Wesnoth 1.17 Add-ons List

To install add-ons using the in-game client, choose “Add-ons” from the main menu, and click “Connect” to connect to the add-ons server. Pick the add-on you want to install from the list and click the “+” icon — the download will commence immediately and the add-on will be automatically installed once finished. Bear in mind that not all add-ons are singleplayer campaigns!

If you really need or would prefer to download add-ons from this web page instead of using the built-in client, use a compatible program to uncompress the full contents of the tar.bz2 file — including the subfolder named after the add-on — to the data/add-ons/ folder in your game’s user data folder. The add-on will be recognized next time you launch Wesnoth or press F5 on the main menu.

Tip: Hover over the type field to see an explanation of the add-on type and over an icon to see a description for the add-on.

Type    Icon    Addon    Size    Traffic    Date    Translations   
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
West's Chronicles II
Tracks by Matthias Westlund (West).  Uploaded by Pentarctagon.
Download West's Chronicles II
Version: 1.0.0
Author: pentarctagon
24.26 MiB 0 down
1 up
Jan 31 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 12
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 12
Version: 1.0.0
Author: pentarctagon
40.96 MiB 0 down
1 up
Jan 31 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 11
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 11
Version: 1.0.0
Author: pentarctagon
44.91 MiB 0 down
1 up
Jan 31 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 10
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 10
Version: 1.0.0
Author: pentarctagon
34.68 MiB 0 down
1 up
Jan 31 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 09
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 09
Version: 1.0.0
Author: pentarctagon
34.43 MiB 0 down
1 up
Jan 31 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 07
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 07
Version: 1.0.0
Author: pentarctagon
41.37 MiB 0 down
1 up
Jan 31 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 06
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 06
Version: 1.0.0
Author: pentarctagon
40.47 MiB 0 down
1 up
Jan 31 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 04
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 04
Version: 1.0.0
Author: pentarctagon
37.42 MiB 0 down
1 up
Jan 31 2023
MP Era
Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog.
A New Land Era
An add-on based of the mainline scenario »A New Land, https://github.com/Robertdebrus/ANLEra«.

Level 0 units can construct buildings and terraform the landscape, scholars may unlock new units while leaders can either help other players or unlock units of other factions.
AI-Enemies get over time new recruits too, and they might destroy your buildings.

This add-on is formed around an era, with which this mechanisms can be applied to on any map.

Also included are several custom scenarios, for 2 to 5 players.

Besides it contains 2 modifications:
 - Scorched Earth: Can be used standalone as well, it lets the ai destroy villages, castles and farmland.
 - And a modification with which allows level 0 units to terraform in campaigns too.

 Original idea and implementation was done by Bob_the_Mighty.
Forum topic Download A New Land Era
Version: 3.0.0
Author: Robertdebrus, Shiki, Hay207
2.36 MiB 87 down
1 up
Oct 05 2022 de
SP/MP Campaign
Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog.
An Orcish Incursion: The Rework
Being a drop of rain among few in the vanishing distance, I was looking for a way that would lead me to the fallen happiness … But I failed … I left those who I love without a chance for a new beginning … For a chance on my return and being one with her … I failed but … I chose … I chose to stand along those who can't fight alone … I decided to be a sun beam … Small fading beam forming a spherical golden shell of hope … I chose to be the Sun of Hope. - Erlornas, Prince of Wesmere.
4 scenarios (Intermediate Level).
Forum topic Download An Orcish Incursion: The Rework
Version: 1.0.6.2
Author: Fable_Lake,Lord-Knightmare
7.08 MiB 186 down
4 up
Mar 03 2022
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Advanced Wesnoth Wars (fork)
Last Wesnoth version tested : 1.17.12 (Read CHANGELOG.md or the forum link for this fork changes)

Note: DO NOT INSTALL THIS FORK AND ORIGINAL VERSION TOGETHER, UNINSTALL ONE

Description:

A collection of the most-requested options to make the mechanics more realistic and tactic, for people curious to experiment a new gameplay.
All theses features works for mainline Campaigns & Scenarios, Single or Multiplayer, for all sides including AI (except for special cases).

Features list :

- No Random Combats : attacks never miss, terrain bonus is instead used as damage reducer.

- Increased Damage : To compensate the high terrains defenses. Only applies for 'No Random Combats'.

- *Updated* Squad Mode (HP-related strikes) : Units do proportionally less attack strikes the less HP they have (or less damage for single-strike attacks). Swarm is a worse ratio (-1 strike if you miss just 1 HP), than native, but taken in account by AI. In both cases, minimum strikes will be 1, and will not apply for berserk.

- *Updated* Level-Up : Increase Level Number : The unit level will continue growing with the AMLA level-ups. This affect to some abilities as leadership, upkeep cost, and experience the enemies get fighting or killing the unit.

- Level-Up : Floating Notifications : Floating text on the unit currently leveling-up. Can be helpful to know which unit is concerned by an advancement.

- Level-Up : Relative Healing : When an unit advance a level, instead of a full healing and being cured, it keep the missing HP, but statuses are cured. The special case when post-advancement Max-HP is smaller than pre-advanced is also handled.

- *Updated* Level-Up After Max Level Advancement - Increase Level Number : (The unit level will continue growing with the AMLA level-ups). This affect to some abilities as leadership, upkeep cost, and experience the enemies get fighting or killing the unit.

- *Updated* Level-Up After Max Level Advancement - Random Bonuses After Max Level Advancement : Units already AMLA (purple XP bar) gain an extra random ability or increased stat each time they level-up again. To identify them, they will have a new bracelet icon. Possible rewards: Melee damage +3, Melee strikes +1, Ranged damage +2, Ranged strikes +1, Movement points +1, First strike, Poison, Leadership, Distract, Regenerates, Adrenaline, Backstab, Marskman, Loyal or Fearless.

- Level-Up After Max Level Advancement - Promoted Leaders : Standard units reaching their first AMLA level-up will be able to recruit the same units as the original leader, recall, and be prefixed 'Chief' with a bronze crown icon (keeping the Loyal icon in case). You can set the minimum level to be promoted. Excluded for special Heroes.

- Epic Heroes : The Leaders and Heroes (gold & silver crowns) gain an increase of 20% of their attributes, and a small regeneration ability, making them harder to kill. They also get the distraction ability, that excludes Zone of Control around for allies, but not for themselves. Excluded for Promoted Leaders.

- Learning from battlefield (Passive XP) : Extra XP for all player units each turn (except for the ones not recalled). You can choose Passive XP for AI separately.

- Learning from healing (Max XP/turn for Healing) : Each turn, Healers will earn 1 XP for each adjacent wounded or poisoned ally, but you can limit the max/turn.

- *Updated* Berserk tweak - Fury : Replace 'berserk' by a new 'Fury' weapon special, way more interesting. A warcry related to the fury level with also be displayed. You can gain ability 'Bloodthirsty' by killing a certain number of enemies.

- *New* Berserk rounds: Change the combat rounds of standard berserk ability, making it less risky.

- *Updated* Ambushed tweak - Surprise Attacks : An ambush will trigger a quick combat in which the ambushed unit can't counter-attack. A new eye icon indicates if the surprise attack is prepared.

- *Updated* Ninja Wars! (Stealthy units) : Most of units will get melee back-stabs, poison arrows, diversion, skirmisher, be faster and invisible/ambushers in villages, forests, deep water, or everywhere at night. For funny PvP with fog-of-war focused on ambushes / hide&seek.

- *New* Villages line of sight : Villages can have a line of sight for the owner side, with configurable distance.

- *New* Recall cost of low level units : Choose the cost to recall units with chosen level or lower. Cost of higher level units remains unchanged. You can select free cost, 10, recruit cost + 1 or no changes.

- *New* Back to reserve : Allows you to send normal units back to the recall list with right click on keeps. Also set the cost for performing this action.

- *New* Desertions : One unit desertion will occur per turn when a human player side has less gold than a value you can specify.

- *New* Help menu : Contextual help accesible with right-click anywhere, with detailed explanation of the features, and the status or configured value for each, with options to activate, deactivate, or change values.

- *New* Tools : Utility to activate Fast AI, change poison HP damage, HP recovered by resting, default recall cost, base gold income, village income, village support and experience gained fighting or killing units.

- *New* Import and export units anywhere: Contextual menu accesible with right-click, with capability of import and export units from and to any campaign or scenario.

- Also includes a PvPvE scenario : '4p - Ruvaak Mirage Atoll' optimized to be combined with all features.

Feel free to contribute ! If you experiment a bug, please report it to me on the forum, then try to disable the feature
Forum topic Download Advanced Wesnoth Wars (fork)
Version: 1.17.12.1
Author: Toranks
0.63 MiB 0 down
1 up
Jan 30 2023 es, fr
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
Akladian Music
This is a resource package, containing music for the campaign A New Order.
Forum topic Download Akladian Music
Version: 1.0.1
Author: szopen
48.27 MiB 421 down
1 up
Apr 23 2022
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
An Orcish Incursion
Defend the forests of the elves against the first orcs to reach the Great Continent, learning valuable tactics as you do so. (Novice level, 7 scenarios)
Forum topic Download An Orcish Incursion
Version: 1.0.3
Author: Authors: Josh Parsons, Eric S. Raymond, Piotr Cychowski Maintainer: Lord-Knightmare
7.28 MiB 335 down
1 up
Feb 15 2022 af, ang, ang@latin, ar, ast, bg, ca, ca_ES@valencia, cs, da, de, el, en@shaw, en_GB, eo, es, et, eu, fi, fr, fur_IT, ga, gd, gl, he, hr, hu, id, is, it, ja, ko, la, lt, lv, mk, mr, nb_NO, nl, pl, pt, pt_BR, racv, ro, ru, sk, sl, sr, sr@ijekavian, sr@ijekavianlatin, sr@latin, sv, tl, tr, uk, vi, zh_CN, zh_TW
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
West's Chronicles I
Tracks by Matthias Westlund (West).  Uploaded by Pentarctagon.
Download West's Chronicles I
Version: 1.0.0
Author: pentarctagon
34.05 MiB 0 down
1 up
Jan 31 2023
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Legend of the Invincibles (beta)
This is a daily build version of Legend of the Invincibles. It contains the latest changes, but also the latest bugs. Use this only for testing or if you have problems with the main version and you know it has been already fixed but not uploaded.
Forum topic Download Legend of the Invincibles (beta)
Version: 3.2.7.116.g21eb9b9
Author: Dugi
13.27 MiB 264 down
27 up
Jan 29 2023 de
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
The Bees Journey
That summer, a hornets invasion brought down the Kingdom of Bees. You, the princess, must lead the bees on their journey and rebuild the kingdom.
(Intermediate Level, 20 scenarios.)

TBJ is the first project in Wesnoth's history to create a campaign featuring bees.
This campaign is still incomplete. If you have any problems playing, please give us feedback.

IMAGESITE : <https://sway.office.com/YFGrtNXEDS0k57Xp?ref=Link>
Forum topic Download The Bees Journey
Version: 1.2.0
Author: KameRamen & TBJ PROJECT
9.20 MiB 35 down
1 up
Jan 01 2023 ja
Scenario
Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.)
Assault on the Citadel
Aid the Windsong in vanquishing a source of evil. (Intermediate Level)

For feedback:
  (i) Email to knyghtmare1995@gmail.com
 (ii) Send a PM to Lord-Knightmare on the Wesnoth forums
(iii) Or, send a DM to knyghtmare#8753 on Discord.
(iv) leave feedback at the #modding channel of the BfW discord server.
Download Assault on the Citadel
Version: 1.0.5
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.02 MiB 138 down
1 up
Feb 15 2022
MP Campaign
Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog.
Citadel of Drand
This is a Player-versus-Player Multiplayer Campaign with the Siege/Assault gameplay mode. Play as either the Attacker or Defender. Attacking Team(s) have to take out the Defending Team(s) objective while the Defending Team(s) have to resist or try for the Attacking Team(s) objective. Available in 1v1, 2v2, 3v3, and 4v4 Modes. After the end of the first scenario, a second scenario begins on the same map, but the roles are reversed. That is, attacking team(s) are now defending team(s) and vice versa.
(2 Scenarios)
Supports any Era used.

There are three levels of difficulty which determine attacker/defender strengths as well duration of the rounds. That is, Novice rounds are brief and Nightmare rounds are longer.

Village gold is set to zero for both attackers and defenders. Instead a fixed income is given which varies with difficulty level. Capturing villages only suppresses upkeep and does not allow income to exceed the fixed defined value. To earn addition gold, you have to kill units of the opposing team. AI-controlled units are not considered for this.

Both teams can check the faction of AI waves by a right-click menu option.

The second scenario allows recalling of units of the first one, but recall lists have been adjusted for the sake of balancing.

To deliver Feedback/bug reports:
1. Post on the Wesnoth Modders Guild Discord server https://discord.gg/K9N56hqGTm
2. Post on this add-on's forum thread. https://forums.wesnoth.org/viewtopic.php?t=55593
3. use the #modding channel of the official Battle for Wesnoth discord server.
Forum topic Download Citadel of Drand
Version: 1.0.8
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.05 MiB 68 down
9 up
May 07 2022
MP Campaign
Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog.
Custodians of the Ethereal Paths
During 630 YW, an expedition into the Old Continent's vast subterranean cave systems discovered a vast portal to another plane of existence. 10 years have passed since the discovery and much of the planet's nations have sent their forces into the portal to examine the newly discovered ethreal realm. Now, as members of the expedition team, you and your allies must cooperate to ensure the venture can continue by providing rear support and maintaining the supply line. Can you accomplish this ordeal?

(1 scenario out of four possible choices).

This is a multiplayer cooperative scenario for 3 players. Players have to cooperate with each other and ensure the caravans reach their destination. The paths are dangerous and much security is needed for a complete escort mission.

Players are allowed to pick any faction they like. Each route has a different schedule, enemy wave variety and monster spawns. Special items might be hidden in some spots of each route.

To deliver Feedback/bug reports:
1. Post on the Wesnoth Modders Guild Discord server https://discord.gg/K9N56hqGTm
2. Post on this add-on's forum thread. https://forums.wesnoth.org/viewtopic.php?t=55593
3. use the #modding channel of the official Battle for Wesnoth discord server.
Forum topic Download Custodians of the Ethereal Paths
Version: 0.8.1
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.04 MiB 46 down
2 up
Jul 05 2022
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Corpse Mod
Allows dead units to drop onto the ground and rot for a while, before they vanish.  
The effect is purely visual and does not do anything gameplay related.
This add-on includes custom textures for units from the Default Era and uses scripts to generate dead bodies for any non-Default units. 
Additionally, blood will spill upon a unit's death, as long as the attack would cause wounds (i.e. no blood from cold) and fire will instead cause the unit to trun into ash. 
This add-on also gives the host the ability to customise variables such as the time for a corpse to vanish, if ever, or to disable blood effects.
In addition to that, the host is able to turn on an option to make decayed corpses to be bury in a grave, so that the player can inspect them.
Please install Corpse Mod Blood-In-Water to make blood in water work, however use it at your own risk.


Latest change: Technical changes
Forum topic Download Corpse Mod
Version: 1.3.3
Author: Pipapopinguin
1.87 MiB 20 down
1 up
Dec 27 2022
MP Map Pack
Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog.
Desert Map Pack
This map-pack gives you standard multi-player maps in a southern grass-forest-hill country style: a transition between desert to forest and mountain to sea.
Download Desert Map Pack
Version: 17.0
Author: Treehugger (Bane of Kaliphates), Rhombus, et al.
1.78 MiB 165 down
1 up
Oct 03 2022
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
testing123aaa
testing123bbb
Download testing123aaa
Version: 0.1.7
Author: testing123
0.00 MiB 50 down
5 up
Feb 26 2022
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Eastern Invasion, Revised
This is a UMC revision of the mainline Eastern Invasion campaign, including major plot changes, major scenario reworks, improved enemy/ally AI, better dialogue/characterization, and much more.

----Newest Changes:
 - new economy and a more interesting storyline for S08 Xenophobia <-> S12 Evacuation, plus faster gameplay in S06b Soradoc and S13 Spoils of War
 - one new loyal, and events for all your loyals - buy elixirs from Hahid, help Dolburras broker peace with dwarves, and more
 - several new sprites and animations, most noticeably for Dacyn/Terraent (to distinguish them from regular White Mages / Paladins), Owaec, Konrad II, and Mal-Ravanal's spirit form.
 - easy/normal/hard difficulty scaling changed from 50/75/100 to 33/66/100 (easier easy/normal, unchanged hard)

 
----Credits:
(I haven't asked permission on most of these, but at least they're all intended for BfW use)
 - Reign of The Lords: great ogre, ancient ogre, mal-ravanal's spirit form animations, banneret (jouster), naga centurion
 - Dead Water, Liberty: merfolk brawler, rogue mage
 - NorcenEats23People, Чикимафиозник: new maps and map concepts
 - Iris, IftU/AtS: blood splatters, bookshelves
 - Ageless Era: S17 statue images
 - https://freesound.org/people/hackerb9/sounds/555246/ S09 wind sound (CC0 license)
 - https://freesound.org/people/Iwiploppenisse/sounds/156031/ Owaec warhammer sound (CC4 attribution license)
 - https://forums.wesnoth.org/viewtopic.php?t=29389&start=120 dolburras portrait
 - https://forums.wesnoth.org/viewtopic.php?t=37232 urban village variants
 - https://forums.wesnoth.org/viewtopic.php?t=21336&start=30 funeral mage portrait
 - https://forums.wesnoth.org/viewtopic.php?t=23432&start=30 skeletal corpse/soulless profile
 - Me: dacyn, terraent, konrad, female rogue mage, skeletal corpse/soulless, banneret/centurion animations


----Full Changelog:
--v2.0.0 (2022-12-23)
Summary:
 - new economy and a more interesting storyline for S08 Xenophobia <-> S12 Evacuation
 - faster gameplay in S06b Soradoc, S13 Spoils of War, and several northlands scenarios
 - one new loyal, and events for your loyals - buy elixirs from Hahid, help Dolburras broker peace with dwarves, and more
 - several new sprites and animations, most noticeably for Dacyn/Terraent (to distinguish them from regular White Mages / Paladins), Owaec, Konrad II, and Mal-Ravanal's spirit form.
 - easy/normal/hard difficulty scaling changed from 50/75/100 to 33/66/100 (easier easy/normal, unchanged hard)

General:
 - buffed Mal-Ravanal, but his damage/hitpoints now scale with difficulty
 - Owaec stats changed. Leveling changed from 1->2->3 to 2->3->4
 - replaced early-game liches with death knights (IMO liches should feel somewhat rare)
 - leaders will now use their leading animation when recruting, if they don't have a recruiting animation
 - more dialogue, especially for enemies
 - enemy leaders mostly all have traits
 - many scenarios had unlisted enemy gold/income changes
S19_Epilogue:
 - added new dialogue for Gaennell and plague staff wielder
18b_Do_or_Die:
 - increased enemy gold, following feedback that this scenario was too easy
18a_The_Duel:
 - time is now neutral, instead of chaotic
 - mal-ravanal summons more reinforcements each time
17_The_Siege_of_Weldyn:
 - schedule starts at morning instead of afternoon. Mal-Ravanal appears at dawn, not morning (preventing day from coming entirely)
14_Drowned_Plains:
 - enemies now have very little income, but higher initial gold. Turn limit increased.
 - when spotted, Khrakrahs now recruits an escort before charging in
 - Undead Dragon reverted to the weaker Skeletal Dragon
 - all corpses/soulless are now mounted
 - added a holy amulet and a journal
13_Spoils_of_War:
 - player now starts with only 1 unit, and cannot recruit
 - difficulty significantly reduced
12_Evacuation:
 - 0 starting gold (winnable with only 0, but you're expected to have savings from the previous 4x 100%-carryover scenarios)
 - trolls replaced with drakes
 - reduced enemy keep size, but increased enemy gold
11_Captured:
 - trolls replaced with drakes
 - prison cells are less crowded, but orcs have weaker guards
 - several deserters are now guranteed to spawn, with the unique deserter trait
 - turn limit removed
10_Dark_Sanctuary:
 - 0 starting gold, but 100% gold carryover
 - enemies can now trigger traps. Petrification is particularly useful vs the Jinn.
 - reduced sanctuary difficulty
 - reduced village count
09_Castle_In_The_Ice:
 - 0 starting gold, but 100% gold carryover
 - added continual damage from frostbite
 - reworked events, and added several additional ones
08_Xenophobia:
 - no longer expected to kill all leaders. Instead, you must finish with at least 300 gold
 - replaced Elves with Naga
07a_Capturing_the_Ogres:
 - all ogres can now advances to L3 (only Grug can advance to L4)
 - ogres are no longer loyal, but only cost 10 gold to recall
07b_Ogre_Crossing:
 - undead leaders now reappear from S06b
 - added a few weak nibblers to wander around the river
 - ogres only cost 10 gold to recall
06b_Soradoc:
 - turn limit reduced 30->15
 - no longer expected to kill all leaders. Instead, each leader killed reduces S07b undead
 - Yannic changed to Lancer, advances to Banneret
04c_Mal-Ravanals_Capital:
 - several knights are no longer loyal. I found that reliably having 2-4 loyal knights (plus Terraent!) made future scenarios too easy; especially the northlands
 - Terraent now starts with a holy amulet
04b_Batty_Swamp:
 - corpse-bats replaced with dragonflies
 - added a herb tracker to the objectives
 - moved bigmap battle location
01_Southern_Outpost:
 - renamed to Eastern Invasion (because why not!)
 - changed objectives to be more clear
 - enemies will now avoid stepping on the trapdoor


--v1.1.0 (2022-11-21) - Lots of new maps!
18b_Do_or_Die:
 - Mal-Ravanal is better at marching straight towards Weldyn
 - Mal-Ravanal's recruits are better at balling up around him
17_Siege_of_Weldyn:
 - if you saved Yannic, he returns here and offers you his services
15_Return_to_Wesnoth:
 - added a cosmetic wall to Weldyn
11_Captured:
 - fixed the Hey,who are you? message playing twice
10_Dark_Sanctuary:
 - petrification runes now trigger on enemies as well as allies
09_Castle_In_The_Ice:
 - replaced some snow near the goal with dirt
 - added some icemonax around the goal
 - slightly reduced drake gold
07b_Ogre_Crossing:
 - Grug now joins Gweddry as soon as he reaches the north shore
 - reduced Saurian income slightly
 - fixed an issue causing the plague staff's attack to be lost when leveling
07a_Training_The_Ogres:
 - NEW MAP!
 - no recruting; Gweddry starts with his fastest recalls
06b_Soradoc:
 - turn limit increased 25->30
 - Mal-Ravanal now appears in the southeast corner, instead of the northeast
 - terrain tweaks: added urban tiles, added gulches
06a_Undead_Crossing:
 - NEW MAP!
 - replaced Cuttlefish/Serpents with Caribes
 - scenario will no longer end while Dolburras is still caged
05_Northern_Outpost:
 - NEW MAP!
 - Owaec now joins Gweddry after either objective is met, not only the bandits
 - bandits can no longer spawn after Shodrano is revealed, even if he hasn't yet been killed
04c_Mal-Ravanals_Capitol:
 - NEW MAP!
 - rescuing Terraent no longer causes Mal-Ravanal to spot Dacyn
04a_Elven_Interlude:
 - terrain tweaks
03_An_Unexpected_Appearance:
 - map now looks much more mountain-y
 - turn limit increased from 20->24
02_The_Escape_Tunnel:
 - NEW MAP!
	holy amulet moved to troll trezzur hole
	added a northern route towards the troll trezzur hole
	added a safer southern path that avoids the trolls altogether
01_Southern_Outpost:
 - NEW MAP!
 - reduced starting gold from 120->100


--v1.0.0 (2022-11-13)
General:
 - Dolburras is now a free recall, to match Grug
 - Orcish Slayers can now advance to Nightblades
 - Dark Sorcerers can no longer advance to Liches (only affects 1 player unit)
 - Twilight Mage's attack now drains
 - Fallen Mage is now immune to poison, drain, and plague
 - AI is now more aggressive when enemies are near their leader, even when it would normally act defensive
18b_Do_or_Die:
 - undead no longer receive nightly reinforcements
 - instead, 100% of gold is refunded whenever a unit dies (split among liches)
 - made terrain around liches less accessible
 - added defensive dark adept leaders
 - gweddry no longer receives extra income
 - significantly buffed Mal-Ravanal's reanimation ability
 - changed Mal-Ravanal's soulless-plague to ghost-plague
 - surviving generals can now recruit
18a_The_Duel:
 - Mal-Ravanal now summons more reinforcements at a time
 - Mal-Ravanal now has a cooldown when summoning reinforcements
 - significantly buffed Mal-Ravanal's reanimation ability
 - changed Mal-Ravanal's plague to ghostplague
17_The_Siege_of_Wesnoth:
 - added Fencers and Sergeants to Gweddry's recruit list (not very useful unfortunately)
 - Konrad's castle now has the indoors (lawful) time area
 - Konrad's castle is now prettier (hopefully)
 - added many more Urban hexes
 - Ally AI will now abandon overrun bridges
 - Ally AI should be smarter about retreating to its central keep area
 - undead AI no longer receives gold or support from villages (anti-snowball)
 - undead now start to die off when turns run out (plausible reason for them to retreat)
15_Return_to_Wesnoth:
 - reverted Urban hexes back to villages
 - reduced turn limit from 20 to 18
 - fixed out-of-sync braizer time zones
 - reduced AI loiter range; increased AI guardian range
 - side 5 (southwest) will now attack the city if left alone long enough
 - Halrad now has -20 base income (to compensate for the extra villages)
14_The_Drowned_Plains:
 - turns increased to 32
 - enemy sides are no longer hidden
 - reduced Khrakrahs's income, but increased starting gold
 - Khrakrahs breath weapon damage reduced from 6x5 to 4x5
 - replaced Khrakrahs claws' poison with marksman
13_Spoils_of_War:
 - increased turn limit from 25 to 32
11_Captured:
 - dialogue and scenery tweaks
10_Dark_Sanctuary:
 - removed fog
 - orcs spawn twice as often after turn 50
 - fixed a misplaced petrification trap event for Dacyn
 - increased goblins' AI aggression
09_Castle_In_The_Ice:
 - fixed drake dialogue being reversed
 - minor terrain changes
07b_Ogre_Crossing:
 - altered undead guards. More guards, but lower level.
07a_Training_the_Ogres:
 - one ogre is now Great
 - many ogres are now Young
06b_Ogre_Crossing:
 - Grug can now advance to T3 and T4
 - player gains control of all Grug's ogres, not just him
04b_Batty_Swamp:
 - fixed a bug where units stayed unpoisonable even after this scenario ended
 - added an exposed swamp lizard in vision of Gweddry's keep
 - modified dialogue to warn players about the swamp lizards
 - Hahid no longer complains about herbs once he's recruited
 - Hahid and Safyam now have fixed traits
 - reduced initial bat spawn
 - turn limit reduced from 25 to 20
 - turns are now increased correctly when hiring dunefolk
02_The_Escape_Tunnel:
 - the undead leader who chases you will now be S01's Mal-Uldhar (if he survives)
 - fixed objective saying Gweddry needed to reach the exit, instead of any unit
01_Southern_Outpost:
 - Mal-Ravanal now spawns 2-6 Ghosts instead of 2 Ghost/Wraiths/Spectres


--v0.0.15 (2022-11-05)
General:
 - added dialogue in several scenarios for a new potential loyal unit
 - slightly modified skeletal corpse/soulless images
 - missions that required Gweddry to reach a location can now be completed with any unit
18a_The_Duel:
 - Gweddry no longer automatically spawns
17_The_Siege_of_Weldyn:
 - increased enemy event gold
 - if Mal-Skraat or Mal-Kallat survived, they reappear here
15_Return_To_Wesnoth:
 - increased turn limit from 15 to 20
 - replaced many villages with urban tiles, to reduce the early finish bonus
11_Captured:
 - Chief Dra-Nak now has a pet bear
 - dialogue changes
10_Dark_Sanctuary:
 - removed turn limit and early finish bonus. Hopefully not abusable; there's very few villages and infinitely-spawning enemies
 - removed several villages
 - reduced starting gold from 250 to 150
 - added more gold inside the sanctuary
 - replaced Cave Bears with Swamp Lizards
09_Castle_In_The_Ice:
 - added dialogue when drakes first spotted
08_Xenophobia:
 - Elandin unit type changed to Elvish High Lord
04c_Mal-Ravanals_Capital:
 - minor changes
04b_Batty_Swamp:
 - NEW(-ish) SCENARIO!
 - survive the swamp's poisonous vapours!
 - collect herbs for a dunefolk apothecary!
 - waste all your gold!
 - similar map to 04b_The_Undead_Border_Patrol
04a_Elven_Interlude:
 - NEW(-ish) SCENARIO!
 - fight mercenaries and elves!
 - slaughter everyone, or muscle your way past!
03_An_Unexpected_Appearance:
 - Dacyn now collapses the tunnel behind him
 - dark adept now attacks
 - minor terrain changes
02_The_Escape_Tunnel:
 - limited max number of undead recruits


--v0.0.14 (2022-11-03)
General
 - fixed an issue where Gweddry wouldn't spawn on some scenarios
18b_Do_or_Die:
 - added villages to Weldyn
 - braizers will now be lit if generals are saved
17_The_Siege_of_Weldyn:
 - added Urban terrain tiles
 - changed terrain to look more city-like
15_Return_to_Wesnoth:
 - added villages to Weldyn
10_Dark_Sanctuary:
 - cosmetic changes
06a_Undead_Crossing:
 - added a little flavor dialogue
05_Northern_Outpost:
 - shrank Owaec's castle, to match Gweddry's in 01_Southern_Outpost
04c_Mal-Ravanals_Capital:
 - renamed the sorcerer formerly known as Mal-Kallat (the real Mal-Kallat died in 03_An_Unexpected_Appearance)
 - lots of new dialogue and dialogue changes
04b_The_Undead_Border_Patrol:
 - player gets extra turns if he kills the lich but decides to go west
 - dialogue/intro changes
03_An_Unexpected_Appearance:
 - dialogue changes
02_The_Escape_Tunnel:
 - terrain changes
 - dialogue changes
01_Southern_Outpost:
 - shrank castle, changed village placement, minor terrain changes
 - changed turns-over spawns to the west edge of the map; added dialogue about being cut off from Wesnoth
 - reduced gold carryover from 80% to 40%
 - added 1 more peasant for the bottom farms


--v0.0.13 (2022-11-01)
18b_Do_or_Die:
 - generals now spawn with full MP
 - player now starts with the innermost 7 villages, regardless of generals saved


--v0.0.12 (2022-10-31)
17_The_Siege_of_Weldyn:
 - changed terrain to look more city-like
 - added a few additional city guards
 - added many more villages
 - removed player bonus income


--v0.0.11 (2022-10-31)
General:
 - reduced Dacyn's advancements' arcane vulnerability
 - increased Dacyn's advancements' hp
18b_Do_or_Die:
 - map changes, to make Mal-Ravanal stronger if he spawns in the south
 - modified undead AI to be more aggressive with large armies, and more defensive with small armies
 - reduced the amount of undead reinforcments, especially at lower difficulties
 - reduced undead bonus income
 - Mal-Ravanal's bonus gold now scales (a little) with player army size
18a_The_Duel:
 - drastically weakened Mal-Ravanal's reinforcements. He was virtually unbeatable before
17_The_Siege_of_Weldyn:
 - added death lines for allied generals
 - fixed a revenant being on side 4 instead of side 5


--v0.0.10 (2022-10-31)
15_Return_To_Wesnoth:
 - fixed Dacyn having too few MP
 - increased side 3 and 4 gold by 25 (all difficulties)
14_The_Drowned_Plains:
 - fixed game not ending when enemy leaders were killed


--v0.0.9 (2022-10-30)
General:
 - fixed incorrect bigmap background path
 - fixed incorrect campaign image path
18b_Do_or_Die:
 - fixed broken General portraits
17_The_Siege_of_Weldyn:
 - fixed broken General portraits
16_Council:
 - fixed broken General portraits
15_Return_To_Wesnoth:
 - fixed broken General portraits
11_Captured:
 - altered terrain, to make Dacyn less likely to die immediately
 - Dacyn starts with slighly more health
 - fixed broken Chief Dra-Nak portrait
10_Dark_Sanctuary:
 - increased starting gold from 150 to 250
 - fixed units not getting moved out of the inner/outer gates when they close
      it's still probably possible to exploit this, but you'd need a ton of units to completely stuff the outer area. If you're trying that hard, I'll let you glitch it.
 - fixed Bow not being pick-up-able
 - replaced deprecated terrain
 - fixed broken Chief Dra-Nak portrait
09_Castle_in_the_Ice:
 - added more villages, to make exploration more rewarding (gold isn't that useful in scenarios 10/11 anyway)
 - added gold rewards, to make exploration more rewarding (gold isn't that useful in scenarios 10/11 anyway)
08_Xenophobia:
 - added more flavor text for the elvish sylph
 - fixed Amulet not being pick-up-able
07b_Ogre_Crossing:
 - fixed Grug not being recall-able
 - undead are more resistant to being attacked, especially on easier difficulties
07a_Training_The_Ogres:
 - fixed ogres not being recall-able
06b_Soradoc:
 - changed staff reward's scorpion recruit to scuttler recruit
04a_An_Elven_Alliance:
 - Orcish Slayer is now Nightblade on all difficulties, with the Dextrous and Strong traits. HP buffed on higher difficulties
01_Southern_Outpost:
 - revised the intro dialogue to improve grammar
 - added dialogue when enemy leaders are killed (also, the other leaders get gold)
 - increased gold carryover from 40% to 80%
 - removed early finish bonus text


--v0.0.8 (2022-10-29)
General:
 - fixed a bug preventing bandits.lua from loading
06b_Soradoc:
 - improved loiter AI to mobilize better vs early attacks
 - Mal-Ravanal leaves towards the east instead of the west
02_The_Escape_Tunnel: 
 - modified keep location
 - made it more difficult to kill the undead leader
 - troll trezzur hole moved to be better protected
 - outside now has it's own time area
 - added gulches/bluffs
Forum topic Download Eastern Invasion, Revised
Version: 2.0.1
Author: Dalas
14.03 MiB 163 down
26 up
Dec 23 2022 es
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 13
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 13
Version: 1.0.0
Author: pentarctagon
15.40 MiB 0 down
1 up
Jan 31 2023
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Extra_Advancements_for_Default
Extra_Advancements_for_Default from 1.14
Forum topic Download Extra_Advancements_for_Default
Version: 0.1
Author: Eagle_11, nanasina8
2.23 MiB 24 down
1 up
Dec 18 2022 ja
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
To Lands Unknown - Resources pt. 2
This is the part 2 of the required resources module for To Lands Unknown

If you have problems with downloading this add-on, try using add-on server web interface:
http://addons.wesnoth.org
Forum topic Download To Lands Unknown - Resources pt. 2
Version: 1.7.1
Author: inferno8
94.75 MiB 218 down
1 up
Jul 23 2022
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Make HttT Anime Again
'The only secret was that it was possible...'

Replaces HttT and Tutorial (also affects add-on 'Nightmare to the Throne') portraits with their previous versions (around Wesnoth 1.8), which are said to be more anime-like.

Note: Lisar's sceptre animations still missing, since they would require quite more work.
Download Make HttT Anime Again
Version: 1.0b
Author: kabachuha
0.48 MiB 8 down
1 up
Jan 14 2023 ru
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Frogfolk Delivery Service
This 2-scenario campaign features fun, original units based on frogs, mushrooms, and bugs. All units are thoroughly animated! The map was carefully designed to allow brilliant attacks and retreats in battle. The main character is Ziffid, a frogman. Victory is attained only when Ziffid completes his delivery mission. Use your army of sentient frogs, mushrooms and bugs to keep Ziffid safe while he travels from place to place.

(Intermediate level, 2 scenarios.)
Forum topic Download Frogfolk Delivery Service
Version: 1.0.6
Author: Helmet
2.55 MiB 42 down
1 up
Nov 27 2022
Scenario
Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.)
Sepulchre of Elran
Elran was the first King of the Lintair Elves and a renowned hero among them. Now, reports of undead sightings near his sarcophagus have caused the High Council of Elves to send a detachment of soldiers under the command of an aspiring sorceress in order to investigate. What shall they find inside?
(Intermediate Level, 1 Scenario)
Forum topic Download Sepulchre of Elran
Version: 1.0.14
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.09 MiB 106 down
1 up
Feb 15 2022
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
A New Order
The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Dunefolk mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe?

Discussion thread in the Wesnoth.org forums: https://forums.wesnoth.org/viewtopic.php?t=6486
Forum topic Download A New Order
Version: 1.4.1
Author: szopen
33.14 MiB 396 down
1 up
Apr 23 2022 cs, ca, da, de, es, fr, hu, it, pl, ru, sv, tr
MP Faction
Multiplayer faction
Usually comes with an era or is a dependency of another add-on.
Halfelven
The halfelven are an ancient, unique, split-off faction from the southwestern parts of the Great Continent (Irdya), beyond the Black River. Their homeland is an Arcadian land of hills, meadows, shores, ashlar walls, incredible metalwork and artifacts.

The men and women of their defence forces are not expensive and appear rather weak, but are ready to prevail. Among them there are shield maidens, shield bearers, paramedics, marines, guards, specialists, spys and martial arts masters. Due to their high intelligence and sophistication, they usually rise quickly and coordinate their attacks strategically, usually relying on leaders, medics and focusing on terrain features. They also use tactically trained phoenixes and sturdy robotic golems to their advantage.

This faction features 3 multiplayer eras: 
 * Halfelven:Citizens [♕lvl1 ♙lvl0]
 * Halfelven:Braves [♕lvl2 ♙lvl1]
 * Halfelven:Heroes [♕lvl3 ♙lvl2 + ♙lvl1]
Forum topic Download Halfelven
Version: 17.0
Author: Treehugger (Bane of Kaliphates), Rhombus, et al.
17.97 MiB 171 down
1 up
Oct 03 2022 de
Scenario
Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.)
Confederacy of Swamp Creatures: Big Battle 2
This add-on is Battle #2 in the Big Battle series. In this 1-scenario campaign, the player will be pitted against the two most frightening armies of the default era: Northerners (orcs) and the Undead (eww). 

The unique swamp-themed units are thoroughly animated with attack animations, death animations, and more.

A casual player will probably win on Easy. A pretty good player will enjoy a nice challenge on Normal. Hard is winnable, but definitely hard.

The tactical skills of the AI have been modified to show the player no mercy. You've been warned!

This battle has been thoroughly play-tested with zero scum-saving, so there's no need to panic whenever a unit gets killed. If you let dead units stay dead, you can still win! That being said, feel free to scum-save as much as you want. Have fun!

Pro-tip: Don't underestimate the brutal power of the Conglodon. On the beach, they're hard to hit!

(Intermediate level, 1 scenario)
Forum topic Download Confederacy of Swamp Creatures: Big Battle 2
Version: 1.0.2
Author: Helmet
2.36 MiB 32 down
1 up
Nov 27 2022
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Sanctuary
Four heroes holding their well-fortified sanctuary against a flood of enemies, four scenarios, each on the same map. In the first scenario, all level 0 and level 1 units can appear as enemies, in the second all level 2 units, in the third all level 3 units, and in the fourth all level 4 and 5 units.

If desired, a custom “Battle Mage” unit with quite a number of AMLAs can be recruited (fully functional, but without any new graphics).

(Intermediate level, 4 scenarios.)
Forum topic Download Sanctuary
Version: 1.2.2
Author: walodar
0.02 MiB 195 down
7 up
Jan 21 2023 de
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
Era of Magic - Resources
This is the required resources module for Era of Magic

If you have problems with downloading this add-on, try using add-on server web interface:
http://addons.wesnoth.org
Forum topic Download Era of Magic - Resources
Version: 1.8
Author: inferno8
41.97 MiB 370 down
2 up
Aug 27 2022
MP Scenario
Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog.
Undead Empire
This ANL-alike scenario will put you on offense against the puny mortals and their irrational hate for you. For those who like A New Land but find it too easy, this add-on will present the challenge you desire.

In Undead Empire there are 4 playable sides, each side having a unique role. Some sides may be more difficult than others, some more defensive, some more offensive, etc. They key to victory is still teamwork.

Gameplay takes about 3 to 4 hours.

Please note: A difficulty selection is available in the »Custom Options« tab when creating the game.

Originally created by jb, ported to 1.14 by enclave. Currently maintained by Shiki.
Forum topic Download Undead Empire
Version: 1.0.3g
Author: jb, enclave, Shiki
0.03 MiB 36 down
1 up
Oct 05 2022 de
MP Era
Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog.
Era of Magic
The Era of Magic (EoMa) is considered one of the best UMC add-ons ever created for the Battle for Wesnoth. Being in development since 2007, it contains 8 playable factions with fully animated units (more than 240) and tons of special effects (including stunning 24fps animations). The aim of the EoMa is to make the most visually appealing and nice to play UMC era. By playing this add-on you'll see the most outstanding special effects and attack animations ever created for the BfW game as well as lead many unique units with amazing abilities straight into battle!
Since 2.0 the Era of Magic has come with the Zombies Challenge multiplayer survival scenario.

This era is required to play To Lands Unknown campaign (TLU).
Forum topic Download Era of Magic
Version: 3.9.5
Author: inferno8
0.65 MiB 335 down
2 up
Aug 27 2022 pl, de, es, ga, hu, it, ja, ru, zh_CN
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Non-Fatal Wounds Extended
This is an improved version of the Non-Fatal Wounds and Non-Fatal Wounds: Maimed Edition add-ons which acts as a standalone addon with many new features.
Authors of the previous addons: Octalot, Armagedonus and CookieLord

When a unit reaches 0 hp, it’s removed for the current scenario and receives an injury instead of dying (except if receives a 'death' wound).
If you activate wounds, most of them are based on fatal attacks received, the type of terrain where the victim is standing on, and other additional conditions. Other wounds and death depend solely on chance. In like manner, all wounds are designed to be applied to units that can suffer or are affected in some way. Magical wounds for magical units, wounds on arms, legs, or wings in races that possess such limbs, mechanical units are immune to fear, ghosts can't receives ghost wound, undeads can't receives the undead wound but can receives the ghost wound, etc.
The injured or wounded units go back into the “recall” pool for next mission.
All wounds have some healing mechanism, except for optional ones.
If a unit is killed by a plague attack and isn't unplagueable, receives the death wound even if you don't choose the death wound as an option, so be careful.

This does not protect your heroes or other specific units — you’ll still lose if any character who has to survive is wounded. The enemy isn’t going to miss the chance of finishing the battle by letting a leader escape. Some mainline campaign events have also been adapted to change their behavior depending on the situation.

Note: You don't need to install original or Maimed Non-Fatal Wounds. Read CHANGELOG.md file for more details of the changes.

CURRENT WOUNDS
Amnesia (lose 2 xp/turn)
Broken arm (-30% non-magical damage)
Broken wing (-40% mp)
Broken leg (-30% mp)
Broken rib (-40% impact resistance)
Burned (-40% fire resistance)
Captured (increased recall cost based on level)
Concussion (-30% magical damage)
Coward (-20% accuracy)
Fear of weapon (-50% strikes and -30% accuracy against what wounded them)
Fear of the dark/light (-50$ strikes during the time they were wounded)
Fear of terrain (increased 1-2 move cost for the terrain they were wounded on)
Fear of fog (-50% mp when fog is active)
Frostbite (-40% cold resistance)
Gash (-40% blade resistance)
Infection (chance to be poisoned)
Sick (chance to be slowed)
Insanity (berserk on melee attacks)
Maimed (-30% hp)
Necrosis (-40% arcane resistance)
Damage (-10% mp, hp, damage and accuracy)
Short-term memory loss (resets experience)
Wild magic (magical attacks now are 40% chance)
Plagued (equivalent to death, with plague attack)

OPTIONAL WOUNDS
Death (definitive death)
Turning into a ghost (custom ghost, cant advance beyond level 2)
Turning into a zombie (custom zombie)
Turning into an elemental (fire, water, air, earth, arcane and poison)
Paper cut (the second worst thing to ever happen)
Stepping on a Lego (the worst thing to ever happen)

WOUND HEALING SYSTEM
Some wounds can be healed directly facing your fears.
Fear of terrain: 10% chance of recovery when defeating an opponent while standing on the terrain unit is scared of.
Fear of weapon: 20% chance of recovery when defeating an opponent wielding the weapon the unit is scared of.
Fear of light/dark: 5% chance of recovery when defeating an opponent during the day/night.
Fear of fog: 5% chance of recovery when defeating an opponent when fog is active.
Coward: 20% chance of recovery when defeat an enemy 1 level higher or at his highest level.
Short-term memory loss: is an 1-use wound and is healed inmediately.
Captured: is an 1-use wound and is healed when the unit is recalled the first time.
The rest of wounds can be healed choosing a recover AMLA instead of the advancement or default AMLA (still can advance later to the next advancement).
Only one wound of the same type can be healed at a time and they can be stacked indefinitely with cumulative effects if is allowed.
Optional wounds can't be healed at all.
Forum topic Download Non-Fatal Wounds Extended
Version: 3.1
Author: Toranks
0.07 MiB 0 down
1 up
Jan 30 2023 es, de
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
Project Thursagan Music
This add-on is a resource package providing music for The Hammer of Thursagan with Bosses.
Download Project Thursagan Music
Version: 1.0
Author: kabachuha
40.07 MiB 16 down
1 up
Jan 23 2023
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Nuke Mod
Nuclear strategy by kabachuha!

1. Every turn each player decide what locations they will attack with *tactical charges* and which with *nukes*. (attacks cost gold)
2. To launch a nuke the player has to build a *missile silo* (appears as a chasm) beforehand. It can be build only adjancent to player's units and only on empty hexes.
3. In the beginning of the turn the attacks will be commited in the following order:
3.1 Tactical attacks from each side. If the center of the explosion hits a nuclear lauch silo *directly*, it will be disabled.
3.1.1 The blast kills everyone (except for a small list of SP exceptions) in a radius of one hex and destroys the terrain.
3.2 All nukes are lauched from the available sites and will hit their targets with a devastating blast.
3.2* If a nuke hits a lauch site at this stage, it will not prevent the counterattack as it's assumed that the nukes had been lauched almost simultaneously.
3.2.1 The blast kills everyone (except for a small list of SP exceptions) in a radius of 10 hexes and destroys the terrain in a radius of 6 completely, and in a radius of 13 only removes the overlays, such as forests. (these values are customizable)
3.2.2 All units on the map will be slowed and poisoned by radiation.

Also, you'll get an easter egg if you finish Northern Rebirth with this mod on :)
Download Nuke Mod
Version: 1.0
Author: kabachuha
0.02 MiB 30 down
1 up
Sep 15 2022 ru
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 08
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 08
Version: 1.0.0
Author: pentarctagon
41.99 MiB 0 down
1 up
Jan 31 2023
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Outrun the Flood
Any side can initiate an unstoppable flood during its own turn. Water will rise and engulf the neighboring lands drowning anyone stuck in its depths. Who will grab that's called a victory first in the doomed land?
Download Outrun the Flood
Version: 1.0.0
Author: kabachuha
0.01 MiB 31 down
1 up
Sep 17 2022 ru
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Extra_Recruits_for_Default
This addon provides multiple options that when ticked on, each enables an extra unit type to be recruited in
addition to the faction's recruit list. Works for all eras which include the default factions.
-Loyalists: Young Ogre, Merman Hunter, Thief
-Rebels: Elvish Hunter, Elvish Noble, Elvish Spearman, Merman Fighter
- Northerners: Orcish Leader, Orcish Shaman, Wolf Cavalry, Naga Guardian
-Knalgans: Dwarvish Rune Adept, Dwarvish Scout, Dwarvish Witness, Thug
- Undead: Shambling Thrall, Skeletal Rider, Skeleton Spearman
-Dunefolk: Genie
By default all options are ON, however feel free to mix and match to your heart's content.
from 1.14
Forum topic Download Extra_Recruits_for_Default
Version: 0.1
Author: Eagle_11, nanasina8
1.38 MiB 23 down
1 up
Dec 18 2022 ja
SP/MP Campaign
Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog.
Trial by Fire
After two brothers are faced with an unusual raid, one of them suspects a stronger force at play. Are these just normal drake raids, the mystery is still unanswered...
(Intermediate Level, 5 scenarios)

This is a hybrid SP/MP campaign for 2 players featuring the Northerners MP faction of the Default Era. Players will have to cooperate and play together and accomplish the scenario objectives.

This campaign might be offered for mainline if the reviews/feedback is deemed positive enough.
Forum topic Download Trial by Fire
Version: 1.0.1
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.13 MiB 35 down
2 up
Dec 12 2022
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 03
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 03
Version: 1.0.0
Author: pentarctagon
40.70 MiB 0 down
1 up
Jan 31 2023
Scenario
Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.)
Forward They Cried
You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment. (Intermediate Level)
Forum topic Download Forward They Cried
Version: 1.0.6.2
Author: Glowing Fish; Maintained by: Tahsin Jahin Khalid (Lord-Knightmare)
0.03 MiB 123 down
2 up
Dec 11 2022 pl, ja
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Faction-themed Flags
Assigns the correct/immersive flag for each faction. Supports all War of Legends eras, core multiplayer eras (Default/AoH/Dunefolk).
Forum topic Download Faction-themed Flags
Version: 1.0.1
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.01 MiB 70 down
1 up
Jul 01 2022
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Reflections
Adds reflections to Wesnoth.
Download Reflections
Version: 1.1.0
Author: Pipapopinguin
0.03 MiB 15 down
1 up
Dec 27 2022
MP Map Pack
Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog.
SSLM's Maps
Survival doesn't feel right yet. But the 1v1 is exciting!
Download SSLM's Maps
Version: 1.1.2
Author: Soft Silk Lion Milk
0.10 MiB 18 down
16 up
Jan 28 2023
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Confederacy of Swamp Creatures: Big Battle 1
In this 1-scenario campaign, the player leads an army of sentient frogs, mushrooms, and bugs into battle. All units are thoroughly animated with attack animations, death animations, and more.

The player must defend the swamp against two default factions: Loyalists (humans) and the Knalgan Alliance (dwarves). 

The large map was designed to allow brilliant attacks and retreats in battle. Impassible mountains and deep water prevent non-flying units from beelining across the map.

A casual player will probably win on Easy. A pretty good player will enjoy a nice challenge on Normal. Hard is winnable, but definitely hard.

Updated to improve the tactical skills of the AI. Warning: this AI may be the most formidable AI you have ever faced!

(Intermediate level, 1 scenario)
Forum topic Download Confederacy of Swamp Creatures: Big Battle 1
Version: 1.0.7
Author: Helmet
2.33 MiB 46 down
1 up
Nov 27 2022
MP Era
Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog.
Southern Nations
Southern Nations. Currently these are present:
Southern Elves
Southern Orcs
Southern Drakes
Southern Dwarves
Southern Mages
Southern Swamplords
Southern Mercenaries
Download Southern Nations
Version: 7 (mercenary testing)
Author: Stanislav Hoferek
0.04 MiB 47 down
14 up
Oct 16 2022
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Start of the War
Witness, firsthand, the beginning of the endless war between dwarves and trolls. (Expert Level, 6 scenarios)

This campaign was ported from 1.10 as part of the ongoing porting project.
Download Start of the War
Version: 1.0.4.2
Author: Tahsin Jahin Khalid
0.03 MiB 172 down
1 up
Feb 15 2022
MP Map Pack
Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog.
Survivals (War of Legends)
Contains War of Legends Era variants for the current survival scenarios in mainline. Requires War of Legends as a dependency.

Requires Wesnoth 1.17.5 or later for some scenarios.

For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753.
Forum topic Download Survivals (War of Legends)
Version: 1.0.2.2
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.19 MiB 76 down
5 up
Jun 30 2022
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
The Pool of Ek
In this 5-scenario campaign, you are the respected Leader of the frogfolk tribe. A malignant pool of green slime threatens the entire swamp, and it is up to you to get somehow rid of it.

The powerful army at your command consists entirely of frogs, mushrooms, and bugs. All custom-made units are thoroughly animated with attack animations, death animations, and more. 

The small maps are almost puzzle-like, and present a multitude of exciting tactical challenges.

A casual player will probably win on Easy. A pretty good player will enjoy a nice challenge on Normal. Hard is winnable, but definitely hard.

NOTE 1: This is a small campaign with a deep story. Players who skip the dialogue may become confused about what they need to accomplish.

NOTE 2: The hefty file size is due to a special animated title, which is totally worth the several extra seconds of download time, in my opinion.

(Intermediate level, 5 scenarios)
Forum topic Download The Pool of Ek
Version: 1.1.7
Author: Helmet
28.86 MiB 58 down
2 up
Jan 28 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 05
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 05
Version: 1.0.0
Author: pentarctagon
41.29 MiB 0 down
1 up
Jan 31 2023
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
To Lands Unknown
Hear the story of Mehir, a young city guard from al-Kamija - an isolated city in the middle of the Great Desert, where people and jinn live together. Reveal Mehir's destiny, visit many exotic places, encounter strange nations and learn about their intentions.

This is the most visually sophisticated add-on ever created for the Battle for Wesnoth. It has the following features:
- multihex terrain visuals (images covering entire maps to simulate height for example)
- animated cutscenes (video clips)
- more than 200 unique animated units (all from the Era of Magic add-on)
- a completely different universe, not BfW-related
- an innovative map screen which keeps track of player's achievements
- a special gameplay mode offering an alternative story progression
- custom music

(25 scenarios, some of which are dialog-only - Requires 'Era of Magic' add-on)

If you encounter any bugs, please notify the campaign author, so the patch can be delivered.

If you have problems with downloading this add-on, try using add-on server web interface:
http://addons.wesnoth.org
Forum topic Download To Lands Unknown
Version: 3.6
Author: inferno8
48.88 MiB 224 down
1 up
Jul 23 2022 pl, de, es, fr, hu, it, ru, zh_CN
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
To Lands Unknown - Resources pt. 1
This is the part 1 of the required resources module for To Lands Unknown

If you have problems with downloading this add-on, try using add-on server web interface:
http://addons.wesnoth.org
Forum topic Download To Lands Unknown - Resources pt. 1
Version: 2.0
Author: inferno8
65.36 MiB 219 down
1 up
Jul 23 2022
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Level Zero Helper
Modify the recall cost for level zero units.

The default recall cost for level zero units is set to recruit cost + 1, but other options are available.

You may start campaigns or multiplayer scenarios with a handful of random level zero units in the recall list.  Campaigns can be played with these units at start, or with more after every scenario.

There is an optional new unit: the Trainee Mage.  This weak level 0 unit has a destiny; it will level up into some random, unexpected level one mage-like unit.  You do not get to choose what it will level into.

This mod uses units from the Default L0 Era.
Forum topic Download Level Zero Helper
Version: 0.2.6
Author: Fluffbeast
0.53 MiB 98 down
1 up
Feb 17 2022 de
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Under the Burning Suns But Better
Under the Burning Suns... But Better, most of the Quenoth units are changed to be more cool and fun to play with in this version of the campaign.
Download Under the Burning Suns But Better
Version: 1.0.1
Author: Author: Hejnewar, helpers: Jarom, Yumi
8.15 MiB 86 down
2 up
Dec 09 2022
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Blood-in-Water Corpse Mod
Enables the blood-in-water-option in corpse mod
Forum topic Download Blood-in-Water Corpse Mod
Version: 1.0.2
Author: Pipapopinguin
0.01 MiB 15 down
2 up
Dec 27 2022
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Unitmarker
This is a modification for SP/MP which will affect all your campaigns, also mainline ones.

It adds a right-click menu that lets you label special units with different overlays.

Always recognise your important units! Loyal units, hero units and leaders get different sets of overlays.

Wesnoth Modders Guild Discord: https://discord.gg/rsePgjHRPA
Forum topic Download Unitmarker
Version: 1.0.6
Author: Paulomat4, Wesnoth Modders Guild
0.08 MiB 27 down
5 up
Dec 23 2022 ja, es
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
test1
testing123bbb
Download test1
Version: 0.1.9
Author: Pentarctagon
0.00 MiB 35 down
1 up
May 14 2022
MP Scenario
Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog.
Realm of the Dark (Survival)
Realm of the Dark is a survival scenario for 1p/2p which comes in three modes (cooperative/solitaire/competitive) and four levels of difficulty (Normal/Challenging/Difficult/Nightmare). Cooperative mode is 2 players teaming up to resist and conquer the enemy waves. Competitive is a PvP mode which lets the players compete against each other as in who can survive the longest without being conquered by the enemy waves. Solitaire mode is the one player mode of the survival scenario. Players can pick either slot two or slot three in solitaire mode.

For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753.
Forum topic Download Realm of the Dark (Survival)
Version: 1.0.3
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.02 MiB 47 down
4 up
May 20 2022
MP Era
Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog.
War of Legends
This is a multiplayer era that consists of my favourite factions. Originally, it was an amalgamation of the add-ons Great Legend Era and GLE Extended.

Contains 16 factions: Loyalists, Orcish Union, Aragwaithi, Vampires, Dark Legion, Sylvans, Undead, Outlaws, Drakes, Quenoth Elves, Minotaurs, Knalgan Alliance, Deep Elves, Steel Hive, Dunefolk and the Windsong.

This era can also be used in campaigns as it has an easy-to-use format. Some units are not included in the eras because they are hero units and are meant to be used in single-player campaigns only.

This era also contains a selection of units from Nightmares of Meloen, which can be used in single-player campaigns.

This add-on is required as a dependency for the following add-ons:
Struggle for Freedom, Assault on the Citadel, Sepulchre of Elran, Blades of Steel, Hero of Irdya I, Mercenary Band, Wandering Warriors, Legends of Idaamub, Saga of James, A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer, A Song of the Winds, Custodians of the Ethereal Paths and Survivals (WoL)
Forum topic Download War of Legends
Version: 1.2.7.20
Author: Tahsin Jahin Khalid (Lord-Knightmare)
20.84 MiB 535 down
8 up
Nov 10 2022
Modification
Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog.
Breeze Modification
Gives tiles a idyllic look by giving it some wind, which blows over it.
This is done for all grass tiles including farmlands and practically all forests. The icon does NOT represent the breeze animation, that I made.
Forum topic Download Breeze Modification
Version: 1.1.1
Author: Pipapopinguin
1.14 MiB 18 down
1 up
Dec 27 2022
MP Scenario
Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog.
Capture the Flag (CTF)
This 1v1/2v2 multiplayer scenario allows players to participate in the Battle for Wesnoth's iteration of the game mode Capture the Flag (CTF).

Capture the Flag has the following rules:
1. Players play in two teams. East (P1 & P3) and West (P2 & P4).
2. The scenario has to be won by capturing the flag a certain number of times. This number is customisable and defaulted to 3.
3. To capture the flag, one of your team's unit has to move to the enemy base. They become the flag carrier, receiving a custom status and overlay to distinguish them from regular units.
4. To score, the team flag carrier must be moved or escorted to the team's base. That is, taking the Western flag to the eastern base and vice versa.
5. The stolen flag can be returned to the team base by killing the enemy.
6. The flag cannot be transferred between units.
7. Side leaders cannot be permanently killed in this scenario mode. Instead, they are teleported to their base's interior.
8. The objective of the game mode is capturing the flag so targetting side leaders is not recommended. 

Extra Information:
1. If you get bored and/or frustrated at long waiting times for players to join, you may set any side to AI controller. The AI for this scenario has been tailored specifically to play this game mode to an optimal capacity.
2. For further challenge, the scenario also supports options for allowing AI-controlled monster spawns at specific intervals. The difficulty and quantity spawn can be modified by checkboxs under Custom Options.
3. There are also options to spawn Defenders for each base.

For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753.
Forum topic Download Capture the Flag (CTF)
Version: 1.0.0
Author: Tahsin Jahin Khalid (Lord-Knightmare)
0.04 MiB 43 down
1 up
Jul 17 2022
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
A War Plan Scarlet
Defend the homeland of the halfelven against the first dunefolks to reach the eastern borders of Wesnoth, learning valuable tactics as you do so. 
Forum topic Download A War Plan Scarlet
Version: 17.8.0
Author: Treehugger (Bane of Kaliphates), Rhombus, et al.
37.08 MiB 151 down
1 up
Oct 03 2022
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
Struggle for Freedom
Follow the Eastern Elves in the time of Asheviere (506 YW). Will they succeed in their struggle for freedom, or will a betrayal at their heart strike them at the brink of victory?
(Intermediate Level, 9 scenarios)
Forum topic Download Struggle for Freedom
Version: 1.0.6.6
Author: WYRMY, Tahsin Jahin Khalid (Lord-Knightmare)
3.81 MiB 238 down
2 up
Nov 09 2022 ja
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
one Two three
You get to kill a lot of bad guys. But only the first map is done.
Download one Two three
Version: 0.1.2
Author: Pentarctagon
0.00 MiB 71 down
1 up
May 14 2022
Campaign
Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu.
The Hammer of Thursagan with Bosses
Pretty much the same campaign you are used to... Wait, is that a Mechanical Goliath?!

Original premise:
In the first years of the Northern Alliance, an expedition from Knalga seeks out their kin at Kal Kartha and to learn the fate of the legendary Hammer of Thursagan. The perils of their journey through the wild Northern Lands, though great, pale beside the evil they will face at its end.

(Upper-intermediate level, 11 scenarios.)

Fight the overpowerered enemies with overpowerered allies, overcome the overwhelming boss battles and expect the nastiest things at the most unexpected moments.

Plot and dialogue is mostly unchanged, you can play this campaign if you haven't played the original one, but, naturally, there are obvious deviations from the mainline lore. Translations for the most part of the campaign are used from the mainline.

Heavily influenced by the addons “Invasion from the Unknown” and “After the Storm”.

Music addon “Project Thursagan Music” is recommended for a better atmosphere of epicness.

Have fun and good luck, you will need it A LOT! ;)

Bugreports and feature requests: https://github.com/kabachuha/The_Hammer_of_Thursagan_with_Bosses. If you want to contact me, find me on Wesnoth's Discord server under nickname kabachuha#6934
Download The Hammer of Thursagan with Bosses
Version: 1.2.0.1
Author: kabachuha
6.96 MiB 16 down
1 up
Jan 23 2023 ru
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 01
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 01
Version: 1.0.0
Author: pentarctagon
35.18 MiB 0 down
1 up
Jan 31 2023
Resources
Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on.
UMC Music Book 02
Various UMC music tracks collected from the forums and other add-ons.  Uploaded by Pentarctagon.
Download UMC Music Book 02
Version: 1.0.0
Author: pentarctagon
38.72 MiB 0 down
1 up
Jan 31 2023