations |
---|---|---|---|---|---|---|
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Invasion from the Unknown Long after the Fall, the last forest elves on the Great Continent are forced to abandon their secluded home and forge an unprecedented alliance in hopes of retaliating against the great evil that has befallen Irdya. But even then, they will require more than one ancient power to aid them in their quest... (Intermediate level, 24 scenarios.) Although not strictly required, players are advised to become familiar with the stories, characters, and historical events presented in Descent into Darkness and Under the Burning Suns before playing this campaign. Requires Wesnoth 1.12.x. Development versions (1.13.x) are NOT supported. Discussion threads in the Wesnoth.org forums: • Main discussion thread: ‹http://r.wesnoth.org/t43309› • Feedback thread: ‹http://r.wesnoth.org/t43307› |
Invasion from the Unknown
Forum topic
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Invasion from the Unknown |
102047179.73 MiB | 26982 down 19 up |
1519456945Feb 24 2018 | nl, es, tr, ja, fr, hu, it, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
After the Storm This campaign is the immediate sequel to Invasion from the Unknown (IftU). After the Emperor of Chaos was defeated, the free civilizations of the Great Continent hoped that his followers would abandon the ongoing war. Meanwhile, Galas and his unlikely band of heroes head back to the northern lands to request aid for their next journey. (Intermediate level, three separate episodes with 13 scenarios each.) Wesnoth 1.12.0 or later is recommended. Wesnoth 1.11.11–1.11.18 are also supported, but version 1.11.19 WILL cause problems on Windows. Discussion threads in the Wesnoth.org forums: • Main discussion thread: ‹http://r.wesnoth.org/t32091› • Feedback thread: ‹http://r.wesnoth.org/t39495› |
After the Storm
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After the Storm |
95657749.12 MiB | 28940 down 10 up |
1519456953Feb 24 2018 | ja |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
After the Storm Music This add-on is a resource package providing music for the After the Storm campaign. It is NOT intended for installation without the After the Storm campaign. Installation of this add-on is optional for players with limited download rates or quotas, or who don't play with music or sounds enabled. |
After the Storm Music
Download
After the Storm Music |
2577627324.58 MiB | 27311 down 3 up |
1519457221Feb 24 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Archaic Era The central factions of this era consist of Northern Orcs, Despair, Khthon, and Ukians, as well as the default Undead and default Loyalists. The extended version includes Primeval, South-Seas, Menagerie, and Phantom factions, which are less balanced, and shall always be. Partially animated. Somewhat balanced, at least for the central factions. Needed for BMR & Trinity campaigns, for which these factions play the dominant role. |
Archaic Era
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Archaic Era |
1291049012.31 MiB | 27992 down 47 up |
1463338851May 15 2016 | fr, hu, it, ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Bad Moon Rising An expedition to gather treasure from the cold north sets off compounding disaster. SP Campaign with some RPG elements (+20 scenarios - Requires 'Archaic Era' and 'Archaic Resources' add-ons) - Has some issues when run at 800 X 600 resolution. |
Bad Moon Rising
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Bad Moon Rising |
1648864215.72 MiB | 16255 down 26 up |
1475861766Oct 07 2016 | fr, hu, it, tr |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Trinity Wesnoth is under assault from horrors from the north and lands beyond. Sequel (and conclusion) to Bad Moon Rising, though it can be played on its own. SP Campaign, complete but there may be some bugs, and some revision may be needed (based on feedback). The last half has been massively revised from the version available in BfW 1.10; the campaign has been split into two campaigns. Requires the add-ons Archaic_Era and Archaic_Resources. Please see the forum post in the link below for more information. |
Trinity
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Trinity |
1939147718.49 MiB | 8347 down 30 up |
1459908917Apr 06 2016 | ru |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
PickYourRecruits Instead of choosing a set faction, hand-pick your own custom recruit list! |
PickYourRecruits
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PickYourRecruits |
96780.01 MiB | 3436 down 1 up |
1393242965Feb 24 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
For Power Sometimes the fate has a quite interesting sense of humor. Some people wish to be good but it has something different prepared for them. It was also the case of a young mage Clare from the Northlands. She only wanted to protect her home village from the still more aggressive orcs but just one event completely changed her whole life. It has become very thrilling and much longer but everything has its price. She had to do many a thing what she did not like. Watch with your own eyes what happened and how she dealt with it. Watch her path to power but also her descent. work in progress (chapters 1 to 5 are completed, some scenarios from chapter 6 are present) feedback thread: r.wesnoth.org/t37806 git repository: https://github.com/konecnyjakub/For_Power |
For Power
Forum topic
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For Power |
11870291.13 MiB | 8648 down 37 up |
1509620693Nov 02 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Campaign-How-To (A Simple Campaign) This is a stub of a campaign, intended to make life easier in creating a campaign. Contains about the bare minimum that's needed for a campaign and some helpful comments. |
Campaign-How-To (A Simple Campaign)
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Campaign-How-To (A Simple Campaign) |
5352930.51 MiB | 5569 down 3 up |
1393610781Feb 28 2014 | de, fr, uk |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Sojournings of Grog Campaign describing what happens to Grog after UTBS. (21 scenarios, of which 18 are playable and 3 are dialogue only). Installation of UMC Music Pack is not mandatory, but recommended. |
The Sojournings of Grog
Download
The Sojournings of Grog |
59295775.65 MiB | 8486 down 2 up |
1425853197Mar 08 2015 | it, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Children of Dragons Once the most feared creatures in the land of the living, the dragons are all but extinct. But their descendants are just about to make their mark on the world. Lead the Drakes as they search for a new homeland. All scenarios complete. |
Children of Dragons
Download
Children of Dragons |
16765261.60 MiB | 9977 down 2 up |
1425852742Mar 08 2015 | da, es, fr, it, zh_CN |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Rough Life A young thief dreams of greatness and finds himself plunged into an unwitting adventure that takes him far from home and all he knew. |
A Rough Life
Download
A Rough Life |
51846044.94 MiB | 27967 down 5 up |
1427383446Mar 26 2015 | it, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The White Troll The tale of a Troll Whelp, born white and with extraordinary magical powers, rejected by his clan, adopted by elves, desired by a ruthless human commander. Intermediate level, 8 scenarios. |
The White Troll
Download
The White Troll |
9654380.92 MiB | 8479 down 2 up |
1420300048Jan 03 2015 | it_IT, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Flight to Freedom Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery. This classic campaign is back for BFW 1.11! (Expert level, 20 scenarios) |
Flight to Freedom
Forum topic
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Flight to Freedom |
2299850821.93 MiB | 11988 down 14 up |
1406687542Jul 30 2014 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
2p/3p vs Survival Survive through the enemy waves longer than your opponent. Your side loses when your leader dies. Can be played with 2 or 3 players, or solo with an empty side. UPDATED: Khalifate wave mod. |
2p/3p vs Survival
Download
2p/3p vs Survival |
162060.02 MiB | 22060 down 2 up |
1394258652Mar 08 2014 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
The Great Quest 3p multiplayer campaign - The Great Quest. Journey across the land to find a new home after an invading force fouls your water supply. Battle your way through 6 short-medium length skirmishes against AI and receive bonuses, such as items and great heroes along the way. #Partial Polish/Spanish translations, support for era modifications, see CHANGELOG for bug fixes/map balancing/etc. |
The Great Quest
Download
The Great Quest |
1026840.10 MiB | 7094 down 1 up |
1393409714Feb 26 2014 | en_GB, es, pl |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Wesnoth Chess 2p mini-scenario - Chess. A mixture of Wesnoth gameplay and chess, this scenario is simply meant to be a fun mini game. |
Wesnoth Chess
Download
Wesnoth Chess |
128370.01 MiB | 3701 down 1 up |
1393409721Feb 26 2014 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Plan Your Advancements Modification Normally, in networked multiplayer, when a unit levels while it is not that player's turn who controls this unit, the advancement dialog is skipped even if there are more than one choices available. This mod works around this by providing a right-click menu usable previously to leveling while it is that player's turn. Only the host needs to have downloaded this mod. This modification is supposed to be compatible (and makes sense) in combination with all kinds of 'standard wesnoth' scenarios, eras and modifications; or in other words, with everything where units can level to two or more other units. Requires BfW 1.11.10 or greater. |
Plan Your Advancements Modification
Download
Plan Your Advancements Modification |
108750.01 MiB | 10004 down 3 up |
1425839662Mar 08 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Three Elves three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion? (Novice level, 8 scenarios) UMC_Music_Book_1-8 not required but nice to have |
The Three Elves
Download
The Three Elves |
5358610.51 MiB | 7719 down 2 up |
1447170670Nov 10 2015 | de, pt, ru |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Return from Captivity A multiplayer campaign (11 scenarios) for 2 cooperative players. Bring home the elves and dwarves from Aeternum, the famous troll prison. |
Return from Captivity
Forum topic
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Return from Captivity |
15062351.44 MiB | 6645 down 14 up |
1497718690Jun 17 2017 | de, pt |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Valley of the Ancients A collection of competive scenarios. * Valley of the Ancients: MP competive campaign for 2 players. (6 scenarios) * Outbreak: a 3 player survival against an onslaught of ever mutating zombies. * Kill the Virgins: survival for 1-4 players. * Pits of Despair: 3p competive survival. * Rotating War: 3 and 6 player versions of a map which rotates clockwise. * Reversi: the classical board game for one or two players (also known as Othello) * Race for Dimaga Beach: competive racing scenario for two players * Island Survival: 3 player survival |
Valley of the Ancients
Download
Valley of the Ancients |
832860.08 MiB | 6628 down 28 up |
1483299084Jan 01 2017 | pt |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Random No Mirror Randomize player factions avoiding duplicate matchups, if possible, and optionally specific factions. |
Random No Mirror
Download
Random No Mirror |
104500.01 MiB | 2083 down 5 up |
1497718416Jun 17 2017 | pt |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Troubled Times A small Elvish RPG for 3 players |
Troubled Times
Download
Troubled Times |
867710.08 MiB | 5192 down 1 up |
1393448352Feb 26 2014 | it, pt_BR, gl, es, la, fr, de, pt |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Saving Elensefar Elensefar has been overrun by orcs, now you had to gather an army to sucessfull retake it. Non-linear seafaring campaign — small armies, tiny maps and refreshing new game mechanics. Intermediate Level, 22 optional scenarios (about 12 to play) |
Saving Elensefar
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Saving Elensefar |
20918221.99 MiB | 8340 down 10 up |
1436995250Jul 15 2015 | ca, cs, de, fr, hu, it, la, pt, pt_BR, ru, sv |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Earth's Gut 515YW, you are the young dwarven leader Hamel. Your tribe in the Knalga caverns near Dwarven Doors gets under pressure from its enemies, while resources are getting rare at the same time. Guide your people on your quest for more and better minerals, to be able to forge new armor and weapons and resist your opponents. The campaign focuses on 'dwarvish dungeon crawling' and my intention is to make it playable for newbies on easy while to keep it challenging for experienced players on hard. (beginner level, 21 scenarios (unfinished)) Requires BfW 1.11.10 or greater. Requires 'The Hammer of Thursagan' to be installed. former working title: 'Dwarven Kingdom' |
The Earth's Gut
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The Earth's Gut |
57673025.50 MiB | 5765 down 3 up |
1394885970Mar 15 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Legend of the Invincibles Sometimes, people don't embrace the tempting powers of darkness because of desires to rule, but merely for survival. Can the dark powers be used to fight against dark schemes with no limits or will they eventually corrupt its users? A massive 200 scenarios long campaign divided into 2 parts, each of them consisting of five substories. The chapters offer a varied character development and changing strategies throughout. Although preserving the traditional Wesnoth gameplay, there are also many powerful items to collect, as well as a level-up system for all units that goes beyond the L3 limit. Your recalls will be all the more unique and fun to use due to the many power-ups obtained throughout this campaign. Also contains two coop multiplayer scenarios related to the campaign. The campaign has two spin-offs, 'The Beautiful Child' and 'Affably Evil'. The campaign 'Kill the King' is also related. |
Legend of the Invincibles
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Legend of the Invincibles |
1354525612.92 MiB | 58795 down 40 up |
1514137079Dec 24 2017 | de |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Settlers of Wesnoth - NO DOWNLOAD NEEDED Place your settlements strategically to collect resources and trade with the others to develop your colony and be the most thriving settler from Wesnoth on this newfound island. NEW: If played without 'Settlers of Wesnoth Era', remote clients do not need to have downloaded this addon. The UI is less comfortable, but the rules are exactly the same and no OOS or other gamestate errors are supposed to occur. Requires BfW 1.11.10 or greater. |
Settlers of Wesnoth - NO DOWNLOAD NEEDED
Download
Settlers of Wesnoth - NO DOWNLOAD NEEDED |
24568772.34 MiB | 2937 down 3 up |
1428090071Apr 03 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Music Contains 2 modifications (single player/local and multiplayer) that allow you to control the music wesnoth plays. However, the MP version is very basic compared to the SP version due to it being difficult and/or really annoying to keep the playlists desynchronized between players. |
Music
Forum topic
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Music |
505730.05 MiB | 2505 down 22 up |
1429304731Apr 17 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Colosseum Six gladiators must fight through waves of enemies by buying upgrades and working together. The original colosseum scenario published by Frezycus. It is currently updated and maintained by Pentarctagon. Extended Era was added by ParadiseCity. |
Colosseum
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Colosseum |
181520.02 MiB | 17717 down 1 up |
1393489994Feb 27 2014 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Nosmos' SurvivalPack This add-on contains two survival maps made by Nosmos: 3p Survival and 2vs2 Survival. Currently maintained by Pentarctagon. |
Nosmos' SurvivalPack
Forum topic
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Nosmos' SurvivalPack |
147740.01 MiB | 6967 down 1 up |
1393490000Feb 27 2014 | ja |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 1 This add-on contains non-mainline music that can be used by add-on authors. All music is taken from the Wesnoth music creation thread on the forums. Uploaded by Pentarctagon. |
UMC Music Book 1
Forum topic
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UMC Music Book 1 |
3688551035.18 MiB | 3736 down 2 up |
1393700788Mar 01 2014 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 10 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 10
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UMC Music Book 10 |
3636077234.68 MiB | 2004 down 2 up |
1393700853Mar 01 2014 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 11 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 11
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UMC Music Book 11 |
4709189744.91 MiB | 2019 down 3 up |
1394166257Mar 07 2014 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 12 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 12
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UMC Music Book 12 |
1465821713.98 MiB | 1931 down 4 up |
1408195367Aug 16 2014 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 2 This add-on contains non-mainline music that can be used by add-on authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 2
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UMC Music Book 2 |
4253231240.56 MiB | 2542 down 2 up |
1393700997Mar 01 2014 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 3 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 3
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UMC Music Book 3 |
4267730540.70 MiB | 2370 down 2 up |
1393701174Mar 01 2014 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 4 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 4
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UMC Music Book 4 |
3924333337.43 MiB | 2315 down 2 up |
1393701333Mar 01 2014 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 5 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 5
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UMC Music Book 5 |
4329558641.29 MiB | 1889 down 3 up |
1393701545Mar 01 2014 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 6 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-n server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 6
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UMC Music Book 6 |
4244046940.47 MiB | 1822 down 3 up |
1394216082Mar 07 2014 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 7 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 7
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UMC Music Book 7 |
4338126641.37 MiB | 1839 down 2 up |
1393701781Mar 01 2014 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 8 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 8
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UMC Music Book 8 |
4403001441.99 MiB | 1905 down 2 up |
1393701876Mar 01 2014 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 9 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 9
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UMC Music Book 9 |
3609975334.43 MiB | 1938 down 3 up |
1428276880Apr 05 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
West's Chronicles I This add-on contains the first CD available for download from West's Jamendo page and can be used by add-on authors. Uploaded by Pentarctagon. |
West's Chronicles I
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West's Chronicles I |
3570453434.05 MiB | 2682 down 2 up |
1393701952Mar 01 2014 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
West's Chronicles II This add-on contains the second CD available for download from West's Jamendo page and can be used by add-on authors. Uploaded by Pentarctagon. |
West's Chronicles II
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West's Chronicles II |
2543709324.26 MiB | 2462 down 3 up |
1394216004Mar 07 2014 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Four Moons An era with four working factions and one in testing based on the nations of a world created by the author L. Shelby. Art by the same. |
Era of Four Moons
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Era of Four Moons |
20045631.91 MiB | 10938 down 9 up |
1448400470Nov 24 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Salt Wars A short easy campaign for the Era ofFour Moons |
Salt Wars
Download
Salt Wars |
354350.03 MiB | 4958 down 2 up |
1430340008Apr 29 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Panther Lord An Era of Four Moons campaign complete at 12 combat scenarios in length. Expert level. An outcast of your people for your unusual companion you find yourself called back into their service to fight off imperialist encroachment. |
Panther Lord
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Panther Lord |
7340820.70 MiB | 6099 down 2 up |
1448400490Nov 24 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Final Exam Young mage Erika must find a magic book to become a true mage. But will it really be her final exam? (4 scenarios, for beginners and WML coders) This campaign is aimed to be: - easy to play - easy to modify - easy to learn basics of WML - easy to translate |
The Final Exam
Download
The Final Exam |
677980.06 MiB | 7155 down 14 up |
1396982324Apr 08 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Case of the Missing Scepter Warlock Homz must locate a missing scepter and stop a plot by his nemesis to over-run the world with an army of undead. |
Case of the Missing Scepter
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Case of the Missing Scepter |
9351660.89 MiB | 7513 down 10 up |
1424022702Feb 15 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Undead Empire Originally created by jb, this ANL-alike scenario will put you on offense against the puny mortals and their irrational hate for you. For those who like A New Land but find it far too easy this add-on will present the challenge you desire. |
Undead Empire
Download
Undead Empire |
242310.02 MiB | 9509 down 2 up |
1397526699Apr 15 2014 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
American Era An era based on myths, folklore, and tall tales from American history. But right now it seems to be a more screw aroundy type era. Changelog: 0.0.0.4 -but all terrain stuff to default so it quit screwing with people's castles. |
American Era
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American Era |
8417580.80 MiB | 6834 down 3 up |
1394794108Mar 14 2014 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Minotaur Battlefield Fight your adversary within an arena where countless Minotaur warlords contested for supremacy. Requires War of Legends add-on |
Minotaur Battlefield
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Minotaur Battlefield |
95320.01 MiB | 2929 down 1 up |
1393867008Mar 03 2014 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
War of Legends This is MP era that consists of my favourite factions. Originally, it was an amalgamation of the add-ons Great Legend Era and GLE Extended. Contains 13 factions: Human Alliance, Orcish Union, Aragwaithi, Southerners, Elementals, Vampires, Dark Legion, Sylvans, Undead, Outlaws, Drakes, Minotaurs and the Windsong. This era can also be used in campaigns as it has an easy-to-use format. Some units are not included in the eras because they are hero units and are meant to be used in single-player campaigns only. This era also contains a selection of units from Nightmares of Meloen, which can be used in single-player campaigns. |
War of Legends
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War of Legends |
91497438.73 MiB | 66238 down 4 up |
1509869652Nov 05 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Unite the Clans Aimed to be a minimalist campaign. A young warchief have to unite all local clans and defend against invading knights, whose aim is to prevent the orcs from gaining power in this region. |
Unite the Clans
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Unite the Clans |
103730.01 MiB | 7090 down 6 up |
1396170612Mar 30 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Fate of a Princess This is a two-part campaign with 26-29 scenarios depending on the path chosen. Some scenarios are dialogue-only. The game is playable all scenarios. Required Wesnoth version: 1.11.18 - 1.12.6 |
Fate of a Princess
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Fate of a Princess |
1717855116.38 MiB | 17893 down 20 up |
1474550758Sep 22 2016 | de, fr, hu, it, ja, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Brave Wings A Drake Campaign, intermediate level, 14 playable scenarios and Epilogue. Required Wesnoth version: 1.11.18 or later |
Brave Wings
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Brave Wings |
91663568.74 MiB | 11640 down 17 up |
1460472793Apr 12 2016 | de, ja, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Return of the Monster A naga campaign, involving with some monsters, 16 game-play and 2 dialogue scenarios, and playable all. Required Wesnoth version: 1.11.18 - 1.12.6 |
Return of the Monster
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Return of the Monster |
62049545.92 MiB | 6137 down 17 up |
1467814194Jul 06 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Draconian Era Multiplayer ERA wit 8 factions so far. Test version. Very much WIP. Mostly imbalanced. Some graphics. (Disabled!) Bavarian Horde (Barbarian Faction) (Disabled!) Chadzin Creed (Indian, Roman, Military, Pirate themed Faction) Cabal (Vampire Faction I) Styx (Vampire Faction II) Ranger's Cove (Nature Faction) Emberforge (Dwarf Faction) Sublime Cabinet (Mage faction of tricks) Inoueclan (Samurai Faction) |
Draconian Era
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Draconian Era |
11233481.07 MiB | 5588 down 40 up |
1430631526May 03 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of High Sorcery Era of High Sorcery (EoHS) is an era where your leader is a powerful wizard whose spells can alter the nature of the entire battlefield (sometimes literally!). EoHS features: - Three realms of magic, each with more than a dozen unique spells - Pick your recruits from one or more factions - Ability to customize your wizard's appearance, changing their hairstyle and recoloring their robes and equipment – plus several hats you can earn by performing in-game feats - No download required for non-host players – anyone can join or observe an EoHS game - Freely available on the add-on server for Wesnoth 1.12 |
Era of High Sorcery
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Era of High Sorcery |
3682900.35 MiB | 9986 down 52 up |
1486250626Feb 04 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Library Of Kratemaqht An ancient story from a time when dragons could still alter the course of human civilization on the old continent... For good or ill. |
The Library Of Kratemaqht
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The Library Of Kratemaqht |
5226676949.85 MiB | 11621 down 1 up |
1394593201Mar 12 2014 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Image loading tester If you aren't a WML coder, don't download this! Ever wondered how to make unusual add-on images that show even if the add-on isn't installed? The answer is found on http://wiki.wesnoth.org/ImagePathFunctionWML This resource pack just adds a possibility to test it quickly without having to reload anything. Open it using a new WML tag it adds, [image_test], or in debug mode by writing: lua wesnoth.image_test() |
Image loading tester
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Image loading tester |
85990.01 MiB | 2484 down 2 up |
1396283930Mar 31 2014 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Soul Crystals: Leader Revival Each side will spawn with a soul crystal that recruits units and revives your leader should he fall on the front lines. Beware! Reviving your hero is very taxing on your crystal. ~ 0.7.7 + 0.7.8 Features: [FIX] Crystals redrawn, better than ever! [FIX] Custom campaigns no longer error when 'Demote Leaders' is turned on. [CHG] Defaults adjusted as requested. ~ Special thanks to Dugi and Elvish_Hunter for Lua assistance. |
Soul Crystals: Leader Revival
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Soul Crystals: Leader Revival |
2452790.23 MiB | 2649 down 4 up |
1396547586Apr 03 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Antar, Son of Rheor With enemies pressing on all sides, Lord Rheor is called away to relieve his neighbour, Othar. His son, Lord Antar is left in command of the peaceful kingdom. But evil strikes in the form of Baron Malbeth, and soon, realising the hordes of Orcs and Undead cannot be defeated with what forces he has, Antar seeks an alliance with the Elves and the Dwarves. Yet the enemy is dark and well-versed in the lore of necromancy, and even with their new allies it will be a long battle. For behind all the evil is a single, sinister power… Mal-Kazur. * Intermediate level * 10 scenarios (full playable) * To play the completed and finished version of this campaign (13 scenarios), you have to install the latest version of Battle for Wesnoth, that is currently BfW 1.14.5 |
Antar, Son of Rheor
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Antar, Son of Rheor |
3443205732.84 MiB | 13422 down 14 up |
1541870866Nov 10 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Inannas Collection 2p - Microcave - a very very small Map :) 2p - Nanoworld - a Map smaller as Microcave :) :) 4p - East West Pass - Small map for the entertaining battle 4p - Faerie Theme - a very small map 6p - Fortification - Almost everything still only fortifications 6p - Oasis in freeze - A very long winter in Oasis 6p - Twister Desert - A long battle for the Oasis |
Inannas Collection
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Inannas Collection |
196990.02 MiB | 3335 down 3 up |
1433990587Jun 11 2015 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Conquest Minus Conquest Minus (aka Conquest-), a Risk-inspired game. More information can be found at http://forums.wesnoth.org/ , forum: 'Multiplayer Development', thread: 'Conquest Minus'. The Ladder of Conquest Minus is maintained at http://conquest-minus.org |
Conquest Minus
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Conquest Minus |
8629710.82 MiB | 3701 down 16 up |
1428004400Apr 02 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Legends Age of Heroes, one step higher. An era with higher level units: level four leaders, with level one, two, and three units available for recruit. Two versions are provided, Era of Legends & Era of Legends + Khalifate. Not considered balanced. |
Era of Legends
Forum topic
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Era of Legends |
134270.01 MiB | 11703 down 7 up |
1453163376Jan 19 2016 | pl, ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Ultimate Random Maps 20 Random Maps for Multiplayer use. Map types are: Archipelago, Barren, Cave, Citadel, Desert, Flood, Forest, Fracture, Frozen, Island, Jungle, Lava, Marsh, Mountains, Ocean, River, Vale, Volcano, Wastes, and Winter. |
Ultimate Random Maps
Forum topic
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Ultimate Random Maps |
189470.02 MiB | 9220 down 4 up |
1405353404Jul 14 2014 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
PlatinumRealm MP Era An era created to extend the capabilities of the default game, adding many units to form a customized gameplay. It features unique faction leaders for each faction, that cannot be advanced into - and cannot advance themselves. |
PlatinumRealm MP Era
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PlatinumRealm MP Era |
57506845.48 MiB | 3227 down 45 up |
1516714777Jan 23 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Custom Campaign Play any MP map with a persistent Army of your design. Configure each battle as you normally would in MP game creation. When you win, your Army is saved, and can be used in future battles. To start, load the Custom Campaign Map, with an Era that you would like to import factions from. You can also create custom armies and factions using units from mainline or any add-on era. |
Custom Campaign
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Custom Campaign |
396610.04 MiB | 4818 down 4 up |
1430516727May 01 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Wesnoth Lua Pack The idea behind the WLP is to collect bits of Lua written by various people that will help supplement the helper library and WML. |
Wesnoth Lua Pack
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Wesnoth Lua Pack |
403380.04 MiB | 3396 down 2 up |
1395688654Mar 24 2014 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
LotI-Mod Just an experimental modification to allow Legend of the Invincibles rules in any multiplayer game :) |
LotI-Mod
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LotI-Mod |
78180.01 MiB | 2366 down 5 up |
1409166575Aug 27 2014 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Random Campaign A one player multiplayer campaign. Select an era, choose your faction, and lead it to victory against random factions over a series of random maps. (Intermediate level, 7 scenarios.) Important Note: Due to a bug, 'Scenario Start' saves are broken. It is recommend to make a manual save on each map, or set 'maximum auto-saves' high enough with 'delete auto-saves at the end of scenarios' turned off. |
Random Campaign
Forum topic
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Random Campaign |
20571311.96 MiB | 5311 down 11 up |
1416289434Nov 18 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dawn of Thunder It is 1171 YW. Wesnoth rises in power and evil turns upon other targets. Follow the story of Fiannon and Naia in their desperate tries to protect the whole of Irdya. 12 scenarios, 2 talking only, unfinished. I recommend the latest version of Wesnoth, other versions may have bugs. |
Dawn of Thunder
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Dawn of Thunder |
2255688621.51 MiB | 11480 down 19 up |
1483027563Dec 29 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Shadows of Deception A shadow lengthens across the land; a faceless evil plots to overthrow the Empire. No one holds all the pieces. The fate of a kingdom rests in the hands of a despairing few, but will they be able to tell friend from foe? (Intermediate level, Episode 1, 6 scenarios of 12 complete. Requires Wesnoth 1.12 or later) |
Shadows of Deception
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Shadows of Deception |
41125863.92 MiB | 7117 down 2 up |
1416621228Nov 22 2014 | nl |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
SoD Music Add-on containing music tracks used in the Shadows of Deception campaign. This add-on is optional, but without it, custom music won't play. |
SoD Music
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SoD Music |
3133566929.88 MiB | 6657 down 1 up |
1396468880Apr 02 2014 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Irdya Dragon This is a forked version of a standard fire dragon in desire for better appearance. For now it is ONLY a tech demo using resources from Library of Kratemaqht. Showing how nice it would be if someone would like to work on it. It is needed only if campaign uses it or you are an UMC creator. More information available in ABOUT.txt file in add-on folder. |
Irdya Dragon
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Irdya Dragon |
50315364.80 MiB | 18653 down 2 up |
1405003264Jul 10 2014 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Ooze Mini Campaign You are an ooze, and you are hungry. Devour the foolish intruders that have entered your domain! Awesome RPG campaign. |
Ooze Mini Campaign
Forum topic
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Ooze Mini Campaign |
16175331.54 MiB | 7804 down 12 up |
1488969559Mar 08 2017 | cs, it, ja, pl, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Elvish Dynasty RPG You are the new sovereign of an elvish kingdom. Lead your people to glory! This is a true RPG campaign, most excellent sequel of awesome Ooze Mini Campaign. Note: This version is not compatible with 0.11.x series! |
Elvish Dynasty RPG
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Elvish Dynasty RPG |
16258671.55 MiB | 13647 down 19 up |
1488969598Mar 08 2017 | ja, pl |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Northern Rebirth Remake People of Dwarven Doors are fighting for freedom! While this combat becomes harder there are spreading some dangerous rumors about darkness in their leaders' heart. Return to Northern Rebirth once more! Face foes you know, now more deceitful than ever! Ally with your sworn enemies! Rise against your friends! Your hero, your journey! It is up to you what weapon do you use, which path do you take! This is an unofficial fork of a mainline campaign Northern Rebirth by Taurus. Now it uses new gold carryover system and main story path is unlocked for exploration. It features complete alternate branch, brings improvements to core scenarios - many of them posted on Northern Rebirth forum - and fixes numerous issues still remaining in version of a campaign shipped with the game. New branch has 12 scenarios (3 first scenarios are the same for both branches). |
Northern Rebirth Remake
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Northern Rebirth Remake |
74203497.08 MiB | 7966 down 19 up |
1462311687May 03 2016 | af, ang, ang@latin, ar, bg, ca, ca_ES@valencia, cs, da, de, el, en@shaw, en_GB, eo, es, et, eu, fi, fr, fur_IT, ga, gd, gl, he, hr, hu, id, is, it, ja, ko, la, lt, lv, mk, mr, nb_NO, nl, pl, pt, pt_BR, racv, ro, ru, sk, sl, sr, sr@ijekavian, sr@ijekavianlatin, sr@latin, sv, tl, tr, uk, vi, zh_CN, zh_TW |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Strange Legacy - Trader Sounds Strange Legacy Sounds: The sound files for Strange Legacy can be found here. These are selfmade sounds and storyelements, which can increase the game experience. But they are optional. |
Strange Legacy - Trader Sounds
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Strange Legacy - Trader Sounds |
15547281.48 MiB | 3116 down 1 up |
1397349973Apr 13 2014 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
ASoF Music Music pack for the campaigns A Song of Fire, War of the Jewel and Aria of the Dragon-Slayer |
ASoF Music
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ASoF Music |
6843166765.26 MiB | 43883 down 2 up |
1438025295Jul 27 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Song of Fire In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever. (Part I of the Dragon Trilogy; SP Campaign, 36 scenarios, including 5 dialog-only; requires War of Legends; installation of the ASoF Music add-on is not obligatory, but recommended.) |
A Song of Fire
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A Song of Fire |
2174641520.74 MiB | 38888 down 11 up |
1526436124May 16 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Hellish Demons An addon faction of demons to default and aoh. In testing stage. Please PM battlestar in wesnoth forum for any bugs or balance issues. Thank you. |
Hellish Demons
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Hellish Demons |
2260940.22 MiB | 2763 down 1 up |
1397966269Apr 20 2014 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
2p Campaign Battle System Play 2p coop with a persistent army. Choose your next map and difficulty level after each victory and build your army at your own pace. |
2p Campaign Battle System
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2p Campaign Battle System |
526590.05 MiB | 23583 down 1 up |
1397993098Apr 20 2014 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Betrayal of Thaeylan Cooperative campaign for two players that includes 12 battle scenarios, custom units and two difficulty levels. When King Ayndun makes a desperate pact with Orcish mercenaries, he places the Thaeylan kingdom and all the peoples of the south under threat. As the commander of his northern army, Field Marshal Muhyrim must turn his back on the kingdom and seek an alliance among the greater powers of the southern lands. In his journey through the lawless frontier he will be aided by his closest advisor, Synn, a pathfinder who emerged from the outlands years ago. To restore honor to the Thaeylan kingdom they must rely on the very bandits they once opposed. |
Betrayal of Thaeylan
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Betrayal of Thaeylan |
69660866.64 MiB | 10343 down 3 up |
1398009651Apr 20 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Strange Legacy - Trader Strange Legacy: The Orc invasion came without warning and with a brutality that caught the Human Alliance completely off guard and unprepared for. Before the year was over the Orcs controlled half of the Northland. The Winter finally halted their advance. Meh, what's the big deal. I never cared much for politics or policy. But when my uncle was gone, I started into the greatest adventure of my life. This campaign is a classical rpg that offers a variety of options, you will just control one hero and bring him to fortune. You can trade, pickpocket, be a bard, bounty- or treasurehunter, or working as a craftsman selling your goods. You can also run a building and upgrade it or doing random generated missions. There are a lot of ways to make a fortune. But the world around isn't always friendly and it will react on your character level. You might encounter thieves, orcs, bandits or wild animals and therefore you will need a proper equipment to defend yourself. Equip your charcter with: helmets, armors, shoes, shields, instruments, rings, amulets, ranged or meleeweapons or learn more than 80 powerful spells to gain an advantage. Hire one of 35 mercs to defend your load and recall them using your warhorn. Try to conquer an enemy town to gain a constant tax income. Encounter all kind of enemies each on changing maps, according to the terrain - even your ship might be attacked by naga warriors or dangerous pirates. Follow the storyline with 34 missions that will force you to explore the world of Strange legacy. A new amla system will allow you to create a character in the way you like him, allowing you to solve the game differently each time you play and the difficulty is increasing with each level up. For the most recent changes check the forum thread. Equip your uncles house with furniture allowing you to craft weapons, armors and cook food. If you like to have a classic RPG try out the RPG Mode. Have fun! (1.0 decent bug fixes and essential new features 1.01 bugfixes, details see forum 1.02 bandage and junkstore bug fixed) 1.03 spell changes, ability changes, performance upgrades 1.04 repaired outpost scenario, small corrections to the text, you will now not encounter an army, when you are on a mission 1.05 massive performance upgrade, bug fixes: storymission upgrade outpost, snow upgrade of elves can now be found in a workshop, small corrections to the text, embedded encounters and npc movement directly into the scenarios, encounters are now randomevents, intromission changes! 1.06 a slightly more balanced version featuring a dynamic market, a different load upgrade system and a crafting system based on consumables, instead of goods that require space. This update will make trading a little harder and increases the sense of own buildings. 1.07 several bugfixes, randomdungeons integrated, changed starting scenario to reduce redundancy and added a playable tutorial. 1.071 smaller bugfixes concerning helpmenu and loner ability 1.072 bugfixes concerning version 11.7 compatibility 1.08 leaner code of helpmenu, selloption consumables, improved advanced randomdungeons and encounters, heal wound temple option will heal wounded stats, recipes added, seasons added, marketreset repaired) 1.09 smaller bugfixes: fixed several bugs and replacing unnecessary macros for better performance, glas and sand prices repaired, goldgain when ending turn repaired, swampcity added, ratmissions changed, added bridgebuilding mission, added 16 unique mercs, Swampcity Scenario, Infinite Dungeons with Random Places of Interest, higher effect of the level on the game difficulty 1.091 infinite turns in infinite dungeons, tavern upgrade changed, challenges added, randomsummonscroll added, slight text changes, indenting, halos added for loot and points of interest, changes to treasurehunting and randomloot 1.092 repaired: shipencounter bug, sewerage bug, randomspawn id, enemyspellcasting, changes: drunk can be healed by sleeping and by temple curing wounds, added: sage which can identify flask, new graphics for elementals, demon, orcorcunits, spells, added new units: toads from era of magic, Fatalblade, Deathblade, Medusa 1.093 repaired: several bugfixes, changes: cheaper ingredients and improved crafting macro, slight balancing changes, scattered images different obstacles in dungeons and more places of interest, new monsters: mummies,snakes,flies,panther, new consumeables: movementpotions,attackpotions, different new skills requiring exhaustion 1.100 repaired: several bugfixes (last reported see bugfixes), improved cutscences and music, overlay for hero unit (equipped armors,weapons will show - thanks dugi for the better approach), additional storymissions with really hard quests, added consumables: full mana potion, stamina potion, greaterwarhorn, added ability to destroy walls with picks and bombs, added wisp that can have 11 levels and unlocks up to 10 different spells in infinite dungeons, new spells added: Stonebridge, Gap, Earthshaker, Swampcreation, Entrap, Flyswarm, abilities: smash,rangedshot,wound,whirlwind,cripple,netattack 1.101 repaired: several bugfixes, text changes and balancing issues, dynamic market has less effect and it is again a little easier to trade, the level does no longer effect of enemies in an encounter has this caused still winable, but annyoing battles 1.102 repaired: elvenspells in elvencity, capturing towns works again, new spell woodcreation added 1.103 repaired: all transformspell related bugs, swampdungeon and randomdungeon ship bug, boxmission bugs, added: throwaway all goods of a type button 1.104 repaired: several smaller bugs, modified shipupgrades and battles 1.105 new bardspells, changed crafting, changed trading prices, new monsters, repaired: several bugs in all parts of the game 1.1051 repaired stamina related bugs with bards and pickpocket ability, text changes, dogs, price balancing to improve crafting, food and consumables 1.1052 repaired ship menu 1.1053 repaired infinite dungeon issues, improved code and behaviour, grammar fixes 1.11 repaired crafting issues, random dungeon fix, balancing issues, slight performance improvement, new missions and elements 1.12 repaired several issues, balancing, price changes, new elements such as units, negative states, placesofinterest, improvement of cities and maps 1.13 repaired: boarded encounter, armorspecials, pocket thiefing without stamina, projectile animation enemy spellcasting new features: wolffaction, portraits for john and wolf faction, spellcasting 1.13.1 repaired: ranged special, ranged damage, treasure hunting, increased scolar income 1.13.2 repaired: goods mission, bareskin, treasure after encounter, added enemies with hitchance, eliminated moving carts and objects, added magic and marksman attack specials 1.14 bugfixes: global events, famegain, market-balancing, camping, textcorrection added: citywalls, icons and portraits, equip units, unlimited numeric inventory, buildingworkers, additional dungeons events, faction system 1.14.1 bugfixes: dark wisp and wicked wisps will now spawn, darkwood and volcano will now increase in level, number of equipment (rings,amulet,helmet,boots), furniture will now be useable and some furniture can be crafted 1.14.2 bugfixes: reputationgain saurians repaired, added explaintextes to delivering, put reputations into the status, repaired book of crafting 1.14.3 bugfixes: equip/unequip torch will no longer cause problems, repaired orphan options, levelup equipment works now (basic magic) 1.14.4 bugfixes: wispbuying, ghostarmor, ellipse, desk, macro for factiondelivery, upgraded factiondelivery, added factions orcs, khalifate, nomads, game reacts on reputation and fame 1.15.1 bugfixes: damagegain + several others, overworked factions, added RPG difficulty, overworked faction ambushes, added dark temples and options for darksiders, added 5 different chooseable randomevents + chanceincrease... 1.15.2 bugfixes: herorpg changes, leftweapon, double spell bug, waterbased encounters, cast spells will now work on fields again, traps will show and work again. 1.15.3 bugfixes: avoid/damageup armorspecial, scmitar/rapier/armor overlays, new races/heroclasses, new equipment, overworked herographics, overworked inventory hide/show equipment, randomnpcs and randomattacker, castle 1.15.4 bugfixes: repaired various bugs, wording corrections, balancing, increased mission rewards, blood altar, new skills, new missions, infinite dungeon changes: new factions/traps/random encounters based on dungeon ... 1.15.5 bugfixes: Infinite Dungeons lockpick and shovel problem, you can no longer equip a npc two times, strange legacy amla - wardog repair, reduced goldincome by pickpocket and singing, added books and thief/bardequipment 1.15.51 bugfix: repaired fishingground naga catcher spawn 1.15.6 multiple buy, vampirecity and castle scenarios, bugfixes such as becharm, see complete list in the forum 1.15.7 bugfixes, weapons special changes, manageable village, graphic changes, race/class based upgrades 1.16 bank and treasure vault, temple fix, reduced selling prices for consumables 1.16.1 bug fix concering sandcave, corrected some minor typo 1.16.2 seasons, weather effect, three new scenarios and global events, duels, more/upgraded randomevents, npc equipable weapons, complete list in the forum 1.16.2.1 several fixes 1.16.2.2 several fixes 1.16.3 many bugfixes, several new features such as escorts, assassinationmissions, balancing, encounter changes 1.16.3.1 bugfixes, added randompotion effect 1.16.3.2 bugfixes |
Strange Legacy - Trader
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Strange Legacy - Trader |
2152595820.53 MiB | 11376 down 50 up |
1516902660Jan 25 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Roar of the Woses Fight to save a swamp as the saurian Kylix, gathering allies along the way. 11 playable scenarios + 1 dialog. |
The Roar of the Woses
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The Roar of the Woses |
4231040.40 MiB | 5743 down 12 up |
1438456784Aug 01 2015 | de, es, fr, hu, ru |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Second Chances A conglomeration of Ogres, Outlaw humans, and other units from campaigns that I never finished. Includes custom traits, unique recruitment lists, and largely completed unit animations. This era is tested for 1.13 (to be released simultaneously with a 1.12 version)! EoSC includes an Ogre faction, Outlaw faction, and slightly-modified Undead faction, each available as standalones, or along with default eras. The majority of these units are UMC, but I also borrowed occasional images, effects, or units from a couple other eras. See changelog for more details. Please NOTE: some traits are meant to utilize the alignment change option for [effect] in 1.13, and are just placeholders in 1.12. |
Era of Second Chances
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Era of Second Chances |
26141612.49 MiB | 2753 down 2 up |
1507932795Oct 13 2017 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Pick your recruits. No preparation turn All players pick their recruits immediately after the game begins so no preperation turn is needed. This makes it compatible with scenarios and campaigns that use turn based events |
Pick your recruits. No preparation turn
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Pick your recruits. No preparation turn |
202440.02 MiB | 2471 down 15 up |
1475321504Oct 01 2016 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Epic music Epic Music: Contains several epic soundtracks, that can be found in the so called Open Bundle: http://open.commonly.cc/ . |
Epic music
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Epic music |
1654656715.78 MiB | 3783 down 1 up |
1400103813May 14 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Swamp Witch Curse A Faerie Tale for the Era of Four Moons, complete at 9 scenarios long. Protect a cursed princess as she works her way through a small adventure. |
Swamp Witch Curse
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Swamp Witch Curse |
486720.05 MiB | 4873 down 3 up |
1448400500Nov 24 2015 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Age of Tentacles This addon adds 10 units and one faction, it's working, but contain few bugs and unbalanced |
Age of Tentacles
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Age of Tentacles |
20819511.99 MiB | 9536 down 5 up |
1401307738May 28 2014 | ru |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
World Conquest II Highly randomized and replayable, combat focused campaign for 1-3 players. Players and enemies can improve their armies with magic items, heroes and trainings. Includes an era with 10 factions. Campaign complete (Beta version). Scenarios can be found in Multiplayer >> Random Maps. More detailed info at website. (Expert level, 5 scenarios.) |
World Conquest II
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World Conquest II |
8323320.79 MiB | 13704 down 67 up |
1504980095Sep 09 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Red Winter Should a man die an immortal death, What lies on the other side? Hearth and hold, heaven and the bold Or nothing but the abyssal sky? Alas, thy fate does not lie herein. What shell of a man, remnants, or scattered fragments Remain on the snow black as ash? Wasteland he lies, forever eternally alone. - Excerpt from Red Winter: Forgotten Legacy * * * * * * * * * * * * * * * * * * * * * * 501 – Years Wesnoth – Season of Winter The Turmoil of Asheviere… The isolated populace of the Estmark Mountains are known for their warrior prowess and for their military academy at Estlyn. Asheviere, desiring to use these warriors to strengthen her hold on the throne, sent emissaries in an attempt to gain their aid. The proud people of the Estmarks declined to join Asheviere, and the Dark Queen would soon respond with an answer of her own... Play as these proud Humans from the Estmarks, resist against Queen Asheviere, and discover the buried secret of Estmark Mountain. All the while, as mortal forces clash in combat, an unseen force seeks release from her prison... (Expert Level, 6 Scenarios Ready) |
Red Winter
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Red Winter |
6523539162.21 MiB | 8604 down 13 up |
1465731469Jun 12 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Secrets of the Ancients From the Journal of Ardonna of Tarrynth: It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent! (Intermediate level, 21 scenarios; 3 are story only.) |
Secrets of the Ancients
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Secrets of the Ancients |
66144636.31 MiB | 15886 down 29 up |
1479179635Nov 15 2016 | hu, ja, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
AI Modification Demos AI Development and Demonstration Campaign Home of a number of AI development projects, most notably two MP AIs dubbed 'Ron' and 'Fred' as well as several test and demo scenarios. This is also where the Micro AIs were developed. As the latter have now been moved into mainline, they are no longer part of this add-on. |
AI Modification Demos
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AI Modification Demos |
11839081.13 MiB | 7897 down 18 up |
1525810902May 08 2018 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Scenario with robots You play with robots you can create with several components. 1 scenario, some animations are missing. Now also contains an mp era 'Era with robots' that allows you to play with robots faction against other humans playing robot faction |
Scenario with robots
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Scenario with robots |
10241700.98 MiB | 2633 down 14 up |
1436218465Jul 06 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Creep War Multiplayer hero brawler |
Creep War
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Creep War |
379990.04 MiB | 7425 down 5 up |
1433643558Jun 07 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ageless Era The largest era ever made featuring Default Era with the Khalifate faction, Extended Era, Archaic Era, the Era of the Future, BEEM, the Era of Four Moons, the Yokai faction, the Deep Elves, the Vilkai, the Dark Legion, the Desert Elves, the Steelhive faction, the Era of Myths, Feudal Era, Imperial Era, the Era of Strife, the Era of Magic, the Era of Chaos, Rashy Era and Mercenaries Era. All of these eras were made by other authors. I am simply compiling them. All credit goes to them and I highly suggest you download their era if you like it. |
Ageless Era
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Ageless Era |
7606073072.54 MiB | 59591 down 12 up |
1521391371Mar 18 2018 | de, fr, ga, hu, it, ja, la, pl, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Flight of Drakes Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times. |
The Flight of Drakes
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The Flight of Drakes |
10433451.00 MiB | 5333 down 1 up |
1404277877Jul 02 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Only Death Behind Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past. |
Only Death Behind
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Only Death Behind |
14354371.37 MiB | 8886 down 2 up |
1425272708Mar 02 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Brotherhood of Light Four white mages must roam the land performing good deeds and righting wrongs in this non-linear multiplayer RPG adventure. |
Brotherhood of Light
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Brotherhood of Light |
1273960.12 MiB | 8094 down 1 up |
1404492018Jul 04 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Soldier of Wesnoth 697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert... (SP campaign, 31 scenarios, Intermediate Level) |
Soldier of Wesnoth
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Soldier of Wesnoth |
2487416223.72 MiB | 16107 down 5 up |
1480109722Nov 25 2016 | ru |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Armored Era Era with alternate combat logic: misses no more (everebody 95% to-hit); only one hit, single counteratack; units have defense to reduce incoming damage. Uses 4 standard factions. |
Armored Era
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Armored Era |
766600.07 MiB | 5561 down 2 up |
1445234962Oct 19 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Conquest+ Classic Conquest is based on RISK where you must capture all villas in a 'region' or 'country' for bonus gold income, Conquest+ includes transports such as ships to transport units and expand across territory and many fun features such as builder units to create structures such as fortifications. This pack includes Conquest+ classic maps such as 'Conquest Wesnoth'. Read the Scenario Objectives for full instructions. Use the Forum to pass on comments in the Conquest+ threat or PM Gwledig |
Conquest+ Classic
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Conquest+ Classic |
2249160.21 MiB | 4846 down 84 up |
1431274991May 10 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Conquest+ Space/Ranged Conquest is based on RISK where you must capture all villas in a 'region' or 'country' for bonus gold income, Conquest+ includes transports such as ships to transport units and expand across territory and many fun features such as builder units to create structures such as fortifications. This pack includes Conquest+ Space maps with true ranged combat. Read the Scenario Objectives for full instructions. Use the Forum to pass on comments in the Conquest+ threat or PM Gwledig |
Conquest+ Space/Ranged
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Conquest+ Space/Ranged |
1427590.14 MiB | 3705 down 87 up |
1431045649May 08 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Danse Macabre Undead campaign featuring a zombie named Macabre. 12 playable scenarios, expert level. For all undead lovers! If you have any feedback, please visit my thread on the Wesnoth Forums. |
Danse Macabre
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Danse Macabre |
1917668018.29 MiB | 12277 down 18 up |
1517479352Feb 01 2018 | ja, ru |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Extended Armies Era The purpose of this add-on is to extend each fraction with units they don't have in the standard era's; example, dwarves don't have a mage or healer in the standard era's, now they have in these extended era's. Basically, it are the default Wesnoth armies, but with additions, and a very small amount of edits, to keep it balanced. Also, in this add-on are additional maps for hours of gaming fun. More information can be found on http://forums.wesnoth.org/viewtopic.php?f=19&t=37358 |
Extended Armies Era
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Extended Armies Era |
45918954.38 MiB | 4513 down 8 up |
1468746467Jul 17 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Deterministic Offense Take control over randomness. This addon gives you 3 combat options: deterministic, deterministic with one good luck (hit when you should miss) and one bad luck (miss when you would normally hit) randomly every random amount of attacks, randomly shuffled exact number of hits against every defense. Also works in single player: right click anywhere on the map to select desired mode |
Deterministic Offense
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Deterministic Offense |
115460.01 MiB | 3277 down 10 up |
1447272497Nov 11 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Capture the Flag Capture enemy flag and keep yours safe. |
Capture the Flag
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Capture the Flag |
120730.01 MiB | 4169 down 3 up |
1406878933Aug 01 2014 | |
Other Other
Add-ons which do not fit any other category. |
Archaic Sounds Sound and Music resources used in Archaic_Era, Bad_Moon_Rising, Trinity, and Tales_of_the_Setting_Sun |
Archaic Sounds
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Archaic Sounds |
2282895421.77 MiB | 17463 down 1 up |
1407129847Aug 04 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
2vs2 Map Contest Maps These were the 2vs2 maps submitted for the map making contest. Free for any use. |
2vs2 Map Contest Maps
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2vs2 Map Contest Maps |
213350.02 MiB | 15218 down 2 up |
1419436349Dec 24 2014 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
The Elder Elves * The Elder Elves * This user made content (UMC) is part of a southern style set of factions which includes the Khalifate and default (mainline) factions. Elder Elves move fast across the sands, can hide formidable in dunes, but are not used to forests like the wodd-elves. The southern lands, home of desert clans, raiders, bandits, which sojourn the Sandy Wastes. It is a defiant region. Daunting to some but also calling to others .. The default install of Wesnoth, while having northeners, undead, draken, khalifate ... and other factions, alliances, and soldiers of Wesnoth lacks other southern desert style factions, yet: try it! This era can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format. Everything is explained in the source files and in various code comments! Happy virtual fighting and a good interesting experience! |
The Elder Elves
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The Elder Elves |
11900641.13 MiB | 7272 down 13 up |
1477217737Oct 23 2016 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
The Elder Ivrim *New: default & kabbalists separated +15 new unique units* The Ivrim is a unique faction; 'ivrim' meaning '[those] from the other [southern] side [of the Black River]' or 'set aside'; it is set in southern parts of the Great Continent Irdya, beyond the Black River. * This faction can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format. Everything is explained in the source files and in various code comments: try it out! * All unit schematics are clear and open! Imagine, that the Elder Ivrim traditionally fight with bronze impact weaponry for iron is rather non-common in their regions. But they are a sturdy people, highly literate, peaceful, creative & building. They do not use magic but can have access to heavenly conduits by invocing very ancient & powerful Practical Kabbalah, learned from the Celestial Seraphim of . The Ivrim are an incredible old faction of the Great Continent. Before the establishment od Wesnoth by king Aldrik and his men, they were the last humans which had an early first contact to the drakes, dragons, elves and dwarfs in Irdya prehistory. The Ivrim can converse in the old dialects no longer known to other Wesnoth factions. Eventually, they came to also settle in nearly every part of Wesnoth. Until today, they mostly live as deep-read merchants, traders, teachers in cities. Some profess the very old and ancient combat system called Abir-Qesheth, 'qesheth' meaning (rain)bow and 'abir' meaning brave. Albeit humans, many of their customs and features are incredible different to the standards konwn in Wesnoth, to the point it puts them even far from all other human and khalifate, to both they try to live in friendship despite all persecutions. They do not use magic but seem to get direct forces through heavenly conduits, and the Kabbalh which they enforce has surprised the best magicians often. ___________________________________________________________________________ = List of all units (33 + 12 + 7 = 52) : # Hasmonee [archer] line: (level 1) |-> (level 2) -> (level 3) -> (level 4) .................................................................. + hasmonee_turai |-> hasmonee_turai_rishon -> hasmonee_rav_turai |-> hasmonee_segen -> hasmonee_segen_rishon -> hasmonee_seren |-> hasmonee_abir -> abir_gadol -> abir_aluf |-> field_resident -> field_surgeon |-> hasmonee_spy -> hasmonee_agent + hasmonee_segen_mishne -> hasmonee_segen -> hasmonee_segen_rishon + field_paramedic -> field_resident -> field_surgeon # Levite [fighter] line: (level 1) |-> (level 2) -> (level 3) -> (level 4) .................................................................. + levite_samal |-> levite_samal_rishon -> levite_samal_bakhir |-> levite_sgan_aluf |-> levite_aluf -> levite_rav_aluf |-> levite_merkava_ii -> .._iii |-> levite_kama -> levite_kaab |-> posek -> gaon -> navi + levite_rav_seren -> levite_sgan_aluf -> levite_aluf -> levite_rav_aluf + levite_merkava_i -> levite_merkava_ii -> levite_merkava_iii # Abir [scout] line: (level 1) -> (level 2) -> (level 3) -> (level 4) .................................................................. + abir -> abir_rav -> abir_gadol -> abir_mattityahu # Rav [healer] line: (level 1) -> (level 2) -> (level 3) -> (level 4) .................................................................. + rav -> posek -> gaon -> navi # Golem [in-game-menu archer units] line: (level 1) -> (level 2) -> (level 3) -> (level 4) .................................................................. + clod_golem -> loam_golem -> clay_golem -> glow_golem # Chol bird [scout] line: (level 0) -> (level 0) -> (level 1) -> (level 2) .................................................................. + chol_bird -> .._qualified -> .._experienced -> .._elder *Happy virtual fighting and a good interesting experience! * |
The Elder Ivrim
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The Elder Ivrim |
35504293.39 MiB | 12752 down 46 up |
1481478152Dec 11 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XP Modification This addon provides rightclick menu that allows you to spend unit experience for upgrades. Costs can be changed during game creation, and by default are: * 6 xp for 4 health * 10 xp for 1 movement (for the next turn and all subsequent) * 16 xp for 1 additional damage (for each weapon) * 56 xp for 1 additional strikes (for each weapon) You may locally change slider ranges without any out of sync problems. XP Modification is continuation of XP Era from wesnoth 1.10, based on work by Dovolente, itota and Nosmos |
XP Modification
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XP Modification |
98020.01 MiB | 14404 down 8 up |
1455363260Feb 13 2016 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Orocia Random Mod Orocia - survival with custom upgrade sets, weapons, tents of allied units, maps and random waves of Ageless Era units. |
Orocia Random Mod
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Orocia Random Mod |
573210.05 MiB | 6647 down 71 up |
1521392907Mar 18 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Soccer World Cup Play soccer in Battle for Wesnoth! Combining two great games together, you can now play soccer without getting a red card for beating up other players! |
Soccer World Cup
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Soccer World Cup |
748800.07 MiB | 1816 down 4 up |
1434833393Jun 20 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Imperial Era The Imperial Era, one of Wesnoth's oldest and most beloved UMC eras - Lavinian Legion, Marauders, Sidhe Elves, Gladiator Orcs, Frost Elves, Cavernei Dwarves and Arendians. This is a back-port of the Wesnoth 1.13 version of the Imperial Era, and it's possible that not everything will work properly in 1.12. |
Imperial Era
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Imperial Era |
40632003.87 MiB | 14384 down 5 up |
1492637838Apr 19 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tale of Vaniyera 115-116 SI The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border... (Easy level appropriate for imperial era beginners; Hard is a challenge. 5 scenarios.) |
Tale of Vaniyera
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Tale of Vaniyera |
6291750.60 MiB | 4537 down 9 up |
1493340445Apr 28 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
WCRenew Rule the land of Azeroth. |
WCRenew
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WCRenew |
88389068.43 MiB | 2670 down 8 up |
1410106102Sep 07 2014 | |
Other Other
Add-ons which do not fit any other category. |
Randomized Damage Mod Biased Randomized Damage. Damage is determined by Chance to Hit and damage values via a sliding bell curve. Please click on the discussion link to learn more. It is activated through the right click in-game menu when installed |
Randomized Damage Mod
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Randomized Damage Mod |
113250.01 MiB | 2572 down 6 up |
1424657060Feb 23 2015 | |
Other Other
Add-ons which do not fit any other category. |
No Randomness Mod This adds a new right-click menu option, that allows you to disable randomness in combat. The terrain defense will reduce the damage instead of decreasing the chance to hit, round up. Limitations: Should work with mainline and most custom chance to hit altering weapon specials. It may cause trouble with very complicated add-ons. In multiplayer, all players will have to have it installed and enabled in order to play with it without OoS. Should not cause OoS when turned off. |
No Randomness Mod
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No Randomness Mod |
87930.01 MiB | 3636 down 1 up |
1411248436Sep 20 2014 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Midland A tribute to the father of the high fantasy genre. Very satisfying SP. There are 4 maps. A full-sized version of 'Midland' with 8 sides and a 2 sided one pitting the General and the Lich against each other alone. The other 2 maps are re-skins using Blazeblue's old Empire add-on. |
Midland
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Midland |
232740.02 MiB | 3378 down 3 up |
1411364512Sep 22 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Beautiful Child Brothers of Light, an order of White Mages, spreads good news that a superior being was born to bring everyone into a greater society and demands additional tithes to raise the child in a way suitable for such a being. However, the news of the supreme child look like a pretty lie to justify the increase in tithing, so that they could peculate more. Help start a rebellion against this corrupted order and its fanaticised allies and learn the truth behind it. Consists of 8 classical scenarios, a free roam mode where 15 quests have to be completed and 2 talk-only scenarios. Experimentally changed the role of recalls, separating them from the usual recruits and giving them an RPG-like progression. Dialogues have options. Uses Legend of the Invincibles as resources and will not run without having it installed (minimal version is 3.1.20, otherwise some bugs will appear). |
The Beautiful Child
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The Beautiful Child |
7645150.73 MiB | 9659 down 9 up |
1459688109Apr 03 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dwarvish fortress Trapped in the unknown territory and hunted by speachless human armies, several elves have only one choice - to defend themselves in an abandoned dwarven fortress. |
Dwarvish fortress
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Dwarvish fortress |
116480.01 MiB | 7024 down 3 up |
1415996435Nov 14 2014 | |
Other Other
Add-ons which do not fit any other category. |
Archaic Resources Various resources used in Archaic_Era, Bad_Moon_Rising, Trinity, and Tales_of_the_Setting_Sun |
Archaic Resources
Forum topic
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Archaic Resources |
1577942615.05 MiB | 17297 down 12 up |
1449450993Dec 07 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Water Era Hi! My name is franz. I'd like to introduce my add-on. It's a multiplayer era called Water Era. Here's a short story of this era. After ages of great wars and collapse of civilization of Wesnoth, a horrifying cataclysm has came. A huge asteroid has fallen on this land and bring an earthquake. After this a great wave has flooded almost the whole continent. Only few survived and now they must fight for their lifes... This era has 6 factions: Nagas, Mermans, People, Water Elves, Brungar and Sea Monsters. |
Water Era
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Water Era |
62672105.98 MiB | 7985 down 7 up |
1430249675Apr 28 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Rushed By Yetis After WCG and RMP it's time for RBY |
Rushed By Yetis
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Rushed By Yetis |
1663460.16 MiB | 2863 down 3 up |
1416193844Nov 17 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
An Undead Incursion When undead forces enter the home of the elves it is up to a druid and her court to repel them. This short and easy adventure is set shortly after the mainline campaign An Orcish Incursion. All three scenarios are complete and balanced and I have no plans to add more, although I am happy to consider alterations based on player requests. Feedback is welcome in the Scenario and Campaign Development forum topic entitled My First Campaign - An Undead Incursion. (Novice level, 3 scenarios.) |
An Undead Incursion
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An Undead Incursion |
5553640.53 MiB | 11182 down 3 up |
1450139465Dec 15 2015 | it, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Swamplings Banished by orcs, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Situated before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider. 14 scenarios. Complete. Contains French, German and Russian translations. |
Swamplings
Forum topic
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Swamplings |
1990721618.99 MiB | 7302 down 4 up |
1474924696Sep 26 2016 | de, fr, ru |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Survival Fusion 2.0 Fuse units together in this Survival to get stronger units. Survive the waves of units and enhance your units in preparation of the final showdown with your adversaries. |
Survival Fusion 2.0
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Survival Fusion 2.0 |
49430.00 MiB | 5244 down 3 up |
1416759874Nov 23 2014 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Quetzalcoatls Maps Maps created by Quetzalcoatl. |
Quetzalcoatls Maps
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Quetzalcoatls Maps |
139190.01 MiB | 2780 down 37 up |
1502174195Aug 08 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Save The Village A 3p story survival map in which players must turn a ragtag group of villagers into an army strong enough to withstand a brutal orcish assault. This scenario has lots of randomised elements - plus special features like xp training, terrain building, magic items, bomber goblins and siege tactics. The scenario is quick to grasp and plays like a compact, mini-campaign. |
Save The Village
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Save The Village |
292580.03 MiB | 4244 down 1 up |
1416864150Nov 24 2014 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
The Tournament of The Blue Drake The tournament of the Blue drake. This add on is in evolution...it works in macaronic english and in quite italian. |
The Tournament of The Blue Drake
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The Tournament of The Blue Drake |
193500.02 MiB | 1398 down 1 up |
1416873027Nov 24 2014 | it |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
The Tournament of The Green Drake The tournament of the Green drake. This add on is in evolution...it works in macaronic english and in quite italian. |
The Tournament of The Green Drake
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The Tournament of The Green Drake |
188250.02 MiB | 1337 down 1 up |
1416873060Nov 24 2014 | it |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Bob's RPG Era A multiplayer RPG era in which players are given numerous novel ways to customise and develop their character. You can choose your character's class, race, traits and portrait - as well as boosting stats with special abilities and perks. You can also adopt various stances to temporarily tweak your unit. In addition, there is an inventory system allowing you use or give items, drink potions and equip weapons. Meanwhile, talents allow you to make medicinal balms, sharpen weapons, rouse allies, concoct potions, conjure creatures, tame animals, set traps or pickpocket gold from your team-mates. The era is designed to be used on any multiplayer scenario, especially RPGs and survivals. |
Bob's RPG Era
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Bob's RPG Era |
71534986.82 MiB | 13054 down 8 up |
1439785616Aug 17 2015 | ru |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Into The Underworld A co-operative multiplayer RPG scenario with random encounters and custom units. Compatible with Bob's RPG Era. Players must escort a royal agent on a quest to find Gregor Tanto, the mysterious Dwarven magician who was ousted from the magehood for reasons unknown. The king believes this strange hermit may be able to stem the tide of blood that threatens to drown the kingdom. What begins as a simple fetch-quest turns into an epic and desperate journey into exotic lands and undiscovered realms. |
Into The Underworld
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Into The Underworld |
7480240.71 MiB | 5707 down 1 up |
1416875126Nov 25 2014 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
The Fall Of Trent A co-operative multiplayer RPG scenario for five players. Compatible with Bob's RPG Era. The five generals of Trent flee their home after Orcish raiders breach the walls of the city. Seeking the safety of Castle Falcon in the south, they soon find themselves embarking on an epic quest to restore their honour and avenge the people of Trent. |
The Fall Of Trent
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The Fall Of Trent |
318210.03 MiB | 4535 down 2 up |
1439323516Aug 11 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Labyrinth Of Champions A co-operative multiplayer RPG scenario with shops, traps, riddles and lots of monsters. Compatible with Bob's RPG Era. Every year Lord Hullon offers untold riches to any who can survive his famed dungeon. Five heros set forth to discover what perilous traps and fearsome beasts lie in store for them inside the labyrinth. |
Labyrinth Of Champions
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Labyrinth Of Champions |
343830.03 MiB | 8145 down 6 up |
1438724690Aug 04 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Galactic Empires Galactic Empires is a multiplayer sci-fi mod in which players are able to colonise planets, research futuristic technology and wage war both in space and on the ground. It includes an era, a terrain set and a series of maps. |
Galactic Empires
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Galactic Empires |
2056972319.62 MiB | 7641 down 2 up |
1422504786Jan 29 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Black Cross of Aleron Dark forces are stirring in the land of Shoralenon. An elvish school for druids on the isle of Aleron comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? (mild spoilers for first scenario may follow) In The Black Cross of Aleron, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the land of Shoralenon from disaster. |
The Black Cross of Aleron
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The Black Cross of Aleron |
22157262.11 MiB | 9574 down 13 up |
1492559073Apr 18 2017 | fr |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Inky's Quest The Cuttlefish Campaign Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer.The easiest difficulty provides hints for novice players. (Begginer level, 12 scenarios) |
Inky's Quest
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Inky's Quest |
35945233.43 MiB | 7409 down 9 up |
1435336599Jun 26 2015 | cs, de, ja, ru |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Augu Modifications Upgrade When Get First AMLA, Zombie Variations, Optional Advancements, Recruit Limit |
Augu Modifications
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Augu Modifications |
1017510.10 MiB | 3910 down 16 up |
1495340507May 21 2017 | ja |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Pick Your Recruits Armageddon Pick Your Recruits Armageddon is a remake of zookeeper's PYR. Instead of having factions, you can customize your own team before each game from a recruit list. The era offers 42, 64, 100 or 119 units in total to choose from, depending on the game mode. |
Pick Your Recruits Armageddon
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Pick Your Recruits Armageddon |
10659691.02 MiB | 3790 down 22 up |
1496508940Jun 03 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Stickmen Era An era of stickmen, black human-like creatures who have a connection with the elements. Almost all the main-frames are done and is totally playable with two factions: good and evil. -New Mage of Air mainframe and animations Please, give some feedbacks on: http://forums.wesnoth.org/viewtopic.php?f=19&t=34958 |
Stickmen Era
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Stickmen Era |
18739951.79 MiB | 2113 down 1 up |
1417120667Nov 27 2014 | it |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Augu Ports Multiplayer Survival Scenarios ported from Addons for Wesnoth 1.4/1.6. Including Trio Survival, Duo Survival, Arena Survival, Beach Survival, Island Survival, Outbrrreak (Outbreak). マルチプレイヤーサバイバルシナリオ集です。Wesnoth 1.4/1.6向けに公開されていたものの移植版です。 Trio Survival, Duo Survival, Arena Survival, Beach Survival, Island Survival, Outbrrreak (Outbreak)が含まれます。 |
Augu Ports
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Augu Ports |
437170.04 MiB | 5026 down 9 up |
1495340561May 21 2017 | ja |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
8680’s Lua Pack Some potentially useful Lua functions and WML action tags. |
8680’s Lua Pack
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8680’s Lua Pack |
218930.02 MiB | 10532 down 2 up |
1417491368Dec 02 2014 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Configurable Upgrades Set of macros to help design scenarios where units get random upgrades |
Configurable Upgrades
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Configurable Upgrades |
157040.01 MiB | 6851 down 2 up |
1450460044Dec 18 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Modified 3p survival Based on 3p survival by Nosmos. New upgrade system with upgrade limits configurable by the host. Needs the Configurable Upgrades Mod |
Modified 3p survival
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Modified 3p survival |
114560.01 MiB | 4533 down 1 up |
1417347609Nov 30 2014 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Follow_The_Arrow Fast race and fight map for 2 players |
Follow_The_Arrow
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Follow_The_Arrow |
85360.01 MiB | 2037 down 3 up |
1430226077Apr 28 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Mini Maps 6 small maps for 2 and 4 players |
Mini Maps
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Mini Maps |
89340.01 MiB | 2740 down 3 up |
1440786918Aug 28 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dungeons of Wesnoth A heavily wounded lich discovers the magic to build an own dungeon lair and different dungeons rooms which will allow him to call new units, to place traps and to research spells. His new opponent is a overmotivated paladin, who can build a village with different buildings which will unlock new units and abilities. Guide them on their way. This is Parody Dungeon Defence Game, in the style of Dungeon Keeper and preform of a multiplayer campaign. This is a very fast paced campaign, and needs some balancing as well as overwork of techtrees and buildingtrees. 2 Scenarios. |
Dungeons of Wesnoth
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Dungeons of Wesnoth |
8137780.78 MiB | 8105 down 2 up |
1417429886Dec 01 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Founding of Borstep The ruler of your tribe has become decadent and weak. Take over, and lead your people to a better home — whether it is already occupied or not! Anyone who stands in your way will learn the power of orcs! |
The Founding of Borstep
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The Founding of Borstep |
38739273.69 MiB | 6035 down 7 up |
1499085575Jul 03 2017 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Wild Peasants vs Devouring Corpses My first multiplayer campaign. Build up a dungeon or a village and defeat the enemy hero. Gather ressources by crafted buildings and research new ones. Unlock powerful spells and summon a variety of units to help your cause. Build tricky traps and barricades or transform the land in the way you think. Its your choice to find a unique way to play and win. |
Wild Peasants vs Devouring Corpses
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Wild Peasants vs Devouring Corpses |
7454250.71 MiB | 5882 down 2 up |
1417430016Dec 01 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Five Fates - Beta Five unique heroes try to recover a mysterious artifact. On their way they have to defeat five guardians with great powers. Each hero has an unique amla path allowing you to develop 20 unique skills and spells. On the way you can find random loot and make decisions that influence the dungeons. After your quest you can optionally continue your journey in the world of wesnoth and maximising your character. You can buy or find a variety of Weapons, Shields, Helmets, Armors, Rings, Shoes and Amulets. Those can be equipped in the rightclick Heromenu, that allows you to equip and unequip items, review your Skilltree and have access on consumables such as healing herbs, potions, unidentified flasks and portalscrolls. Beside the recruiting of units you can hire mercenaries. Those are expensive, but offer to summon unique and loyal units. Each character can develop up to four different right click spells allowing you to summon units, damaging, slowing or poisoning your enemies, or to teleport yourself. Different traps and will endanger you, while secret passages allow you to take an alternative way or to discover a variety of secrets. Enemies will now cast spells. Cheat Mode and Skip Story Buttons are available. 0.23 'Shadows over Elensefar': This update contains a lot of wording changes. Typos and some words almost everywhere have been corrected - there is still alot to be done. Thanks to the helpers in the Wesnoth Forum. Why calling this update 'Shadows over Elensefar'? Yes Elensefar in the Worldmap is in Danger, the orcs are up for something! Right! I created 7 Random missions that can be done for the cityguards of different cities in the Worldmap. Deliver Parcels, Scout Areas, Destroy Orcish Outposts/Watchtowers, Take out random generated Banditcamps and Monsternests and finally destroy the secret superweapon of the orcs! You can now buy 'true' teleport scrolls and use them from your menu. Dwarven Bombs have to be used from the Consumables Menu as well. 0.231 Bugfix repairing a pick and lockpick bug, portalscroll will now work as intended and allows you to teleport back, from where you came. Teleport Scroll light price reduce. 0.24 Added a variety of spells. Each character will now be able to cast at least 6 spells and can transform into one beeing of great power. Bugs Missions solved, changing maps for encounters, monsternests and banditcamps. Added more items and equipment. Bosses spawn a randomloot when defeated. Details see forum. 0.241 Avoidgiving Objects repaired, Werhare spell added to spellshop as well as repairing graphics and little phonetic-notmothertongue-related mistakes. Randomencounters now work on every terrain. 0.242 Small Bugfix: Repaired Maps within the Banditcamp and Monsternest 0.99 A big jump, but the story and development of Five Fates will finally come to an end: bugfixes,enemy spellcasting,randomgenerated dungeons in 6 different side mission, new powerful enemies, negative stats, new items with the opportunity to use items on allies, two additional endings (bossfight and worldconquer), new equipment with specials and abilites, improved worldmap and encounters 1.00 Bugfixes: enchanted spell concept that will now work with animations and fires last breath events, repaired picturepathes - dwarvish machine, Path to Trader replaced (required Trader to be installed), bandage repaired, enemy will just attack your side with spells 1.01 Bugfixes and Performance Upgrade: Repaired Skillpath of Bowmaid, Repaired Pictures, Reduced Save File Size 1.02 Bugfixes: Portal Animation added, fixed scavenger bug which blocked the airship entrance, world conquer image and text changes, manaconsumption of arrowrain and other massiveeffectspells fixed 1.03 Bugfixes: Randomdungeon macro upgraded, Harmspell1 Spells have been repaired, Added Ford to the Worldmap. 1.04 Bugfix: repaired Detect Hidden spell in the hope of getting rid of save game corruptions, thanks to herlaziness 1.05 Ported to 12.0, small changes to make it work, there might be issues with graphics |
Five Fates - Beta
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Five Fates - Beta |
1083405010.33 MiB | 6376 down 1 up |
1417705487Dec 04 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Trapped - Fight for Freedom This a a short story about an underground arena and a streetkid with rpg elements, different endings and different descriptions, skills, weapons, shields and abilities for each character. Also includes two fractions, a reputation and hiring system, infinite arenarounds, 5 additional, optional scenarios, extended missions for each fraction, more troops to hire and a rightclick helpmenu. 1.0 |
Trapped - Fight for Freedom
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Trapped - Fight for Freedom |
32014823.05 MiB | 5405 down 4 up |
1497540771Jun 15 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
A New Land - 5 Player A New Land comes with Wesnoth, but is only 4 players. This map is expanded for 5 players, which involved several comprehensive map changes to balance. Terraform the land and survive onslaughts from Orc, Goblins and Undead. Limit: 25 turns but you can continue indefinitely. |
A New Land - 5 Player
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A New Land - 5 Player |
214590.02 MiB | 7905 down 1 up |
1417727075Dec 04 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Epical Epical is a Sci Fi Campaign in a near future of the real world. The young hacker Dimitri makes a discovery, that will change his life forever. |
Epical
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Epical |
50027934.77 MiB | 6965 down 1 up |
1417735013Dec 04 2014 | de |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Wat's Mods Several MP modifications which don't require the guests to download this beforehand. Some provide a twist of gameplay, others give some utility. Includes; Patchwork Era, Blind Faction Picker, More-Traits Mod, Zombies Mod, Accuracy and Damage Mod, Handicap Mod, Time's up Mod, Notifier Mod |
Wat's Mods
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Wat's Mods |
438400.04 MiB | 2236 down 9 up |
1431144742May 09 2015 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Vision Blinded Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves. . You fight with Elfes against Dwarves, Orcs, Humans and Undead. Later in the campaign you can recruit Trolls, Humans and Wose. . 14 scenarios total. 1 of them is talk only. |
A Vision Blinded
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A Vision Blinded |
21887672.09 MiB | 17746 down 12 up |
1511369875Nov 22 2017 | fr, ja, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Queens Gambit Trial campaign just a test for events, if you want me to write out a continuation I will. |
Queens Gambit
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Queens Gambit |
92090.01 MiB | 2895 down 2 up |
1417981507Dec 07 2014 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
The Haunted Woods Completed multiplayer campaign for 3 players (although balance may still be tuned) Also playable as a 2-player or 1-player campaign by setting slots to 'empty.' Thanks to jb for his contributions. Requests, feedback, and support are welcome on the forum thread. |
The Haunted Woods
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The Haunted Woods |
1198020.11 MiB | 4528 down 1 up |
1418054083Dec 08 2014 | zh_CN |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Underness Series - Music Pack Music tracks for campaign and scenario authors. Music authors are listed in copying.txt, all music files are under GPL license. This pack is needed for the Underness Series! |
Underness Series - Music Pack
Download
Underness Series - Music Pack |
3776417436.01 MiB | 17776 down 2 up |
1440104071Aug 20 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Desolation of Karlag - Underness Series I. Introductory campaign to the histories of the Underness Series. Chronologycally this is the first episode, yet it is advised to begin with 'The Blind Sentinel.' |
The Desolation of Karlag - Underness Series I.
Download
The Desolation of Karlag - Underness Series I. |
3411756232.54 MiB | 8898 down 14 up |
1483996092Jan 09 2017 | hu, ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Blind Sentinel - The Underness Series II. Who is the Blind Sentinel? - must be thy first question. This tale shall tell thee, how he has brought the Great Destrucion. How invasion, death, misery and poverty were to be vaniquished, And how the brave Wesnothians made him relinquish... So let me tell thee, the secret Tale of the Nightbrethren, A tale of two brothers, Captain Vormund, and Wargen. A story of treason, treachery and conspiracy, And how thee, the Player, have led Wesnoth - to ultimate Victory! _________________________________________________________ Translations: japanese (full), hungarian (expired) See history log, or release notes on forums |
The Blind Sentinel - The Underness Series II.
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The Blind Sentinel - The Underness Series II. |
3183581630.36 MiB | 10733 down 14 up |
1475515221Oct 03 2016 | hu, ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Stone of the North - The Underness Series III. Many of you may still remember Podrick, the common foot soldier...who was unlucky enough, to find Lord Trogrund's misterious Stone. Only 8 years passed since the terror of the Blind Sentinel, and our heroes has just started to enjoy king's peace, when a question faced them; Did they truly win? _________________________________________________________ Sequel for the Blind Sentinel. New features: stronghold game mode; optional objectives, for full list, see introducton, or forum topics. BFW 1.12 or later only |
Stone of the North - The Underness Series III.
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Stone of the North - The Underness Series III. |
2236809821.33 MiB | 7646 down 12 up |
1475515326Oct 03 2016 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Invasion Of The Western Cavalry - The Underness Series IV. Peace was the Lord on the lands of Wesnoth after the last rebellion. But unfortunately, it was too beautiful to last forever. Eight years passed, and horsemen appeared at Aldril who were going to make the biggest massacre in the century. They succeeded. The king of Wesnoth did't have time even to blink, and a new kingdom was rising against him in the West. The 4th part of the Underness Series gives and defines the core of the series. ______________________________________________ BFW version 1.12.0 or later only! |
The Invasion Of The Western Cavalry - The Underness Series IV.
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The Invasion Of The Western Cavalry - The Underness Series IV. |
2623953325.02 MiB | 7972 down 7 up |
1495747959May 25 2017 | hu |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Lucky Sevens 1p to 4p team survival. It adpats to the number of players. |
Lucky Sevens
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Lucky Sevens |
101380.01 MiB | 3381 down 1 up |
1418344768Dec 12 2014 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Roboke's Island Mystic Island Quest Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many. Want a dragon? Sure. A Queen? Got you covered. Magic? Right! Can I have a Pony? No. Trolls are not allowed on board, either :) But you may enjoy a unique hop-on-hop-off boat-cruise in the cursed southern cliffs of Roboke's Island or fancy a swim with the mermaids up north... «Unraveling the mystery of Roboke's Island is a magic experience.» (Weldyn Gazette) «The adventures of Roboke and his side-kick are truly stunning.» (Knalga News) «Ferocious battles and mysterious riddles await you.» (Wesmere Post) This campaign features dual-layer scenarios (move units between cave and hills on the same map). The storyline is complete and all scenarios are playable. (Intermediate Level, 18 playable scenarios + 6 story chapters) |
Roboke's Island
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Roboke's Island |
1879845117.93 MiB | 6879 down 12 up |
1421448379Jan 16 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Rally For Roanic Follow Commander Roanic as he aids in thwarting the collapse of a vulnerable nation. Play as loyalists battling mostly orcs and outlaws. This campaign is mostly skirmish type scenarios played on smaller scaled maps. All scenarios are working and playable. 14 scenarios total (11 playable and 3 dialog only). |
Rally For Roanic
Forum topic
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Rally For Roanic |
8180940.78 MiB | 4790 down 5 up |
1454716101Feb 05 2016 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Chaoz Based on Chaos Chaoz Battle of the Wizards - Right-click your magician to summon monsters & defeat other wizards in this Chaos inspired game. |
Chaoz Based on Chaos
Forum topic
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Chaoz Based on Chaos |
353170.03 MiB | 3551 down 7 up |
1430431236Apr 30 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Lazersquad Based on Laser Squad and Rebelstar Lazersquad - equip and use your squad of elite space marines to defeat your opponents! Inspired by Laser Squad and Rebelstar. |
Lazersquad Based on Laser Squad and Rebelstar
Forum topic
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Lazersquad Based on Laser Squad and Rebelstar |
289270.03 MiB | 1874 down 3 up |
1428870443Apr 12 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
WesCraft WesCraft - construct buildings, recruit an army, defend your city, lay siege and destroy your enemies, research technologies from the Mediaeval to Gunpowder age Use the Forum to pass on comments in the WesCraft threat or PM Gwledig |
WesCraft
Forum topic
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WesCraft |
516730.05 MiB | 4067 down 8 up |
1430078132Apr 26 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Beastly Tale When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends. In this campaign you will mostly control a small force of various creatures against a variety of enemies. (Intermediate level, 5 scenarios.) |
A Beastly Tale
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A Beastly Tale |
5058120.48 MiB | 35732 down 3 up |
1450139439Dec 15 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Magic The Era of Magic (EoMa) is considered one of the best UMC addons ever created for the Battle for Wesnoth. Being in development since 2007, it contains 8 playable factions with fully animated units (230 total) and tons of special effects. The aim of the EoMa is to make the most visually appealing and nice to play UMC era. By playing this add-on you'll see the most outstanding special effects and attack animations ever created for the BfW game as well as lead many unique units with amazing abilities straight into battle! Since 2.0 the Era of Magic has come with the Zombies Challenge multiplayer survival scenario. This era is required to play To Lands Unknown (TLU) campaign. |
Era of Magic
Forum topic
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Era of Magic |
5715190.55 MiB | 25510 down 23 up |
1519397639Feb 23 2018 | de, es, ga, hu, it, ja, pl, ru, zh_CN |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
To Lands Unknown Hear the story of Mehir, a young city guard from al-Kamija - an isolated city in the middle of the Great Desert, where people and jinns live together. Reveal Mehir's destiny, visit many exotic places during his journey, encounter strange nations and learn about their intentions. This is the most visually sophisticated add-on ever created for the Battle for Wesnoth. It has the following features: - multihex terrain visuals (images covering entire maps to simulate height for example) - animated cutscenes (that's right, movies) - more than 200 unique animated units (all from Era of Magic which is not BfW related) - portraits - a lot of fun moments and turning points. (22 scenarios, 4 of which are dialog-only - Requires 'Era of Magic' add-on) If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown
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To Lands Unknown |
1729963816.50 MiB | 11048 down 19 up |
1520277985Mar 05 2018 | de, es, fr, hu, it, pl, ru, zh_CN |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
17th Century Eastern Europe at War (EEaW) Eastern Europe at War (EEaW) History in Wesnoth? Is this even possible? Yes! Play the biggest historical add-on ever created for the Battle for Wesnoth! Go back in time to the XVII century where 7 european states fight for wealth, territory and survival! Lead them to victory or die trying! Features: - 7 states from the past each with own tactics and playstyle: Polish-Lithuanian Commonwealth, Cossack Hetmanate, Kingdom of Sweden, Ottoman Empire, Crimean Khanate, Tsardom of Russia and Habsburg Monarchy (Austria). - 204 units varying from dirty peasants and troops of all kinds to devastating cannons and majestic ships) - 30 new abilities and weapon specials - 3 multiplayer maps - many gameplay enhancing options Now with foritied cannons and improved medics! Don't waste your time - download now! |
17th Century Eastern Europe at War (EEaW)
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17th Century Eastern Europe at War (EEaW) |
9930570.95 MiB | 22751 down 37 up |
1512831194Dec 09 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Girl unDead Malica, a daughter of a magi, has become to undead. She fights against the Kingdom. (Now rewriting some scenarios, so there may be some bugs. If you find bugs, please feedback to Girl unDead topic in forums.) |
Girl unDead
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Girl unDead |
21411802.04 MiB | 8040 down 7 up |
1516792790Jan 24 2018 | cs, ja, ru |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
WIF Race A race of horses! This add on is in evolution...it works in macaronic english and in quite italian. You should to play the scenario with the correct era: Race era (You find the Race era in this add on). |
WIF Race
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WIF Race |
1008190.10 MiB | 1728 down 1 up |
1419335345Dec 23 2014 | it |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Walk in the Woods A small campaign in which a young druid ventures into orcish territory to rescue her brother. Further feedback welcome. |
A Walk in the Woods
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A Walk in the Woods |
2856640.27 MiB | 12288 down 6 up |
1451753467Jan 02 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
A New Land Era An Era that uses the macros from the mainline scenario A New Land made by Bob_The_Mighty, and puts them into an Era, with more factions. Also includes a mostly functioning SP/MP modification that allows any lvl 0 to build as in ANL. |
A New Land Era
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A New Land Era |
20202991.93 MiB | 13106 down 36 up |
1522762564Apr 03 2018 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Group in a War You are the leader of a small troop. Lead your troop to finish the war. A simple intermediate level RPG style campaign. There are some strange features in the gameplay, so the first time players should not choose the Hard level. UMC Music Books (especially 1-4) are not required but recommended. |
A Group in a War
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A Group in a War |
3564760.34 MiB | 27253 down 17 up |
1485074902Jan 22 2017 | ja, ru |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Heroic Era At the moment you can play the default era with refreshed fractions of dwarves, loyalists (kingdom) and drakes. Nomad faction is available to play with default factions. |
Heroic Era
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Heroic Era |
3316290.32 MiB | 3400 down 20 up |
1436197013Jul 06 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Random No Mirror + Select Leader Eras: Random No Mirror + Select Leader, Random No Mirror + Secret Selection |
Random No Mirror + Select Leader
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Random No Mirror + Select Leader |
749170.07 MiB | 1713 down 8 up |
1495340533May 21 2017 | ja |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Explicit Economy This era adds an economic dimension. |
Era of Explicit Economy
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Era of Explicit Economy |
563920.05 MiB | 3259 down 2 up |
1420502900Jan 06 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Squads Era wherein units function better in squads. |
Era of Squads
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Era of Squads |
1582010.15 MiB | 2523 down 2 up |
1420502911Jan 06 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Peninsula Survival 4 Player Map with Monster Spawns |
Peninsula Survival
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Peninsula Survival |
105980.01 MiB | 3229 down 1 up |
1420501416Jan 05 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Langrisser Sample Campaign This sample campaign is meant to show that a Langrisser-style game is possible using the wesnoth engine. |
Langrisser Sample Campaign
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Langrisser Sample Campaign |
1731059816.51 MiB | 3922 down 1 up |
1420502494Jan 06 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Skele Survivals Survivals pack. Updated Prison Break (2p and 4p versions), Isar's Blasphemy with some modifications. Every modification made by Jason. There are Blasphemy and Prison Break 4p with Artifacts! Recently added: Double Blasphemy - Isar's Blasphemy cooperative mode experiment. Kill the Virgins (4p) fixed. Kill the Virgins - kids version. New! - High Sorcery fun map ;) Isar's Blasphemy with Ancient Lich downgraded to casual Lich. |
Skele Survivals
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Skele Survivals |
345930.03 MiB | 3974 down 4 up |
1422572768Jan 29 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Factions at global war This map pack introduces special features for some races: * Rebels could use woses to grow new forest * Northerners are able to destroy villages with wolf riders to get some income * Loyalists's peasants are able to build villages * Knalgan Alliance could use their warriors to build castles * Undead use pentagrams to darken specific area. There is only one map for now, but it implements the main idea of all pack. Game should not be just tacti c but has more strategic elements, based on new races and advantages of choosing whom to attack and whom make ally with |
Factions at global war
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Factions at global war |
217470.02 MiB | 3248 down 4 up |
1421598467Jan 18 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Scrolling Survival Scrolling Survival ported by Jason. This scenario is a survival map meant for 1 or 2 players. You'll have to travel through inhospitable lands as fast as possible in order to avoid the lava at the bottom of the screen to reach you. If you manage to survive long enough, you get to fight the last boss, the World Eater, and win the game by defeating him if you play alone or are teaming with a second player. If you play against an opponent, the winner is the last to survive, or the 1st to kill the World Eater, note that the screen is firstly split but opens up near the end of the game. For now, the map only features a rather hard survival mode, difficulty balance is still under testing phase. Easier modes are planned, as well as an arcade mode where you play for points instead of survival. Fixed EoHS crypt falling to lava problem. Please report issues at jason@jason.gd |
Scrolling Survival
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Scrolling Survival |
250960.02 MiB | 5169 down 2 up |
1422572773Jan 29 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Unstoppable Legion (porting in progress) Epic horseback campaign. The land of Suveran is falling to the invincible armies of Zharagorn. Only Viktor, a patrol guard, and Deuterus, last of the great druids, can stop them. (6 playable scenarios ported so far, more coming.) |
The Unstoppable Legion (porting in progress)
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The Unstoppable Legion (porting in progress) |
79821437.61 MiB | 3821 down 2 up |
1422400268Jan 27 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Great War A formerly mainline era, discontinued in version 1.6. Contains the Alliance of Light and the Alliance of Darkness, uses mainline units. Balance not guaranteed. My first contribution to the Wesnoth add-on server! Comment on the forum, your feedback is welcome. |
Great War
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Great War |
80870.01 MiB | 2686 down 1 up |
1421020793Jan 11 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
The Duelist's Tournament The Duelist's Tournament is an 8 player map. Each player spawns on one of the four top islands (on a keep) together with one other player (on another keep). The islands are separated with void (unpassable). Each player can recruit troops normally. When defeating the leader of the opponent on the same island as you all your units (except your leader) will be put into your recall list while your leader will be teleported to the island under your current island. Your turn will then be skipped until you get an opponent (who has also won their first duel). When winning your third duel you have won the scenario. There are also some special rules. First off all your leader and all your recruited units have their movement halved. All your recruited units also have the loyal trait. The base and village income is set to zero. Last but not least when you kill an opponent unit you gain gold equal to it's cost. |
The Duelist's Tournament
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The Duelist's Tournament |
122130.01 MiB | 1804 down 7 up |
1421305247Jan 15 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Way of Dragon The story is about how to become a dragon, when depends on it fate of the world ... |
Way of Dragon
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Way of Dragon |
2347660822.39 MiB | 7939 down 2 up |
1421235088Jan 14 2015 | ru |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Switch Leader Allows players to replace a unit they own their original leader. Mainly intended for survival games. Finally each side has separate limit count. |
Switch Leader
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Switch Leader |
77640.01 MiB | 6908 down 2 up |
1461775041Apr 27 2016 | |
Other Other
Add-ons which do not fit any other category. |
Simple Hot Keys Simple keyboard shortcuts. Common commands are mapped to individual keys on the keyboard without the use of modifier keys. |
Simple Hot Keys
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Simple Hot Keys |
76080.01 MiB | 1719 down 3 up |
1421741970Jan 20 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Legend of Far North The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination. (Intermediate level, 18 scenarios out of which 16 are playable, all completed and balanced.) |
Legend of Far North
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Legend of Far North |
36311823.46 MiB | 6276 down 1 up |
1422308894Jan 26 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Doreldos: Fight to Liberty 'We the sons and daughters of our blessed land Doreldos hereby tell our long story of struggle against the foreigners who came in the guise of merchants and tried to enslave us, but were ultimately driven out from here by virtue of our united stand. We document our tale in the hope that our children, and the children of their children after them can derive inspiration and guidance from this...' (Intermediate level, episode 1 consisting of 16 scenarios, episode 2 consisting of 15 scenarios and episode 3 containing 16 scenarios are complete, still under development.) |
Doreldos: Fight to Liberty
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Doreldos: Fight to Liberty |
40985203.91 MiB | 6859 down 1 up |
1422309394Jan 26 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
The Footbal Gladiators The footbal gladiators. This add on is in evolution...in next version of the scenario maybe the factions will be all differents, need some time for to do some tests. |
The Footbal Gladiators
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The Footbal Gladiators |
610960.06 MiB | 1300 down 2 up |
1422898702Feb 02 2015 | it |
Other Other
Add-ons which do not fit any other category. |
Move Units Between Campaigns Have you ever been so fond of a veteran that you felt like taking him from a finished campaign into another campaign? This utility allows exactly that. Use with caution. You are responsible for all the game errors and balance issues you cause with this. Irresponsible moving of units may make a campaign ridiculously easy and it may be a cause of various problems. If you use this, don't report any bugs or balance issues because it was most likely caused by inappropriate usage of this tool. Merely having it installed should not cause any issues. If you come to some issues with the action of importing and exporting of units, report it to me. Right click on a unit and select the export unit option to save the unit. Right click on the ground and select the import unit option to add the unit into the campaign. Singleplayer only. |
Move Units Between Campaigns
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Move Units Between Campaigns |
97940.01 MiB | 4345 down 6 up |
1518784171Feb 16 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Rebellion in the North A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance can you crush the rebellion and establish peace again? (Intermediate level, 29 scenarios, all complete and balanced.) |
Rebellion in the North
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Rebellion in the North |
33611283.21 MiB | 6646 down 1 up |
1422478503Jan 28 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Birth of a Lich This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge (Intermediate level, 14 scenarios, all complete and balanced.) |
Birth of a Lich
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Birth of a Lich |
40210953.83 MiB | 11292 down 2 up |
1526222129May 13 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Lucas' Underground Map Pack A map pack which is containing 5 maps right now: 2p - Caves of Khundar 2p - Trolls 4p - Black Mountain (NEW!) 4p - Siege of Anghold 8p - Underground |
Lucas' Underground Map Pack
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Lucas' Underground Map Pack |
202400.02 MiB | 2472 down 10 up |
1443860448Oct 03 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Mental Map-Pack Removed some maps, added a few basic ones. Now available for 1.12.x series. Behold! Terrific maps in here, almost all featuring an extended Time of Day schedule with Noon, Midnight, Sunset and Sunrise. Contains about 73 maps for now with almost all of them being modified variants of existing maps. Many of the maps in this pack are of the more scenario-like kind, they are but rather intended to serve as terrain for your creations or to be used with user-made eras like Ageless Era. |
Mental Map-Pack
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Mental Map-Pack |
5483660.52 MiB | 2394 down 2 up |
1427299716Mar 25 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Xara & forever's Map-Pack Currently contains 9 maps: *2p-Sovereign's old home: a 1v1 map of Melmog, home of Kapou'e tribe. *2p-Campire Arena: 1v1, recruit in 5 separated zones, kinda like Capture the Flag mode. *3p-Aethermaw: a 3p version of Aethermaw. *3p-Dual Battlefield: a 3p map with two parts of battlefield connected by portals. *3p-Haelan: a 2v1 map. *4p-Arcanclave: a 4p version of the mainline map 2p-Arcanclave. *4p-Plane of Tael'rak: a 2v2 map with two parts of the battlefield of opposite ToD. *4p-Campire Arena: 2v2 version of the map. *4p-Windmilla: a small map designed for 4p FFA. Latest Change: Updated 4p-Windmilla. |
Xara & forever's Map-Pack
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Xara & forever's Map-Pack |
229650.02 MiB | 2822 down 17 up |
1452342052Jan 09 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Grnk the Mighty All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined. He also discovers that he is no ordinary goblin. Follow Grnk the Frail on his path to becoming Grnk the Mighty. Single player campaign with RPG elements in two parts. Part 1: 13 scenarios — complete Part 2: 16 scenarios — complete Difficulty: intermediate to expert level |
Grnk the Mighty
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Grnk the Mighty |
8853080.84 MiB | 6448 down 11 up |
1526782134May 20 2018 | ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Royal Rumble Royal Rumble maps. Includes 6p ffa and 8p tournament scenarios. Includes content from SpoOkyMagician, Frezycus, norbert |
Royal Rumble
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Royal Rumble |
495910.05 MiB | 2395 down 9 up |
1498682483Jun 28 2017 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Wesnoth Life Map Pack (WLMP) 1vs1 maps created by Wesnoth Life users (Russian Battle for Wesnoth portal - www.wesnothlife.ru) |
Wesnoth Life Map Pack (WLMP)
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Wesnoth Life Map Pack (WLMP) |
334120.03 MiB | 2753 down 3 up |
1426081375Mar 11 2015 | ru |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Death In this era after the death of unit on map displayed his corpses. |
Era of Death
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Era of Death |
1248460.12 MiB | 3124 down 3 up |
1424618049Feb 22 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default Complete Era Using this add-on, you can recruit not only standard multiplayer units, but also great units from campaigns: like Chocobone and Dwarvish Scout! Upgrade paths have been improved as well: e.g. you can level up Troll Whelp to Troll Shaman. And, in addition to six default factions, instead of Khalifate there is a creepy Monsters faction - containing the monsters from default/mainline unit tree! There are 6 DC Eras: Default, Age of Heroes, Unlocked, Default + Monsters, Age of Heroes + Monsters, Unlocked + Monsters. Difference between Age of Heroes and Unlocked: in Unlocked, you could recruit ANY unit of your faction; that includes lvl 3 - lvl 5 units. In Age of Heroes, Monster faction is Unlocked as well, because there is a much smaller choice of units - half of them are sea creatures... To preserve the balance, a few parameters of some units have been wisely changed, following the guidelines from other eras when possible. INFORMATION about all the changes (+links to Wesnoth unit trees) is available in a Feedback thread! Examples: 1) melee attack of Elvish Lord decreased from 8-4 to 6-4, so that Elvish Captain and Elvish Hero would be competitive against this unit. 2) While making Cuttlefish as an upgrade path of Tentacle, I checked Inky's Quest campaign to learn how much experience should it need |
Default Complete Era
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Default Complete Era |
1268500.12 MiB | 5085 down 22 up |
1427060765Mar 22 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Scrolling Survival Co-op Based on krotop, EPillager and Jason's Scrolling Survival v2.941.0. Removed the barrier between two players so that they can cooperate. #Main change in v1.0.5: I noticed that it can be easier for enemies to join forces than for players. So I added a scenario option to give all players' units 0~2 extra MP.# |
Scrolling Survival Co-op
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Scrolling Survival Co-op |
249400.02 MiB | 3964 down 12 up |
1426835685Mar 20 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Very Simple Era An simplified and stripped down version of what had been attempted as 'Retro Core' during 1.10.x series. |
Very Simple Era
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Very Simple Era |
6680930.64 MiB | 1678 down 1 up |
1424102404Feb 16 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Coming of the Storm A new recruit in the imperial army jumps on the first opportunity to transfer to the borders to fight bandits. Little does he know just how much action he'll get. 30 scenarios. |
Coming of the Storm
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Coming of the Storm |
1621329815.46 MiB | 11759 down 5 up |
1427824523Mar 31 2015 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Heroics Mode Pyndragon's Heroics Mode, an MP modification turning a handful of unlikely recruits into powerful heroes. Note: This is a repost of 1.10's Dragonworld, with the the lame MP map excluded. |
Heroics Mode
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Heroics Mode |
654260.06 MiB | 2594 down 3 up |
1425263388Mar 02 2015 | |
Other Other
Add-ons which do not fit any other category. |
Unforgiving Hardcore Mod This add-on turns wesnoth into an unforgiving hardcore adventure. One of your heroes die and you try to reload... nevermind, you can't bring back the dead! If you ever wanted to get rid of the temptation to reload, this is the tool for you. If a unit of yours dies, it will stay dead even if you reload. If that's a leader, well, you have to start the campaign from the start. Singleplayer only. If you get sick of this, just uninstall it and restart the scenario. |
Unforgiving Hardcore Mod
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Unforgiving Hardcore Mod |
81560.01 MiB | 2018 down 2 up |
1430074400Apr 26 2015 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Make Easy Makes Mp scenarios easier to debug mp bugs |
Make Easy
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Make Easy |
77510.01 MiB | 1162 down 1 up |
1425494963Mar 04 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Era of Chaos A multiplayer era containing 10 post-fall factions, known from campaigns such as ‘Under the Burning Suns’, ‘Invasion from the Unknown’ and ‘After the Storm’. |
The Era of Chaos
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The Era of Chaos |
55343775.28 MiB | 13959 down 3 up |
1468700111Jul 16 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Zombie Apocalypse RPG Solve the mystery behind the zombie outbreak in an old village hidden in the woods! (4p) |
Zombie Apocalypse RPG
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Zombie Apocalypse RPG |
101757079.70 MiB | 7602 down 5 up |
1600891221Sep 23 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Windmill of Time A survival map in which the flows of time rotate around central area, therefore regions with different ToDs exist simultaneously. Three versions for 1 to 3 players respectively. Two sets of the enemy spawns available, the normal one is less random than the other, and has a better balance. Feedbacks, bug reports and suggestions are appreciated. |
Windmill of Time
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Windmill of Time |
231340.02 MiB | 2100 down 32 up |
1449717444Dec 10 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Emerald Heart Bad guys want to steal a precious gem, don't let them do that! Fully playable map, however it is not balanced yet. |
Emerald Heart
Forum topic
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Emerald Heart |
242200.02 MiB | 1504 down 2 up |
1427991891Apr 02 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of more units This era contains mostly all of the default units which are separated into factions of their race. There are a cuple of custom units added to each faction. The factions are: Wood-Elves, Dwarves, Human-Loyalists, Human-Outlaws, Orcs, Undead Merfolk and Human-Northerns. (Others will follow in the next versions) |
Era of more units
Forum topic
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Era of more units |
84489178.06 MiB | 5387 down 7 up |
1464787243Jun 01 2016 | de |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Free Khaganate Update: added missing 'deep-sea capable unit'. There had been multiple tries at 'steppe orcs', this faction is my iteration of that old idea. The intended playstyle for steppe orcs is somewhat of an unique hybrid between Northerners, Loyalists, and a defensive portion of Knalgan thrown in, however intent may not correspond to reality. If thats being the case, im sorry. Worth to state i need some gameplay feedback about how this faction fares in combat against default ones(and amongst themselves too), because i did not have the sufficient time at my hands to playtest them extensively. You are welcomed to simply drop by at the linked forum thread and state whatever imbalance there is about this faction, in case there is any. |
Free Khaganate
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Free Khaganate |
4436040.42 MiB | 2382 down 4 up |
1427115720Mar 23 2015 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Southerners Update: Made carry-through and cleave weapon-specs actually check resistances. This faction, as the name implies is thought and produced as replacement for Northerners in scenarios taking parts due to far south of wesnoth, fe. any possible future campaign taking place around the lands of the Mental Khalifate. They are loosely based upon the Barbarians faction in Era of Magic. |
Southerners
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Southerners |
10774191.03 MiB | 2181 down 2 up |
1427229169Mar 24 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Whim of Fate There are 3 main things in this campaign: zombies, teleportations and a love story. A complete campaign in 3 independent chapters: 3,5 and 8 scenarios in each chapter. This expert-level campaign will require much of creativity from your tactical skills. Many heroes to advance and a deep storyline with dramatic twists. |
A Whim of Fate
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A Whim of Fate |
3885949937.06 MiB | 13597 down 38 up |
1556400546Apr 27 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Discretional Multiplayer Sandbox DMS is Horus2's attempt to improve the default era. |
Discretional Multiplayer Sandbox
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Discretional Multiplayer Sandbox |
3127030.30 MiB | 2083 down 9 up |
1522419736Mar 30 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Tower Terrain Pack A small pack of new terrain, it adds Towers, what are keep-looking, castle-working, less-healing villages and two small maps for tests. |
Tower Terrain Pack
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Tower Terrain Pack |
187360.02 MiB | 2788 down 3 up |
1427645597Mar 29 2015 | pl |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Isars Cross + Underground Update: Changed cave time to neutral instead chaotic, in compension extended overground schedule with midday and midnight. Contains Isars Cross and a 4p version of Hamlets with an extra underground layer, which you can access through cave entrances (look for tiles with dwarven doors or an trapdoor overlay, there you can enter and exit). |
Isars Cross + Underground
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Isars Cross + Underground |
118110.01 MiB | 1718 down 4 up |
1428341744Apr 06 2015 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
PimpMyFaction - UberNortherners PimpMyFaction is -or rather: will be- an series where one of the default factions is abducted by Ufos, experimented upon by aliens to become supreme, then released back into the default era to be pitted against the default factions. Flavour of the month: Northerners. |
PimpMyFaction - UberNortherners
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PimpMyFaction - UberNortherners |
4138330.39 MiB | 2602 down 1 up |
1427737385Mar 30 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Akladian Music Package This is a resource package, containing music for the campaign A New Order. |
Akladian Music Package
Forum topic
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Akladian Music Package |
5061062748.27 MiB | 34630 down 1 up |
1427845118Mar 31 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A New Order The old Kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnotian rebelion are kept alive by old legends, while bandits and Khalifate mercenaries roam the land. Can Gawen Hagerthen unite these disparate factions against a common foe? Note: This campaign contains mature themes, some of which may be unsuitable for children. (Intermediate level, 45 scenarios.) |
A New Order
Forum topic
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A New Order |
3248353830.98 MiB | 33534 down 5 up |
1450273095Dec 16 2015 | ca, cs, da, de, es, fr, hu, it, pl, ru, sv, tr |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
New Settlers There are 4 resources. Gold, Stone, Wood and Food. 3 Factions: Humans, Elves and Orcs. Peasants can build villages, walls, towers. Mages can research new technologies. Then you can recruit army and navy to fight your enemies on different maps, including historical ones. It is recommended to play New Settlers on specially designed NS Random Maps, but New Settlers should be able to run on any map from any era. Latest Updates: (2018-02-14) - Bug fix: humans could build villages near other races, ignoring the minimal distance (Thanks ElderofZion for finding!). - Some tiny bug fixes, forgot what they were. - Other apocalypse races now also work, you can survive against orcs, elves and humans now too, just choose Elvish Apocalypse race or Human Apocalypse etc. - Added options for upkeep of gold for units, if somebody wants to try new settlers with gold upkeep for all units (1 gold per Zero level, then plus 1 for each level) - Fixed bugs for orcs who were unfortified after level up on walls (keeping some of their bonuses). - Added 7 players Crazy FFA survival, one of them AI, which is in the middle of map. - Fixed barracks image with diplomacy. - Fixed some bugs with diplomacy. - Ships have icon of unit boarded inside. - Scores will not be displayed for observers anymore, but there is now an icon near where it shows hex coordinates, it will display the scores all the time (Requested by ElderofZion,Ravana etc). - Fixed some Diplomacy bugs, but lot still present. - Added option to Enable 2018 Basic Diplomacy. Off by default. Still has some bugs, mostly when breaking alliances with multiple members. Will be fixed in later versions. More options will be added some day. Report bugs and have fun! - Added walls and towers for elves and orcs. May not be greatly balanced but its better than nothing :) - Now Population on top of screen shows also how many more units you can recruit and it changes during enemy turns if units get killed or villages lost. - Extra income setting is shown in scenario objectives. - Added new Option for zombies Apocalypse. You can now select how much extra income zombies should get every turn (so AI could grow independent from number of corpses and give you more challenge). I tried to play vs 1 zombie with 10 extra ZA per turn and think that number could be increased (to 20 possibly). Zomby side died on turn 44 (MAP: NS Tournament OT x2, income per zombie 5, zombie cost 20, ZA pop limit 50, ZA start res 100, 18hp, easy zombies, no barracks, basically default settings). I possibly recommend to try to increase the extra income but decrease ZA starting resources. It might give desirable effect of balanced game, but I have not had time to try it yet. - After trial game I implemented the rule that extra income will not be given if amount of corpses drops below 10 after turn 20 (This hopefuly will speed up the killing of zomby king when he is obviously losing but keeps spamming tons of armies while surrounded from all sides). - Fixed some unnoticable bugs with zombies apocalypse. - Added notice about attempting to shuffle sides with given minimal distance. If minimal distance is impossible then it attempts to decrease minimal distance until spawns are successful. - Added option to shuffle and randomize starting positions. Where you can choose minimal distance and minimal size of Island to spawn a side. - Big fixed orcs elves: capture village gives correct sides a choice what to do. - Bug fixed: zombies appeared on zombies turn dont have moves. - Zombies dont steal resources when capture villages and you can not steal resources from zombies too. - Post-Optimization BUG fixed: captured villages may be destroyed or captured etc.. and choice is given to correct players. - Ranged attacks defender unit damage fixed, should be no more lua error in certain conditions. (THANKS Shrieker!!!) - Objectives link fixed, was giving error into stdrr file. (Thanks Shrieker!) - Description of building human villages distance changed according to minimal village distance settings. (Thanks for report Shrieker!) - Woses get decreased HP if option to decrease military hp is on. - Lua bug fixed on leveling (THANKS Shrieker for hint where to find bug! Thanks others for report!) - Modified some zombie apocalypse things. - Some older and unused options removed. - More optimization done. - More optimization done to reduce savefile size. - Bug fixed orcs: development research menu now showing development project and spare development points. - More optimization done to reduce savefile size and increase speed. Looks like the savefile gains a lot of MB after 1st reload for some reason, but only once. - Speed optimization done to Elves and Orcs resource income and collection. Makes sense to have manual income refresh only for humans because for elves and orcs it should be quick now. - Massive optimization done, nearly halved WML save file size, so you may forget about broken saves most probably now. - Corrected elvish Trader description for trade. - Bug fixed for elves where trader was getting 5 gold away from village. - Some more optimization done to reduce join/save file size. - Some zombie apocalypse optimization done. - Shortened Objectives text to show less updates. - 1st turn help doesnt show for ai sides. - Some bugs fixed, some optimization done. - Optimized balancing maps, now it is very quick and message removed. - Bug fixed: random survival map x3 had a bug with OOS and disappearance of enemy ai side.. (Thanks for report Ferranzo!) - Bug fixed: starting resources were still according to pre hosting menu if host for some reason decided to choose settings from in game starting menu. There was a conflict with menu - Enable modification of starting gold for each player separately - if it was ticked as true (default). (Thanks for report Ferranzo!) - Shortened name for Apocalypse each zombie side starting resources, some people had problems viewing amounts (Thanks Ferranzo for report!) - Optimised speed of highlighting the hexes where can or can not build new villages. - TRIAL: elvish baby wose gets 2 extra seeds to plant forest. - TRIAL: elvish civilians cost 1 less gold and 1 less wood. - Bug fixed Elves: Researching Elvish Druid enabled research of Elvish Shyde. - Now message appears if Map Balancing Option is ON and notifies players to wait while map is being prepared. - Added 5 Crazy FFA maps for tight combat (4,5,6,7,9 players). Starting positions are very close, so battle begins soon. Who will survive? - Bug fixed: Possibly fixed start of game OOS for large random maps and many players. Thanks gfgtdf for your lua WML code help! - Bug fixed: Possibly fixed start of game OOS for large random maps and many players. Thanks Ferranzo for hosting! - Bug fixed Linux Mac: Possibly fixed elvish image when choosing race. Thanks ForestDragon for report! - Bug fixed Linux Mac: Possibly fixed orcish image when opening research screen with orcish troll or elvish shaman. Thanks ForestDragon for report! - Bug fixed Linux Mac: Possibly fixed a lot of other images for linux or mac users. Thanks ForestDragon for report! - Some description typos fixed. Thanks ForestDragon for report! - Image icon for elvish merchants changed from wooden swords to quarterstaff. Thanks ForestDragon for idea! - Rules and bugs changed to play Creep Wars with New Settlers as per Zap-Zarap request. - Some bugs related to creep wars with New Settlers fixed. - Added options to setup starting resources and gold for shop with creep wars mode. - Added option to play New Settlers in conjunction with Creep War. Request by Zap-Zarap. - Trader description for gathering resources updated. - Bug fixed: elvish trader was showing gather near village in income, but in reality did not gather any gold. - TRIAL: elvish traders gather 5 gold inside and near villages on flat, water or roads. - TRIAL: orcs have 1 less miner in beginning, to allow them choice of recruit assassin or something else before population limit. - TRIAL: all orcish whelps have shaman ability. - TRIAL: Added option to switch income refresh to manual mode which will speed up the game if too much population, but income will not change when you move your workers or mages. To manually refresh income you would need to click your resources in main right-click menu. It will automatically switch to MANUAL mode after 60 population by default, but can be switched back to AUTO by clicking your income in right-click main menu. When you host a game you can adjust the population amount when the switch happens from 6 to 240 where 240 would mean it will probably never happen. Option located nearly at the very bottom of hosting settings. - Some other minor things done here and there which I cant even remember to list. - Some other bugs fixed related to fortifications and ranged attacks. - Trial: fortified units in outposts get 3 range if ranged attacks enabled. - Added option to use new walls towers even when building NEXT to the hex. - Default option for new walls towers is yes when building NOT ON HEX. - Default minimal distance between villages changed to 4 hex. - Bug fixed: hidden units by fog or ability dont get highlighted as targets if in range of ranged attacks (Thanks for bug report eleVeneu!). - Bug fixed: slowed units do only half damage in ranged attacks. - Bug fixed: fortified units able to range attack now. - Road farms produce 5 food for humans if other terrains enabled in options. - Bug fixed: Elvish King had 5 moves, now 6 also. - Bug fixed: instant research wasnt working properly, was only working if spare science was greater than total needed for project (Thanks for bug report Gregory!) - Bug fixed: humans not allowed to build on mountains. Was only true when other terrains were enabled in options. - Bug fixed: prices for leaders could be decreased if any of the leaders leveled, system didnt count the leveled ones. - Balance trial: Elvish Captains who can recruit all have 32 hitpoints and 6 moves. - Other minor bugs fixed here and there which I dont even remember to list. - Tiny bits of interface lags regarding ranged attacks fixed. Recent updates to previous versions: (Last Update: 2017-03-21) - Bug fixed: possibly solved OOS problem in server replays of elves. - Elves Update: Baby Wose will advance into Wose and will start as no zoc level 0 unit. - Bug fixed: shamans were creating a lagged display of 0 income after moving (Thanks mmmax) - Objectives updated with recommendation on settings from developer. - Bug fixed: trade prices research was always functional. - Changed name of trade prices research into Merchant Prices. - Bug fixed: when trader buys any resource, the display for resources, income and research is updated. - Bug fixed: now instant research updates resource income as well. - Bug fixed: lowered amount of lags where units were stopping before attack and needed to chose attack again. Also some moves now can be undone. (Thanks for report Zap-Zarap) - Bug fixed: orcs and elves resource income display wasnt showing gathering of resources by shamans. - Bug fixed: elvish merchant sometimes looked laggy and appeared to be elvish lady. - Trial: Woses can plant forest 2 times (idea by Obiwanreborn) - Woses display improved regarding plant forest ability. - Trial: Elves now have 6 population per village, same as humans. - Trial: Elves are given extra unit at start - Baby Wose. - Trial: Elvish Ladies have extra move point - 6 (idea by mmmax) - Bug fixed: not scrolling to leader when showing allowed village build locations anymore.. - Bug fixed: help for orcs and elves will also show in red and green where you can build or cannot build your next villages. - Added option to increase the range or ranged attacks depending on level of shooters. Default is on. - Listed option of extra range per level in intro message. - Bug fixed: ranged attacks descriptions shouldnt disappear any more in reloaded saved games. - Added option to select minimal distance between villages (Please try minimal distance 6 or higher, no barracks village upgrades)(Thanks for idea Zap-Zarap!) - Selecting HELP with worker on right click menu will highlight in red the hexes that will not allow building villages on them or highlight green the hexes that allow building villages, whichever is quicker. - Trial: Orcs population per village decreased by 1 (now 7) - Trial: Elves can build villages on forest as well now. - Ranged attacks now have less lags and more descriptions. - Elves now start with shaman and trader instead of 2 workers, tested to improve their start a lot. - Objectives now include more settings displayed in the end. - Starting message now includes more settings displayed. - Ranged attacks over couple hexes enabled by default. - Bug Fixed Ranged option: now units without range should not get range attack ability after being ranged attacked. - Bug Fixed: Elves should be able to research ships level 2 and 3 now. - Added options for ranged attacks over distance for some of units (mostly Archers and Mages). Seems to be working fine.. but might be bugs somewhere. Default OFF. ANNOUNCEMENT: All versions below 2.1.0.6.5.1 have bugs and very highly recommended to be updated!!! Please report bugs if you find any, and dont worry, they will get fixed. - Bug Fix: elves display for science projects didnt work. - Bug Fix: elves and orcs were unable to research anything.. (Thanks mmmax!) - Bug Fix: elves or orcs were unable to recruit anything if no humans present on map. (Thanks viajero and mmmax!) - Bug Fix: elves and orcs didnt have help showing if building is on SAME HEX or on ADJACENT. - Bug Fix: elves were unable to recruit some unit types, fixed. - Bug Fix: scores should now be shown bug free. ANNOUNCEMENT: Version 2.1.0.5 made saving and reloading New Settlers nearly impossible. Due to huge save file size (more than max. 40mb allowed). Now 2.1.0.6.X versions fixed that problem, PLEASE UPDATE! and report bugs if you find any. Optimization required a lot of changes in the code and it could get bugged. Despite so far I tested it to be allright, but playing real game may still reveal the bugs that I couldnt briefly notice while testing. - Added optimized instand research for elves and orcs, which reduced compressed savefile size by around 30kb or 1MB uncompressed. - Added optimized instant research for humans. 0 extra mb. - Temporarily removed instant research to optimize. Reduced savefile size by around 1.8mb or 40mb pure WML. - Partial Optimization complete. Reduced savefile size by around 400kb or around 5mb pure WML. - Bug Fix: elves harvest normal amount of resources instead of magical ones if you chose not to use other terrains in options. - Allows instant research and development if you have enough spare science or spare development. (Thanks for idea Zap-Zarap!) - Changed some human prices of lvl3 units. Now some of them cost slightly less. Most affected were Royalguard, gold price decreased by 10 and Master at Arms, gold and food prices decreased by 10 each. - New Scores system. By default shows players scores every turn. The top9 comparison turned off by default as it only works for humans (you will easily find out if your enemy knows how to play or not, early in game - if his score has not changed for couple of turns then he hasnt built anything). Its still a bit buggy, but works well. Could be unbalanced yet. Still in development. - Added income line information to resource bar if you mouse over the amounts. - Some other minor changes or fixes that I dont even remember. - Changed non-king Sergeant hp to 32. - Changed prices for most of orcs units for balancing. - Some tiny bugs fixed here and there. - Critical Bug fixed: orcs can build lvl2 Trolls now. Previous version were not fixing that problem. Thanks Gregory! - Critical Bug fixed: orcs and elves research population limit was only working as level 1. Thanks Gregory! - Changed names of races in choice menu. - Added option to fill the map with missing terrains, it adds hills, forest and mountains where needed so even badly generated random map becomes very very playable. It is OFF by default, because it would badly affect non-random maps. - Some prices balancing was done, elvish village now costs less stone, more food, elvish civilians cost less food. - Elvish workers zone of control was removed, as all level 0 they dont have zoc also. - Trading costs of resources of elves changed slightly for balancing purposes. - Bug fixed elves orcs: end turn leader label now shows turns until research complete for orcs and elves. Thanks Zap-Zarap! - Shows resources next turn in income on right click for orcs and elves now too. Thanks Zap-Zarap! - Orcish Goblins have -1 strike now. - Critical Bug fixed: all images of units now also seen for mac and linux users. Thanks mmmax, Gregory, Zap-Zarap, GadyLaga! - Critical Bug fixed: elves had unknown unit type error which was causing OOS and lua errors with elves. - Bug fixed: Some lua resource bar bugs fixed saying tonumber. - Bug fixed: Now impossible to get negative amount of resources when capturing enemy villages. - Now can capture, pillage or raze enemy village when capturing. - Now can convert other race village into your own. Orcish villages can not be converted to human or elvish. - Attempts to make different races for every player option now allows unlimited amount of players. Still keep in mind that there wont be more races than total created - 3. So some players will have same race as the others if more than 3 races chosen. - Some bug fixes for tournament x4 maps if set more than 4 players, or 3. - Added option that simulates NO MIRROR. Look in top 10 lines of options under name - Attempts to make different races for every player. Works up to 2 players involved. - Elves added. Imbalanced, unfinished, possibly bugged, still in development, but playable and even can research stuff. - Multiple bugs fixed for orcs. - Some balancing updates such as - Orcish leaders can not develop anymore and others. - Multiple display bugs fixed orcs: research and develop display information mostly. - Bug fixed orcs: now resource bar shouldnt disappear in most circumstances. - Critical Bug fixed orcs: the saved games were becoming invalid and could not be loaded after any discovery was made. - Orcs added. Imbalanced, unfinished, bugged, still in development, but playable and even can research some development projects with leaders or assassins and advanced units with trolls. - Building on mountains not allowed for humans. - Peasants weaker vs mounted units only by 30% not 40%. Trial. - Peasants dont need moves to upgrade barracks. - All kind of Ogres temporarily removed due being a bit bugged and untested in certain scenarios. - Top resource bar now also shows research information. - Bug fix: top resource bar doesnt disappear on reloading of saved game. - Top resource bar will also show current amount of resources in tooltip when not your turn. - Ctrl Shift g (End Game Shortcut) will now ask all players to confirm the end of game. The game will go on if any side disagree. - Bug fix: weakness vs mounted units now works properly (wasnt working when more than 1 horse adjacent) - Modified Left vs Right tournament maps for ease of setup. - Longer research for some level 2 units who dont have further level up. - Quicker research for levels 3 and 4. - Need to research all ships now. - Peasants got 40% weakness against all human mounted units (Cavalryman, Horseman, etc) - Bug fix: removed potential lua error about top resource bar which could appear in rather very rare circumstances. - Updated top resource bar. Now it will show your potential resources next turn when it is not your turn (same as label on top of your leader). - Added couple of 2v2 tournament quick small maps. - Tiny bit modified random map generator for Other Terrains maps. - Possibly some other tiny changes which I cant remember now. - Bug fix: corrected resource income for next turn in certain circumstances. - Bug fix: shroud appears as it should in survival random maps if more than 5 players. - Gather resources ability shows different info when other terrains enabled in options. - Bug fix: can start survival maps with any amount of players - Bug fix: can resize survival map to any size as long as it keeps the ratio X0 to X1 (eg. 60:61,80:81, probably any size when y is 1 greater than x like 56,57. But not sure if 57,58 would work, so better keep y as odd and x as even numbers. Just try if needed). - Bug fix: unfortified units stop from being healed. - Changed some other default settings. - Changed default health of war units to -0 instead of -10. - Added another map for FFA vs zombies 4p fully non-symmetrical. - Updated Scenario Objectives, with mini help at top as requested my mmmax. - Added another map for FFA vs zombies 4p fully symmetrical. - Bug fix: lua errors should be fixed now. But new resource bar may not appear for Mac users. Unknown reasons. - Updated User Interface for resources.. they should now be visible in top panel. Also right click income shows resources next turn after slash. Please report bugs. (Income shows your side number, not income. Will be fixed in future versions). - Added 2 Symmetrical Random Survival maps to use with Zombie Apocalypse. - In new right-click building menu Peasants don't need to have movements to be able to build. - Bug Fixed: if fortified unit levels, it now stays fortified. - Some minor but important change for right-click help. - Right-click help added for building. - Alternative build menu has alternative buildings and related abilities if enabled. - Added option for alternative build menu (right click on peasant, NOT near) - After Capturing the flag the flag now reappears closer to enemy side and on enemy turn. - Capture the flag x4 should be also playable as FFA (not in teams). - Capture the flag added labels of amount of flags captured by each team. - Bug Fixed: Potentially all bugs in Capture the Flag are fixed now. Please report any bugs. - Added 2 Capture the Flag maps with other terrains. - Bug Fixed: does not put barrack image overlay on first village if village upgrades disabled. - Changed some default settings. - Added help for barracks. - Fixed some visual bugs related to barracks when capturing village. - Added options to enable Village Upgrades (only barracks so far, this allows to recruit military units) - Added options to enable other terrain types (snow, ice, desert.. etc) - Added 4 Random maps specially designed to play with Other Terrain Options Enabled. Please note: if you don't enable other terrains in options when you host the game, they are disabled by default and they will be erased from map. - Forested hills now give 3 wood and 2 gold if near village. 1w 1g if away from village. - Bug Fixed: end turn resource labels dont disappear after reload. (hopefully fixed for real this time. Thanks mmmax for bug report) - Bug Fixed: towers and outposts etc should not disappear anymore after reload (fixed before, but as turned out, not completely.. forgot something.. Thanks Gregory and Obiwanreborn) - Added New Settlers II optional rules. - Potential bug fix: ogres survival sides will not make zombies if in zombie apocalypse mode. (Thank you MrTom) - Potential bug fix for top9 not showing correct navy information (Thanks pepeto for reporting it!) - Bug #1 fixed: Capture the Flag should now work fine. (Thanks Zap_Zarap for testing the mode. Thanks to you and howwitty for finding the bug. Sorry for ruined game!). - Added shortcut of ctrl shift g to end game and reveal map (I noticed it's a problem for teournamnet maps). Use with Caution. Can disable in advanced settings. - Possibly fixed resource label disappearance in reloaded games. mmmax please let me know if still present. (Thanks to mmmax bug report!) - Capture the Flag should now be complete. Try it! Please report any bugs if you find any. - Possibly also fixed some tiny bugs here and there.. can't remember. - Added Tournament and Capture the Flag random maps modes. (Thanks Blop for giving me some kind of inspiration :) - Leader Names in South Europe and SurvivalN1 4p are now fixed (Thanks very much GbDorn!) - Bug fixed: Units can not be recruited on impassable anymore. - Added option of choosing random faction. - Potential Bug fixed: reloaded saved games from server should not have OOS anymore.. potentially :) - Bug fixed: leveled peasants do not show the ability to gather and build (Thanks mmmax for pointing it out) - Bug fixed: ogres don't have 70% defense on cave villages anymore, back to normal 40% - Bug fixed: walls, barries, towers and outposts should NOT disappear anymore after loading saved game (Thank you Ravana very much to help finding the bug! Thanks mmmax for reminding me of bug existance) - Now ogres can advance to leader ogres and leader ogres to giant ogres. (giant ogres yet have buggy animations) - Leader Ogres also get loot and maradeur abilities. - Young Ogres need less xp to level - Ogres can build fortified caves on hills where their defense becomes 70% (at the moment there is bug, so villages also give 70%) - Slightly changed images of ogre boat and ogre sergeant. - Ogres can not build villages on forest, and they can only build villages on hills or mountains or near hills or mountains. - Bug fixed: ogres income from maradeur is showing correct values now. - Bug fixed: was some problems with unloading ships in 6.1.0. - Adjusted descriptions of recruitment of ogres race. - Made a tiny optimisation with code of income from loot if more than 1 ogre side in game. - Added Maradeur ability to balance sides.. which is plus 2 gold gain for each unit with this ability who stands within 3 hexes of enemy villages. Not looted from enemy. - Adjusted Ogre king attack from 20-2 into 15-2 to balance sides. - Bug fixed: Ogres leader names are as normal... - Bug fixed: Ogres can unload ships on cave villages now. - Bug fixed: in beginning of Ogres Survival ogre leaders not turning to zombie leaders anymore. - Keep in mind income shown for ogres is slightly wrong (maradeur ability may be doubled). Real income is right, but right-click information is misleading or may even not be present. Will be fixed in next version. Also show players progress most probably doesn't work. * Special thanks to Gregory, Zap-Zarap and pepeto for still being loyal to New Settlers since the beginning - hosting and playing NS games. It's about a year now. * Special thanks to Ferranzo, forever, doublemint, destrukt0 and everyone else who was hosting New Settlers games and introducing new players to the era. * Huge Special thanks to Fairfir and mmmax for hosting sooo many games for sooo long time. You have breathed a lot of life and new players into NS, thank you! Older updates for New Settlers: (Last Update: 2016-02-20) - Finally a new faction! Very basic, small, but special! You can now play as Ogres if you like. Not complete, not balanced, not tested, but fully playable. Please report any bugs, just by making chat comments in observable games. - Potential fix of bug about negative income.. Income now should always be 0. But it may not be as well.. time will tell. - Something else fixed or modified here and there.. - Added Ogres Survival.. To enable it need to Choose race according to difficulty you want and make their side controlled by Computer Player. - Fixed bugs for recruiting ships starting from 5 and above versions of NS. Sorry for inconvenience. 0 research mode is also bug free. - Added option to change hitpoints of war units, and made it reduced by 10 by default. Can be changed. - Added multiple options.. change research speed etc.. 0 research mode.. etc. Default speed of harvesting research is increased by 1. - Added options for basic diplomacy on right-click. Buggy but it should work for those who really really needs Diplomacy. Will be improved in future. Taken from 1.8 server Diplomacy_era and was NOT changed at all, except some bug fix and making it compatible with 1.12 (Thanks to Ravana, who recommended me Diplomacy_era - Thanks Zookeeper, feature requested by Zap-Zarap, Thanks guys!) - Fixed bug with 2 leader attacks when not using advanced settings. Made default number of attacks 1 for all units. - Added options to select number of attacks of units.. to make the game faster for those who likes.. Default number is 2 now. - Added Ctrl Shift n SHORTCUT key, to disable/enable workers (peasants and scholars) to be able to scroll units with n key more efficiently. - Added little swarm melee attack to outposts.. - Added top9 menu when not your turn (Thanks to Ravana!) Now players can watch other players progress while other players are moving. To do it, need to QUICKLY left-click on YOUR unit and then right-click on same unit. Try! Left-right left-right.. - Added Hero overlay to recruited Sergeants. - Added NS 4p A New Land map.. which is a tiny bit modified standard default ANL survival map with all ANL mechanics disabled. Totally adopted to be played with NS era to the best of my knowledge. - Added starting message with starting resources for each player (if modification enabled or if progressive is more than 0). - In Hosting options you can now select separate amounts of reources for each player. Just need to enable it in options and then move the slider for the starting gold of players. Difference will be in percentage. For example if player1 has 25 and player2 has 50 starting gold, then player 1 will start with normal starting amount of resources, while player 2 will start with double. - In Hosting options you can now enable progressive amount of starting FOOD by moving slider from 0 to any other value. eg. if you slide it to 5, player2 will start with +5 FOOD, player3 with +10, player4 with +15.. etc (idea by Gregory) - Potentially fixed bug for OOS in large random maps (doubt it to be honest) - Added Hosting Options as alternative to setting up game when it starts. Can switch between 2 ways now. - Fixed bug for South Europe map. - Added NS Ironcladkitty Wonderland 3p beautiful and fun map (Thanks Ironcladkitty and Enclave33!) - Music should now play in all NS scenarios (Thanks VinDiesel!) - Added NS South Europe map (modified from 18th Century Europe) - Added NS Survival N1 4p map (may contain OOSes, needs testing) - Added NS Underworld 5p with Zombies map. - Added NS Settlers Cross 5p with Zombies map. (Credits to IPS) - Added NS Isar Cross with Zombies map. - HELP on turn 1 is not visible to observers and in replays (Thanks Ravana). - Added arcane vulnerability to ships because of white mage. - Added difficulty level for amount of zombies and lvl1 lvl2 - Fixed bug for insufficient resource coloring in some cases. - Added descriptions for constructing buildings. - Added all units descriptions for recruiting. - Added unit descriptions for recruiting Scholars and ships. - Changed unit colors into team colors for recruit menu. - Slightly changed appearance for Scholar. - Fixed bug with Scholar appearance. - Fixed bug of resource team label on place where king died. - Fixed bug of not showing income for freshly recruited peasants. - Reorganized some macros regarding recruitment and research. - Era name in lobby is now: 'New Settlers (NO add-on required) Peasants can build, try!' Should be visible to host as 'New Settlers ..' - King image now has overlay banner. - Orcish Leader is now replaced with Sergeant 25hp. - Sergeant price is cheaper than Orcish Leader, but it will increase progressively depending on amount of Sergeants. - New unit added: Scholar, can research same as mages, very weak, only 10hp, low price. (Thanks Ravana for your help with code of image overlay!) - Fixed bug: plague of zombies don't work on skellies. - Fixed bug: now can construct buildings near allied units also. - Fixed bug: no more autoscrolling to player 1 in team games. - Zombie Apocalypse settings now can be viewed in scenario objectives. - Added more options for Zombie Apocalypse survival. - Fixed team resource grabs from capturing villages. - Fixed resource grabs from capturing zombie villages. - Fixed team labels problem for resource labels. - Fixed population limit bug for ai in Zombie Apocalypse - Added AI ability to recruit skellies lvl1 lvl2.. and corresponding option for Zombie Apocalypse survival - Fixed some other bugs with difficulty level ZA zombie prices and ZA income from each zombie. - Added more options for Zombie Apocalypse. - Zombie Apocalypse OOS BUG FIXED for good! - Resource Label changed to more bright color. - Zombie Apocalypse OOS BUG FIXED! - Added more settings for Zombie Apocalypse. - Added SURVIVAL MODE: Zombie Apocalypse! - Fixed wml terrain error for some maps included with New Settlers (Thanks to Eagle_11) - Added alternative settings on start (idea by OFCDGCDW) - Help on 1st turn is adjusted for 45 and 90 resources also - Stone walls have more resistances to impact now - Towers and outposts see less through mountains - Minor bug fix of display of base income for each player - Fixed some minor bugs and made some minor changes. - OOS FIXED ON START OF GAME WITH OPTIONS. Now Player 1 can choose some settings in the beginning of game. (Thanks for all your help iceiceice and SoulPower) - More options for testing mode. - Now you can see your resources, population limit and research information in label over your leader. - Now you can see your income on right click (idea by GadyLaga). - Ships can unboard when no moves left (until next update) - Now can research population limit. (idea by SoulPower) - Now there is a feedback page of New Settlers on wesnoth forum http://forums.wesnoth.org/viewtopic.php?f=19&t=41751 Please post your comments, ideas, requests, bug reports etc. - On second turn player_1 will see Wesnoth versions of players (It is not recommended to play with 1.10.2 or below, I believe it may cause OOS) - Now Team Labels do not have affect on village name placed in same hex (at least in ffa for sure). - Ships can not unload if they have 0 moves left. - Ships now can be healed. Read repairable ability for info. - Bug fixed: Peasants do not self heal 5HP anymore. - Galleons do thunderer sounds (idea by Zap-Zarap) - All ships now have attack animations and sounds. - Changelog in scenario description ctrl+j of new features (idea by lisa) - Minihelp in description (idea by Darkhorse) - Changes Galleons to do 2-22 damage, 6 moves and 3 existing ships now have 1,2,3 levels. - Help for every player on turn 1 added. - FIXED MACRO BUG, NOW ADD-ON RUNS IN LINUX! Update it! Thanks MrTom and SPEARS! - Extended Right-Click option to compare your progress to other players - Killing enemy king takes some of his resources to you. - Capturing enemy villages takes some of their resources to you. - Help slightly updated. - Tower life now 150 hp, stone wall life 80 hp. - Gold on top of window is synchronized with real gold resource. - Research times decreased 2 times and more. Research quicker now. - Added some more terrain types for use in New Settlers era. - Added random maps for 2,4,6,9 players (used modified Sigurd's Random Maps generator River template, THANKS SigurdFireDragon!) Shroud ON recommended for better experience (Idea by Mordrake). - Walls resistance to impact is increased to 20% - Added research to produce more stone, gold, food, wood. - Added science, now can research new military units. - Mage in village can research, or harvest any of 4 resources. - Price of mage increased by 50 food, because of research ability. - Bug Fixed: some other types of mushrooms are now also food. - Bug Fixed: cave forest now turns into normal forest on start. - Bug Fixed: population now includes units boarded on ships - Bug Fixed: ships and units unable to clone themselves in certain circumstances when boarding/unboarding. - 4 peasants in start (for time economy) idea by Jeremy - Population limit per village decreased to 6 units. - heavy infantry more expensive - Cost of villages decreased by 5 stones, but everything else +5 - Can see population limit on right click (same as resources) - Towers can not be built closer than 2 hex away from each other - Changed health and resistances of towers and walls.. - Increased prices for units, walls, towers.. etc - Added wooden tower Outpost - Walls and barriers have no zoc - Towers can see 6hex on land, 3hex on shallow water, 2hex on deep, Walls can see 1hex (idea by Spieler) - Sorted coding macros into some logical order.. (no effect on gameplay) This is a modification of Dovolente's DOV Settlers. Modification was born on 9th of February 2015.. (I think) The most noticable differences are: 1) Can recruit an expensive leader unit, who also can recruit units. 2) Added Ships, they can fight and carry 1 passanger accross water. 3) Some more terrains of maps are automaticaly converted into more appropriate Settlers terrains, for example snow converted to grassland. Swamps dont produce food. 4) Can give villages a name if you like. 5) Villages can not be built closer than 3 hex away from each other. 6) Freshly recruited units can't attack same turn. 7) Can't recruit land units on water. 8) Bug fixed: array of resources was not filled on prestart if some of players in the middle of list left empty. sides_count. 9) Only Conquest type of victory available, no resource win. 10) Total limit of units is increased to 200+ There will be tonns more modifications to follow, but further I will be listing them into Updates list above. Maps are taken from a lot of different add-ons, Big Thanks to their creators! |
New Settlers
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New Settlers |
2982370.28 MiB | 6289 down 192 up |
1518645230Feb 14 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Corpse Mode Units drop corpses when they die. Purely aesthetic. |
Corpse Mode
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Corpse Mode |
91240.01 MiB | 4091 down 6 up |
1429298917Apr 17 2015 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Silly AI Example Add a fancy custom feature 'spearman archons' which adds a wml menu item so that adjacent spearmen merge into one unit. It also adds some lua code so that the AI can and does use the archon ability. This is meant as an example about how to enable the AI to use custom UMC features, by making external candidate actions which plug into the default AI. |
Silly AI Example
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Silly AI Example |
83770.01 MiB | 1586 down 5 up |
1428804469Apr 12 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Freedom This is experimental Era with a few tries to improve the default era. still unbalanced and unfinished |
Era of Freedom
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Era of Freedom |
26519772.53 MiB | 1846 down 3 up |
1429634439Apr 21 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumRandom Changed a lot standart colosseum with one additional last fight between human players & - another one wave full of human players units clones - weapons in shop - more abilities (masochist - gives unit xp when enemies hit it, murderous effort - during fight you have 25% less hp but 50% more damage, ready for death - with hp less than 40% your weapons damages and strikes will be increased, true warrior - improve melee weapons, makes weaker ranged weapons, to activate it, you need to have ranged weapon with atleast 4-2, true archer - improve ranged weapons, makes weaker melee weapons, to activate it, you need to have melee weapon with atleast 4-2, gold collector - gives you gold at every turn start, prismatic discharge - swap both units resistances while fight, barbarian rage - at battle start 40% to have 40% more hp and 20% more dmg, ancient endurance - at battle start 60% to have 15% more of hp for each enemy around, the hearth of giant - 50% to recover from slow or poison after each turn and battle, lord of siege - +2 to damage for each enemy near you while fight, master of dodging - 3% less chance to hit for enemy for every enemy near you, unyielding defense - 5% less damage for enemy for every enemy near you, shieldbreaker - decrease enemies resistances, dark aura - decrease enemy damage, freezing aura - slows enemies at turn start and sometimes before fight, lucky - sometimes allows to fight again when your enemy survived battle, thorns/wind/water/flames/ice/sacred auras - deals enemies damages when they hit your unit, war rage - increase your unit damages, adept of death - transform in to undead units after own death, shapeshifter - can change in to enemies after fighting with them, resurrection - allows you to resurrect unit after own death once for 10 turns, diplomacy - when 2 units start fighting the one with this ability can change other one side (if you're lucky), each new unit gives some money) - available buying weapon special in shop - useless in fight abilities (like ambush, teleport, concealment, submerge) are changed for money - units with max 0/1 lvl gets bonuses - artifacts in shop (over 70) - you can play gamble in shop (it's risky!) - creating own weapons - by ChaosRider. If you have any idea for new weapon in shop, or new ability or other stuff to this addon go find the topic on wesnoth forum at http://forums.wesnoth.org/ |
ColosseumRandom
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ColosseumRandom |
1766390.17 MiB | 3939 down 79 up |
1516835670Jan 24 2018 | |
Other Other
Add-ons which do not fit any other category. |
WarOfTheGodsPart2 War Of The Gods Part 2 - The rest of the images of units. |
WarOfTheGodsPart2
Download
WarOfTheGodsPart2 |
5053487348.19 MiB | 15354 down 1 up |
1429282860Apr 17 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
WarOfTheGods War Of The Gods - Era with 104 units on 0 lvls, 729 units on 1 lvls, 1009 on 2 lvl, 822 on 3 lvl, 196 on 4 lvl, 31 on 5 lvl, 4 on 6 lvl which you can pick. Thx to the one who were helping me with wml codes when I couldn't handle it my self (or I was blocked for a moment with no more ideas, ofcourse most thx to Wesnoth.org users like Ravana, Dugi and some others which I don't remember now). WOTG its a biggest era ever made (there is no other era with so many units)! More than 2800 units here. |
WarOfTheGods
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WarOfTheGods |
6958820966.36 MiB | 16549 down 38 up |
1454885976Feb 07 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumRandomWOTG Changed a bit standart colosseum (with units from War Of The Gods v2.5.9.3.1). |
ColosseumRandomWOTG
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ColosseumRandomWOTG |
2126600.20 MiB | 2592 down 44 up |
1516835641Jan 24 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumEditHarder Changed a bit standart colosseum. For this addon is needed another one addon, War Of The Gods v2.5.9.3.1. |
ColosseumEditHarder
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ColosseumEditHarder |
2231050.21 MiB | 2645 down 42 up |
1516835684Jan 24 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumEdit Changed a bit standart colosseum. For this addon is needed another one addon, War Of The Gods v2.5.9.3.1. |
ColosseumEdit
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ColosseumEdit |
2304900.22 MiB | 4608 down 36 up |
1516835693Jan 24 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Survivors Area This scenario need other addon WOTG to works well(its using units from War Of The Gods v2.5.9.3). |
Survivors Area
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Survivors Area |
7397200.71 MiB | 2143 down 16 up |
1444865971Oct 14 2015 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
2p Planewalker Campaign The add-on is similar to the '2p Campaign Battle System,' allowing you to play 2p co-op games with a persistant army and freely choose the next scenarios upon victories. Latest Update: fixed Ageless Unit IDs. |
2p Planewalker Campaign
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2p Planewalker Campaign |
1133780.11 MiB | 13250 down 8 up |
1514871630Jan 02 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Conquest (Original gameplay) This pack attempts to provide the original Conquest multiplater mod as it was played in around 2009. Conquest is based on RISK where you must capture all villas in a 'region' or 'country' for bonus gold income, You can use also ships to transport units and expand across territory. This pack includes the original Conquest maps such as 'Conquest Wesnoth' and a few maps developed for the original version back around 2010. You do not need to download the pack to join a game in the multiplayer lobby. Read the Scenario Objectives for full instructions. Use the Forum to pass on comments in the Conquest (Original Gameplay) thread or PM Gwledig |
Conquest (Original gameplay)
Forum topic
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Conquest (Original gameplay) |
899100.09 MiB | 3271 down 7 up |
1431274969May 10 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Proximity The strategy game 'Proximity' by Brian Cable turned into a Wesnoth scenario. |
Proximity
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Proximity |
113310.01 MiB | 1195 down 1 up |
1429512366Apr 20 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Scrolling Survival difficulty mod Scrolling survival with increased difficulty. Added mad mode in 0.5 |
Scrolling Survival difficulty mod
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Scrolling Survival difficulty mod |
259990.02 MiB | 2077 down 2 up |
1429815058Apr 23 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
End of the Legion Join Aetheonnyn and Bluraecyn as they lead the Dark Legion into battle against the Alliance of Light. (Intermediate Level, 3 out of ~18 Playable Scenarios complete) |
End of the Legion
Forum topic
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End of the Legion |
4135030.39 MiB | 6289 down 4 up |
1429918465Apr 24 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Image Create Use this add-on to create wonderful images! This is recommended for era developers as a tool to create the right code when mixing existing images together or to change their colors or similar things. If you are creating your own era or map-pack this may save you time working with existing custom images. The way it works: 1) Download this add-on 2) Launch a Local Multiplayer game with any map specifying 'Image Create' as the era. 3) On start you will be asked for which way you would like to create image, recommended choice is current version. 4) You may then make custom modifications of your image, read this for list of available commands: http://wiki.wesnoth.org/ImagePathFunctionWML Inspired by idea of Dugi and shadown with their project called 'Image loading tester'. Post any comments or requests here: http://forums.wesnoth.org/viewtopic.php?f=19&t=42374 |
Image Create
Forum topic
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Image Create |
112490.01 MiB | 2519 down 3 up |
1429916449Apr 24 2015 | |
Other Other
Add-ons which do not fit any other category. |
Forgiving Hardcore Mod This add-on turns wesnoth into a terrifying and brutal adventure. One of your heroes die and you try to reload... nevermind, you can't bring back the dead, you have to replay from the beginning of the scenario! If you ever wanted to get rid of the temptation to reload, this is the tool for you. If a unit of yours dies, it will stay dead even if you reload, unless you start from the beginning of the scenario. This is a more forgiving version of the Unforfiving Hardcore Mod, with the difference that you can get your units back by restarting the scenario. Singleplayer only. If you get sick of this, just uninstall it and restart the scenario. |
Forgiving Hardcore Mod
Forum topic
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Forgiving Hardcore Mod |
84180.01 MiB | 1999 down 1 up |
1430074407Apr 26 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Amaranthine Stone Music Contains music for FaeLord authored campaigns. It is included as a separate download due to Wesnoth server file size limits. One new song added as of version 1.1.2. |
Amaranthine Stone Music
Download
Amaranthine Stone Music |
8802233983.94 MiB | 19500 down 3 up |
1452831503Jan 15 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Amaranthine Stone (11 scenarios: Beginner - Intermediate): It has been a thousand years since the elves have withdrawn from the world. Returning to the birthplace of their race, Aranaathe, they have dwelt in seclusion. Now, the drakes have launched a surprise attack and stolen the elves' most sacred artifact, the Amaranthine Stone. Imbued with the light of creation itself, if it is not returned the world will fall into darkness and Aranaathe shall perish. 11 playable scenarios plus three story Note: The Amaranthine Stone add-on contains additional UMC music and is not required for the campaign to function. It is recommended for those whose gaming experience is enhanced by the music of Wesnoth. Languages: English, Russian |
Amaranthine Stone
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Amaranthine Stone |
9112195586.90 MiB | 19376 down 7 up |
1468375436Jul 13 2016 | ru |
Other Other
Add-ons which do not fit any other category. |
ModifiedWorldConquestPart2 Images for addon Modified World Conquest. |
ModifiedWorldConquestPart2
Download
ModifiedWorldConquestPart2 |
4749110145.29 MiB | 8049 down 2 up |
1430868828May 05 2015 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
ModifiedWorldConquest A bit changed version of World Conquest. As for now you can find here more items (in World Conquest is 27 diffrent items, here 245 (which is 9x more than in WC!!!)), more training options for units, more available for leader units. On difficulties Nightmare, Worse than a nightmare, Are you sure of your choice ai sides get extra bonuses for own recruits what make that game difficult. For most players good campaign is when everything is simple and easy, if you are looking for this here, in this extension you wont be content. Its a challenging campaign, for players who after own lost match will try once again and as many times until they wont win it. Are you one of them, or maybe you prefer simple and easy campaigns as most players? This addon requires also Modified World Conquest Part 2, in which they are all images needed to play this campaign or use one of MWC eras. France translation may not be perfect from a moment I have changed WC and named it MWC. Some arts are created by me, some are taken from other Wesnoth campaigns. scenarios. |
ModifiedWorldConquest
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ModifiedWorldConquest |
6148300.59 MiB | 7096 down 13 up |
1444866039Oct 14 2015 | fr |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumRandomMWC Its a Colosseum Random MWC. In this addon you will find randomly picked enemies, many weapons available in shop, if you dont know which you would like to buy you can allways get randomly created weapon or even create one by your self (in this option you can set how much add dmg, strikes or even weapon specials). So gl & hf, in great addon created ofcourse by me ChaosRider. This addon have enemies from Modified World Conquest v1.6.7.1, so its require this addon to play it. |
ColosseumRandomMWC
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ColosseumRandomMWC |
1767730.17 MiB | 2608 down 30 up |
1516835648Jan 24 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Anachronistic_Era An era similar to Ageless Era, compiles several era addons into one era. Any edits to contained factions are primarily bugfixes. |
Anachronistic_Era
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Anachronistic_Era |
1230458711.73 MiB | 3215 down 8 up |
1456385334Feb 25 2016 | de, ga, hu, it, ja, pl, ru |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Terrain Pack This addon contains user-made terrains, item and embellishment graphics. To use the content of this pack in your add-ons, simply put them onto your maps through editor, and include '{~add-ons/UMC_Terrain_Pack/load_UTP.cfg}' in the '_main.cfg' file of your addon. Forewarning: Due to some terrain id= changes maps previously using this addon may break after update. You may like to backup 1.2.0 first if had made an map that used anything from this, in order to be still able to open and update that map. |
UMC Terrain Pack
Forum topic
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UMC Terrain Pack |
1736933716.56 MiB | 12204 down 7 up |
1476656267Oct 16 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
EoMa_Mod_Master EoMa mod Master more faction and unit required add-ons: EoMa_Mod_Master2 because is that part2 from this add-ons. (total-99faction). ____v.1.15 -no new faction added,it just repaired -fixed prefix id name from ageless era,included ,race and move (yokai,frozen,ukian,woodwarrior) see more info from directory add-on,changelog.txt. |
EoMa_Mod_Master
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EoMa_Mod_Master |
3655479234.86 MiB | 2443 down 4 up |
1432237273May 21 2015 | de, ga, hu, it, ja, pl, ru |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Wesnoth Tower Defense Velensk's old add-on ported from 1.8 to 1.12. Not all deprecated codes are fixed, but should be playable. The add-on is not maintained by the original author, so someone who's interested in further developing this add-on can contact Velensk for his approval and for the passphrase. And who's interested in developing a similar add-on can use these codes. ###Joiners need to have the add-on installed because new unit types are involved in this scenario.### |
Wesnoth Tower Defense
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Wesnoth Tower Defense |
516090.05 MiB | 2642 down 4 up |
1431354815May 11 2015 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
World Conquest World_Conquest by TL, previously maintained by Natasiel. World Conquest is a highly randomized campaign for 1 to 3 players in cooperation. You can now play with khalifate era, however, it hasn't been tested yet. It is still under test playing, but the campaign is entirely playable. |
World Conquest
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World Conquest |
567490.05 MiB | 6713 down 9 up |
1447232594Nov 11 2015 | fr |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Sapient's Royal Rumble Lava Village Legendary Royal Rumble Lava Village map update for Wesnoth 1.12. |
Sapient's Royal Rumble Lava Village
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Sapient's Royal Rumble Lava Village |
239600.02 MiB | 1163 down 3 up |
1431767508May 16 2015 | ca, cs, da, de, es, fi, fr, it, lt, nl, pl, ru, sk, tr |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumRandomClonesBattle It is a random colosseum clones battle. All enemy waves are your units clones, as long you survive as long new enemies waves show up. |
ColosseumRandomClonesBattle
Download
ColosseumRandomClonesBattle |
1704220.16 MiB | 2155 down 43 up |
1516835662Jan 24 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Galuldur's First Journey While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place. Intermediate level. 8 or 9 scenarios depending on choices made in game. Complete. |
Galuldur's First Journey
Forum topic
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Galuldur's First Journey |
11927471.14 MiB | 4929 down 4 up |
1522527615Mar 31 2018 | |
Other Other
Add-ons which do not fit any other category. |
EoMa_Mod_Master2 note: this is part2 for add-on EoMa_Mod_Master . |
EoMa_Mod_Master2
Download
EoMa_Mod_Master2 |
691980.07 MiB | 1789 down 2 up |
1432237350May 21 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
RGMMWC Randomly Generated Maps MWC its survival maps with randomly selected enemies, which are from Modified World Conquest v1.6.7.1. After survive enemy waves you have to deal with other players who survive to the end also dont forget that after waves at the middle of map ai castle show up with his leader inside. |
RGMMWC
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RGMMWC |
579920.06 MiB | 2090 down 2 up |
1444866059Oct 14 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Elves Banding For War Elves banding together with others to fight against evil forces |
Elves Banding For War
Download
Elves Banding For War |
6295340.60 MiB | 4588 down 3 up |
1464705574May 31 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
PVP Maps by steelwork Funny PVP maps. Hope you enjoy the series of map that I created :-) |
PVP Maps by steelwork
Download
PVP Maps by steelwork |
130780.01 MiB | 1209 down 13 up |
1434119539Jun 12 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Red MP Maps Red MP Maps 3 People have been mapping for Red MP Maps until now: RedMoonK RedKlabauter RedSheep 12 Maps have been published so far: War 4 Hexcastle - 2vs2 by RedMoonK Gibble Mountain - 1vs1vs1 by RedMoonK Isars Benz - 1vs1vs1 by RedMoonK Gibble vs Gimple - 1vs1 by RedMoonK 3 Bridges - 1vs1 by RedMoonK Mountain Pass - by 1vs1 RedKlabauter Hoehlenolm - 1vs1vs1 by Redsheep Donnergipfel - 1vs1vs1 by RedMoonK Ronjas Burg - 1vs1 by RedMoonK Borderland - 1vs1 by RedKlabauter Mount_Vulverest - 1vs1 by RedMoonK fire in the hole - 1vs1vs1 by RedMoonK I would be very happy to read your feedback in the forums! Version 1.8.3 |
Red MP Maps
Forum topic
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Red MP Maps |
247250.02 MiB | 1766 down 28 up |
1433119763Jun 01 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Revival Of Halstead This is the tale of Blenry, son of Sir Gerrick of Westin. Aspiring to be more than merely an aristocratic member of the Royal Court, he is called upon to perform a great task, one that shall prove to be far more crucial than any would have presumed. Join him in his battles as he thwarts the nefarious plans of the enemies of Wesnoth. (Intermediate level, 11 scenarios.) |
The Revival Of Halstead
Forum topic
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The Revival Of Halstead |
52791405.03 MiB | 4349 down 52 up |
1562331417Jul 05 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Rise of the Elementalist Part 1: Tragedy and loss leads a young mage down a unique path to explore the magic of the world. Part 2: The demon awakes from his imprisonment with revenge on his mind. Can you conquer the world? Part 3: Kil'rathacar is gaining strength and immortal, is there any way to stop him? (Meant for Wesnoth version 1.12.+) Intermidiate difficulty 17 scenarios in part 1, 8 scenarios in part 2, 15 scenarios in part 3. Forum: http://forum.wesnoth.org/viewtopic.php?t=30509 |
Rise of the Elementalist
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Rise of the Elementalist |
94246608.99 MiB | 8146 down 3 up |
1499268741Jul 05 2017 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
MyModMapPack This add-on contains many scenarios/map that have me mod/created itself,with different variation,to make battle more challenging or not easily bored,in next update maybe this add-on will continue to be added more scenario/map,for now remains.. (total:17map/scenario) contains: -battle of the sea v.1-5 -cave of the bassilisk v.1-9 -merkuerdigliebe v.1-3 . |
MyModMapPack
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MyModMapPack |
580710.06 MiB | 1481 down 1 up |
1433244930Jun 02 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Heroic Last Stand Two or Three Heros must battle against the Undead Lich if they are to survive. Their only hope is to gain enough experience before they are destroyed. The Upgrade menu and code was designed and written by Frezycus for Colosseum. I copied it and edited it to fit my purposes for this campaign. |
Heroic Last Stand
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Heroic Last Stand |
160310.02 MiB | 3358 down 3 up |
1433347652Jun 03 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default: Random Without 1 Race Default Era: You can choose RANDOM without any (1) race of your choice. With very small chance for enemy to find out which race you don't like to play. I guess most of us hate to play at least 1 race or maybe just not in the mood to do it today! Updates: Movements Bug Fixed: Leaders with 4 move points now have 5 move points, exactly like in default. Please Request improvements to this version on forums http://forums.wesnoth.org/viewtopic.php?f=19&t=42603 or /whisper Goddzillla on server |
Default: Random Without 1 Race
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Default: Random Without 1 Race |
87040.01 MiB | 1522 down 5 up |
1434036686Jun 11 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Laela-Uesmae MP maps This includes Clash in cave(Little ring), Siege at sunset, Training area and Jolly rogers maps. Maps are fully playable. |
Laela-Uesmae MP maps
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Laela-Uesmae MP maps |
968970.09 MiB | 1657 down 1 up |
1433355224Jun 03 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Rod of Justice A young mage, an embittered lich who once served as part of Wesnoth's High Council of Archmagi, and a mysterious faerie embark on a search for the only artifact that can save their home from a fearsome Demon Lord. Takes place after the Fall of Wesnoth, around the year 120 DE. 26 playable scenarios, 5 of which are story-only. |
The Rod of Justice
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The Rod of Justice |
4494844242.87 MiB | 3840 down 5 up |
1611899450Jan 29 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Lonely Era An era compiling small, outdated, and isolated factions and eras. An effort to revive that which was not maintained, and preserve that which might pass into obscurity. Under heavy development, suggestions and other such assistance are welcomed. Currently contains: Gremlins faction (Stern) Christmas Elves (Desert_Shyde) Væringjar (Cloud) Currently functional and playable. |
Lonely Era
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Lonely Era |
25577812.44 MiB | 2011 down 3 up |
1447951851Nov 19 2015 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Slow Special Multiplayer Fix Changes status clean up time of offensive slow weapon special, to be balanced in multiplayer games. |
Slow Special Multiplayer Fix
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Slow Special Multiplayer Fix |
76820.01 MiB | 968 down 1 up |
1434033791Jun 11 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
SX RPG ADDON SX RPG ADDON is a stand-alone multiplayer ADD ON for Battle of Wesnoth. Featuring SXgameplay with RPG elements. Expierience the 6 classes of Warriors, Clerics, Rangers, Mages, Rogues and Roguemages and find out about their strenghs and weaknesses. Each scenerio in this ADD ON is an adventure for 1 - 5 players. Less players means more Gold for each player to get started with. While the easier maps can be surely won by solo play, the harder Maps may require some teamplay in order to be successful. This Map-Pack also features new units, new terrain, theres an additional soundfile. The stuff included was mostly done by parts of the wesnoth-community and hopefully put to good use here. Credits goes out to all who find their work here implemented. There are too many to be credited separately, also i dont want to forget someone and point other out instead. Thx to all contributors. Big thx to all playtesters and people who gave suggestions. Many things implemented were suggested by players and without these ideas SXRPG would be a lot different. :) Have Fun. Give Feedback in SXRPG Thread in Wesnoth.org Forums |
SX RPG ADDON
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SX RPG ADDON |
2342436822.34 MiB | 6329 down 18 up |
1630233009Aug 29 2021 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
SX RPG MUSIC ADD ON SX RPG MUSIC is an ADD ON for SXRPG. contains: pieces from west's chronicles pieces from Nickolay (wesnoth music forum) Have Fun. |
SX RPG MUSIC ADD ON
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SX RPG MUSIC ADD ON |
4027673038.41 MiB | 2442 down 1 up |
1434106840Jun 12 2015 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
WIF Tournament 2015 The official scenario for Wesnoth Italian Forum VIII Tournament - year 2015 |
WIF Tournament 2015
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WIF Tournament 2015 |
26026752.48 MiB | 2351 down 2 up |
1435071463Jun 23 2015 | it |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Battle for Westfront - World War 2 Era A World War II era in the early period of the war. Choose between Germany, Poland, France and Italy and change history. |
Battle for Westfront - World War 2 Era
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Battle for Westfront - World War 2 Era |
28589012.73 MiB | 6882 down 9 up |
1440350388Aug 23 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
MiddleEarth A part of Middle Earth at the time of the War of the Ring. Set players 1 to 4 in team 1, players 5 to 9 in team 2. Player 1= Lothlorien; player 2= Rohan; player 3=Gondor; player 4=Kazad-Dum; player 5= Mordor; player 6= Isengard; player 7=Dol Guldur; player 8= Harad; player 9=Rhun. |
MiddleEarth
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MiddleEarth |
123590.01 MiB | 3383 down 1 up |
1435152174Jun 24 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Battleground Europe WWII Simulation. For over 100 unique units from USA, UK, France, Germany, and Soviet Russia; every units stats are mathematically derived based on real world statistics including actual production cost of every popular unit in WWII. This is possibly the first game that utilizes the actual cost of >20 WWII units. Each gold in the game represents 160 dollars in 1940. Includes 1/5th scale Battle of Kursk, and a scenario that recreates the Axis and Allies Europe 1940 board game. This Era is designed almost entirely using vanilla mechanics, in order to allow the AI to play. |
Battleground Europe
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Battleground Europe |
76010997.25 MiB | 4929 down 3 up |
1491865005Apr 10 2017 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Check Wesnoth Version Notifies you if clients use different wesnoth versions. The main intention is to prevent OOS errors that are caused by older wesnoth versions. |
Check Wesnoth Version
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Check Wesnoth Version |
82950.01 MiB | 2474 down 2 up |
1443274131Sep 26 2015 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Fedayn The Fedayn is a variant of the Khalifate faction, delivering alternative unit-sprites and graphics for new scenario designs. All Khalifate base-units plus 2 new units: the bomber-engineer and the martial arts assassin. *This faction can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format. Everything is explained in the source files and in various code comments!* This user made content (UMC) is part of a southern style set of factions which includes the Khalifate and default (mainline) factions. The default install of Wesnoth, while having northeners, undead, draken, khalifate ... and other factions, alliances, and soldiers of Wesnoth lacks other southern desert style factions, yet: try it!* Happy virtual fighting and a good interesting experience! |
Fedayn
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Fedayn |
2609690.25 MiB | 4347 down 12 up |
1477217710Oct 23 2016 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Chalifa *Chalifa = mainline Khalifate + 2 additional units* The Chalifa is an alternative faction for the Khalifate faction, delivering opportunities for new tactics. Aligned with all Khalifate units plus 2 new units: the bomber-engineer and the martial arts assassin. *This faction can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format.* This user made content (UMC) is part of a southern style set of factions which includes the Khalifate and default (mainline) factions. The default install of Wesnoth, while having northeners, undead, draken, ... and other factions, alliances, and soldiers of Wesnoth lacks other southern desert style factions besides the Khalifate, yet: try it! Happy virtual fighting and a good interesting experience! |
Chalifa
Forum topic
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Chalifa |
7568620.72 MiB | 11709 down 16 up |
1480845084Dec 04 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Myths This is an MP era which contains seven factions not found in default. Featuring Vampires, Devlings, Celestials, Elementals, The Warg, Therians and Windsongs. Can be played alongside the default factions. With Count Kromire and War of the Dragon (separate add-ons) exist two single player stories. There exists also a mappack. |
Era of Myths
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Era of Myths |
57137465.45 MiB | 17185 down 10 up |
1547464530Jan 14 2019 | de, la |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Color Modification The addon that aims to improve playing experience by replacing uncomfortable and dark colors with brighter ones. Only the Lightblue and Yellow colors can be made visible to people who do not have either this addon or Ageless Era. However, as the main target group of players is for ageless, the default settings are changed accordingly. I would appreciate feedback about what other color ranges to add. These are also expected to be usable by other addons. The format description can be found in /data/core/team-colors.cfg I have posted feature request to allow any colors be used in any games http://gna.org/bugs/?23815 |
Color Modification
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Color Modification |
93130.01 MiB | 7306 down 6 up |
1480883258Dec 04 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Affably Evil Follow the story of Krux, an evil nobleman's son. He is a nice guy, but he is not a good guy. He hates killing (dead men are bad servants), high taxes (poor men die easily and pay no taxes then) and injustice (as long as it has not concern himself or his allies). He works for his family, a deceitful and fraudulent noble house, fighting bandits (who are actually resistance), cruel despots (who are actually nobles who oppose him), false conspiracy stories (that contain too much truth) and prefers to have his enemies survive the combat (for slave work). Consists of 9 classical scenarios and a free roam mode where 12 quests have to be completed. Experimentally changed the role of recalls (received through story), separating them from the usual recruits (that cannot be recalled), giving them an RPG-like progression. Uses Legend of the Invincibles as resources and will not run without having it installed (minimal version is 3.1.14, otherwise it will not run). The campaign is a prequel to Legend of the Invincibles, but the order in which they are played does not really matter. |
Affably Evil
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Affably Evil |
31558103.01 MiB | 18105 down 6 up |
1455220083Feb 11 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unity Magic Mod The Mod is inspired by the unity magics in the campaign Elvish Dynasty, it allows each side to choose one unity magic and use it to affect the game. |
Unity Magic Mod
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Unity Magic Mod |
177580.02 MiB | 2386 down 11 up |
1518271479Feb 10 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Concede Defeat Adds a menu item that allows players to give up a game. |
Concede Defeat
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Concede Defeat |
77520.01 MiB | 1560 down 2 up |
1488494111Mar 02 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Count Kromire A vampire campagin. Era of Myths required |
Count Kromire
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Count Kromire |
2529790.24 MiB | 7322 down 2 up |
1485095730Jan 22 2017 | ru |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Ally Village Modification This addon provides rightclick menu to return/take allied village when moving on it. Intended for survivals, especially for Orocia Random Mod. Has setting to choose if default behaviour when moving to allied village would be capturing it or not. |
Ally Village Modification
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Ally Village Modification |
79570.01 MiB | 7366 down 4 up |
1437509283Jul 21 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The North Wind [Old Version] OUT OF DATE, PLEASE UPDATE TO THE NEW LISTING. Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs.... This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle. (1 playable scenario of 6) |
The North Wind [Old Version]
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The North Wind [Old Version] |
30876932.94 MiB | 2520 down 9 up |
1476500860Oct 15 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Between Darkness And Light Map for 1-6 players. You start with 2500 gold (or more if less than 6 players), have shop near and a lot places to explore, enemies to kill, chests with gold to get and 46 diffrent types of items available at map. On this map you can find 300 bonus places where 70% are items (46 types of them) and 30% are chests with gold (from 1 to 1000 gold inside) Before you go to the last bosses you have to visit whole map. Soon I plan add some quests but for now its a simple hack and slash scenario. Enjoy and sends your feedbacks at Wesnoth forum! Dont die ;). |
Between Darkness And Light
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Between Darkness And Light |
1085310.10 MiB | 4735 down 120 up |
1450047047Dec 13 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ageless II Era A selection of the factions that have been uploaded to the 1.12 add-ons server, not tested and therefore probably buggy (abilities may be broken). I don't pretend that it's balanced, but it is fun. To be added to the era, a faction must be downloadable from the 1.12 add-ons server, have 10 or more units with at least placeholder graphics, have a significant difference to other included factions and be requested by a user. If something is missing that you'd like included, or you know how to fix any bugs, please post in the forum. |
Ageless II Era
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Ageless II Era |
86290.01 MiB | 7501 down 5 up |
1438181853Jul 29 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
War of the Jewel Part IV: City of the Sun - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for... (Part II of the Dragon Trilogy; SP Campaign, parts IV and V done with 28 scenarios, including 1 dialogue-only; can be played on its own, though previous knowledge of A Song of Fire's plot and events can be helpful; requires War of Legends; installation of the ASoF Music add-on is not obligatory, but recommended. |
War of the Jewel
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War of the Jewel |
2820164726.90 MiB | 8614 down 5 up |
1474510196Sep 22 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Everfell MP Faction Introducing the Everfell and Werewolfpelt factions for MP; heavy emphasis on magic users with split Everfell male/female growth for variety, and a bulk of the melee forces as werewolves. Werewolfpelts are staunch opponents of the Everfell, donning werewolf fur and allied with faeries and wolves. Comes packed with default+Khalifate eras. See changelog and faction unit reference list! For any comments, questions or such, post on the Everfell & Werewolfpelt Faction thread or PM Kiech on the forums. Thanks! |
Everfell MP Faction
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Everfell MP Faction |
18324711.75 MiB | 1689 down 32 up |
1461202981Apr 21 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Aria of the Dragon-Slayer Part VII: Awakening from Legend - In ancient times, the fate of Irdya was changed in a great war against the dragons; and, in that war, the heroines Maat and Myra of Hiera'Shirsha stopped the Sky Dragon Svarballi and, unable to destroy him, locked him in a mighty prison. Now, five millennia after that war, as humans rule Irdya and two suns shine in the sky, the one with the power to finally slay the Sky Dragon may have been born as a peasant girl in the outskirts of civilization... Follow Tenma Yozora through the last days of Irdya's Golden Age and through the path to becoming the prophesied Dragon-Slayer... (Part III of the Dragon Trilogy, SP Campaign with 51 scenarios, including 3 dialogue-only. Requires War of Legends; instalation of the ASoF Music Pack is not obligatory, but recommended) |
Aria of the Dragon-Slayer
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Aria of the Dragon-Slayer |
5005306347.73 MiB | 11592 down 6 up |
1472419677Aug 28 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Wild Era In the deepest depths of pre-history, Orbivm was populated on by the Wild Menn, descendants of the Orcs, and even wilder monsters. |
Wild Era
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Wild Era |
1120660.11 MiB | 9313 down 2 up |
1492184777Apr 14 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Feudal Era The Fourth Age of Orbivm, the Feudal Age, features the Aragwaithi, Kedari, Ceresians, High Elves, Clockwork Dwarves and Steppe Orcs. Very unbalanced at this stage. You have been warned. |
Feudal Era
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Feudal Era |
26689672.55 MiB | 8062 down 1 up |
1438181070Jul 29 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Desert Map-Pack The southern lands, home of desert clans, raiders, bandits, which sojourn the Sandy Wastes. It is a defiant region. Daunting to some but also calling to others ... |
Desert Map-Pack
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Desert Map-Pack |
112580.01 MiB | 13032 down 11 up |
1477217705Oct 23 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Black Tide MP Faction Adds the Black Tide faction, an allegiance of outlaws and dissenters centered on the holdouts at the Three Sisters. With a core chaotic land force lacking in range, the presence of powerful lawful ranged units restricted to the water makes securing aquatic channels vital. Does not alter any existing factions (though existing units for the faction are slightly altered for promotion paths). By default includes the Khalifate in its appropriate MP eras. Comprised of all units in the base game that are not in an existing faction, with the exception of the dragons, peasants, and the level 4 and 5 units that aren't easily fit into a faction. Somehow this manages to coalesce into something slightly pirate-themed and sort of balanced to the other factions! |
Black Tide MP Faction
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Black Tide MP Faction |
93960.01 MiB | 3929 down 20 up |
1463353458May 15 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Between the Worlds What happens between the worlds can change the worlds... Entire galaxies of stars float in space, and some of those stars have worlds in orbit around them... [ Almost all Space and Time Cadets now have a safe loop so ] [ they can go back and forth between two scenarios to get ] [ from saved old version to updated new version. ] [ Latest changes: preparing for upcoming WML-support for Persistent Worlds! ... ] [ When that WML engine support becomes available hopefully your character data ] [ currently held in your savegame files will seamlessly move to new system ... ] 0.2.1: 1.10's 0.1.270 updated to work with Wesnoth 1.12; plus a few more fixes. |
Between the Worlds
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Between the Worlds |
71201346.79 MiB | 6362 down 1 up |
1438572948Aug 03 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Martian Invasion 1594 The year is 1594 C.E. The Scottish capitol, Motherwell, is as defenseless as any of the many cities already lost to the Martians... 0.1.16: Wesnoth 1.10's 0.0.16, Updated to work with Wesnoth version 1.12; plus some other fixes. 0.1.17: Corrected cities count in scenario two; the Scots only had one city left: Motherwell. |
Martian Invasion 1594
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Martian Invasion 1594 |
11430261.09 MiB | 3463 down 2 up |
1438584002Aug 03 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Mystery in 1596 The year is 1596 C.E. The Martian colony on M5 has made the surprising discovery that there are Canadians on their planet... ...And named their new city in honour of that discovery. But... Canadians? Here? Now? How? Why? Where from? 0.1.9: Wesnoth 1.10's 0.0.9 Updated to work with Wesnoth 1.12 |
Mystery in 1596
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Mystery in 1596 |
4035670.38 MiB | 2558 down 1 up |
1438573744Aug 03 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Mutiny in 1626 The year is 1626 C.E. The Egyptians have captured the English capitol, triggering a civil war... or as Captain Bligh prefers to call it, a mutiny... [ Latest feature: scouting out the 6th & 7th scenarios... ] 0.2.97: Wesnoth 1.10's 0.1.97, updated to work with Wesnoth 1.12 |
Mutiny in 1626
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Mutiny in 1626 |
20880671.99 MiB | 2655 down 1 up |
1438574860Aug 03 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Galactic Era Galactic [Milieu] Era: An Era aimed toward use with Freeciv's Galactic Milieu. Blighty and La Tess factions are from 'Mutiny in 1626' SP-campaign; might as well use that campaign's thread for any forum discussion / comment about those. The Era in general pertains to the Between the Worlds SP-campaign similarly. [ Includes a renamed clone of the Ascension Era. ] [ Mon 'La Tess' creatione! -Crissy- (Hee hee.) ] Updated to work with Wesnoth 1.12 0.1.38: Wesnoth 1.10's 0.0.38, updated to work with Wesnoth 1.12 |
Galactic Era
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Galactic Era |
8350140.80 MiB | 2348 down 1 up |
1438577107Aug 03 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Northwest Port Prototyping toward a Persistent World: A generic 'port on a north-west corner' scenario. [ NOW A SCENARIO but which eras will it work with...? ] [ Initial testing was with Galactic Era, of course... ] Updated to work with Wesnoth 1.12 0.1.11: Wesnoth 1.10's 0.0.11, updated to work with Wesnoth 1.12 |
Northwest Port
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Northwest Port |
1163020.11 MiB | 1067 down 1 up |
1438577855Aug 03 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
The Kraken A co-operative multiplayer RPG scenario which pits a team of heroes against a succession of different foes and factions. Use Bob's RPG Era for special features. The giant Kraken, once a protecter of the sea, has awoken from centuries of slumber in a furious rage. Causing rifts in the the ocean floor, the mighty beast has ravaged the land with deadly tsunamis. As great heroes, you've been summoned to save the continent by Lord Everwood of the Eastern Elves. There is only one way to restore peace to the land. A multiplayer RPG scenario made by jb and Bob_The_Mighty with help from Rhuvaen, zookeeper and Mythological. |
The Kraken
Forum topic
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The Kraken |
441370.04 MiB | 4030 down 1 up |
1438663119Aug 04 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Settlers of Beer * New MP map pack - Settlers of Beer mod map-pack - peasants can build: take the challenge!* New lvl0 peasant units for all 7 default factions, Peasants can build, farm, lumber, terraform. Lvl1 researchers can study and reseach new technologies in cities. This era can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format. Everything is explained in the source files and in various code comments. * Happy virtual fighting and a good interesting experience!* |
Settlers of Beer
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Settlers of Beer |
8599880.82 MiB | 1786 down 7 up |
1477217729Oct 23 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Across the Ocean A campaign of Saurian adventures, 17 playable scenarios and a few others, playable all. Required Wesnoth version: 1.12.0 - 1.12.6 |
Across the Ocean
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Across the Ocean |
62286845.94 MiB | 10907 down 4 up |
1474550661Sep 22 2016 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Genesis Resources In the cycle before our own, the civilization of the First Gods was eradicated by a cataclysmic force that was beyond their control. On the brink of utter destruction, the few survivors harnessed the ten aspects of creation to end their cycle and shape the development of a new universe. In the process, however, many errors were introduced into the fabric of the new worlds, which would eventually resurface when the Guardians of the new universe began to unveil the secrets of their creation. (Expert level, part 1 - 23 scenarios.) Wesnoth 1.12.0 or later required. Discussion thread in the Wesnoth.org forums: http://forums.wesnoth.org/viewtopic.php?f=8&t=43023 |
Genesis Resources
Forum topic
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Genesis Resources |
4294432940.95 MiB | 6941 down 15 up |
1524193822Apr 20 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Genesis This campaign is the prequel to Invasion from the Unknown and After the Storm. In the cycle before our own, the civilization of the First Gods was eradicated by a cataclysmic force that was beyond their control. On the brink of utter destruction, the few survivors harnessed the ten aspects of creation to end their cycle and shape the development of a new universe. In the process, however, many errors were introduced into the fabric of the new worlds, which would eventually resurface when the Guardians of the new universe began to unveil the secrets of their creation. (Expert level, part 1 - 23 scenarios) Wesnoth 1.12.0 or later required. Discussion thread in the Wesnoth.org forums: http://forums.wesnoth.org/viewtopic.php?f=8&t=43023 |
Genesis
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Genesis |
66082086.30 MiB | 6602 down 36 up |
1526157428May 12 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Alariel's Journey Music Contains music for Alariel's Journey. |
Alariel's Journey Music
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Alariel's Journey Music |
8389973580.01 MiB | 9600 down 1 up |
1439914255Aug 18 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Alariel's Journey: A Faerie Tale (14 scenarios: Beginner - Intermediate): Alariel, last of the ellyllon, must obtain the light of a fallen star from the Land of Eternal night to save the Enchanted Forest. Part Princess Bride, part Stardust, and all Wesnoth. You don't gotta like it, you just gotta play it! |
Alariel's Journey: A Faerie Tale
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Alariel's Journey: A Faerie Tale |
2142233320.43 MiB | 9013 down 3 up |
1447806411Nov 18 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Fingerbone Of Destiny - The Underness Series V. The story continues with the divided kingdom. Follow the stories of Arrandor, a southern ranger into the front of the evilest enemy: self-confidence in a mistake. The last part of the Underness series gives a full end to the cycle. ______________________________________________ BFW version 1.12 or later only! |
Fingerbone Of Destiny - The Underness Series V.
Download
Fingerbone Of Destiny - The Underness Series V. |
2398263622.87 MiB | 6441 down 5 up |
1475515532Oct 03 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
City Defense Medium-Hard 2 player survival. Rescued from 1.8 then published to 1.10 and 1.12 by IPS Map, Waves, Ballance by Leid IPS, Darkmage and many others for testing |
City Defense
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City Defense |
94960.01 MiB | 4513 down 1 up |
1440218964Aug 22 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Death Match new Multiplayer arena game in which you have to kill enemy players and stack enough kills to find the victory ... before your opponents does! |
Death Match new
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Death Match new |
213900.02 MiB | 1410 down 1 up |
1440221084Aug 22 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Empires Similar mod than Conquest but recruiting default and Core units. Older brother of Conquest both originally created by Blueblaze. Reuploaded to 1.10 and 1.12 by IPS. |
Empires
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Empires |
231250.02 MiB | 1957 down 1 up |
1440224023Aug 22 2015 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Hide Faction Choice This addon is inspired by Blind Faction Picker, however, unlike original, this supports any era. |
Hide Faction Choice
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Hide Faction Choice |
78280.01 MiB | 1162 down 2 up |
1440258810Aug 22 2015 | |
Other Other
Add-ons which do not fit any other category. |
Chain Lightning A few simple Weapon Specials I designed - one produces a chain damage effect (units adjacent to the defender are hit for half the damage, units next to them receive 1/4, etc.); one grants the unit additional moves upon killing a foe. Contains a modified 'default' era to demonstrate the specials. |
Chain Lightning
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Chain Lightning |
310380.03 MiB | 3037 down 2 up |
1463021921May 12 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Failing Line The Failing Line of Farheidt. Once reknowned as a house of great Wesnothian Warriors, the line of Farheidt has been forced into exile. Lead Bazil Farheidt and his family on a journey through perils east of the Estmark Hills in hopes of finding a new land for them and their people. Complete. |
The Failing Line
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The Failing Line |
58146425.55 MiB | 4510 down 1 up |
1440534231Aug 25 2015 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Jephrif MP Faction (+BT) Adds the Jephrif faction, a race of beings of sentient ice which have lived far above Wesnoth - until now. It was made on a whim and is as of now terribly unbalanced. By default includes the Khalifate in its appropriate MP eras. Also includes Black Tide by Gyra Solune. |
Jephrif MP Faction (+BT)
Forum topic
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Jephrif MP Faction (+BT) |
3503140.33 MiB | 1653 down 3 up |
1442472016Sep 17 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
SXCollectionRemake Collection of SurvivalXtreme maps with improved macros. Goal of this SXCollection development version is to completely remake enemy upgrades and shop system to reflect latest changes in Wesnoth causing lag (attack calculations)or units with health over about 1000hp and too many strikes at the same time. Maps will be added one by one after core macros will be functional. Some maps will require Ageless Era to run properly (as before but not needed yet). Addon moved to Wesnoth v1.12 by ChaosRider. If you have found some bugs (for example: no longer used id of one of AE units send me pm on Wesnoth forum). |
SXCollectionRemake
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SXCollectionRemake |
4338630.41 MiB | 2922 down 5 up |
1444866084Oct 14 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
SXCollection Collection of SurvivalXtreme maps. In SurvivalXtreme you don't recruit, but can enhance your leader during the game. You get gold, extra moves and an extra attack for every enemy you kill. Up to five players can play cooperatively against the AI. Many of these maps are balanced for play with characters from the SXC Default Low-Level Era. Some maps require all players to have Ageless Era installed, as the AI will use units from that era even if the players' units are from the default era. This pack also contains some abandoned scenarios in the 'unbalanced' directory, the aim of this is to collect the maps which could be turned back in to playable scenarios. To enable these maps, you need to edit the add-on. Addon moved to Wesnoth v1.12 by ChaosRider, and currently uploaded by Octalot. If you find bugs, please comment in the forum thread, or pm Octalot. |
SXCollection
Forum topic
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SXCollection |
6114980.58 MiB | 3871 down 15 up |
1521663894Mar 21 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
StealingWeapons Units can steal one of enemy weapons when kill it. Chance for weapon stealing is higher when killed unit had higher lvl than the one who killed it. Chance for each lvls difference: -1 lvls (and less) - 20%, 0 lvls - 30%, 1 lvl - 40%, 2 lvls - 50%, 3 lvls - 60%, 4 lvls - 70%, 5 lvls - 80%, 6 lvls (and more) - 90%. It works for all weapon specials from mainline era. Weapons can be dropped on a ground with using in unit menu (right button on your unit which you want to drop weapon) dropping weapons options. Oos are no longer expected because code isnt base anymore on sides controllers (ai/human/network). It's playable with weapon specials from mod Recruit Bonuses v0.2.1 and Chaos Maps v0.4.1. Go get it now! |
StealingWeapons
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StealingWeapons |
200380.02 MiB | 2288 down 13 up |
1522080813Mar 26 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Crin of Crenlyn Dark forces pursue a young man during the reign of Queen Asheviere. Nineteen battle and five dialog scenarios. Difficult level has not been tested. |
Crin of Crenlyn
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Crin of Crenlyn |
19132881.82 MiB | 5697 down 1 up |
1443073323Sep 24 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Aldur_The_Great Story about Aldur. |
Aldur_The_Great
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Aldur_The_Great |
1007580.10 MiB | 9896 down 4 up |
1502397785Aug 10 2017 | hu |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Hunter This campaign tells the adventures of a man who hunts down his enemies and comes along a lot of enemies and friends. |
Hunter
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Hunter |
56463705.38 MiB | 5478 down 1 up |
1443258679Sep 26 2015 | de, fr, uk |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
MoreUnitsForms This addons allows new recruits and for some units new advace ways: Lich --> Ancient Lich Drake Inferno --> Drake Armageddon Drake Flameheart --> Fire Dragon Dwarvish Fighter --> Dwarvish Steelclad & Dwarvish Runesmith --> Dwarvish Runemster --> Dwarvish Arcanister Elvish Fighter --> Elvish Captain & Elvish Hero & Elvish Lord --> Elvish High Lord Elvish Archer --> Elvish Marksman & Elvish Ranger & Elvish Lord --> Elvish High Lord Great Mage --> Elder Mage Wolf --> Great Wolf --> Dire Wolf Skeleton --> Chocobone & Revenant --> Death Knight & Draug --> Skeletal Dragon Troll Whelp --> Troll & Troll Shaman & Troll Rocklobber & Troll Hero --> Great Troll Gryphon Rider --> Gryphon Master & Gryphon Swordsman --> Royal Warrior & Royal Guard Pikeman --> Royal Warrior & Halberdier Tentacle of the Deep --> Cuttlefish & Water Serpent --> Sea Serpent Walking Corpse --> Souless & Ghoul Goblin Spearman --> Goblin Impaler & Goblin Rouser & Wolf Rider Young Ogre --> Ogre --> Yeti. |
MoreUnitsForms
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MoreUnitsForms |
148660.01 MiB | 3387 down 10 up |
1493825820May 03 2017 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Moonlight_clan Clan of killers |
Moonlight_clan
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Moonlight_clan |
376590.04 MiB | 1856 down 8 up |
1443950875Oct 04 2015 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
MoreDamageTypes 16 new damage types, units has also added resistances for each new damage types and changed default damage types from -10% to 10% to make game more interesting. |
MoreDamageTypes
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MoreDamageTypes |
137500.01 MiB | 1696 down 4 up |
1444866045Oct 14 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Tamanegi Jukebox A simple jukebox for campaign. In addition to core musics, the following addons will be used if installed. - UMC Music Books 1-12 - West's Chronicle I - West's Chronicle II - Underness Series - Music Pack - A Song of Fire Music - Archaic Sounds |
Tamanegi Jukebox
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Tamanegi Jukebox |
339380.03 MiB | 8081 down 5 up |
1458564428Mar 21 2016 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
An Independence War (beta version now) Fight against the world to save your people, a sequel to A Group in a War campaign. Intermediate to Expert level (containing very strange features). The battle system is completely different from the standard of BfW. Recruiting, healing, advancements, and tactics are also significantly different. Tamanegi Jukebox package is required. UMC Music Books (1-12) and West's Chronicles (I and II), Underness Series - Music Pack are not required but recommended to install. |
An Independence War
Forum topic
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An Independence War |
4042590.39 MiB | 8984 down 42 up |
1495864765May 27 2017 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Northern Village Can you save a peaceful village from certain destruction at the hands of a rampaging monster? Your forces will include fencers, cavalrymen and unusual allies. (Intermediate level, 5 scenarios, approx. playing time 1-2 hours.) |
A Northern Village
Forum topic
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A Northern Village |
306430.03 MiB | 14951 down 2 up |
1448338085Nov 24 2015 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
The 7 Seasons Multiplayer campaign for 2 players through a beautiful scenery - 7 Scenarios. (ported to BfW >= 1.12, trewe) |
The 7 Seasons
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The 7 Seasons |
206760.02 MiB | 3221 down 3 up |
1447170679Nov 10 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Magic Icons A collection of magic icons made by Eleazar, modified for use in Wesnoth. A resource for UMC authors. Uploaded to 1.12 server by Ravana. |
UMC Magic Icons
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UMC Magic Icons |
28667922.73 MiB | 1606 down 1 up |
1447829518Nov 18 2015 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
CanBeOnlyOne Unit after killing enemy gains enemy: 20% hp, 15% mp, 20% dmg, 25% strikes, 50% xp. Damage/strikes bonus will be added only from same weapon range & type. If unit hadn't weapon of range & type as killed unit then it'll have added new weapon with 85% of damage & 100% strikes(new weapon won't have weapon specials). I propose to use it in multiplayers maps as isar's cross, world conquest, any other survival maps. |
CanBeOnlyOne
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CanBeOnlyOne |
81020.01 MiB | 3144 down 2 up |
1448206165Nov 22 2015 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
The Legend Of Mermywuss The Legendary Epic Mermywuss returns to Wesnoth, but Ancient Liches Norman and Gordon soon discover all is not quite as it seems. A two player cooperative campaign set over seven scenarios. Intermediate level. This campaign is considered complete, and mostly balanced. |
The Legend Of Mermywuss
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The Legend Of Mermywuss |
205100.02 MiB | 2103 down 10 up |
1449280471Dec 05 2015 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumOneWinner Almost the same colosseum expect one additional last fight between human players & - another one wave full of human players units clones - weapons in shop - more abilities (masochist - gives unit xp when enemies hit it, murderous effort - during fight you have 25% less hp but 50% more damage, ready for death - with hp less than 40% your weapons damages and strikes will be increased, true warrior - improve melee weapons, makes weaker ranged weapons, to activate it, you need to have ranged weapon with atleast 4-2, true archer - improve ranged weapons, makes weaker melee weapons, to activate it, you need to have melee weapon with atleast 4-2, gold collector - gives you gold at every turn start, prismatic discharge - swap both units resistances while fight, barbarian rage - at battle start 40% to have 40% more hp and 20% more dmg, ancient endurance - at battle start 60% to have 15% more of hp for each enemy around, the hearth of giant - 50% to recover from slow or poison after each turn and battle, lord of siege - +2 to damage for each enemy near you while fight, master of dodging - 3% less chance to hit for enemy for every enemy near you, unyielding defense - 5% less damage for enemy for every enemy near you, shieldbreaker - decrease enemies resistances, dark aura - decrease enemy damage, freezing aura - slows enemies at turn start and sometimes before fight, lucky - sometimes allows to fight again when your enemy survived battle, thorns/wind/water/flames/ice/sacred auras - deals enemies damages when they hit your unit, war rage - increase your unit damages, adept of death - transform in to undead units after own death, shapeshifter - can change in to enemies after fighting with them, resurrection - allows you to resurrect unit after own death once for 10 turns, diplomacy - when 2 units start fighting the one with this ability can change other one side (if you're lucky), each new unit gives some money) - available buying weapon special in shop - useless in fight abilities (like ambush, teleport, concealment, submerge) are changed for money - units with max 0/1 lvl gets bonuses - artifacts in shop (over 70) - you can play gamble in shop (it's risky!) - by ChaosRider. If you have any idea for new weapon in shop, or new ability or other stuff to this addon go find the topic on wesnoth forum at http://forums.wesnoth.org/ |
ColosseumOneWinner
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ColosseumOneWinner |
1392030.13 MiB | 2688 down 59 up |
1516835676Jan 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Invasion from the Unknown Music This add-on is a resource package providing music for the Invasion from the Unknown campaign. It is NOT intended for installation without the campaign. Installation of this add-on is optional for players with limited download rates or quotas, or who don't play with music or sounds enabled. |
Invasion from the Unknown Music
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Invasion from the Unknown Music |
70929656.76 MiB | 19145 down 2 up |
1519457213Feb 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Choose your flag Allows players to choose their flag for a game. |
Choose your flag
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Choose your flag |
222990.02 MiB | 2736 down 4 up |
1454347606Feb 01 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Recruit Level Limit This addon is provides option to disallow recruiting units that are higher than certain level. This may result in side being allowed to recruit nothing. |
Recruit Level Limit
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Recruit Level Limit |
75010.01 MiB | 978 down 1 up |
1449002718Dec 01 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Hero of Irdya I The continent of Arkenova is in turmoil. Enemies seek to conquer all and free nations refuse to unite against the greater menace. Meanwhile, a youth named Jahin and his friends escape from the vampire-occupied city of Verdanyn in the hopes of finding allies who would liberate them from their blood-craving overlords. Unbeknownst to them, their journey will take an unexpected turn, compelling them to participate in the main stages of the First Arkenovan War. Journey throughout Arkenova, form the legendary Alliance of Light, and lead the armies of the aforementioned alliance to liberate Arkenova and against the forces of the mysterious Dark Elementalist. (Intermediate Level, currently 6 playable scenarios) |
Hero of Irdya I
Forum topic
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Hero of Irdya I |
47300364.51 MiB | 4718 down 2 up |
1449777980Dec 10 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Grafted Era A set of stand-alone factions designed to be used together with the Default Era, bundled in a single Era. By default, matches between the non-Default factions are disabled. Includes a setting to exclude any unwanted factions from use. Currently contains these factions: Nightmares of Meloen Halflings (hobbits) Darklands |
Grafted Era
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Grafted Era |
60320805.75 MiB | 2544 down 7 up |
1515272230Jan 06 2018 | de, fr, it, pl |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Era of Death In this modification after unit's death his corpse remain on map. |
Era of Death
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Era of Death |
1270500.12 MiB | 1911 down 1 up |
1450117887Dec 14 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
War of the Dragon An Era of Myths campaign. Note: This campaign is incomplete. |
War of the Dragon
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War of the Dragon |
2383090.23 MiB | 3997 down 5 up |
1503050137Aug 18 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Arabian Nights Arabian Nights inspired era. *note - many images have been adapted from other areas and credited in a CREDITS file. This era is intended to complement a larger Arabian Nights inspired campaign (still in development). It can be played also with the addon The Great Quest or alongside the default era. |
Arabian Nights
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Arabian Nights |
16115991.54 MiB | 3016 down 5 up |
1517645994Feb 03 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Hunters of the East The story of Swethorvast, an hunter from an eastern village pursuing vengeance against undeads after the extermination of his family. The campaign takes place beyond the eastern border of Wesnoth, between the Bitter Swamp and the Great River, in the late decades of the 6th century YW. 13 playable scenarios. Complete, roughly balanced. Feedback, suggestions and bug reports (in the forum thread) are strongly encouraged! |
Hunters of the East
Forum topic
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Hunters of the East |
6576520.63 MiB | 4247 down 62 up |
1473155175Sep 06 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
History Mashup era A simple multiplayer era made to introduce justin to WML and similar. Currently only one unit has it's own art, and there are probably many errors. It's designed to be balanced with the default races |
History Mashup era
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History Mashup era |
65801786.28 MiB | 1168 down 2 up |
1452441555Jan 10 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Extended Era One of the oldest multiplayer eras for Wesnoth. Now back for Wesnoth 1.12. Suggestions and feedback are welcome - there is still much to improve. |
Extended Era
Forum topic
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Extended Era |
27763502.65 MiB | 3258 down 1 up |
1452797651Jan 14 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Drums of War (6 scenarios: Beginner - Intermediate Level) - For five years the kingdom of Anduria has been at war. The orc warlord, Sreng, has pushed the realm to its limits. King Ethylin-Mor gathers the heroes of Anduria for one last effort to rid the land of this plague once and for all. If Anduria is to survive, Sreng must die. Languages: English, Russian |
The Drums of War
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The Drums of War |
2326251322.18 MiB | 5416 down 3 up |
1518067725Feb 08 2018 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tale of Alan A young lad striving to be a paladin fights undead that infected nearby lands. Medium dufficulity, under development, Episode 1 'A rising hero' under development 6 scenarios. Episode 2 'The White Order' coming soon, the reason i am not workingon it for now is the lack of ideas. Episode 3 '?' planned. This campaign has inventory copied from The Foolish Hero, but with some changes and upgrades Changelog (starting from the 1.7.0 release) 0.1.7.0 Release remade the first scenario ,custom unit for Sam, in 3 scenario on turn 8 will appear a dark adept who can be killed to not appear in final level 0.1.7.2 Release tweaked the hard mode to be more challenging, better map for final level, fixed peasants not appearing on normal, you lose if 2 peasants die instead of 1 0.1.7.3 Release all undead drop gold now,not only zombies, tweaked Help menu a bit 0.1.7.4 Release worked on final scenario a bit, tweaked Help menu a bit more 0.1.7.5 Release worked on final scenario a bit more, holy water can now be bought 0.1.7.6 Release tweaked a few things here and there 0.1.7.7 Release Remade maps and added some small storyline things, few tweaks here and there 0.1.7.8 Release added bowriders (basically archers on horses), buffed up Joe (the village elder),remade sam into a bowrider 0.1.8.0 Release added skeleton riders (basically skeletons on horses),remade some maps, plenty of small improvements in the final thenario, gave the necromancer a boss icon (credit to Invasion from Unknown campaign) ,made an option to skip first scenario 0.1.9.0 Release porting to 1.12 version of Wesnoth,fixed intelligence potion bug (also made it give 12 exp instead of 7 to compensate it),buffed up life potion (from 14% to 20%),some balance improvements,buffed up dogs, added portraits into shops 0.1.9.1 Release Dwalin is now a gryphon rider (because, let's face it, he was almost useless on foot),made cavalryman cheaper (19g > 17g, because in 1.12 his original price changed the same way) 0.1.9.2 Release remade Alan's unit sprites (Into ones from The Fellowship of Clay),added a portrait for the paladin Alan saves in the first scenario,improved first scenario even further 0.1.9.3 Release made shops into macros in the shop_macros file (because i am going to make part II of Tale of Alan (same add-on, seperated campaign), fixed soldier camp bug which shows that you can hire 0 (any mounted troop) instead, the option now dissappears),Skeletons now can sometimes drop weapons which are weak but if have nothing else to spare, then they might come in handy 0.1.9.4 Release remade a few of Town Leader's dialogs, Gave Dwalin a ranged bolas attack, added a lvl3 gryphon rider called Gryphon Lord (the one from Carved in Stone),fixed the bug of Death Baron not appearing in scenario 5 0.1.9.5 Release in scen. 5 the final wave appears on the northern side of the map instead of western, once again tweaking first scen.,added a portrait to bowrider line,tweaked aethenvan's portrait,made sam advance into a paladin archer,made the dialogues a bit nicer and less stupid, and a few things i won't tell you about *wink* |
Tale of Alan
Forum topic
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Tale of Alan |
1581474315.08 MiB | 3084 down 9 up |
1462176391May 02 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Kalbruk's Journey When an ancient lich with the power to resurrect the deceased marches a horde of undead to Wesnoth under the arctic ocean, men and creatures alike must flee. This includes Kalbruk's pack of bears. They must escape from the undead, monsters, and others trying to run away as well. But when they have nowhere to go, the only way to survive is to go back. *This campaign is a work in progress with 11 complete scenarios.* |
Kalbruk's Journey
Forum topic
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Kalbruk's Journey |
19745461.88 MiB | 3618 down 24 up |
1513531921Dec 17 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Rising Underworld Year 891 YW. A series of raids on Wesnoth's Eastern flank is frighteningly reminiscent of the Eastern Invasion of 625. After the king dies in a failed counter-attack, Prince Reginald is left to save the kingdom. This time, however, Wesnoth cannot hope to withstand the undead invasion alone, so Reginald embarks on a desperate quest to gather allies. But as Lich Lord Malidron said himself, the Underworld is Rising... - Completed but imperfectly balanced--all feedback welcome on the forum linked below. Intermediate level, 20 playable scenarios. |
The Rising Underworld
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The Rising Underworld |
20169901.92 MiB | 4610 down 9 up |
1485820881Jan 31 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Kill the King The current situation in the kingdom is not exactly the best, mainly because the king's incompetence. Lead a troupe of bards on their quest to rouse a rebellion to remove the king and replace him with somebody more suitable. This is a very short campaign that should not be taken seriously in any case. Many elements of the story are quite far fetched just to keep it funny. I hold no responsibility for any offences taken. Sorry for the size of the download, but this story seriously needed some rock music :D |
Kill the King
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Kill the King |
1847931017.62 MiB | 4341 down 2 up |
1454238387Jan 31 2016 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Forward They Cried You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment. (Novice Level) |
Forward They Cried
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Forward They Cried |
30980.00 MiB | 1849 down 3 up |
1453888942Jan 27 2016 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Sire's Scenarios A series of stand-alone scenarios that pit the player against various challenges and gameplay mechanics. Access these scenarios through the campaign menu. (2 Scenarios) |
Sire's Scenarios
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Sire's Scenarios |
279380.03 MiB | 1646 down 6 up |
1461956407Apr 29 2016 | de |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Offensive 4vs1 Teamwork Offensive Map |
Offensive
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Offensive |
112560.01 MiB | 1501 down 3 up |
1454121120Jan 30 2016 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
BorderWars 6p (3vs3) Team Deathmatch Map |
BorderWars
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BorderWars |
90540.01 MiB | 2408 down 4 up |
1454121131Jan 30 2016 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Drakes Rescue Stand-alone scenario for single player. You command a group of drakes attempting to rescue their chiefs, captured by the soldiers of Queen Asheviere. |
Drakes Rescue
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Drakes Rescue |
177940.02 MiB | 2161 down 4 up |
1454893182Feb 08 2016 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Shadowborn This add-on features a new, innovative faction consisting of 17 units total. Playable both as an expansion of default and as a standalone faction. Warning: Units in this add-on use several unusual abilities, therefore I wouldn't recommed it to beginners. |
Shadowborn
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Shadowborn |
507700.05 MiB | 2600 down 9 up |
1470302588Aug 04 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XO Modification This addon allows you to preselect a unit to replace your leader should your leader die in combat. |
XO Modification
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XO Modification |
86690.01 MiB | 1380 down 1 up |
1455091672Feb 10 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
BonusSpam Spam of bonuses which you can activate only at game start. A lot types of bonuses, even copying units. |
BonusSpam
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BonusSpam |
818820.08 MiB | 2079 down 12 up |
1521994781Mar 25 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Free XP Mod If used, then every unit gains XP at end of their side's turn for simply staying alive. Now with an slider ranging beteen 1-10 |
Free XP Mod
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Free XP Mod |
76140.01 MiB | 2690 down 1 up |
1457042219Mar 03 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Heroic Leaders If this mod is on, then leaders become uber versions of that unit as if had traits Strong, Dextrous, Resilient, Intelligent, Quick and Healthy all at once. |
Heroic Leaders
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Heroic Leaders |
79810.01 MiB | 2368 down 3 up |
1473955176Sep 15 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Turn 1 Immobilizer The leader unit too cannot move at first turn if enabled. This should work with most eras. |
Turn 1 Immobilizer
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Turn 1 Immobilizer |
75650.01 MiB | 740 down 1 up |
1457042242Mar 03 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Rush Mode Units can move and attack on the same turn they have been recruited if enabled. This should work with most eras. |
Rush Mode
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Rush Mode |
74810.01 MiB | 1169 down 2 up |
1458420237Mar 19 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Loyalist Thieves This addon allows Loyalist player to recruit Thief unit in addition to the recruit list. works only for default era. |
Loyalist Thieves
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Loyalist Thieves |
76560.01 MiB | 983 down 1 up |
1457042263Mar 03 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Recruitable Scouts This addon allows Knalgan player to recruit Scout units in addition to the recruit list. works only for default era. |
Recruitable Scouts
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Recruitable Scouts |
76190.01 MiB | 1001 down 1 up |
1457042272Mar 03 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Zombie Randomizer If used, then recruited Walking Corpse units come as an random variation each time. Experimented only with default era zombies, may or not work with other eras. |
Zombie Randomizer
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Zombie Randomizer |
75980.01 MiB | 2025 down 1 up |
1457109172Mar 04 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Kill Bounty If this mod is on, then your units earn random 1-6 gold per kill for your side. |
Kill Bounty
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Kill Bounty |
75340.01 MiB | 2137 down 2 up |
1458420017Mar 19 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Units always hit Fixed: It was breaking on unit lvl up, this was not intended. When this mod is enabled, any unit hits any other with 100%, at all times ! Should work with most eras. Id like to end this description with my favorite quote of Minsc: 'Hamsters and rangers everywhere, rejoice!' |
Units always hit
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Units always hit |
80400.01 MiB | 1048 down 2 up |
1460881634Apr 17 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Spoils of War If this mod is on, then whenever an enemy leader is killed, owner of killing unit gets dead side's remaining gold. |
Spoils of War
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Spoils of War |
77700.01 MiB | 1382 down 2 up |
1458420055Mar 19 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Woses with Traits If this mod is on, then Wose units can get one of Strong, Resilient or Healthy traits. |
Woses with Traits
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Woses with Traits |
77980.01 MiB | 1561 down 1 up |
1457381081Mar 07 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Advance on Kill Mod If this mod is on, then attacker must take defender's hex upon kill. Works only at offense and only for melee attackers, giving ranged attacks another advantage. V 1.1: Fixed unit can into lava and chasm. V 1.2: Fixed plague not taking effect. |
Advance on Kill Mod
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Advance on Kill Mod |
78960.01 MiB | 3140 down 3 up |
1473677823Sep 12 2016 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
The Price of Capture Asheviere's army needs more soldiers for the war effort. A general sets up camp near your tribe. You must repell his efforts of capturing your ogres. (Intermediate Level: 2 scenarios) (2 Endings) Note: Independent from The Archives |
The Price of Capture
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The Price of Capture |
2277020.22 MiB | 1679 down 5 up |
1460758583Apr 15 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Golden Age Quick note: there is also an addon called 'The Golden Age (Singleplayer)' in the 'Other' addon category. It allows you to have TGA units in singplayer. It needs to be installed ALONGSIDE TGA to work though. Massive era which has multiple purposes: firstly, to largely expand the mainline factions (adding new unit lines, as well as new level-ups for existing units) and introduce new ones which don't look too out-of-place for wesnoth. Secondly, it is made as a large collection of unit images alongside with existing unit files, making it a good collection of units for people to use in their addons. There already have been made a lot of addons that are based on The Golden Age. Examples include Reign of Lords, Shards Era, and presumably Uber Default (only partly though). It's in a somewhat complete-ish state, with updates coming out relatively frequently, and with a lot of new content (i even have a rule that say that no update is an update without new units). But to be honest, it's nowhere near being bug-free, so please report any bugs you find on the bfw forums in the 'The Golden Age' thread. Suggestions are appreciated as well. new factions: Sea Creatures (Only available in TGA +Naval)PS. if you have Inky Quest installed, then they will be translated(because i didn't bother changing textdomain in their unit files, same goes for undead from IftU,and units from Foap)) Nagas (nagas from RotM, but this time in multiplayer.Only available in TGA +Naval) Outlaws (seperated from dwarves, they have some new units to fill in the gaps) Northerners (consists mainly of snow creatures.Only available in The Golden Age Extended) Monsters (Why not? :).Only available in The Golden Age Extended) Magical (so far heavily incomplete.Only available in The Golden Age Extended) new maps: Atoll Wars, Island Battle, Icy Wastelands: just a few 2p pvp maps Corrupted Forest: an eerie survival map with prenty of unique features here is quick list of people who helped me in different ways in making TGA better: IPS: unit balance feedback/critique provider Aldarisvet: art quality feedback/critique provider Lumen: Tester Paulomat4: Tester, a bit like a friend skelegonsans: Tester/fan. creator of the 'More Units' addon Angelonius: fan Xargon: Tester/fan Bitron: the creator of the Vilkai faction most of the images in TGA are not made by me entirely, or are just edits of others' work, listing everyone i copied from would be way too long, but, well, huge thanks to all people i copied from! 1.4.9 Release added Sama (flying alt. advancement for Jundi), changed Orcish Nightblade's id to TGA Orcish Nightblade on the 1.13 version, added race icons for all TGA race on 1.13 (most of them are not exactly perfect, but at least they're better than the image not found image), added new sprite for Marauder/changed his attack stats (including a new 40-1 stun melee attack)/renamed him to Ringleader, renamed Ringleader/Mauler's mace attacks to morning star, slightly tweaked Radiant Wisp's image, fixed Dune Worm's recruit animation not working, added Mystical Archer (alt. advancement for Elvish Sharpshooter), changed Elvish Assassin's damage from 11-6 to 13-5, added a portrait for Elvish Bowrider/Elvish Cavalry Marksman, added portraits for Elvish Gryphon Lancer/Elvish Gryphon Knight, added Juggernaut (lvl4 Draug), added Champion (lvl4 Master at Arms), added new teleport anims for the fallen faerie line, added Champion Bowman (lvl4 Master Bowman) 1.4.8 Release: fixed a few typos in Dwarvish Hammerdin's AMLA, added Falah (lvl0 Khalifate peasant with a knife), removed Destroyer, and made Titanium Decimator fill Destroyer's role on the 1.13 version, added Khalifate to TGA Minimalist, updated Archwitch/Armored Highwayman sprites, gave Mauler a 17-2 knockback attack, but nerfed his hp to 78, added Luminary of Fire (lvl5 Great Mage), removed unused Vilkai files, added Ancient Wose Shaman (lvl3 Wose Shaman), removed Dwarvish Master Dragonguard and Dwarvish Technocrat, and replaced them with Dwarvish Royal Dragonier, updated Flesh Golem's sprite, added Drake Kensai (lvl4 Blademaster), added new portraits for Arch Necromancer,Bone Pirate,Barrow rider line, Death Marshal, Orcish Pikeman, Orcish Vanguard, and Orcish Warmonger, buffed Heroic Carapace's hp to 62, and gave him a 8-3 ranged javelin attack, nerfed carapace protector line, slightly nerfed the Drake Apprentice line's damage, nerfed Drake Adventurer/Drake Ranger's hp/melee damage, nerfed the salamander line a bit, added Fallen Dryad (new advancement for Fallen Faerie) 1.4.7 Release increased Thundergobo's cost to 15, increased Avian Rhea's damage back to 8-4, removed the 'desperate' ability, since it didn't work, and added the 'inspires' ability instead, fixed Peasant Farmgirl having no portrait, as well as the fact that she had male sounds, added a new sprite for Militiaman, and made him have 23 hp and also unable to advance to Infantryman, added a new portrait for Gryphon Lord, added Dawarf, slightly buffed Crusader and Warden of Light, nerfed Armored Crossbowman's damage, nerfed Horse Archer's resistances, nerfed Chariot line's bow attack, and did some tweaks to War Chariot's melee, and gave it a trample attack, buffed Horse Lord and Dragon Rider. Nerfed Merman Storm Caller, nerfed Mounted Signalman's hp to 32, buffed Elvish Grand Sorceress's fireball to 18-3, changed Elvish's Assassin's bow attack to 11-6, nerfed Elvish Juggernaut's hp, made Elvish Trapper and Elvish Prowler cost slightly less, nerfed Elvish Vanquisher, nerfed Elvish Mage, nerfed Elvish Bowrider and Elvish Cavalry Marksman, Elvish Spearman now costs 15 gold, nerfed Elvish Shielder's resistances, but buffed his ranged attack, nerfed Mermaid Nymph, decreased Merman Spear Master's physical resistances back to 0% and made his ranged attack 11-5 lesser marksman , made TGA copies of Merman Spearman/Javelineer have lesser marksman, but with Merman Javelineer having 9-4 damage, decreased the cost of Great Wisp, Radiant Wisp, and Elvish Treewalker, buffed Elvish Wisp's entangle attack to 8-4, heavily rebalanced every carapace line (it largely involved strongly nerfing them in certain aspects),fixed Naga Marksman being unable to advance, added descriptions to Naga Assassin, changed Exterminator drastically, removed the Vilkai faction, since it caused issues with having the original Vilkai add-on istalled. 1.4.6b Release added an 'icicles' attack to Dwarvish Ice Mage 1.4.6 Release (<fecal matter>load of changes. also, <insert pirates of caribbean music here>) changed the portraits used by fire faeries, changed Naiad's sprite, added Peasant Farmgirl, made the faerie Sprite unable to advance into faerie Siren, because that doesn't make much sense. this option can be toggled in the 'XP bank' menu, if an avian advances while flying, she'll still remain in flight as the lvl2, gave Master Javelineer a new attack icon for flaming javelin, Autumn Faerie's thorns are now orange, changed Dusk Faerie's shadow wave from 8-2 to 5-3, and made the entire line have 6 mp and decreased the exp required to level up, also, made the lvl2 and lvl3 have 'lesser strength of darkness'.made each type of strength of darkness display differently, to make the difference clear, made 'Sprite' have 6 mp, 23 hp, and 22 gold cost, gave Forest Spirit a standing animation, added Merman Admiral (lvl4 Triton), ranamed dwarvish Geologist to Treasure Hunter, increased Dwarvish Brewer's cost to 20, made Doom Bat have 10 mp, gave Hag new melee attack icons, gave Elvish Mage a new sprite and made him an optional lvl2 of Elvish Noble (and heavily altered his stats accordingly), decreased clam's damage, but reduced her cost to 15, as well as her exp requirements, gave Elder Carapace a new ranged attack icon, and made him available as a leader in the drake faction, added Merman Corsair to the Outlaw faction, gave Merman Pirate/Buccaneer a hook attack, fixed Frost Direwolf having no image, also, increased his cold resistances, made Tyrserker's laugh more evil sounding, and buffed it, changed the Orcish Berserker's melee from 4-4 to 6-3, nerfed Altangshe's mp by 1, and his bow damage by 1 as well, added Merman Spear Master (lvl4 javelineer), great wisp and radiant wisp now have their own sprites, gave Signaldwarf a sprite of his own, updated Dwarvish Witness line's sprites, removed Steel Crusher, since he isn't that interesting, to be honest, renamed the entire Dwarvish Earth Adept line, and gave them a new attack icon for their 'stones' attack, and improved it's animation, also, the lvl1 can now advance to Dwarvish Ice Mage, nerfed Wolf Archer's fire bow to 12-2, buffed White Troll's poison vapor, changed Initiate Lich's sprite so that he has a book, just like in his portrait, also i updated his description, renamed him to 'Apprentice Lich', made him have 6 mp, and 8-3 chill wave and 6-3 shadow wave, made Apparition's bane attack have the 'no counter' special instead of shock, also, changed it's type to cold, also, updated Apparition's chill tempest animation. increased Void Mage's arcane resistance from -40% to -20%, Dwarvish Blazer now has the 'dwarf fire' attack without needing the amla, added fancier animations for shadow wave/noctum of the Dusk Faerie line, gave Sage Futuristic a new sprite, nerfed Avian Rhea's hp and melee damage, but gave her the 'desperate' ability (+25% damage when hp is below 50%), gave Dragon Rider a new portrait, but nerfed his lance damage to 23-2, and Horse Lord's lance to 20-2, gave Auxillary Master a new portrait, changed the sprite of Merman Praetorian Guard, nerfed his spear damage to 18-2, and his shield to 22-1, but gave him the protection ability, and knockback on the shield, gave all djinn the 'magical first attack', and made Genie's chill wave attack animation fancier (same goes fr vilkai Animist/Druid) also, the djinn have a bit weaker melee, but stronger ranged, added a souns for Colossus Lich's claws, added an idle-like anim for Elvish Avatar 1.4.5 Release (lots of changes, but only a few new units) removed lesser marksman from Vilkai Hunter, but reduced his cost to 18, changed Vilkai Herbalist's slow attack to poison. renamed Guardian of Irdya to Ancient Faerie, since she's waaaay too weak for her title,changed the avian movement costs while they are in the flight mode, added Frost Direwolf (lvl3), renamed Vilkai Guardian of Nature to Wolf Fanatic and renamed Vilkai Ghost Warrior to Spiritual Warrior, added Dread Wolf, made the Dwarvish Runesmith branch able to advance all the way to lvl5, renamed Dwarvish Underearth King to Dwarvish Runic Lord, and gave him a portrait, changed the URL mentioned here to be actually accurate, gave Avian Thorntail lesser marksman on the bow in the ground form, improved Master Javelineer's flaming javelin attack animation, nerfed Arch Necromancer's damage on all attacks, but made him retain 30 hp in lich form istead of 25, and death damage to 12 from 8, but made the death damage unable to kill, increased Phoenix Knight's fire resistance to 80%, but nerfed his sword to 14-4, made 'The White' lvl5, and increased his hp to 80, changed Void Mage's noctum from 14-4 to 16-3, fixed Goblin Ravager having the goblin traits if not leveled up from a unit, but rather spawned by other means, changed Royal Necromancer's level to 5, and changed his stats accordingly, also, he now attacks using the axe shown in his sprite, and now he has the 'lich transformation ability', just like Arch Necromancer, removed 'terror' ability from Abomination since it was too overpowered, added the 'dread' special to the melee attack, and gave it the 'regenerates' ability, fixed Soul Shooter's soul arrow animation behaving weirdly, added Ancient Cactose (lvl3), slightly buffed Dragon Rider's melee attacks, fixed Initiate Lich being unable to advance in multiplayer, renamed 'Greatsword' to 'Greatswordsman', made the Vilkai have -10% fire resistance, nerfed Genies' and Afariyats' hp and lvl3 melee damage, but gave them cold/fire ranged attacks, made Ancient Faerie's 'arcane rage' attack's projectile bigger, and able to deal 33% of the main damage to all units around the target, same goes for Prince of Darkness's arcane variant, also, i made the arcane rage attack have the 'focused' special, decreased Ancient Faerie's hp from 333 to 250, nerfed Orcish Pikeman's damage, added Young Saurian to the drake recruit list, added the 'shockwave' special to Armored Troll and Siege Yeti, added portraits to the elvish civilian 1.4.4 Release (well, i think i have a bit too much spare time :), anyway, have a big update!) updated TGA RPG, added a fur hat AMLA to dwarvish tyrserker, added the Vilkai faction to TGA Extended (the original is from the 'Default +Vilkai' era made by Bitron)(Note: the versions in TGA and the original develeped separately). also, i trimmed down this changelog again, and made the newest updates appear on the top, instead of bottom, added descriptions for salamanders, fixed dragoon being unable to advance properly, fixed Death Marshal having weaker resistances than Death Knight, nerfed Hellstorm Rider's ranged attacks, fixed Healer Mage not being able to get TGA advancements, fixed undead faction not having TGA bats, removed 'TGA config mod' since it doesn't so anything, fixed some bugs, made Dune Worms able to move on all non-water terrain, but slightly decreased their health, and have 40% defense on flat terrain, added Young Cockatrice, made Cockatrice an Chimera's melee damage stronger, made the cockatrice line have more unique resistances, movement costs and defense, as well as made them able to use their claws on offense and gaves them selfheal, Chimera can now fly over water/chasms, added Goblin Ravager (lvl3 Pillager, rides on a giant spider), added Chak’kso Ney’yks (yes, he's from Caves of the Basilisk's description), added a new portrait for Elvish Vanquisher, improved Apparition's secondaty attack, added Guardian of Irdya (lvl9 unit which can only be obtained by using the debug mode), gave Forgotten Sentinel a shield attack, and nerfed his axe damage by 1, added Troll Bombardier (lvl4 Boulderlobber), gave Master Javelineer a fire javelin attack, replaced Void Mage's fireball attack with noctum, and made him chaotic, added Elder Gryphon (lvl3 Gryphon, obviously), fixed rabbits only having the white variation, fixed lvl2 Gryphon Master Being able to advance to lvl2 Gryphon Knight, Celestial Mage now has a portrait, added Prince of Darkness (once again, debug only for now. has a few variants), changed the sprite of Elvish Horsebow, and renamed him to Cavalry Marksman, buffed Merman Praetorian guard's spear damage to 20-2, and gave him a shield bash attack, added Silver Archmage, buffed Golden Mage to keep up with Silver Archmage, changed the sprite of Naiad . added Elvish Mounted Expeditionary (lvl4 Scout) 1.4.3 Release (fancier faeries, improvements to other units, and Raaaaaabbits! Yay!) change Banana Warrior's stats, added Banana unit. gave fire faeries, their fallen counterparts, and the domain guards idle animations. gave pixies a death animation. gave fallen sprite and fallen faerie new images, gave a new image to Autumn Faerie. fire faeries now have an orange-tinted halo when using their ranged attack. gave Domain Protector a new sprite, added Magical Book (a floating book which can cast spells, and have an AMLA), added a 'Magical' faction to 'TGA Extended', added Apparition (opt. lvl4 from Spectre, which can teleport), replaced Domain Guard's noctum attack with ethereal storm to make him feel less like a male dusk faerie copy with a spear, added Thrall line (zombies with maces. can be advanced to by walking corpses), changed the sprite of Dwarvish Woodcutter, added Naga Assassin (lvl3 Naga Hunter), renamed Naga Ninja's 'steal' ability to 'stealth', to make it more accurate, and gave him a 19-2 sword to make him more versatile (different damage distribution), added Floating Eye line (for the Monsters faction), made the TGA versions of bats cost less, remade Rabbit's stats to make him more interesting, and made it, so that when you recruit a rabbit, it might randomly get one of four preset fur colors (and some secret variants too, but i'll leave finding them to yourself ;) ) 1.4.2 Release (mostly just implementing some balance ideas from the forums, and a few level-ups) Heavy Infantryman copy now costs 18 gold, and Ghost copy 19 gold, buffed Alguasir/Altawir line, removed 'camouflage' ability from Altawir, added Altangshe (lvl3 Altawir), added Battle King (lvl4 unit with 20% resistance to all weapon types) added Chariot line to Loyalists, buffed Ealim, nerfed Masun branch a bit, slightly buffed Eskiya, buffed Living Nightmare. added Void Mage (lvl4 human mage, kind of a darker version of Archmage. is very good at staying alive, but has a huge arcane weakness as a cost), added Dwarvish Bear Lancer (opt. lvl2 from Bear Rider). when units with the 'immortal' ability are reborn, their killer won't get exp (this was done to prevent immortal units easily becoming exp farms), added Eternal Lich (lvl5 version of Ghost Lich, which has the 'immortal' ability), added Elvish Gryphon Lancer (so far can only be gotten with debug), fixed Thundergobo's and Vundergobo's sprite not displaying and gave Vundergobo a new sprite (edit of the impaler), increased the health of Goblin Spearmaster by 5, added Hellstorm Rider (lvl4 Barrow Wight), added idle animations for the Dusk Faerie line, Elvish Shyde's levelups and pixies .added a new ranged attack animations for pixies, fixed recruited ghosts being unable to get TGA levelups. expanded the monster faction (maybe a bit too much :) ), added AoH Extended (including Monsters and Northerners) 1.4.1 Release replaced Dwarvish Mountain King's ranged attack with a 12-2 hatchet, added Auxillary Master (lvl4 Cavalier), added animations for Light Bringer, added a fire dagger AMLA for Dwarvish Blazer, nerfed Jouster's melee to 7-3 and cost to 26 (from 25), and TGA Lancer's melee to 11-3, added Orcish High Mogoul (lvl5 Emperor), gave Druid an entangle attack, renamed Dwarvish Ice Sage to Dwarvish Frostmancer, and gave him a 6-4 slowing attack, added Dwarvish Sage Futuristic (lvl4 Dwarvish Loremaster), TGA version of Dwarvish Scout now has a 7-2 ranged attack instead of 8-2, weakened Sentry's fire/cold resistances, buffed Forester, nerfed Armored Crossbowman, made TGA Dragoon have 7-4 melee, added Mounted Signalman (lvl1 Signalman),added Flareman (another lvl1 for Signalman), nerfed Outlaw Swordswoman, renamed 'chaos' weapon special to 'whirling counterattack', did some nerfs to the Elvish Ancestor and Forefather (though not as severe as IPS suggested), slightly nerfed Maji, nerfed Zarif <!!!>( *< 1.4.0 Release >* )<!!!> <Currently the largest unit update for now> )<!!!> (i think i just keep outdoing myself with these things :)) (Note: i changed the version numbering to this: <version porting>.<big updates>.<small updates>) Overall changes: changes to te Dark Cultist line (added lvl1 and lvl3, and the line can now get a fearless trait to make sure that it's already low damage won't go down to entirely useless at day) added Dwarvish Gryphon Scout (opt. lvl2 from Gryphon Rider with a net ranged attack), new melee/ranged attack icons for the Carapacian Forager line, tweaked Arch Necromancer sprite, added Initiate Lich (opt. lvl2 from Dark Adept, advances into Lich), renamed units from the Battle Mage line, added a halo for melee whirlwind attacks (like slitherblade's), added Elvish Bloodmaiden (opt. lvl2 from female elvish hunter. she is a swordswoman with skirmisher, whirlwind and lesser marksman, but no bolas), added Dwarvish Earth Adept line (they have a weak/fast impact magical attack, and a strong/slow arcane range magical attack), added Archer Knight (lvl3 Horse Archer, he has his own description), added a swoosh halo for melee attacks for many animationless units (animation charity ^_^ ), added Plunderer (opt. lvl2 from Thug), new sprite for Dwarvish Headhunter, added Archaic Wose (lvl4 wose), renamed dwarvish ancient berserker to dwarvish ormserker, added a new description for Dwarvish Alchemist and Dark Cult Enforcer, added Wyvern, expanded Tyrserker's AMLA, added Dune Worm, added Weasadillo, added Royal Hound, expanded Tyrserker's AMLA, added Dwarvish Hammerdin, made athvari a separate race, added Lost Athvari, added Unforgotten Athvari, added a description for the Ice Golem line, added Rakib (opt. lvl3 from Faris), tweaked animations from Dwarvish Bear Rider line, tweaks to Waghad-al-lahab (new ranged weapon, added flaming combustion ability, death anim, bob anim), added Bear, added a trample attack to Lunatic Knight, new sprite for Troll Boulderlobber, added Black Dragon, and it's skeletal variant, death/recruited animation for Saray, added najae-snake, added Scarab, added Celestial Mage (lvl4 from Mage of Light), tweaked Elvish Hunter line (lvl1 cost is now 19, made hill/mountain defense normal, but descreased their movement cost there), added a 'teleport strike' weapon to Golden Mage, added Quismat, added Soul Shooter (lvl4 from Banebow), added Ancient Ogre (lvl4 ogre), added Dwarvish Rapidfire (opt. lvl3 from Dwarvish Smuggler, made 'incinerates' special not work on some units and be curable by standing in water),added Wyvern Rider, some tweaks to Saray, added Greatsword (opt. lvl3 from Swordsman, who has resistances of the Heavy Infantryman line), added a new attack icon for bear rider line's ram attack, added Vasi, added Storm Tower, added Grand Storm Tower, recolored Living Nightmare's red cloth to TC, added Spikes, added Healing Tent, tweaks to Corrupted Forest ,added some color variations for Vizier, added a portrait for Sea Orc line, added Ustura, added Ascended Ustura, added Dwarvish Roamer, added Uyanmak line, added Dwarvish Monarch (magic-oriented opt. lvl4 from Dwarvish Lord), a new sprite for Sea Orc, as well as franken from it as a new orcish marine sprite, once again some balancing tweaks to the units, this time i won't go into details to shorten the lenght of the changelog (you can look at the TGA forum thread), added Magical Scimitar, added Elvish Gryphon Knight, added a new sprite for Dwarvish Warden, added Catapult line, faeries now can get the 'dextrous' trait, new portrait for Orcish Witchdoctor branch, added a new sprite for Elvish Spearman (and his guard advancements) and removed the javelin attack from him, added TC to the Outcast line, fixed some outlaw lvl2s not appearing in the leader selection (like lvl2 arsonist), renamed the Outcast line's lvl2 and lvl3, added a new 'magical' race for units like Ice Golem and Fire Guardian, added a new attack icon for Ice Golem's melee (yeti fist looked awkwardly out of place there), added Dwarvish Phalanx (opt. lvl3 from Dwarvish Stalwart), the 'cold flash' attack has a different icon now, added Merman Praetorian Guard, added Merman Corsair line, added Merman King line, fixed 'Will-o-Wisp' making games non-reloadable (caused by ID issue),added a portrait for the Flesh Golem, added Young Saurian (lvl0), added Armored Crossbowman (opt. lvl2 from Bowman), added Rock Golem line,added Gryphon Knight (opt. lvl2 from Gryphon Rider), added Jouster (lvl1 Lancer), added Rogue Leader, new sprites for the Fire Guardian line's lvl2 and lvl3, added Light Bringer (lvl.4 from Paladin, and opt. lvl4 from Mage of Light), made the Fire Guardian line unslowable, new sprites for the Elvish Zealot/High Priest, added Horse Lord (lvl4 Grand Knight), added Tidal Wave line, fixed the Thug line not being able to advance to it's lvl4, added Exterminator (lvl4 Assassin), added Mauler (opt. lvl4 from Highwayman), added Librarian (NPC), added Wanderer, renamed Athvari Wanderer into Athvari Spirit, added Horse Cart (NPC), added a new portrait for Elvish Noble, added Wolf Archer (opt. lvl3 from Goblin Knight), added Dragon Rider (lvl5 Grand Knight), added Woodland Enchantress (lvl4 unit without advancefroms for now), added Gryphon Sky Captain (lvl4 Gryphon Lord), added Immemorial Wose (lvl5 wose), added Orcish Pikeman, added Phoenix, added Undead Mage, added Steel Crusher (opt. lvl4 from Iron Mauler), added a movement animation which is used when moving past enemies and an idle animation for Elvish Vanquisher, added North Ranger, added Coast Fisherman, added some animations for Fire Wisp, added Giant Ant, added White Whelp and White Troll, added Druid Corrupted Forest map changes: a few wave tweaks, added some forested hills/a few mountains to make dwarves not as useless in this map, and added 2 villages, fixed campfires not working for side 2, as well as units not turning into ghosts on death, added a new portrait for boss stage 2, added thunder sounds before lightnings strike, made the AI prefer to target wounded units (below 50% hp), added halos for campfires, replaced the boss's 'thunderstorm' spell with 'shockwave', ghost portals are now half as likely to spawn lvl3s than before, replaced lvl3 woses with new lvl4 Archaic ones in the boss wave, changed the boss's name, the 'summon_ghosts' spell can no longer summon lvl3s on normal, and has low chances to do that on hard, campfire options now are only shown to the side which is using them, added a best friend for the main antagonist (she also has a special item, which you can obtain after defeating her), the 'campfire' labels are now automatically translated, and have a yellow-orange-ish color :), added orcish huts in the densely forested parts of the map to make them more interesting :) (you can gamble there),tweaked some enemy attack lines, and added a few new ones, made the 'Help' message during the start of the game a bit fancier, as well as made it viewable again via a rightclick option on a leader, minor decorative tweak to the ending, and added credits, made the boss slowly lose max hp while dying, reworked dialogue at the start of boss stage 2 Note:changelogs of versions older than 1.4.0 have been removed to make this list not too long, if you really want to see it for some reason, then look at the addon's files, the file is called 'old_changelogs.cfg' 0.1.0 Release (there has been an awakening...) the first release |
The Golden Age
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The Golden Age |
5726212754.61 MiB | 5596 down 56 up |
1512055791Nov 30 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Bitter Revenge Amidst the strife and turmoil of the first Dark Age of Wesnoth, a time of transient monarchies and conspiracies against the Crown, the boy Darith witnesses the murder of his father by a general of Wesnoth. Follow Darith's quest for retribution in this treacherous tale of betrayal, deceit, love, remorse, and vengeance. (Expert level, 11 playable scenarios) |
Bitter Revenge
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Bitter Revenge |
9557650.91 MiB | 5260 down 3 up |
1470772714Aug 09 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Dark Alliance _description=Prince Terhar lived two years with elves. Little did he expect what would happen when he returned back to Weldyn. NOTE: Your recruit list will change in almost every scenario. (Expert level, 10 or 11 playable scenarios depending on the branch you take.) |
The Dark Alliance
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The Dark Alliance |
8466940.81 MiB | 3233 down 1 up |
1458042816Mar 15 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Battle Against Time Rescue a fellow Orcish Warchief before he is executed. NOTE: This is not a normal campaign. You will start with a defined number of turns and will only have that many turns to play through the whole campaign. There is no finish bonus and gold carryover is always 100%. Please leave feedback in Wesnoth forums. (Expert level, 4 playable scenarios) |
Battle Against Time
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Battle Against Time |
15016521.43 MiB | 4731 down 1 up |
1458042840Mar 15 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Talentless Mage Humorous and silly campaign about mage apprentice who has managed to learn only one simple spell in thirty years. (Expert level, 10 playable scenarios) |
Talentless Mage
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Talentless Mage |
18183551.73 MiB | 3718 down 3 up |
1492716915Apr 20 2017 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Planescape A fast paced free for all map featuring 6 different terrains surrounded by water and aether. |
Planescape
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Planescape |
78230.01 MiB | 1854 down 2 up |
1460492054Apr 12 2016 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Beastmen Enclave Update: Fixed clashing ids. Contains an tweaked version of the Minotaurs faction originally from Era of Strife. |
Beastmen Enclave
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Beastmen Enclave |
5696980.54 MiB | 3107 down 2 up |
1460200995Apr 09 2016 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Caliphate Army Formerly known as 'Mental Khalifate'. Decided to keep this new name, so deleted that addon. This addon contains an tweaked version of the Khalifate faction and two eras, one with both Khalifate and my version added to default and the other with only my version added to default. |
Caliphate Army
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Caliphate Army |
13471491.28 MiB | 2211 down 3 up |
1460458302Apr 12 2016 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Highelf Nation Fixed: Forgot to nest an event, typo in era, etc. This addon contains an highly customized version of the Highelves faction from Feudal Era. |
Highelf Nation
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Highelf Nation |
6431130.61 MiB | 1996 down 2 up |
1460319101Apr 10 2016 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Darkelf Invaders Contains an highly customized Darkelf faction. |
Darkelf Invaders
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Darkelf Invaders |
13398941.28 MiB | 2863 down 1 up |
1460319118Apr 10 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Ghostly Calls A slightly humorous undead campaign. Lead Ahab through his adventures in necromancy Novice-Intermediate levels. 13 scenarios. Complete. Changes: 1.4: WML fixes 1.3: AI bug fixes and a continuity problem with John Dee’s death 1.2: Fixed an error with drake unit types. 1.1: Fixed an objectives error. Please give feedback at the Wesnoth forums (Add-on Feedback). |
Ghostly Calls
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Ghostly Calls |
895400.09 MiB | 4043 down 1 up |
1460331093Apr 10 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Raze and Rebuild When this mod is on, then any unit(except leaders) can sack villages, to do so the unit should have full moves and be inside the village, then through right-click context-menu can order it to sack the village. When an village is razed it yields random 3-7 gold for that unit's side and rubble appears at that hex, and the razing unit has it's moves depleted for that turn. To rebuild a village leader unit must be standing on the rubble hex and have full movement points, then through right-click context-menu you can rebuild the village. Rebuilding an village that was on flat costs 14 gold, cave, water, snow, desert terrain costs 13g, swamp costs 12g, mountain and hills costs 15 gold. |
Raze and Rebuild
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Raze and Rebuild |
101750.01 MiB | 1490 down 3 up |
1460993835Apr 18 2016 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
The Archives As a Khalifate scholar, you have always been engrossed in history. You have heard of the land of Wesnoth, and you yearn to learn more. From asking around town to searching through the library, you have cobbled together these tales. What could possibly imagine to find inside? Each tale is a single-player mini campaign, between 1-3 scenarios. You can access these tales from the campaign menu. (Contains 4 Tales) |
The Archives
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The Archives |
14167481.35 MiB | 1372 down 5 up |
1466128724Jun 17 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Revolution You are 4 brothers overthrowing the corrupt government, not yet finished but I'm still working on it. If you find any problems please email me at caleb.elkevizth@gmail.com *note* Dying Slaves turn back into Slaves once at full health. I believe I have fixed the fifth scenario but if I did not please tell me. Recent updates : Uploaded scenario 10, fixed scenarios 9 and 10, fixed bugs and typos. |
Revolution
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Revolution |
1446080.14 MiB | 2709 down 36 up |
1520168318Mar 04 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Bob's RPG: A New Land This is a replica of the mailine scenario 'A New Land', optimized for use with Bob's RPG Era. Please report any bugs on the forums. |
Bob's RPG: A New Land
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Bob's RPG: A New Land |
209260.02 MiB | 3262 down 2 up |
1461517751Apr 24 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
CriticalStrike In this mod units weapons has critical strikes. |
CriticalStrike
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CriticalStrike |
176640.02 MiB | 2193 down 4 up |
1476037617Oct 09 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Tetris! Play real-time tetris against friends on the Wesnoth multiplayer server! |
Tetris!
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Tetris! |
101600.01 MiB | 824 down 1 up |
1461796611Apr 27 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Potato Era This is my first era :D and it needs improvements but you can have fun with it :D.It consits of 9 factions and the leaders are at least level 4, but there are some special factions like Things when thimgs are strange :D. Many artwork from this addon comes from old wesnoth versions ,campaings and awesome artwork from the forums or other eras :D. I hope you like it and always have fun, i will try to improve it and balance it when I have time Note: its UNBALANCED Version(1.0) Release Version(1.1) Added the new faction Level and balanced it Version(1.2) Added more units to factions with less units and balanced it Version(1.3) Added more leaders and more units and more balance Version(1.4) Added units,magenta,leaders and many super balances Version(1.5) Added team color to many army units and a new faction The Plage with zombies |
Potato Era
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Potato Era |
15455231.47 MiB | 2044 down 9 up |
1462967999May 11 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Expendable Leaders Allows players to promote another unit so it can recruit, the extra leader gained this way is expendable as long there is atleast one leader on the board for that side. To promote an unit it must be level 2, have full moves, be standing on a castle or keep hex and adjacent to another unit that can recruit of your side. Upon promotion the unit cannot move or fight for that turn. |
Expendable Leaders
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Expendable Leaders |
79410.01 MiB | 1941 down 1 up |
1462134889May 01 2016 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Desert Traders Stand-alone scenario for single player. You are a governor of a Khalifate district at the frontier, and you need to open and protect trade routes through the desert. |
Desert Traders
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Desert Traders |
347820.03 MiB | 2436 down 8 up |
1470077234Aug 01 2016 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Mini Isar A cut and modified parts of Isar map. To play as mini. Also added some other mini, micro maps, and even small ones now too. 9 maps total now! 4 Mini maps for 4 players Mini Isar szdik570 Mini Map 4 villages szdik570 Mini Map 8 villages Mini Fallenstar 2v2 1 Mini map for 2 players Mini Fallenstar 1v1 1 Micro map for 2 players Micro Isar 2 Small maps for 2 players Benji Autumn Siege Small Fallenstar 1v1 1 Small map for 4 players Small Fallenstar 2v2 Have fun! |
Mini Isar
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Mini Isar |
101980.01 MiB | 1152 down 8 up |
1518106865Feb 08 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Monster Hunt 3 heroes chase a dangerous monster to stop it from destroying the world. Play as the heroes trying to stop the zombie apocalypase, or play as the monster that is spreading it. This scenario has many elements of randomness and unique features not found in standard wesnoth games. (Ported to 1.12 by Xara) |
Monster Hunt
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Monster Hunt |
364390.03 MiB | 1327 down 1 up |
1463287898May 15 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Zombies:Introduction A campaign in one map but with 7 different scenarios on it (6 options choice in the first scenario and then one second scenario). Play on the side of a young peasant with a plague staff who dreams to become a lich! Wipe out the enemy that is standing on his way to undead army of arch-lich Mal-Ravanal he wants to join. Recruit various types of zombies of different races to defeat the enemy. |
Zombies:Introduction
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Zombies:Introduction |
18581601.77 MiB | 6056 down 8 up |
1491075704Apr 01 2017 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Comrades in Arms The adventures of Bronna, a human brought up by elves, and her best friend Trithsil, a dwarf. Intermediate level, 15 scenarios. |
Comrades in Arms
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Comrades in Arms |
19497091.86 MiB | 5536 down 1 up |
1463416016May 16 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Stranger in Wesnoth Intermediate-level campaign featuring the adventures of a bemused spy who landed in Wesnoth from a completely different universe. 15 scenarios. |
Stranger in Wesnoth
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Stranger in Wesnoth |
89723978.56 MiB | 2955 down 1 up |
1463669422May 19 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Elf, the Dwarf and the Mage A dwarf falls out of the sky! Novice-level campaign with steampunk elements. |
The Elf, the Dwarf and the Mage
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The Elf, the Dwarf and the Mage |
59034715.63 MiB | 4001 down 1 up |
1463758549May 20 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Return of Sir Charles An inquisitive young man starts messing around with his sister's grimoires and tries to summon a wyvern; instead, he gets Sir Charles Davenport, who then has to be returned to his own world. Intermediate level, 15 scenarios. |
Return of Sir Charles
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Return of Sir Charles |
9998780.95 MiB | 2892 down 1 up |
1463858431May 21 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Buddh's and Gringo's Isar Balance Mods buddh's and Gringo's isar mods |
Buddh's and Gringo's Isar Balance Mods
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Buddh's and Gringo's Isar Balance Mods |
235450.02 MiB | 1022 down 14 up |
1463970838May 23 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Sleuth Sisters Devyan and Dallyra are sisters, but other than that they are very different; Devyan is a rat-catcher, while Dallyra has just finished training to be a mage. However, when they overhear a plot to assassinate the local general, they show just how well they are able to work together. Novice level, 12 scenarios. Optional strategy hints are available for each scenario. |
Sleuth Sisters
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Sleuth Sisters |
17667031.68 MiB | 2897 down 1 up |
1463938141May 22 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
SANEWERPG - Sane's Newer Land RPG Era Modified ANL and regular Bob's RPG. Still being debugged and updated. Works, but has bugs. Random sentence: Gulping down Md dew Dr.Rito looked down on his case files.He opened one stampeddelluminati confirmedand took out the murder weapon,a sticky taco. ADDED CONTENT: 0.0.5BETA - Undead Challenge faction greatly modified. - New AI factions for Warriors, in three different difficulties; - Unit balancing, especially scout boat is changed a lot. - New units: Mounted tactician (Lv2 Tactician upgrade) - Powerful horse unit; Minecart (T1 research unit) - Can only move on rails. Defense/support; Patrol boat (wooden boat upgrade) - Good for swamps; Militia (T1 research unit) - Good melee unit. 0.0.4BETA - New units: Galleon (T1 research unit) - Naval combat unit; Heavy galleon (Lv2 upgrade) - Much more power and defence but slower; Explorer galleon (Lv2 upgrade) - Can scout land tiles; - Terraforming option added: Bridges; - Research added; - A LOT of terraforming options and -updates. 0.0.3BETA - New units: Tactician(Lv1 starting recruit) - Lv 2 leadership, good support unit; Strategist(Lv2 upgrade) - Lv 3 leadership, 4 heal, 3 magical ranged; Infantry (T1 research unit) - Good defense and upgrades. 0.0.2BETA - New AI factions for Undead and Hunters, in three different difficulties; - New units: Wooden boat (T0 research unit) - Water only. Great scout; Pirate boat (Lv0 upgrade) - Powerful chaotic boat; Scout boat (Lv0 upgrade) - Great sea region scout; Mercenary (T0 research) - Cheap fighter unit; - A bunch of terraforming options. BUGFIXES: 0.0.5BETA - Error fixed; - Research fixed; - Diplomacy bug fixed; - Strategist idle animation fixed. 0.0.4BETA - Bridges fixed; - Terraform prices fixed; - Tactician and Strategist sprites fixed; - Diplomacy bug fixed. 0.0.3BETA - Marshal leader fixed; - Goldmine fixed. ADDITIONAL NOTES: Trading post terrain is incomplete and may cause problems. |
SANEWERPG - Sane's Newer Land RPG Era
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SANEWERPG - Sane's Newer Land RPG Era |
72127066.88 MiB | 1172 down 25 up |
1476194333Oct 11 2016 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Sandbox Map Picker iceiceice extension Extension to Sandbox Map Picker to include a mode with only my preferred maps for laddering. |
Sandbox Map Picker iceiceice extension
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Sandbox Map Picker iceiceice extension |
82990.01 MiB | 760 down 3 up |
1464253498May 26 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Map Modifications This Modification allows you to randomize any map terrains. Bored to play all maps? Modify them with every hosted game and play them a bit different every time. Sometimes you will get more water, sometimes more hills, sometimes the road you always take will become impassable! A lot of options to customize what you want to see in result. More options will be added in future updates of this mod. Future updates will include: - More customizations.. - Allowing weather to change during game.. - Allowing random floods or dryness.. - etc For any comments, requests, bug reports or anything else, please visit the forum link specified below and I would be happy to hear from you. Recent updates (Last update 2017-07-06): - Added more options to be able to mirror randomize almost any map. If mirror is not reflected correctly then first of all is best to try the even and odd X coordinate corrections. - Increased speed of randomization about X30 times. - Changed starting image to default so enemies don't know your leader. - Option to not show message for periodical map change (Thanks for request Bella) - Option to periodically randomize map for random player (not always player 1) - Option to randomize map each x turns (Thanks Bella for request) - Option to start randomization in some later specific turn (Thanks Bella for request) - Option for Mirror (Symmetrical) randomization for mirrored maps.. CAUTION!!! If you enable it, you may need to correct X coordinate to make map correctly mirrored. It is because some maps are not quite symmetrical (Typicaly in Y coordinate). For example Isar is not symmetrical.. There is an extra gap of impassable terrain in the bottom part of the map. To compensate you would need to adjust it manually. CAUTION!!! It works with -1 on Isar, but it may totaly not work on any other map even with 0 or 1 or any other number. The result may still have bugs on other maps. Which will be fixed in future versions. - Changed the system of randomization with additional customizable options to choose the amounts of terrain you want to generate (look bottom of options). Now you MAY select to change something only into terrains you like.. and in amounts you like. (Plus you may try to keep flats and randomize everything else if you find randomization creates too many obstacles on map. Or if you are a fan of caves and lava, in options you may set other terrains to 0 values and keep caves and lava.. so your map will become caves and lavas.. have fun trying!) - Decreased the amounts of unwalkables or impassables to appear on map by 50% or so. - Added more customization options of what to keep on map if ticked: flats - Added more customization options of what to keep on map if ticked: sand, ice, snow, hills, forests, mountains, oasis, roads. - A bit optimized speed of randomization at game start. Takes a lot quicker but still far from perfect. |
Map Modifications
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Map Modifications |
173750.02 MiB | 1221 down 17 up |
1499299332Jul 06 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Thrugbad the Good Thrugbad the goblin is fed up with the way the orcs treat him, so he starts trying to build a better life. He could not possibly predict how things would turn out. 15 scenarios, novice level. |
Thrugbad the Good
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Thrugbad the Good |
84138968.02 MiB | 3088 down 1 up |
1464443739May 28 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Add's Army Add, a wounded paladin, is posted to the quiet and remote province of Cormell to recover. But when undead creatures start appearing, it's up to Add to do something about it... with whatever motley forces he can muster. Novice level, 8 scenarios. |
Add's Army
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Add's Army |
9219100.88 MiB | 8485 down 2 up |
1464551266May 29 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
MirrorMate This era does not prevent mirrors to occur, but it offers condolences and can pass remarks on how bad it is before any of the observers. (only works with default era) |
MirrorMate
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MirrorMate |
75580.01 MiB | 778 down 2 up |
1480324651Nov 28 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A New Land This campaign is part 1 of the Elementals trilogy. A young and inexperienced navigator messes up on his first voyage, crashing the ship on a reef and killing all but himself and a mage. Follow their adventure through unmapped lands... May be rather buggy, 3 scenarios. |
A New Land
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A New Land |
2677172225.53 MiB | 18053 down 4 up |
1467701070Jul 05 2016 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
River Iris Small Map for 6 Players. Have fun! |
River Iris
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River Iris |
86500.01 MiB | 1066 down 1 up |
1465764927Jun 12 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Struggle For Freedom Follow the Eastern Elves in the time of Asheviere. Will they succeed in their struggle for freedom, or will a betrayal at their heart strike them at the brink of victory? 506YW. Intermediate level. 11 Scenarios, 2 story only. |
Struggle For Freedom
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Struggle For Freedom |
38998893.72 MiB | 2801 down 12 up |
1468676165Jul 16 2016 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Campaign Unit Loader This add on defines a macro what can be used to load every unit from mainline campaigns (if you have them) with just one macro call. Also has two factions from campaigns. |
Campaign Unit Loader
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Campaign Unit Loader |
205120.02 MiB | 2363 down 1 up |
1466013811Jun 15 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Ranged Attacks Mod Allows all units with any era to ranged attack from several hexes away. |
Ranged Attacks Mod
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Ranged Attacks Mod |
99830.01 MiB | 1777 down 5 up |
1466354110Jun 19 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Different Luck This Modification allows you to apply different luck system to the game. Annoyed with luck? Never lucky? Try this.. 1% luck 99% skill Recent updates: - Added options for wounded units to do less strikes. Now you may use 2 different mods in this one. Or both of them together maybe. - Removed strange numbers near attacks, so it looks better. - Added floating labels of total damage (not always work). - Bug Fixed: removed anomalies where in some cases units were getting strange attacks like 4-0 or decreased base damage.. It's possibly totaly bug free now. - Added purple floating text for total damage inflicted (Will make it optional in next versions). - Bug Fixed: leveled units also now get different luck. PS. Will not work for survival maps yet, ai spawned units will have regular wesnoth luck. There may be bugs somewhere, please private message enclave on forum if you find any. Especially if you know when bug happened, what exactly was done and could have caused it. Also post your requests for possible options that could be included with this mod or any other comments very welcome. In future I plan to add more different luck systems optional.. But for now there is only 1 type. Try it! |
Different Luck
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Different Luck |
113070.01 MiB | 1068 down 4 up |
1467315454Jun 30 2016 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Era of Myths Mappack Maps designed for the Era of Myths, but they work fine with default, too. |
Era of Myths Mappack
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Era of Myths Mappack |
170300.02 MiB | 2148 down 1 up |
1466819371Jun 25 2016 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Northern Forces This is a human / bone soldier campaign, – 19 scenarios (2 story-only), all playable. Required Wesnoth version: 1.11.18 or later |
Northern Forces
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Northern Forces |
1056943710.08 MiB | 4511 down 1 up |
1467192640Jun 29 2016 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Restoration Contains one new faction centered (very) loosely on the Hebrew folklore of golems. Play against Ukians and Darklanders or default factions. This is a playtesting release for balancing, using mainly placeholder sprites to get the point across. Additional new factions will be added in future releases. |
Era of Restoration
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Era of Restoration |
1129503410.77 MiB | 948 down 1 up |
1467706767Jul 05 2016 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Ageless Scrolling Survival More advanced version of the classical TSW Survival known simply as The Scrolling Survival. Choose from the multitude of options available to tailor your game to your mood. To get the most of it you should enable the xp mod, otherwise the game may prove to be simply impossible to beat. You can also experiment with other mods available although my personal recommendation would be xp mod and xp mod only. For those of you who are not familiar with the concept of a scrolling survival - basically you get to kill a lot of bad guys :) Good luck and have fun! |
Ageless Scrolling Survival
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Ageless Scrolling Survival |
1612390.15 MiB | 5100 down 309 up |
1514466911Dec 28 2017 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
TGA Map Music Music for maps included in The Golden Age add-on. it's not necessary, but nice to have if you are playing the maps Changelog 1.0.0 Release the first release 1.0.1 Release removed one unused soundtrack, and added the new TGA logo |
TGA Map Music
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TGA Map Music |
62612045.97 MiB | 4661 down 2 up |
1471268725Aug 15 2016 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Standalone Faction - Halflings Customized version of the Halflings from Grafted Era. Have fun! |
Standalone Faction - Halflings
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Standalone Faction - Halflings |
2312330.22 MiB | 1365 down 1 up |
1468497203Jul 14 2016 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
After the Fall Era Maps This addon contains one multiplayer map for now. The desert map in this pack makes use of Two Suns schedule and Dehydration mechanic found in the Utbs campaign. Its recommended to be played with Era of Chaos, or any other post-fall faction, such as those that can be found within Ageless Era. Requires UMC Terrain pack to be installed, because used some terrains of it. |
After the Fall Era Maps
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After the Fall Era Maps |
135730.01 MiB | 3642 down 1 up |
1468497586Jul 14 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
ToD Picker *Time of Day Picker version 1.0.0 MP Modification 16 July 2016: Uploaded to 1.12 server. Allows player to set Time of Day schedule with a first turn message selection. Working on possibly doing a checkbox setup in the MP game creation screen (but that remains WIP). current schedule options are: - 24h schedule: long schedule, with 12 hours of gradual daytime and 12 of gradual darkness - Two Suns (After the Fall): from UtBS campaign - Winter Schedule: longer period of night time - Summer Schedule: longer period of day time - Eternal Dawn Schedule: always neutral ToD - Default Schedule: the usual - Underground: applies to specific cave terrains - Crazy Schedule: UNBALANCED, shifts between +50% and -50% for lawful units |
ToD Picker
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ToD Picker |
103460.01 MiB | 584 down 1 up |
1468731556Jul 17 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
ToD Picker 1.0.1 Time of Day Picker version 1.0.1 MP Modification *I messed up with the pbl file on the other one, so I was unable to upload an update to it!* 16 July 2016: Uploaded to 1.12 server. Allows player to set Time of Day schedule with a first turn message selection. Working on possibly doing a checkbox setup in the MP game creation screen (but that remains WIP). current schedule options are: - 24h schedule: long schedule, with 12 hours of gradual daytime and 12 of gradual darkness - Two Suns (After the Fall): from UtBS campaign - Winter Schedule: longer period of night time - Summer Schedule: longer period of day time - Eternal Dawn Schedule: always neutral ToD - Default Schedule: the usual - Underground: applies to specific cave terrains - Crazy Schedule: UNBALANCED, shifts between +50% and -50% for lawful units 1.0.1 -added a forum post link -Adjusted the Underground option to apply to cave wall terrains as well |
ToD Picker 1.0.1
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ToD Picker 1.0.1 |
92300.01 MiB | 690 down 1 up |
1468877772Jul 18 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Vyncyn Rashy Era 15 playable Factions with a high amount of selfmade sprites: Aquana, Forestdwarves, Darkelves, Elyser(Elves), Chevalier, Dardo, Luz, Regis, Forestfolk, Mountaintribes, Marashy, Trarashy, Necromancers, Vixens and Dwarves Extra Assassin(Darkelf) faction for AoH. Ver 1.4.0 Changes: new Dardo slingers; Lots of graphic changes; Added human variations to some Aquana; Added Dwarf faction (unbalanced and with placeholder graphics). 1.4.2: New or updated sprites for some units. Fixed incorrect exp when ballista(Dwarves) gets kill with ranged shot. Human versions(Aquana) should now show the correct stats in the help menu. Added human trait to (Aquana)riders. Vixens got better pierce resistance. 1.4.3: Dwarvish ballista can't shoot while enemy is standing next to it. 1.4.4: 12-06-21 Updated some units and images |
Vyncyn Rashy Era
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Vyncyn Rashy Era |
12907231.23 MiB | 1450 down 54 up |
1623531423Jun 12 2021 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Scrolling Survival Co-op (120 Rounds) Removed the barrier of original map between two players, so that two players can cooperate. Lava moves each even turn one field north, instead of each turn. Run away from the lava. Fight through deserts, dwarven valleys and corrupted snowlands, and be the one to defeat the World Eater. The particularity of the map holds in its way to move upward. You have to make your units follow the move in order to avoid them to be reached by the bottom, while obstacles prevent you from doing so. Enemies are getting stronger when you go north, they not only build up higher level units, they also get additional hitpoints, damage and strikes. When they are getting stronger it will be displayed as survival message in the left upper corner. VERY DIFFICULT: I advice you to use XP mod. Ageless Era needed! |
Scrolling Survival Co-op (120 Rounds)
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Scrolling Survival Co-op (120 Rounds) |
349160.03 MiB | 1150 down 4 up |
1469333799Jul 24 2016 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Scrolling Survival Co-op 3 Player Added ad third player -players can cooperate. Lava moves each even turn one field north, instead of each turn. Run away from the lava. Fight through deserts, dwarven valleys and corrupted snowlands, and be the one to defeat the World Eater. The particularity of the map holds in its way to move upward. You have to make your units follow the move in order to avoid them to be reached by the bottom, while obstacles prevent you from doing so. Enemies are getting stronger when you go north, they not only build up higher level units, they also get additional hitpoints, damage and strikes. When they are getting stronger it will be displayed as survival message in the left upper corner. DIFFICULT: I advice you to use XP mod. Ageless Era needed! |
Scrolling Survival Co-op 3 Player
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Scrolling Survival Co-op 3 Player |
317040.03 MiB | 1171 down 1 up |
1469333837Jul 24 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Teleporting Survival Survial map where each world has 6 runes to travel between the others. Teleporting runes can take you pretty much anywhere instantly. Ai spawns every 2 turns. Ambush or ally with your friends. Currently has an incompelete dungeon. A shop in the spawn and some interesting elements |
Teleporting Survival
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Teleporting Survival |
165140.02 MiB | 853 down 9 up |
1470219285Aug 03 2016 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Kato's Maps(Sacrifice Survival) Ported to 1.12.6 By Glen, This Map Pack by Kato includes Sacrifice Survival! |
Kato's Maps(Sacrifice Survival)
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Kato's Maps(Sacrifice Survival) |
261170.02 MiB | 1242 down 3 up |
1470219277Aug 03 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
5 Worlds Survival Fun survival with 5 worlds and a shop, Ported by Glen |
5 Worlds Survival
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5 Worlds Survival |
106510.01 MiB | 6101 down 5 up |
1471716367Aug 20 2016 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Creepfest Ported to 1.12.6 By Glen, Creepfest allows you to buy monsters to attack the enemy from behind while recruiting forces like normally! |
Creepfest
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Creepfest |
133700.01 MiB | 1160 down 1 up |
1469949074Jul 31 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
DDB 7 Worlds Survival I only ported one of his maps(7 Worlds Survival) It had errors with the spawning system so I replaced it with a fixed Default AI spawner. I'll add the rest of his maps soon.-Glen |
DDB 7 Worlds Survival
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DDB 7 Worlds Survival |
3021100.29 MiB | 1129 down 1 up |
1469959796Jul 31 2016 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Dov's MP Maps(Deep Shrine) This Map Pack by Dovelente includes Cuttthroat, Deep Shrine, and 3D Rumble! Ported to 1.12.6 By Glen |
Dov's MP Maps(Deep Shrine)
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Dov's MP Maps(Deep Shrine) |
420040.04 MiB | 1240 down 2 up |
1470187444Aug 03 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
JTE A testing ground for random eras and or maps and scenarios. |
JTE
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JTE |
76000.01 MiB | 830 down 1 up |
1470341904Aug 04 2016 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
tower defense maps Different maps for tower defense |
tower defense maps
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tower defense maps |
762790.07 MiB | 849 down 10 up |
1510272726Nov 10 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Gladiator Advanced Ported by Glen to 1.12, Gladiator Advanced is sort of a dungeon master vs adventurer type of scenario but it is also balanced. Try it out! |
Gladiator Advanced
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Gladiator Advanced |
249850.02 MiB | 1061 down 1 up |
1470721436Aug 09 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Control Points A scenario where you capture control points that spawn unique units. It's all about major points of control. Update: Map was completely redone by Elivaras. Terrain and game is more balanced. |
Control Points
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Control Points |
110410.01 MiB | 1150 down 3 up |
1471920268Aug 23 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Gambling Arena (Incomplete, I still plan to add more rounds/features in the future) Nice Alternative to Standard Gameplay! Make your bets in a series of 10 rounds and choose which gladiator will win each round. Earn units and gold! Use these earned units in the final round to fight your foes! NEW RELEASE: This is the new 0.2 beta release with ai support in the Gambling Arena. AI players now choose options bet on gladiators and gain units. |
Gambling Arena
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Gambling Arena |
285790.03 MiB | 869 down 19 up |
1479611890Nov 20 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Desert Scorpion WiP campaign, roughly halfway complete. Follow the adventures of Mu'Staffar, as he uncovers a sinister conspiracy that covers not one country, but two. |
The Desert Scorpion
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The Desert Scorpion |
476940.05 MiB | 2565 down 1 up |
1471189531Aug 14 2016 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
White Drag0n's 1v1 maps This map pack contains multiple fresh 1v1 maps which get balanced and updated regularly, and also few old ones as extras. Recommended for multiplayer enthusiasts. |
White Drag0n's 1v1 maps
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White Drag0n's 1v1 maps |
279860.03 MiB | 1087 down 8 up |
1488021420Feb 25 2017 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Standalone Faction - the Vaeringjar Contains an viking inspired human faction that can be played alongside default era. It is still being developed but consider it to be in a playable condition. Update 1: Added Ice Trolls for them. Improved some sprite graphics. |
Standalone Faction - the Vaeringjar
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Standalone Faction - the Vaeringjar |
2709230.26 MiB | 1510 down 2 up |
1471792272Aug 21 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Commander In this scenario, you don't send your troops out 1 by 1. You don't tell individual troops what to do. You take the role of a real commander and send out entire platoons of units to a certain battlefield when you recruit. Order your troops to do as you please to defeat the enemy commander! Map is not yet fully complete. Report bugs to Glen. |
Commander
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Commander |
108270.01 MiB | 1477 down 1 up |
1471923481Aug 23 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Teleporting Madness (Incomplete, I still plan to add more features in the future) Hunter/Prey &FFA map. Player 1 is a hunter and rest are prey. Prey can choose to work together or not with a unique alliance system. UPDATE: Lag is completely fixed. Keeps added to all worlds and disappear on turn 3 Game is reworked |
Teleporting Madness
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Teleporting Madness |
118920.01 MiB | 657 down 4 up |
1472875761Sep 03 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Zombie Survival Scenarios Fight to the last man in these epic zombie survivals! (( Note: Format for date is DD/MM/YYYY )) Introducing the next Zombie Survival - Zombie Survival Four! -Take command of a shipwrecked crew of soldiers, allying yourself with those around you in a bid to rid the island of undead! Update 1.5.0 includes (09/07/2017): General: -Scenario names added for each scenario (minus the first one) to give each one more context/identity Zombie Survival Three: -Lots of map changes to better blend the mountainous dividers in with the terrain -Teleportation runes removed -New lore-based event! Zombie Survival Four: -Hop in and play (for the first time) this new single-player zombie survival! -Balance is probably non-existant at this point; Testing required! -More events and magic items are to-be-added! Update 1.5.1 includes (10/07/2017): Zombie Survival Four: -Extra dialog added in the intro -One new event Update 1.5.2 includes (10/07/2017): Zombie Survival Four: -Many balance changes -Starting funds deceased by half -Starting income decreased slightly -Several villages around certain chokes removed -Starting spearman and bowman replaced with peasant and woodsman -Quantity of trolls spawned by an event reduced to 1 -River added south of the forest on the east edge of the map to prevent against rushing the south king -New event added MAKE SURE YOU TURN OFF SHUFFLE SIDES, AND SET YOUR RACE AS CUSTOM! |
Zombie Survival Scenarios
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Zombie Survival Scenarios |
14550961.39 MiB | 3023 down 257 up |
1499737678Jul 11 2017 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Old world a cool 5 players map |
Old world
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Old world |
85780.01 MiB | 959 down 2 up |
1472071153Aug 24 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Teleporting Madness/No Hunter Same as Teleporting Madness just without the hunter. a FFA Teleporting Mash-up! |
Teleporting Madness/No Hunter
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Teleporting Madness/No Hunter |
114210.01 MiB | 552 down 5 up |
1472086735Aug 25 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Armageddon This map can be played with 6 players as a ffa, 2v2v2 or 3v3. The twist here is that lava spreads rapidly each turn. In order to prevent burning alive you must race to the center and battle your foes before you die to the lava! in short, the map will shrink so don't get yourself caught up in lava -Update Rubble indicators changed to Desert in final round |
Armageddon
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Armageddon |
186840.02 MiB | 1960 down 4 up |
1472631437Aug 31 2016 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
skyraven arena maps Some maps to play like arena with era you want and short exp bar, you need to make all player +4 gold and village +3gold to balance |
skyraven arena maps
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skyraven arena maps |
101070.01 MiB | 541 down 1 up |
1472216300Aug 26 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
LOTE Unit Pack A pack of 4 new factions of units I made for a massive campaign pack I've been working on. |
LOTE Unit Pack
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LOTE Unit Pack |
95387999.10 MiB | 1194 down 1 up |
1472257045Aug 27 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Return from the Abyss After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent. Complete (19 playable scenarios). |
Return from the Abyss
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Return from the Abyss |
27970342.67 MiB | 3532 down 41 up |
1530180351Jun 28 2018 | it |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Circle of Immortalization Every 2 turns, 6 random stone statues will come to life. Killing the AI in center gives you a 50 gold bonus. Items are from Royal Rumble Tips: You need to rush towards the center if you want to survive, your best chance of survival is recruiting a small escort force of strong tanky units to escort your leader. In the center, there are 6 spots to upgrade your units just like in orocia!(along with villages) MAJOR UPDATE! -Units that come to life now change to Orange color as a better indicator -Game is now much more balanced(Turn2-6 only level 0 and 1 units can come to life) -Turn8 onwards any unit can come to life(This is done to make the start of the game more fluid) |
Circle of Immortalization
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Circle of Immortalization |
214430.02 MiB | 1445 down 6 up |
1472862769Sep 03 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Uber Default Recommended play: use the modification 'Pick your Recruits - No preperation turn', set unit limit 7 per player, pool type 'Original recruitlist', gold limit -1 and use 'Uber Default' era. Because the factions became so bloated with the new units, and the average recruitable unit count of an default era multiplayer faction is 7, so that way you can play mainline-like experience. Dont get fooled by the naming, this is my personal test-bed era. Here have implemented experimental ideas like: true ranged attacks but still based on right-click menu, the range is fix 2-hex radius around shooting unit. different attack ranges, the hierarchy goes as follows: Melee > Short ranged > Ranged > Long ranged. attacks having an mp cost so units can move after attacking under certain conditions, this is useful for skirmishers. recruited units not having to wait an turn to move, giving some factions primitive means for obtaining secondary income, humans can park taxcollector into villages,dwarves can mine hills but need an foreman adjacent, orcs gain gold per village capture, thieves can randomly get trait that allows them an chance to generate gold per melee hit, etc. forcing an 8-step time of day schedule on the map its played at, it has extra mid-day and -night so 3 turns for both alignments instead only 2, certain units doubling as extra canrecruiters past lvl2, all default factions have atleast one. woses getting traits, but still no unique ones for them. units cant see as far as they can travel, only half of it (flyers have +1 vision range, some select foot units +1/+2), this makes units with high mp essential for scouting. with much more to come yet.. This addon is under development so be on the lookout for bugs and errors, if you have found any can please report at the linked forum thread Update 1: Fixed being able to fire on allied units during multi-hex range attacks, added missing attack icon for mystic fire, repaired saurian blacksmith and the new drake sprites not appearing, repaired split fire spec, added ignite spec for Inferno and Armageddon Drake ranged attack. Update 2: Added Northern, Southern and combined Eras and factions. Update 3: Fixed Heals not working of all things, added some other factions. Update 4: some missing stuff added. Update 4.1: some easy to fix stuff get fixed. Update 4.2: some more additions to Knalgan. Update 4.3: added Primevalist Cult faction into Northern era replacing Drakes,and Ukian Remnants as 9. for Northern set of factions,some other minor changes across the board. Update 4.4: Completed unit roster of Knalgan, some new units and sprites. Update 4.5: Minor tweaks to Darkelves and some others. |
Uber Default
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Uber Default |
3169721230.23 MiB | 1206 down 10 up |
1475521238Oct 03 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Squads Mod Note: You will find the most recent version of this mod also in the Squad-Scale Units Modpack. Squads Mod adds swarm special to all attacks, doubles HP, but also attack number. Furthermore, it allows fusing of units in order to heal and rescue experience of low-hp units. The mod comes with a few balancing tweaks to counter these changes. The mod is meant to be used in conjunction with the Advance on Kill-mod by Eagle 11, but also works completely on its own. |
Squads Mod
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Squads Mod |
93140.01 MiB | 1001 down 11 up |
1488574367Mar 03 2017 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Squad-Scale Units Modpack A pack of five simple multiplayer modifications, which can be turned on or off individually: 1. Squads Mod adds swarm special to all attacks, doubles HP, but also attack number. Furthermore, it allows fusing of units in order to heal and rescue experience of low-hp units. The mod comes with a few balancing tweaks to counter these changes. 2. No Heal on Advance Mod removes full healing for advancing units. 3. Defined Army Mod disables recruitment after first turn, but allows units to leave castle hexes directly after being recruited. 4. Better Castles Mod increases defense on castles and keeps by 20% for all units. 5. Group XP-mod splits killing experience among nearby units. 6. In addition to these works, this version will include the advance on kill mod by Eagle 11 in a version that works with the Group XP-mod and No Heal on Advance Mod. The mods are meant to be used in conjunction with the Advance on Kill-mod by Eagle 11 and my own Proper Flying-mod, but also work completely on their own. Also, they should be compatible with several non-default eras. Feel free to leave feedback in the thread provided below, I am especially curious about which of these mods are actually played, since I consider splitting the pack. |
Squad-Scale Units Modpack
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Squad-Scale Units Modpack |
119230.01 MiB | 1212 down 15 up |
1492102940Apr 13 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Cir Of Immort. Survival Version Every 2 turns, 12 random stone statues will come to life. SURVIVAL VERSION OF CIRCLE OF IMMORTALIZATION, MEANT FOR 6 PLAYERS In the center, there are 6 spots to upgrade your units just like in orocia!(along with villages) -Units that come to life now change to Orange color as a better indicator -Game is now much more balanced(Turn2-6 only level 0 and 1 units can come to life) -Turn8 onwards any unit can come to life(This is done to make the start of the game more fluid) UPDATE: Statues will now Respawn and game gets harder as turns pass |
Cir Of Immort. Survival Version
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Cir Of Immort. Survival Version |
219960.02 MiB | 1598 down 3 up |
1473460276Sep 09 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Remove Turn Limits This Modification allows you to modify or remove turn limits in different multiplayer eras, survivals and mods (for example World Conquest (WC, WCII, etc) There are couple options: 1) Increase / Decrease / Remove turn limits. 2) Which turn to modify turn limit (Sometimes some scenarios add turn limit later on, - not from beginning. So you may specify a later turn number, and it will modify turn limit only after particular turn). It may not work in certain scenarios, but should do in most cases. It hasn't been tested on WC, but I believe it should work. Please report any bugs to enclave, or suggest ideas. Have fun! PS. 2016-09-09 bug which was showing turn limit change every turn was fixed. |
Remove Turn Limits
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Remove Turn Limits |
82830.01 MiB | 846 down 8 up |
1506087308Sep 22 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
In Defence of Gaer Derole As orcs pour south across the great river, the humans along the coast, west of Elensefar, are in turmoil. After the elves and a corrupted King Haldric I refuse to send aid, the various settlements and villages band together, creating the capital of Gaer Derole. Korald, Lord of Gaer Derole, is faced with a dilemma. Flee and let the orcs prowl the countryside, dismembering all who they come across, or fight back in an attempt to save the lives of those who the orcs would cause harm? Korald chooses the latter. [In Development - 3 Scenarios thus far] || Version 0.3.1 Update Includes (09/09/2016): -Hopefully fixed gold carryover -Mermen forces in Surrounded! are now AI controlled |
In Defence of Gaer Derole
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In Defence of Gaer Derole |
2714080.26 MiB | 2251 down 3 up |
1473434551Sep 09 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of War An Era that splits Wesnoth into 25 small factions, each with around 15 units.Wip! |
Era of War
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Era of War |
21516762.05 MiB | 1307 down 4 up |
1474326060Sep 19 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Wesnoth Terraforming Multiplayer add-on that allows players modifying terrain during gameplay. Contains some special maps and many configurable options. |
Wesnoth Terraforming
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Wesnoth Terraforming |
147850.01 MiB | 1071 down 7 up |
1474385725Sep 20 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XpModChaosRider Xp mod created by ChaosRider. |
XpModChaosRider
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XpModChaosRider |
863020.08 MiB | 1401 down 6 up |
1493495562Apr 29 2017 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Tactician's Challenge A collection of stand-alone scenarios that pit the player against various challenges and gameplay mechanics. Access these scenarios through the campaign menu. ----- NOTICE: This scenario pack does nothing on its own as it relies on dependencies to download the scenarios proper. All this pack does is gather these scenarios in a single place. If you are an UMC Scenario author and want your scenario added or removed to this collection, contact Sire on the official forums. ----- Includes: Sire's Scenarios - By Sire --- Drakes Rescue - By skeptical_troll Desert Traders - By skeptical_troll --- Zombies: Introduction - By Aldarisvet Forward They Cried - Glowing Fish (Maintained by Lord-Knightmare) |
Tactician's Challenge
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Tactician's Challenge |
122990.01 MiB | 1000 down 1 up |
1475370350Oct 02 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Revenge of the Rogue After fleeing from an Orc horde, the former residents of a northern mountain city have been living as thieves and outlaws. Now under Edwin, the son of the last Steward, the ragtag group of outcasts are ready to retake their home. |
Revenge of the Rogue
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Revenge of the Rogue |
1231735311.75 MiB | 2794 down 5 up |
1476033486Oct 09 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Invasion My first campaign. There is minimal progress right now: only one scenario with barely any content. |
The Invasion
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The Invasion |
19437251.85 MiB | 1294 down 8 up |
1478289364Nov 04 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Dismissal Mod Adds a mp right-click option to dismiss a unit either permanently or to the recall list |
Dismissal Mod
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Dismissal Mod |
85930.01 MiB | 888 down 1 up |
1475440586Oct 02 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Extended Unit Names If this mod is on, then certain units gain prefix or suffixes to their generated name upon leveling into certain unit types at certain levels, works only for default era units since used unit's id= to filter. currently implemented are: Necromancer and Lich gaining Mal before their name, Knights gain Sir before their name, General gains Lord before his name, Orcish warrior,Orcish Ruler,Orcish Crossbow have 33% chance to gain either an orky prefix, suffix or stay their name as they are. |
Extended Unit Names
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Extended Unit Names |
83810.01 MiB | 1009 down 1 up |
1475790804Oct 06 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Reign of the Lords Default Unit Advancements The Reign of the Lords is an epic faction which gives you nearly two hundred new 3rd,4th, and 5th level units. Have you ever played a campaign and been overjoyed when your unit finally advanced only to realize it was at its maximum level? Nevermore... This allows the base wesnoth units to advance to 3rd,4th and 5th level Lords in all campaigns. This addon is dependent entirely on the Reign of the Lords addon which MUST be installed as well! NOTE: DO NOT INSTALL THIS ADD-ON IF YOU INTEND TO PLAY, OR ARE PLAYING LEGEND OF THE INVINCIBLES. This add-on modifies the advancements of many mainline units, therefore it will most likely cause problems when installed with campaigns that have complex macros or campaigns that also modify the mainline advancements. This add-on works for all mainline campaigns, but beware problems may occur with other campaigns. If conflicts arise uninstall this add-on. The Reign of the Lords era alone DOES NOT effect singleplayer at all. |
Reign of the Lords Default Unit Advancements
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Reign of the Lords Default Unit Advancements |
76220.01 MiB | 3635 down 9 up |
1500785838Jul 23 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
WesGo A conversion of Wesnoth to approach the strategy classic Go (囲碁 / 圍棋 / 바둑), introducing a few different types of pieces and terrain as well as hex field gameplay, under the theme of lords rivaling for land. Includes era and mod for playing on usual wesnoth maps, and a custom scenario ’Goban’ for rather classical Go (no terrain-, piece- and income variations) on hex fields. I have not yet made up my mind on how expensive a town piece should be - suggestions on this and any other topic are welcomed in the thread given below. |
WesGo
Forum topic
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WesGo |
203090.02 MiB | 914 down 5 up |
1490952723Mar 31 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
IIWW Era - The Second World War IIWW Era - early alpha, but Germans, Soviet and UK factions are playable and somekind balanced. Please report bugs and/or proposals on jurijuice@gmail.com or at wesnoth.org topic |
IIWW Era - The Second World War
Download
IIWW Era - The Second World War |
28565242.72 MiB | 1477 down 22 up |
1479640658Nov 20 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The North Wind Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs.... This campaign features unique gameplay characteristics such as zero recruitment, no non-death loss conditions, and a 24-turn time-of-day cycle. (1 playable scenario of 6) NOTE: this add-on includes assets licensed under Creative Commons terms; see ASSET_LICENSING for details. |
The North Wind
Forum topic
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The North Wind |
35356663.37 MiB | 1999 down 2 up |
1520237666Mar 05 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
ANL 2p a new land maps for 2p |
ANL 2p
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ANL 2p |
460270.04 MiB | 1277 down 2 up |
1476733165Oct 17 2016 | |
Other Other
Add-ons which do not fit any other category. |
Ultra Super Death Gore Fest Chainsawer 3000 Battles in Wesnoth look quite nice. So nice that you might want to join them. Are you sick of these cute battles that totally lack the detracting violence of real battles? If yes, this is an add-on for you. It adds blood and gibs to most of the game's content, without any effect on game mechanics. If you don't like it, just uninstall it, its effects will vanish quickly. And maybe this should be 16+, I am not quite sure, there is no sexuality or mature content, but the graphic imagery might require it. DISCLAIMER: This work is meant to promote peace by ruining the glory of battle and showing that it is bloody business that must be avoided at any cost. |
Ultra Super Death Gore Fest Chainsawer 3000
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Ultra Super Death Gore Fest Chainsawer 3000 |
1286440.12 MiB | 1359 down 4 up |
1511961991Nov 29 2017 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Speak Mod A mod that allows you to rigt click a unit and make them say something. |
Speak Mod
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Speak Mod |
72590.01 MiB | 759 down 1 up |
1477510548Oct 26 2016 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
AE Colosseum Colosseum modified by Nerelf. (random AE waves) |
AE Colosseum
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AE Colosseum |
680880.06 MiB | 3773 down 4 up |
1477933177Oct 31 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Village Conquest a.k.a. VillConq No Zeros ed. 1-3-0 Troops with exp. lvl at 0 will be unable to conquer or capture Villages. This will not change their ability to receive healing, nor change their defense or movement computations. Special accomodation must be made with any non-human controller (a.k.a. “ai”) when using this, insofar as such would expect to use such troops for capturing a Village. Volume Counts ed. 1-7-1 Briefly: Villages require, at most, as many Turns to capture as the conqueror has '[side] village_gold' valued. |
Village Conquest
Forum topic
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Village Conquest |
167070.02 MiB | 661 down 22 up |
1508686416Oct 22 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Capture Points In this scenario you capture castles to control as much land as you can. If you move a unit to a keep you have not captured then that unit will become a leader. The first player to kill all enemy leaders wins. *note* You can now play against an AI player(Map created by myself and Kharn) |
Capture Points
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Capture Points |
243430.02 MiB | 828 down 5 up |
1519590267Feb 25 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Map Symmetrizer Symmetrizes any map at the beginning of the game. Great for balancing random maps. |
Map Symmetrizer
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Map Symmetrizer |
130340.01 MiB | 757 down 1 up |
1478268268Nov 04 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Birth of Sorcery (Beta) The tale of the founding of the Great Academy on the Isle of Alduin. (10/40 planned Scenarios Complete, 3 of which are talk-only. Balance issues possible. If you would like to give any feedback about the opening scenarios of this campaign, you may email me at bag.bfw@gmail.com or reply on the forum thread. Thank you.) |
The Birth of Sorcery (Beta)
Forum topic
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The Birth of Sorcery (Beta) |
65586176.25 MiB | 1811 down 17 up |
1479765640Nov 21 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Altered Era/Ruleset Add-ons server for this older version of wesnoth is now closed but newer version of Altered era/ruleset (renamed to 'Altera') can be downloaded from add-ons servers for newer versions of wesnoth and manually installed onto older version of Wesnoth. Newer versions of 'Altera' are going to support Wesnoth versions as old as 1.10.7 indefinitely unless explicitly announced otherwise on Altera's forum topic. This mod aims to redesign units/factions (changing random traits, abilities, attacks, attack specials etc) for variety and rebalance multiplayer mode on random maps for long-lasting challenge from both AI and human opponents. It may be release-ready but more playtesting is desired before calling it 'v1.0'. Includes: - ''altered'' era with single-race factions and custom rules (no healing on advancement, killed units go to recall lists, recruiting in villages at extra cost, gold subsidy to losing players etc, see forum topic or in-game help for full list) - UI additions as part of ''altered'' era (warnings about villages lost since last turn, trait icons near units' health bars etc) - ''altered'' random map generators that use most terrain types in abundance and add special locations for 'healing hamlets' custom rule - ''altered'' UI theme (disabled by default) Balanced to roughly match default era's factions. Tested mostly in Wesnoth 1.10.7 (which is still supported by this add-on) on included ''Altered Vast Random map'' (100x100 hexes) with fog of war enabled, shroud disabled, experience modifier 100%, village income 1 gold per turn, 8 RCA-AI opponents. Forum topic for feedback, changelogs and detailed description: https://forums.wesnoth.org/viewtopic.php?t=44808 NOTE: Wesnoth 1.10 add-on servers are now closed for uploads but ''Altered Era/Ruleset'' still supports Wesnoth 1.10.7 - download it from 1.12 or 1.14 add-on server and manually copy it to 'add-ons' folder of Wesnoth 1.10.7 |
Altered Era/Ruleset
Forum topic
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Altered Era/Ruleset |
3533496633.70 MiB | 2407 down 57 up |
1636223290Nov 06 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Deepones Era The Deepones - Slimy, slippery, blasphemous fish-frogs of the nameless design - living and horrible - have now been sighted on the edge of wesnoth. Mutants who slowly evolve from human to monster these creatures are nothing to be trifled with! Version 0.3.6 Bug fixes, new portrait for the Tracker and Bow Master, sound and animation fixes for the charmer and enchanter. This add-on is currently in developement faze with only a few units as of yet. Please post comments and ideas. The next release will be coming soon adding many new units and monsters of the deep. (if you have read or seen lovecraft you will recognize this, even if you haven't you will enjoy these units) |
The Deepones Era
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The Deepones Era |
39497493.77 MiB | 1164 down 13 up |
1482891595Dec 28 2016 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
The Balance Modification This mod adds options to the multiplayer menu which make minor adjustments to the gameplay of the default wesnoth game. 1st - Heavy Infantryman cost reduced to 17 gp 2nd - Allow Recruiter unit (costs 18 gp) 3rd - Ghost cost reduced to 19 gp 4th - Wose cold resistance reduced to 0% (VERSION 0.7) The Balance Mod Multiplayer has been adjusted so that all the modifications are available as option once The Balance Mod has been activated in the multiplayer menu. Comments and feedback are appreciated and welcome! |
The Balance Modification
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The Balance Modification |
883170.08 MiB | 1037 down 13 up |
1488526734Mar 03 2017 | |
Other Other
Add-ons which do not fit any other category. |
The Balance Mod [Campaign] The Balance Modification is a new add-on which adds balances to the game. This [Campaign] version allows these modifications in singleplayer also. The addon is entirely dependent on The Balance Modification which MUST be installed. 1st - Heavy Infantryman cost reduced to 17 gp 2nd - Allow Recruiter unit (costs 18 gp) 3rd - Ghost cost reduced to 19 gp 4th - Wose cold resistance reduced to 0% If you have any suggestions for other balances or any comments please post them on the forum! |
The Balance Mod [Campaign]
Forum topic
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The Balance Mod [Campaign] |
74970.01 MiB | 890 down 3 up |
1484447787Jan 15 2017 | |
Other Other
Add-ons which do not fit any other category. |
Unitmarker modification This is a modification for Wesnoth which WILL affect all your campaigns, also mainline ones. In multiplayer it is possible to be toggled on & off. It adds a right-click menu that lets you label special units that you don't want to die with different overlays. Always recognise your important units! Loyal units, hero units, and leaders get different sets of overlays. |
Unitmarker modification
Forum topic
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Unitmarker modification |
219470.02 MiB | 1134 down 4 up |
1480887660Dec 04 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Rapine * The very ancient kingdom of Shalem resides south of the Black River. Suddenly, Khalifate clans reach the borders of the homeland. These desert raiders plunder, burn and sack... As the shadow of defensive war lengthens, a band of hardy ivrim marchlanders revolts against the tyranny of the khalifate and its sultan. To win their freedom back, they must defeat not just the blades of occupiers but darker foes including Malamuth Hashishins and undead. * Set out as a young special agent trainee. * Confirm the oath of your forefathers to defend your homeland. * Revive the ancient covenant between your people and the Falathrim elder elves of Forlond on the Sea * Can you defend your people against the rapine of khalifate hordes and the undead complot? (Intermediate level, SP campaign, 8 scenarios so far.) |
The Rapine
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The Rapine |
2843475927.12 MiB | 2695 down 6 up |
1481478184Dec 11 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
More Units This MP era adds two new factions with really cool units (nagas & raiders), adds some units to other factions, and also modifies a few existent units. Please read the ''readme.txt'' file in the add-on folder. If you have any questions, feedback, complaints & etc., post it in the ''More Units Add-on'' topic at Wesnoth Forums, or email me: >> claudioroberto123654.cr@gmail.com ;) Thanks for ForestDragon for letting me use sprites from TGA era on my addon! :) |
More Units
Forum topic
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More Units |
56156185.36 MiB | 1447 down 9 up |
1487607050Feb 20 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Shards Era Shards Era attempts to make unit advancement more flexible. |
Shards Era
Forum topic
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Shards Era |
4713879744.96 MiB | 962 down 21 up |
1486229027Feb 04 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Tale of Two Brothers [+voices] The Tale of Two Brothers modified to allow voice acting. YOU MUST ALSO DOWNLOAD A VOICE PACK THIS ALONE DOES NOT INCLUDE THE VOICE ACTING. |
The Tale of Two Brothers [+voices]
Forum topic
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The Tale of Two Brothers [+voices] |
50769524.84 MiB | 5116 down 2 up |
1483486621Jan 03 2017 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
A Tale of Two Brothers German Sound Pack This is the German Voice Pack for the Tale of Two Brothers [+voice] campaign. The Tale of Two Brothers [+voice] MUST be installed also. This pack adds voice acting for all the story text in the Tale of Two Brothers campaign. |
A Tale of Two Brothers German Sound Pack
Forum topic
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A Tale of Two Brothers German Sound Pack |
103108149.83 MiB | 2199 down 1 up |
1482099893Dec 18 2016 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
A Tale of Two Brothers English Sound Pack This is the English Voice Pack for the Tale of Two Brothers [+voice] campaign. The Tale of Two Brothers [+voice] MUST be installed also. This pack adds voice acting for all the story text in the Tale of Two Brothers campaign. |
A Tale of Two Brothers English Sound Pack
Forum topic
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A Tale of Two Brothers English Sound Pack |
94713039.03 MiB | 3580 down 1 up |
1482101046Dec 18 2016 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Merfolk, from TBfW This is simply the Merfolk from The Battle For Wesnoth. Four variants for levels of recruitees and of commanders: recr — cmdr shallows –--1 — –--2 tidal –--1 — –--3 pelagic 1..2 — –--3 bathic 2..3 — –--3 This faction has been made in one or another forms, ad nauseum. This version differs chiefly in the modularity, but also in the variety of combinations with exp. levels. All the factions are located in the "faction_TBFW-CnF_Merfolk/rsrc/faction/" node. |
Merfolk, from TBfW
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Merfolk, from TBfW |
81280.01 MiB | 1178 down 4 up |
1492488337Apr 18 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Ravagers This tale will take you to the cruel Northlands, where orcish warchiefs rise and fall, and the people are kept as slaves or worse. Witness the descructive power of the savagest alliance ever forged between orcs and dark elves, and fulfill your damnation by bringing justice to those who have wronged you. Requires BFW version 1.12.0 or newer, not tested on 1.13 series. |
The Ravagers
Forum topic
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The Ravagers |
4858507446.33 MiB | 5520 down 21 up |
1512590235Dec 06 2017 | de, hu |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Avian Tribes Race Adds a new race, the Avian Tribes, heavily focused on utility and mixed units. NOT affiliated with orangebox. They fare better in snow and deserts than most races, but water and swamps are considered evil. Wide variety of units. Cnahgelog: -01-10-2017 / v1.0.1 Minor update - added the kaliphate factions to the selection of units. -18-08-2017 / v1.0 - The Apothecary line is getting reworked. The lvl1 healer unit, Doctor, has been shelved in favor of a Field Surgeon (lvl2) to make the tanking tactic less cheap. The unit will remain in the game data, so any saves you have aren't broken. AMLA added. Apologies if this breaks your saves. XD -22-07-2017 / v0.9.18 - Reworked the Behemoth graphic. Few minor balance and stat tweaks to make some leveling slower. Added animations to the Oracle attack to make it look more fun. -31-05-2017 / v0.9.15 - Slight rebaOH DAMN it's been a few months... Anway! Rebalanced the explorers and alchemists a little bit to make them a little more Glass Cannony/boosted their damage to make other units more viable. Because they were too overpowered/underpowered respectively. I wonder if I'll have any other ideas. -13.01.2017 / v0.9.12 - Added names. That was... surprisingly easy, actually. Except a lot of bird puns. -13.01.2017 / v0.9.11 - A new unit line has been added for the commanders, the Avian Guard line. Some new frames were made and some were altered for the Farseer line. -26.12.2016 / v0.8 - Added some basic attack animations (no new graphics), but I haven't really tested them much. I just know some of them work and I copy-pasted them around. -23.12.2016 / v0.7 - another day, another update. Alchemist graphics fixed, and a new Shadow unit introduced to the roster, as a final level up of the Explorer line. Written some basic lore for the Wesnoth glossary. -22.12.2016 / v0.6 - updated the mod with the aforementioned Alchemist and Farseer lines. Balancing revamp. Some new birbs for y'all to play with. |
Avian Tribes Race
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Avian Tribes Race |
2806890.27 MiB | 1781 down 17 up |
1506842840Oct 01 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Reign of The Lords The Reign of the Lords is an era where you play as 8 factions of ultimate lords reigning over a division of wesnoth - yet you are not satisfied. Fight as the greatest heroes, villains, and warriors of The Loyal Human army, The Orcish wartribe, The Dwarvish alliance, The Drake Stormfront, The Wizards of the Land, The Dark Legion, The Outcasts, and The High Elves. Fight in the most epic of battles where every unit has the power to determine the outcome. This Era is differen't from all others and in this legendary battle all your soldiers are mighty warriors above level 3. Differen't strategy will be needed in these ultimate battles as you command a small elite group of high level soldiers. Are you up for the challenge of the Lords? This Era includes a multiplayer modification option which when enabled allows all the base wesnoth units to advance to these new Lords. The Reign of The Lords Default Unit Advancement addon is also available and allows all campaign units to advance to these new Lords. (VERSION 9.2.1) - [Bug fix] This release features many new advancements for the classic campaign heroes Konrad, Lisar, Delfador, Owec, and all the rest! If you have any suggestions or ideas please post any comments on the wesnoth forum about the Reign of The Lords era! The 5 Lords Default Unit Advancement Modification allows all mainline wesnoth units to advance to the lords in campaigns, however it is not required and may conflict with some user made campaigns. |
Reign of The Lords
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Reign of The Lords |
1872730217.86 MiB | 4499 down 27 up |
1524792721Apr 27 2018 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Dragon Fight An enormous infernal creature approaches your town. Look into the jaws of the beast and show what you are made of. This scenario depends on the awesome dragon from the Rich Marinaccio's Dragons resource add-on. Access the scenario through the campaign menu. (Intermediate level, 1 scenario.) |
Dragon Fight
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Dragon Fight |
400300.04 MiB | 1520 down 19 up |
1487322726Feb 17 2017 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Rich Marinaccio's Dragons This outstanding dragons were initially created by cephalo (Rich Marinaccio) for his campaign The Library of Kratemaqht https://forums.wesnoth.org/viewtopic.php?f=8&t=37798 More information available in ABOUT.txt file in the add-on folder. |
Rich Marinaccio's Dragons
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Rich Marinaccio's Dragons |
1088483710.38 MiB | 3074 down 6 up |
1486068732Feb 02 2017 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XP Bank NOTE: there is now a single-player version of this mod too, it's in the addon category named 'Other' Need to urgently level up a unit? some high level unit of yours stole the otherwise useful XP? have a lot of units with small amount of exp? a unit with a lot XP is about to die? well, you came to the right place! this mod provides players a rightclick option to store any units' EXP, and then transfer it to any other one through a somewhat bank-like system, negating all the problems listed above. Changelog: 1.3.2 Release the xp bank menu won't show up on a unit if there are at least 2 enemy units next to him/her. This way the ability should be a bit less abusable. 1.3.1 Release made the advancement filter toggling option only affect the side of the player toggling it, and not everyone (why haven't i added that before?!) 1.3.0 Release added an 'advancement filtering' option in 'XP Bank' menu. If this option is enabled, then if a unit levels up normally (without using the 'Withdraw' option) then the player whose unit it is gets option whether to let the unit level up, or deposit all it's exp. this can help prevent exp accidentally being wasted on something unwanted, and prevent the need to constantly deposit from all units. NOTE: you will still see the advancement choosing option before this option appears, but it only matters if you decide not to deposit exp from the unit. 1.2.3 Release raised the maximum xp head-start to 100 1.2.2 Release in mp campaigns, the exp will no longer reset at the start of a non-first scenario 1.2.1 Release when sending exp to someone, only the sender, and the reciever will see the message about it 1.2.0 Release added a 'Send XP' option (rightclick menu on allied leaders) hopefully this will enable more teamwork 1.1.1 Release gave the xp bank menu a portrait (it's the tomb guardian from DM). 'Deposit All' option now uses a repeated version of the sound used by the 'Deposit from this unit' menu. the 'invalid WML' message hopefully shouldn't pop up anymore 1.1.0 added the 'Deposit All' option 1.0.0 Release the initial release |
XP Bank
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XP Bank |
115440.01 MiB | 1623 down 11 up |
1511628854Nov 25 2017 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Divided Battle The Divided Battle Scenario pack is a group of scenarios in which 4 player on two teams are forced to fight in matches of 1 vs 1. Current scenarios include: - The Valley of the Four Seasons |
Divided Battle
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Divided Battle |
21236402.03 MiB | 1079 down 3 up |
1503135127Aug 19 2017 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Shards Era Resources Non-essential resources (currently portraits) for Shards Era. |
Shards Era Resources
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Shards Era Resources |
2998328728.59 MiB | 1084 down 3 up |
1485482934Jan 27 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Age of Heroes Rebalanced We all know the Age of Heroes, but for too long the Age of Heroes has been a story of the past. It is time to make the present age The Age of the Heroes. It is time to dethrone the default era and replace the unbalanced Age of Heroes we currently have. This is the start of a new era. A new age. A new legend: The Legend of the Heroes. This add-on adds a new era The Age of Heroes Rebalanced. |
The Age of Heroes Rebalanced
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The Age of Heroes Rebalanced |
100740.01 MiB | 935 down 3 up |
1499560912Jul 09 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Mountain Witch Young witches Hana and dancers, Sally helped the last elves survive. There was a surprising fact in the shadow of the elf's extinction. Three people go on a journey in search of elven treasures. Please use the new summoning method and medicine preparation to lead the witch to victory. |
Mountain Witch
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Mountain Witch |
3026669428.86 MiB | 3916 down 13 up |
1547870523Jan 19 2019 | ja |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Altered Era [+new sprites] Add-ons server for this older version of wesnoth is now closed but newer version of Altered era/ruleset (renamed to 'Altera') can be downloaded from add-ons servers for newer versions of wesnoth and manually installed onto older version of Wesnoth. Newer versions of 'Altera' are going to support Wesnoth versions as old as 1.10.7 indefinitely unless explicitly announced otherwise on Altera's forum topic. This is the Full Altered Era 0.4.3 by lea. This add-on is a remake of the Altered Era with new sprites to make every unit look unique. Currently the elvish and gnome factions have been completed. Note: because of a shortage of sprites not all of the new sprites are animated, or match the units portraits. The original era by lea: is an attempt to rebalance and re-flavor multiplayer factions according to author's taste, also adds a set of custom rules. balanced to roughly match default era's factions which are (temporarily?) included to playtest the balance. most art assets are taken from BfW's core assets and mods/UMCs included in Ageless Era mod, some are altered and few are made by author. |
Altered Era [+new sprites]
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Altered Era [+new sprites] |
2407398522.96 MiB | 2549 down 3 up |
1496456421Jun 03 2017 | |
Other Other
Add-ons which do not fit any other category. |
XP Bank (Singleplayer) this a singleplayer version of the 'XP Bank' mod i made. the singleplayer version has the features of the 1.1.1 version of XP Bank Need to urgently level up a unit? some high level unit of yours stole the otherwise useful XP? have a lot of units with small amount of exp? a unit with a lot XP is about to die? well, you came to the right place! this mod provides players a rightclick option to store any units' EXP, and then transfer it to any other one through a somewhat bank-like system, negating all the problems listed above. Changelog 1.3.2 (skipping 1.3.1, since that update only had effect in multiplayer) Release the xp bank menu won't show up on a unit if there are at least 2 enemy units next to him/her. This way the ability should be a bit less abusable. 1.3.0 Release added an 'advancement filtering' option in 'XP Bank' menu. If this option is enabled, then if a unit levels up normally (without using the 'Withdraw' option) then the player whose unit it is gets option whether to let the unit level up, or deposit all it's exp. this can help prevent exp accidentally being wasted on something unwanted, and prevent the need to constantly deposit from all units. NOTE: you will still see the advancement choosing option before this option appears, but it only matters if you decide not to deposit exp from the unit. 1.0.0 Release the initial release |
XP Bank (Singleplayer)
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XP Bank (Singleplayer) |
97760.01 MiB | 1797 down 5 up |
1511628864Nov 25 2017 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
International Tournament: Polish Edition Map Picker This is a map picker for International Tournament: Polish Edition. Created by ForPeace using the Sandbox Map Picker engine. |
International Tournament: Polish Edition Map Picker
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International Tournament: Polish Edition Map Picker |
683880.07 MiB | 726 down 2 up |
1486654570Feb 09 2017 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Visual Map-Pack Visual Map-Pack (VMP) is a set of visually enhanced maps for Multiplayer use. These maps utilize multihex scenery technique used in To Lands Unknown, which allows display of vast hand-painted environments. These visuals are purely aesthetic and have no effect on gameplay but can drastically change/improve the look of the battlefield. Currently this addon contains two maps - 'Isar in the Skies' being an exact copy of the original 'Isar's Cross' but as the name suggests the field of battle is on a flying island high above the clouds and 'Aethermaw' which flies through cosmos attracting different realities and dimensions. More visually enhanced maps will be available in the future. |
Visual Map-Pack
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Visual Map-Pack |
85660568.17 MiB | 1179 down 9 up |
1487442582Feb 18 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Default & AOH [no magic] This is the Default and Age of Heroes era's without any magic units (including mages, sorceresses, undead, and other similar units). Please post if i have forgotten to remove any magic units. Currently this is not balanced but later i will add new units to balance it. |
The Default & AOH [no magic]
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The Default & AOH [no magic] |
90840.01 MiB | 526 down 1 up |
1486857560Feb 11 2017 | |
Other Other
Add-ons which do not fit any other category. |
The Golden Age (Singleplayer) Just a small addon which makes TGA units appear in singleplayer. Might cause id overlap issue when used alongside some campaigns (most of these cases are relatively harmless though, since the units are usually identical look-wise, only stats tend to differ). Won't work without TGA installed (don't worry, the addon server will automatically tell you that you need it installed) Changelog 1.0.2 Release small fix 1.0.1 Release fixed the dependency not working 1.0.0 Release the initial release |
The Golden Age (Singleplayer)
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The Golden Age (Singleplayer) |
79900.01 MiB | 1186 down 4 up |
1511723233Nov 26 2017 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Village Teamshare When you take shelter in a teammate's Village, you may wish to be polite about it. I dunno, but if I saw a friendly army raise their flags over my cities, I'd be a mite bit perturbed. With this Mod, you add a prompt which can ask you whether you wish to assume ownership of a teammate's Village when you occupy its tile with a troop who can do so (dominate and claim it). You can also select the default operation for if you choose to not see the prompt. Similar in purpose to Ravana's Ally Viilage Mod, but very different operation. |
Village Teamshare
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Village Teamshare |
123540.01 MiB | 544 down 1 up |
1488467818Mar 02 2017 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Proper Flying Mod With this mod enabled, several flying mainline units are unattackable in melee by ground units, and receive the skirmisher ability. In return, they become outstandingly bad at holding villages and other points of interest. |
Proper Flying Mod
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Proper Flying Mod |
82330.01 MiB | 655 down 3 up |
1491334183Apr 04 2017 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Spoils of War — Victori Spolia Slaying an enemy commander grants a percentage of that defeated Side's Gold to the Side of the troop who performed the terminal attack. An authorized fork from the Spoils_of_War Mod, by “Eagle 11” and “Dugi”. ed. 1-1 • the victor now does not pay debts if they defeat a Side with <0 cash. • you can now change the word used in lieu of ‘gold’ by defining the “macro” "CnF_mod_victori-spolia_type-of-cash". • various other tweaks and minor improvements. |
Spoils of War — Victori Spolia
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Spoils of War — Victori Spolia |
90970.01 MiB | 529 down 11 up |
1523134723Apr 07 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Default & AOH [no flying] This is the Default and Age of Heroes era's without any units that have significant flying power and without units that move quickly in the water (the entire drake and undead factions have been removed and the mer have been removed from each faction that includes them). Currently this is not balanced but later i will add new units to balance it. The goal of this era is to allow a faction to be used in multiplayer scenarios. NOTES: - i have given the knalgan alliance the thug. It does not compensate for the loss of the gryphon master but it is better than nothing. In future i will add a outlaw horse rider instead. - i have removed the undead faction because their ability to move through deep water can be considered swimming. |
The Default & AOH [no flying]
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The Default & AOH [no flying] |
95800.01 MiB | 480 down 2 up |
1489122193Mar 10 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
IIIO Test field There is no special story in this campaign. There are scenarios for trying gimmicks and props ideas. |
IIIO Test field
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IIIO Test field |
88250418.42 MiB | 1158 down 6 up |
1502428710Aug 11 2017 | ja |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Temples of the nagas A four-player co-op survival scenario with adjustable difficulty and length. Unite with your allies to defeat successive waves of temple guardians and take the gold home. Each wave is lead by a high naga warrior who, when killed, drops a special item that will be crucial in completing your quest. Difficulty is variable with up to ten waves of enemy hords. One of the most difficult multiplayer scenarios that has been developed since 2006. Maintained at: https://github.com/cengique/Temples_Of_The_Nagas |
Temples of the nagas
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Temples of the nagas |
1916650.18 MiB | 737 down 3 up |
1489953229Mar 19 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Chain Survival 1 vs 1 survival, based on an idea from a certain game. When you kill an enemy unit, you gain some points(=enemy unit's cost). The unit can move and fight again if it killed an enemy unit. If you kill an enemy unit with the same unit in one turn, you can gain more points. These points are converted to enemy units of your opponent. Try getting more points than your opponent, and win the game. |
Chain Survival
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Chain Survival |
152220.01 MiB | 1228 down 12 up |
1493819833May 03 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Augu Short Survivals Short survival scenarios. |
Augu Short Survivals
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Augu Short Survivals |
2111650.20 MiB | 1421 down 27 up |
1496539138Jun 04 2017 | ja |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Sandbox Map Picker Sandbox is a random map generator which also shuffles sides, originally an exact clone of the RMP map picker. Currently maintained by Horus2. |
Sandbox Map Picker
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Sandbox Map Picker |
1091120.10 MiB | 4781 down 4 up |
1516031476Jan 15 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Elvish Incursion: A prologue Far to the south of Wesnoth, the lone survivor of a brutal raid struggles to survive long enough to exact revenge. This is a short little prelude to my main campaign which I hope is coming soon. This campaign has RPG elements, with tweaked heroes and a custom AMLA. You do not often have any extra troops. It is mostly character/plot-driven (the plot needs work), but I tried to make each individual scenario as interesting gameplay-wise as possible as well. This is my best attempt. If you have anything worth mentioning (whether it be bugs or suggestions), please share on the forums. (Pretty much complete, though it has slight balance errors still. If you spot errors, please report them. Any feedback at all will be recieved gratefully.) Changelog: v1.2.1 Mostly minor tweaks to dialogue. Survivability for low-level characters has been increased just slightly by increasing their hitpoints by 5. Scenario 7 was made considerably harder, adding level 2 recruits for the dragon and making him less suicidal (hopefully). Has not been tested on easy or hard levels. Further testing will take place as time allows. ----- v1.2 Again, changes have been made to scenario 1. If you still experience frustration when playing this scenario, please let me know on the forums. Your feedback is the only thing bringing be back to (try to) make improvements. ----- v1.1.1 Adjusted Scenario 1's balance: Made it easier, as it had always been one of the hardest scenarios. Tweaked starting position in Scenario 4, and a bit of dialogue. Again, to accomodate different strategies. ----- v1.1 Adjusted Scenario 1's balance. May still be a bit unbalanced. Changed some dialogue in Scenario 4, to accomadate different strategies. Added an Unclear Fog macro for Scenario 1. |
Elvish Incursion: A prologue
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Elvish Incursion: A prologue |
34677973.31 MiB | 2973 down 12 up |
1547826639Jan 18 2019 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
MP Scenarios Scenarios and map generators |
MP Scenarios
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MP Scenarios |
154430.01 MiB | 846 down 6 up |
1528449251Jun 08 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Napoleonic Wars 11 scenarios and a tutorial following the career of Napoleon Bonaparte. Some things do not work 100% right - released for beta-testing. |
Napoleonic Wars
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Napoleonic Wars |
4780650045.59 MiB | 2932 down 10 up |
1495217636May 19 2017 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Return from the Abyss - Music Non-mainline music for the SP campaign 'Return from the Abyss', by skeptical_troll |
Return from the Abyss - Music
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Return from the Abyss - Music |
2151551720.52 MiB | 2708 down 1 up |
1491861113Apr 10 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Liberating Alduin This is my first campaign that has gotten this far! enjoy! When undead grow powerful, someone has to stop it, or the undead will simply take over Wesnoth and rule it. This Mage that has to stop it, is just a simple Mage, but with a lot of potential. (intermediate level, 8 scenarios) |
Liberating Alduin
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Liberating Alduin |
6308390.60 MiB | 2444 down 24 up |
1508709065Oct 22 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Gali's Contract 951-952 SI The Thunderblades were forged centuries ago - a monument to the skill of the dwarven craftsmen and the magic of the Sidhe stormlords. But now, Alfhelm the Wise, king of men, travels east, and he desires a new weapon - one that can overpower the legendary swords of the Sidhe. The dwarf Gali will gladly make one for him, for a fair price, but there are some who would object. (Intermediate level, 7 scenarios.) |
Gali's Contract
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Gali's Contract |
695240.07 MiB | 1913 down 2 up |
1492184852Apr 14 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dreams of Urduk It is a time before men arrived on the continent later to be known as Evrosia. There, only the orcs possess language, though it is primitive at best. There is no history, for there are none to keep it. But soon, all of that may change. (Intermediate level, 5 scenarios.) |
Dreams of Urduk
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Dreams of Urduk |
283640.03 MiB | 2237 down 1 up |
1492184787Apr 14 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ogre Battle Era This MP era is based on the old SNES strategy-rpg game Ogre Battle. There are two factions aviable to play: Liberation Army (focus on lawful units) and Zeteginean Empire (focus on chaotic units). Some mechanics are different from standard wesnoth MP, so be sure to read the era description. Please report any bugs, balance issues & etc. on the forum thread, or email me! Also be sure to try my other addon, More Units! :D (Please note that this is still in Alpha, so don't judge it too hard... :) |
Ogre Battle Era
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Ogre Battle Era |
9630010.92 MiB | 621 down 1 up |
1492362060Apr 16 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Colosseum (3p version) Three prisoner gladiators fight together and try to defeat all enemies in an arena, in order to be freed from prisons. |
Colosseum (3p version)
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Colosseum (3p version) |
162470.02 MiB | 2238 down 1 up |
1492556858Apr 18 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumUltra Colosseum + changing landscape, 4 possible weapons in shop, 2 extra dmg types (also for enemies on/off), total 11 waves (or not?), 2 scenarios (3p and 6p), more abilities in shop, traits for enemies (on/off), ressurection for enemies (on/off), waves hint (on/off), random damage type for enemies (on/off), random range type for enemies (on/off), random enemies per wave (on/off), random resistances value for enemies (on/off), random alignment for enemies (on/off), 5 new alignments (dreadful,monstrous,heroic,beastly,angelic), enemies who can come back to life once again! You will have to face own clones in battle, even your own teammates will become your enemies! Useful it's to use here StealingWeapons and CriticalStrikes mods. |
ColosseumUltra
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ColosseumUltra |
911750.09 MiB | 1239 down 45 up |
1495488141May 22 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Enhanced Great War Consists of 2 eras: Original Great War: A formerly mainline era discontinued in version 1.6. Contains the Alliances of Light and Darkness uses mainline units. Added random faction. Slightly unbalanced. Based on Great War era by Shield. Enhanced Great War: Tried to make new Great War. Consists of 3 factions: Alliance of Light, Alliance of Darkness and Balance Keepers. Uses mainline units. Slightly unbalanced - balance in progress. |
Enhanced Great War
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Enhanced Great War |
87120.01 MiB | 1103 down 9 up |
1495122446May 18 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Persuasion Survival Co-op type survival. Your leaders can persuade enemy units. Survive and bring enemies over to your side, and survive all enemy waves. |
Persuasion Survival
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Persuasion Survival |
111590.01 MiB | 678 down 2 up |
1503136049Aug 19 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
2p/4p Siege (Surv.) Survive a siege on your castle until turns end and allies arrive. Comes with different siege lengths/difficulties, and in 2p/4p modes. |
2p/4p Siege (Surv.)
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2p/4p Siege (Surv.) |
158290.02 MiB | 4969 down 1 up |
1493430721Apr 29 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Strange Men Not complete. If you want to play, five playable and two talk-only scenarios are complete. |
The Strange Men
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The Strange Men |
2021690819.28 MiB | 1363 down 8 up |
1535225417Aug 25 2018 | fr, hu, it, ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Pax Romana : The Rise of Vespasian Follow a young Roman plebeian named Vespasian in his rise to the rank of Emperor of Rome. This campaign contains 14 scenarios. Many atwork comes from the Imperial Era (mainly Turin's sprites). I'd like to thank UnwiseOwl for allowing me to use them. The language of the texts is not of high quality since I've always been English-challenged. |
Pax Romana : The Rise of Vespasian
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Pax Romana : The Rise of Vespasian |
28150992.68 MiB | 2010 down 13 up |
1524756954Apr 26 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
To Lands Unknown Images This is the required image module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown Images
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To Lands Unknown Images |
9350534189.17 MiB | 5173 down 2 up |
1512677550Dec 07 2017 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
To Lands Unknown Cutscenes This is the required cutscenes module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown Cutscenes
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To Lands Unknown Cutscenes |
3269979031.18 MiB | 7034 down 2 up |
1512677293Dec 07 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Story of the Wose The trees are not always what they seem. |
Story of the Wose
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Story of the Wose |
3295890.31 MiB | 2072 down 5 up |
1551040428Feb 24 2019 | fr, ja |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Reign of the Lords Portraits The Reign of the Lords is an awesome era which adds hundreds of new 4th and 5th level units. This add-on is the portraits for that era. NOTE: THIS ADD-ON REQUIRES the Reign of the Lords to be INSTALLED to run the era. |
Reign of the Lords Portraits
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Reign of the Lords Portraits |
4190414539.96 MiB | 3382 down 5 up |
1512787365Dec 09 2017 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
The Dragons Lair The Eternal Dragon roars, and the ground shudders. Valiant warriors will fight and die today in search of honour treasure and victory. But who can you really trust? Certainly not those scoundrels who call themselves your allies. This is 1 epic scenario in which 3 players fight the Eternal Dragon in an attempt to claim its prize. 3 Difficulty Levels. |
The Dragons Lair
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The Dragons Lair |
4711230.45 MiB | 1623 down 3 up |
1500006721Jul 14 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Stormtrooper This is my first campaign and it is complete (5 scenarios), only balance may be an issue. As for the story, it has nothing to do with Wesnoth - all events and names shown here are just a metaphor of my real-life struggles. It's just my weird way of, let's say, dealing with the past, so don't worry if you don't understand the plot. If you play Wesnoth more like an RPG, this campaign is not for you, but otherwise you could just enjoy the gameplay. P.S. I really want to improve the quality of my work, but that requires an enormous amount of feedback, so I would be very pleased if you visited the forum and added your opinions/suggestions. Changes from 0.4: the story has been redesigned so now you should be able to understand it at least on it's literal meaning level. If you still don't, please let me know in the forum, I'll redesign it once more then. |
Stormtrooper
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Stormtrooper |
21049562.01 MiB | 1665 down 12 up |
1498336452Jun 24 2017 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Battlechest ALPHA RELEASE 1. Wesnoth multiplayer deathmatch, refined. Join the rogue mages of the northlands in a series of grueling, tactical maps, featuring unique objective sets, and rotating climates and terrain. |
Battlechest
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Battlechest |
283380.03 MiB | 1190 down 36 up |
1519850680Feb 28 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default Plus Era Default Era with all level 1 units available. It comes with two variants of leader lists (strong and weak). |
Default Plus Era
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Default Plus Era |
97680.01 MiB | 1035 down 14 up |
1502174178Aug 08 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Aethermaw plus 2p — Aethermaw plus. Standard Aethermaw plus extra spawning AI from the trapped center Great Mage Sulla. As the enemies become stronger with time this adds a nice survival twist to the regular 1 vs 1 map. |
Aethermaw plus
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Aethermaw plus |
130050.01 MiB | 1693 down 1 up |
1497247123Jun 12 2017 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Shuffle Without Color Change Shuffle Without Color change. Created by enclave. When sides get shuffled the colors sequence is still the same, red, blue, green, purp etc. Have fun! Next version may have option to keep selected color order. |
Shuffle Without Color Change
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Shuffle Without Color Change |
76800.01 MiB | 317 down 2 up |
1498759155Jun 29 2017 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Quetzalcoatls Edits Maps edited by Quetzalcoatl. |
Quetzalcoatls Edits
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Quetzalcoatls Edits |
195830.02 MiB | 468 down 2 up |
1502174187Aug 08 2017 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Chaos Maps Maps by ChaosRider with ai in center. Right now 40 awesome maps ;]. Free for all, survival, brace your self because good game is coming. 8p - Royal madness (FFA) 4p - Lost empire (FFA) 4p - 5 nations (FFA) 4p - Advanced civilization (FFA) 3p - Sacred oasis (FFA) 4p - Caves of the trolls (FFA) 4p - Wild sands (FFA) 4p - Back to home (FFA) 8p - Dead swamp (FFA) 4p - Underground rebellion (FFA) 4p - Auction of life (FFA) 4p - End of peace (FFA) 3p - Fallen kingdom (FFA) 2p - Everything or nothing (FFA) 3p - After snowstorms (FFA) 3p - Different lands (FFA) 6p - Swamp of forgotten evil (FFA) 6p - Kingdom of water (FFA) 6p - Frozen empire (FFA) 6p - Caves of the dead (FFA) 6p - New lands (FFA) 3p - Flooded caverns (FFA) 6p - Frosty madness (FFA) 6p - Sunny wilderness (FFA) 6p - Three rivers (FFA) 6p - Swampy cemetery (FFA) 6p - Battle for the capital (FFA) 3p - Enemies invasion (FFA) 5p - Hiking of peoples (FFA) 2p - Wall of 7 guards (FFA) 4p - Fortress of the lake (FFA) 4p - Flames of hope (FFA) 4p - Enemies union (FFA) 4p - Great river (2vs2) 4p - A mountain belt (2vs2) 4p - Dark caves (2vs2) 4p - Between ice and fire (2vs2) 4p - Drakes path (2vs2) 4p - Graveyard of the fallen (2vs2) 6p - Raging forest spirit (3vs3) Also you get new heroes under your command and you can pick from 1 to 15 bonus types (first player set amount of available bonuses). Those bonus types will be added to your all units in game. New random 2 lvl hero New random weapon (-5% hp) +50% hp, -10% def, -1 mp +20% resistances more (max 80%), -10% def, -1 mp +50% damages, -25% hit points & max hit points +2 strikes, -25% damages Minimum 6 movement points Minimum 40% terrain defense everywhere +10% terrain def (max 80%) +10% resistances more (max 80%) +25% hit points & max hit points +25% damages +1 strike +3 movement points -30% max experience +3 random units to recruit list New random ability (-5% hp) New random weapon special (-5% hp) +20% physical resistances (max 80%) +20% not physical resistances (max 80%) +20% defense (max 80%) and -1 movement cost on water +20% defense (max 80%) and -1 movement cost on forest +20% defense (max 80%) and -1 movement cost on flat +20% defense (max 80%) and -1 movement cost on cave, fungus +20% defense (max 80%) and -1 movement cost on frozen +20% defense (max 80%) and -1 movement cost on desert +20% defense (max 80%) and -1 movement cost on hills, mountains +20% defense (max 80%) and -1 movement cost on castle, villages +1 village income +30 (or more) gold There is 100 abilities and 100 weapon specials! Each tested, so I really hope you won't find any bugs :). Gold bonus depends of scenario size. Bonuses which is changing unit terrain defenses works also when unit defense is set by minus value (like for cavalier and forest). If you won't pick it (right click on your leader) by yourself then ai will do it for you. Only in first turn you can choose bonus types, and they are added from the second turn. Units spawned with plague weapon specials used in this addon will have added bonuses at side turn end. If you want to add it earlier, you can use button ''Find not upgraded'' in menu option (right click your leader). It's possible to add bonuses to not recruited units after 1 turn. Right click your leader and click ''Find not upgraded''. You can check other sides bonuses during game. There is 10 scenario difficulty levels. First human player will have to decide which difficulty level is best for him and his friends game and their skills. 33 FFA maps, and 7 for teams fight. |
Chaos Maps
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Chaos Maps |
1459420.14 MiB | 1632 down 65 up |
1521994774Mar 25 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Leader Renewal Work with AI. One of living units will be new leader after the current one is dead. |
Leader Renewal
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Leader Renewal |
74100.01 MiB | 562 down 8 up |
1500031660Jul 14 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
An Innocent Man Owercyn is accused of theft and sent into temporary exile. This is the story of his struggle to return home and clear his name, and the unexpected adventures he has in the process. Intermediate level, 12 scenarios. |
An Innocent Man
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An Innocent Man |
27153842.59 MiB | 4909 down 1 up |
1500209569Jul 16 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Art of War This era contains six playable factions. Each faction has not only unique graphics but also unique tactics. The aim of the Art of War is to make combat more interesting and variable. Long ranged attacks included. |
Art of War
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Art of War |
6826980865.11 MiB | 1601 down 12 up |
1583912785Mar 11 2020 | ru |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Zombie Survival - Last Stand at Gaer Derole Make a valiant last stand at the ruins of Gaer Derole, the remains of a once thriving city in a once flourishing time, as the hordes of undead that have been spreading across the land approach on the horizon. Maybe, maybe if you can hold out long enough, the other races of the world will have enough time to push the horde back... (( Note: Format for date is DD/MM/YYYY )) Update 1.1.5 includes (30/04/2018): [All]: -Fixed a bug in all scenarios where the ending narrative would not commence upon death of all allied leaders MAKE SURE YOU TURN OFF SHUFFLE SIDES, AND SET YOUR RACE AS CUSTOM! |
Zombie Survival - Last Stand at Gaer Derole
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Zombie Survival - Last Stand at Gaer Derole |
502420.05 MiB | 1175 down 25 up |
1525104943Apr 30 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Randomized Isar's Cross Map Pack A pack of 3 Isar's Cross maps - Regular, Mini and Micro that have all of their tiles randomized every couple of turns with a variety of terrain sets. Thanks to Dharokan, dusan_SK, Enclave, duke, Ether, Queen and others for the feedback and help. The original Mini and Micro Isar maps were made by Enclave. |
Randomized Isar's Cross Map Pack
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Randomized Isar's Cross Map Pack |
244450.02 MiB | 408 down 82 up |
1518407034Feb 12 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Horrors Demonic toys, foxes with pointy sticks, elephants in armor, catgirls, lycanthropy, weeds. What more could you want!? |
Era of Horrors
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Era of Horrors |
20302221.94 MiB | 1224 down 3 up |
1504233592Sep 01 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Forgotten Legends This add-on is a multiplayer era set in hot tropical climates, featuring 5 completely new factions. |
Forgotten Legends
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Forgotten Legends |
39120693.73 MiB | 877 down 11 up |
1509293994Oct 29 2017 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Gold per Village (easy handicap) Give more/less income to friends-beginners, yourself or AI. Example: Player1 gold: [100] income: [0] Player2 gold: [100] income: [+1] <------- Player4 gold: [75] income: [0] Player3 gold: [50] income: [0] With this add-on, _each village_ will give 1 more gold per turn. It thus scales with map size. Note: this add-on has no effect if you don't set any handicaps. |
Gold per Village (easy handicap)
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Gold per Village (easy handicap) |
75410.01 MiB | 624 down 16 up |
1536356824Sep 07 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
New Settlers (experimental changes) Modification to New Settlers by enclave. It uses lua to rewrite most of core game to make it run faster. This rewrite hopefully makes it easier to change and expand the mod in future. Gameplay changes include: - Village upgrades and conversion follow build rules - Ships have changes stats and they can now advance to next level - Research speeds have been modified making it harder to research harvest improvements - Ranged attacks can't shoot over impassable hexes - Ranged attacks can now counterattack even if there is adjacent enemy - Ranged attacks now select automatically the best weapon based on enemy - Walls and towers don't give increased HP UI changes: - Selecting a worker adds indicators how much gather produces on different hexes - Boat boarding and unloading follow now similar rules as ranged attacks - Improved indicators for transportation and ranged attacks MAP changes: - Added modified version of mainline Team Survival - Small Europe map was manually balanced. It should be playable without setting adding rough terrains randomly |
New Settlers (experimental changes)
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New Settlers (experimental changes) |
2235140.21 MiB | 477 down 8 up |
1505916052Sep 20 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ageless Hotfix: (placeholder) When used, fixes Yokai and Slaver ability charm, which would otherwise cause crashes when unit with charm is adjacent to enemy unit. You need to enable it to have it work. Currently not needed for latest ageless version. |
Ageless Hotfix: (placeholder)
Forum topic
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Ageless Hotfix: (placeholder) |
80360.01 MiB | 1792 down 4 up |
1521735762Mar 22 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Mushroom Isar Map Pack A reupload of the original Mushroom Isar Map Pack, as requested by some people. It is a map pack of 3 different-sized Isar Crosses that have their terrain re-randomized every few turns. This version, in contrast to the Randomized Isar's Cross Map Pack is completely crazy. Play at your own risk. Now I've also prevented unwalkable terrains from appearing under units. The original Mini and Micro Isar maps were made by Enclave. |
Mushroom Isar Map Pack
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Mushroom Isar Map Pack |
1345410.13 MiB | 362 down 2 up |
1505430698Sep 14 2017 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Speak Mod+ basically a copy of Speak Mod (which was made by Nikitaw99) with some improvements: -selecting ok after not typing anything no longer results in sending an empty message -the menu doesn't appear unless there actually is a unit on the selected hex -You can only make your side's units talk (in Speak Mod, you can make enemies talk) |
Speak Mod+
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Speak Mod+ |
76590.01 MiB | 489 down 1 up |
1506001899Sep 21 2017 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Shuffle Villages This Modification allows you to shuffle village positions, increase or decrease their amount on map and change distance between them. There are couple options: 1) Increase / Decrease number of villages. 2) Increase / Decrease minimal distance between villages. 3) Which turn to randomize villages (Sometimes may be needed in conjunction with other modifications, - to make them both work. So you may specify a later turn number, and it will randomize villages only after particular turn). 4) You can select event in which shuffle begins so it could be used together with other add-ons like Symmetrize Maps or others. For example make Shuffle Villages begin in earlier event than symmetrization, so villages will also be symmetrical. Please report any bugs to enclave, or suggest ideas. Have fun! |
Shuffle Villages
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Shuffle Villages |
102250.01 MiB | 351 down 9 up |
1506658307Sep 29 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Fall of the Western Roman Empire A 9p scenario depicting the Fall of the Western Roman Empire. |
Fall of the Western Roman Empire
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Fall of the Western Roman Empire |
126700.01 MiB | 739 down 2 up |
1507931097Oct 13 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
10 Age's - Story of Your Civilisation 10 Age's. Games Rules: I. You start at the same epoch. II. The commander gets the experience from each unit recruited. III. After a commander promotion you can go to next era or discover new technology what's in result mean new unit in recrutation list. IV. In each epoch u can recruit one hero for free. They are distinguishable in battlegrount by other elipse. |
10 Age's - Story of Your Civilisation
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10 Age's - Story of Your Civilisation |
21870882.09 MiB | 8543 down 39 up |
1520160836Mar 04 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unit Equipper A mod for multiplayer games that allow players to buy stuffs to improve their units capabilities! |
Unit Equipper
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Unit Equipper |
444230.04 MiB | 670 down 1 up |
1507835292Oct 12 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Goblin Rebellion Goblin campaign with a new unit line. Short (4 scenarios). Mostly complete, but needs polishing. |
The Goblin Rebellion
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The Goblin Rebellion |
434590.04 MiB | 1147 down 11 up |
1508278159Oct 17 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Goblin Adventure The campaign need test and balance, economic fixes and turns count. Actually in french, it need also english translation. Artwork from myself. Goblin Archer and portraits are from some different campaigns or eras. It is eventually planned to change it by some personal creations. Story pictures from wesnoth and free use pictures. |
A Goblin Adventure
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A Goblin Adventure |
1165832911.12 MiB | 7331 down 13 up |
1508870724Oct 24 2017 | fr |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
RecruitBonuses You can pick from 1 to 15 bonus types (first player set amount of available bonuses). Those bonus types will be added to your all units in game. Available bonus types: New random 2 lvl hero New random weapon (-5% hp) +50% hp, -10% def, -1 mp +20% resistances more (max 80%), -10% def, -1 mp +50% damages, -25% hit points & max hit points +2 strikes, -25% damages Minimum 6 movement points Minimum 40% terrain defense everywhere +10% terrain def (max 80%) +10% resistances more (max 80%) +25% hit points & max hit points +25% damages +1 strike +3 movement points -30% max experience +3 random units to recruit list New random ability (-5% hp) New random weapon special (-5% hp) +20% physical resistances (max 80%) +20% not physical resistances (max 80%) +20% defense (max 80%) and -1 movement cost on water +20% defense (max 80%) and -1 movement cost on forest +20% defense (max 80%) and -1 movement cost on flat +20% defense (max 80%) and -1 movement cost on cave, fungus +20% defense (max 80%) and -1 movement cost on frozen +20% defense (max 80%) and -1 movement cost on desert +20% defense (max 80%) and -1 movement cost on hills, mountains +20% defense (max 80%) and -1 movement cost on castle, villages +1 village income +30 (or more) gold There is 100 abilities and 100 weapon specials! Each tested, so I really hope you won't find any bugs :). Gold bonus depends of scenario size. Bonuses which is changing unit terrain defenses works also when unit defense is set by minus value (like for cavalier and forest). If you won't pick it (right click on your leader) by yourself then ai will do it for you. Only in first turn you can choose bonus types, and they are added from the second turn. Units spawned with plague weapon specials used in this addon will have added bonuses at side turn end. If you want to add it earlier, you can use button ''Find not upgraded'' in menu option (right click your leader). It's possible to add bonuses to not recruited units after 1 turn. Right click your leader and click ''Find not upgraded''. You can check other sides bonuses during game. Maps (FFA, survival) from addon Chaos maps don't require this mod ;). |
RecruitBonuses
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RecruitBonuses |
836550.08 MiB | 1084 down 38 up |
1521994918Mar 25 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Creep Wars New == About Creep Wars is a Human-vs-Human map. Each team consists of 1-3 human leaders (2-3 recommended), and a minor AI side. To start the game, go to Shop, choose how you want to upgrade your Leader, then move to the center and fight. To win the game, kill one of the enemy guards. |
Creep Wars New
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Creep Wars New |
301040.03 MiB | 834 down 129 up |
1527588112May 29 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
MapRandomizer This mod can change any map terrain. Only impossible terrain won't change. You can't use this option if you stay on one of these terrain: impossible. Keep, castle, village terrains that existed at map start won't change. Possible land types: - Random of one type lands (1-12) - desert - cave - forest - mountains - swamp - frozen - water - town - dead - lava - flat - castle - Random (Crazy) - And a lot of mixes of 2 land types! 80 possible options! |
MapRandomizer
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MapRandomizer |
381440.04 MiB | 371 down 14 up |
1520798489Mar 11 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Stopwatch Who is the slowest player? |
Stopwatch
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Stopwatch |
83650.01 MiB | 213 down 5 up |
1512669297Dec 07 2017 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Sam's Random Maps Some more random map templates for Wesnoth. Included are Forest, Palm, Tropical, and Huge templates. This is based on some templates developed between 2007 and 2010. |
Sam's Random Maps
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Sam's Random Maps |
98820.01 MiB | 404 down 1 up |
1512398587Dec 04 2017 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Better Names Mod This mod does away with the boring fantasy names straight out of Tolkien and changes them to better sounding, more immersive names such as Mr Bonebreak (a troll name) or The Incinerator (an orc archer name). A variety of names for all races. Rebel names are, for example, changed to better reflect their vegan/hipster/anarchist etc etc nature. Also changes names and descriptions for two troop types (a subtle change, however). At present there are 461 names. WARNING! There are some mild sexual and psychoactive substance references in the mod and as such it is not Pegi 12 compatible. |
Better Names Mod
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Better Names Mod |
144960.01 MiB | 709 down 9 up |
1513006583Dec 11 2017 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Make snow themed Modifies the map to give it snowy appearance. Units will behave on snow as on regular terrain. Affects gameplay of maps that contain snow. Is incompatible with some scenarios and unit abilities. |
Make snow themed
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Make snow themed |
151000.01 MiB | 290 down 3 up |
1513929443Dec 22 2017 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unlimited Timer This Modification allows you to set any timer you like from 1 second to up to 99 minutes per turn. It might be useful for Creep wars for example.. when you just want to have 10 sek for each player turn. There have been no bugs or OOS known so far, including playing reloaded game or watching replays from server. Please report if you find anything. Potentially it may cause OOS, so if you see out of sync errors in your game, then just stop using this add-on. There are couple options: 1) Length of timer in minutes (0 up to 99). 2) Length of timer in seconds (1 to 59). 3) First turn timer in minutes 4) First turn timer in seconds 5) Timer to start from start of turn or from end of enemy turn.. Please report any bugs to enclave, or suggest ideas. Have fun! |
Unlimited Timer
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Unlimited Timer |
94740.01 MiB | 251 down 9 up |
1515519010Jan 09 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
The Curse of Satan Claus Put a Satan Claus on any map you like! Ferocious and very customizable enemy that will fight all teams until he is slain. |
The Curse of Satan Claus
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The Curse of Satan Claus |
115730.01 MiB | 382 down 26 up |
1515326801Jan 07 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
ReinforcementsSpawner This mod will help weakest side. Weakest side is the one with lowest sum of alive units levels. It's possible to add new units to random side as well! You can set: a) How much reinforcements spawn on map: - -1 - -5 - +1 - +5 b) How much rounds are require to spawn it again: - -1 - -5 - +1 - +5 c) Groups of reinforcements that you can create (global): - Monsters (on/off) (0-4 lvls) - Undead (on/off) (0-4 lvls) - Northerners (on/off) (0-3 lvls) - Rebels (on/off) (1-4 lvls) - Loyalists (on/off) (0-5 lvls) - Knalgan Alliance (on/off) 0-4 lvls) - Drakes (on/off) (1-5 lvls) - Khalifate (on/off) (0-4 lvls) d) Level of reinforcements that will be spawned: - 0 - 1 - 2 - 3 - 4 e) Allow increasing reinforcements levels (if you've set 0 lvl for reinforcement and also set here yes then there is 33,3% that this reinforcement lvl will increase to 1 and again 33,3% to increase it to 2, and do so on): - yes - no f) Do you want add new units to random sides (instead of to weakest one): - on - off g) Automatic restarting spawning: - on - off Default it's set that you have to each spawn start by your own. It's possible to make it automatic. You can also turn it off once you turn it on. Remember that next changes in spawn options you can make only after reinforcements have arrived. h) Spawn reinforcements near leader: - on - off If it's off then new units are spawned in random places on map i) You can set groups of reinforcements for only your side! If it's set none then global choice will decide it (point c): - Monsters (0-4 lvls) - Undead (0-4 lvls) - Northerners (0-3 lvls) - Rebels (1-4 lvls) - Loyalists (0-5 lvls) - Knalgan Alliance 0-4 lvls) - Drakes (1-5 lvls) - Khalifate (0-4 lvls) - None. |
ReinforcementsSpawner
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ReinforcementsSpawner |
142760.01 MiB | 429 down 6 up |
1515002756Jan 03 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Leader Magic Mod Allow the leader of each side to use a set of spells with a wide range of effects. The spells use a simple mana system to control the cooldown. Usable in both mp games and sp campaigns(in Wesnoth 1.13). |
Leader Magic Mod
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Leader Magic Mod |
308160.03 MiB | 549 down 10 up |
1516716961Jan 23 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Alliances Mod allows players to make/break alliances with eachother. Mostly intended to be used with free-for-all (everyone against everyone) maps. The mod's menus can be accessed via rightclick options on leaders (to become allies, select an enemy leader, and choose the 'Send alliance request to this side' option, while if you want to betray your team or leave your alliance, select your leaver, and open the alliances mod menu. There's also a togglable option to send/request gold to/from other players. Changelog: 1,1,0a (hopefully) fixed the alliance accept/decline option showing up for the player who sends the request. 1.1.0 Release -added team chat and private messages -added an 'are you sure?' question to the betrayal option. -When moving onto an ally's village, the moving unit's owner has the choice of either capturing the village, or just putting a unit there for healing. -added option to transfer village ownership to allies. 1.0.2 Release fixed a critical bug, but at the expense of introducing a new one 1.0.1 Release fixed the alliance menu revealing invisible leaders 1.0.0 Release the initial release |
Alliances Mod
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Alliances Mod |
147290.01 MiB | 1331 down 6 up |
1520147464Mar 04 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Sanguine Tale In the chaos after Wesnoth fell, scattered refugees fought for resources and preyed upon one another. The last of the Green Magi, Ani Essu, led an exodus of a dozen races to a fertile ground, the Northern Highlands. Betrayed and murdered by those she saved, her work collapses as the refugees war with one another once again. Two generations later, the heir to Ani's legacy, Princess Anea, is prophesied to complete the legacy or destroy it. Is she a hero or a villain? Only you can decide. Ani's Legacy - The main campaign, a non-linear campaign with twelve different endings depending on user choices. A playthrough can be from seven to twenty-six scenarios, and there are a total of 111 reachable scenarios. After beating the campaign the first time, starting the campaign again will show you a map of the story arcs as hints about how to reach other endings. Ani's Quest - The prequel campaign. Despite their flaws, Ani and her band of anti-heroes lead Wesnoth refugees to the Northern Highlands. This campaign is meant to be played after Ani's Legacy, to avoid spoilers at the end. This is a mostly linear campaign with an 18 scenario playthrough, and has a total of 22 reachable scenarios. Xenoi - a multiplayer faction, which shows up as an enemy or ally in Ani's Legacy depending on user choices. They are also briefly seen in Ani's Quest. Both campaigns are complete and playable. However, the developer plans on adding more story arcs and endings to Ani's Legacy, more units to the Xenoi faction, and other finishing touches. |
A Sanguine Tale
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A Sanguine Tale |
2574781824.56 MiB | 7169 down 6 up |
1548615561Jan 27 2019 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Scrolling Survival 3P 120 rounds Finish the dragon |
Scrolling Survival 3P 120 rounds
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Scrolling Survival 3P 120 rounds |
360450.03 MiB | 284 down 3 up |
1517053077Jan 27 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Alternate Era Slight modification to some default era units to improve the balance. Also includes 3 new leaders for each faction, to be more balanced than the current default leader set. |
Alternate Era
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Alternate Era |
3437010.33 MiB | 701 down 3 up |
1518006389Feb 07 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
The Dungeon A 1p or 2p scenario. Explore through a random sequence of dungeon levels, and kill the master. You can get various items along the journey to strengthen your group, but the enemies in the deeper levels are buffed too. Can be a race like Dimaga Beach, a 2p co-op game, or simply a 1p adventure. Custom dungeon depth and difficulty are supported. |
The Dungeon
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The Dungeon |
371260.04 MiB | 515 down 11 up |
1519488185Feb 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Guard Towers If this mod is on, then you can build Guard Towers on Villages, to do so the village should belong to you and have no any unit on it, then through right-click context-menu can order an Guard Tower to be built there for 16 gold. The Guard Tower is a stationary level 1 mechanical unit with 40 hp, that is of neutral alignment and does not incur upkeep, has a vision radius of 3, can use 10 dmg-1 strike ballista attack at range, has no melee attack and 0% resistance against any type of damage. Building an Guard Tower on a village denies your opponent the capture of this village, for the drawback that yourself cannot use the village for healing either aslong the Guard Tower stands on it. |
Guard Towers
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Guard Towers |
119730.01 MiB | 575 down 2 up |
1517775749Feb 04 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Afterlife survival Afterlife -- survival and race maps. Your units are copied to enemy part of the map to be controlled by AI. Playing time: ~ 25 minutes. |
Afterlife survival
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Afterlife survival |
130550.01 MiB | 1651 down 72 up |
1533335828Aug 03 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Shipbuilding Mod Forewarning: There may still be an bug present that occasionally causes unit to be not get loaded into the Transport Ship. If that bug ever happens, simply unload the 'fake' unit then try again. When this mod is on you can recruit two types of ships on shallow or deep water hexes adjacent to an Village that belongs to you. Then through right-click context-menu can order an War Galleon or Transport Galleon to be recruited on the water hex. The Transport Galleon can ferry one non-mechanical land unit over the sea and is entirely defenseless. Note: Your leader(or any other canrecruit=yes for that matter) may not use the boat. To load an unit into the ship, both the ship and the unit to be loaded must have atleast one movepoint remaining and be adjacent to each other, then you can right-click on the transport and use Load into Boat. Should there be multiple adjacent friendly units present one will be picked at random. Units that are already flying, floating or swimming cannot get loaded into an Transport Ship, to filter them out used type=id's, therefore filtering out swimmer and flyers only works for the Default era. Units cannot be unloaded into impassable, water(can into ford or swamp), lava, mountain or volcano terrain when disembarking out of an Transport Ship. Upon disembarking the exiting unit will have 0 moves remaining. The War Galleon has an Ballista with 10 pierce damage 2 strikes attack and does not transport any units. Both ships have 20% resistance to cold, 10% resistance to pierce, take 20% increased damage from fire and 10% increased damage from impact. The ships are level 1 mechanical units with 35 hp and 5 moves that cost 15g, have normal upkeep, 50% defense in water(40% in swamps, 30% in reefs), can only travel on wet terrain(those being water and swamps) and absolutely cannot go on land. Also they can self-repair at an rate of 4 hitpoints per turn when overseas. Building an ship may help with opening up new opportunities in maps that have abundant water, such as Weldyn or Cynsaun. |
Shipbuilding Mod
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Shipbuilding Mod |
144360.01 MiB | 558 down 2 up |
1517775552Feb 04 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Healing Tent If this mod is on, then your leader unit may deploy an Healing Tent, to do so the unit should have full moves and be standing on flat terrain(open desert, snow covered and cavernous flats also count), then through the right-click context-menu can order it to deploy the Healing Tent. When the leader deploys the tent its moves are depleted for that turn. The Healing Tent functions like an portable village that provides the usual village healing benefits but no income. If an enemy unit enters the hex with the Healing Tent it gets instantly destroyed(this also applies to neutral tents without a side), the leader unit can pick up the deployed tent of its own side to carry it elsewhere. Note that whilst you can steal an ally's tent, your leader can carry and deploy only one tent at a time. The Healing Tent cannot be pitched within 3 radius of any village, castle or keep tile, therefore its of limited use in most maps, except in those that are Randomly generated. |
Healing Tent
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Healing Tent |
183330.02 MiB | 544 down 1 up |
1517842099Feb 05 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Shrine Mod While the brave defenders of Orocia had been busy protecting the realm an cunning group of Pirates snuck in through the forgotten sewers and stole the shrine, now everyone can build an upgrade shrine on any map ! In their hurry they have forgotten to take the labels however... Each side can build one Shrine(once per game) for 30 gold that generates random bonuses on castle and keep tiles within radius of 3 hexes around itself, to build an shrine your leader unit must be standing on a castle tile and have full moves, then you can build it via right-click context menu. Whilst you can build the Shrine on any one hex castle tile out in the wilderness, common sense dictates it not to be so as normally you want as many castle hexes within the 3 radius as possible to generate the maximum amount of bonuses possible. The shrine generates random 8 types of bonuses at the begin of your side's turn. The possible bonuses are +5% more resistant to all damage, +5% defense on all terrains, +6 Hp, +1 Mp, +2 damage to any attack, increase strike of all attacks the unit has by 1, make loyal, gets healed to full and is cured of ailment, and lastly an chance of nothing at all. The shrine itself functions like an village, meaning units may rest heals when over it. Should any enemy unit enter the hex of the shrine, it instantly dies and the bonuses are no longer provided to the side that has lost the shrine. |
Shrine Mod
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Shrine Mod |
189570.02 MiB | 448 down 2 up |
1517948388Feb 06 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Choicerer's Map Randomizer Randomize or customize any map! Includes 6 balanced terrain sets to choose from, many options such as keeping certain terrains from the original map, mirroring the map, re-randomizing it after a specified interval, not re-randomizing tiles under units and many more. It is based off the Randomized Isar's Cross Map Pack, but has been improved in many ways. |
Choicerer's Map Randomizer
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Choicerer's Map Randomizer |
324840.03 MiB | 480 down 50 up |
1527507331May 28 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Tiny Maps 16 tiny maps (6x6) for FFA game with monsters (tentacles) - by ChaosRider. |
Tiny Maps
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Tiny Maps |
103860.01 MiB | 300 down 2 up |
1518473821Feb 12 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Sand in the Wind A new colony threatens the way of life for a group of Windriders. The young rider Musa must fight for the survival of his people. Intermediate level, 4 scenarios. |
Sand in the Wind
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Sand in the Wind |
60359745.76 MiB | 1053 down 2 up |
1519153536Feb 20 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Berserk limiter Limit ''berserk'' duration in game creation dialog. |
Berserk limiter
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Berserk limiter |
79420.01 MiB | 496 down 5 up |
1535354793Aug 27 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Mystical world 8 survival + ffa scenarios. 4 scenarios for 2-4 and 4 scenarios for 2-8 players where you have to survive waves of clones. First player can set (min/max): - Waves number (it's automatic counted and depends of stuff below) - Last wave power (it's automatic counted and depends of stuff below) - First wave power (20/50) - Wave max power (70/150) - Power increase (1/20) - Turns require to spawn clones (2/5) - Set from which side get clones: a) from own side b) from only enemies sides c) from random side - Get gold per clone kill (on/off) - Set random bonus on castle & keep hexes (on/off) a) +1 strike b) +1 damage c) +15% hp max & hp d) +10% random resistance (max 80%) e) +10% random terrain defense (max 80%) f) +1 movement point g) -10% max xp i) +5 xp j) +5 gold k) random new weapon l) random new weapon special m) random new recruit n) random new ability o) -1 movement cost on random terrain. - Set % value for getting bonuses in castle and keep (5/100) Labels set in castle and keep are set after adding bonuses to units (at turn start). This is important info because in addon 'Bonus Spam' labels are set before adding bonuses to units (at turn end). Labels from 'Mystical World' use '*' in labels. Gold per clone kill is equal clone level. Waves are created from clones, that are getting better with each next wave. After last wave players locations will open, so they can fight each other. For now 8 maps with different terrain type, what will be in future I don't know! If you wan't different terrain or land use other my mode that is called ''Map Randomizer''. Anyway, have fun! I hope you find no bugs in this addon and you'll enjoy it! Made by ChaosRider :D! |
Mystical world
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Mystical world |
331220.03 MiB | 398 down 11 up |
1520813774Mar 12 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Era of Magic Resources This is the required resources module for Era of Magic If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
Era of Magic Resources
Forum topic
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Era of Magic Resources |
5856071255.85 MiB | 6979 down 1 up |
1519397770Feb 23 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Trolling Mod You no longer have to make an effort to be an efficient troll. This mod does it all for you. It is an advanced trolling simulator that will ensure that your game has the atmosphere that we all love multiplayer video games for. |
Trolling Mod
Forum topic
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Trolling Mod |
127960.01 MiB | 331 down 21 up |
1522063417Mar 26 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Fiery Birth A campaign exploring the origins of the Drakes. |
A Fiery Birth
Forum topic
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A Fiery Birth |
11035211.05 MiB | 6240 down 4 up |
1520097069Mar 03 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Princess Nilwyn This campaign is about an elven princess, getting kidnapped. Your task is to liberate her. This campaign is finished and tested. (Medium Difficulty, 7 Scenarios) I'm happy about any feedback: write an email to anagkai_wesnoth@keraunos.de" -version 1.2.2: fixed some spelling misstakes and gave the scenarios english ids -version 1.3.0: superior balancing changes, small storyline changes, some changes on maps |
Princess Nilwyn
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Princess Nilwyn |
199420.02 MiB | 1350 down 1 up |
1519637014Feb 26 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Moonday Era [Outdated, add-on moved to 1.13] Unfinished and unbalanced proof-of-concept era with two factions with placeholder sprites stolen from somewhere else (credit goes to sprite-authors of Era of Myths, Mercenaries Era, Phoenix, Era of Second Chances, Millenium Era, Uber Default and Steelhive). |
Moonday Era
Forum topic
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Moonday Era |
1585080.15 MiB | 359 down 20 up |
1521823825Mar 23 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Peasant Uprising The fourth test version of the Peasant Uprising campaign, with two scenarios, Triple Siege and Revenge of the Redbrains. Both scenarios are playable, but with some rough edges. |
Peasant Uprising
Forum topic
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Peasant Uprising |
149640.01 MiB | 631 down 4 up |
1521922165Mar 24 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tactics Puzzles Still a work in progress - feedback welcome! A collection of Wesnoth tactics puzzles, like the ones in chess. In these puzzles, everyone is given a 100% chance to hit, and you have to achieve some goal like killing an enemy leader without losing any of your own units. In order to do that you'll have to make optimal use of hexes, leadership or illuminates, etc. Has 6 puzzles so far. |
Tactics Puzzles
Forum topic
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Tactics Puzzles |
3127690.30 MiB | 658 down 3 up |
1520197385Mar 04 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
ArenaZ A free for all arena map, where you have to survive with your leader longer than the others. In one variation of the map you are rushed by yetis at some point. The map is small, games do not take long. |
ArenaZ
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ArenaZ |
102260.01 MiB | 700 down 5 up |
1520720842Mar 10 2018 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Anthalia A sandbox campaign. No recruiting. No Text, no talking, no narration. Legend of the Invincibles dependency, if you don't like LotI item system and AMLAs, you won't like this. 8-33 scenarios, exploration based. Special Thanks to:Dugi for LotI and the rest of the Wesnoth community for massive amounts of code and art to pick from, if I used something you made and want specific credit, please PM me. May still be buggy, haven't tested a ton. |
Anthalia
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Anthalia |
13619791.30 MiB | 1880 down 12 up |
1521425858Mar 19 2018 | de, fr, uk |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Great Race Great Race! Where you must slay Creep Leader faster than other players. One of most popular old maps. Shops, checkpoints and other surprises. |
Great Race
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Great Race |
196830.02 MiB | 326 down 12 up |
1521687926Mar 22 2018 | ru |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Plan Unit Advance In multiplayer game, you do not control unit advances if they happen on enemy turn. With this add-on, you can set them beforehand for: * one exact unit * all new units of same type in game * all new units of same type in future games on a map. (Works while add-on is enabled.) |
Plan Unit Advance
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Plan Unit Advance |
111620.01 MiB | 363 down 24 up |
1522672290Apr 02 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Time Watchers Progress 8/100. |
Time Watchers
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Time Watchers |
6020340.57 MiB | 258 down 12 up |
1521830928Mar 23 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Great Race AE Great Race with AE units |
Great Race AE
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Great Race AE |
238190.02 MiB | 262 down 8 up |
1522202116Mar 28 2018 | ru |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Hejnewar's balance era I have some hopes. |
Hejnewar's balance era
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Hejnewar's balance era |
1092960.10 MiB | 2358 down 3 up |
1525120736Apr 30 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Better Odds This mod removes the OMG lucker aspect from the game. It does this by modifying hit chances based on previous hits/misses during a fight. The mechanism is quite simple - For each blow a unit deals, the chance to hit is reduced by 20/15/10% for units with 2/3/4 strikes respectively and by 10% for units with more than 4 strikes, times the defending unit's terrain defence multiplier (flat for 50%, more for low defence, less for high). For each miss, the chance is increased by the same amounts. The hit chance never exceeds 80% and is never lower than 20%. Magical and marksman attacks are not affected. The toggleable luck stacking features carries over the remaining luck/bad luck from one fight and adds it to the first strike of a player's next unit to attack or defend. The mod is now singleplayer compatible. The mod was comissioned by Buddh. I, Choicerer, coded it and slightly modified the algorithm. Thanks to vasya for an idea to improve the algorithm. Don't believe the mod works? Youtube 'Wesnoth's Better Odds Works' |
Better Odds
Forum topic
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Better Odds |
94230.01 MiB | 487 down 25 up |
1525989961May 10 2018 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Gobowars Gobowars is a multiplayer campaign designed for 2 players made by jb. Maintained for 1.12 by ellyk. The objective is simple: go through 7 scenarios fighting A LOT of ennemies. |
Gobowars
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Gobowars |
269840.03 MiB | 635 down 1 up |
1521829362Mar 23 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Royalties Forgotten How would you feel if you got kicked (more like, forced) out of your own castle, got pursued by relentless bandits, and had the kingdom betrayed countless times? This campaign is the answer to that question. It is yet to be graded, but personal playtesting shows that this campaign is quite hard to beat and is not suitable for the Wesnoth newcomer. Speaking of Wesnoth, this campaign has little to do with actual fighting in Wesnoth. While there will be small excursions into Wesnoth, just say that this takes in a neighbouring kingdom. An abandoned campaign, with 4 scenarios. I think I abandoned it because I wasn't proud of it and wanted to create a new campaign. So unfortunately, there won't be any updates any more... Report bugs to me and I will fix them, but otherwise... |
Royalties Forgotten
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Royalties Forgotten |
230010.02 MiB | 902 down 1 up |
1521854515Mar 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
StealingAbilities Units can steal enemy abilities when kill it. Chance for ability stealing is higher when killed unit had higher lvl than the one who killed it. Chance for each lvls difference: -1 lvls (and less) - 20%, 0 lvls - 30%, 1 lvl - 40%, 2 lvls - 50%, 3 lvls - 60%, 4 lvls - 70%, 5 lvls - 80%, 6 lvls (and more) - 90%. It works for all abilities from mainline era. It's playable with abilities from mod Recruit Bonuses v0.2.1 and Chaos Maps v0.4.1. Go get it now! |
StealingAbilities
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StealingAbilities |
203510.02 MiB | 466 down 1 up |
1521994853Mar 25 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
SacrificeSurvival 6p competitive survival with sacrifices. Sacrifice units in order to attack your enemies. They will be reborn stronger with each next turn! Blood decrease from turn 1 to 10 is equal 3, later it's equal 6. From turn 10 you can sacrifice 2 units each turn. With blood below 0 you'll gain punishment! Any era, 70% XP, Gold: 125 +3/turn +5/village, no fog. Leaders has increased hp by 50. Each 5 turns monsters will appear to fight with everyone! This version by ChaosRider. |
SacrificeSurvival
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SacrificeSurvival |
138150.01 MiB | 231 down 6 up |
1522697666Apr 02 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Income Augmented Mod This multiplayer modification allows setting additional increase of income over time. Useful if 50 turns of banking bores you to death. |
Income Augmented Mod
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Income Augmented Mod |
78180.01 MiB | 259 down 1 up |
1522503956Mar 31 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Isar's Cross Safer Watervillages Isar's Cross, but with Coastal Reefs placed at player 1 & 2, so mostly they can't take player 3 & 4 water village on the second turn with a water unit, now only with quick Naga. |
Isar's Cross Safer Watervillages
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Isar's Cross Safer Watervillages |
83740.01 MiB | 216 down 2 up |
1522540275Mar 31 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default Era Rebalanced DER: Default Era Rebalanced. An attempt to make the Default Era more balanced, especially big changes for the Knalgan Allance. Inspired by Horus2. |
Default Era Rebalanced
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Default Era Rebalanced |
121310.01 MiB | 404 down 2 up |
1522771318Apr 03 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Earth Scenario 6 player map of Planet Earth with a team for each continent. It can be played with a variety of set-ups - FFA, 2v2v2, 3v3, it's designed to work and be quite balanced in all those cases. Shallow water terrain connects the continents, all units pay only 0.5 mp cost to enter a shallow water hex. This makes the map play quite quickly and emphasises land battles over sea battles more on a map which already has a great deal of water. Units can cross from the Eastern Hemisphere to the Western and vice versa by moving onto the appropriate edge hexes. City names and label colours will change dynamically depending on who controls them. Thanks to Freeciv, who I'd acquired the base map from and thanks to NoneSensei aka enclave and others for the feedback and suggestions. |
Earth Scenario
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Earth Scenario |
159630.02 MiB | 559 down 5 up |
1523382925Apr 10 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Q Civ A military part of my future bigger project.. It is totaly playable at the moment. You recruit units in the castle like normal wesnoth. Some unit have ranged attacks and can shoot over multiple hexes. Units become weaker if wounded... You research new units and economical improvements.. You may adjust research speed in settings. There is a realistic small world map for 6 players included (Made by my kind great friend Choicerer), There is also small Europe map for UP TO 9 players included. Now also tiny Europe map for up to 7 players for quicker game. 3 Random Map Generators where you can choose Islands, Continents or Crazy FFA map. But you can play this era on any default map that has castles in it, Isar Cross or whatever else. By default you start with no villages on map and 3 settlers to build your own villages, but you may change that in settings to start with pre-made villages on historical earth-like maps. Have fun! PS. Latest update allows diplomacy alliances and share maps, some bugs fixed. Diplomacy is perfectly usable but still has some bugs which will be fixed in future versions. Some other bugs fixed. Previous update removes all keeps, now you can recruit in any castle tile, starting castles are wooden, some bugs fixed too. Previous update included auto upgrading leader with discovering new technology eras, some balancing, changes and bug fixes. Previous update makes roads double the movements, top player scores moved to the flag icon. Previous update includes top players scores, research tree simulator, you can use it on other players turn if you click on your leader, or on your turn if you click anywhere and select Advanced Menu. Also images to show where you can build your next village if you select settlers, works when other players turn too. Can be disabled in settings. Some other tiny updates and important bug fixes. Previous update includes new action - full heal, which doesnt wake unit up when enemy is in range, some technology tree adjustment, bug fixes, unit balancing, improved islands and continents random map generator and more. Previous update includes AI improvement, now it builds villages, does research, recruits smarter and is overall stronger (gets some extra income). Also some bugs fixed. Previous update includes OOS random generator map fix, building castles and roads, a new tech, and some bug fixes. Previous update includes bug fixes, a lot of economical techs, increase of health of advanced units and decrease of their damage (for better balance hopefully), also allows upgrading units in the castle. Previous update includes ships and maps for ships, also spears are now much stronger vs horses than before. Previous update includes new units, new technologies, change of prices and research tree, also some QC random maps and now you can adjust the settings so that you would be able to build new cities yourself with settlers unit available for recruit from begining. Previous updates included new units, technologies, sleep, ambush and fortify abilities, new map. Some bug fixes and other little changes. The research tree will be updated with new techs and units from time to time. Check for updates every day! |
Q Civ
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Q Civ |
718430.07 MiB | 484 down 34 up |
1525229385May 02 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Ashtray Island With multiple active volcanoes nearby, two groups struggle for survival. |
Ashtray Island
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Ashtray Island |
90410.01 MiB | 527 down 1 up |
1522784262Apr 03 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Purger of Evil The world is full of those who wish for nothing but themselves. Those who have a great lust of power, worship, and fear. When Lieutenant James D. Archer of the Everglade Army finds himself driven deep into a conspiracy of 'World Domination,' it becomes his responsibility and his alone to stop it. A campaign that takes you all over the world, including Wesnoth. Requires the UMC terrain pack (It's under GNU GPL, right? So I do have a right to use it!). Some music from the UMC music books are included directly in a directory in the root level of this add-on, so there are no other dependencies. Five out of an unknown number of scenarios complete, with one dialogue only scenario. Update 0.0.8: Scenario 6 added. Several dialogue changes to other scenarios. New dependency to resource Purger of Evil, so be sure to update your version. |
Purger of Evil
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Purger of Evil |
459280.04 MiB | 940 down 10 up |
1532222540Jul 22 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Nikitaw99's Maps A couple maps I've made. Currently includes: * 2p — Niki's Cave Thing (set in both overground and underground layer) * 2p — Castle Battle (the castle in the center can be entered) |
Nikitaw99's Maps
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Nikitaw99's Maps |
145400.01 MiB | 224 down 5 up |
1523544347Apr 12 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Equipment_Mod You can buy equipment for units one of each: 1. Armory (if you buy armor, you can't buy another) 2. Jewellery 3. Enchanting weapon Potion you can use one per turn. You can have one with a permanent effect. |
Equipment_Mod
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Equipment_Mod |
421940.04 MiB | 479 down 3 up |
1526388290May 15 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Champions Hi everyone, this is me ChaosRider! In this addon you have to fight vs other players. You don't end your fun after your leader first death. You'll have to take part in three battles on 3 different battlegrounds. Each battle result (won/lost) determines your final place. This scenario is playable with 2-8 sides. Each side get 50% bonus to leader hp and one random 1 lvl hero. Everytime you kill or your leader get killed leaders and units of the battleground (where it happened) are restored (full hp, no poison, no slow) and will move to new battleground. There is 12 battlegrounds, each with randomly created terrain. Host can set at start do you want ai guardians or not. If yes, then in each of battlegrounds are ai guardians. They can't move, but can attack. Before each new battle you get 50 gold. Also you get in 2nd battle 1 lvl hero and in third battle 2 lvl hero. Your leader and your recruits (also new) will be petrified until on the battleground show up your opponent. At the right side of map are places for leaders. From the highest for best (3x won) and to the lowest for worst player (3x lost). Before end champions score board will appear. If you ended game on 8th position, then don't worry. Just try it again and play better next time! This addon is called Champions. If you liked it, go download it or visit topic on wesnoth forum and leave feedback. Good luck and have fun! |
Champions
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Champions |
256860.02 MiB | 494 down 6 up |
1525208612May 01 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Battle For Tyria Fight in the world of Tyria! This mod is a work in progress and not nearly finished. |
Battle For Tyria
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Battle For Tyria |
5328310.51 MiB | 400 down 16 up |
1524929084Apr 28 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
DRONE_OBLIVION The drones have cometh controlled by mighty pilots. Will you fight for survival |
DRONE_OBLIVION
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DRONE_OBLIVION |
9260240.88 MiB | 351 down 3 up |
1524911315Apr 28 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
WOMBO COMBO A mod that combines my and my friends mods. |
WOMBO COMBO
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WOMBO COMBO |
14504271.38 MiB | 270 down 2 up |
1524912401Apr 28 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Survival Map Pack by EnergiaX Maps ready to playing: * 4p - Modified Isar's Blasphemy (Survival) with Artifacts * Go to middle Not complete. -------------Changelog---------------- ### version 1.0.0 ### - map Go to middle - fixed steam error ### version 0.5.0 ### - map 4p - Modified Isar's Blasphemy (Survival) with Artifacts - map 3p - Save The World - not complete - makros artifacts, teleporting ### --- ### --- ### |
Survival Map Pack by EnergiaX
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Survival Map Pack by EnergiaX |
370140.04 MiB | 223 down 2 up |
1527499134May 28 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Heir to the Throne Revised A revision of the Heir to the Throne campaign. I changed (improved, I hope) some of the dialog, characterization for protagonists, fixed plot inconsistencies, and made various other changes. Intended to give even veteran players a refreshing take on the HttT story and characters. Note that changes were made according to my subjective tastes and might not be in the direction the developers had in mind for the fully-polished HttT. |
Heir to the Throne Revised
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Heir to the Throne Revised |
1167152011.13 MiB | 1878 down 1 up |
1527951518Jun 02 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Li’sar and the AMLA Elves This is a gameplay oriented, RPG inspired campaign, featuring small random maps and custom AMLA units. (12-24 scenarios, all complete.) |
Li’sar and the AMLA Elves
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Li’sar and the AMLA Elves |
2566250.24 MiB | 1052 down 2 up |
1529220479Jun 17 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Class Changing AMLA Elves This is a gameplay oriented, RPG inspired campaign, featuring small random maps and custom AMLA units. (13 scenarios, infinite laps.) |
Class Changing AMLA Elves
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Class Changing AMLA Elves |
305120.03 MiB | 1468 down 4 up |
1531141772Jul 09 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Purger of Evil Music Music needed for the singleplayer campaign Purger of Evil. Contains music from UMC music books 1-4 and 6-8 as well as West's Chronicles 1-2. Good thing they're all under GNU GPL! In the future, new music from other GNU GPL music packs may be added, as well as a few soundtracks composed by myself. I won't be posting on the music forum, though, since Purger of Evil is a merely casual campaign requiring merely casual music. I'll keep it orchestral, though. So yeah, no forum post. Use Purger of Evil post to comment on stuff about the campaign, and speaking of Purger of Evil, it has a dependency on this resource. Update 0.0.1: First release of this resource. |
Purger of Evil Music
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Purger of Evil Music |
9027638486.09 MiB | 579 down 2 up |
1532222400Jul 22 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Legends of Idaamub Dark times await Idaamub. After a long period of peace between races, orcs have begun to attack peasant villages. But, in the dark, a dark presence pull the strings. Travel through Idaamub to prevent it from falling into the chaos. (Not balanced yet, 3 scenarii at the moment.) |
Legends of Idaamub
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Legends of Idaamub |
61817275.90 MiB | 326 down 5 up |
1563452111Jul 18 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The_Dark_Master A story about Argan, The most powerful Master of Darkness before the fall. |
The_Dark_Master
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The_Dark_Master |
1625618715.50 MiB | 414 down 2 up |
1580903644Feb 05 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
WWII Battles Sample of World War II battles. |
WWII Battles
Forum topic
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WWII Battles |
14125011.35 MiB | 171 down 2 up |
1577192087Dec 24 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The_Dark_HordesI Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes. A presquel of The Dark Master and many others campaigns. |
The_Dark_HordesI
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The_Dark_HordesI |
9690030.92 MiB | 225 down 2 up |
1581198773Feb 08 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Kaboom 5 scenario campaign where you control a bunch of dwarves fighting mostly under frozen conditions. There may be rough edges here and there, but it's playable. I am not aware of any bugs in it. |
Kaboom
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Kaboom |
42181104.02 MiB | 343 down 2 up |
1584875384Mar 22 2020 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
My Campaign A 3-player campaign starting with level 0 units. Only the 1st scenario is done. |
My Campaign
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My Campaign |
101660.01 MiB | 63 down 1 up |
1589160778May 11 2020 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Lighting_the_Flame Three brothers out exploring have no idea what they have started... A 3-player campaign starting with level 0 units. First 2 scenarios are done. |
Lighting_the_Flame
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Lighting_the_Flame |
21004432.00 MiB | 88 down 7 up |
1590949423May 31 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Season Changer Mod This mod causes the map to change the terrains in intervals according to the current season. By PapaSmurfReloaded. |
Season Changer Mod
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Season Changer Mod |
85760.01 MiB | 50 down 1 up |
1600890854Sep 23 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Kingdom Builder Mod This mod allows units to build castles and villages. A 4p scenario comes included with it. By PapaSmurfReloaded. |
Kingdom Builder Mod
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Kingdom Builder Mod |
128220.01 MiB | 55 down 1 up |
1600890876Sep 23 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Bloody Mod This mod causes units to sometimes bleed when hit and leave a pool of blood upon death, or other appropriate remains. By PapaSmurfReloaded. |
Bloody Mod
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Bloody Mod |
178440.02 MiB | 147 down 1 up |
1600890890Sep 23 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dungeon Creeper the Lich Spin-off of Heindal's 'Dungeons of Wesnoth' adding 11 scenarios for the lich thread. (originally made in 2017, updated in 2019, tested in Wesnoth 1.10.7) |
Dungeon Creeper the Lich
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Dungeon Creeper the Lich |
9739430.93 MiB | 175 down 1 up |
1609500147Jan 01 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
BloodLust Welcome to a world ruled with god-like living weapons! Our hero will learn the existence of these weapons, and make an alliance with one of the most powerful of them, to start an adventure that will lead to many surprises. (Advanced level, 5 scenarios that can played many times, second part to come...) |
BloodLust
Forum topic
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BloodLust |
14735681.41 MiB | 136 down 21 up |
1637713043Nov 24 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
UiW Era Test |
UiW Era
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UiW Era |
10504071.00 MiB | 12 down 9 up |
1628432150Aug 08 2021 |