Wesnoth 1.17 Add-ons List

To install add-ons using the in-game client, choose “Add-ons” from the main menu, and click “Connect” to connect to the add-ons server. Pick the add-on you want to install from the list and click the “+” icon — the download will commence immediately and the add-on will be automatically installed once finished. Bear in mind that not all add-ons are singleplayer campaigns!

If you really need or would prefer to download add-ons from this web page instead of using the built-in client, use a compatible program to uncompress the full contents of the tar.bz2 file — including the subfolder named after the add-on — to the data/add-ons/ folder in your game’s user data folder. The add-on will be recognized next time you launch Wesnoth or press F5 on the main menu.

Tip: Hover over the type field to see an explanation of the add-on type and over an icon to see a description for the add-on.

Type    Icon    Addon    Size    Traffic    Date    Translations   
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
test1
testing123bbb
Download test1
Version: 0.1.9
Author: Pentarctagon
0.00 MiB 59 down
1 up
May 14 2022
MP Campaign
Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog.
Custodians of the Ethereal Paths
During 630 YW, an expedition into the Old Continent's vast subterranean cave systems discovered a vast portal to another plane of existence. 10 years have passed since the discovery and much of the planet's nations have sent their forces into the portal to examine the newly discovered ethreal realm. Now, as members of the expedition team, you and your allies must cooperate to ensure the venture can continue by providing rear support and maintaining the supply line. Can you accomplish this ordeal?

(1 scenario out of four possible choices).

This is a multiplayer cooperative scenario for 3 players. Players have to cooperate with each other and ensure the caravans reach their destination. The paths are dangerous and much security is needed for a complete escort mission.

Players are allowed to pick any faction they like. Each route has a different schedule, enemy wave variety and monster spawns. Special items might be hidden in some spots of each route.

To deliver Feedback/bug reports:
1. Post on the Wesnoth Modders Guild Discord server https://discord.gg/K9N56hqGTm
2. Post on this add-on's forum thread. https://forums.wesnoth.org/viewtopic.php?t=55593
3. use the #modding channel of the official Battle for Wesnoth discord server.
Forum topic Download Custodians of the Ethereal Paths
Version: 0.8.1
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.04 MiB 92 down
2 up
Jul 05 2022
MP Scenario
Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog.
Capture the Flag (CTF)
This 1v1/2v2 multiplayer scenario allows players to participate in the Battle for Wesnoth's iteration of the game mode Capture the Flag (CTF).

Capture the Flag has the following rules:
1. Players play in two teams. East (P1 & P3) and West (P2 & P4).
2. The scenario has to be won by capturing the flag a certain number of times. This number is customisable and defaulted to 3.
3. To capture the flag, one of your team's unit has to move to the enemy base. They become the flag carrier, receiving a custom status and overlay to distinguish them from regular units.
4. To score, the team flag carrier must be moved or escorted to the team's base. That is, taking the Western flag to the eastern base and vice versa.
5. The stolen flag can be returned to the team base by killing the enemy.
6. The flag cannot be transferred between units.
7. Side leaders cannot be permanently killed in this scenario mode. Instead, they are teleported to their base's interior.
8. The objective of the game mode is capturing the flag so targetting side leaders is not recommended. 

Extra Information:
1. If you get bored and/or frustrated at long waiting times for players to join, you may set any side to AI controller. The AI for this scenario has been tailored specifically to play this game mode to an optimal capacity.
2. For further challenge, the scenario also supports options for allowing AI-controlled monster spawns at specific intervals. The difficulty and quantity spawn can be modified by checkboxs under Custom Options.
3. There are also options to spawn Defenders for each base.

For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753.
Forum topic Download Capture the Flag (CTF)
Version: 1.0.0
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.04 MiB 81 down
1 up
Jul 17 2022
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Breeze Modification
Gives tiles a idyllic look by giving it some wind, which blows over it.
This is done for all grass tiles including farmlands and practically all forests. The icon does NOT represent the breeze animation, that I made.
Forum topic Download Breeze Modification
Version: 1.1.1
Author: Pipapopinguin
1.14 MiB 84 down
1 up
Dec 27 2022
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
West's Chronicles II
Tracks by Matthias Westlund (West).  Uploaded by Pentarctagon.
Download West's Chronicles II
Version: 1.0.0
Author: pentarctagon
24.26 MiB 41 down
1 up
Jan 31 2023
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Level Zero Helper
Modify the recall cost for level zero units.

The default recall cost for level zero units is set to recruit cost + 1, but other options are available.

You may start campaigns or multiplayer scenarios with a handful of random level zero units in the recall list.  Campaigns can be played with these units at start, or with more after every scenario.

There is an optional new unit: the Trainee Mage.  This weak level 0 unit has a destiny; it will level up into some random, unexpected level one mage-like unit.  You do not get to choose what it will level into.

There is an option to include units from the War of Legends addon for more level 0 units and Trainee Mage advancements.

This mod uses units from the Default L0 Era.
Forum topic Download Level Zero Helper
Version: 0.2.9
Author: Fluffbeast
0.53 MiB 144 down
3 up
May 29 2023 de
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Under the Burning Suns But Better
Under the Burning Suns... But Better, most of the Quenoth units are changed to be more cool and fun to play with in this version of the campaign.
Download Under the Burning Suns But Better
Version: 1.0.1
Author: Author: Hejnewar, helpers: Jarom, Yumi
8.15 MiB 200 down
2 up
Dec 09 2022
MP Era
Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog.
Ultimate Recruits
Ultimate Recruits is an era inspired by Horus's PYR. Instead of having factions, you can customize your own team before each game from the recruit list. The era currently offers standard mode with 49 units, advanced mode with 74 units, extended mode with 87 units and ultimate mode with 101 units in total to choose from, depending on the game mode.

Also includes, our own versions of random recruits and highlander mods together with their variations.
Download Ultimate Recruits
Version: 1.0.5
Author: Hejnewar
3.75 MiB 18 down
2 up
Aug 14 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 12
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 12
Version: 1.0.0
Author: pentarctagon
40.96 MiB 25 down
1 up
Jan 31 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 11
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 11
Version: 1.0.0
Author: pentarctagon
44.91 MiB 28 down
1 up
Jan 31 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 09
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 09
Version: 1.0.0
Author: pentarctagon
34.43 MiB 27 down
1 up
Jan 31 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 07
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 07
Version: 1.0.0
Author: pentarctagon
41.37 MiB 22 down
1 up
Jan 31 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 06
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 06
Version: 1.0.0
Author: pentarctagon
40.47 MiB 26 down
1 up
Jan 31 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 04
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 04
Version: 1.0.0
Author: pentarctagon
37.42 MiB 25 down
1 up
Jan 31 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 02
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 02
Version: 1.0.0
Author: pentarctagon
38.72 MiB 29 down
1 up
Jan 31 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 01
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 01
Version: 1.0.0
Author: pentarctagon
35.18 MiB 49 down
1 up
Jan 31 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
To Lands Unknown - Resources pt. 2
This is the part 2 of the required resources module for To Lands Unknown

If you have problems with downloading this add-on, try using add-on server web interface:
http://addons.wesnoth.org
Forum topic Download To Lands Unknown - Resources pt. 2
Version: 2.1.0
Author: inferno8
89.11 MiB 462 down
2 up
Jun 17 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
To Lands Unknown - Resources pt. 1
This is the part 1 of the required resources module for To Lands Unknown

If you have problems with downloading this add-on, try using add-on server web interface:
http://addons.wesnoth.org
Forum topic Download To Lands Unknown - Resources pt. 1
Version: 2.2.0
Author: inferno8
90.40 MiB 471 down
2 up
Jun 17 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 05
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 05
Version: 1.0.0
Author: pentarctagon
41.29 MiB 26 down
1 up
Jan 31 2023
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
To Lands Unknown
Hear the story of Mehir, a young city guard from al-Kamija - an isolated city in the middle of the Great Desert, where people and jinn live together. Reveal Mehir's destiny, visit many exotic places, encounter strange nations and learn about their intentions.

This is the most visually sophisticated add-on ever created for the Battle for Wesnoth. It has the following features:
- multihex terrain visuals (images covering entire maps to simulate height for example)
- animated cutscenes (video clips)
- more than 200 unique animated units (all from the Era of Magic add-on)
- a completely different universe, not BfW-related
- an innovative map screen which keeps track of player's achievements
- a special gameplay mode offering an alternative story progression
- custom music

(25 scenarios, some of which are dialog-only - Requires 'Era of Magic' add-on)

If you encounter any bugs, please notify the campaign author, so the patch can be delivered.

If you have problems with downloading this add-on, try using add-on server web interface:
http://addons.wesnoth.org
Forum topic Download To Lands Unknown
Version: 3.8.0
Author: inferno8
50.11 MiB 508 down
2 up
Jun 17 2023 pl, de, es, fr, hu, it, ru, zh_CN
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
The Pool of Ek
In this 5-scenario campaign, you are the respected Leader of the frogfolk tribe. A malignant pool of green slime threatens the entire swamp, and it is up to you to get somehow rid of it.

The powerful army at your command consists entirely of frogs, mushrooms, and bugs. All custom-made units are thoroughly animated with attack animations, death animations, and more. 

The small maps are almost puzzle-like, and present a multitude of exciting tactical challenges.

A casual player will probably win on Easy. A pretty good player will enjoy a nice challenge on Normal. Hard is winnable, but definitely hard.

NOTE 1: This is a small campaign with a deep story. Players who skip the dialogue may become confused about what they need to accomplish.

NOTE 2: The hefty file size is due to a special animated title, which is totally worth the several extra seconds of download time, in my opinion.

(Intermediate level, 5 scenarios)
Forum topic Download The Pool of Ek
Version: 1.1.7
Author: Helmet
28.86 MiB 150 down
2 up
Jan 28 2023
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
The Hammer of Thursagan with Bosses
Pretty much the same campaign you are used to... Wait, is that a Mechanical Goliath?!

Original premise:
In the first years of the Northern Alliance, an expedition from Knalga seeks out their kin at Kal Kartha and to learn the fate of the legendary Hammer of Thursagan. The perils of their journey through the wild Northern Lands, though great, pale beside the evil they will face at its end.

(Upper-intermediate level, 11 scenarios.)

Fight the overpowerered enemies with overpowerered allies, overcome the overwhelming boss battles and expect the nastiest things at the most unexpected moments.

Plot and dialogue is mostly unchanged, you can play this campaign if you haven't played the original one, but, naturally, there are obvious deviations from the mainline lore. Translations for the most part of the campaign are used from the mainline.

Heavily influenced by the addons “Invasion from the Unknown” and “After the Storm”.

Music addon “Project Thursagan Music” is recommended for a better atmosphere of epicness.

Have fun and good luck, you will need it A LOT! ;)

Bugreports and feature requests: https://github.com/kabachuha/The_Hammer_of_Thursagan_with_Bosses. If you want to contact me, find me on Wesnoth's Discord server under nickname kabachuha#6934
Download The Hammer of Thursagan with Bosses
Version: 1.3.0.1
Author: kabachuha
6.96 MiB 134 down
2 up
Mar 04 2023 ru
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
The Bees Journey
That summer, a hornets invasion brought down the Kingdom of Bees. You, the princess, must lead the bees on their journey and rebuild the kingdom.
(Intermediate Level, 20 scenarios.)

TBJ is the first project in Wesnoth's history to create a campaign featuring bees.
This campaign is still incomplete. If you have any problems playing, please give us feedback.

IMAGESITE : <https://sway.office.com/YFGrtNXEDS0k57Xp?ref=Link>
Forum topic Download The Bees Journey
Version: 1.2.0
Author: KameRamen & TBJ PROJECT
9.20 MiB 135 down
1 up
Jan 01 2023 ja
MP Map Pack
Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog.
Survivals (War of Legends)
Contains War of Legends Era variants for the current survival scenarios in mainline. Requires War of Legends as a dependency.

Requires Wesnoth 1.17.5 or later for some scenarios.

For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753.
Forum topic Download Survivals (War of Legends)
Version: 1.0.4
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.20 MiB 124 down
6 up
Apr 07 2023
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
one Two three
You get to kill a lot of bad guys. But only the first map is done.
Download one Two three
Version: 0.1.2
Author: Pentarctagon
0.00 MiB 115 down
1 up
May 14 2022
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
A War Plan Scarlet
Defend the homeland of the halfelven against the first dunefolks to reach the eastern borders of Wesnoth, learning valuable tactics as you do so. 
Forum topic Download A War Plan Scarlet
Version: 17.8.0
Author: Treehugger (Bane of Kaliphates), Rhombus, et al.
37.08 MiB 349 down
1 up
Oct 03 2022
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Struggle for Freedom
Follow the Eastern Elves in the time of Asheviere (506 YW). Will they succeed in their struggle for freedom, or will a betrayal at their heart strike them at the brink of victory?
(Intermediate Level, 9 scenarios)
Forum topic Download Struggle for Freedom
Version: 1.0.6.6
Author: WYRMY, Tahsin Jahin Khalid (Lord-Knightmare)
3.81 MiB 361 down
2 up
Nov 09 2022 ja
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Start of the War
Witness, firsthand, the beginning of the endless war between dwarves and trolls. (Expert Level, 6 scenarios)

This campaign was ported from 1.10 as part of the ongoing porting project.
Download Start of the War
Version: 1.0.4.2
Author: Tahsin Jahin Khalid
0.03 MiB 263 down
1 up
Feb 15 2022
Scenario
Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.)
Sepulchre of Elran
Elran was the first King of the Lintair Elves and a renowned hero among them. Now, reports of undead sightings near his sarcophagus have caused the High Council of Elves to send a detachment of soldiers under the command of an aspiring sorceress in order to investigate. What shall they find inside?
(Intermediate Level, 1 Scenario)
Forum topic Download Sepulchre of Elran
Version: 1.0.14
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.09 MiB 164 down
1 up
Feb 15 2022
MP Map Pack
Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog.
SSLM's MP Suite
Includes 3 modifications which enhance and fix multiplayer:

> Grim XP: XP is simply earned by attacking. By simplifying the XP rules, leveling up relies less on the RNG and is more common. Also eliminates fuss about the killing blow.

> Boreal Day: Lighting follows a sine curve, and each side gets a chance to take advantage of a each new hour.

> Triage: Starting player recieves the second half of their starting gold on turn 2.

Also includes 8 randomly-generating maps to keep it fresh (and you can easily template new maps of your own).
Download SSLM's MP Suite
Version: 1.4.9
Author: Soft Silk Lion Milk
0.11 MiB 57 down
49 up
Sep 07 2023
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Reflections
Adds reflections to Wesnoth.
Forum topic Download Reflections
Version: 1.2.3
Author: Pipapopinguin
5.28 MiB 84 down
2 up
Mar 12 2023 de, sv
Other
Other
Add-ons which do not fit any other category.
Reading Elevation
Read the normally cosmetic elevation data from a map into WML variables that may be used in scenarios. Has examples in MP maps (#p - R.E. Demo #).
Forum topic Download Reading Elevation
Version: 0.1.2
Author: doofus-01
0.02 MiB 12 down
3 up
Jun 18 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 08
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 08
Version: 1.0.0
Author: pentarctagon
41.99 MiB 27 down
1 up
Jan 31 2023
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Outrun the Flood
Any side can initiate an unstoppable flood during its own turn. Water will rise and engulf the neighboring lands drowning anyone stuck in its depths. Who will grab that's called a victory first in the doomed land?
Download Outrun the Flood
Version: 1.0.0
Author: kabachuha
0.01 MiB 74 down
1 up
Sep 17 2022 ru
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Make HttT Anime Again
'The only secret was that it was possible...'

Replaces HttT and Tutorial (also affects add-on 'Nightmare to the Throne') portraits with their previous versions (around Wesnoth 1.8), which are said to be more anime-like.

Note: Lisar's sceptre animations still missing, since they would require quite more work.
Download Make HttT Anime Again
Version: 1.0b
Author: kabachuha
0.48 MiB 174 down
1 up
Jan 14 2023 ru
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
West's Chronicles I
Tracks by Matthias Westlund (West).  Uploaded by Pentarctagon.
Download West's Chronicles I
Version: 1.0.0
Author: pentarctagon
34.05 MiB 44 down
1 up
Jan 31 2023
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Legend of the Invincibles (beta)
This is a daily build version of Legend of the Invincibles. It contains the latest changes, but also the latest bugs. Use this only for testing or if you have problems with the main version and you know it has been already fixed but not uploaded.
Forum topic Download Legend of the Invincibles (beta)
Version: 3.2.7.321.gb71cc01
Author: Dugi
14.12 MiB 448 down
106 up
Sep 12 2023 es, de
MP Era
Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog.
War of Legends
This is a multiplayer era that consists of my favourite factions. Originally, it was an amalgamation of the add-ons Great Legend Era and GLE Extended.

Contains 16 factions: Loyalists, Orcish Union, Aragwaithi, Vampires, Dark Legion, Sylvans, Undead, Outlaws, Drakes, Quenoth Elves, Minotaurs, Knalgan Alliance, Deep Elves, Steel Hive, Dunefolk and the Windsong.

This era can also be used in campaigns as it has an easy-to-use format. Some units are not included in the eras because they are hero units and are meant to be used in single-player campaigns only.

This era also contains a selection of units from Nightmares of Meloen, which can be used in single-player campaigns.

This add-on is required as a dependency for the following add-ons:
Struggle for Freedom, Assault on the Citadel, Sepulchre of Elran, Blades of Steel, Hero of Irdya I, Mercenary Band, Wandering Warriors, Legends of Idaamub, Saga of James, A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer, A Song of the Winds, Custodians of the Ethereal Paths and Survivals (WoL)
Forum topic Download War of Legends
Version: 1.2.7.20
Author: Tahsin Jahin Khalid (Lord-Knightmare)
20.84 MiB 911 down
8 up
Nov 10 2022
MP Scenario
Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog.
Realm of the Dark (Survival)
Realm of the Dark is a survival scenario for 1p/2p which comes in three modes (cooperative/solitaire/competitive) and four levels of difficulty (Normal/Challenging/Difficult/Nightmare). Cooperative mode is 2 players teaming up to resist and conquer the enemy waves. Competitive is a PvP mode which lets the players compete against each other as in who can survive the longest without being conquered by the enemy waves. Solitaire mode is the one player mode of the survival scenario. Players can pick either slot two or slot three in solitaire mode.

For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753.
Forum topic Download Realm of the Dark (Survival)
Version: 1.0.4.1
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.03 MiB 95 down
6 up
Mar 07 2023 es
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Marbus's Escape
Many years passed, since orcs incited fear in hearts of elves, humans and dwarves. Many, since they dared to set foot on lands of Wesnoth. Many, since they were rolling in wealth. Among surviving orcish clans, there was also a certain Marbus's clan, too small to have a name, history or future. Will he successfully lead orcs through wild North, controlled by blood-thirsty, dark powers?

Created by members of wesnoth.com.pl community and some friends.
Forum topic Download Marbus's Escape
Version: 1.1.2
Author: Senile Conclave
3.82 MiB 129 down
1 up
Feb 16 2023 pl_PL, pl
MP Scenario
Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog.
Improved The Wilderlands
This is an update to The Wilderlands aimed at replacing the existing mainline version for the BfW 1.18 release.

Features:

    - Many New Monsters by doofus-01
    - Monster Respawning
    - Monster vs Monster Conflicts
    - Rare Tameable Monsters
    - New Objective - Retrieve and Escape with the Magic Relic
Forum topic Download Improved The Wilderlands
Version: 1.0.1
Author: name
0.01 MiB 42 down
1 up
Apr 18 2023
MP Scenario
Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog.
Improved King of the Hill
This is an update to King of the Hill aimed at replacing the existing mainline version for the BfW 1.18 release.

Adds a powerful perk to make the hill worth fighting over. When a leader takes the hill keep, all other castles collapse into ruins. Only if this leader (the king) is assassinated or abdicates his hilltop throne will the other castles be restored.

The map is also slightly tweaked to give the northern castles more equal water access.
Forum topic Download Improved King of the Hill
Version: 1.0.0
Author: name
0.01 MiB 28 down
1 up
Apr 18 2023
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
testing123aaa
testing123bbb
Download testing123aaa
Version: 0.1.7
Author: testing123
0.00 MiB 71 down
5 up
Feb 26 2022
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Hejnewar's AoH Cost Balancer
Implements only cost changes proposed by Hejnewar for 1.18 higher levels balancing. Some costs are intact because other balance changes for those units are unimplemented due to [modify_unit_type] limitations. Experience is also currently not implemented.
Forum topic Download Hejnewar's AoH Cost Balancer
Version: 1.0.0
Author: Jarom, Hejnewar
0.02 MiB 21 down
1 up
Apr 30 2023 pl_PL
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Frogfolk Delivery Service
This 2-scenario campaign features fun, original units based on frogs, mushrooms, and bugs. All units are thoroughly animated! The map was carefully designed to allow brilliant attacks and retreats in battle. The main character is Ziffid, a frogman. Victory is attained only when Ziffid completes his delivery mission. Use your army of sentient frogs, mushrooms and bugs to keep Ziffid safe while he travels from place to place.

(Intermediate level, 2 scenarios.)
Forum topic Download Frogfolk Delivery Service
Version: 1.0.6
Author: Helmet
2.55 MiB 103 down
1 up
Nov 27 2022
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Faction-themed Flags
Assigns the correct/immersive flag for each faction. Supports all War of Legends eras, core multiplayer eras (Default/AoH/Dunefolk), Era of Magic and Great Steppe Era
Forum topic Download Faction-themed Flags
Version: 1.0.5
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.05 MiB 149 down
2 up
Feb 19 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 03
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 03
Version: 1.0.0
Author: pentarctagon
40.70 MiB 28 down
1 up
Jan 31 2023
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Genesis
This campaign is the prequel to Invasion from the Unknown and After the Storm.

In the cycle before our own, the civilization of the First Gods was eradicated by a cataclysmic force that was beyond their control. On the brink of utter destruction, the few survivors harnessed the ten aspects of creation to end their cycle and shape the development of a new universe. In the process, however, many errors were introduced into the fabric of the new worlds, which would eventually resurface when the Guardians of the new universe began to unveil the secrets of their creation.

(Expert level, Episode 1 - 23 scenarios)

Wesnoth 1.14.0 or later required.

Discussion thread in the Wesnoth.org forums: http://forums.wesnoth.org/viewtopic.php?f=8&t=43023
Forum topic Download Genesis
Version: 0.2.13
Author: nemaara
3.42 MiB 69 down
1 up
Jul 14 2023
Scenario
Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.)
Forward They Cried
You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment. (Intermediate Level)
Forum topic Download Forward They Cried
Version: 1.0.6.3
Author: Glowing Fish; Maintained by: Tahsin Jahin Khalid (Lord-Knightmare)
0.03 MiB 190 down
3 up
Apr 11 2023 pl, ja, de
SP/MP Campaign
Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog.
Trial by Fire
After two brothers are faced with an unusual raid, one of them suspects a stronger force at play. Are these just normal drake raids, the mystery is still unanswered...
(Intermediate Level, 5 scenarios)

This is a hybrid SP/MP campaign for 2 players featuring the Northerners MP faction of the Default Era. Players will have to cooperate and play together and accomplish the scenario objectives.

This campaign might be offered for mainline if the reviews/feedback is deemed positive enough.
Forum topic Download Trial by Fire
Version: 1.0.1
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.13 MiB 84 down
2 up
Dec 12 2022
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Extra_Recruits_for_Default
This addon provides multiple options that when ticked on, each enables an extra unit type to be recruited in
addition to the faction's recruit list. Works for all eras which include the default factions.
-Loyalists: Young Ogre, Merman Hunter, Thief
-Rebels: Elvish Hunter, Elvish Noble, Elvish Spearman, Merman Fighter
- Northerners: Orcish Leader, Orcish Shaman, Wolf Cavalry, Naga Guardian
-Knalgans: Dwarvish Rune Adept, Dwarvish Scout, Dwarvish Witness, Thug
- Undead: Shambling Thrall, Skeletal Rider, Skeleton Spearman
-Dunefolk: Genie
By default all options are ON, however feel free to mix and match to your heart's content.
from 1.14
Forum topic Download Extra_Recruits_for_Default
Version: 0.2.0
Author: Eagle_11, nanasina8
1.78 MiB 103 down
2 up
Mar 26 2023 ja
MP Scenario
Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog.
Undead Empire
This ANL-alike scenario will put you on offense against the puny mortals and their irrational hate for you. For those who like A New Land but find it too easy, this add-on will present the challenge you desire.

In Undead Empire there are 4 playable sides, each side having a unique role. Some sides may be more difficult than others, some more defensive, some more offensive, etc. They key to victory is still teamwork.

Gameplay takes about 3 to 4 hours.

Please note: A difficulty selection is available in the »Custom Options« tab when creating the game.

Originally created by jb, ported to 1.14 by enclave. Currently maintained by Shiki.
Forum topic Download Undead Empire
Version: 1.0.3g
Author: jb, enclave, Shiki
0.03 MiB 92 down
1 up
Oct 05 2022 de
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
Era of Magic - Resources
This is the required resources module for Era of Magic

If you have problems with downloading this add-on, try using add-on server web interface:
http://addons.wesnoth.org
Forum topic Download Era of Magic - Resources
Version: 2.1.0
Author: inferno8
51.16 MiB 867 down
4 up
Jun 17 2023
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Non-Fatal Wounds Extended
This is an improved version of the Non-Fatal Wounds and Non-Fatal Wounds: Maimed Edition add-ons which acts as a standalone addon with a complete help menu and many new features.

Authors of the previous addons: Octalot and CookieLord (Maimed)
Original idea from: Armagedonus

* When a unit reaches 0 hp, it’s removed for the current scenario and receives an injury instead of dying (except if receives a 'death' wound). This unit go back into the recall list for next mission or next turn (to choose) with the wound received.

* If you activate wounds, most of them are based on fatal attacks received, the type of terrain where the victim is standing on, and other additional conditions. Other wounds and death depend solely on chance. In like manner, all wounds are designed to be applied to units that can suffer or are affected in some way. Magical wounds for magical units, wounds on arms, legs, or wings in races that possess such limbs, mechanical units are immune to fear, ghosts can't receives ghost wound, undeads can't receives the undead wound but can receives the ghost wound, etc.

* There are more than 50 psychological and physical wounds, plus 3 fears (to the race, weapon, and type of the enemy) that can have a virtually infinite variety. Optional wounds are death, undeath, ghosts, elementals and funny wounds. Ghost, undeath, elementals and some funny wounds affect not only the unit's stats, but also its appearance and abilities, and are permanent.

* If a unit is killed by a plague attack and isn't unplagueable, is lost even if you don't choose the death wound as an option, so be careful. You can disable this behavior by also disabling all basic wounds.

* Almost all wounds -except for optional wounds and plagued- can be healed with different methods.

* All wounds info, probabilities, and healing methods can be consulted at any time in the optional help menu, with the possibility of disable the addon for certain scenarios, or change the available wounds and other options.

* This does not protect your heroes or other specific units, you'll still lose if any character who has to survive is wounded. The enemy isn't going to miss the chance of finishing the battle by letting a leader escape. All mainline campaigns and some UMC campaigns has been adapted to change their behavior on certain events depending on the situation, some of them optionals.

* This addon may affects campaign balance, but makes the RNG much less punishing of mistakes, while still being not too lenient since you will lose the opportunity to continue leveling on that scenario, in addition to an important debuff that will be expensive to cure (if possible). With deaths activated, the campaigns will remain balanced in most. The severity of the consequences of injuries has been greatly increased compared to the Maimed version.

NOTE: You don't need to install original or Maimed Non-Fatal Wounds. Read CHANGELOG.md file for more details of the changes.
Forum topic Download Non-Fatal Wounds Extended
Version: 4.3
Author: Toranks
2.39 MiB 61 down
19 up
Jul 12 2023 es, de
MP Era
Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog.
Era of Magic
Era of Magic (EoMa) is considered one of the best UMC add-ons ever created for the Battle for Wesnoth. Being in development since 2007, it contains 8 playable factions with fully animated units (more than 280) and tons of special effects (including stunning 24fps animations). The aim of EoMa is to make the most visually appealing and nice to play UMC era. By playing this add-on you'll see the most outstanding special effects and attack animations ever created for the BfW game as well as lead many unique units with amazing abilities straight into battle!
Since 2.0 Era of Magic has come with the Zombies Challenge multiplayer survival scenario.

This era is required to play To Lands Unknown campaign (TLU).
Forum topic Download Era of Magic
Version: 4.1.0
Author: inferno8
0.61 MiB 718 down
7 up
Jun 17 2023 pl, de, ga, hu, it, ja, ru, zh_CN, es
MP Faction
Multiplayer faction
Usually comes with an era or is a dependency of another add-on.
Magic Conquest
Combine EoMA factions to fit into the recruit-swap mechanism of WCII. The original eight factions in EoMA are converted to four WCII-style factions.
Download Magic Conquest
Version: 1.0.0
Author: wuxiangjinxing
0.01 MiB 24 down
1 up
May 24 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 10
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 10
Version: 1.0.0
Author: pentarctagon
34.68 MiB 25 down
1 up
Jan 31 2023
MP Map Pack
Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog.
Diamond Map Pack
Diamond Map Pack version 1.16.21 including 63 multiplayer maps.

See full list of maps below. Check out the latest maps added to the map pack:
✪ Evil Factory ✪ Muddy Water ✪ Unreal Arena ✪

After years of development started with Battle for Wesnoth 1.14, thousands of downloads and countless hours of game-testing, the latest version of the map pack presents a wide variety of multiplayer maps. Producing new maps, improvement of map structure and gameplay are subject to active development.

Diamond Map Pack includes maps with different status of advancement. Some of them are under development, probably requiring a lot of changes and testing for a good result, other maps are complete. Several experimental maps and drafts are also included which cannot be accessed from the multiplay map-list selection, but from the addon's filesystem directory: {WesnothAddonDirectory}/Diamond_Map_Pack/maps.

Most of the included maps are plain Wesnoth maps, others have an alternative gameplay manipulated by WML scripting. Plain maps should favour the original game rules and ensure balance between the factions associated with the Default Era. 

Some of the addon's maps were inspired by other people's work who deserve credit for the genuine concept. In such cases acknowledgement is included in map description.

Constructive criticism is always welcome. In fact, many modifications were already done by considering other players opinion. Write your comments as you play, replays will be reviewed and suggested changes will be considered.

Previous versions of a certain map are included, map changes can be examined. Also there is a changelog published below.

Out of the addon's maps, Diamond Island was the first acknowledged by other players. So the name of the addon become Diamond Map Pack.

♦ ♦ ♦

~ Map List ~

Alternative game play Maps
2p — Looting					45x35 70xp 26⌂ v3 1v1
3p — Siege of Coldstone C.		41x25 70xp 16⌂ v1 2v1

6p — March Battalion			41x34 70xp 17⌂ v1 3v3 2v2 1v1
6p — Battle of Ironhill			38x28 70xp 24⌂ v1 3v3 2v2 1v1

Experimental Maps
4p — Headwaters Experimental	23x18 70xp 12⌂ v1 2v2

Fungame Maps
2p — Crossing the Frozen R.		33x23 70xp 18⌂ v4 1v1
2p — Evil Factory				37x16 70xp 18⌂ v1 1v1 2v1
2p — Fire and Ice				39x18 70xp 10⌂ v1 1v1 only compatible with Default era
2p — Mudcrawlers				35x31 70xp 14⌂ v1 1v1 1&1 only compatible with Default era
4p — Battle of the Titans			37x32 70xp 17⌂ v1 1v1 2v2 only compatible with Default era
4p — Death Valley				47x31 70xp 27⌂ v1 1v1 2v2 FFA
4p — Outlanders					31x29 70xp 18⌂ v1 2v2 FFA
2p — Unreal Arena				27x18 70xp 8⌂ v1 2v1 only compatible with Default era
4p — Wose Grove				29x26 70xp 18⌂ v1 2v2
4p — Mushroom Minefiled		45x25 70xp 12⌂ v1 2v2 FFA only compatible with Default era

Standard Maps
2p — Black Forest				38x26 70xp 18⌂ v1 1v1
2p — Border Fortress			34x24 70xp 18⌂ v1 1v1
2p — Cape Pearls				28x20 70xp 12⌂ v1 1v1
2p — Caveless Delta				21x28 70xp 12⌂ v1 1v1 based on Sablestone Delta
2p — Desert Island				31x18 70xp 14⌂ v3 1v1
2p — Desert Patch				24x17 70xp 12⌂ v1 1v1
2p — Dorfchen					29x30 70xp 18⌂ v1 1v1 based on Hamlets
2p — Greenland					33x19 70xp 14⌂ v2 1v1
2p — Grey Canyon				40x25 70xp 15⌂ v2 1v1
2p — Headwaters				22x15 70xp 12⌂ v1 1v1
2p — Herophilos Isle				22x25 70xp 14⌂ v1 1v1 based on Ruphus Isle
2p — Highlands					22x24 70xp 16⌂ v1 1v1 based on The Freelands
2p — Hollow of the Basinet		41x25 70xp 14⌂ v1 1v1 based on Cave of the Basilisk
2p — Inselberg					22x15 70xp 10⌂ v2 1v1
2p — King of the Hill				26x19 70xp 14⌂ v4 1v1
2p — Landslide Lakes				42x35 70xp 20⌂ v1 1v1
2p — Mind the Gryphon			19x12 70xp 10⌂ v2 1v1
2p — Mountain Clash				40x24 70xp 18⌂ v1 1v1
2p — Muddy Water				28x18 70xp 12⌂ v1 1v1
2p — North Shore				41x19 70xp 19⌂ v1 1v1
2p — Over the Hills				24x20 70xp 16⌂ v1 1v1
2p — Random Swamp			38x26 70xp 20⌂ v1 1v1
2p — River Floodplain			38x19 70xp 14⌂ v2 1v1
2p — River Island				38x26 70xp 18⌂ v1 1v1
2p — Slough Routes				30x22 70xp 16⌂ v2 1v1
2p — Shortcut					24x17 70xp 12⌂ v1 1v1
2p — Snowcone					20x20 70xp 12⌂ v1 1v1
2p — Tangled Thicket				30x22 70xp 12⌂ v1 1v1
2p — The Impassable Jungle		37x26 70xp 14⌂ v2 1v1
2p — Upperpondians				27x22 70xp 14⌂ v1 1v1
2p — Vasty Mountain Range		51x38 70xp 26⌂ v1 1v1
2p — Watercourse				46x32 70xp 22⌂ v1 1v1
2p — White Pine Passage			43x29 70xp 20⌂ v1 1v1
4p — Almost like Cynsaun B.		37x32 70xp 26⌂ v5 2v2 based on Cynsaun Battlefield
4p — Cool Water Province		35x25 70xp 22⌂ v2 1v1 2v2 based on Blue Water Province
4p — Creeks						26x19 70xp 14⌂ v1 2v2
4p — Crossing Bridges			25x17 70xp 16⌂ v2 2v2
4p — Diamond Island				21x19 70xp 20⌂ v7 2v2
4p — Green Valley				29x22 70xp 14⌂ v3 1v1 2v2
4p — Lakeland					30x24 70xp 14⌂ v1 2v2
4p — Mountain Cross			35x25 70xp 18⌂ v2 2v2
4p — Mountain Pass				39x31 70xp 22⌂ v3 1v1 2v2
4p — Oasis						28x22 70xp 18⌂ v3 1v1 2v2
4p — Oxbow Lakes				29x21 70xp 24⌂ v1 2v2
4p — Spring Lake				35x29 70xp 20⌂ v1 1v1 2v2
4p — The Unknown Map			29x18 70xp 16⌂ v1 2v2 based on a user-map with unknown origin
4p — Villeinage					27x27 70xp 26⌂ v1 2v2
4p — War and Peace				23x19 70xp 18⌂ v1 2v2


~ Change log ~

1.16.21
Fixed random_start_time typo for all scenarios
3p — Siege of Coldstone C. — fixed reinforcement malfunction in case of unhandled faction
4p — Almost like Cynsaun B. — added castles to middle of the map
4p — Lakeland — fixed team numbers
4p — Oxbow Lakes — map balancing

1.16.20
4p — Oxbow Lakes — map balancing

1.16.19
4p — Oxbow Lakes — map balancing

1.16.18
2p — Inselberg — map balancing
4p — Oxbow Lakes — decreased map size and optimized terrain patches

1.16.17
2p — Muddy Water — changed map structure to block cavalry a bit more
3p — Siege of Coldstone C. — added some instructions to guide new players
4p — Oasis — fixed obsolete terrains

1.16.16
Changed addon's version numbering system
2p — Muddy Water — new map
2p — Evil Factory — gameplay balancing
2p — Mind the Gryphon — changed map structure
3p — Siege of Coldstone C. — ai tuning
4p — Outlanders — added shroud

1.16.15
2p — Evil Factory — new map

1.16.14
6p — Battle of Ironhill — changed map structure to ease central unit movement

1.16.13
6p — Battle of Ironhill — new map

1.16.12
2p — Fire and Ice — updated wml to match latest standard
2p — North Shore — player two owns one village at game start

1.16.11
2p — Snowcone — new map

1.16.10
2p — Crossing the Frozen R. — fixed wml
3p — Siege of Coldstone C. — changes in map structure
4p — Diamond Island — changes in map structure

1.16.9
3p — Siege of Coldstone Castle — new map

1.16.8
4p — War and Peace — new map

1.16.7
2p — Cape Pearls — changes in map structure
2p — Greenland — fixed faulty WML
2p — Over the Hills — changes in map structure
2p — The Impassable Jungle — increased start gold to 125

1.16.6
4p — Death Valley — fixed victory conditions malfunction
2p — Headwaters — increased vertical map size
2p — Slough Routes — changes in map structure
2p — Tangled Thicket — changes in map structure
2p — Upperpondians — changes in map structure

1.16.5
2p — Slough Routes — changes in map structure
2p — Tangled Thicket — changes in map structure

1.16.4
2p — Mind the Gryphon — new map

1.16.3
4p — Outlanders — fixed unit color overlay

1.16.2
2p — Shortcut — fixed scenario wml
2p — Tangled Thicket — removed some patches of forest

1.16.1
Migrated from 1.14 to 1.16
Testing compatibility in progress

1.14.18
2p — Shortcut — new map
2p — Random Swamp — new map

1.14.17
2p — Black Forest — new map
2p — Caveless Delta — new map

1.14.16
Including 8 additional maps:
2p — Desert Patch
2p — Dorfchen
2p — Tangled Thicket
2p — Watercourse
2p — White Pine Passage
4p — Outlanders
4p — The Unknown Map
6p — March Battalion

1.14.15
Including 4 additional maps:
2p — Inselberg
2p — River Island
2p — Upperpondians
4p — Mushroom Minefiled

1.14.14
4p — Almost like Cynsaun Battlefield — general changes in map structure and castle placement
4p — Death Valley — changed monster's attack modes for better game balance

1.14.13
2p — Landslide Lakes — new map
2p — Vasty Mountain Range — new map

1.14.12
2p — Highlands — new map
4p — Death Valley — new map

1.14.11
2p — River Floodplain — general changes in map structure
4p — Headwaters Experimental — experimental 4p alternative of Headwaters added

1.14.10
Including 4 additional maps:
2p — Border Fortress
2p — Cape Pearls
2p — Herophilos Isle
2p — Over the Hills

1.14.9
2p — Greenland — village and castle placement changed
2p — Grey Canyon — village placement changed
2p — Slough Routes — castle placement changed

1.14.8
Including 4 additional maps:
2p — Greenland
2p — Hollow of the Basinet
2p — Slough Routes
4p — Oasis

1.14.7
Including 4 additional maps:
2p — Headwaters
2p — Mountain Clash
2p — North Shore
4p — Battle of the Titans

1.14.6
Including 4 additional maps:
2p — Grey Canyon
2p — Mudcrawlers
4p — Creeks
4p — Lakeland

1.14.5
2p — Looting — new map
2p — River Floodplain — new map

1.14.4
2p — King of the Hill — central village placement changed

1.14.3
2p — Fire and Ice — new map
2p — Desert Island — new map

1.14.2
Including 4 additional maps:
2p — King of the Hill
4p — Cool Water Province
4p — Mountain Cross
4p — Villeinage

1.14.1
Initial version including 10 multiplayer maps:
2p — Crossing the Frozen River
2p — The Impassable Jungle
4p — Almost like Cynsaun Battlefield
4p — Crossing Bridges
4p — Diamond Island
4p — Green Valley
4p — Mountain Pass
4p — Oxbow Lakes
4p — Spring Lake
4p — Wose Grove
Download Diamond Map Pack
Version: 1.16.21
Author: wasd
0.20 MiB 41 down
1 up
May 30 2023
MP Map Pack
Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog.
Desert Map Pack
This map-pack gives you standard multi-player maps in a southern grass-forest-hill country style: a transition between desert to forest and mountain to sea.
Download Desert Map Pack
Version: 17.0
Author: Treehugger (Bane of Kaliphates), Rhombus, et al.
1.78 MiB 364 down
1 up
Oct 03 2022
MP Faction
Multiplayer faction
Usually comes with an era or is a dependency of another add-on.
default_plus_infernal
test of a demon faction on top of the core factions
Download default_plus_infernal
Version: 0.1.7
Author: quylthulg
0.01 MiB 14 down
7 up
Sep 03 2023
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Unitmarker
This is a modification for SP/MP which will affect all your campaigns, also mainline ones.

It adds a right-click menu that lets you label special units with different overlays.

Always recognise your important units! Loyal units, hero units and leaders get different sets of overlays.

Wesnoth Modders Guild Discord: https://discord.gg/rsePgjHRPA
Forum topic Download Unitmarker
Version: 1.0.7
Author: Paulomat4, Wesnoth Modders Guild
0.08 MiB 104 down
6 up
Apr 22 2023 ja, es
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Blood-in-Water Corpse Mod
Enables the blood-in-water-option in corpse mod
Forum topic Download Blood-in-Water Corpse Mod
Version: 1.0.2
Author: Pipapopinguin
0.01 MiB 85 down
2 up
Dec 27 2022
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Corpse Mod
Allows dead units to drop onto the ground and rot for a while, before they vanish.  
The effect is purely visual and does not do anything gameplay related.
This add-on includes custom textures for units from the Default Era and uses scripts to generate dead bodies for any non-Default units. 
Additionally, blood will spill upon a unit's death, as long as the attack would cause wounds (i.e. no blood from cold) and fire will instead cause the unit to trun into ash. 
This add-on also gives the host the ability to customise variables such as the time for a corpse to vanish, if ever, or to disable blood effects.
In addition to that, the host is able to turn on an option to make decayed corpses to be bury in a grave, so that the player can inspect them.
Please install Corpse Mod Blood-In-Water to make blood in water work, however use it at your own risk.


Latest change: Technical changes
Forum topic Download Corpse Mod
Version: 1.3.3
Author: Pipapopinguin
1.87 MiB 146 down
1 up
Dec 27 2022
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 13
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 13
Version: 1.0.1
Author: pentarctagon
9.08 MiB 30 down
2 up
May 22 2023
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Extra_Advancements_for_Default
Extra_Advancements_for_Default from 1.14
Forum topic Download Extra_Advancements_for_Default
Version: 0.1
Author: Eagle_11, nanasina8
2.23 MiB 111 down
1 up
Dec 18 2022 ja
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Crin of Crenlyn
Dark forces pursue a young man during the reign of Queen Asheviere.  Nineteen battle and five dialog scenarios. Difficult level has not been tested.
Download Crin of Crenlyn
Version: 1.4.4
Author: RM Johannessen
2.19 MiB 73 down
1 up
May 25 2023
MP Era
Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog.
Tune Era
An extended era, meant to enhance the feel of default era while maintaining a balanced environment for SSLM's MP Mods, particularly Grim XP.

> 6 new unit trees, sprites borrowed from Era of Myths, Steelhive Era, and Nightmares of Meloen.
> 15 new abilities and weapon specials
> 4 new status effects
> 7 rebalanced factions
Download Tune Era
Version: 0.8.7
Author: Soft Silk Lion Milk
1.00 MiB 57 down
33 up
Sep 06 2023
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Sanctuary
Four heroes holding their well-fortified sanctuary against a flood of enemies, four scenarios, each on the same map. In the first scenario, all level 0 and level 1 units can appear as enemies, in the second all level 2 units, in the third all level 3 units, and in the fourth all level 4 and 5 units.

If desired, a custom “Battle Mage” unit with quite a number of AMLAs can be recruited (fully functional, but without any new graphics).

(Intermediate level, 4 scenarios.)
Forum topic Download Sanctuary
Version: 1.2.4
Author: walodar
0.02 MiB 292 down
9 up
Aug 05 2023 de
Scenario
Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.)
Confederacy of Swamp Creatures: Big Battle 2
This add-on is Battle #2 in the Big Battle series. In this 1-scenario campaign, the player will be pitted against the two most frightening armies of the default era: Northerners (orcs) and the Undead (eww). 

The unique swamp-themed units are thoroughly animated with attack animations, death animations, and more.

A casual player will probably win on Easy. A pretty good player will enjoy a nice challenge on Normal. Hard is winnable, but definitely hard.

The tactical skills of the AI have been modified to show the player no mercy. You've been warned!

This battle has been thoroughly play-tested with zero scum-saving, so there's no need to panic whenever a unit gets killed. If you let dead units stay dead, you can still win! That being said, feel free to scum-save as much as you want. Have fun!

Pro-tip: Don't underestimate the brutal power of the Conglodon. On the beach, they're hard to hit!

(Intermediate level, 1 scenario)
Forum topic Download Confederacy of Swamp Creatures: Big Battle 2
Version: 1.0.2
Author: Helmet
2.36 MiB 87 down
1 up
Nov 27 2022
MP Era
Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog.
Southern Nations
Southern Nations. Currently these are present:
Southern Elves
Southern Orcs
Southern Drakes
Southern Dwarves
Southern Mages
Southern Swamplords
Southern Mercenaries
Download Southern Nations
Version: 7 (mercenary testing)
Author: Stanislav Hoferek
0.04 MiB 106 down
14 up
Oct 16 2022
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Confederacy of Swamp Creatures: Big Battle 1
In this 1-scenario campaign, the player leads an army of sentient frogs, mushrooms, and bugs into battle. All units are thoroughly animated with attack animations, death animations, and more.

The player must defend the swamp against two default factions: Loyalists (humans) and the Knalgan Alliance (dwarves). 

The large map was designed to allow brilliant attacks and retreats in battle. Impassible mountains and deep water prevent non-flying units from beelining across the map.

A casual player will probably win on Easy. A pretty good player will enjoy a nice challenge on Normal. Hard is winnable, but definitely hard.

Updated to improve the tactical skills of the AI. Warning: this AI may be the most formidable AI you have ever faced!

(Intermediate level, 1 scenario)
Forum topic Download Confederacy of Swamp Creatures: Big Battle 1
Version: 1.0.7
Author: Helmet
2.33 MiB 111 down
1 up
Nov 27 2022
MP Map Pack
Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog.
Isar's Blasphemy, Competition and Training Survivals
* Isar's Blasphemy:
    Survivals designed to be almost unwinnable, but winnable they are!

* Isar's Competition:
    2p survivals that turn into 1vs1 after all waves are done.
    There are different difficulties.

* Isar's Training:
    1p survival that prepares you for Isar's Competition.
Download Isar's Blasphemy, Competition and Training Survivals
Version: 5.6.4
Author: amir and others
0.02 MiB 30 down
1 up
Mar 29 2023
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Bad Moon Rising
An expedition to gather treasure from the cold north sets off compounding disaster.  Follow a prisoner of the undead in his quest for revenge, then join a rebellion, learn to get along with the natives, and save the world.

SP Campaign in three parts, though Part 1 is very quick and is an introduction to the inventory/equipment system.  
Long campaign, design is a bit more like old JRPGs in Parts 2 and 3.  Requires 'Archaic Era', 'Archaic Resources', and 'Archaic Sounds' add-ons

Known problems:  
 - Has some issues with GUI widget size and scrollbars at smaller resolutions  
 - The state of some translations is questionable.

If you have any comments, either good or bad, please leave a note at the forums.wesnoth.org link.
Forum topic Download Bad Moon Rising
Version: 1.17.0
Author: doofus-01
22.32 MiB 50 down
1 up
Aug 14 2023 fr, hu, it, tr
MP Campaign
Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog.
Citadel of Drand
This is a Player-versus-Player Multiplayer Campaign with the Siege/Assault gameplay mode. Play as either the Attacker or Defender. Attacking Team(s) have to take out the Defending Team(s) objective while the Defending Team(s) have to resist or try for the Attacking Team(s) objective. Available in 1v1, 2v2, 3v3, and 4v4 Modes. After the end of the first scenario, a second scenario begins on the same map, but the roles are reversed. That is, attacking team(s) are now defending team(s) and vice versa.
(2 Scenarios)
Supports any Era used.

There are three levels of difficulty which determine attacker/defender strengths as well duration of the rounds. That is, Novice rounds are brief and Nightmare rounds are longer.

Village gold is set to zero for both attackers and defenders. Instead a fixed income is given which varies with difficulty level. Capturing villages only suppresses upkeep and does not allow income to exceed the fixed defined value. To earn addition gold, you have to kill units of the opposing team. AI-controlled units are not considered for this.

Both teams can check the faction of AI waves by a right-click menu option.

The second scenario allows recalling of units of the first one, but recall lists have been adjusted for the sake of balancing.

To deliver Feedback/bug reports:
1. Post on the Wesnoth Modders Guild Discord server https://discord.gg/K9N56hqGTm
2. Post on this add-on's forum thread. https://forums.wesnoth.org/viewtopic.php?t=55593
3. use the #modding channel of the official Battle for Wesnoth discord server.
Forum topic Download Citadel of Drand
Version: 1.0.8
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.05 MiB 118 down
9 up
May 07 2022
Scenario
Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.)
Assault on the Citadel
Aid the Windsong in vanquishing a source of evil. (Intermediate Level)

For feedback:
  (i) Email to knyghtmare1995@gmail.com
 (ii) Send a PM to Lord-Knightmare on the Wesnoth forums
(iii) Or, send a DM to knyghtmare#8753 on Discord.
(iv) leave feedback at the #modding channel of the BfW discord server.
Download Assault on the Citadel
Version: 1.0.5
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.02 MiB 211 down
1 up
Feb 15 2022
MP Map Pack
Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog.
Arena Maps
Arena maps, where you have to survive with your leader longer than the others.
The maps are small and staring gold is low, games don’t take long.

 Clash in Cave (6p)
A small map, with many bonuses, such as healing potions, a second chance for defeated players and Orocia style upgrades around a little ring in the inner map.

 ArenaZ (3p/6p)
A map where one can recruit to any hex. Incoming Yetis give additional time pressure.
Forum topic Download Arena Maps
Version: 2.0.0
Author: Zat,Ravana,Uesmae,Shiki
0.02 MiB 46 down
1 up
Mar 04 2023 de
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Progressive Mod
Progressive Mod Beta 2

Players are allowed to advance units before the game starts. Icons indicate if a unit has the ability to level up. Advancement options are listed in unit's context menu. Explore new strategies with 2nd and 3rd level units reinforcing your ranks without extra unit cost.

Progressive mod also calculates extra unit statistics, allows the setting of unit advancement and marks fallen units on the map.

There are many settings to adjust the mod. Try different mod settings. Play Progressive Mod against AI.

Unit statistics are available on the side pane as an extra unit trait marked with the ⚔ icon. 

Do not mix Progressive mod with other advancement selecting mods to prevent any interference.
Download Progressive Mod
Version: 0.2.1
Author: wasd
0.15 MiB 19 down
1 up
Jul 26 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
Archaic Sounds
Sound and Music resources used in Archaic_Era, Bad_Moon_Rising, and Trinity
Forum topic Download Archaic Sounds
Version: 1.17.0
Author: doofus-01
26.88 MiB 48 down
1 up
Aug 14 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
Archaic Resources
Various resources used in SP campaigns Bad_Moon_Rising and Trinity
Forum topic Download Archaic Resources
Version: 1.17.1
Author: doofus-01
18.71 MiB 56 down
1 up
Jul 24 2023
MP Era
Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog.
Archaic Era
The central factions of this era consist of:
 - Northern Orcs - an expansion of the mainline Orcs/Northerners
 - Despair - Medieval Euorpean Ghost faction
 - Khthon - Animals under the control of some sort of puppet-masters-like spirits
 - Ukians - Human faction, offshoot of Loyalists but they have dogs
 - the default Undead and default Loyalists

The extended version has more factions, but they are less balanced.  It includes:
 - Primeval - Racist Olympian superhumans with odd coloration
 - South-Seas - Sailor faction
 - Menagerie - Hodge-podge of units, mostly Sci-Fi inspired
 - Phantom - Ancient Egyptian Ghosts (sort of)

Partially animated, somewhat balanced, at least for the central factions.  The similar factions in Ageless Era are taken from here (this is not just a subset of Ageless Era), but these are independent projects so there are some differences:  this era will have more up-to-date artwork; the Ageless versions will have adjustments to make these factions play well with all the other collected factions.

Needed for BMR & Trinity campaigns, for which these factions play the dominant role.
Forum topic Download Archaic Era
Version: 1.17.1
Author: doofus-01
24.12 MiB 72 down
2 up
Jul 24 2023 fr, hu, it, ja
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
An Orcish Incursion
Defend the forests of the elves against the first orcs to reach the Great Continent, learning valuable tactics as you do so. (Novice level, 7 scenarios)
Forum topic Download An Orcish Incursion
Version: 1.0.4.1
Author: Authors: Josh Parsons, Eric S. Raymond, Piotr Cychowski Maintainer: Lord-Knightmare
7.29 MiB 577 down
3 up
Jul 04 2023 af, ang, ang@latin, ar, ast, bg, ca, ca_ES@valencia, cs, da, de, el, en@shaw, en_GB, eo, es, et, eu, fi, fr, fur_IT, ga, gd, gl, he, hr, hu, id, is, it, ja, ko, la, lt, lv, mk, mr, nb_NO, nl, pl, pt, pt_BR, racv, ro, ru, sk, sl, sr, sr@ijekavian, sr@ijekavianlatin, sr@latin, sv, tl, tr, uk, vi, zh_CN, zh_TW
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Eastern Invasion, Revised
This is a UMC revision of the mainline Eastern Invasion campaign, including major plot changes, new maps/scenarios, improved enemy/ally AI, better dialogue/characterization, and much more.

----Newest Changes:
 - major behind-the-scenes code changes in preparation for mainline. Let me know if you find a bug!
 

----Credits:
(I haven't asked permission on most of these, but at least they're all intended for BfW use)
 - Reign of The Lords: great ogre, ancient ogre, mal-ravanal's spirit form animations, banneret (jouster), wights (portrait from ageless era), naga centurion
 - NorcenEats23People, Чикимафиозник: new maps and map concepts
 - Iris, IftU/AtS: blood splatters, bookshelves
 - https://freesound.org/people/hackerb9/sounds/555246/ S09 wind sound (CC0 license)
 - https://freesound.org/people/Iwiploppenisse/sounds/156031/ Owaec warhammer sound (CC4 attribution license)
 - https://forums.wesnoth.org/viewtopic.php?t=29389&start=120 dolburras portrait
 - https://forums.wesnoth.org/viewtopic.php?t=37232 urban village variants
 - https://forums.wesnoth.org/viewtopic.php?t=21336&start=30 funeral mage portrait
 - https://forums.wesnoth.org/viewtopic.php?t=23432&start=30 skeletal corpse/soulless profile
 - Me: dacyn, owaec, terraent, konrad, female shadow mage/lord, skeletal corpse/soulless, banneret/centurion animations


----Full Changelog:
--v3.0 (2023-06-20)
 - major behind-the-scenes code changes in preparation for mainline. Let me know if you find a bug!

--v2.3 (2023-03-23)
Summary:
 - :::IMPORTANT::: several scenarios were renamed/renumbered from v2.1; this might break saves!
 - added story art!
 - added a new recruitable loyal to S04a Elven Interlude, complete with dialogue and unique events!
 - 14_Drowned_Plains has had major changes!
	undead leaders (now new custom units) are idle until spotted, but then awaken ambushers in a large area
	ambushers now awaken several other nearby ambushers when spotted.
	wandering ghosts try to steal your villages, and have sad messages when you kill them
 - 15_Return_to_Wesnoth is now a cutscene, and merged with 16_Council
 - buffs to Hahid's elixirs, and Dunefolk now have the mercenary trait (+damage while gold>0, -damage when gold<=0)
 - the Terror ability now covers a 2-hex radius, and has a visual aura
 - added time over cutscenes to scenarios that lacked them

General:
 - Mortic is now a Flameheart and Aspirant. Many drakes replaced with glider caste.
 - replaced the S03 and S06 achievements; they're no longer freebies
 - tweaks to Dacyn's baseframes and defense animations (all advancements)
 - changed Gaennell's stats, modified base frame, and added animations
 - nightskirmish replaced with skirmisher (for simplicity)
 - more WML can now be skipped by hitting ESC
 - single quotes (') in dialogue changed to apostrophes (‘)
 - orcs are now all white team-color, since they're whitefangs
 - Owaec moves decreased from 8 to 7
99_Empire:
 - added more initial enemies
18b_All-In:
 - renamed from Do or Die
 - reduced starting gold, but increased generals' free recalls
16_Eleventh_Hour:
 - renamed from The Siege of Weldyn
 - tweaked Yannic's recalls
 - allied generals receive slightly less income on lower difficulties
 - added townsfolk
16_Council:
 - removed
15_Return_to_Wesnoth:
 - is now a cutscene, and merged with S16_Council
14_Drowned_Plains:
 - major rework:
	undead leaders (now new custom units) are idle until spotted, but then awaken ambushers in a large area
	ambushers now awaken several other nearby ambushers when spotted.
	wandering ghosts try to steal your villages, and have sad messages when you kill them
13_Spoils_of_War:
 - if Owaec misses a hammer strike, he's now guaranteed to hit the next one
12_Evacuation:
 - added a message explaining that the campaign can still be won, even if you lost all your recalls
11_Captured:
 - added a destructible gate to the orcish treasury
 - added more dialogue in the caves
 - pickups yield more gold on EASY/NORMAL
10_Dark_Sanctuary:
 - some dialogue changes
 - pickups yield more gold on EASY/NORMAL
09_Castle_in_the_Ice:
 - frostbite animation is now much faster (unless a unit dies)
 - pickups yield more gold on EASY/NORMAL
06b_Soradoc:
 - terrain tweaks
05_Northern_Outpost:
 - bandits now scale properly by difficulty
 - Shodrano now has traits
04c_Mal-Ravanals_Capital:
 - starting ToD changed from Dusk to Dawn (makes Mal-Ravanal's activation more dangerous)
 - reduced starting gold from 200 to 150
04b_Ill_Humours:
 - Swamp Lizard damage/hp now scales with difficulty
02_The_Escape_Tunnel:
 - Knutan now recruits miners
 - reduced turn limit, but added villages
 - terrain tweaks
01_Eastern_Invasion:
 - turn limit reduced to 11


--v2.1.0 (2023-02-24)
Summary:
 - added 23 new achievements; 1 for each scenario!
 - add an all-new bonus mission, if certain criteria are met!
 - items can now be dropped and reused by other units (including upon death). Added 1 new item, and rebalanced some existing ones.
 - added 2 new songs: Cry From Elensefar (Pluft) and Heavens (Gabriel Silver, remix by me)
 - new Bone Knight sprite and animations
 - drakes now speak in Morogor dialect (more or less)
 - Easy/Normal/Hard difficulty scaling changed from 33/66/100 to 20/60/100 (easier on Easy/Normal, unchanged Hard)
 
General:
 - Twilight mage is now Liminal
 - ogres no longer self-heal
 - Owaec resistances increased to match Cavalryman, but damage reduced slightly
 - deserters now specify that they fled because of the deserter trait
 - custom urban terrain now has its own editor_group
19_Epilogue:
 - fixed a bug causing the scenario to end in defeat
18b_Resolution:
 - renamed from Do or Die
18a_The_Duel:
 - fixed a bug causing defeat if Owaec was killed
 - Mal-Ravanal's emergency reinfocements now behave more aggressively
17_The_Siege_of_Weldyn:
 - ally AI will now stop defending bridges if the corresponding enemy leader is killed
 - statues are prettier
14_Drowned_Plains:
 - Khrakrahs now recruits instantly when first sighted, instead of needing a turn
 - the player can now see which types of units each enemy leader recruits
13_Spoils_of_War:
 - Syner now gains 8 experience for killing Gaennell
 - Owaec can no longer recruit, even if you somehow capture a keep
12_Evacuation:
 - turn limit reduced from 15 to 12. Added a turns over cutscene
 - increased enemy income, but reduced enemy gold
 - limited max number of enemy recruits
11_Captured:
 - the player is now warned that opening too many cells right away will cost a lot of upkeep
 - orcs no longer auto-spawn in the east; instead there's now 2 orcish leaders (the same ones from S12_Evacuation)
 - terrain changes
10_Dark_Sanctuary:
 - replaced mudcrawlers with ants, including eggs, a queen, and sweet sweet ant ambrosia! I spent way too much time on this, and I don't know why.
09_Castle_In_The_Ice:
 - frostbite now deals less damage on easy/normal
 - drakes now avoid the south area
 - gweddry now starts with vision of the missable pickups/items/events
 - fixed several bugs related to the wild ogres
08_Xenophobia:
 - Normal/Hard difficulties now have fewer villages
06b_Soradoc:
 - death knight AI is less vulnerable to being rushed down
05_Northern_Outpost:
 - owaec ai changes to make the achievement fair
04b_Bitter_Swamp:
 - dunefolk AI improved
 - renamed to Ill Humours
04a_Elven_Interlude:
 - turn limit increased 20 -> 25
01_Southern_Outpost:
 - Dacyn now reappears near Gweddry, instead of in the starting castle
 - instead of avoiding the trapdoor, Dacyn will now kill whoever's on it when he spawns


--v2.0.0 (2022-12-23)
Summary:
 - new economy and a more interesting storyline for S08 Xenophobia <-> S12 Evacuation, plus faster gameplay in S06b Soradoc and S13 Spoils of War
 - one new loyal, and events for all your loyals - buy elixirs from Hahid, help Dolburras broker peace with dwarves, and more
 - several new sprites and animations, most noticeably for Dacyn/Terraent (to distinguish them from regular White Mages / Paladins), Owaec, Konrad II, and Mal-Ravanal's spirit form.
 - easy/normal/hard difficulty scaling changed from 50/75/100 to 33/66/100 (easier easy/normal, unchanged hard)

General:
 - Mal-Ravanal weapon specials buffed, but his damage/hitpoints now scale with difficulty
 - Owaec stats changed. Leveling changed from 1->2->3 to 2->3->4
 - Gweddry L4 gains the fortify ability and has a modified sprite.
 - replaced early-game liches with death knights (IMO liches should feel somewhat rare)
 - leaders will now use their leading animation when recruting, if they don't have a recruiting animation
 - more dialogue, especially for enemies
 - enemy leaders mostly all have traits
 - many scenarios had unlisted enemy gold/income changes
19_Epilogue:
 - added new dialogue for Gaennell and plague staff wielder
18b_Do_or_Die:
 - increased enemy gold, following feedback that this scenario was too easy
18a_The_Duel:
 - time is now neutral, instead of chaotic
 - mal-ravanal summons more reinforcements each time
17_The_Siege_of_Weldyn:
 - schedule starts at morning instead of afternoon. Mal-Ravanal appears at dawn, not morning (preventing day from coming entirely)
14_Drowned_Plains:
 - enemies now have very little income, but higher initial gold. Turn limit increased.
 - when spotted, Khrakrahs now recruits an escort before charging in
 - Undead Dragon reverted to the weaker Skeletal Dragon
 - all corpses/soulless are now mounted
 - added a holy amulet and a journal
13_Spoils_of_War:
 - player now starts with only 1 unit, and cannot recruit
 - difficulty significantly reduced
12_Evacuation:
 - 0 starting gold (winnable with only 0, but you're expected to have savings from the previous 4x 100%-carryover scenarios)
 - trolls replaced with drakes
 - reduced enemy keep size, but increased enemy gold
11_Captured:
 - trolls replaced with drakes
 - prison cells are less crowded, but orcs have weaker guards
 - several deserters are now guranteed to spawn, with the unique deserter trait
 - turn limit removed
10_Dark_Sanctuary:
 - 0 starting gold, but 100% gold carryover
 - enemies can now trigger traps. Petrification is particularly useful vs the Jinn.
 - reduced sanctuary difficulty
 - reduced village count
09_Castle_In_The_Ice:
 - 0 starting gold, but 100% gold carryover
 - added continual damage from frostbite
 - reworked events, and added several additional ones
08_Xenophobia:
 - no longer expected to kill all leaders. Instead, you must finish with at least 300 gold
 - replaced Elves with Naga
07a_Capturing_the_Ogres:
 - all ogres can now advances to L3 (only Grug can advance to L4)
 - ogres are no longer loyal, but only cost 10 gold to recall
07b_Ogre_Crossing:
 - undead leaders now reappear from S06b
 - added a few weak nibblers to wander around the river
 - ogres only cost 10 gold to recall
06b_Soradoc:
 - turn limit reduced 30->15
 - no longer expected to kill all leaders. Instead, each leader killed reduces S07b undead
 - Yannic changed to Lancer, advances to Banneret
04c_Mal-Ravanals_Capital:
 - several knights are no longer loyal. I found that reliably having 2-4 loyal knights (plus Terraent!) made future scenarios too easy; especially the northlands
 - Terraent now starts with a holy amulet
04b_Batty_Swamp:
 - corpse-bats replaced with dragonflies
 - added a herb tracker to the objectives
 - moved bigmap battle location
01_Southern_Outpost:
 - renamed to Eastern Invasion (because why not!)
 - changed objectives to be more clear
 - enemies will now avoid stepping on the trapdoor


--v1.1.0 (2022-11-21) - Lots of new maps!
18b_Do_or_Die:
 - Mal-Ravanal is better at marching straight towards Weldyn
 - Mal-Ravanal's recruits are better at balling up around him
17_Siege_of_Weldyn:
 - if you saved Yannic, he returns here and offers you his services
15_Return_to_Wesnoth:
 - added a cosmetic wall to Weldyn
11_Captured:
 - fixed the Hey,who are you? message playing twice
10_Dark_Sanctuary:
 - petrification runes now trigger on enemies as well as allies
09_Castle_In_The_Ice:
 - replaced some snow near the goal with dirt
 - added some icemonax around the goal
 - slightly reduced drake gold
07b_Ogre_Crossing:
 - Grug now joins Gweddry as soon as he reaches the north shore
 - reduced Saurian income slightly
 - fixed an issue causing the plague staff's attack to be lost when leveling
07a_Training_The_Ogres:
 - NEW MAP!
 - no recruting; Gweddry starts with his fastest recalls
06b_Soradoc:
 - turn limit increased 25->30
 - Mal-Ravanal now appears in the southeast corner, instead of the northeast
 - terrain tweaks: added urban tiles, added gulches
06a_Undead_Crossing:
 - NEW MAP!
 - replaced Cuttlefish/Serpents with Caribes
 - scenario will no longer end while Dolburras is still caged
05_Northern_Outpost:
 - NEW MAP!
 - Owaec now joins Gweddry after either objective is met, not only the bandits
 - bandits can no longer spawn after Shodrano is revealed, even if he hasn't yet been killed
04c_Mal-Ravanals_Capitol:
 - NEW MAP!
 - rescuing Terraent no longer causes Mal-Ravanal to spot Dacyn
04a_Elven_Interlude:
 - terrain tweaks
03_An_Unexpected_Appearance:
 - map now looks much more mountain-y
 - turn limit increased from 20->24
02_The_Escape_Tunnel:
 - NEW MAP!
	holy amulet moved to troll trezzur hole
	added a northern route towards the troll trezzur hole
	added a safer southern path that avoids the trolls altogether
01_Southern_Outpost:
 - NEW MAP!
 - reduced starting gold from 120->100


--v1.0.0 (2022-11-13)
General:
 - Dolburras is now a free recall, to match Grug
 - Orcish Slayers can now advance to Nightblades
 - Dark Sorcerers can no longer advance to Liches (only affects 1 player unit)
 - Twilight Mage's attack now drains
 - Fallen Mage is now immune to poison, drain, and plague
 - AI is now more aggressive when enemies are near their leader, even when it would normally act defensive
18b_Do_or_Die:
 - undead no longer receive nightly reinforcements
 - instead, 100% of gold is refunded whenever a unit dies (split among liches)
 - made terrain around liches less accessible
 - added defensive dark adept leaders
 - gweddry no longer receives extra income
 - significantly buffed Mal-Ravanal's reanimation ability
 - changed Mal-Ravanal's soulless-plague to ghost-plague
 - surviving generals can now recruit
18a_The_Duel:
 - Mal-Ravanal now summons more reinforcements at a time
 - Mal-Ravanal now has a cooldown when summoning reinforcements
 - significantly buffed Mal-Ravanal's reanimation ability
 - changed Mal-Ravanal's plague to ghostplague
17_The_Siege_of_Wesnoth:
 - added Fencers and Sergeants to Gweddry's recruit list (not very useful unfortunately)
 - Konrad's castle now has the indoors (lawful) time area
 - Konrad's castle is now prettier (hopefully)
 - added many more Urban hexes
 - Ally AI will now abandon overrun bridges
 - Ally AI should be smarter about retreating to its central keep area
 - undead AI no longer receives gold or support from villages (anti-snowball)
 - undead now start to die off when turns run out (plausible reason for them to retreat)
15_Return_to_Wesnoth:
 - reverted Urban hexes back to villages
 - reduced turn limit from 20 to 18
 - fixed out-of-sync braizer time zones
 - reduced AI loiter range; increased AI guardian range
 - side 5 (southwest) will now attack the city if left alone long enough
 - Halrad now has -20 base income (to compensate for the extra villages)
14_The_Drowned_Plains:
 - turns increased to 32
 - enemy sides are no longer hidden
 - reduced Khrakrahs's income, but increased starting gold
 - Khrakrahs breath weapon damage reduced from 6x5 to 4x5
 - replaced Khrakrahs claws' poison with marksman
13_Spoils_of_War:
 - increased turn limit from 25 to 32
11_Captured:
 - dialogue and scenery tweaks
10_Dark_Sanctuary:
 - removed fog
 - orcs spawn twice as often after turn 50
 - fixed a misplaced petrification trap event for Dacyn
 - increased goblins' AI aggression
09_Castle_In_The_Ice:
 - fixed drake dialogue being reversed
 - minor terrain changes
07b_Ogre_Crossing:
 - altered undead guards. More guards, but lower level.
07a_Training_the_Ogres:
 - one ogre is now Great
 - many ogres are now Young
06b_Ogre_Crossing:
 - Grug can now advance to T3 and T4
 - player gains control of all Grug's ogres, not just him
04b_Batty_Swamp:
 - fixed a bug where units stayed unpoisonable even after this scenario ended
 - added an exposed swamp lizard in vision of Gweddry's keep
 - modified dialogue to warn players about the swamp lizards
 - Hahid no longer complains about herbs once he's recruited
 - Hahid and Safyam now have fixed traits
 - reduced initial bat spawn
 - turn limit reduced from 25 to 20
 - turns are now increased correctly when hiring dunefolk
02_The_Escape_Tunnel:
 - the undead leader who chases you will now be S01's Mal-Uldhar (if he survives)
 - fixed objective saying Gweddry needed to reach the exit, instead of any unit
01_Southern_Outpost:
 - Mal-Ravanal now spawns 2-6 Ghosts instead of 2 Ghost/Wraiths/Spectres


--v0.0.15 (2022-11-05)
General:
 - added dialogue in several scenarios for a new potential loyal unit
 - slightly modified skeletal corpse/soulless images
 - missions that required Gweddry to reach a location can now be completed with any unit
18a_The_Duel:
 - Gweddry no longer automatically spawns
17_The_Siege_of_Weldyn:
 - increased enemy event gold
 - if Mal-Skraat or Mal-Kallat survived, they reappear here
15_Return_To_Wesnoth:
 - increased turn limit from 15 to 20
 - replaced many villages with urban tiles, to reduce the early finish bonus
11_Captured:
 - Chief Dra-Nak now has a pet bear
 - dialogue changes
10_Dark_Sanctuary:
 - removed turn limit and early finish bonus. Hopefully not abusable; there's very few villages and infinitely-spawning enemies
 - removed several villages
 - reduced starting gold from 250 to 150
 - added more gold inside the sanctuary
 - replaced Cave Bears with Swamp Lizards
09_Castle_In_The_Ice:
 - added dialogue when drakes first spotted
08_Xenophobia:
 - Elandin unit type changed to Elvish High Lord
04c_Mal-Ravanals_Capital:
 - minor changes
04b_Batty_Swamp:
 - NEW(-ish) SCENARIO!
 - survive the swamp's poisonous vapours!
 - collect herbs for a dunefolk apothecary!
 - waste all your gold!
 - similar map to 04b_The_Undead_Border_Patrol
04a_Elven_Interlude:
 - NEW(-ish) SCENARIO!
 - fight mercenaries and elves!
 - slaughter everyone, or muscle your way past!
03_An_Unexpected_Appearance:
 - Dacyn now collapses the tunnel behind him
 - dark adept now attacks
 - minor terrain changes
02_The_Escape_Tunnel:
 - limited max number of undead recruits


--v0.0.14 (2022-11-03)
General
 - fixed an issue where Gweddry wouldn't spawn on some scenarios
18b_Do_or_Die:
 - added villages to Weldyn
 - braizers will now be lit if generals are saved
17_The_Siege_of_Weldyn:
 - added Urban terrain tiles
 - changed terrain to look more city-like
15_Return_to_Wesnoth:
 - added villages to Weldyn
10_Dark_Sanctuary:
 - cosmetic changes
06a_Undead_Crossing:
 - added a little flavor dialogue
05_Northern_Outpost:
 - shrank Owaec's castle, to match Gweddry's in 01_Southern_Outpost
04c_Mal-Ravanals_Capital:
 - renamed the sorcerer formerly known as Mal-Kallat (the real Mal-Kallat died in 03_An_Unexpected_Appearance)
 - lots of new dialogue and dialogue changes
04b_The_Undead_Border_Patrol:
 - player gets extra turns if he kills the lich but decides to go west
 - dialogue/intro changes
03_An_Unexpected_Appearance:
 - dialogue changes
02_The_Escape_Tunnel:
 - terrain changes
 - dialogue changes
01_Southern_Outpost:
 - shrank castle, changed village placement, minor terrain changes
 - changed turns-over spawns to the west edge of the map; added dialogue about being cut off from Wesnoth
 - reduced gold carryover from 80% to 40%
 - added 1 more peasant for the bottom farms


--v0.0.13 (2022-11-01)
18b_Do_or_Die:
 - generals now spawn with full MP
 - player now starts with the innermost 7 villages, regardless of generals saved


--v0.0.12 (2022-10-31)
17_The_Siege_of_Weldyn:
 - changed terrain to look more city-like
 - added a few additional city guards
 - added many more villages
 - removed player bonus income


--v0.0.11 (2022-10-31)
General:
 - reduced Dacyn's advancements' arcane vulnerability
 - increased Dacyn's advancements' hp
18b_Do_or_Die:
 - map changes, to make Mal-Ravanal stronger if he spawns in the south
 - modified undead AI to be more aggressive with large armies, and more defensive with small armies
 - reduced the amount of undead reinforcments, especially at lower difficulties
 - reduced undead bonus income
 - Mal-Ravanal's bonus gold now scales (a little) with player army size
18a_The_Duel:
 - drastically weakened Mal-Ravanal's reinforcements. He was virtually unbeatable before
17_The_Siege_of_Weldyn:
 - added death lines for allied generals
 - fixed a revenant being on side 4 instead of side 5


--v0.0.10 (2022-10-31)
15_Return_To_Wesnoth:
 - fixed Dacyn having too few MP
 - increased side 3 and 4 gold by 25 (all difficulties)
14_The_Drowned_Plains:
 - fixed game not ending when enemy leaders were killed


--v0.0.9 (2022-10-30)
General:
 - fixed incorrect bigmap background path
 - fixed incorrect campaign image path
18b_Do_or_Die:
 - fixed broken General portraits
17_The_Siege_of_Weldyn:
 - fixed broken General portraits
16_Council:
 - fixed broken General portraits
15_Return_To_Wesnoth:
 - fixed broken General portraits
11_Captured:
 - altered terrain, to make Dacyn less likely to die immediately
 - Dacyn starts with slighly more health
 - fixed broken Chief Dra-Nak portrait
10_Dark_Sanctuary:
 - increased starting gold from 150 to 250
 - fixed units not getting moved out of the inner/outer gates when they close
      it's still probably possible to exploit this, but you'd need a ton of units to completely stuff the outer area. If you're trying that hard, I'll let you glitch it.
 - fixed Bow not being pick-up-able
 - replaced deprecated terrain
 - fixed broken Chief Dra-Nak portrait
09_Castle_in_the_Ice:
 - added more villages, to make exploration more rewarding (gold isn't that useful in scenarios 10/11 anyway)
 - added gold rewards, to make exploration more rewarding (gold isn't that useful in scenarios 10/11 anyway)
08_Xenophobia:
 - added more flavor text for the elvish sylph
 - fixed Amulet not being pick-up-able
07b_Ogre_Crossing:
 - fixed Grug not being recall-able
 - undead are more resistant to being attacked, especially on easier difficulties
07a_Training_The_Ogres:
 - fixed ogres not being recall-able
06b_Soradoc:
 - changed staff reward's scorpion recruit to scuttler recruit
04a_An_Elven_Alliance:
 - Orcish Slayer is now Nightblade on all difficulties, with the Dextrous and Strong traits. HP buffed on higher difficulties
01_Southern_Outpost:
 - revised the intro dialogue to improve grammar
 - added dialogue when enemy leaders are killed (also, the other leaders get gold)
 - increased gold carryover from 40% to 80%
 - removed early finish bonus text


--v0.0.8 (2022-10-29)
General:
 - fixed a bug preventing bandits.lua from loading
06b_Soradoc:
 - improved loiter AI to mobilize better vs early attacks
 - Mal-Ravanal leaves towards the east instead of the west
02_The_Escape_Tunnel: 
 - modified keep location
 - made it more difficult to kill the undead leader
 - troll trezzur hole moved to be better protected
 - outside now has it's own time area
 - added gulches/bluffs
Forum topic Download Eastern Invasion, Revised
Version: 3.0.1
Author: Dalas
61.78 MiB 414 down
71 up
Jun 22 2023 es
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Alas, Paragon
The search for water begins when the last oasis dries up. Playable, complete except for balancing. Authored and configured using Battle for Wesnoth v1.17.12 or later. Novice Campaign, five scenarios.
Forum topic Download Alas, Paragon
Version: 0.09.07
Author: JetScootr
1.46 MiB 146 down
26 up
May 10 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
Genesis Resources
In the cycle before our own, the civilization of the First Gods was eradicated by a cataclysmic force that was beyond their control. On the brink of utter destruction, the few survivors harnessed the ten aspects of creation to end their cycle and shape the development of a new universe. In the process, however, many errors were introduced into the fabric of the new worlds, which would eventually resurface when the Guardians of the new universe began to unveil the secrets of their creation.

(Expert level, part 1 - 23 scenarios.)

Wesnoth 1.14.0 or later required.

Discussion thread in the Wesnoth.org forums: http://forums.wesnoth.org/viewtopic.php?f=8&t=43023
Forum topic Download Genesis Resources
Version: 0.0.9
Author: nemaara
40.93 MiB 68 down
1 up
Jul 14 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
Akladian Music
This is a resource package, containing music for the campaign A New Order.
Forum topic Download Akladian Music
Version: 1.0.1
Author: szopen
48.27 MiB 751 down
1 up
Apr 23 2022
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.