Wesnoth 1.16 Add-ons List
To install add-ons using the in-game client, choose “Add-ons” from the main menu, and click “Connect” to connect to the add-ons server. Pick the add-on you want to install from the list and click the “+” icon — the download will commence immediately and the add-on will be automatically installed once finished. Bear in mind that not all add-ons are singleplayer campaigns!
If you really need or would prefer to download add-ons from this web page instead of using the built-in client, use a compatible program to uncompress the full contents of the tar.bz2
file — including the subfolder named after the add-on — to the data/add-ons/
folder in your game’s user data folder. The add-on will be recognized next time you launch Wesnoth or press F5 on the main menu.
Tip: Hover over the type field to see an explanation of the add-on type and over an icon to see a description for the add-on.
Type | Icon | Addon | Size | Traffic | Date | Translations |
---|---|---|---|---|---|---|
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() 8p Elimination Tournament Right now this mod contains 4 different 8 Player Single Elimination Tournament Scenarios. You play a couple of 1vs1 Rounds trying to make it all the way to the final. Can you win it all? This was made with playing vs the Standard 1.16 AI in mind. I can recommend playing Ageless Era with this, for the ultimate mix of matchups. I do also recommend you to check out Advanced Wesnoth Wars or it's fork for more game setup options. The general concept of gameplay is to be a fun semi-competitive experience of consecutive 1vs1 matches while managing your roster vs all different kind of opponents. When you win your Match and advance a Round, your leader and all living units that remained are fully healed and teleported to the next Arena. Special Rules: 1.The Leaders can't move 2.Leaders automatically level up to Rank 3 when reaching Round 2 of the Tournament (if possible) 3.Killing a unit gives the player who killed it 25% gold of the slain units cost Last Update (0.0.9): - Added a new tournament scenario called Reedwood Swamps - Disabled the Shuffle Sides feature because of how the difficulty works right now I am happy for any feedback or stories from your experience playing these Tournament style maps. I will check the forum thread frequently and you can find me over on the wesnoth discord. Credits and alot of Thanks to: lbrande - for creating The Duelist's Tournament map for 1.12. I took alot of parts from his code back from 2015 mattsc - for always giving great advice and pushing me in the right directions octalot - for helping with setting up the gold Pentarctagon - for helping with unit recalls knyght - for helping with all kinds of problems |
8p Elimination Tournament
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8p Elimination Tournament |
755070.07 MiB | 1957 down 5 up |
1673173746Jan 08 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Legends of Idaamub Dark times await Idaamub. After a long period of peace between races, orcs have begun to attack peasant villages. But, in the shadows, a dark presence pulls the strings. Travel through Idaamub to prevent it from falling into chaos. Some big maps and long scenarios. (Not balanced yet, first three chapters complete (22 scenarios)) |
Legends of Idaamub
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Legends of Idaamub |
99205329.46 MiB | 902 down 8 up |
1673040436Jan 06 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Tactics Puzzles A collection of Wesnoth tactics puzzles, inspired by the ones in chess. In these puzzles, everyone is given a 100% chance to hit, and you have to achieve some goal like killing an enemy leader without losing any of your own units. In order to do that you'll have to make optimal use of hexes, leadership or illuminates, etc. Has 7 puzzles so far, will add more later! |
Tactics Puzzles
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Tactics Puzzles |
3371690.32 MiB | 445 down 1 up |
1644790357Feb 13 2022 | it, ja |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Make HttT Anime Again 'The only secret was that it was possible...' Replaces HttT and Tutorial (also affects add-on 'Nightmare to the Throne') portraits with their previous versions (around Wesnoth 1.8), which are said to be more anime-like. Note: Lisar's sceptre animations still missing, since they would require quite more work. |
Make HttT Anime Again
Download
Make HttT Anime Again |
36062313.44 MiB | 293 down 1 up |
1672502090Dec 31 2022 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Pool of Ek In this 5-scenario campaign, you are the respected Leader of the frogfolk tribe. A malignant pool of green slime threatens the entire swamp, and it is up to you to get somehow rid of it. The powerful army at your command consists entirely of frogs, mushrooms, and bugs. All custom-made units are thoroughly animated with attack animations, death animations, and more. The small maps are almost puzzle-like, and present a multitude of exciting tactical challenges. A casual player will probably win on Easy. A pretty good player will enjoy a nice challenge on Normal. Hard is winnable, but definitely hard. NOTE 1: This is a small campaign with a deep story. Players who skip the dialogue may become confused about what they need to accomplish. NOTE 2: The hefty file size is due to a special animated title, which is totally worth the several extra seconds of download time, in my opinion. (Intermediate level, 5 scenarios) |
The Pool of Ek
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The Pool of Ek |
3026162328.86 MiB | 872 down 5 up |
1674918986Jan 28 2023 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Knightmare This map is designed for 6 Player Multiplayer co-op and pvp or Singleplayer vs AI. It is recommended not to change any settings regarding gold and +gold. Map size: 60x60 Players: 6 Player 1 and 2 should be AI controlled and within the same alliance. After downloading this Addon open Multiplayer, then start a Local-Game or connect to a Server. You will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2022 |
Knightmare
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Knightmare |
62540.01 MiB | 234 down 2 up |
1664244146Sep 27 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Elvish Dynasty RPG You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play! (Intermediate level, 10 scenarios.) Maintainer: Cure Reuploaded since somehow the maintainance campaign was gone. There should be text file known bugs and issues (old file) inside This is reuploaded from 1.162. If you found any bug, please post in forum. |
Elvish Dynasty RPG
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Elvish Dynasty RPG |
16557491.58 MiB | 1865 down 4 up |
1657974540Jul 16 2022 | ja, pl |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Invincibles Conquest II A hybrid of the renowned randomized MP campaign World Conquest II (WC II) with the inventory system of Legend of the Invincibles. The add-on glues together LotI and WC II to provide LotI drops and items in WC II scenarios. Also several unit lines have been given new LotI-style advancements. The WC II item system isn't touched and works in parallel with LotI's one. NOTE 1: beware of mods, they might be incompatible with LotI! NOTE 2: new LotI-style advancements have been added for Dread Bat, Inferno Drake, Ancient Wose, Gryphon Master, Saurian Flanker, Saurian Oracle, Saurian Soothsayer. Maybe will add anything more in the future NOTE 3: Some bugs of mainline World Conquest are fixed in this mod |
Invincibles Conquest II
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Invincibles Conquest II |
19590481.87 MiB | 1777 down 4 up |
1685803508Jun 03 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Knalgan Alliance + Dwarvish Scout Adds the Dwarvish Scout to the Knalgan Alliance's multiplayer roster. |
Knalgan Alliance + Dwarvish Scout
Download
Knalgan Alliance + Dwarvish Scout |
9390.00 MiB | 208 down 1 up |
1664146735Sep 25 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Bad Moon Rising An expedition to gather treasure from the cold north sets off compounding disaster. Follow a prisoner of the undead in his quest for revenge, then join a rebellion, learn to get along with the natives, and save the world. SP Campaign in three parts, though Part 1 is very quick and is an introduction to the inventory/equipment system. Long campaign, design is a bit more like old JRPGs in Parts 2 and 3. Requires 'Archaic Era', 'Archaic Resources', and 'Archaic Sounds' add-ons Known problems: - Has some issues with GUI widget size and scrollbars at smaller resolutions - The state of some translations is questionable. If you have any comments, either good or bad, please leave a note at the forums.wesnoth.org link. |
Bad Moon Rising
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Bad Moon Rising |
2309407222.02 MiB | 2790 down 5 up |
1646529553Mar 06 2022 | fr, hu, it, tr |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Rise of the Elementalist Part 1: Tragedy and loss leads a young mage down a unique path to explore the magic of the world. Part 2: The demon awakes from his imprisonment with revenge on his mind. Can you conquer the world? Part 3: Kil'rathacar is gaining strength and immortal, is there any way to stop him? Intermidiate difficulty 17 scenarios in part 1, 8 scenarios in part 2, 15 scenarios in part 3. Forum: http://forum.wesnoth.org/viewtopic.php?t=30509 |
Rise of the Elementalist
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Rise of the Elementalist |
93118328.88 MiB | 2026 down 2 up |
1636411351Nov 08 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Infection Era Once the world was bright, on the endless ascent of learning and knowledge. We threw off the old ways of magic and sorcery and gave ourselves over to science and technology, throwing back the dark and stealing the power of the everlasting dragons for humanity. The bloodied peace at dawn heralded in a new age of Pax Wesnoth. But our hubris was our undoing. We thought we could improve the human form, to imbue ourselves with the might of the Everlasting Dragon by gene editing and viral vectors , to serve as demigods in our ascendance beyond mortality. But we were wrong. The clouds of viral particles which were to be our salvation only revealed the true darkness latent in the human form. Overnight, what we knew was cast down, and those who survive struggle endlessly over that which remains. But our foes number among the living and the dead. Infection Era contains 6 new custom multiplayer factions, with each faction including 6 full unit trees and combat animations. Future updates will further improve art, unit balance, and potentially include additional units. v0.8.0e includes fixes issues with displaying sprites on linux machines |
Infection Era
Download
Infection Era |
1156430111.03 MiB | 546 down 6 up |
1653015480May 20 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Saving Elensefar Redux Elensefar has been overrun by orcs, now you had to gather an army to sucessfull retake it. Non-linear seafaring campaign — small armies, tiny maps and refreshing new game mechanics. Saving Elensefar was orginally by turin and trewe. Saving Elensefar Redux is a fork from the latest available version by trewe. |
Saving Elensefar Redux
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Saving Elensefar Redux |
12416211.18 MiB | 789 down 13 up |
1642962371Jan 23 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
In Defense of Kharos The peaceful lands of Kharos are in grave danger of mysterious invaders from the east. Stem yourself against the tide of darkness that wants to consume the land of sun and light! Requires the Era of Magic add-on. 9 scenarios (1 dialogue-only) |
In Defense of Kharos
Download
In Defense of Kharos |
46086924.40 MiB | 492 down 26 up |
1679762007Mar 25 2023 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Improved The Wilderlands This is an update to The Wilderlands aimed at replacing the existing mainline version for the BfW 1.18 release. Features: - Many New Monsters by doofus-01 - Monster Respawning - Monster vs Monster Conflicts - Rare Tameable Monsters - New Objective - Retrieve and Escape with the Magic Relic |
Improved The Wilderlands
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Improved The Wilderlands |
141370.01 MiB | 129 down 1 up |
1675971745Feb 09 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Armory Mod Sort through your units' weapons, re-distributing them freely! Arm your swordsman with a javelin, or capture an enemy's battle-axe so your dark adept can defend herself. A complete weapon inventory system that works with all default factions, and many add-on units as well. Works in both multiplayer and campaigns--just right-click a unit to get started! Note: This mod will force all AI sides to use the 1.14 AI. The newer versions do not perform well. Please report bugs or suggest features at the website linked below. |
Armory Mod
Forum topic
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Armory Mod |
302570.03 MiB | 3122 down 4 up |
1631469138Sep 12 2021 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Halfelven The halfelven are an ancient, set-aside faction from the south side of the Black River. Their home is an Arcadian land of hills, meadows, shores, ashlar ramparts, incredible metalwork and artifacts. This faction features 3 multiplayer eras: * Halfelven:Citizens [♕lvl1 ♙lvl0] * Halfelven:Braves [♕lvl2 ♙lvl1] * Halfelven:Heroes [♕lvl3 ♙lvl2 + ♙lvl1] Lacking in combat prowess, halfelven units of the National Defense Forces are not expensive and fairly weak, but poised to survive in the competitive roster. They generally rise quickly because of their IQ and sophistication. They use tamed phoenixes like scouting birds and protective robots like golems. Among them are male and female: paramedics, marines, guards, maiden units, leaders, spys and martial arts masters. |
Halfelven
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Halfelven |
1846844817.61 MiB | 5765 down 4 up |
1644608833Feb 11 2022 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Five Fates Five unique heroes try to recover a mysterious artifact. On their way they have to defeat five guardians with great powers. Each hero has an unique amla path allowing you to develop 20 unique skills and spells. On the way you can find random loot and make decisions that influence the dungeons. After your quest you can optionally continue your journey in the world of wesnoth and maximising your character. You can buy or find a variety of Weapons, Shields, Helmets, Armors, Rings, Shoes and Amulets. Those can be equipped in the rightclick Heromenu, that allows you to equip and unequip items, review your Skilltree and have access on consumables such as healing herbs, potions, unidentified flasks and portalscrolls. Beside the recruiting of units you can hire mercenaries. Those are expensive, but offer to summon unique and loyal units. Each character can develop up to four different right click spells allowing you to summon units, damaging, slowing or poisoning your enemies, or to teleport yourself. Different traps and will endanger you, while secret passages allow you to take an alternative way or to discover a variety of secrets. Enemies will now cast spells. Cheat Mode, Tutorial and Skip Story Buttons are available. 0.23 'Shadows over Elensefar': This update contains a lot of wording changes. Typos and some words almost everywhere have been corrected - there is still alot to be done. Thanks to the helpers in the Wesnoth Forum. Why calling this update 'Shadows over Elensefar'? Yes Elensefar in the Worldmap is in Danger, the orcs are up for something! Right! I created 7 Random missions that can be done for the cityguards of different cities in the Worldmap. Deliver Parcels, Scout Areas, Destroy Orcish Outposts/Watchtowers, Take out random generated Banditcamps and Monsternests and finally destroy the secret superweapon of the orcs! You can now buy 'true' teleport scrolls and use them from your menu. Dwarven Bombs have to be used from the Consumables Menu as well. 0.231 Bugfix repairing a pick and lockpick bug, portalscroll will now work as intended and allows you to teleport back, from where you came. Teleport Scroll light price reduce. 0.24 Added a variety of spells. Each character will now be able to cast at least 6 spells and can transform into one being of great power. Bugs Missions solved, changing maps for encounters, monsternests and banditcamps. Added more items and equipment. Bosses spawn a randomloot when defeated. Details see forum. 0.241 Avoidgiving Objects repaired, Werhare spell added to spellshop as well as repairing graphics and little phonetic-notmothertongue-related mistakes. Randomencounters now work on every terrain. 0.242 Small Bugfix: Repaired Maps within the Banditcamp and Monsternest 0.99 A big jump, but the story and development of Five Fates will finally come to an end: bugfixes,enemy spellcasting,randomgenerated dungeons in 6 different side mission, new powerful enemies, negative stats, new items with the opportunity to use items on allies, two additional endings (bossfight and worldconquer), new equipment with specials and abilites, improved worldmap and encounters 1.00 Bugfixes: enchanted spell concept that will now work with animations and fires last breath events, repaired picturepathes - dwarvish machine, Path to Trader replaced (required Trader to be installed), bandage repaired, enemy will just attack your side with spells 1.01 Bugfixes and Performance Upgrade: Repaired Skillpath of Bowmaid, Repaired Pictures, Reduced Save File Size 1.02 Bugfixes: Portal Animation added, fixed scavenger bug which blocked the airship entrance, world conquer image and text changes, manaconsumption of arrowrain and other massiveeffectspells fixed 1.03 Bugfixes: Randomdungeon macro upgraded, Harmspell1 Spells have been repaired, Added Ford to the Worldmap. 1.04 Bugfix: repaired Detect Hidden spell in the hope of getting rid of save game corruptions, thanks to herlaziness 1.05 Ported to 12.0, small changes to make it work, there might be issues with graphics 1.06 Ported to 14.1, added tutorial and hints, smaller text corrections repaired graphics 1.07 Ported to 14.1, smaller grammar and wording changes, improved portrait graphics and decisions 1.08 various bugfixes, added smaller skilltree option for smaller devices, repaired random dungeons 1.09 port to 1.16, smaller text changes. 1.10 'Dark Ones': various changes and improvements, optimized worldmap and worldconquer scenario 1.11 fixes problems with saved games 1.12 fixed and improved Bossloot 1.13 various fixes and map improvements 1.14 fixes, new units, abilities, characterbased options and portraits 1.14.1 fixes, fix for death elf guardian, added missing animation 1.14.2 bugfix for bad ending, swamp resistance and improved enemy spells |
Five Fates
Download
Five Fates |
1808911517.25 MiB | 1653 down 8 up |
1677086711Feb 22 2023 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Colosseum Several gladiators fight together and try to defeat all enemies in an arena, in order to be freed from captivity. About feeding: 1HP ≙ 1 gold. Feeding +1 costs 25g, +2 45g and +3 65g. With it you can get 6-28 additional HP before the final wave starts, while being disadvantaged until the second last wave. But if you bought too less damage or strikes and thus an additional round is needed to finish the wave, you lose ~15g, and the loss for the whole team is 50-80g! Better buy something else! About healing: As one goes different paths to fight, it is not useful. The last wave is an exception, as one has no time pressure to finish it. Buying healing in the last wave pays off as soon as you heal an ally twice. About Colosseum: The code in this add-on is structured in a way that one can easily create other Colosseum style scenarios with it. Have a look at the files. |
Colosseum
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Colosseum |
424330.04 MiB | 3202 down 2 up |
1684823905May 23 2023 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Goblin's Glory (Northeners Campaign) In his dreams, the goblin Shlag is called to glory! But who is this figure in his visions, and what does this glory entail? This is a campaign designed to give experience with the entire Northeners faction. It includes two bonus scenarios: an opening dream sequence where you play as an Armageddon Imp, and a later survival games scenario where six small teams face off in an arena with magical weapons. 9 scenarios. |
Goblin's Glory (Northeners Campaign)
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Goblin's Glory (Northeners Campaign) |
1308400.12 MiB | 1294 down 4 up |
1633896225Oct 10 2021 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Goblin Football If you are either a football or BfW enthusiast, this add-on will be perfect for you. Kick the ball with your units until you score a goal, or kill enemy goalkeeper with goblin mob, as you fancy. The choice is yours. |
Goblin Football
Download
Goblin Football |
123890.01 MiB | 485 down 1 up |
1626381059Jul 15 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Rebellion in the North A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance can you crush the rebellion and establish peace again? (Intermediate level, 29 scenarios, all complete and balanced.) This upload is part of vghetto port project. |
Rebellion in the North
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Rebellion in the North |
33631393.21 MiB | 1507 down 1 up |
1642284924Jan 15 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Red Winter (Abandoned) This is the original version of Red Winter, created back in the 1.12 days. It has been looked over to work with 1.16, but remains incomplete. -- Scenarios 1-4 should be polished enough for regular play. -- Scenario 5 should function, but may not be polished. -- Scenario 6 is incomplete, but is playable. The rest of the campaign remains unfinished. -- This add-on has been uploaded for archival purposes, and to those curious what the original version of Red Winter was like. Red Winter is replaced by Red Winter Reborn, which remakes the entirity of this campaign from the ground up. You can find it on this Add-On server. Note: This addon includes some UMC music, which is included in this campaign. This is why the file size is relatively large. Version 0.16.a - Ported to Wesnoth the 1.16 branch. |
Red Winter (Abandoned)
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Red Winter (Abandoned) |
6523443462.21 MiB | 362 down 1 up |
1653853308May 29 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Galactic Empires AI Galactic Empires AI: provides an AI modification for playing Galactic Empires sci-fi multiplayer maps |
Galactic Empires AI
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Galactic Empires AI |
551990.05 MiB | 629 down 7 up |
1668379089Nov 13 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Leader Renewal 2 When your leader dies, one of your other units will become your new leader instead. Difference to the original mod by Xinge Callidus is, that this mod uses less resources and only gives a new leader if the side does not already have two leaders. Made for use with Age of Lords, but can be used with any era. |
Leader Renewal 2
Download
Leader Renewal 2 |
74880.01 MiB | 648 down 1 up |
1649520380Apr 09 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Sanctuary Four heroes holding their well-fortified sanctuary against a flood of enemies, four scenarios, each on the same map. In the first scenario, all level 0 and level 1 units can appear as enemies, in the second all level 2 units, in the third all level 3 units, and in the fourth all level 4 and 5 units. If desired, a custom “Battle Mage” unit with quite a number of AMLAs can be recruited (fully functional, but without any new graphics). (Intermediate level, 4 scenarios.) |
Sanctuary
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Sanctuary |
247700.02 MiB | 1667 down 1 up |
1624728854Jun 26 2021 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Galactic Empires Galactic Empires is a multiplayer sci-fi mod in which players are able to colonise planets, research futuristic technology and wage war both in space and on the ground. It includes an era with five factions, a terrain set and a series of maps. There's even a 1p tutorial to help you learn the ropes. There is also an AI in development available as a separate add-on. Galactic Empires is more or less a total conversion mod, but it still uses Wesnoth's core gameplay mechanics. |
Galactic Empires
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Galactic Empires |
3699974335.29 MiB | 1413 down 8 up |
1675451685Feb 03 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Forgotten Kingdom Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten. This upload is part of vghetto port project. |
Forgotten Kingdom
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Forgotten Kingdom |
11804611.13 MiB | 1182 down 1 up |
1642101984Jan 13 2022 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Drake Rescue Stand-alone scenario for single player. You command a group of drakes attempting to rescue their chiefs, captured by the soldiers of Queen Asheviere. |
Drake Rescue
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Drake Rescue |
108490.01 MiB | 599 down 1 up |
1635970547Nov 03 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Imperial Era The Imperial Era, one of Wesnoth's oldest and most beloved eras - Featuring the Lavinian Legion, Marauders, Sidhe Elves, Gladiator Orcs, Frost Elves, Cavernei Dwarves and Arendians. |
Imperial Era
Download
Imperial Era |
39374703.76 MiB | 3154 down 4 up |
1646801332Mar 09 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Forgotten Conflicts These are tales long lost in the shadows of the past. Some of valor, others of loss and betrayal. Knitting together fragments of the past, the battles shall reveal the strife of ones disregarded by the keepers of our lore. (Expert level, 12 scenarios.) |
Forgotten Conflicts
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Forgotten Conflicts |
2574017924.55 MiB | 1117 down 2 up |
1641259614Jan 04 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Roar of the Woses Fight to save a swamp as the saurian Kylix, gathering allies along the way. 11 playable scenarios + 1 dialog. |
The Roar of the Woses
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The Roar of the Woses |
4233650.40 MiB | 923 down 2 up |
1653765704May 28 2022 | de, es, fr, hu, ru |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Monkey Hill Island A 6-player king of the hill game, within a hostile environment on this jungle island. Will you fail while aiming for the top alone, or will you be betrayed while trying to cooperate... Note: AI is set up to follow the objective of the scenario so it is possible to play with/against AI. However, due to the nature of the objective, do not expect good tactical play from AI. Playing with human players is therefore preferred. 2020-08-08 v1.1.0: Number of enemies now scales down if there are less players. |
Monkey Hill Island
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Monkey Hill Island |
50230.00 MiB | 331 down 1 up |
1643493142Jan 29 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Nuke Mod Nuclear strategy by kabachuha! 1. Every turn each player decide what locations they will attack with *tactical charges* and which with *nukes*. (attacks cost gold) 2. To launch a nuke the player has to build a *missile silo* (appears as a chasm) beforehand. It can be build only adjancent to player's units and only on empty hexes. 3. In the beginning of the turn the attacks will be commited in the following order: 3.1 Tactical attacks from each side. If the center of the explosion hits a nuclear lauch silo *directly*, it will be disabled. 3.1.1 The blast kills everyone (except for a small list of SP exceptions) in a radius of one hex and destroys the terrain. 3.2 All nukes are lauched from the available sites and will hit their targets with a devastating blast. 3.2* If a nuke hits a lauch site at this stage, it will not prevent the counterattack as it's assumed that the nukes had been lauched almost simultaneously. 3.2.1 The blast kills everyone (except for a small list of SP exceptions) in a radius of 10 hexes and destroys the terrain in a radius of 6 completely, and in a radius of 13 only removes the overlays, such as forests. (these values are customizable) 3.2.2 All units on the map will be slowed and poisoned by radiation. Also, you'll get an easter egg if you finish Northern Rebirth with this mod on :) |
Nuke Mod
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Nuke Mod |
163960.02 MiB | 697 down 6 up |
1663279374Sep 15 2022 | ru |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Pestilence You and another commander have recently been tasked with ruling a town. However, as you approach you hear rumors of a mysterious plague ravaging the countryside, as well as unusually frequent raids. Your job is to defend the city, while also reducing the spread of the plague and keeping the populace in line. If you like my work, I highly recommend also checking out Great Steppe Era Changelog: 1.0.1 Release -fixed unrestricted immigration triggering once per turn (now spawns units once per 4 turns) -made sounds a bit less annoyingly loud -typo fix 1.0.0 Release the initial release |
Pestilence
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Pestilence |
280890.03 MiB | 1106 down 4 up |
1675332110Feb 02 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Extra_Advancements_for_Default Extra_Advancements_for_Default from 1.14 |
Extra_Advancements_for_Default
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Extra_Advancements_for_Default |
23380722.23 MiB | 511 down 1 up |
1670657035Dec 10 2022 | ja |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() War of Legends This is a multiplayer era that consists of my favourite factions. Originally, it was an amalgamation of the add-ons Great Legend Era and GLE Extended. Contains 17 factions: Loyalists, Orcish Union, Aragwaithi, Vampires, Dark Legion, Sylvans, Undead, Outlaws, Drakes, Quenoth Elves, Minotaurs, Knalgan Alliance, Deep Elves, Steel Hive, Dunefolk, Nightmares and the Windsong. This era can also be used in campaigns as it has an easy-to-use format. Some units are not included in the eras because they are hero units and are meant to be used in single-player campaigns only. This era also contains a selection of units from Nightmares of Meloen, which can be used in single-player campaigns. This add-on is required as a dependency for the following add-ons: Struggle for Freedom, Assault on the Citadel, Sepulchre of Elran, Blades of Steel, Cataclysm, Blackfire, Hero of Irdya I, Mercenary Band, Wandering Warriors, Legends of Idaamub, Saga of James, A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer, A Song of the Winds, and Survivals (WoL) |
War of Legends
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War of Legends |
2208707421.06 MiB | 11020 down 37 up |
1685720508Jun 02 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Era of Magic - Resources This is the required resources module for Era of Magic If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
Era of Magic - Resources
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Era of Magic - Resources |
5340835850.93 MiB | 27860 down 19 up |
1676660334Feb 17 2023 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of High Sorcery Era of High Sorcery (EoHS) is an era where your leader is a powerful wizard whose spells can alter the nature of the entire battlefield (sometimes literally!). EoHS features: - Three realms of magic, each with more than a dozen unique spells - Pick your recruits from one or more factions - Ability to customize your wizard's appearance, changing their hairstyle and recoloring their robes and equipment – plus several hats you can earn by performing in-game feats - No download required for non-host players: anyone can join or observe an EoHS game |
Era of High Sorcery
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Era of High Sorcery |
2927840.28 MiB | 1739 down 5 up |
1625253313Jul 02 2021 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Irdya_Dragon A dragon unit for Elvish Dynasty RPG. |
Irdya_Dragon
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Irdya_Dragon |
50315124.80 MiB | 2786 down 1 up |
1644359921Feb 08 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Fate of a Princess This is a two-part campaign with 26-29 scenarios depending on the path chosen. Some scenarios are dialogue-only. The game is playable all scenarios. This upload is part of vghetto port project. |
Fate of a Princess
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Fate of a Princess |
1717860416.38 MiB | 3294 down 4 up |
1666946431Oct 28 2022 | de, fr, hu, it, ja, ru |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Age of Space This is the Space Age… A grand tale of the Terran race in a conflict that spans the stars, there are currently three factions that vie for galactic control. The democratic and strategically advanced Dorklandonian peoples, prioritizing speed, mobility, and skill over raw attacking power. The slow and steady Zemi nobles, maintaining a focus on defense and health above all else. Finally, the corporate dominion of Creepy Inc., focusing on expensive equipment and quick promotions to gain dominance. Which nation will you guide to victory? Note: There are other factions planned for the future, and the current factions are also up for change still. This era is still in development. |
Age of Space
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Age of Space |
2941140.28 MiB | 858 down 13 up |
1662144006Sep 02 2022 | pl |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Liberating Alduin When undead grow powerful, someone has to stop it, or the undead will simply take over Wesnoth and rule it. This Mage that has to stop it, is just a simple Mage, but with a lot of potential. (intermediate level, 8 scenarios) This upload is part of vghetto port project. |
Liberating Alduin
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Liberating Alduin |
6310570.60 MiB | 804 down 1 up |
1640902842Dec 30 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Dawn of Thunder It is 1171 YW. Wesnoth rises in power and evil turns upon other targets. Follow the story of Fiannon and Naia in their desperate tries to protect the whole of Irdya. 18 scenarios, 2 talking only, unfinished. I recommend the latest stable version of Wesnoth, other versions may have bugs. |
Dawn of Thunder
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Dawn of Thunder |
2558207824.40 MiB | 835 down 4 up |
1677687782Mar 01 2023 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Era of Empires This map is designed for 6 Player Multiplayer or Singleplayer against AI. 6 Castles for all 6 Races in Wesnoth, additionally the 7th and 8th Player are Beasts located in the very middle of the Map. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Era of Empires
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Era of Empires |
105620.01 MiB | 914 down 6 up |
1640645479Dec 27 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() The Era of Chaos A multiplayer era containing 10 post-fall factions, known from campaigns such as ‘Under the Burning Suns’, ‘Invasion from the Unknown’ and ‘After the Storm’. Ported from 1.12 to 1.16 (1.14 has too many id conflicts with other eras but 1.16 solves that problem). |
The Era of Chaos
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The Era of Chaos |
53967745.15 MiB | 1551 down 13 up |
1682464154Apr 25 2023 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Silent Grave This map is designed for 6 Player Multiplayer co-op and pvp or Singleplayer vs AI. It is recommended not to change any settings regarding gold and +gold. Map size: 43x18 Players: 6 Uh, what's that? Did you hear that? They are crawling out of their graves... After downloading this Addon open Multiplayer, then start a Local-Game or connect to a Server. You will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2022 |
Silent Grave
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Silent Grave |
108220.01 MiB | 247 down 3 up |
1680784337Apr 06 2023 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Water Era Hi! My name is franz. I'd like to introduce my add-on. It's a multiplayer era called Water Era. Here's a short story of this era. After ages of great wars and collapse of civilization of Wesnoth, a horrifying cataclysm has came. A huge asteroid has fallen on this land and bring an earthquake. After this a great wave has flooded almost the whole continent. Only few survived and now they must fight for their lifes... This era has 7 factions: Nagas, Mermans, People, Water Elves, Brungar , Pirates and Sea Monsters. |
Water Era
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Water Era |
67709256.46 MiB | 127 down 1 up |
1673767741Jan 15 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Epical Epical is a Science Fiction / Cyberpunk Campaign in a near future of the real world. The young hacker Dimitri makes a discovery, that will change his life forever. It features two fully animated factions. |
Epical
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Epical |
52779595.03 MiB | 880 down 1 up |
1640258263Dec 23 2021 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Magic + Reign of Lord Era of Magic + Reign of Lord reunited in an era source code at https://github.com/EmileXVIII/wml-EoMa_x_RotL |
Era of Magic + Reign of Lord
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Era of Magic + Reign of Lord |
169750.02 MiB | 288 down 7 up |
1668346467Nov 13 2022 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
![]() An Orcish Incursion: The Rework Being a drop of rain among few in the vanishing distance, I was looking for a way that would lead me to the fallen happiness … But I failed … I left those who I love without a chance for a new beginning … For a chance on my return and being one with her … I failed but … I chose … I chose to stand along those who can't fight alone … I decided to be a sun beam … Small fading beam forming a spherical golden shell of hope … I chose to be the Sun of Hope. - Erlornas, Prince of Wesmere. 4 scenarios (Intermediate Level). |
An Orcish Incursion: The Rework
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An Orcish Incursion: The Rework |
74229807.08 MiB | 1401 down 6 up |
1646345616Mar 03 2022 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Chaoz Battle of the Wizards (Based on Chaos) Chaoz Battle of the Wizards - Right-click your magician to summon monsters & defeat other wizards in this 'Chaos' inspired game. |
Chaoz Battle of the Wizards (Based on Chaos)
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Chaoz Battle of the Wizards (Based on Chaos) |
374010.04 MiB | 470 down 3 up |
1639437543Dec 13 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Non-Fatal Wounds Extended This is an improved version of the Non-Fatal Wounds and Non-Fatal Wounds: Maimed Edition add-ons which acts as a standalone addon with a complete help menu and many new features. Authors of the previous addons: Octalot and CookieLord (Maimed) Original idea from: Armagedonus * When a unit reaches 0 hp, it’s removed for the current scenario and receives an injury instead of dying (except if receives a 'death' wound). This unit go back into the recall list for next mission with the wound received. * If you activate wounds, most of them are based on fatal attacks received, the type of terrain where the victim is standing on, and other additional conditions. Other wounds and death depend solely on chance. In like manner, all wounds are designed to be applied to units that can suffer or are affected in some way. Magical wounds for magical units, wounds on arms, legs, or wings in races that possess such limbs, mechanical units are immune to fear, ghosts can't receives ghost wound, undeads can't receives the undead wound but can receives the ghost wound, etc. * There are more than 50 psychological and physical wounds, plus 2 fears (to the enemy's weapon, and the type of enemy) that can have a virtually infinite variety. Optional wounds are death, undeath, ghosts, elementals and funny wounds. Ghost, undeath, elementals and some funny wounds affect not only the unit's stats, but also its appearance and abilities, and are permanent. * If a unit is killed by a plague attack and isn't unplagueable, is lost even if you don't choose the death wound as an option, so be careful. You can disable this behavior by also disabling all basic wounds. * Almost all wounds -except for optional wounds and plagued- can be healed with different methods. * All wounds info, probabilities, and healing methods can be consulted at any time in the optional help menu, with the possibility of disable the addon for certain scenarios, or change the available wounds and other options. * This does not protect your heroes or other specific units, you'll still lose if any character who has to survive is wounded. The enemy isn't going to miss the chance of finishing the battle by letting a leader escape. All mainline campaigns and some UMC campaigns has been adapted to change their behavior on certain events depending on the situation, some of them optionals. * This addon may affects campaign balance, but makes the RNG much less punishing of mistakes, while still being not too lenient since you will lose the opportunity to continue leveling on that scenario, in addition to an important debuff that will be expensive to cure (if possible). With deaths activated, the campaigns will remain balanced in most. The severity of the consequences of injuries has been greatly increased compared to the Maimed version. NOTE: You don't need to install original or Maimed Non-Fatal Wounds. Read CHANGELOG.md file for more details of the changes. |
Non-Fatal Wounds Extended
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Non-Fatal Wounds Extended |
23500222.24 MiB | 286 down 26 up |
1684739360May 22 2023 | es, de |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Heroes The Iron Bulwark Maintainer : Cure All were fixed and tested. Single Scenario, no Multiplayer. This scenario was from Heroes add-on in 1.14. In 1.15, this scenario was gone. This is separated version from developing version of add-ons Heroes by Kwandulin |
Heroes The Iron Bulwark
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Heroes The Iron Bulwark |
76472667.29 MiB | 435 down 1 up |
1652629036May 15 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Dark Rising Story of vicious dark sorcerer Syrus and his rise to power in far north. Intermediate level, 13 scenarios. Completed, and somewhat balanced). |
The Dark Rising
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The Dark Rising |
61567275.87 MiB | 683 down 4 up |
1657982020Jul 16 2022 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Era of Myths – Mappack Maps designed for the Era of Myths, but they work fine with default, too. Contains the Maps: 2p — Devils Plate 2p — Emperors Garden 2p — Shrine of the Moon 4p — Broken Legacy (a teamgame) 4p — Lunatics Fringe (free for all) |
Era of Myths – Mappack
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Era of Myths – Mappack |
152600.01 MiB | 957 down 1 up |
1635040735Oct 24 2021 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Reign of The Lords The Reign of the Lords is an era where you play as 9 factions of ultimate lords reigning over a division of wesnoth - yet you are not satisfied. Fight as the greatest heroes, villains, and warriors of The Loyal Human army, The Orcish wartribe, The Dwarvish alliance, The Drake Stormfront, The Wizards of the Land, The Dark Legion, The Outcasts, The High Elves, and The Desert Kingdoms. Fight in the most epic of battles where every unit has the power to determine the outcome. This Era includes a MP and SP modification option which when enabled allows ALL THE BASE WESNOTH units to advance to nearly two hundred new 3rd,4th, and 5th level units. Are you up for the challenge of the Lords? (VERSION 9.2.9) - Minor bug fix for Dunefolk faction. (VERSION 9.2.8) - Added Quenoth Elves. If you have any suggestions or ideas please post any comments on the wesnoth forum about the Reign of The Lords era! |
Reign of The Lords
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Reign of The Lords |
1919221418.30 MiB | 6749 down 3 up |
1672006057Dec 25 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Enable Optional Unit Advancements Allows you to enable the exsisting optional unit advancements from a checklist. Note: have not test campaigns that allready enable optional unit advancements. |
Enable Optional Unit Advancements
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Enable Optional Unit Advancements |
16090.00 MiB | 565 down 4 up |
1657505041Jul 11 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Children of the Dust In the aftermath of the Fall, the millennary civilization of the dwarves is on its knees. Strongholds who resisted entire eras have vanished together with their inhabitants, the very same mountains and caves that protected them for so long finally collapsed and became their grave. The few survivors are scattered around the continent and in disarray, hunted by old and new enemies and abandoned by their old allies. But dwarves are no folk to give up easily, nor to wallow in self-pity. Help Walhort and his fellows escape destruction, reclaim their spot in this new, hostile, world, and lay the foundation on which dwarves could build their future and, one day, flourish again. (10 playable scenarios) |
Children of the Dust
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Children of the Dust |
30146062.87 MiB | 2258 down 4 up |
1637704520Nov 23 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Beyond Southern Hells Far south beyond the wesnothian gaze thrive civilizations unheard of. Will you seek allies among them... or throw them a challenge of your own? Multiplayer era combining some unique lonely factions and filling the holes with default ones. Be sure to visit the wesnothian forums and let us know what you think of it. Faction authors so far: StDrake, Rozard, Ceres, Reepurr (faction in development phase) Updated from Wesnoth 1.10 to 1.14/16 by Atreides. There are 6 main factions: the Felinians (Very Silly Cats with a serious love for heavy artillery - yes that's ranged fire with multi-hex damage), The Azgar Empire (A mean bunch with delusions of Empire & a desire to hunt witches), the A.N.O. (Mysterious cloaked mages that have the unsettling tendency to randomly turn into mutants unless controlled), the Sandfolk (A simple desert folk), the Eregath (A rival desert folk who wrap themselves mummy-like and can control the sand via magic to create walls, mirages and large sandstorms) and the Dragservion (Dragon leaders and their fanatically devoted followers who gain special abilities next to their leaders). There are also 2 somewhat unfinished (I've finished them up a fair bit - let's say they're under construction now) factions that one can try out: The Wretched (Entities from the void that can pass through walls & have bizarre ultra berserk units with 1 hp) and the Kerlathi Dwarves (A southern branch of Dwarvenkind with a nutso ranged berserker wielding a multi barrel thunderstick). |
Beyond Southern Hells
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Beyond Southern Hells |
38584823.68 MiB | 895 down 20 up |
1680553478Apr 03 2023 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Wesmoba This add-on contains 3 MOBA-like scenarios (1v1, 2v2 and 3v3). By PapaSmurfReloaded. |
Wesmoba
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Wesmoba |
136630.01 MiB | 552 down 5 up |
1677351522Feb 25 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Zombie Upkeep Gives the soulless a upkeep of zero and changes its recall cost to 15. |
Zombie Upkeep
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Zombie Upkeep |
3670.00 MiB | 424 down 5 up |
1657400077Jul 09 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Labyrinth of Cornet A mischievous cat has opened the lid of the 'Demon cauldron' on display at the Cornet Museum! The magical power of the 'Demon cauldron' turns the museum into a labyrinth, and monsters overflow from the cauldron. This campaign is one of the quests for the add-on 'Castle of Evil Spirit' that is currently being created, and is an add-on that is almost a roguelike game. |
Labyrinth of Cornet
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Labyrinth of Cornet |
2069024319.73 MiB | 593 down 6 up |
1644637673Feb 12 2022 | ja |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() 17th Century Eastern Europe at War (EEaW) Eastern Europe at War (EEaW) Play the biggest historical add-on ever created for the Battle for Wesnoth! Go back in time to the XVII century where 8 European states fight for wealth, territory and survival! Lead them to victory or die trying! Features: - 8 states from the past each with their own tactics and unique playstyle: Polish-Lithuanian Commonwealth, Cossack Hetmanate, Kingdom of Sweden, Ottoman Empire, Crimean Khanate, Tsardom of Russia, Habsburg Monarchy (Austria), Brandenburg-Prussia. - 239 units varying from dirty peasants and troops of all kinds to devastating cannons and majestic ships) - 30+ new abilities and weapon specials - 3 multiplayer maps - many gameplay customization options |
17th Century Eastern Europe at War (EEaW)
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17th Century Eastern Europe at War (EEaW) |
10297650.98 MiB | 9178 down 2 up |
1660385297Aug 13 2022 | pl |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Battleships 2-player Battleships. Adaptation from the famous game where you need to target each other's ships. Fight on land over control of the cannon tower to be able to destroy the ships of the opponent. 2020-09-27 v1.3.0: Now only lose on land when all units killed, not just the leader. 2020-08-15 v1.2.0: Reduced size of sea Added mushroom Both players must now have the add-on installed. 2020-08-08 v1.1.0: Increased gold |
Battleships
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Battleships |
998550.10 MiB | 526 down 1 up |
1643493158Jan 29 2022 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Archaic Resources Various resources used in SP campaigns Bad_Moon_Rising and Trinity |
Archaic Resources
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Archaic Resources |
1946462518.56 MiB | 3342 down 5 up |
1681092716Apr 10 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Girl unDead (stock 1.12) Warning: The official 'Girl unDead' add-on is not available for BFW-1.16. This add-on was not uploaded by its author. Girl unDead Malica, a daughter of a magi, has become to undead. She fights against the Kingdom. (Now rewriting some scenarios, so there may be some bugs. If you find bugs, please feedback to Girl unDead topic in forums.) Only the 'default' difficulty level is available for selection. NB: to play this campaign, you have to load the core 'Chào mừng' available after the dependency add-on is installed. You'll be ready to select the 'Girl unDead' scenario through the 'Campaign' menu and activate the modification 'The wayback WML machine (1.12)'. The needed 'core' can be loaded following these steps: - Start wesnoth and go to -> 'Preferences' -> 'Hotkeys' - In 'Search' box, enter 'core' - Press 'Add Hotkey' then press CTRL+SHIFT+k, and close dialog. - In main 'Title Screen', press CTRL+SHIFT+k to open 'core' selection dialog. - Select item 'Chào mừng (Wesnoth 1.12 core)'. The next time you start Battle for Wesnoth, it will start with the last active core. To go back to 1.16: you have to press CTRL+SHIFT+k and select the 'Wesnoth (Default)' core. Please do not report any problem with this add-on in the official feedback thread for 'Girl unDead'. |
Girl unDead (stock 1.12)
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Girl unDead (stock 1.12) |
22083512.11 MiB | 82 down 1 up |
1684005269May 13 2023 | ja, cs, ru, en_US |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Altera Altera is development version of ''Altered era/ruleset'' It contains latest changes and additions but may also contain some extra bugs This add-on aims to redesign and expand multiplayer mode (especially with AI opponents) on random maps for variety, reduced influence of blind luck and sustained challenge from both AI and human opponents. It may be release-ready but more playtesting is desired before calling it 'v1.0'. Includes: - ''Altera'' era with single-race factions and custom rules many of which can be disabled via era options (no healing on advancement, killed units go to recall lists, recruiting in villages at extra cost, gold subsidy to losing players etc, see forum topic or in-game help in right-click menu for full list) - quality-of-life extras as part of ''Altera'' era (warnings about villages lost since last turn, trait icons near units' health bars, extra info in tooltips of some UI elements etc) - ''Altera'' random map generators that use most terrain types in abundance and add special locations for 'healing hamlets' custom rule - ''Altera'' UI themes: one with 1.5x larger fonts, another one is redesigned default theme from BfW 1.10.7 Tested mostly in Wesnoth 1.10.7 on included ''Altera Vast Random map'' (100x100 hexes) with fog of war enabled, shroud disabled, experience modifier 100%, village income 1 gold per turn, 8 RCA-AI opponents. Forum topic for feedback, changelogs and detailed description: https://forums.wesnoth.org/viewtopic.php?t=44808 Supports Wesnoth 1.10.7, 1.12.6, 1.14.x and 1.16.x Add-on servers for Wesnoth 1.10 and 1.12 do not accept uploads anymore but this add-on still supports them - download it from Wesnoth 1.14 or 1.16 add-on server and manually copy it to ''add-ons'' folder of older Wesnoth |
Altera
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Altera |
4120692339.30 MiB | 590 down 6 up |
1681573214Apr 15 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Salt Wars A short easy campaign for the Era ofFour Moons |
Salt Wars
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Salt Wars |
354170.03 MiB | 547 down 1 up |
1645488905Feb 22 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Wild Frontiers Settle a new town north of the Great River. A town-building Wesnoth campaign, requiring you to balance the building of new villages against the need to defend them. This campaign is more focused on gold management, strategic construction, and town defenses. Install the add-on 'Ultimate_Random_Maps' for additional maps. Wild Frontiers is a fork of 'Cities of the Frontier' v0.6.1 by esci. https://github.com/virtualghetto/Wild_Frontiers |
Wild Frontiers
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Wild Frontiers |
25953232.48 MiB | 2089 down 6 up |
1643376034Jan 28 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() An Innocent Man Owercyn is accused of theft and sent into temporary exile. This is the story of his struggle to return home and clear his name, and the unexpected adventures he has in the process. Intermediate level, 12 scenarios. This upload is part of vghetto port project. |
An Innocent Man
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An Innocent Man |
27156852.59 MiB | 2083 down 1 up |
1642443958Jan 17 2022 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
To Lands Unknown - Resources pt. 2 This is the part 2 of the required resources module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown - Resources pt. 2
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To Lands Unknown - Resources pt. 2 |
8990651785.74 MiB | 10663 down 9 up |
1662228203Sep 03 2022 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Dwarven Fortress Trapped in the unknown territory and hunted by speachless human armies, several elves have only one choice - to defend themselves in an abandoned dwarven fortress. This upload is part of vghetto port project. |
Dwarven Fortress
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Dwarven Fortress |
115750.01 MiB | 626 down 1 up |
1638608972Dec 04 2021 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Forward They Cried You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment. (Intermediate Level) |
Forward They Cried
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Forward They Cried |
327070.03 MiB | 1048 down 3 up |
1681213179Apr 11 2023 | pl, ja, de |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Dusan maps Interesting and atypical maps for multiplayer games Ported from 1.8 to 1.14/1.16. Upgraded to be compatible with the Civil War and Revolution mod. 6 maps enclosed. |
Dusan maps
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Dusan maps |
100240.01 MiB | 430 down 4 up |
1641233623Jan 03 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Horrors Era consisting of six of my personal factions, including custom art, traits, abilities and more. Play as the Neko for a challenging pack hunters game play, Weedlings for cheap but effective swarming tactics, Kolbolts if stealthy hit and run is your game, Icadon if you want strong reliable units at a cost, the Toy Box for versatility and adaptability, or the Lycans for a simple but solid faction with many advancement branches. Please report any problems or suggestions on the Wesnoth forums here: https://forums.wesnoth.org/viewtopic.php?f=19&t=37432 |
Era of Horrors
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Era of Horrors |
20280511.93 MiB | 613 down 2 up |
1649264733Apr 06 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() ProWesnothStart(PWS) pro start,you can dl ProWesnothStart-modf(now not have).use AE-ERA WML;Ladder Era LUA |
ProWesnothStart(PWS)
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ProWesnothStart(PWS) |
173470.02 MiB | 63 down 6 up |
1684382545May 18 2023 | zh_CN |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Dov's Maps 'n Mods A variety of multiplayer scenarios, including survival scenarios such as the original Orocia and Deep Shrine, and MP mods such as the XP era (buy stats for XP), Shops era (buy enhancements at keeps) and Settlers era. Ported from 1.11 to 1.14/16. Other maps are: 2p Despair - Two team mates must hold off two bigger computer sides coming from all sides 2p Elf Chess - Elves as Chess pieces only 2 moves per turn 3p Cut Throat - Three competitors must survive computer enemies while also fighting (or temporarily co-operating with) the others 3p Erdynok - Under construction (but kinda playable), it was supposed to be a survival where a gold filled cart must be escorted through the mines but currently the cart doesn't exist yet 6p Rumble 3D - A vicious brawl on a small map with 3 levels and extra computer attackers thrown in There is also a Drops mod era which causes killed enemies to drop a weapon. |
Dov's Maps 'n Mods
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Dov's Maps 'n Mods |
479230.05 MiB | 1176 down 3 up |
1674078205Jan 18 2023 | de |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Diamond Map Pack Diamond Map Pack version 1.16.21 including 63 multiplayer maps. See full list of maps below. Check out the latest maps added to the map pack: ✪ Evil Factory ✪ Muddy Water ✪ Unreal Arena ✪ After years of development started with Battle for Wesnoth 1.14, thousands of downloads and countless hours of game-testing, the latest version of the map pack presents a wide variety of multiplayer maps. Producing new maps, improvement of map structure and gameplay are subject to active development. Diamond Map Pack includes maps with different status of advancement. Some of them are under development, probably requiring a lot of changes and testing for a good result, other maps are complete. Several experimental maps and drafts are also included which cannot be accessed from the multiplay map-list selection, but from the addon's filesystem directory: {WesnothAddonDirectory}/Diamond_Map_Pack/maps. Most of the included maps are plain Wesnoth maps, others have an alternative gameplay manipulated by WML scripting. Plain maps should favour the original game rules and ensure balance between the factions associated with the Default Era. Some of the addon's maps were inspired by other people's work who deserve credit for the genuine concept. In such cases acknowledgement is included in map description. Constructive criticism is always welcome. In fact, many modifications were already done by considering other players opinion. Write your comments as you play, replays will be reviewed and suggested changes will be considered. Previous versions of a certain map are included, map changes can be examined. Also there is a changelog published below. Out of the addon's maps, Diamond Island was the first acknowledged by other players. So the name of the addon become Diamond Map Pack. ♦ ♦ ♦ ~ Map List ~ Alternative game play Maps 2p — Looting 45x35 70xp 26⌂ v3 1v1 3p — Siege of Coldstone C. 41x25 70xp 16⌂ v1 2v1 6p — March Battalion 41x34 70xp 17⌂ v1 3v3 2v2 1v1 6p — Battle of Ironhill 38x28 70xp 24⌂ v1 3v3 2v2 1v1 Experimental Maps 4p — Headwaters Experimental 23x18 70xp 12⌂ v1 2v2 Fungame Maps 2p — Crossing the Frozen R. 33x23 70xp 18⌂ v4 1v1 2p — Evil Factory 37x16 70xp 18⌂ v1 1v1 2v1 2p — Fire and Ice 39x18 70xp 10⌂ v1 1v1 only compatible with Default era 2p — Mudcrawlers 35x31 70xp 14⌂ v1 1v1 1&1 only compatible with Default era 4p — Battle of the Titans 37x32 70xp 17⌂ v1 1v1 2v2 only compatible with Default era 4p — Death Valley 47x31 70xp 27⌂ v1 1v1 2v2 FFA 4p — Outlanders 31x29 70xp 18⌂ v1 2v2 FFA 2p — Unreal Arena 27x18 70xp 8⌂ v1 2v1 only compatible with Default era 4p — Wose Grove 29x26 70xp 18⌂ v1 2v2 4p — Mushroom Minefiled 45x25 70xp 12⌂ v1 2v2 FFA only compatible with Default era Standard Maps 2p — Black Forest 38x26 70xp 18⌂ v1 1v1 2p — Border Fortress 34x24 70xp 18⌂ v1 1v1 2p — Cape Pearls 28x20 70xp 12⌂ v1 1v1 2p — Caveless Delta 21x28 70xp 12⌂ v1 1v1 based on Sablestone Delta 2p — Desert Island 31x18 70xp 14⌂ v3 1v1 2p — Desert Patch 24x17 70xp 12⌂ v1 1v1 2p — Dorfchen 29x30 70xp 18⌂ v1 1v1 based on Hamlets 2p — Greenland 33x19 70xp 14⌂ v2 1v1 2p — Grey Canyon 40x25 70xp 15⌂ v2 1v1 2p — Headwaters 22x15 70xp 12⌂ v1 1v1 2p — Herophilos Isle 22x25 70xp 14⌂ v1 1v1 based on Ruphus Isle 2p — Highlands 22x24 70xp 16⌂ v1 1v1 based on The Freelands 2p — Hollow of the Basinet 41x25 70xp 14⌂ v1 1v1 based on Cave of the Basilisk 2p — Inselberg 22x15 70xp 10⌂ v2 1v1 2p — King of the Hill 26x19 70xp 14⌂ v4 1v1 2p — Landslide Lakes 42x35 70xp 20⌂ v1 1v1 2p — Mind the Gryphon 19x12 70xp 10⌂ v2 1v1 2p — Mountain Clash 40x24 70xp 18⌂ v1 1v1 2p — Muddy Water 28x18 70xp 12⌂ v1 1v1 2p — North Shore 41x19 70xp 19⌂ v1 1v1 2p — Over the Hills 24x20 70xp 16⌂ v1 1v1 2p — Random Swamp 38x26 70xp 20⌂ v1 1v1 2p — River Floodplain 38x19 70xp 14⌂ v2 1v1 2p — River Island 38x26 70xp 18⌂ v1 1v1 2p — Slough Routes 30x22 70xp 16⌂ v2 1v1 2p — Shortcut 24x17 70xp 12⌂ v1 1v1 2p — Snowcone 20x20 70xp 12⌂ v1 1v1 2p — Tangled Thicket 30x22 70xp 12⌂ v1 1v1 2p — The Impassable Jungle 37x26 70xp 14⌂ v2 1v1 2p — Upperpondians 27x22 70xp 14⌂ v1 1v1 2p — Vasty Mountain Range 51x38 70xp 26⌂ v1 1v1 2p — Watercourse 46x32 70xp 22⌂ v1 1v1 2p — White Pine Passage 43x29 70xp 20⌂ v1 1v1 4p — Almost like Cynsaun B. 37x32 70xp 26⌂ v5 2v2 based on Cynsaun Battlefield 4p — Cool Water Province 35x25 70xp 22⌂ v2 1v1 2v2 based on Blue Water Province 4p — Creeks 26x19 70xp 14⌂ v1 2v2 4p — Crossing Bridges 25x17 70xp 16⌂ v2 2v2 4p — Diamond Island 21x19 70xp 20⌂ v7 2v2 4p — Green Valley 29x22 70xp 14⌂ v3 1v1 2v2 4p — Lakeland 30x24 70xp 14⌂ v1 2v2 4p — Mountain Cross 35x25 70xp 18⌂ v2 2v2 4p — Mountain Pass 39x31 70xp 22⌂ v3 1v1 2v2 4p — Oasis 28x22 70xp 18⌂ v3 1v1 2v2 4p — Oxbow Lakes 29x21 70xp 24⌂ v1 2v2 4p — Spring Lake 35x29 70xp 20⌂ v1 1v1 2v2 4p — The Unknown Map 29x18 70xp 16⌂ v1 2v2 based on a user-map with unknown origin 4p — Villeinage 27x27 70xp 26⌂ v1 2v2 4p — War and Peace 23x19 70xp 18⌂ v1 2v2 ~ Change log ~ 1.16.21 Fixed random_start_time typo for all scenatios 3p — Siege of Coldstone C. — fixed reinforcement malfunction in case of unhandeled faction 4p — Almost like Cynsaun B. — added castles to middle of the map 4p — Lakeland — fixed team numbers 4p — Oxbow Lakes — map balancing 1.16.20 4p — Oxbow Lakes — map balancing 1.16.19 4p — Oxbow Lakes — map balancing 1.16.18 2p — Inselberg — map balancing 4p — Oxbow Lakes — decreased map size and optimized terrain patches 1.16.17 2p — Muddy Water — changed map structure to block cavalry a bit more 3p — Siege of Coldstone C. — added some instructions to guide new players 4p — Oasis — fixed obsolete terrains 1.16.16 Changed addon's version numbering system 2p — Muddy Water — new map 2p — Evil Factory — gameplay balancing 2p — Mind the Gryphon — changed map structure 3p — Siege of Coldstone C. — ai tuning 4p — Outlanders — added shroud 1.16.15 2p — Evil Factory — new map 1.16.14 6p — Battle of Ironhill — changed map structure to ease central unit movement 1.16.13 6p — Battle of Ironhill — new map 1.16.12 2p — Fire and Ice — updated wml to match latest standard 2p — North Shore — player two owns one village at game start 1.16.11 2p — Snowcone — new map 1.16.10 2p — Crossing the Frozen R. — fixed wml 3p — Siege of Coldstone C. — changes in map structure 4p — Diamond Island — changes in map structure 1.16.9 3p — Siege of Coldstone Castle — new map 1.16.8 4p — War and Peace — new map 1.16.7 2p — Cape Pearls — changes in map structure 2p — Greenland — fixed faulty WML 2p — Over the Hills — changes in map structure 2p — The Impassable Jungle — increased start gold to 125 1.16.6 4p — Death Valley — fixed victory conditions malfunction 2p — Headwaters — increased vertical map size 2p — Slough Routes — changes in map structure 2p — Tangled Thicket — changes in map structure 2p — Upperpondians — changes in map structure 1.16.5 2p — Slough Routes — changes in map structure 2p — Tangled Thicket — changes in map structure 1.16.4 2p — Mind the Gryphon — new map 1.16.3 4p — Outlanders — fixed unit color overlay 1.16.2 2p — Shortcut — fixed scenario wml 2p — Tangled Thicket — removed some patches of forest 1.16.1 Migrated from 1.14 to 1.16 Testing compatibility in progress 1.14.18 2p — Shortcut — new map 2p — Random Swamp — new map 1.14.17 2p — Black Forest — new map 2p — Caveless Delta — new map 1.14.16 Including 8 additional maps: 2p — Desert Patch 2p — Dorfchen 2p — Tangled Thicket 2p — Watercourse 2p — White Pine Passage 4p — Outlanders 4p — The Unknown Map 6p — March Battalion 1.14.15 Including 4 additional maps: 2p — Inselberg 2p — River Island 2p — Upperpondians 4p — Mushroom Minefiled 1.14.14 4p — Almost like Cynsaun Battlefield — general changes in map structure and castle placement 4p — Death Valley — changed monster's attack modes for better game balance 1.14.13 2p — Landslide Lakes — new map 2p — Vasty Mountain Range — new map 1.14.12 2p — Highlands — new map 4p — Death Valley — new map 1.14.11 2p — River Floodplain — general changes in map structure 4p — Headwaters Experimental — experimental 4p alternative of Headwaters added 1.14.10 Including 4 additional maps: 2p — Border Fortress 2p — Cape Pearls 2p — Herophilos Isle 2p — Over the Hills 1.14.9 2p — Greenland — village and castle placement changed 2p — Grey Canyon — village placement changed 2p — Slough Routes — castle placement changed 1.14.8 Including 4 additional maps: 2p — Greenland 2p — Hollow of the Basinet 2p — Slough Routes 4p — Oasis 1.14.7 Including 4 additional maps: 2p — Headwaters 2p — Mountain Clash 2p — North Shore 4p — Battle of the Titans 1.14.6 Including 4 additional maps: 2p — Grey Canyon 2p — Mudcrawlers 4p — Creeks 4p — Lakeland 1.14.5 2p — Looting — new map 2p — River Floodplain — new map 1.14.4 2p — King of the Hill — central village placement changed 1.14.3 2p — Fire and Ice — new map 2p — Desert Island — new map 1.14.2 Including 4 additional maps: 2p — King of the Hill 4p — Cool Water Province 4p — Mountain Cross 4p — Villeinage 1.14.1 Initial version including 10 multiplayer maps: 2p — Crossing the Frozen River 2p — The Impassable Jungle 4p — Almost like Cynsaun Battlefield 4p — Crossing Bridges 4p — Diamond Island 4p — Green Valley 4p — Mountain Pass 4p — Oxbow Lakes 4p — Spring Lake 4p — Wose Grove |
Diamond Map Pack
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Diamond Map Pack |
2157030.21 MiB | 1507 down 18 up |
1685203316May 27 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Messenger Mod Allows leaders to appoint adjacent units as messengers or gold carriers via right-click-menu. Another player can read the message or collect the gold by using the right-click-menu if the messenger is adjacent to their leader. If a unit kills a messenger, that unit becomes a messenger in it's stead and can deliver the message or gold as the original messenger. Intended for big free for all games in which communication via team-chat is not viable. Compatible with Expendable Leaders 2, though generals cannot compose or receive messages. |
Messenger Mod
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Messenger Mod |
85660.01 MiB | 353 down 1 up |
1649520385Apr 09 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Dwarf Dwarfson Dwarvenminer Play as a dwarven miner and mine ore and gold. Upgrade your equipment in a city and mine even more ore in procedual generated levels. This add-on is part of the WML Code Advent Calendar II and every part of the development is documented so other user can use parts and piece of code this campaign. Playable Beta. 0.61 smaller changes, additional amla pathes, ai is more aggressive, greater variabilty in berserker dungeons 0.6 new biomes, 2 new dungeontypes, new enemies, bombs, traps, improved upgrading, storage of ore, bugfixes 0.5 biomes and dungeontypes, storyline, scaling upgrades, new infinite upgrades such as fireball improvement 0.4 digging walls, random levels, unique encounters, improved stores, tutorial, general improvements and fixes 0.3 headquarter and processing ore, infinite gameplay, spells 0.2 city npcs, dialogues, store 0.1 base version |
Dwarf Dwarfson Dwarvenminer
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Dwarf Dwarfson Dwarvenminer |
60513295.77 MiB | 944 down 6 up |
1672339381Dec 29 2022 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Archaic Sounds Sound and Music resources used in Archaic_Era, Bad_Moon_Rising, and Trinity |
Archaic Sounds
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Archaic Sounds |
2817776526.87 MiB | 3184 down 1 up |
1639978296Dec 20 2021 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
![]() Default Rats Rajovites are rat-like creatures that have extreme regenerative abilities. The Rajovites infect other beings with their own blood. The healing agents in it see the new hosts foreign anatomy as wrong or injured. It dismantles and rebuilds the new hosts flesh, bone, and organs into a newborn Rajovite. The consciousness and personality of the being is preserved, as the bacteria cannot reanimate dead flesh. However all Rajovites are forced to serve their overlords by pheromones, unable to fight it, a prisoner inside its own body... feedback wanted, help me balance the new faction! |
Default Rats
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Default Rats |
7446640.71 MiB | 194 down 1 up |
1678664717Mar 12 2023 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
SeaFire Two campaigns using the SeaFire era. SeaFire: Returnation is about the warlords of SeaFire alliance getting abducted by an elven lord and fighting to get back. Complete, mostly debugged. SeaFire: Origins is about how the SeaFire alliance came to be. Complete, mostly debugged. Both campaigns are designed for 4 cooperative players. |
SeaFire
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SeaFire |
2922859127.87 MiB | 137 down 1 up |
1677324599Feb 25 2023 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() 18th Century Warfare Era The 18th Century Warfare Era takes you to the past, to a crucial time of struggle between powerful empires and newborn nations seeking freedom, a struggle that would change the world forever. It features a wide range of land and naval units, as well as maps of some of the areas of the world where the most decisive wars were fought. |
18th Century Warfare Era
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18th Century Warfare Era |
9692400.92 MiB | 5350 down 3 up |
1675553070Feb 04 2023 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() The Altaz Mariners A non-linear two-player campaign following the swashbuckling adventures of two brothers on the open sea. Players can navigate their own path through the story - trading goods, boarding ships, solving puzzles and completing subquests. Combat ranges from RPG-style fights and squad skirmishes to full-scale battles. It can either be played as a multiplayer or a single player campaign. 35 islands to investigate, conquer and loot - many consisting of several mini scenarios or alternate endings 34 inventory items to find and use to solve puzzles and unlock subquests 30 subquests to complete - all of which are recorded in your ship's log along with clues and reminders 27 random encounters to discover as you sail the seas - including ghost ships, boarding parties and rare easter eggs 12 custom portraits made by Bear/bera especially for this campaign 10 special attacks for your leaders which improve the more you use them 9 figureheads to collect which offer a range of upgrades for your recruits 8 cutscenes with unique story art and audio narration courtesy of jb 8 followers with distinctive dialogue which can be recalled for free 8 trainers which allow your leaders and followers to acquire extra abilities 6 ship types for naval battles, from longboats and frigates to galleons with incendiary mortars 2 brothers seeking revenge for a ruthless family betrayal 1 long year spent on the prison island of Altaz |
The Altaz Mariners
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The Altaz Mariners |
3039948828.99 MiB | 2754 down 3 up |
1640621594Dec 27 2021 | fr |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Epic music Epic Music: Contains several epic soundtracks, that could be found in the so called Open Bundle. Unforunately the open bundle is no longer available and if you open the old links you are transfered to some strange websites -,-. However the idea was amazing and you can look up this up here: https://www.youtube.com/watch?v=4Cv2SCVoY4g The composer of this soundtracks is HalcyonicFalconX aka Phyrnna. https://music.phyrnna.com/ Twitter: @Phyrnna 1.1 patch for Wesnoth version 1.16. This HQ version has increased quality, but result in a way higher size of the tracks. Thousand kisses :p Your Heindal Twitter: @ur_heindal |
Epic music
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Epic music |
7223073268.88 MiB | 313 down 1 up |
1662247065Sep 03 2022 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 09 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 09
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UMC Music Book 09 |
3609205834.42 MiB | 706 down 1 up |
1625282482Jul 03 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Zombies: Introduction Who said a zombie cannot be a good soldier? In this campaign you will learn how to use zombies effectively. Play on the side of a young peasant with a plague staff who dreams to become a lich! Collect 6 types of zombies from enemies of different races. A campaign with 5 scenarios in length but with 6 different ways to pass it. |
Zombies: Introduction
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Zombies: Introduction |
3120685829.76 MiB | 1879 down 1 up |
1628624159Aug 10 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Myths This is an MP era which contains seven factions not found in default. Featuring Vampires, Devlings, Celestials, Elementals, The Warg, Therians and Windsongs. Can be played alongside the default factions. With Count Kromire and War of the Dragon (separate add-ons) exist two single player stories. There exists also a mappack. |
Era of Myths
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Era of Myths |
54035805.15 MiB | 318 down 1 up |
1678653219Mar 12 2023 | de, la |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Strange Alliance Humans are getting more powerful every day. To better combat their foes, they need more lumber and metals to craft their homes and weapons. Protect your homeland against them and find allies to help you, so a strange alliance can begin. 3 scenarios, medium difficulty. |
Strange Alliance
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Strange Alliance |
143650.01 MiB | 785 down 1 up |
1635230205Oct 26 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Revival of Halstead This is the tale of Blenry, son of Sir Gerrick of Westin. Aspiring to be more than merely an aristocratic member of the Royal Court, he is called upon to perform a great task, one that shall prove to be far more crucial than any would have presumed. Join him in his battles as he thwarts the nefarious plans of the enemies of Wesnoth. (Intermediate level, 11 scenarios.) |
The Revival of Halstead
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The Revival of Halstead |
48539764.63 MiB | 863 down 1 up |
1641152284Jan 02 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Corpse Mod Allows dead units to drop onto the ground and rot for a while, before they vanish. The effect is purely visual and does not do anything gameplay related. This add-on includes custom textures for units from the Default Era and uses scripts to generate dead bodies for any non-Default units. Additionally, blood will spill upon a unit's death, as long as the attack would cause wounds (i.e. no blood from cold) and fire will instead cause the unit to trun into ash. This add-on also gives the host the ability to customise variables such as the time for a corpse to vanish, if ever, or to disable blood effects. In addition to that, the host is able to turn on an option to make decayed corpses to be bury in a grave, so that the player can inspect them. Please install Corpse Mod Blood-In-Water to make blood in water work, however use it at your own risk. Latest change: Added dirt between corpses |
Corpse Mod
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Corpse Mod |
19062571.82 MiB | 3374 down 13 up |
1673188553Jan 08 2023 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Ageless World Conquest 2 -WorldConquest2, redone with Ageless Era spliced factions and transformed AI. -Difficulty may be stronger than default WC2, AI has stronger factions now, Nightmare is truly a nightmare now. Original difficulty settings for gold etc were not changed from original forum post. -Seperate thanks to Original WC content creators, WC2 editors, maintainers, and to Ravana. Enjoy! |
Ageless World Conquest 2
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Ageless World Conquest 2 |
8914190.85 MiB | 438 down 1 up |
1659676617Aug 05 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Hellish Demons An addon faction of demons to default and aoh. In testing stage. |
Hellish Demons
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Hellish Demons |
2213910.21 MiB | 339 down 1 up |
1644015956Feb 04 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Mage of Runes Aside the normal magic of mages there also exist another type of magic based on magic runes carved into crystals. A few beings become able to use this magic not only for themselves. They also were able to use this magic to support their allies. This campaign includes a rune spell system. All Rune Mages in this campaign have their own rune inventory which allows them to use spells on themselves or allied units they are linked with. These spells only last or a few turns and should be used with caution. The campaign is in an early stage of development it includes three level of difficulty which might be not well balanced. So far 30 Scenarios are playable including five story scenario. |
Mage of Runes
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Mage of Runes |
21206442.02 MiB | 782 down 2 up |
1643129956Jan 25 2022 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Dark Siege Take the castle or defend it! A 2 vs 2 team battle for a moated castle over 15 turns. The Warlords (Northerners and Undead) have only 15 turns to capture the castle from the Barons (the other 4 factions) before their supplies run out. Both sides have custom recruit lists as well as receiving free reinforcements at specified intervals. There are gatehouses with lowerable drawbridges. It has been carefully balanced for multiplayer and should provide a close fight. It can also be played as a survival vs the AI which has been tuned to both attack and defend the castle for each side. To play as a survival choose the Barons and change the gold for the Warlords to 100 and the income for the Barons to 0. These should of course be set to whatever suits your skill level. Ported from 1.4 to 1.14/16. |
Dark Siege
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Dark Siege |
150490.01 MiB | 883 down 2 up |
1675403694Feb 03 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Burning Souls All hope for the island of Bilheld seems to be slipping away from its inhabitants. But an unsuspecting drake is about to lead his people on a journey for peace, and a life without war. However, the journey will be difficult... (Expert level, 15 scenarios.) There's a thread on the forums where you can witness the development of this campaign. This upload is part of vghetto port project. |
Burning Souls
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Burning Souls |
26678882.54 MiB | 971 down 1 up |
1639852856Dec 18 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Leader Magic Mod Allows the leader of each player side to use a wide variety of spells, with a simple mana system that controls the cooldown. Usable both in MP and singleplayer campaigns Ported to 1.16 by ForestDragon as part of the Wesnoth Modders Guild project. link to our discord server: https://discord.gg/K9N56hqGTm Changes from the original 1.14 version: v1.1.6b -fixed the annoying 'xmm_reborn' unstore bug filling up the chat whenever any unit dies with this mod enabled v1.1.6 (update made by ForestDragon) -new summon spells: summon swamp lizard, summon sea serpent, summon death knight -new curse spell: curse of hydra (blessing of hydra but reversed) -buffed Book of Necromancy - now it turns the unit into an undead 1 level higher than the taker (lvl0 becomes skeleton, lvl1 becomes revenant, lvl2 becomes lich, lvl3 and above becomes Ancient Lich), as previously it wasn't worth the 20 mana cost v1.1.5c (update made by ForestDragon) -fixed damage spells not triggering death events v1.1.5 (update made by ForestDragon) -ported to 1.16 -new crafting spell: Explosive Rune: creates a rune that deals fire damage to the first enemy that steps on it. scales with caster level -new crafting spell: Healing Rune: creates a rune that heals the first enemy that steps on it. scales with caster level -new crafting spell: Holy Water: creates a bottle of holy water which gives arcane on melee attacks until the end of the scenario -new utility spell: Instant Fortress: creates a castle with a keep around the caster -new curse spell: Curse of the Serpent: each turn, all living enemies have a 15% chance to be poisoned -new curse spell: Curse of Yechnagoth: Enemy units currently in your vision gain -1 MP,-1 damage, and -6 HP till the end of this scenario (basically Blessing of Eloh but reversed) -added mod options to Leader Magic Mod: -players can choose starting mana, ranging from 0 to 20 -Book of Necromancy now turns lvl4 and above units into Ancient Liches, and lvl2 units into Revenants -Bless of spells have been renamed to Blessing of -Bless to the Selected Ones has been renamed to Blessing to the Chosen Ones -added animations to fire beam and ice beam -improved lightning bolt's animation, now it is properly positioned -fixed ice beam/fire beam not using cold/fire damage -fixed random summon using outdated unit ids -fixed damaging spells being able to target petrified units |
Leader Magic Mod
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Leader Magic Mod |
376070.04 MiB | 925 down 5 up |
1672155825Dec 27 2022 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Katzenspiele Just some funny maps. |
Katzenspiele
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Katzenspiele |
107430.01 MiB | 176 down 4 up |
1658788714Jul 25 2022 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Counter Strike 4 vs 4. Terrorists must place a bomb in one of two locations inside a mine. Counter-terror units must stop the terrorists. Find your way through the mine shafts, take ladders to upper and lower levels, the enemies may appear anywhere... 2022-01-30 v1.3.1 - Bug fix: Bomb timer mode selection had no effect, would always be default bomb timer, and show an error message on planting of bomb. 2020-09-26 v1.3 - At the start of the game, player 1 can select game mode: -- Bomb timer starts after bomb is planted -- Bomb timer active from the start, so there is always the same fixed number of turns 2020-09-25 v1.2 - Complete overhaul of ladder mechanism, now you go all the way through the ladder, while still not being able to see through to the next level. - Changed tunnel system so that bombspot B is more accessible for CT. - Changed tunnels towards ladders so you cannot attack someone that is halfway on the ladder, while you are still inside a tunnel. - Improved explosion - Ladders are now called Ladders 2020-09-13 v1.1 - Change movement cost of mountains and hills also to 1 for all units - Added trapdoor for bombspot B - Changed space between two ladder ends into unwalkable terrain, and made movement cost for that 5. This way, when one end of a ladder is blocked, you can still move up to the enemy and attack. This is the slow route, and normally you would still use the original mechanics of the ladders. - Changed defence value for all units on unwalkable to 0%. So everyone is vulnerable on ladders. |
Counter Strike
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Counter Strike |
69070.01 MiB | 384 down 2 up |
1643536469Jan 30 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Ashen Hearts In the ancient Heartfang mountains, a once powerful population of drakes has begun to weaken due to a mysterious force dimming their inner fire. Guide Herkarth, the heir of the Menor kings, and his companion Uluthur on a journey to delve into drakes' past and reignite the flames of their ashen hearts. (Expert difficulty, 8 scenarios) Maintainer: Cure Fixed almost all. Completed. If there is any bug, gameplay problems or suggestions, feel free to post on forum. |
Ashen Hearts
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Ashen Hearts |
56382035.38 MiB | 1370 down 3 up |
1651743188May 05 2022 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Hair to the Throne A short, humorous campaign centered around Konrad after the events of Heir to the Throne. |
Hair to the Throne
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Hair to the Throne |
3685130.35 MiB | 1083 down 3 up |
1631226472Sep 09 2021 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Sea Fire Training Training promotions in SeaFire Era. |
Sea Fire Training
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Sea Fire Training |
769260.07 MiB | 73 down 3 up |
1673778296Jan 15 2023 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Conquest+ Conquest+ is updated often including any fixes on par with similar mods (see game thread). Conquest+ is based on RISK where you must capture all villas in a 'region' or 'country' for bonus gold income, Conquest+ includes transports such as ships to transport units and expand across territory and many fun features such as new races and builder units to create structures such as fortifications. This pack includes classic Conquest maps such as 'Conquest Wesnoth'. Read the Scenario Objectives for full instructions. Use the Forum to pass on comments in the Conquest+ thread or PM Gwledig |
Conquest+
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Conquest+ |
2377040.23 MiB | 741 down 4 up |
1639437561Dec 13 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Order of Oerbrae When a young cleric discovers corruption in the high offices of Vaerya, she must flee her home in the city and seek the protection of a secretive community of smugglers. Will she elude the Warden's soldiers and find the answers she wants? Her quest will take her to the far coast, beyond the Roaen Wood, as she uncovers the truth about the Order and, maybe, what really happened to her father. This is a sequal to Betrayal of Thaeylan. (Intermediate level, 8 scenarios.) |
Order of Oerbrae
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Order of Oerbrae |
70163886.69 MiB | 1038 down 4 up |
1658499820Jul 22 2022 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Red MP Maps 3 People have been mapping for Red MP Maps until now: RedMoonK RedKlabauter RedSheep 12 Maps have been published so far: War 4 Hexcastle - 2vs2 by RedMoonK Gibble Mountain - 1vs1vs1 by RedMoonK Isars Benz - 1vs1vs1 by RedMoonK Gibble vs Gimple - 1vs1 by RedMoonK 3 Bridges - 1vs1 by RedMoonK Mountain Pass - by 1vs1 RedKlabauter Hoehlenolm - 1vs1vs1 by Redsheep Donnergipfel - 1vs1vs1 by RedMoonK Ronjas Burg - 1vs1 by RedMoonK Borderland - 1vs1 by RedKlabauter Mount_Vulverest - 1vs1 by RedMoonK Fire in the hole - 1vs1vs1 by RedMoonK We would be very happy to read your feedback in the forums! Now compatible with the Civil War and Revolution mod. Fully updated for 1.16 using new terrain graphics. German Translation by Atreides. |
Red MP Maps
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Red MP Maps |
334430.03 MiB | 707 down 8 up |
1640968074Dec 31 2021 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Vyncyn Rashy Era 15 playable Factions with a high amount of selfmade sprites: Aquana, Trarashy, Marashy, Elyser(Elves), Vixen Amazones, Darkelves, Regis, Chevalier, Dardo, Luz, Mountaintribes, Forestfolk, Dwarves, Gnomes and Necromancers Extra Assassin(Darkelf) faction for AoH. List of changes: balancing some bugfixes changes logic of some status abilites (injure,frostbite...) They can now be healed with simple healing instead of curing ability Added runeknight (alternative lvl2 dwarvish fighter), removed smith old changes from 1.6 to 1.6.10: New units for some factions Bugfixes and code upgrades New Graphics for some units Balancing for lots of units & factions added new mechanic, where some untis can apply status conditions to others (drunk,blurred,injured,corroded...) Huge thanks to IPS for helping me balance this. It's been so many add-ons over the years that I lost track of all my ressources and their authors, but I still want to thank the countless artists and coders from other add-ons for giving me a base to work with. |
Vyncyn Rashy Era
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Vyncyn Rashy Era |
16334431.56 MiB | 629 down 77 up |
1685716448Jun 02 2023 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Four Moons An era with four working factions and four in testing based on the nations of a world created by the author L. Shelby. Art by the same. |
Era of Four Moons
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Era of Four Moons |
20052831.91 MiB | 1257 down 4 up |
1643465443Jan 29 2022 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Connect6 Connect 6 is a tic-tac-toe-like tabletop game where each player puts 2 units per turn on the board (the first turn of the first player is placing just one unit) and tries to get 6 or more units placed in a row. |
Connect6
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Connect6 |
90610.01 MiB | 70 down 1 up |
1677149712Feb 23 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Kill the King The current situation in the kingdom is not exactly the best, mainly because the king's incompetence. Lead a troupe of bards on their quest to rouse a rebellion to remove the king and replace him with somebody more suitable. This is a very short campaign that should not be taken seriously in any case. Many elements of the story are quite far fetched just to keep it funny. I hold no responsibility for any offences taken. Sorry for the size of the download, but this story seriously needed some rock music :D |
Kill the King
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Kill the King |
1847637717.62 MiB | 1151 down 1 up |
1645465941Feb 21 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Werewolf Era Werewolves that morph at night. Complete with separate exp/level(e.g. Peasant/L3 Werewolf), percentage-based linked health, and crappy sprites. Was created more or less from the Steelhive Era, but included contributions from the XP Era and Era of Myths. (set-upwise) A gigantic thank you goes to Zookeeper, who showed me the error of my ways and the wonders of WML. Ported from Wesnoth 1.8 to 1.14/16 by Atreides. NEW & IMPROVED! (What is this? Laundry detergent? Maybe the werewolves got a nice shampooing.) :) The crappy werewolf sprites have been replaced. (and shampooed) The night is shorter. (dawn is no longer were-time although it might be Miller-time if you survived the night) I've worked on this some and the newly added 'Default Werewolf Era' might be balanced. They only get level 0 humans as recruits and a level 1 leader. Costs have been adjusted. Now they are very weak in the day and still monsters at night. The old era is still there for those with a need to ruthlessly savage some victims, hehehe. Well the victims are now from AoH so they might resist a few seconds longer. <wide grin> |
Werewolf Era
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Werewolf Era |
494890.05 MiB | 1000 down 5 up |
1676231964Feb 12 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Dark Master Project Resources beta <big>There was a time when all the inhabitants of Wesnoth knew the name of Argan, the servant of Ragan, and passed his story among them from fathers to sons. However, despite the habits of Alduin's wizards of digging up and recording every notable historical event, the story of the beginning of his baffling rise remained unknown and marred until Elynia, his heroic wife - and then his greatest enemy -, decided to risk publishing some passages from his diaries that he wrote to overcome the amnesia that afflicts those who wander between dimensional gates or Shassangoth the Immortal. This is a story of Argan, who the light of his great accomplishments, and his heroic followers, lit up the skies of the realm of Irdya just as the darkness of his black robe threatened every living being and nearly destroyed all hope of escaping from his might.</big> The story of the rise of a hero among heroes and a monster among monsters... Inspired by many works from BfW 1.0 and 1.2 finished, playable, tested on normal, ELEVEN campaigns (more may be added later), new units. 10 scenarios + 12 scenarios + 13 scenarios + 08 scenarios + 06 scenarios + 05 scenarios + 16 scenarios + 08 scenarios + 07 scenarios + 07 scenarios + 12 scenarios. Each campaign can be played separately (but the story can be confusing in this case). Another campaign is under construction. |
The Dark Master Project Resources beta
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The Dark Master Project Resources beta |
3433449632.74 MiB | 211 down 17 up |
1681614924Apr 16 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Fiery Birth (Drake Campaign) A scholar of the Great Academy journeys to the land of the Drakes to discover their secret origins. This is a campaign designed to give players experience in the Drake/Saurian faction. The first level is a bonus level with a fire dragon. 9 scenarios. |
A Fiery Birth (Drake Campaign)
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A Fiery Birth (Drake Campaign) |
11148751.06 MiB | 7154 down 6 up |
1668376226Nov 13 2022 | ja |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Vernum MP scenarios This map pack contains several WML-scripted maps for various modes of enhanced multiplayer games, but mostly free-for-all and team deathmatch. Contact: Vernum#1357 on Discord |
Vernum MP scenarios
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Vernum MP scenarios |
365530.03 MiB | 602 down 7 up |
1638543212Dec 03 2021 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
The Lands of Karatan The First Karatans landscapes 6p Map Play very well with 2x3p 3v3 (P1+P2+P6 / P3+P4+P5) Large sized map (70x70) Have Fun and Good Fights |
The Lands of Karatan
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The Lands of Karatan |
3079390.29 MiB | 638 down 33 up |
1654552332Jun 06 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Dungeons of Wesnoth A heavily wounded lich discovers the magic to build an own dungeon lair and different dungeons rooms which will allow him to call new units, to place traps and to research spells. His new opponent is a overmotivated paladin, who can build a village with different buildings which will unlock new units and abilities. Guide them on their way. This is Parody Dungeon Defence Game, in the style of Dungeon Keeper and preform of a multiplayer campaign. This is a very fast paced campaign, and needs some balancing as well as overwork of techtrees and buildingtrees. 4 Scenarios. 0.6 - added two, :p, new dungeon levels and a little bit of storyline, as well as some fixes and funny descriptions. 0.61 - added some options, when you jump to a new level, added cheat mode and additional dialogues, design improvements |
Dungeons of Wesnoth
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Dungeons of Wesnoth |
13822241.32 MiB | 1074 down 1 up |
1640250413Dec 23 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Feudal Era The Fourth Age of Orbivm; the Feudal Age, features the Aragwaithi, Kedari, Ceresians, High Elves, Clockwork Dwarves and Steppe Orcs. Thoroughly debugged 1.12, ported to 1.14/16, incorporated into Neverending Era. |
Feudal Era
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Feudal Era |
18375661.75 MiB | 263 down 2 up |
1680801386Apr 06 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Garardine Ascendancy In the 417 YW, ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the Garardine Dynasty. A concise phrase that hides a lot of events, as well as the long and difficult road that the young Garard, born count of Dan'Tonk, had to travel to reach the throne of Wesnoth. If you want to travel that long road, here is its beginning. (Hard Level, 28 scenarios.) |
The Garardine Ascendancy
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The Garardine Ascendancy |
1633023415.57 MiB | 3780 down 11 up |
1685480281May 30 2023 | it |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Ageless Scrolling Survival More advanced version of the classical TSW Survival known simply as The Scrolling Survival. Choose from the multitude of options available to tailor your game to your mood. To get the most of it you should enable the xp mod, otherwise the game may prove to be simply impossible to beat. You can also experiment with other mods available although my personal recommendation would be xp mod and xp mod only. For those of you who are not familiar with the concept of a scrolling survival - basically you get to kill a lot of bad guys :) Good luck and have fun! |
Ageless Scrolling Survival
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Ageless Scrolling Survival |
2557440.24 MiB | 2208 down 4 up |
1681802713Apr 18 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Gui Debug Tools Provides debug tools in Wesnoth through a graphical user interface. The tools are available in the right-click menu when debug mode is active. Based on code from the Wesnoth Lua Pack. |
Gui Debug Tools
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Gui Debug Tools |
241220.02 MiB | 1135 down 4 up |
1681137916Apr 10 2023 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Witch Forest This map is designed for 6 Player Multiplayer co-op and pvp or Singleplayer vs AI. Recommended settings: 3 vs 3 (player 1,3,5 vs 2,4,6) or 1v1v1v1v1v1. A Witch houses in these dark Forests, poisoning the minds of whoever comes across her way. Some say she uses dark magic to bring the dead back to life. After downloading this Addon open Multiplayer, then start a Local-Game or connect to a Server. You will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2022 |
Witch Forest
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Witch Forest |
68450.01 MiB | 489 down 2 up |
1640645458Dec 27 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Aldur The Great Story about Aldur. This upload is part of vghetto port project. |
Aldur The Great
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Aldur The Great |
939630.09 MiB | 1842 down 2 up |
1641980139Jan 12 2022 | hu |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Cities of the Frontier Settle a new town north of the Great River. This campaign makes numerous changes to standard Wesnoth gameplay, adding new strategic elements and replayability. Focuses on gold management, strategic construction, and city defense. This campaign was developed several years ago and has been extended with help from esci, Seivn, gnombat, vghetto, enclave, and finally me (Argothair). It is currently optimized for Wesnoth v1.15. I am responsible for adding the most recent gameplay changes, such as iron, diplomacy, rebalanced building costs, and more naturalistic animal behavior. It's possible that these changes have thrown off the game balance or otherwise created some bugs! Please feel free to send complaints to jasongreenlowe@gmail.com; if the bug is serious enough or easy enough to fix, I will likely take care of it. Very interesting project if you like to build (ANL, A new land, Undead Empire, New Settlers, Civ) Playable from main Wesnoth menu, through the Campaigns. Single player only. |
Cities of the Frontier
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Cities of the Frontier |
26194582.50 MiB | 1817 down 3 up |
1650748148Apr 23 2022 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Afterlife Random A random picker of two Afterlife maps: classical Afterlife, AfterAlpha. Does not require to download itself to play (in v. 1.1.0)! Reload bug fixed in 1.1.1 |
Afterlife Random
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Afterlife Random |
67680.01 MiB | 1319 down 4 up |
1641050736Jan 01 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() WML Guide This simple campaign can be played, but it is not really intended for that. Instead, it is intended to be studied as an example of Wesnoth Markup Language. Almost every line of code is explained in the code files themselves. To find the code, use the blue [ i ] icon on the bottom left of the Wesnoth main screen to open your add-ons folder, then open WML_Guide. The code is in _main.cfg, and three other .cfg files in the scenarios and units folders. Feel free to use this add-on as the foundation of your own campaign! |
WML Guide
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WML Guide |
6665870.64 MiB | 801 down 4 up |
1683239040May 04 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Dwarvish Kingdom King Mardon of Garhme has recieved news: an old outpost on the frontier of Dwarvish civilization has fallen, with the cause only assumed to be trolls. Join his general and advisor in an expedition to free the outpost and investigate the inner ancient tunnels of Garhme. DISCLAIMER: This campaign will be a lot more text-heavy than you are used to. While the text can be long, I try to compensate for it by reacting to choices players made, expanding the world around Garhme and the setting in general, the thoughts of the main character, and themes of nuance, prejudice and moral ambiguity. I hope to also compensate for it with fun, unique scenarios. Credits: [Portraits from The Sceptre of Fire, Northern Rebirth, The Earth's Gut, and Invasion from the Unknown. The Alchemist line is from TEG, I believe the flamethrower line is from Extended Era, the Dwarvish Spearman sprite is from Obscured Folklore Era, and the Dwarvish Mage sprite is from Into the Underworld.] (Intermediate level, 5 scenarios finished, ~13 planned - 3 or 4 should be dialogue only.) Special thanks to: - Egallager and Knyghtmare, who helped me out with code and general advice - Jeremias and Mirion for their various suggestions and helping me out along the way - TheMythcaller, who helped me out a lot with dialogue - GreenScarab, who helped me out with the maps and gave me unique portraits for Dulotmos and Arolmar (I am in the Wesnoth discord server - contact me there or on the forums.) |
Dwarvish Kingdom
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Dwarvish Kingdom |
13468281.28 MiB | 390 down 1 up |
1666419624Oct 22 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Legend of the Invincibles (beta) This is a daily build version of Legend of the Invincibles. It contains the latest changes, but also the latest bugs. Use this only for testing or if you have problems with the main version and you know it has been already fixed but not uploaded. |
Legend of the Invincibles (beta)
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Legend of the Invincibles (beta) |
1388030213.24 MiB | 2052 down 88 up |
1685322648May 29 2023 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Age of Trials MP era with six new factions, mostly new units. Fully playable with new abilities, traits and specials all working. Feedback welcome, see the forum thread under Faction and Era Development. Updated to 1.16 by Atreides. All units now have either a semi-custom attack sound based on weapon name or one or more of 12 types of generic sounds based on type and range. Can be combined with the Lonely Era now! Both must be installed of course. Together with the default it comes to 20 factions to play with or against. Up to 54 as part of the Neverending Era if that is installed. |
Age of Trials
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Age of Trials |
6508390.62 MiB | 2211 down 21 up |
1677116825Feb 23 2023 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Sanguine Tale In the chaos after Wesnoth fell, scattered refugees fought for resources and preyed upon one another. The last of the Green Magi, Ani Essu, led an exodus of a dozen races to a fertile ground, the Northern Highlands. Betrayed and murdered by those she saved, her work collapses as the refugees war with one another once again. Two generations later, the heir to Ani's legacy, Princess Anea, is prophesied to complete the legacy or destroy it. Is she a hero or a villain? Only you can decide. Ani's Legacy - The main campaign, a non-linear campaign with eighteen different endings reachable by different user choices. A playthrough can be from seven to twenty-six scenarios, and there are a total of 144 reachable scenarios. After beating the campaign the first time, starting the campaign again will show you a map of the story arcs as hints about how to reach other endings. Ani's Quest - The prequel campaign. Despite their flaws, Ani and her band of anti-heroes lead Wesnoth refugees to the Northern Highlands. This campaign is meant to be played after Ani's Legacy, to avoid spoilers at the end. This is a mostly-linear campaign with an 18 scenario playthrough, and has a total of 22 reachable scenarios. Xenoi - a multiplayer faction, which shows up as an enemy or ally in Ani's Legacy depending on user choices. They are also briefly seen in Ani's Quest. Both campaigns are complete and playable. Ported by the Wesnoth Modders Guild (https://discord.gg/K9N56hqGTm) |
A Sanguine Tale
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A Sanguine Tale |
2701615825.76 MiB | 3285 down 3 up |
1650468499Apr 20 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Magicians Tale A campaign in which the protagonists are an unusual group of magicians, of any race, with unusual abilities. The magical special abilities of the magician's can be activated by opening the Item menu (right-click on the character's tile). In this campaign, it is not possible to recruit supporters in the usual way, but they can be selected, hired, summoned and/or met in many different ways. Since the entire campaign is set for winter, a twelve-shift day is used, with a low prevalence of night shifts. (Difficult level, 10 battle scenarios, 5 dialogue and others things scenarios.) |
A Magicians Tale
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A Magicians Tale |
61650195.88 MiB | 4474 down 3 up |
1684610382May 20 2023 | it |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Modern Warfers a set of fictional campaigns set in modern wars (there is only one campaign for now, new ones will be added in the future). |
Modern Warfers
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Modern Warfers |
20281671.93 MiB | 208 down 1 up |
1676836251Feb 19 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
After the Storm This campaign is the immediate sequel to Invasion from the Unknown (IftU). After the Emperor of Chaos was defeated, the free civilizations of the Great Continent hoped that his followers would abandon the ongoing war. Meanwhile, Galas and his unlikely band of heroes head back to the northern lands to request aid for their next journey. (Intermediate level, three separate episodes with 13 scenarios each.) Requires Wesnoth 1.14.3 or later (on 1.14.x), or Wesnoth 1.15.12 or later (on 1.15.x). NOTE: Support for Wesnoth 1.15.x is experimental, and you MUST report all issues in the campaign’s discussion thread. Discussion threads in the Wesnoth.org forums: • Main discussion thread: ‹https://r.wesnoth.org/t32091› • Feedback thread: ‹https://r.wesnoth.org/t39495› |
After the Storm
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After the Storm |
1612636815.38 MiB | 9283 down 4 up |
1636775220Nov 13 2021 | ru, fr |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Blood Castle This map is designed for 6 Player Multiplayer co-op and pvp or Singleplayer vs AI. It is recommended not to change any settings regarding gold and +gold. Player 1 are Beasts and should always be set to AI controlled. After downloading this Addon open Multiplayer, then start a Local-Game or connect to a Server. You will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2022 |
Blood Castle
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Blood Castle |
40740.00 MiB | 717 down 3 up |
1640646189Dec 27 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Move Units Between Campaigns Have you ever been so fond of a veteran that you felt like taking him from a finished campaign into another campaign? You can do exactly that with this modification enabled. Use with caution. You are responsible for all the game errors and balance issues you cause with this. Irresponsible moving of units may make a campaign ridiculously easy and it may be a cause of various problems. If you use this, don't report any bugs or balance issues because it was most likely caused by inappropriate usage of this tool. Merely having it installed should not cause any issues. If you come to some issues with the action of importing and exporting of units, report it to me. Right click on a unit and select the export unit option to save the unit. Right click on the ground and select the import unit option to add the unit into the campaign. Mainly intended for singleplayer, but should work also in multiplayer. |
Move Units Between Campaigns
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Move Units Between Campaigns |
25890.00 MiB | 476 down 1 up |
1668648090Nov 17 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The War of Terrador A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate. Follow Ryter's tale of how the Great War began and ended, and the horrors during it. (Intermediate level, 16 scenarios, 1 of which is dialogue only.) The new maintainer's preference is that feedback should be directed to the add-on's source repository on GitHub: https://github.com/cooljeanius/The_War_of_Terrador The maintainer may also be contacted as egallager#0504 on Discord. |
The War of Terrador
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The War of Terrador |
1997530419.05 MiB | 783 down 3 up |
1669884687Dec 01 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Advance Wesnoth Wars Last Wesnoth version tested compatibility : 1.14.14 A collection of the most-requested options to make the mechanics more realistic and tactic, for people curious to experiment a new gameplay. It changes the combat approach, making it easier for good tacticians, harder for the others. All theses features works for mainline Campaigns & Scenarios, Single or Multiplayer, for all sides (including AI) It also includes some options to give interest to level-up units after max advancement. The features which keep the Campaigns kinda balanced are enabled by default. The others features are more aimed for PvP multiplayer, or being played on campaign in a lesser difficulty. Features (can be enabled/disabled individually) : - No Random Combats : attacks never miss, terrain bonus is instead used as damage reducer. - Increased Damage : To compensate the high terrains defenses. Only applies for 'No Random Combats'. - Squad Mode (HP-related strikes) : Units lacking lot of HP do proportionally less attack strikes (or less damage for single-strike attacks). Swarm is a worse ratio (-1 strike if you miss just 1 HP), than native, but taken in account by AI. In both cases, minimum strikes will be 1, and will not apply for berserk. - Level-Up : Relative Healing : When an unit advance a level, instead of a full healing and being cured, it keep the missing HP, but statuses are cured. The special case when post-advancement Max-HP is smaller than pre-advanced is also handled. - Level-Up : Random Bonuses After Max Level Advancement : Units already AMLA (purple XP bar) gain an extra random ability or increased stat each time they level-up again. - Level-Up : Promoted Leaders After Max Level Advancement : Post-level 3 standard units reaching their first AMLA level-up will be able to recruit the same units as the original leader, recall, and be prefixed 'Chief' with a bronze crown icon (keeping the Loyal icon in case). Excluded for special Heroes. - *Updated* Epic Heroes : The Leaders and Heroes (gold & silver crowns) gain an increase of 20% of their attributes and a small regeneration ability, making them harder to kill. Excluded for Promoted Leaders. - Learning from battlefield (Passive XP) : Extra XP for all units each turn (except for the ones not recalled). - Learning from healing (Max XP/turn for Healing) : Each turn, Healers will earn 1 XP for each adjacent wounded (but not-poisoned) ally, but you can limit the max/turn. - *Updated* Berserk tweak - Fury + Drain : Replace 'berserk' by a new 'Fury' weapon special, way more interesting. A warcry related to the fury level with also be displayed. - *Updated* Ambushed tweak - Surprise Attacks : An ambush will trigger a quick combat in which the ambushed unit can't counter-attack. Awesome combined with NINJA WARS! - *NEW* Ninja Wars (Stealthy units) : Most of units will melee back-stabs, poison arrows, distract from ZoC, be faster and invisible/ambushers in villages, forests, deep water, or everywhere at night. For funny PvP with fog-of-war focused on ambushes / hide&seek. - *NEW* Level-Up After Max Level Advancement : Increase Level Number (The unit level will continue growing with the AMLA level-ups) - Also includes a PvPvE scenario : '4p - Ruvaak Mirage Atoll' optimized to be combined with all features. Feel free to contribute ! If you experiment a bug, please report it to me on the forum, then try to disable the feature (see next section). Recent changes ------------------- - See details on http://t.bondois.info/awwchangelog - 1.14.15.1 : Damage table when depending of terrain (No Random Combats), hit chance on special attack (magic etc) will be the minimum and not the absolute - 1.14.14.3 : Fixed some minor issues related with features RandomCombats / Squad Mode - 1.14.14.2 : improved disable/enable mods in game, others small fixes/balancing. How To Enable/Disable Mod Options during a Scenario/Campaign ----------------------------------------------- Before starting a campaign or a scenario, you can choose which features to enable. But if you want to change a features during a game, you will have to do it with the console. When you disable an option, *MOST* of the changes made on units by the features are removed. But it's experimental. 1) During a game, type (except if you launched the game with --debug argument) : :debug 2) Then open Lua Console(default : `, but you can see it in Menu > Settings > Shortcuts > Display lua console) 3) Copy/paste/execute one of the following lines related to mod features. - Change the number in parentheses : 0 (zero) means disabled, 1 enabled. - When specified, you can replace it by another number. (like in feature 02, 04, 05, 08...) - Most of the changes will be operational immediately, or next turn, or next scenario. But units already modified will keep theirs changes. The commands to edit each feature and remove/re-enable changes on units : aww_status.update_feature_01(0) -- NoRandomCombats aww_status.update_feature_02(0) -- Squad Mode 1 = custom, 2 = swarm aww_status.update_feature_03(0) -- L-Up AMLA Promoted Leader aww_status.update_feature_04(0) -- passive xp, 0 to 6 aww_status.update_feature_05(0) -- healing xp 0 to 6 aww_status.update_feature_06(0) -- L-Up relative healing aww_status.update_feature_07(0) -- verbose aww_status.update_feature_08(0) -- NoRandomCombats Damages Adjustment, to -20 to 40 aww_status.update_feature_09(0) -- AMLA Random Bonuses aww_status.update_feature_10(0) -- Epic Leaders aww_status.update_feature_11(0) -- Ninja Wars aww_status.update_feature_12(0) -- Berserk tweak aww_status.update_feature_13(0) -- Ambush tweak aww_status.update_feature_14(0) -- L-Up Notif aww_status.update_feature_15(0) -- L-Up AMLA number If you want to display all currently enabled features (and the associated number), copy/paste/execute this line the lua console : aww_status.message_info_all() |
Advance Wesnoth Wars
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Advance Wesnoth Wars |
842200.08 MiB | 7379 down 1 up |
1636291696Nov 07 2021 | fr |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() ANL_3p ANL for 3 players, with different difficulties, ported to 1.16 |
ANL_3p
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ANL_3p |
267100.03 MiB | 108 down 2 up |
1675879910Feb 08 2023 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
![]() Random Campaign A one player multiplayer campaign. Select an era, choose your faction, and lead it to victory against random factions over a series of random maps. (Intermediate level, 7 scenarios.) |
Random Campaign
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Random Campaign |
53574455.11 MiB | 1708 down 2 up |
1636518161Nov 10 2021 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Conquest Plus Diplo An adaptation for Conquest plus to work with the Alliance mod, allowing for deeper diplomacy interactions, works for all maps, Update 1.0.3: New USA and Agartha maps with 2 brand new factions. 1.0.3.22 An Old sage has made an appareance across the world of Conquest... Troll Rickshaw rebalanced |
Conquest Plus Diplo
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Conquest Plus Diplo |
9288080.89 MiB | 206 down 29 up |
1677846867Mar 03 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() West's Chronicles II Tracks by Matthias Westlund (West). Uploaded by Pentarctagon. |
West's Chronicles II
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West's Chronicles II |
2543001624.25 MiB | 603 down 1 up |
1625283375Jul 03 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Custom Campaign This mp modification saves your faction and units on victory so they can be used in future scenarios. |
Custom Campaign
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Custom Campaign |
303220.03 MiB | 1654 down 1 up |
1634787390Oct 21 2021 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Akladian Music This is a resource package, containing music for the campaign A New Order. |
Akladian Music
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Akladian Music |
5061058948.27 MiB | 4383 down 1 up |
1650700077Apr 23 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Aria of the Dragonslayer Part VII: Awakening from Legend - In ancient times, the fate of Irdya was changed in a great war against the dragons; and, in that war, the heroines Maat and Myra of Hiera'Shirsha stopped the Sky Dragon Svarballi and, unable to destroy him, locked him in a mighty prison. Now, five millennia after that war, as humans rule Irdya and two suns shine in the sky, the one with the power to finally slay the Sky Dragon may have been born as a peasant girl in the outskirts of civilization... Follow Tenma Yozora through the last days of Irdya's Golden Age and through the path to becoming the prophesied Dragon-Slayer... (Part III of the Dragon Trilogy, SP Campaign with 51 scenarios, including 3 dialogue-only.) Requires War of Legends add-on Note: the port does not include the ASoF Music add-on yet. Play without it for now. Note 2: The port is working, but is buggy so feedback is appreciated. Please send Feedback to the Wesnoth Modders Guild Discord server's #content-feedback channel directly. Will be missed/not read otherwise. https://discord.gg/rsePgjHRPA This has been ported by the Wesnoth Modders Guild because we care. |
Aria of the Dragonslayer
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Aria of the Dragonslayer |
5055396248.21 MiB | 1445 down 5 up |
1668981410Nov 20 2022 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Ageless World Conquest 2 -WorldConquest2, redone with Ageless Era spliced factions and transformed AI. -Difficulty may be stronger than default WC2, AI has stronger factions now, Nightmare is truly a nightmare now. Original difficulty settings for gold etc were not changed from original forum post. -Seperate thanks to Original WC content creators, WC2 editors, maintainers, and to Ravana. Enjoy! |
Ageless World Conquest 2
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Ageless World Conquest 2 |
8932340.85 MiB | 959 down 1 up |
1659676884Aug 05 2022 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Atz' Maps A variety of maps, mostly 1v1 or 2v2. Ported from 1.10 to 1.14/1.16. Upgraded to be compatible with the Civil War and Revolution mod. 2p - Keryn Gorge 2p - Lone Caldera 2p - Long March 2p - River Rapids 3p - Hill Shore - 1 vs 2 4p - Back To Back 4p - Caedd Ridge Alternate 4p - Caedd Ridge 4p - Lake Delta 4p - Lone Caldera 4p - Long March 4p - Spiral Court - 2 vs 2, teams are layered between each other 4p - Triple Threat - 1 vs 3, triangle map, centre vs corners 4p - Upriver - 1 vs 3 6p - Triple Threat - 3 vs 3, triangle map, 3 in centre vs 3 corners |
Atz' Maps
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Atz' Maps |
226990.02 MiB | 757 down 4 up |
1641233630Jan 03 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() American Civil War The American Civil War has long been an interest of our team and we have often fanaticized over someday finding or building a mod for The Battle For Wesnoth. That day has come. Importantly this mod is built to make the Civil War a lifelike experience for players, bringing to light many characters, units, plans, strategy, and motives home to the Wesnoth community. Our players can expect to find realistic units, weapons, classes, and abilities. Players can (and should) further enhance their experience through unit descriptions and additional content. All of our abilities and playstyles are designed to highlight period tactics and practices, with some influence from previous mods. The art is 100% original. We have used as many historic sources as possible, including actual portraits of participants in the war, and music that was popular in this transformative and confrontational period. As it is currently designed, it favors a PvP or multiplayer playstyle. This Mod Features -A distinct playstyle to represent formations artillery, and other related battle practices. -A shift away from the common RPG function, using AMLA's to help put emphasis on the strategy element of the game. -Unique leadership abilities to help represent famous units or people. -As-accurate-as-possible content and enjoyable historic unit descriptions. -Original artwork. -Advanced multiplayer gameplay What to look forward to as this mod continues to be developed -Highly involved campaigns and custom maps -Additional terrain features -Multi-hex shooting artillery -Mounting and dismounting cavalry -Intense naval engagements We hope that this mod will help you all love Wesnoth more, and satisfy players who have been looking for a Civil War based game. It has been a lot of fun to build and we hope to be able to develop it to be as accurate and fun as possible. |
American Civil War
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American Civil War |
2441383523.28 MiB | 873 down 5 up |
1657419275Jul 10 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Winter's Tale Lady Quenethea didn't ask for much - just the chance to heal a few people now and again, and a nice peaceful environment in which she could teach magic to the young shamans who came to her school. The first of those things was easy enough, but as for the second... thereby hangs this particular tale. Novice level, 11 scenarios. |
A Winter's Tale
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A Winter's Tale |
96308139.18 MiB | 994 down 1 up |
1661890652Aug 30 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Affably Evil Follow the story of Krux, an evil nobleman's son. He is a nice guy, but he is not a good guy. He hates killing (dead men are bad servants), high taxes (poor men die easily and pay no taxes then) and injustice (as long as it has not concern himself or his allies). He works for his family, a deceitful and fraudulent noble house, fighting bandits (who are actually resistance), cruel despots (who are actually nobles who oppose him), false conspiracy stories (that contain too much truth) and prefers to have his enemies survive the combat (for slave work). Consists of 9 classical scenarios and a free roam mode where 12 quests have to be completed. Experimentally changed the role of recalls (received through story), separating them from the usual recruits (that cannot be recalled), giving them an RPG-like progression. Uses Legend of the Invincibles as resources and will not run without having it installed (minimal version is 3.1.14, otherwise it will not run). The campaign is a prequel to Legend of the Invincibles, but the order in which they are played does not really matter. |
Affably Evil
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Affably Evil |
31483773.00 MiB | 2116 down 1 up |
1660863590Aug 18 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Golden Age of Kylandra A carefully balanced MP Era designed to enhance the default experience with new units and abilities. The Golden Age of Kylandra includes 9 new fully balanced factions with new units and abilities along with 11 other 'just for fun' factions to be used in SP or MP games. With dozens, possibly hundreds of new units and multiple new, unique abilities, the Golden Age of Kylandra offers an expanded and balanced experience of the default game. The models have been carefully selected and created to blend seamlessly with the default artwork and the abilities have also been designed with balance in mind; the 10 core factions in the Golden Age of Kylandra are all balanced against each other and the default factions. This is a complete Add-On with no major updates planned. Minor updates may be made, with additional minor factions, maps, scenarios, and possibly some sound and unit model tweaks. Version 1.0.0 for Wesnoth 1.14 had no known bugs, but some updates were required due to deprecated macros for 1.16 as well as updated unit models and paths. There are no known bugs, but please report if you find any while playing. Changelog: Version 1.0.4 removed Draeglan Dynasty from the Golden Age era and added another minor faction. Version 1.0.3 is an updated version for Wesnoth 1.16. Updated to remove conflicts between my Ramah Sultanate faction and the updated Wesnoth 1.16 Dunefolk faction. |
Golden Age of Kylandra
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Golden Age of Kylandra |
2187035820.86 MiB | 756 down 4 up |
1649976099Apr 14 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Amaranthine Stone (11 scenarios: Beginner - Intermediate): It has been a thousand years since the elves have withdrawn from the world. Returning to the birthplace of their race, Aranaathe, they have dwelt in seclusion. Now, the drakes have launched a surprise attack and stolen the elves' most sacred artifact, the Amaranthine Stone. Imbued with the light of creation itself, if it is not returned the world will fall into darkness and Aranaathe shall perish. 11 playable scenarios plus three story Note: The Amaranthine Stone add-on contains additional UMC music and is not required for the campaign to function. It is recommended for those whose gaming experience is enhanced by the music of Wesnoth. This upload is part of vghetto port project. |
Amaranthine Stone
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Amaranthine Stone |
8787515183.80 MiB | 3109 down 1 up |
1641563542Jan 07 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Plums cave crawl An easy cave crawl of few characters. Not much talk, lots of spiders, some skeletons, scarabs, gold, potions and rings. |
Plums cave crawl
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Plums cave crawl |
13847201.32 MiB | 332 down 18 up |
1666301053Oct 20 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
War of the Jewel Part IV: City of the Sun - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for... (Part II of the Dragon Trilogy; SP Campaign, parts IV and V done with 28 scenarios, including 1 dialogue-only Requires War of Legends add-on Note: the port does not include the ASoF Music add-on yet. Play without it for now. Note 2: The port is working, but is buggy so feedback is appreciated. Please send Feedback to the Wesnoth Modders Guild Discord server's #content-feedback channel directly. Will be missed/not read otherwise. https://discord.gg/rsePgjHRPA This has been ported by the Wesnoth Modders Guild because we care. |
War of the Jewel
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War of the Jewel |
2946915428.10 MiB | 1029 down 5 up |
1669814179Nov 30 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() War of the Gods War of the Gods Era ported to 1.16 by quequo |
War of the Gods
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War of the Gods |
7162239068.30 MiB | 2645 down 1 up |
1637711909Nov 23 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() War of the Dragon This campaign is a sequel to Count Kromire. You start with the Windsong. Not finished… |
War of the Dragon
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War of the Dragon |
1300250.12 MiB | 0 down 1 up |
1685938064Jun 05 2023 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
LordAwsomeness's RPG Era First off hats off to Bob_The_Mighty for his rpg era because many of my ideas and inspirations derived greatly from his creations! Second the heroes are custom units pillaged from 1.8 Wesband that have changing sprites according to the weapons you have equipped. (all credit goes to those who helped work on that legendary addon. Rest in peace Wesband) (Except the drake; that was all me and I take all credit for frakenstining that as it took a full day to complete) In this addon you able able to build your character from 8 different races across multiple different maps with various gamemodes and objectives. Most maps settings are heavily customizable with Custom Settings offering a vast array of options. The replayablity of scenarios in this addon addon is infinite! Choose from humans, dwarves, elves, goblins, orcs, saurians, trolls and now the newest addition: drakes. Create your hero with unique classes, magic abilities and weapons. Weapons and skills are upgradeable, magic is castable from afar, and your heroes can adopt numerous playstyles to fit your preference. Try out the magic system that was reworked in update 0.3.0 and enjoy the mana and magic casting system which has been heavily expanded upon and updated since the start of 2020! As of version 0.4.0 LA_RPG_Maps is no longer supported as its contents have been merged with LA_MP_Pack and it has been removed from the addons server. Currently the addon contains 8 multiplayer maps: LA: 6p Arena Survival - A medium sized Boss based survival map. Kill the bosses or simply survive as long as you can! LA: 4p The Maze Lite RPG Adventure - A simple Lite RPG that was shipped out with the 0.3.0 release. New larger, story driven RPG adventure maps will be released in the upcoming months! LA: 6p Rumble - Tiny map for quick action. Players receive a huge amount of hero points and gold to start and battle it out in the middle of the tiny arena for the precious artifacts. LA: 5p Evolve - Medium map that was released with version 0.3.0. This gamemode is due to get reworked to a 5-7 player PvP map in the future so stay tuned for that update! LA: Creep Wars - 3 different Creep War maps! Contains a broad set of options and modifactions so you can play it exactly the way you want to! LA: 7 World Survival - Players jump from world to world trying to survive the oncoming waves and kill all of the other players. Please make sure that you download LordAwsomeness's RPG Era's Resources for all of the music, images, and sounds. It is necessary to run this addon. Thank you so much for your support as we continue to develop this mess! version 0.4.8b - 03-26-20 Known bugs for 0.4.8 (including bugs carried over from previous patches) *sometimes there is a bug where spell cast attacks do not kill enemies as they are supposed to even if they have the proper amount of damage for it. *damage from fire aura and thornmail doesnt always calculate properly when used offensively resulting in the damage retaliation only being 1 damage. (this usually only happens when your unit is attacking offensively. defensively it works fine.) *when heroes are using non-casting magical attacks, the hero's image will swap to other weapon variations *(ei: if a human is using fireball while holding a sword, the animation variation will switch to other weapons such as an axe, then a staff, etc.) *this isnt a gamebreaking bug and I am working on a way to patch this issue. *if you have a javelin equipped and you unequip a spear or another polearm weapon then the javelin will remain. *sometimes when you attempt to use your summoning ability as a goblin, the units you have unlocked will not show up. *on the 6p Arena Survival Map: stepping on chests dropped from killing towers will not reward the player with the gold they are supposed to receive *there is a visual bug where when you kill an enemy with a csting attack, if you have enemy heroes on the other team it will display them receiving the gold and XP from the kill. They do not actually gain the gold and xp so it is a minor bug that is just visual. *if this happens on creep wars however, the points will be given to the wrong team. Update 0.4.8b - 03-26-20 *fixed a bug where the buffs were being applied to creeps in 7WS on the first wave. *added wave number as a label to 7WS. Update 0.4.8a - 03-26-20 *minor bugfixes. Update 0.4.8 - 03-25-20 *added the new map LA: 7 World Survival. Update 0.4.7c - 03-24-20 *another small bugfix. Update 0.4.7b - 03-24-20 *small bugfix. Update 0.4.7a - 03-24-20 *created a temporary fix for the issues with the tower chests being dropped and players not being able to pick them up. *updated modification options and gave players more choices on some of the Creep Wars options. *added more clarity to modification option descriptions. Update 0.4.7 - 03-24-20 *fixed some bugs where if you used a casting attack and killed a unit, units on the other team would recieve the kill gold as well. *seperated the images, sounds, and music to the new resources for this addon: LordAwsomeness's RPG Era Resources. *adjusted some of the magic casting attack Hero Point costs. Update 0.4.6a - 03-23-20 *fixed a major bug with revives not working properly. *added the dry version of the 3v3 Creep Wars map. Update 0.4.6 - 03-23-20 *nerfs to the fire avatar and the fire god: reduced damage. *huge buffs to all magician classes: drastically reduced the hero point costs of all magical attacks (non-casting attacks for magician classes) *major adjustments to magical casting attacks: *added upgrades to the casting attack trees. *nerfed the base damage to give more value to upgrading the casting attacks. Update 0.4.5d - 03-22-20 *minor adjustments to creep wars as well as a bugfix. Update 0.4.5b - 03-21-20 *fixed a major bug for the creep wars maps. Update 0.4.5a - 03-21-20 *fixed some small bugs. *adjusted some scaling properties of creeps in creep wars. *reduced the cooldown for almost all magical casting and passive abililties. *changed the objective from the bosses dying to the towers dying being the victory condition. *fixed the bug where player revives would still give gold to the enemy teams. Update 0.4.5 - 03-20-20 *fixed a bug where you could loot an infinite amount of gold from dead bodies. *fixed multiple other minor bugs. *added new maps: *LA: 2v2v2 Creep Wars - 3 teams facing off against each other to kill the other teams' boss! *spend gold in the shops to upgrade your creeps and overcome your opponents! *LA: 3v3 Creep Wars - 2 teams facing off against each other to kill the other team's boss! *spend gold in the shops to upgrade your creeps and overcome your opponents! *added another level for the swift upgrade. (2 upgrades of swift total) *added even one more level for the swift upgrade only for trolls (3 upgrades of swift total for trolls) Update 0.4.4 - 03-19-20 *added a new map: *6p LA Rumble - PvP arena map *changed some descriptions and names of maps and scenarios in multiplayer lobbies to make it easier for players to find scenarios attached to this map pack. *reverted hero points to 5 points gained per advancement. *removed heroes gaining levels after advancing multiple times (heroes always remain level 1) *changed spoils rewards to reflect competitive gamemodes: *the changes to this allows the addition of countless PvP projects that we have been imagining for months now! Enjoy as we add new and exciting PvP gamemodes and reimagine some old maps! *added a consumables menu inside of the items menu. *added melee attacks to all of the towers on the survival map. *added some UI clarity as well as an explaination on artifacts when picking them up. *added a new drake class: drake burner - fire breath focused class. *made several changes to all races: *each race now begins with a starting bonus: *drakes now all have fire breath (as of patch 0.4.3) *dwarves begin with a runic artifact of their choice *elves begin with +1 frenzy movement (already been applied from previous updates) *goblins: begin with the concealment ability *humans: begin with the inspire ability *orcs: begin with bloodlust lvl 1 *saurians: begin with skirmisher *trolls: begin with regenerates +2 *added 3 new artifacts: *runic warhammer *runic greaves *runic chestplate *fixed a bug where polearm mastery wasn't giving the Firstrike ability when equipping any polearm weapons. *fixed a bug where crystaline scepter wasing giving the additional casting range. *fixed a bug where items in the shop applied the increased costs before the gold was subtracted, causing the players to pay double for the items/potions and go into negative numbers. *various minor bugfixes, spelling fixes and UI adjustments. Update 0.4.3a - 03-17-20 *fixed a major bug with hero points not properly getting applied upon leveling up. Update 0.4.3 - 03-17-20 *increased the water elemental, avatar, and god's defense in flat terrain from 30% to 40%. *added the magical weapon special to the water elemental, avatar, and god's waterspray attack. *fixed a bug where if you pick up socerer's shoes from dead bodies, you will lose the stats that you are supposed to gain. *fixed a bug where if you kill an enemy while your hero is holding a stacking artifact, the artifact's bonus resistance or hp would go to the unit that killed the enemy rather than your hero. *added 2 more levels of the frenzy upgrade (has a max level of 5 rather than 3 now). *fixed a number of animations for the elementals. *changed some elementals' hitpoints, damage and xp for some maps. *for survival maps massively increased the hp and xp for avatars and gods for each respective elemental. *for survival maps, increased damage for avatars and gods for each respective elemental. *removed the magical weapon special from the fire elemental lines' melee attack and replaced it with 'ablaze'. *replaced the cleave 40% ability on the earth god with a more ally friendly cleave 40% - this ability does not harm or kill ally units. *added the cleave 30% ability to the earth avatar on specific maps. *removed deprecated armors and clothes from being able to be picked up off of dead heroes' bodies. *added the regernerates abilities back to the earth elemental lines. *reworked the troll race's regernerates ability *trolls now have to upgrade their regenerates: starts at regenerates 2 and can be upgraded up to regenerates 12. (early game nerf, mid/lategame buff. *gave the drake race fire breath by default. *added upgrades to fire breath. Update 0.4.2 - 03-16-20 *fixed a bug where sorcerers shoes would remove the stats instead of give them when picking it up from a chest. *fixed a bug where when you give the crystal staff away it would increase your stats instead of decreasing them. *changed the trolls from having access to the red magic tree. *gave all magician classes magical attacks. *restricted all classes except for magician classes from accessing standard magical attacks. *added upgrades for magical attacks for magician classes. *nerfs to the fire avatar: max hp 55 to 50, cold resistance from -25% to -50% *nerfs to the fire god: max hp 75 to 65, cold resistance from -20% to -50% *nerfed the fire elemental: cold resistance from -30% to -50% *changed the towers resistances and damage types. *changed the towers max hp from 100 to 120 (except for the dwarf tower). *reduced the cooldowns for all attack casting spells. Update 0.4.1a - 03-15-20 *fixed a bug where the unit wouldnt hold the weapon equipped after the initial weapon swap. *fixed a bug where the prices for potions, lily and some other items were not displaying in the shop. *other minor bugfixes. Update 0.4.1 - 03-15-20 *updated original race selection lore. *created a new UI menu for the artifacts. *added the first set of artifacts as well as incorperated them into the scenarios. *Tears of the goddess *Golden Armlet *Silver Armlet *Haldric's Helmet *Scepter of Fire *Frozen Heart *Crystaline Staff *Yrumry's Lightning Rod *Socerer's Shoes *Magic Boots *added a couple of traps to the maps. Update 0.4.0 - 03-14-20 *major performance fixes. *merged the addon LA_RPG_Maps back into one full addon. *this has solved many of the issues previously plaguing the two addons as now the preprocessor will no longer load both of the addons multiple times. Update 0.3.5d - 03-14-20 *added updated damage calculations to the new weapon UI (it will actually display the correct adjusted equipped damage). *updated the lore for the races. Update 0.3.5c - 03-14-20 *added a confirmation message for salvaging weapons. *major buxfix with the issues with weapons equipping with 0 damage. Update 0.3.5b - 03-13-20 *fixed some major bugs. *fixed some performance issues. *changed the weapon UI to allow more interactions in the future. Update 0.3.5a - 03-11-20 *quick bugfix Update 0.3.5 - 03-11-20 *fixed a minor bug with hero levels getting reset when they equip and unequip weapons. *fixed a major bug with tier 5 weapons not appearing in the shop. *major nerfs to the earth elemental line as it proved to be far too strong in just about every situation. - removed the regeneration ability at all levels, changed fire and cold resistances to negative values at all levels. (the rock dude is now weak to fire same as most rock and mud type monsters are in wesnoth) *fixed a minor bug where the human backstab ability would get removed when equipping daggers when it was supposed to remain. *adjusted the cost of Heroic Potion from 40g to 50g for the first purchase and the price increases by 25g everytime the player buys another. *adjusted the cost of Haste Potion from 20g to 30g for the first purchase and the price increases by 15g everytime the player buys another. *adjusted the cost of Max Mana Potion from 15g to 25g for the first purchase and the price increases by 25g everytime the player buys another. *added new casting abilities: *brute magic tree: *exposing curse *decay magic tree: *temporal winds *adjusted casting abilities: *brute magic tree: *intimidation: *changed the debuff from a flat rate to a percentage rate (ie: level 1: changed from -1 damage to -10% damage). *changed mana costs from 8 to 7. *added 2 more levels of intimidation: totaling up to 5 levels of the spell. *cripple: *changed the mana costs from 10 to 6. *changed the max cooldown from 7 to 5. *runic magic tree: *runic forge: *added a percentage rate on top of the existing flat rate (ie: level 1: changed from +1 damage to +1 + 10% damage) *added 1 more level of runic forge: totaling up to 4 levels of the spell. *nerfed the ability despair's effect from being 15% to 10% *added the bloodlust ability to the orcs race tree. *buffed vigor to give an additional +1 max hitpoints on upgrades 1-3 and +2 max hitpoints on upgrades 4-6. Update 0.3.4a - 03-10-20 *minor bugfix with the tomes 'Purification' and 'Gust' not appearing in the consumables menu. *adjusted some menus to display the weapon type as to avoid confusion for newer players or people who just are not sure of what type of damage a weapon does. *fixed a minor bug where your summoned units would lose the upkeep=loyal modification as soon as it leveled up above level 1. Update 0.3.4 - 03-10-20 *thoroughly went through and patched in remove overlays onto all of the times players will spend their hero points *minor bugfixes *several changes to the difficulty of the Arena Survival map *new tomes added: *minor tome of healing *major tome of healing *magical tome of the gust *magical tome of purification *added new casting spells for the decay magic line *ice blast (casting attack) *null magic scales *adjusted the costs of summoning tomes from 30g to 45g. *adjusted the cost of Heroic Potion from 25g to 40g. *adjusted the cost of Huge Health Potion from 35g to 40g *adjusted several weapons: *prices for all weapons have been changed (including the weapons listed below, all prices for tier 3-5 have increased) *heavy sling tiers 1-5 damage and price increased *heavy sling tier 5 deftness and dexterity req increased *thunderstick tiers 3-5 damage and price increased *repeater tiers 3-5 damage and price greatly increased *halberd tiers 3-5 damage and price increased *pike tiers 3-5 damage and price increased *crossbow tiers 3-4 damage and price increased *crossbow tier 5 damage and attacks adjusted from 16-3 to 24-2 *guinsoos rageblade damage and price decreased *guinsoos rageblade deft, dexterity and magic requirements increased by 1 each *guinsoos rageblade damage type changed from 'fire' to 'blade' *mace tiers 1-5 damage and attacks adjusted from having 2 strikes to 1 and increased damage *light sword tiers 4-5 damage and price decreased *orcish sword tiers 4-5 damage and price greatly increased *orcish sword tiers 4-5 strength requirement increased *hatchet tier 2 damage and price increased *hatchet tiers 3-5 damage and price greatly increased *fire bow tiers 3-5 price greatly increased *fire sword tiers 3-5 price greatly increased Update 0.3.3 - 03-09-20 - MASSIVE UPDATE!! *ADDED A NEW HERO RACE: Drakes *drakes have access to Red Magic and also have exclusive access to the warblade weapon in the shop and in their inventory. Very fun new hero race to play so try it out! *added the new map: Arena Survival *modified a minor bug where heroes who chose the Ritesh bloodline would receive +2 extra gold instead of +1 per enemy unit kill. Now +2 is the standard (as this line needed a buff anyways). *added multiple new magical passive and casting abilities. *arcane shield: recovers a certain amount of damage recieved from combat. *fire aura: Any unit that strikes the unit with fire aura in melee suffers fire damage equal to 1/4 the damage dealt (damage amount is slightly buggy when the player is the attacker. working on a fix). *thornmail: Any unit that strikes the unit with thornmail in melee suffers pierce damage equal to 1/4 the damage dealt (damage amount is slightly buggy when the player is the attacker. working on a fix). *second skin: At your last breath instead of dying, remain at 1 hp until the begining of your next turn. *undershirt: At your last breath instead of dying, remain at 1 hp until the begining of your next turn. *from the ashes: revives your hero with 34% of your max hp. *mana surge: When the targeted is hit, they will gain +1 mana for each hit until they have full mana again. *added a ton of new castable attacks! Attack your enemies from several tiles away! *Ice blast, Hail Strike, Flaming Stones, and several more! (some are locked away in tomes that you can buy, or must find on a map). *heavily buffed all existing healing spells. *adjusted the mana and cooldowns of several magical casting abilities. *minor UI changes for better clarity and understanding for the players in several menus. *when you select an option that you lack the proper core stats (strength, magic, etc.), you now get an option that asks if you would like to be taken to the proper menu to make those upgrades. *nerfs to hero amla: *heroes now gain 10% max xp upon leveling up instead of 5%. *heroes now only heal for 10 HP + 20% of their max hp upon leveling up. *this can be upgraded in the hero races upgrades *fixed a bug were if you cast a spell, multiple options in red would pop up saying 'you cannot cast a spell on a target that already has this spell cast on them' *fixed a bug where the wrong variable numbers were input and made the tier 3,4 and 5 crossbows far more cost effective than they should have been (not to mention their damage output was obscene because of this bug) *major consumable items rework (potions and such): *heavily reduced the cost of all potions. *heavily increased the heal power of all potions (more bang for your buck. potions are actually worth purchasing now). *added a hero point potion *added a movement reset potion *added multiple new consumables: *potions: *Potion of Heroic Power - gives 5 hero points *Potion of Haste - resets moves to max *tomes: *Arcane Tome - makes all of the hero's weapons (not magical attacks) arcane for a turn) *Blade Tome - makes all of the hero's weapons (not magical attacks) blade for a turn) *Cold Tome - makes all of the hero's weapons (not magical attacks) cold for a turn) *Fire Tome - makes all of the hero's weapons (not magical attacks) fire for a turn) *Impact Tome - makes all of the hero's weapons (not magical attacks) impact for a turn) *Pierce Tome - makes all of the hero's weapons (not magical attacks) pierce for a turn) *Lawful Tome - makes your hero's alignment lawful *Neutral Tome - makes your hero's alignment neutral *Chaotic Tome - makes your hero's alignment choatic *added reduced costs for weapon upgrades on races specialties. (ie: elves get reduced hero point costs with light melee weapons and standard ranged weapons). *added better descriptions for magic trees and what specifically they bring to the table. *fixed a bug where if a player stepped on a chest the chest would split between dead and alive players. *added a new weapon lines: *Repeater Rifle *bolas *hatchet (thrown) *torch *Pike *Halberd *heavily reduced the thunderstick weapon tree's damage for the first 3 tiers, and slightly reduced the damage on tier 4 and 5. Update 0.3.2 - 01-31-20 *more minor bugfixes *fixed a longtime bug where the label on shops wasn't appearing *fixed a major bug where when the spoils xp procs, the dungeon master and other playable oppossing players' leaders would also gain the xp. *fixed a major bug: when an ally kills an enemy unit and the spoils xp procs, if the xp was enough to level up an ally unit it would level them up 3 times giving them unfair Hero Point gains as well as level advantages. This fixed a major balancing issue. the level up animation may still go off multiple times but the bonuses will not be applied (so rest assured that the bug itself is fixed, just the multiple level up animation is all that remains). *added more nonplayable animals into upcoming gamemodes. Update 0.3.1 *lots of minor bugfixes *lots of major bugfixes including fixing a gamebreaking bug where when you equipped a new weapon, your hero regains full HP. *added bonus upgradeable hp in the races menu *disabled the debug mode by default *added a new setup option that allows players to start with an allotted amount of hero points after creating their character (ranges from 0-25) *removed the dungeon master gamemode from this add-on (may be replaced with an updated version in LordAwsomeness's RPG Map Pack) |
LordAwsomeness's RPG Era
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LordAwsomeness's RPG Era |
3491460.33 MiB | 967 down 1 up |
1643320150Jan 27 2022 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 06 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 06
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UMC Music Book 06 |
4243241140.47 MiB | 631 down 1 up |
1625282191Jul 03 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A War of Fools A war between the human kingdoms is ongoing. In the meantime, the inner provinces are left unprotected and an old threat takes the opportunity. Follow Aldridge on his quest to stop the war and the undead from devastating the region. This campaign might be story-heavy but also filled with interactive choices to make. 2 out of 10 scenarios and 2 cutscenes are finished. Not necessarily set in the Wesnoth universe, it is set on a feudal continent where war, betrayal and death are commonplace. Changelog: 0.0.2c - Fixed story map compression. 0.0.2b - Fixed and improved story map slightly. - Improved Act III Prologue dialogues slightly. - Added some leftout details for Act III Prologue. - Added some missing variables for Act III Prologue. Current known issues: - In Act I undead can get corpses twice from the same village if it gets captured and recaptured. Unintended but shouldn't affect gameplay in a significant way. - In Act I first undead boss might some times jump to fight you very unprotected making it easy to surround him and kill him. - In Act II on easy difficulty AI might recruit more ruffians and very few thugs. This is unintended but it helps ease the difficulty. - Both Koedem and Robin are footpads, this is temporary. - Hard difficulty is considered unbalanced/untested. 0.0.2 - Added Act II and Act III-pre (This is a new cutscene in preparation for Act III Variation A, B and C, which are not added yet). - Added map for story journey. - Improved Prologue and Act I dialogues. - Improved Act I choices. - Improved Prologue movements. - Improved Story writing. - Added changelog here. 0.0.1b - Fixed one bug 0.0.1 - Initial release including Prologue and Act I. |
A War of Fools
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A War of Fools |
13012531.24 MiB | 352 down 5 up |
1675899981Feb 08 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Archives As a Khalifate scholar, you have always been engrossed in history. You have heard of the land of Wesnoth, and you yearn to learn more. From asking around town to searching through the library, you have cobbled together these tales. What could you possibly imagine to find inside? Each tale is a single-player mini campaign, between 1-3 scenarios. You can access these tales from the campaign menu. (Contains 4 Tales) Atreides ported from 1.12 to 1.14/16. Completely debugged. Any bugs you find are only in your head. Kidding of course, please report them to me or on the forum and they will be squashed. |
The Archives
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The Archives |
11697081.12 MiB | 717 down 4 up |
1643790055Feb 02 2022 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Clash of Heroes A 4p Last Man Standing PvP scenario where four parties composed of four heroes each fight to death for an ancient treasure. By PapaSmurfReloaded. |
Clash of Heroes
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Clash of Heroes |
178290.02 MiB | 589 down 3 up |
1638201517Nov 29 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Legend of the Invincibles Sometimes, people don't embrace the tempting powers of darkness because of desires to rule, but merely for survival. Can the dark powers be used to fight against dark schemes with no limits or will they eventually corrupt its users? A massive 200 scenarios long campaign divided into 2 parts, each of them consisting of five substories. The chapters offer a varied character development and changing strategies throughout. Although preserving the traditional Wesnoth gameplay, there are also many powerful items to collect, as well as a level-up system for all units that goes beyond the L3 limit. Your recalls will be all the more unique and fun to use due to the many power-ups obtained throughout this campaign. Also contains two coop multiplayer scenarios related to the campaign. The campaign has two spin-offs, 'The Beautiful Child' and 'Affably Evil'. The campaign 'Kill the King' is also related. |
Legend of the Invincibles
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Legend of the Invincibles |
1423714313.58 MiB | 12603 down 2 up |
1668817478Nov 19 2022 | de, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Tale of a Mage The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself. (Intermediate level, 30 scenarios) Currently maintained by mathbrush |
Tale of a Mage
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Tale of a Mage |
52184634.98 MiB | 2487 down 2 up |
1627410137Jul 27 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Whim of Fate There are 3 main things in this campaign: zombies, teleportations and a love story. A complete campaign in 3 independent chapters: 3,5 and 8 scenarios in each chapter. This expert-level campaign will require much of creativity from your tactical skills. Many heroes to advance and a deep storyline with dramatic twists. |
A Whim of Fate
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A Whim of Fate |
3931999237.50 MiB | 3962 down 2 up |
1631232129Sep 10 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Everfell Era Introducing the Everfell and Werewolfpelt factions for MP; heavy emphasis on magic users with split Everfell male/female growth for variety, and a bulk of the melee forces as werewolves. Werewolfpelts are staunch opponents of the Everfell, donning werewolf fur and allied with faeries and wolves. Comes packed with default+Khalifate eras. See changelog and faction unit reference list! For any comments, questions or such, post on the Everfell & Werewolfpelt Faction thread or PM Atreides on the forums. Thanks! As of 3.0.0 now fully balanced (all levels) against the default faction. Every unit has had its cost and XP adjusted. Races have had their traits adjusted. Both the standard as well as heroes era can be considered as balanced as the mainlines and Lonely Era are. If both Everfell and Lonely Era are installed the two can be combined into one era with up to 16 factions. |
Everfell Era
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Everfell Era |
18320091.75 MiB | 1318 down 16 up |
1677622907Feb 28 2023 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Crystal Queen's Regret A (hopefully) fun sidequest carried out by the NPC's of a D&D campaign. |
The Crystal Queen's Regret
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The Crystal Queen's Regret |
83340467.95 MiB | 173 down 3 up |
1679269861Mar 19 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Accurate Dragonguards Grants dragonguards marksman. Dwarven thunderers and thunderguards are left unchanged |
Accurate Dragonguards
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Accurate Dragonguards |
4360.00 MiB | 1153 down 1 up |
1658253503Jul 19 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Rage (16+) A brutal story about a group of drakes, who had nothing to lose, about the insidious dunefolks, about blood, about revenge and about the power of primal rage. Contains RPG and slasher elements, not recommended for those under 16 years old, or for the faint of heart Changelog: 1.0.2 Release -added epilepsy warning to scenario 5, and added an option to disable the flashing lights 1.0.1 Release -main menu now only shows background -allies in S3 no longer get in the way of destroying villages 1.0.0 Release the initial release |
Rage (16+)
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Rage (16+) |
1691218516.13 MiB | 1979 down 4 up |
1656163699Jun 25 2022 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Drums of War For five years the kingdom of Anduria has been at war. The orc warlord, Sreng, has pushed the realm to its limits. King Ethylin-Mor gathers the heroes of Anduria for one last effort to rid the land of this plague once and for all. If Anduria is to survive, Sreng must die. (6 scenarios: Beginner - Intermediate Level) This upload is part of vghetto port project. |
The Drums of War
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The Drums of War |
2326203322.18 MiB | 1137 down 3 up |
1640200767Dec 22 2021 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Castle of Evil Spirit There is a crumbling castle abandoned long ago. Rumor says that a evil spirits appears in the castle and eats the soul of the approaching person. Campaign concept: A game that mixes Roguelike game and treasure hunts (item collection). This campaign is a test version, and the gimmicks implemented can give incomplete results. You can play it, but the game balance is undangelmed. |
Castle of Evil Spirit
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Castle of Evil Spirit |
2446721823.33 MiB | 1101 down 4 up |
1637560002Nov 22 2021 | ja |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Great Steppe Music (Optional) This add-on contains music used in some scenarios that come with the Great Steppe Era Changelog: 0.2.0 Release - new tracks, for the Bard unit, as well potentially for later campaigns 0.1.6 Release - new track for the upcoming campaign 0.1.5 Release - new track for the upcoming campaign 0.1.4 Release - new icon 0.1.3 Release - new icon 0.1.2 Release - re-added the Black Vortex track, but credited Kevin Macleod in black_vortex.license this time 0.1.1 Release - removed unused music 0.1.0 Release the initial alpha release |
The Great Steppe Music (Optional)
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The Great Steppe Music (Optional) |
4370591841.68 MiB | 4955 down 5 up |
1675266906Feb 01 2023 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Archaic Era The central factions of this era consist of: - Northern Orcs - an expansion of the mainline Orcs/Northerners - Despair - Medieval Euorpean Ghost faction - Khthon - Animals under the control of some sort of puppet-masters-like spirits - Ukians - Human faction, offshoot of Loyalists but they have dogs - the default Undead and default Loyalists The extended version has more factions, but they are less balanced. It includes: - Primeval - Racist Olympian superhumans with odd coloration - South-Seas - Sailor faction - Menagerie - Hodge-podge of units, mostly Sci-Fi inspired - Phantom - Ancient Egyptian Ghosts (sort of) Partially animated, somewhat balanced, at least for the central factions. The similar factions in Ageless Era are taken from here (this is not just a subset of Ageless Era), but these are independent projects so there are some differences: this era will have more up-to-date artwork; the Ageless versions will have adjustments to make these factions play well with all the other collected factions. Needed for BMR & Trinity campaigns, for which these factions play the dominant role. |
Archaic Era
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Archaic Era |
2477877723.63 MiB | 5326 down 5 up |
1681092693Apr 10 2023 | fr, hu, it, ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Dark Hordes Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes. This upload is part of vghetto port project. |
The Dark Hordes
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The Dark Hordes |
10364130.99 MiB | 1355 down 2 up |
1641938555Jan 11 2022 | af, bg, ca, ca_ES@valencia, cs, da, de, el, en_GB, eo, es, et, eu, fi, fr, ga, he, hu, id, it, ja, ko, la, nb_NO, nl, pl, pt_BR, ro, ru, sk, sl, sr, sr@ijekavian, sr@ijekavianlatin, sv, tr, zh_CN |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Born to Live Year 417, time marking the Dark Age of Wesnoth, when Garard I ascended the throne ending the rule of self lords. Witness a story hitherto unknown to any prince or sage of Alduin, a story of great significance but forgotten: about the loss of loved ones, fear and desperation moving forward. Lend your ears to hear of daredevils born to live during this sad time, chosen to move the whells of their fate. (Expert level, 4 scenarios.) |
Born to Live
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Born to Live |
48433974.62 MiB | 105 down 1 up |
1683456312May 07 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Tale of Vaniyera 115-116 SI The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up |