Wesnoth 1.17 Add-ons List
To install add-ons using the in-game client, choose “Add-ons” from the main menu, and click “Connect” to connect to the add-ons server. Pick the add-on you want to install from the list and click the “+” icon — the download will commence immediately and the add-on will be automatically installed once finished. Bear in mind that not all add-ons are singleplayer campaigns!
If you really need or would prefer to download add-ons from this web page instead of using the built-in client, use a compatible program to uncompress the full contents of the tar.bz2
file — including the subfolder named after the add-on — to the data/add-ons/
folder in your game’s user data folder. The add-on will be recognized next time you launch Wesnoth or press F5 on the main menu.
Tip: Hover over the type field to see an explanation of the add-on type and over an icon to see a description for the add-on.
Type | Icon | Addon | Size | Traffic | Date | Translations |
---|---|---|---|---|---|---|
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
![]() Magic Conquest Combine EoMA factions to fit into the recruit-swap mechanism of WCII. The original eight factions in EoMA are converted to four WCII-style factions. |
Magic Conquest
Download
Magic Conquest |
84610.01 MiB | 1 down 1 up |
1684966269May 24 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
test test |
test
Download
test |
69330.01 MiB | 10 down 1 up |
1678786237Mar 14 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() test1 testing123bbb |
test1
Download
test1 |
5810.00 MiB | 45 down 1 up |
1652505527May 14 2022 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Custodians of the Ethereal Paths During 630 YW, an expedition into the Old Continent's vast subterranean cave systems discovered a vast portal to another plane of existence. 10 years have passed since the discovery and much of the planet's nations have sent their forces into the portal to examine the newly discovered ethreal realm. Now, as members of the expedition team, you and your allies must cooperate to ensure the venture can continue by providing rear support and maintaining the supply line. Can you accomplish this ordeal? (1 scenario out of four possible choices). This is a multiplayer cooperative scenario for 3 players. Players have to cooperate with each other and ensure the caravans reach their destination. The paths are dangerous and much security is needed for a complete escort mission. Players are allowed to pick any faction they like. Each route has a different schedule, enemy wave variety and monster spawns. Special items might be hidden in some spots of each route. To deliver Feedback/bug reports: 1. Post on the Wesnoth Modders Guild Discord server https://discord.gg/K9N56hqGTm 2. Post on this add-on's forum thread. https://forums.wesnoth.org/viewtopic.php?t=55593 3. use the #modding channel of the official Battle for Wesnoth discord server. |
Custodians of the Ethereal Paths
Forum topic
Download
Custodians of the Ethereal Paths |
375230.04 MiB | 72 down 2 up |
1657062452Jul 05 2022 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Capture the Flag (CTF) This 1v1/2v2 multiplayer scenario allows players to participate in the Battle for Wesnoth's iteration of the game mode Capture the Flag (CTF). Capture the Flag has the following rules: 1. Players play in two teams. East (P1 & P3) and West (P2 & P4). 2. The scenario has to be won by capturing the flag a certain number of times. This number is customisable and defaulted to 3. 3. To capture the flag, one of your team's unit has to move to the enemy base. They become the flag carrier, receiving a custom status and overlay to distinguish them from regular units. 4. To score, the team flag carrier must be moved or escorted to the team's base. That is, taking the Western flag to the eastern base and vice versa. 5. The stolen flag can be returned to the team base by killing the enemy. 6. The flag cannot be transferred between units. 7. Side leaders cannot be permanently killed in this scenario mode. Instead, they are teleported to their base's interior. 8. The objective of the game mode is capturing the flag so targetting side leaders is not recommended. Extra Information: 1. If you get bored and/or frustrated at long waiting times for players to join, you may set any side to AI controller. The AI for this scenario has been tailored specifically to play this game mode to an optimal capacity. 2. For further challenge, the scenario also supports options for allowing AI-controlled monster spawns at specific intervals. The difficulty and quantity spawn can be modified by checkboxs under Custom Options. 3. There are also options to spawn Defenders for each base. For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753. |
Capture the Flag (CTF)
Forum topic
Download
Capture the Flag (CTF) |
436750.04 MiB | 61 down 1 up |
1658017421Jul 17 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Breeze Modification Gives tiles a idyllic look by giving it some wind, which blows over it. This is done for all grass tiles including farmlands and practically all forests. The icon does NOT represent the breeze animation, that I made. |
Breeze Modification
Forum topic
Download
Breeze Modification |
11996371.14 MiB | 51 down 1 up |
1672179678Dec 27 2022 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() West's Chronicles II Tracks by Matthias Westlund (West). Uploaded by Pentarctagon. |
West's Chronicles II
Download
West's Chronicles II |
2543690224.26 MiB | 23 down 1 up |
1675131744Jan 31 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Level Zero Helper Modify the recall cost for level zero units. The default recall cost for level zero units is set to recruit cost + 1, but other options are available. You may start campaigns or multiplayer scenarios with a handful of random level zero units in the recall list. Campaigns can be played with these units at start, or with more after every scenario. There is an optional new unit: the Trainee Mage. This weak level 0 unit has a destiny; it will level up into some random, unexpected level one mage-like unit. You do not get to choose what it will level into. There is an option to include units from the War of Legends addon for more level 0 units and Trainee Mage advancements. This mod uses units from the Default L0 Era. |
Level Zero Helper
Forum topic
Download
Level Zero Helper |
5609340.53 MiB | 116 down 3 up |
1685403531May 29 2023 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Under the Burning Suns But Better Under the Burning Suns... But Better, most of the Quenoth units are changed to be more cool and fun to play with in this version of the campaign. |
Under the Burning Suns But Better
Download
Under the Burning Suns But Better |
85482228.15 MiB | 150 down 2 up |
1670592152Dec 09 2022 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 12 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 12
Download
UMC Music Book 12 |
4295265840.96 MiB | 14 down 1 up |
1675131645Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 11 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 11
Download
UMC Music Book 11 |
4709160844.91 MiB | 15 down 1 up |
1675131600Jan 31 2023 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Diamond Map Pack Diamond Map Pack version 1.16.21 including 63 multiplayer maps. See full list of maps below. Check out the latest maps added to the map pack: ✪ Evil Factory ✪ Muddy Water ✪ Unreal Arena ✪ After years of development started with Battle for Wesnoth 1.14, thousands of downloads and countless hours of game-testing, the latest version of the map pack presents a wide variety of multiplayer maps. Producing new maps, improvement of map structure and gameplay are subject to active development. Diamond Map Pack includes maps with different status of advancement. Some of them are under development, probably requiring a lot of changes and testing for a good result, other maps are complete. Several experimental maps and drafts are also included which cannot be accessed from the multiplay map-list selection, but from the addon's filesystem directory: {WesnothAddonDirectory}/Diamond_Map_Pack/maps. Most of the included maps are plain Wesnoth maps, others have an alternative gameplay manipulated by WML scripting. Plain maps should favour the original game rules and ensure balance between the factions associated with the Default Era. Some of the addon's maps were inspired by other people's work who deserve credit for the genuine concept. In such cases acknowledgement is included in map description. Constructive criticism is always welcome. In fact, many modifications were already done by considering other players opinion. Write your comments as you play, replays will be reviewed and suggested changes will be considered. Previous versions of a certain map are included, map changes can be examined. Also there is a changelog published below. Out of the addon's maps, Diamond Island was the first acknowledged by other players. So the name of the addon become Diamond Map Pack. ♦ ♦ ♦ ~ Map List ~ Alternative game play Maps 2p — Looting 45x35 70xp 26⌂ v3 1v1 3p — Siege of Coldstone C. 41x25 70xp 16⌂ v1 2v1 6p — March Battalion 41x34 70xp 17⌂ v1 3v3 2v2 1v1 6p — Battle of Ironhill 38x28 70xp 24⌂ v1 3v3 2v2 1v1 Experimental Maps 4p — Headwaters Experimental 23x18 70xp 12⌂ v1 2v2 Fungame Maps 2p — Crossing the Frozen R. 33x23 70xp 18⌂ v4 1v1 2p — Evil Factory 37x16 70xp 18⌂ v1 1v1 2v1 2p — Fire and Ice 39x18 70xp 10⌂ v1 1v1 only compatible with Default era 2p — Mudcrawlers 35x31 70xp 14⌂ v1 1v1 1&1 only compatible with Default era 4p — Battle of the Titans 37x32 70xp 17⌂ v1 1v1 2v2 only compatible with Default era 4p — Death Valley 47x31 70xp 27⌂ v1 1v1 2v2 FFA 4p — Outlanders 31x29 70xp 18⌂ v1 2v2 FFA 2p — Unreal Arena 27x18 70xp 8⌂ v1 2v1 only compatible with Default era 4p — Wose Grove 29x26 70xp 18⌂ v1 2v2 4p — Mushroom Minefiled 45x25 70xp 12⌂ v1 2v2 FFA only compatible with Default era Standard Maps 2p — Black Forest 38x26 70xp 18⌂ v1 1v1 2p — Border Fortress 34x24 70xp 18⌂ v1 1v1 2p — Cape Pearls 28x20 70xp 12⌂ v1 1v1 2p — Caveless Delta 21x28 70xp 12⌂ v1 1v1 based on Sablestone Delta 2p — Desert Island 31x18 70xp 14⌂ v3 1v1 2p — Desert Patch 24x17 70xp 12⌂ v1 1v1 2p — Dorfchen 29x30 70xp 18⌂ v1 1v1 based on Hamlets 2p — Greenland 33x19 70xp 14⌂ v2 1v1 2p — Grey Canyon 40x25 70xp 15⌂ v2 1v1 2p — Headwaters 22x15 70xp 12⌂ v1 1v1 2p — Herophilos Isle 22x25 70xp 14⌂ v1 1v1 based on Ruphus Isle 2p — Highlands 22x24 70xp 16⌂ v1 1v1 based on The Freelands 2p — Hollow of the Basinet 41x25 70xp 14⌂ v1 1v1 based on Cave of the Basilisk 2p — Inselberg 22x15 70xp 10⌂ v2 1v1 2p — King of the Hill 26x19 70xp 14⌂ v4 1v1 2p — Landslide Lakes 42x35 70xp 20⌂ v1 1v1 2p — Mind the Gryphon 19x12 70xp 10⌂ v2 1v1 2p — Mountain Clash 40x24 70xp 18⌂ v1 1v1 2p — Muddy Water 28x18 70xp 12⌂ v1 1v1 2p — North Shore 41x19 70xp 19⌂ v1 1v1 2p — Over the Hills 24x20 70xp 16⌂ v1 1v1 2p — Random Swamp 38x26 70xp 20⌂ v1 1v1 2p — River Floodplain 38x19 70xp 14⌂ v2 1v1 2p — River Island 38x26 70xp 18⌂ v1 1v1 2p — Slough Routes 30x22 70xp 16⌂ v2 1v1 2p — Shortcut 24x17 70xp 12⌂ v1 1v1 2p — Snowcone 20x20 70xp 12⌂ v1 1v1 2p — Tangled Thicket 30x22 70xp 12⌂ v1 1v1 2p — The Impassable Jungle 37x26 70xp 14⌂ v2 1v1 2p — Upperpondians 27x22 70xp 14⌂ v1 1v1 2p — Vasty Mountain Range 51x38 70xp 26⌂ v1 1v1 2p — Watercourse 46x32 70xp 22⌂ v1 1v1 2p — White Pine Passage 43x29 70xp 20⌂ v1 1v1 4p — Almost like Cynsaun B. 37x32 70xp 26⌂ v5 2v2 based on Cynsaun Battlefield 4p — Cool Water Province 35x25 70xp 22⌂ v2 1v1 2v2 based on Blue Water Province 4p — Creeks 26x19 70xp 14⌂ v1 2v2 4p — Crossing Bridges 25x17 70xp 16⌂ v2 2v2 4p — Diamond Island 21x19 70xp 20⌂ v7 2v2 4p — Green Valley 29x22 70xp 14⌂ v3 1v1 2v2 4p — Lakeland 30x24 70xp 14⌂ v1 2v2 4p — Mountain Cross 35x25 70xp 18⌂ v2 2v2 4p — Mountain Pass 39x31 70xp 22⌂ v3 1v1 2v2 4p — Oasis 28x22 70xp 18⌂ v3 1v1 2v2 4p — Oxbow Lakes 29x21 70xp 24⌂ v1 2v2 4p — Spring Lake 35x29 70xp 20⌂ v1 1v1 2v2 4p — The Unknown Map 29x18 70xp 16⌂ v1 2v2 based on a user-map with unknown origin 4p — Villeinage 27x27 70xp 26⌂ v1 2v2 4p — War and Peace 23x19 70xp 18⌂ v1 2v2 ~ Change log ~ 1.16.21 Fixed random_start_time typo for all scenarios 3p — Siege of Coldstone C. — fixed reinforcement malfunction in case of unhandled faction 4p — Almost like Cynsaun B. — added castles to middle of the map 4p — Lakeland — fixed team numbers 4p — Oxbow Lakes — map balancing 1.16.20 4p — Oxbow Lakes — map balancing 1.16.19 4p — Oxbow Lakes — map balancing 1.16.18 2p — Inselberg — map balancing 4p — Oxbow Lakes — decreased map size and optimized terrain patches 1.16.17 2p — Muddy Water — changed map structure to block cavalry a bit more 3p — Siege of Coldstone C. — added some instructions to guide new players 4p — Oasis — fixed obsolete terrains 1.16.16 Changed addon's version numbering system 2p — Muddy Water — new map 2p — Evil Factory — gameplay balancing 2p — Mind the Gryphon — changed map structure 3p — Siege of Coldstone C. — ai tuning 4p — Outlanders — added shroud 1.16.15 2p — Evil Factory — new map 1.16.14 6p — Battle of Ironhill — changed map structure to ease central unit movement 1.16.13 6p — Battle of Ironhill — new map 1.16.12 2p — Fire and Ice — updated wml to match latest standard 2p — North Shore — player two owns one village at game start 1.16.11 2p — Snowcone — new map 1.16.10 2p — Crossing the Frozen R. — fixed wml 3p — Siege of Coldstone C. — changes in map structure 4p — Diamond Island — changes in map structure 1.16.9 3p — Siege of Coldstone Castle — new map 1.16.8 4p — War and Peace — new map 1.16.7 2p — Cape Pearls — changes in map structure 2p — Greenland — fixed faulty WML 2p — Over the Hills — changes in map structure 2p — The Impassable Jungle — increased start gold to 125 1.16.6 4p — Death Valley — fixed victory conditions malfunction 2p — Headwaters — increased vertical map size 2p — Slough Routes — changes in map structure 2p — Tangled Thicket — changes in map structure 2p — Upperpondians — changes in map structure 1.16.5 2p — Slough Routes — changes in map structure 2p — Tangled Thicket — changes in map structure 1.16.4 2p — Mind the Gryphon — new map 1.16.3 4p — Outlanders — fixed unit color overlay 1.16.2 2p — Shortcut — fixed scenario wml 2p — Tangled Thicket — removed some patches of forest 1.16.1 Migrated from 1.14 to 1.16 Testing compatibility in progress 1.14.18 2p — Shortcut — new map 2p — Random Swamp — new map 1.14.17 2p — Black Forest — new map 2p — Caveless Delta — new map 1.14.16 Including 8 additional maps: 2p — Desert Patch 2p — Dorfchen 2p — Tangled Thicket 2p — Watercourse 2p — White Pine Passage 4p — Outlanders 4p — The Unknown Map 6p — March Battalion 1.14.15 Including 4 additional maps: 2p — Inselberg 2p — River Island 2p — Upperpondians 4p — Mushroom Minefiled 1.14.14 4p — Almost like Cynsaun Battlefield — general changes in map structure and castle placement 4p — Death Valley — changed monster's attack modes for better game balance 1.14.13 2p — Landslide Lakes — new map 2p — Vasty Mountain Range — new map 1.14.12 2p — Highlands — new map 4p — Death Valley — new map 1.14.11 2p — River Floodplain — general changes in map structure 4p — Headwaters Experimental — experimental 4p alternative of Headwaters added 1.14.10 Including 4 additional maps: 2p — Border Fortress 2p — Cape Pearls 2p — Herophilos Isle 2p — Over the Hills 1.14.9 2p — Greenland — village and castle placement changed 2p — Grey Canyon — village placement changed 2p — Slough Routes — castle placement changed 1.14.8 Including 4 additional maps: 2p — Greenland 2p — Hollow of the Basinet 2p — Slough Routes 4p — Oasis 1.14.7 Including 4 additional maps: 2p — Headwaters 2p — Mountain Clash 2p — North Shore 4p — Battle of the Titans 1.14.6 Including 4 additional maps: 2p — Grey Canyon 2p — Mudcrawlers 4p — Creeks 4p — Lakeland 1.14.5 2p — Looting — new map 2p — River Floodplain — new map 1.14.4 2p — King of the Hill — central village placement changed 1.14.3 2p — Fire and Ice — new map 2p — Desert Island — new map 1.14.2 Including 4 additional maps: 2p — King of the Hill 4p — Cool Water Province 4p — Mountain Cross 4p — Villeinage 1.14.1 Initial version including 10 multiplayer maps: 2p — Crossing the Frozen River 2p — The Impassable Jungle 4p — Almost like Cynsaun Battlefield 4p — Crossing Bridges 4p — Diamond Island 4p — Green Valley 4p — Mountain Pass 4p — Oxbow Lakes 4p — Spring Lake 4p — Wose Grove |
Diamond Map Pack
Download
Diamond Map Pack |
2058700.20 MiB | 2 down 1 up |
1685477239May 30 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 10 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 10
Download
UMC Music Book 10 |
3636057034.68 MiB | 12 down 1 up |
1675131494Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 09 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 09
Download
UMC Music Book 09 |
3609965534.43 MiB | 14 down 1 up |
1675131464Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 07 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 07
Download
UMC Music Book 07 |
4338102541.37 MiB | 11 down 1 up |
1675131379Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 06 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 06
Download
UMC Music Book 06 |
4244019440.47 MiB | 13 down 1 up |
1675131355Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 04 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 04
Download
UMC Music Book 04 |
3924280837.42 MiB | 13 down 1 up |
1675131301Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 02 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 02
Download
UMC Music Book 02 |
4060576538.72 MiB | 15 down 1 up |
1675131188Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 01 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 01
Download
UMC Music Book 01 |
3688523235.18 MiB | 21 down 1 up |
1675131174Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
To Lands Unknown - Resources pt. 2 This is the part 2 of the required resources module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown - Resources pt. 2
Forum topic
Download
To Lands Unknown - Resources pt. 2 |
9935101794.75 MiB | 341 down 1 up |
1658601587Jul 23 2022 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
To Lands Unknown - Resources pt. 1 This is the part 1 of the required resources module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown - Resources pt. 1
Forum topic
Download
To Lands Unknown - Resources pt. 1 |
6853657365.36 MiB | 346 down 1 up |
1658601530Jul 23 2022 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 05 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 05
Download
UMC Music Book 05 |
4329543841.29 MiB | 13 down 1 up |
1675131334Jan 31 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
To Lands Unknown Hear the story of Mehir, a young city guard from al-Kamija - an isolated city in the middle of the Great Desert, where people and jinn live together. Reveal Mehir's destiny, visit many exotic places, encounter strange nations and learn about their intentions. This is the most visually sophisticated add-on ever created for the Battle for Wesnoth. It has the following features: - multihex terrain visuals (images covering entire maps to simulate height for example) - animated cutscenes (video clips) - more than 200 unique animated units (all from the Era of Magic add-on) - a completely different universe, not BfW-related - an innovative map screen which keeps track of player's achievements - a special gameplay mode offering an alternative story progression - custom music (25 scenarios, some of which are dialog-only - Requires 'Era of Magic' add-on) If you encounter any bugs, please notify the campaign author, so the patch can be delivered. If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown
Forum topic
Download
To Lands Unknown |
5125562648.88 MiB | 358 down 1 up |
1658601472Jul 23 2022 | pl, de, es, fr, hu, it, ru, zh_CN |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Pool of Ek In this 5-scenario campaign, you are the respected Leader of the frogfolk tribe. A malignant pool of green slime threatens the entire swamp, and it is up to you to get somehow rid of it. The powerful army at your command consists entirely of frogs, mushrooms, and bugs. All custom-made units are thoroughly animated with attack animations, death animations, and more. The small maps are almost puzzle-like, and present a multitude of exciting tactical challenges. A casual player will probably win on Easy. A pretty good player will enjoy a nice challenge on Normal. Hard is winnable, but definitely hard. NOTE 1: This is a small campaign with a deep story. Players who skip the dialogue may become confused about what they need to accomplish. NOTE 2: The hefty file size is due to a special animated title, which is totally worth the several extra seconds of download time, in my opinion. (Intermediate level, 5 scenarios) |
The Pool of Ek
Forum topic
Download
The Pool of Ek |
3026444328.86 MiB | 118 down 2 up |
1674919309Jan 28 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Hammer of Thursagan with Bosses Pretty much the same campaign you are used to... Wait, is that a Mechanical Goliath?! Original premise: In the first years of the Northern Alliance, an expedition from Knalga seeks out their kin at Kal Kartha and to learn the fate of the legendary Hammer of Thursagan. The perils of their journey through the wild Northern Lands, though great, pale beside the evil they will face at its end. (Upper-intermediate level, 11 scenarios.) Fight the overpowerered enemies with overpowerered allies, overcome the overwhelming boss battles and expect the nastiest things at the most unexpected moments. Plot and dialogue is mostly unchanged, you can play this campaign if you haven't played the original one, but, naturally, there are obvious deviations from the mainline lore. Translations for the most part of the campaign are used from the mainline. Heavily influenced by the addons “Invasion from the Unknown” and “After the Storm”. Music addon “Project Thursagan Music” is recommended for a better atmosphere of epicness. Have fun and good luck, you will need it A LOT! ;) Bugreports and feature requests: https://github.com/kabachuha/The_Hammer_of_Thursagan_with_Bosses. If you want to contact me, find me on Wesnoth's Discord server under nickname kabachuha#6934 |
The Hammer of Thursagan with Bosses
Download
The Hammer of Thursagan with Bosses |
72974486.96 MiB | 80 down 2 up |
1677935130Mar 04 2023 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Bees Journey That summer, a hornets invasion brought down the Kingdom of Bees. You, the princess, must lead the bees on their journey and rebuild the kingdom. (Intermediate Level, 20 scenarios.) TBJ is the first project in Wesnoth's history to create a campaign featuring bees. This campaign is still incomplete. If you have any problems playing, please give us feedback. IMAGESITE : <https://sway.office.com/YFGrtNXEDS0k57Xp?ref=Link> |
The Bees Journey
Forum topic
Download
The Bees Journey |
96463229.20 MiB | 86 down 1 up |
1672561206Jan 01 2023 | ja |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Survivals (War of Legends) Contains War of Legends Era variants for the current survival scenarios in mainline. Requires War of Legends as a dependency. Requires Wesnoth 1.17.5 or later for some scenarios. For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753. |
Survivals (War of Legends)
Forum topic
Download
Survivals (War of Legends) |
2148720.20 MiB | 105 down 6 up |
1680877771Apr 07 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() one Two three You get to kill a lot of bad guys. But only the first map is done. |
one Two three
Download
one Two three |
960.00 MiB | 96 down 1 up |
1652505533May 14 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A War Plan Scarlet Defend the homeland of the halfelven against the first dunefolks to reach the eastern borders of Wesnoth, learning valuable tactics as you do so. |
A War Plan Scarlet
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A War Plan Scarlet |
3887933237.08 MiB | 254 down 1 up |
1664807479Oct 03 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Struggle for Freedom Follow the Eastern Elves in the time of Asheviere (506 YW). Will they succeed in their struggle for freedom, or will a betrayal at their heart strike them at the brink of victory? (Intermediate Level, 9 scenarios) |
Struggle for Freedom
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Struggle for Freedom |
39922403.81 MiB | 298 down 2 up |
1667986923Nov 09 2022 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Start of the War Witness, firsthand, the beginning of the endless war between dwarves and trolls. (Expert Level, 6 scenarios) This campaign was ported from 1.10 as part of the ongoing porting project. |
Start of the War
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Start of the War |
339440.03 MiB | 213 down 1 up |
1644941501Feb 15 2022 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Sepulchre of Elran Elran was the first King of the Lintair Elves and a renowned hero among them. Now, reports of undead sightings near his sarcophagus have caused the High Council of Elves to send a detachment of soldiers under the command of an aspiring sorceress in order to investigate. What shall they find inside? (Intermediate Level, 1 Scenario) |
Sepulchre of Elran
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Sepulchre of Elran |
925760.09 MiB | 142 down 1 up |
1644941481Feb 15 2022 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() SSLM's MP Suite Includes 3 modifications which enhance and fix multiplayer: > Grim XP: XP is simply earned by attacking. By simplifying the XP rules, leveling up relies less on the RNG and is more common. Also eliminates fuss about the killing blow. > Boreal Day: Lighting follows a sine curve, and each side gets a chance to take advantage of a each new hour. > Triage: Starting player recieves the second half of their starting gold on turn 2. Also includes 6 randomly-generating maps to keep it fresh (and you can easily template new maps of your own). |
SSLM's MP Suite
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SSLM's MP Suite |
1153170.11 MiB | 34 down 28 up |
1683380021May 06 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Reflections Adds reflections to Wesnoth. |
Reflections
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Reflections |
55332815.28 MiB | 49 down 2 up |
1678613080Mar 12 2023 | de, sv |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 08 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 08
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UMC Music Book 08 |
4402978641.99 MiB | 14 down 1 up |
1675131450Jan 31 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Outrun the Flood Any side can initiate an unstoppable flood during its own turn. Water will rise and engulf the neighboring lands drowning anyone stuck in its depths. Who will grab that's called a victory first in the doomed land? |
Outrun the Flood
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Outrun the Flood |
104120.01 MiB | 56 down 1 up |
1663450790Sep 17 2022 | ru |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Make HttT Anime Again 'The only secret was that it was possible...' Replaces HttT and Tutorial (also affects add-on 'Nightmare to the Throne') portraits with their previous versions (around Wesnoth 1.8), which are said to be more anime-like. Note: Lisar's sceptre animations still missing, since they would require quite more work. |
Make HttT Anime Again
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Make HttT Anime Again |
4983600.48 MiB | 136 down 1 up |
1673718662Jan 14 2023 | ru |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() West's Chronicles I Tracks by Matthias Westlund (West). Uploaded by Pentarctagon. |
West's Chronicles I
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West's Chronicles I |
3570418434.05 MiB | 27 down 1 up |
1675131660Jan 31 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Legend of the Invincibles (beta) This is a daily build version of Legend of the Invincibles. It contains the latest changes, but also the latest bugs. Use this only for testing or if you have problems with the main version and you know it has been already fixed but not uploaded. |
Legend of the Invincibles (beta)
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Legend of the Invincibles (beta) |
1388030213.24 MiB | 363 down 56 up |
1685322657May 29 2023 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() War of Legends This is a multiplayer era that consists of my favourite factions. Originally, it was an amalgamation of the add-ons Great Legend Era and GLE Extended. Contains 16 factions: Loyalists, Orcish Union, Aragwaithi, Vampires, Dark Legion, Sylvans, Undead, Outlaws, Drakes, Quenoth Elves, Minotaurs, Knalgan Alliance, Deep Elves, Steel Hive, Dunefolk and the Windsong. This era can also be used in campaigns as it has an easy-to-use format. Some units are not included in the eras because they are hero units and are meant to be used in single-player campaigns only. This era also contains a selection of units from Nightmares of Meloen, which can be used in single-player campaigns. This add-on is required as a dependency for the following add-ons: Struggle for Freedom, Assault on the Citadel, Sepulchre of Elran, Blades of Steel, Hero of Irdya I, Mercenary Band, Wandering Warriors, Legends of Idaamub, Saga of James, A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer, A Song of the Winds, Custodians of the Ethereal Paths and Survivals (WoL) |
War of Legends
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War of Legends |
2185526420.84 MiB | 725 down 8 up |
1668068676Nov 10 2022 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Realm of the Dark (Survival) Realm of the Dark is a survival scenario for 1p/2p which comes in three modes (cooperative/solitaire/competitive) and four levels of difficulty (Normal/Challenging/Difficult/Nightmare). Cooperative mode is 2 players teaming up to resist and conquer the enemy waves. Competitive is a PvP mode which lets the players compete against each other as in who can survive the longest without being conquered by the enemy waves. Solitaire mode is the one player mode of the survival scenario. Players can pick either slot two or slot three in solitaire mode. For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753. |
Realm of the Dark (Survival)
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Realm of the Dark (Survival) |
272060.03 MiB | 73 down 6 up |
1678209134Mar 07 2023 | es |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Marbus's Escape Many years passed, since orcs incited fear in hearts of elves, humans and dwarves. Many, since they dared to set foot on lands of Wesnoth. Many, since they were rolling in wealth. Among surviving orcish clans, there was also a certain Marbus's clan, too small to have a name, history or future. Will he successfully lead orcs through wild North, controlled by blood-thirsty, dark powers? Created by members of wesnoth.com.pl community and some friends. |
Marbus's Escape
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Marbus's Escape |
40019403.82 MiB | 75 down 1 up |
1676575904Feb 16 2023 | pl_PL, pl |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Improved The Wilderlands This is an update to The Wilderlands aimed at replacing the existing mainline version for the BfW 1.18 release. Features: - Many New Monsters by doofus-01 - Monster Respawning - Monster vs Monster Conflicts - Rare Tameable Monsters - New Objective - Retrieve and Escape with the Magic Relic |
Improved The Wilderlands
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Improved The Wilderlands |
143520.01 MiB | 21 down 1 up |
1681852980Apr 18 2023 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Improved King of the Hill This is an update to King of the Hill aimed at replacing the existing mainline version for the BfW 1.18 release. Adds a powerful perk to make the hill worth fighting over. When a leader takes the hill keep, all other castles collapse into ruins. Only if this leader (the king) is assassinated or abdicates his hilltop throne will the other castles be restored. The map is also slightly tweaked to give the northern castles more equal water access. |
Improved King of the Hill
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Improved King of the Hill |
100790.01 MiB | 10 down 1 up |
1681829423Apr 18 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() testing123aaa testing123bbb |
testing123aaa
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testing123aaa |
5800.00 MiB | 59 down 5 up |
1645847226Feb 26 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Hejnewar's AoH Cost Balancer Implements only cost changes proposed by Hejnewar for 1.18 higher levels balancing. Some costs are intact because other balance changes for those units are unimplemented due to [modify_unit_type] limitations. Experience is also currently not implemented. |
Hejnewar's AoH Cost Balancer
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Hejnewar's AoH Cost Balancer |
185680.02 MiB | 5 down 1 up |
1682877852Apr 30 2023 | pl_PL |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Frogfolk Delivery Service This 2-scenario campaign features fun, original units based on frogs, mushrooms, and bugs. All units are thoroughly animated! The map was carefully designed to allow brilliant attacks and retreats in battle. The main character is Ziffid, a frogman. Victory is attained only when Ziffid completes his delivery mission. Use your army of sentient frogs, mushrooms and bugs to keep Ziffid safe while he travels from place to place. (Intermediate level, 2 scenarios.) |
Frogfolk Delivery Service
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Frogfolk Delivery Service |
26686922.55 MiB | 79 down 1 up |
1669514000Nov 27 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Faction-themed Flags Assigns the correct/immersive flag for each faction. Supports all War of Legends eras, core multiplayer eras (Default/AoH/Dunefolk), Era of Magic and Great Steppe Era |
Faction-themed Flags
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Faction-themed Flags |
552340.05 MiB | 109 down 2 up |
1676797189Feb 19 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 03 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 03
Download
UMC Music Book 03 |
4267721040.70 MiB | 14 down 1 up |
1675131283Jan 31 2023 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Forward They Cried You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment. (Intermediate Level) |
Forward They Cried
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Forward They Cried |
327070.03 MiB | 157 down 3 up |
1681213204Apr 11 2023 | pl, ja, de |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
![]() Trial by Fire After two brothers are faced with an unusual raid, one of them suspects a stronger force at play. Are these just normal drake raids, the mystery is still unanswered... (Intermediate Level, 5 scenarios) This is a hybrid SP/MP campaign for 2 players featuring the Northerners MP faction of the Default Era. Players will have to cooperate and play together and accomplish the scenario objectives. This campaign might be offered for mainline if the reviews/feedback is deemed positive enough. |
Trial by Fire
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Trial by Fire |
1399500.13 MiB | 60 down 2 up |
1670857416Dec 12 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Extra_Recruits_for_Default This addon provides multiple options that when ticked on, each enables an extra unit type to be recruited in addition to the faction's recruit list. Works for all eras which include the default factions. -Loyalists: Young Ogre, Merman Hunter, Thief -Rebels: Elvish Hunter, Elvish Noble, Elvish Spearman, Merman Fighter - Northerners: Orcish Leader, Orcish Shaman, Wolf Cavalry, Naga Guardian -Knalgans: Dwarvish Rune Adept, Dwarvish Scout, Dwarvish Witness, Thug - Undead: Shambling Thrall, Skeletal Rider, Skeleton Spearman -Dunefolk: Genie By default all options are ON, however feel free to mix and match to your heart's content. from 1.14 |
Extra_Recruits_for_Default
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Extra_Recruits_for_Default |
18624721.78 MiB | 66 down 2 up |
1679837908Mar 26 2023 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Crin of Crenlyn Dark forces pursue a young man during the reign of Queen Asheviere. Nineteen battle and five dialog scenarios. Difficult level has not been tested. |
Crin of Crenlyn
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Crin of Crenlyn |
22933292.19 MiB | 13 down 1 up |
1685029268May 25 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 13 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 13
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UMC Music Book 13 |
95165149.08 MiB | 18 down 2 up |
1684715474May 22 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Extra_Advancements_for_Default Extra_Advancements_for_Default from 1.14 |
Extra_Advancements_for_Default
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Extra_Advancements_for_Default |
23380722.23 MiB | 69 down 1 up |
1671334163Dec 18 2022 | ja |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Undead Empire This ANL-alike scenario will put you on offense against the puny mortals and their irrational hate for you. For those who like A New Land but find it too easy, this add-on will present the challenge you desire. In Undead Empire there are 4 playable sides, each side having a unique role. Some sides may be more difficult than others, some more defensive, some more offensive, etc. They key to victory is still teamwork. Gameplay takes about 3 to 4 hours. Please note: A difficulty selection is available in the »Custom Options« tab when creating the game. Originally created by jb, ported to 1.14 by enclave. Currently maintained by Shiki. |
Undead Empire
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Undead Empire |
329680.03 MiB | 70 down 1 up |
1665002109Oct 05 2022 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Era of Magic - Resources This is the required resources module for Era of Magic If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
Era of Magic - Resources
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Era of Magic - Resources |
5340802050.93 MiB | 613 down 3 up |
1676715585Feb 18 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Non-Fatal Wounds Extended This is an improved version of the Non-Fatal Wounds and Non-Fatal Wounds: Maimed Edition add-ons which acts as a standalone addon with a complete help menu and many new features. Authors of the previous addons: Octalot and CookieLord (Maimed) Original idea from: Armagedonus * When a unit reaches 0 hp, it’s removed for the current scenario and receives an injury instead of dying (except if receives a 'death' wound). This unit go back into the recall list for next mission with the wound received. * If you activate wounds, most of them are based on fatal attacks received, the type of terrain where the victim is standing on, and other additional conditions. Other wounds and death depend solely on chance. In like manner, all wounds are designed to be applied to units that can suffer or are affected in some way. Magical wounds for magical units, wounds on arms, legs, or wings in races that possess such limbs, mechanical units are immune to fear, ghosts can't receives ghost wound, undeads can't receives the undead wound but can receives the ghost wound, etc. * There are more than 50 psychological and physical wounds, plus 2 fears (to the enemy's weapon, and the type of enemy) that can have a virtually infinite variety. Optional wounds are death, undeath, ghosts, elementals and funny wounds. Ghost, undeath, elementals and some funny wounds affect not only the unit's stats, but also its appearance and abilities, and are permanent. * If a unit is killed by a plague attack and isn't unplagueable, is lost even if you don't choose the death wound as an option, so be careful. You can disable this behavior by also disabling all basic wounds. * Almost all wounds -except for optional wounds and plagued- can be healed with different methods. * All wounds info, probabilities, and healing methods can be consulted at any time in the optional help menu, with the possibility of disable the addon for certain scenarios, or change the available wounds and other options. * This does not protect your heroes or other specific units, you'll still lose if any character who has to survive is wounded. The enemy isn't going to miss the chance of finishing the battle by letting a leader escape. All mainline campaigns and some UMC campaigns has been adapted to change their behavior on certain events depending on the situation, some of them optionals. * This addon may affects campaign balance, but makes the RNG much less punishing of mistakes, while still being not too lenient since you will lose the opportunity to continue leveling on that scenario, in addition to an important debuff that will be expensive to cure (if possible). With deaths activated, the campaigns will remain balanced in most. The severity of the consequences of injuries has been greatly increased compared to the Maimed version. NOTE: You don't need to install original or Maimed Non-Fatal Wounds. Read CHANGELOG.md file for more details of the changes. |
Non-Fatal Wounds Extended
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Non-Fatal Wounds Extended |
23558082.25 MiB | 36 down 15 up |
1685693125Jun 02 2023 | es, de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Magic Era of Magic (EoMa) is considered one of the best UMC add-ons ever created for the Battle for Wesnoth. Being in development since 2007, it contains 8 playable factions with fully animated units (more than 280) and tons of special effects (including stunning 24fps animations). The aim of EoMa is to make the most visually appealing and nice to play UMC era. By playing this add-on you'll see the most outstanding special effects and attack animations ever created for the BfW game as well as lead many unique units with amazing abilities straight into battle! Since 2.0 Era of Magic has come with the Zombies Challenge multiplayer survival scenario. This era is required to play To Lands Unknown campaign (TLU). |
Era of Magic
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Era of Magic |
5757830.55 MiB | 527 down 6 up |
1679078711Mar 17 2023 | pl, de, ga, hu, it, ja, ru, zh_CN, es |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Desert Map Pack This map-pack gives you standard multi-player maps in a southern grass-forest-hill country style: a transition between desert to forest and mountain to sea. |
Desert Map Pack
Download
Desert Map Pack |
18632021.78 MiB | 261 down 1 up |
1664809868Oct 03 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Unitmarker This is a modification for SP/MP which will affect all your campaigns, also mainline ones. It adds a right-click menu that lets you label special units with different overlays. Always recognise your important units! Loyal units, hero units and leaders get different sets of overlays. Wesnoth Modders Guild Discord: https://discord.gg/rsePgjHRPA |
Unitmarker
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Unitmarker |
796800.08 MiB | 61 down 6 up |
1682172803Apr 22 2023 | ja, es |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Blood-in-Water Corpse Mod Enables the blood-in-water-option in corpse mod |
Blood-in-Water Corpse Mod
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Blood-in-Water Corpse Mod |
70310.01 MiB | 45 down 2 up |
1672179868Dec 27 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Corpse Mod Allows dead units to drop onto the ground and rot for a while, before they vanish. The effect is purely visual and does not do anything gameplay related. This add-on includes custom textures for units from the Default Era and uses scripts to generate dead bodies for any non-Default units. Additionally, blood will spill upon a unit's death, as long as the attack would cause wounds (i.e. no blood from cold) and fire will instead cause the unit to trun into ash. This add-on also gives the host the ability to customise variables such as the time for a corpse to vanish, if ever, or to disable blood effects. In addition to that, the host is able to turn on an option to make decayed corpses to be bury in a grave, so that the player can inspect them. Please install Corpse Mod Blood-In-Water to make blood in water work, however use it at your own risk. Latest change: Technical changes |
Corpse Mod
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Corpse Mod |
19630051.87 MiB | 76 down 1 up |
1672179654Dec 27 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Tune Era An extended era, meant to enhance the feel of default era while maintaining a balanced environment for SSLM's MP Mods, particularly Grim XP. > 6 new unit trees, WIP sprites borrowed from Era of Myths, Steelhive Era, and Nightmares of Meloen. > 15 new abilities and weapon specials > 4 new status effects > 7 rebalanced factions |
Tune Era
Download
Tune Era |
10381850.99 MiB | 24 down 18 up |
1683595230May 09 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Sanctuary Four heroes holding their well-fortified sanctuary against a flood of enemies, four scenarios, each on the same map. In the first scenario, all level 0 and level 1 units can appear as enemies, in the second all level 2 units, in the third all level 3 units, and in the fourth all level 4 and 5 units. If desired, a custom “Battle Mage” unit with quite a number of AMLAs can be recruited (fully functional, but without any new graphics). (Intermediate level, 4 scenarios.) |
Sanctuary
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Sanctuary |
249740.02 MiB | 254 down 8 up |
1677352173Feb 25 2023 | de |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Confederacy of Swamp Creatures:
Big Battle 2 This add-on is Battle #2 in the Big Battle series. In this 1-scenario campaign, the player will be pitted against the two most frightening armies of the default era: Northerners (orcs) and the Undead (eww). The unique swamp-themed units are thoroughly animated with attack animations, death animations, and more. A casual player will probably win on Easy. A pretty good player will enjoy a nice challenge on Normal. Hard is winnable, but definitely hard. The tactical skills of the AI have been modified to show the player no mercy. You've been warned! This battle has been thoroughly play-tested with zero scum-saving, so there's no need to panic whenever a unit gets killed. If you let dead units stay dead, you can still win! That being said, feel free to scum-save as much as you want. Have fun! Pro-tip: Don't underestimate the brutal power of the Conglodon. On the beach, they're hard to hit! (Intermediate level, 1 scenario) |
Confederacy of Swamp Creatures:
Big Battle 2
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Confederacy of Swamp Creatures:
Big Battle 2 |
24746402.36 MiB | 62 down 1 up |
1669514021Nov 27 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Southern Nations Southern Nations. Currently these are present: Southern Elves Southern Orcs Southern Drakes Southern Dwarves Southern Mages Southern Swamplords Southern Mercenaries |
Southern Nations
Download
Southern Nations |
452490.04 MiB | 80 down 14 up |
1665956776Oct 16 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Confederacy of Swamp Creatures:
Big Battle 1 In this 1-scenario campaign, the player leads an army of sentient frogs, mushrooms, and bugs into battle. All units are thoroughly animated with attack animations, death animations, and more. The player must defend the swamp against two default factions: Loyalists (humans) and the Knalgan Alliance (dwarves). The large map was designed to allow brilliant attacks and retreats in battle. Impassible mountains and deep water prevent non-flying units from beelining across the map. A casual player will probably win on Easy. A pretty good player will enjoy a nice challenge on Normal. Hard is winnable, but definitely hard. Updated to improve the tactical skills of the AI. Warning: this AI may be the most formidable AI you have ever faced! (Intermediate level, 1 scenario) |
Confederacy of Swamp Creatures:
Big Battle 1
Forum topic
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Confederacy of Swamp Creatures:
Big Battle 1 |
24390682.33 MiB | 83 down 1 up |
1669514058Nov 27 2022 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Isar's Blasphemy, Competition and Training Survivals * Isar's Blasphemy: Survivals designed to be almost unwinnable, but winnable they are! * Isar's Competition: 2p survivals that turn into 1vs1 after all waves are done. There are different difficulties. * Isar's Training: 1p survival that prepares you for Isar's Competition. |
Isar's Blasphemy, Competition and Training Survivals
Download
Isar's Blasphemy, Competition and Training Survivals |
252980.02 MiB | 11 down 1 up |
1680077402Mar 29 2023 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Citadel of Drand This is a Player-versus-Player Multiplayer Campaign with the Siege/Assault gameplay mode. Play as either the Attacker or Defender. Attacking Team(s) have to take out the Defending Team(s) objective while the Defending Team(s) have to resist or try for the Attacking Team(s) objective. Available in 1v1, 2v2, 3v3, and 4v4 Modes. After the end of the first scenario, a second scenario begins on the same map, but the roles are reversed. That is, attacking team(s) are now defending team(s) and vice versa. (2 Scenarios) Supports any Era used. There are three levels of difficulty which determine attacker/defender strengths as well duration of the rounds. That is, Novice rounds are brief and Nightmare rounds are longer. Village gold is set to zero for both attackers and defenders. Instead a fixed income is given which varies with difficulty level. Capturing villages only suppresses upkeep and does not allow income to exceed the fixed defined value. To earn addition gold, you have to kill units of the opposing team. AI-controlled units are not considered for this. Both teams can check the faction of AI waves by a right-click menu option. The second scenario allows recalling of units of the first one, but recall lists have been adjusted for the sake of balancing. To deliver Feedback/bug reports: 1. Post on the Wesnoth Modders Guild Discord server https://discord.gg/K9N56hqGTm 2. Post on this add-on's forum thread. https://forums.wesnoth.org/viewtopic.php?t=55593 3. use the #modding channel of the official Battle for Wesnoth discord server. |
Citadel of Drand
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Citadel of Drand |
527180.05 MiB | 96 down 9 up |
1651963700May 07 2022 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Assault on the Citadel Aid the Windsong in vanquishing a source of evil. (Intermediate Level) For feedback: (i) Email to knyghtmare1995@gmail.com (ii) Send a PM to Lord-Knightmare on the Wesnoth forums (iii) Or, send a DM to knyghtmare#8753 on Discord. (iv) leave feedback at the #modding channel of the BfW discord server. |
Assault on the Citadel
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Assault on the Citadel |
233790.02 MiB | 178 down 1 up |
1644941466Feb 15 2022 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Arena Maps Arena maps, where you have to survive with your leader longer than the others. The maps are small and staring gold is low, games don’t take long. Clash in Cave (6p) A small map, with many bonuses, such as healing potions, a second chance for defeated players and Orocia style upgrades around a little ring in the inner map. ArenaZ (3p/6p) A map where one can recruit to any hex. Incoming Yetis give additional time pressure. |
Arena Maps
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Arena Maps |
235160.02 MiB | 22 down 1 up |
1677892781Mar 04 2023 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() An Orcish Incursion Defend the forests of the elves against the first orcs to reach the Great Continent, learning valuable tactics as you do so. (Novice level, 7 scenarios) |
An Orcish Incursion
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An Orcish Incursion |
76383287.28 MiB | 459 down 1 up |
1644941279Feb 15 2022 | af, ang, ang@latin, ar, ast, bg, ca, ca_ES@valencia, cs, da, de, el, en@shaw, en_GB, eo, es, et, eu, fi, fr, fur_IT, ga, gd, gl, he, hr, hu, id, is, it, ja, ko, la, lt, lv, mk, mr, nb_NO, nl, pl, pt, pt_BR, racv, ro, ru, sk, sl, sr, sr@ijekavian, sr@ijekavianlatin, sr@latin, sv, tl, tr, uk, vi, zh_CN, zh_TW |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Eastern Invasion, Revised This is a UMC revision of the mainline Eastern Invasion campaign, including major plot changes, new maps/scenarios, improved enemy/ally AI, better dialogue/characterization, and much more. ----Newest Changes: - :::IMPORTANT::: several scenarios were renamed/renumbered from v2.1; this might break saves! - added story art! - added a new recruitable loyal to S04a Elven Interlude, complete with dialogue and unique events! - 14_Drowned_Plains has had major changes! undead leaders (now new custom units) are idle until spotted, but then awaken ambushers in a large area ambushers now awaken several other nearby ambushers when spotted. wandering ghosts try to steal your villages, and have sad messages when you kill them - 15_Return_to_Wesnoth is now a cutscene, and merged with 16_Council - buffs to Hahid's elixirs, and Dunefolk now have the mercenary trait (+damage while gold>0, -damage when gold<=0) - the Terror ability now covers a 2-hex radius, and has a visual aura - added time over cutscenes to scenarios that lacked them ----Credits: (I haven't asked permission on most of these, but at least they're all intended for BfW use) - Reign of The Lords: great ogre, ancient ogre, mal-ravanal's spirit form animations, banneret (jouster), wights (portrait from ageless era), naga centurion - NorcenEats23People, Чикимафиозник: new maps and map concepts - Iris, IftU/AtS: blood splatters, bookshelves - https://freesound.org/people/hackerb9/sounds/555246/ S09 wind sound (CC0 license) - https://freesound.org/people/Iwiploppenisse/sounds/156031/ Owaec warhammer sound (CC4 attribution license) - https://forums.wesnoth.org/viewtopic.php?t=29389&start=120 dolburras portrait - https://forums.wesnoth.org/viewtopic.php?t=37232 urban village variants - https://forums.wesnoth.org/viewtopic.php?t=21336&start=30 funeral mage portrait - https://forums.wesnoth.org/viewtopic.php?t=23432&start=30 skeletal corpse/soulless profile - Me: dacyn, owaec, terraent, konrad, female shadow mage/lord, skeletal corpse/soulless, banneret/centurion animations ----Full Changelog: --v2.3 (2023-03-23) Summary: - :::IMPORTANT::: several scenarios were renamed/renumbered from v2.1; this might break saves! - added story art! - added a new recruitable loyal to S04a Elven Interlude, complete with dialogue and unique events! - 14_Drowned_Plains has had major changes! undead leaders (now new custom units) are idle until spotted, but then awaken ambushers in a large area ambushers now awaken several other nearby ambushers when spotted. wandering ghosts try to steal your villages, and have sad messages when you kill them - 15_Return_to_Wesnoth is now a cutscene, and merged with 16_Council - buffs to Hahid's elixirs, and Dunefolk now have the mercenary trait (+damage while gold>0, -damage when gold<=0) - the Terror ability now covers a 2-hex radius, and has a visual aura - added time over cutscenes to scenarios that lacked them General: - Mortic is now a Flameheart and Aspirant. Many drakes replaced with glider caste. - replaced the S03 and S06 achievements; they're no longer freebies - tweaks to Dacyn's baseframes and defense animations (all advancements) - changed Gaennell's stats, modified base frame, and added animations - nightskirmish replaced with skirmisher (for simplicity) - more WML can now be skipped by hitting ESC - single quotes (') in dialogue changed to apostrophes (‘) - orcs are now all white team-color, since they're whitefangs - Owaec moves decreased from 8 to 7 99_Empire: - added more initial enemies 18b_All-In: - renamed from Do or Die - reduced starting gold, but increased generals' free recalls 16_Eleventh_Hour: - renamed from The Siege of Weldyn - tweaked Yannic's recalls - allied generals receive slightly less income on lower difficulties - added townsfolk 16_Council: - removed 15_Return_to_Wesnoth: - is now a cutscene, and merged with S16_Council 14_Drowned_Plains: - major rework: undead leaders (now new custom units) are idle until spotted, but then awaken ambushers in a large area ambushers now awaken several other nearby ambushers when spotted. wandering ghosts try to steal your villages, and have sad messages when you kill them 13_Spoils_of_War: - if Owaec misses a hammer strike, he's now guaranteed to hit the next one 12_Evacuation: - added a message explaining that the campaign can still be won, even if you lost all your recalls 11_Captured: - added a destructible gate to the orcish treasury - added more dialogue in the caves - pickups yield more gold on EASY/NORMAL 10_Dark_Sanctuary: - some dialogue changes - pickups yield more gold on EASY/NORMAL 09_Castle_in_the_Ice: - frostbite animation is now much faster (unless a unit dies) - pickups yield more gold on EASY/NORMAL 06b_Soradoc: - terrain tweaks 05_Northern_Outpost: - bandits now scale properly by difficulty - Shodrano now has traits 04c_Mal-Ravanals_Capital: - starting ToD changed from Dusk to Dawn (makes Mal-Ravanal's activation more dangerous) - reduced starting gold from 200 to 150 04b_Ill_Humours: - Swamp Lizard damage/hp now scales with difficulty 02_The_Escape_Tunnel: - Knutan now recruits miners - reduced turn limit, but added villages - terrain tweaks 01_Eastern_Invasion: - turn limit reduced to 11 --v2.1.0 (2023-02-24) Summary: - added 23 new achievements; 1 for each scenario! - add an all-new bonus mission, if certain criteria are met! - items can now be dropped and reused by other units (including upon death). Added 1 new item, and rebalanced some existing ones. - added 2 new songs: Cry From Elensefar (Pluft) and Heavens (Gabriel Silver, remix by me) - new Bone Knight sprite and animations - drakes now speak in Morogor dialect (more or less) - Easy/Normal/Hard difficulty scaling changed from 33/66/100 to 20/60/100 (easier on Easy/Normal, unchanged Hard) General: - Twilight mage is now Liminal - ogres no longer self-heal - Owaec resistances increased to match Cavalryman, but damage reduced slightly - deserters now specify that they fled because of the deserter trait - custom urban terrain now has its own editor_group 19_Epilogue: - fixed a bug causing the scenario to end in defeat 18b_Resolution: - renamed from Do or Die 18a_The_Duel: - fixed a bug causing defeat if Owaec was killed - Mal-Ravanal's emergency reinfocements now behave more aggressively 17_The_Siege_of_Weldyn: - ally AI will now stop defending bridges if the corresponding enemy leader is killed - statues are prettier 14_Drowned_Plains: - Khrakrahs now recruits instantly when first sighted, instead of needing a turn - the player can now see which types of units each enemy leader recruits 13_Spoils_of_War: - Syner now gains 8 experience for killing Gaennell - Owaec can no longer recruit, even if you somehow capture a keep 12_Evacuation: - turn limit reduced from 15 to 12. Added a turns over cutscene - increased enemy income, but reduced enemy gold - limited max number of enemy recruits 11_Captured: - the player is now warned that opening too many cells right away will cost a lot of upkeep - orcs no longer auto-spawn in the east; instead there's now 2 orcish leaders (the same ones from S12_Evacuation) - terrain changes 10_Dark_Sanctuary: - replaced mudcrawlers with ants, including eggs, a queen, and sweet sweet ant ambrosia! I spent way too much time on this, and I don't know why. 09_Castle_In_The_Ice: - frostbite now deals less damage on easy/normal - drakes now avoid the south area - gweddry now starts with vision of the missable pickups/items/events - fixed several bugs related to the wild ogres 08_Xenophobia: - Normal/Hard difficulties now have fewer villages 06b_Soradoc: - death knight AI is less vulnerable to being rushed down 05_Northern_Outpost: - owaec ai changes to make the achievement fair 04b_Bitter_Swamp: - dunefolk AI improved - renamed to Ill Humours 04a_Elven_Interlude: - turn limit increased 20 -> 25 01_Southern_Outpost: - Dacyn now reappears near Gweddry, instead of in the starting castle - instead of avoiding the trapdoor, Dacyn will now kill whoever's on it when he spawns --v2.0.0 (2022-12-23) Summary: - new economy and a more interesting storyline for S08 Xenophobia <-> S12 Evacuation, plus faster gameplay in S06b Soradoc and S13 Spoils of War - one new loyal, and events for all your loyals - buy elixirs from Hahid, help Dolburras broker peace with dwarves, and more - several new sprites and animations, most noticeably for Dacyn/Terraent (to distinguish them from regular White Mages / Paladins), Owaec, Konrad II, and Mal-Ravanal's spirit form. - easy/normal/hard difficulty scaling changed from 50/75/100 to 33/66/100 (easier easy/normal, unchanged hard) General: - Mal-Ravanal weapon specials buffed, but his damage/hitpoints now scale with difficulty - Owaec stats changed. Leveling changed from 1->2->3 to 2->3->4 - Gweddry L4 gains the fortify ability and has a modified sprite. - replaced early-game liches with death knights (IMO liches should feel somewhat rare) - leaders will now use their leading animation when recruting, if they don't have a recruiting animation - more dialogue, especially for enemies - enemy leaders mostly all have traits - many scenarios had unlisted enemy gold/income changes 19_Epilogue: - added new dialogue for Gaennell and plague staff wielder 18b_Do_or_Die: - increased enemy gold, following feedback that this scenario was too easy 18a_The_Duel: - time is now neutral, instead of chaotic - mal-ravanal summons more reinforcements each time 17_The_Siege_of_Weldyn: - schedule starts at morning instead of afternoon. Mal-Ravanal appears at dawn, not morning (preventing day from coming entirely) 14_Drowned_Plains: - enemies now have very little income, but higher initial gold. Turn limit increased. - when spotted, Khrakrahs now recruits an escort before charging in - Undead Dragon reverted to the weaker Skeletal Dragon - all corpses/soulless are now mounted - added a holy amulet and a journal 13_Spoils_of_War: - player now starts with only 1 unit, and cannot recruit - difficulty significantly reduced 12_Evacuation: - 0 starting gold (winnable with only 0, but you're expected to have savings from the previous 4x 100%-carryover scenarios) - trolls replaced with drakes - reduced enemy keep size, but increased enemy gold 11_Captured: - trolls replaced with drakes - prison cells are less crowded, but orcs have weaker guards - several deserters are now guranteed to spawn, with the unique deserter trait - turn limit removed 10_Dark_Sanctuary: - 0 starting gold, but 100% gold carryover - enemies can now trigger traps. Petrification is particularly useful vs the Jinn. - reduced sanctuary difficulty - reduced village count 09_Castle_In_The_Ice: - 0 starting gold, but 100% gold carryover - added continual damage from frostbite - reworked events, and added several additional ones 08_Xenophobia: - no longer expected to kill all leaders. Instead, you must finish with at least 300 gold - replaced Elves with Naga 07a_Capturing_the_Ogres: - all ogres can now advances to L3 (only Grug can advance to L4) - ogres are no longer loyal, but only cost 10 gold to recall 07b_Ogre_Crossing: - undead leaders now reappear from S06b - added a few weak nibblers to wander around the river - ogres only cost 10 gold to recall 06b_Soradoc: - turn limit reduced 30->15 - no longer expected to kill all leaders. Instead, each leader killed reduces S07b undead - Yannic changed to Lancer, advances to Banneret 04c_Mal-Ravanals_Capital: - several knights are no longer loyal. I found that reliably having 2-4 loyal knights (plus Terraent!) made future scenarios too easy; especially the northlands - Terraent now starts with a holy amulet 04b_Batty_Swamp: - corpse-bats replaced with dragonflies - added a herb tracker to the objectives - moved bigmap battle location 01_Southern_Outpost: - renamed to Eastern Invasion (because why not!) - changed objectives to be more clear - enemies will now avoid stepping on the trapdoor --v1.1.0 (2022-11-21) - Lots of new maps! 18b_Do_or_Die: - Mal-Ravanal is better at marching straight towards Weldyn - Mal-Ravanal's recruits are better at balling up around him 17_Siege_of_Weldyn: - if you saved Yannic, he returns here and offers you his services 15_Return_to_Wesnoth: - added a cosmetic wall to Weldyn 11_Captured: - fixed the Hey,who are you? message playing twice 10_Dark_Sanctuary: - petrification runes now trigger on enemies as well as allies 09_Castle_In_The_Ice: - replaced some snow near the goal with dirt - added some icemonax around the goal - slightly reduced drake gold 07b_Ogre_Crossing: - Grug now joins Gweddry as soon as he reaches the north shore - reduced Saurian income slightly - fixed an issue causing the plague staff's attack to be lost when leveling 07a_Training_The_Ogres: - NEW MAP! - no recruting; Gweddry starts with his fastest recalls 06b_Soradoc: - turn limit increased 25->30 - Mal-Ravanal now appears in the southeast corner, instead of the northeast - terrain tweaks: added urban tiles, added gulches 06a_Undead_Crossing: - NEW MAP! - replaced Cuttlefish/Serpents with Caribes - scenario will no longer end while Dolburras is still caged 05_Northern_Outpost: - NEW MAP! - Owaec now joins Gweddry after either objective is met, not only the bandits - bandits can no longer spawn after Shodrano is revealed, even if he hasn't yet been killed 04c_Mal-Ravanals_Capitol: - NEW MAP! - rescuing Terraent no longer causes Mal-Ravanal to spot Dacyn 04a_Elven_Interlude: - terrain tweaks 03_An_Unexpected_Appearance: - map now looks much more mountain-y - turn limit increased from 20->24 02_The_Escape_Tunnel: - NEW MAP! holy amulet moved to troll trezzur hole added a northern route towards the troll trezzur hole added a safer southern path that avoids the trolls altogether 01_Southern_Outpost: - NEW MAP! - reduced starting gold from 120->100 --v1.0.0 (2022-11-13) General: - Dolburras is now a free recall, to match Grug - Orcish Slayers can now advance to Nightblades - Dark Sorcerers can no longer advance to Liches (only affects 1 player unit) - Twilight Mage's attack now drains - Fallen Mage is now immune to poison, drain, and plague - AI is now more aggressive when enemies are near their leader, even when it would normally act defensive 18b_Do_or_Die: - undead no longer receive nightly reinforcements - instead, 100% of gold is refunded whenever a unit dies (split among liches) - made terrain around liches less accessible - added defensive dark adept leaders - gweddry no longer receives extra income - significantly buffed Mal-Ravanal's reanimation ability - changed Mal-Ravanal's soulless-plague to ghost-plague - surviving generals can now recruit 18a_The_Duel: - Mal-Ravanal now summons more reinforcements at a time - Mal-Ravanal now has a cooldown when summoning reinforcements - significantly buffed Mal-Ravanal's reanimation ability - changed Mal-Ravanal's plague to ghostplague 17_The_Siege_of_Wesnoth: - added Fencers and Sergeants to Gweddry's recruit list (not very useful unfortunately) - Konrad's castle now has the indoors (lawful) time area - Konrad's castle is now prettier (hopefully) - added many more Urban hexes - Ally AI will now abandon overrun bridges - Ally AI should be smarter about retreating to its central keep area - undead AI no longer receives gold or support from villages (anti-snowball) - undead now start to die off when turns run out (plausible reason for them to retreat) 15_Return_to_Wesnoth: - reverted Urban hexes back to villages - reduced turn limit from 20 to 18 - fixed out-of-sync braizer time zones - reduced AI loiter range; increased AI guardian range - side 5 (southwest) will now attack the city if left alone long enough - Halrad now has -20 base income (to compensate for the extra villages) 14_The_Drowned_Plains: - turns increased to 32 - enemy sides are no longer hidden - reduced Khrakrahs's income, but increased starting gold - Khrakrahs breath weapon damage reduced from 6x5 to 4x5 - replaced Khrakrahs claws' poison with marksman 13_Spoils_of_War: - increased turn limit from 25 to 32 11_Captured: - dialogue and scenery tweaks 10_Dark_Sanctuary: - removed fog - orcs spawn twice as often after turn 50 - fixed a misplaced petrification trap event for Dacyn - increased goblins' AI aggression 09_Castle_In_The_Ice: - fixed drake dialogue being reversed - minor terrain changes 07b_Ogre_Crossing: - altered undead guards. More guards, but lower level. 07a_Training_the_Ogres: - one ogre is now Great - many ogres are now Young 06b_Ogre_Crossing: - Grug can now advance to T3 and T4 - player gains control of all Grug's ogres, not just him 04b_Batty_Swamp: - fixed a bug where units stayed unpoisonable even after this scenario ended - added an exposed swamp lizard in vision of Gweddry's keep - modified dialogue to warn players about the swamp lizards - Hahid no longer complains about herbs once he's recruited - Hahid and Safyam now have fixed traits - reduced initial bat spawn - turn limit reduced from 25 to 20 - turns are now increased correctly when hiring dunefolk 02_The_Escape_Tunnel: - the undead leader who chases you will now be S01's Mal-Uldhar (if he survives) - fixed objective saying Gweddry needed to reach the exit, instead of any unit 01_Southern_Outpost: - Mal-Ravanal now spawns 2-6 Ghosts instead of 2 Ghost/Wraiths/Spectres --v0.0.15 (2022-11-05) General: - added dialogue in several scenarios for a new potential loyal unit - slightly modified skeletal corpse/soulless images - missions that required Gweddry to reach a location can now be completed with any unit 18a_The_Duel: - Gweddry no longer automatically spawns 17_The_Siege_of_Weldyn: - increased enemy event gold - if Mal-Skraat or Mal-Kallat survived, they reappear here 15_Return_To_Wesnoth: - increased turn limit from 15 to 20 - replaced many villages with urban tiles, to reduce the early finish bonus 11_Captured: - Chief Dra-Nak now has a pet bear - dialogue changes 10_Dark_Sanctuary: - removed turn limit and early finish bonus. Hopefully not abusable; there's very few villages and infinitely-spawning enemies - removed several villages - reduced starting gold from 250 to 150 - added more gold inside the sanctuary - replaced Cave Bears with Swamp Lizards 09_Castle_In_The_Ice: - added dialogue when drakes first spotted 08_Xenophobia: - Elandin unit type changed to Elvish High Lord 04c_Mal-Ravanals_Capital: - minor changes 04b_Batty_Swamp: - NEW(-ish) SCENARIO! - survive the swamp's poisonous vapours! - collect herbs for a dunefolk apothecary! - waste all your gold! - similar map to 04b_The_Undead_Border_Patrol 04a_Elven_Interlude: - NEW(-ish) SCENARIO! - fight mercenaries and elves! - slaughter everyone, or muscle your way past! 03_An_Unexpected_Appearance: - Dacyn now collapses the tunnel behind him - dark adept now attacks - minor terrain changes 02_The_Escape_Tunnel: - limited max number of undead recruits --v0.0.14 (2022-11-03) General - fixed an issue where Gweddry wouldn't spawn on some scenarios 18b_Do_or_Die: - added villages to Weldyn - braizers will now be lit if generals are saved 17_The_Siege_of_Weldyn: - added Urban terrain tiles - changed terrain to look more city-like 15_Return_to_Wesnoth: - added villages to Weldyn 10_Dark_Sanctuary: - cosmetic changes 06a_Undead_Crossing: - added a little flavor dialogue 05_Northern_Outpost: - shrank Owaec's castle, to match Gweddry's in 01_Southern_Outpost 04c_Mal-Ravanals_Capital: - renamed the sorcerer formerly known as Mal-Kallat (the real Mal-Kallat died in 03_An_Unexpected_Appearance) - lots of new dialogue and dialogue changes 04b_The_Undead_Border_Patrol: - player gets extra turns if he kills the lich but decides to go west - dialogue/intro changes 03_An_Unexpected_Appearance: - dialogue changes 02_The_Escape_Tunnel: - terrain changes - dialogue changes 01_Southern_Outpost: - shrank castle, changed village placement, minor terrain changes - changed turns-over spawns to the west edge of the map; added dialogue about being cut off from Wesnoth - reduced gold carryover from 80% to 40% - added 1 more peasant for the bottom farms --v0.0.13 (2022-11-01) 18b_Do_or_Die: - generals now spawn with full MP - player now starts with the innermost 7 villages, regardless of generals saved --v0.0.12 (2022-10-31) 17_The_Siege_of_Weldyn: - changed terrain to look more city-like - added a few additional city guards - added many more villages - removed player bonus income --v0.0.11 (2022-10-31) General: - reduced Dacyn's advancements' arcane vulnerability - increased Dacyn's advancements' hp 18b_Do_or_Die: - map changes, to make Mal-Ravanal stronger if he spawns in the south - modified undead AI to be more aggressive with large armies, and more defensive with small armies - reduced the amount of undead reinforcments, especially at lower difficulties - reduced undead bonus income - Mal-Ravanal's bonus gold now scales (a little) with player army size 18a_The_Duel: - drastically weakened Mal-Ravanal's reinforcements. He was virtually unbeatable before 17_The_Siege_of_Weldyn: - added death lines for allied generals - fixed a revenant being on side 4 instead of side 5 --v0.0.10 (2022-10-31) 15_Return_To_Wesnoth: - fixed Dacyn having too few MP - increased side 3 and 4 gold by 25 (all difficulties) 14_The_Drowned_Plains: - fixed game not ending when enemy leaders were killed --v0.0.9 (2022-10-30) General: - fixed incorrect bigmap background path - fixed incorrect campaign image path 18b_Do_or_Die: - fixed broken General portraits 17_The_Siege_of_Weldyn: - fixed broken General portraits 16_Council: - fixed broken General portraits 15_Return_To_Wesnoth: - fixed broken General portraits 11_Captured: - altered terrain, to make Dacyn less likely to die immediately - Dacyn starts with slighly more health - fixed broken Chief Dra-Nak portrait 10_Dark_Sanctuary: - increased starting gold from 150 to 250 - fixed units not getting moved out of the inner/outer gates when they close it's still probably possible to exploit this, but you'd need a ton of units to completely stuff the outer area. If you're trying that hard, I'll let you glitch it. - fixed Bow not being pick-up-able - replaced deprecated terrain - fixed broken Chief Dra-Nak portrait 09_Castle_in_the_Ice: - added more villages, to make exploration more rewarding (gold isn't that useful in scenarios 10/11 anyway) - added gold rewards, to make exploration more rewarding (gold isn't that useful in scenarios 10/11 anyway) 08_Xenophobia: - added more flavor text for the elvish sylph - fixed Amulet not being pick-up-able 07b_Ogre_Crossing: - fixed Grug not being recall-able - undead are more resistant to being attacked, especially on easier difficulties 07a_Training_The_Ogres: - fixed ogres not being recall-able 06b_Soradoc: - changed staff reward's scorpion recruit to scuttler recruit 04a_An_Elven_Alliance: - Orcish Slayer is now Nightblade on all difficulties, with the Dextrous and Strong traits. HP buffed on higher difficulties 01_Southern_Outpost: - revised the intro dialogue to improve grammar - added dialogue when enemy leaders are killed (also, the other leaders get gold) - increased gold carryover from 40% to 80% - removed early finish bonus text --v0.0.8 (2022-10-29) General: - fixed a bug preventing bandits.lua from loading 06b_Soradoc: - improved loiter AI to mobilize better vs early attacks - Mal-Ravanal leaves towards the east instead of the west 02_The_Escape_Tunnel: - modified keep location - made it more difficult to kill the undead leader - troll trezzur hole moved to be better protected - outside now has it's own time area - added gulches/bluffs |
Eastern Invasion, Revised
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Eastern Invasion, Revised |
6621744863.15 MiB | 306 down 69 up |
1684420865May 18 2023 | es |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Alas, Paragon The search for water begins when the last oasis dries up. Playable, complete except for balancing. Authored and configured using Battle for Wesnoth v1.17.12 or later. Novice Campaign, five scenarios. |
Alas, Paragon
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Alas, Paragon |
15289361.46 MiB | 86 down 26 up |
1683743001May 10 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Akladian Music This is a resource package, containing music for the campaign A New Order. |
Akladian Music
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Akladian Music |
5061058948.27 MiB | 577 down 1 up |
1650700597Apr 23 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Advanced Wesnoth Wars (fork) Last Wesnoth version tested: 1.17.16 (Read CHANGELOG.md or the forum link for more details) NOTE: DO NOT INSTALL THIS FORK AND ORIGINAL VERSION TOGETHER, UNINSTALL ONE DESCRIPTION: A collection of the most-requested options to make the mechanics more realistic and tactic, for people curious to experiment a new gameplay. All theses features works for mainline Campaigns & Scenarios, Single or Multiplayer, for all sides including AI (except for special cases). FEATURES LIST : - No Random Combats: attacks never miss, terrain bonus is instead used as damage reducer. You will be able to change the base damage by a percentage to balance if necessary. - Squad Mode (HP-related strikes): Units do proportionally less attack strikes the less HP they have (or less damage for single-strike attacks). Swarm is a worse ratio (-1 strike if you miss just 1 HP), than native, but taken in account by AI. In both cases, minimum strikes will be 1, and will not apply for berserk. - Level-Up : Floating Notifications: Floating text on the unit currently leveling-up. - Level-Up : Relative Healing: When an unit advance a level, instead of a full healing and being cured, it keep the missing HP, but statuses are cured. - Level-Up After Max Level Advancement : Increase Level Number: The unit level will continue growing with the AMLA level-ups. This affect to some abilities as leadership, upkeep cost, and experience the enemies get fighting or killing the unit. You can change the maximum level of leadership and inspire abilities with this feature active. - *Updated* Level-Up After Max Level Advancement : Manual or Random Bonuses: Units already AMLA (purple XP bar) gain an extra ability or increased stat each time they level-up again. To identify them, they will have a new bracelet icon. Possible rewards: Melee damage +3, Melee strikes +1, Ranged damage +2, Ranged strikes +1, Movement points +1, First strike, Poison, Leadership, Distract, Regenerates, Adrenaline, Backstab, Marskman, Loyal, Fearless, Slows or Camouflage. - Level-Up After Max Level Advancement : Promoted Leaders: Standard units reaching their first AMLA level-up will be able to recruit the same units as the original leader, recall, and be prefixed 'Chief' with a bronze crown icon (keeping the Loyal icon in case). You can set the minimum level to be promoted. Excluded for special Heroes. - Epic Heroes: The Leaders and Heroes (gold & silver crowns) gain an increase of 20% of their attributes, and an optional small regeneration ability, making them harder to kill. They also get optionally the distraction ability, that excludes Zone of Control around for allies, but not for themselves. Excluded for Promoted Leaders. - *Updated* Learning from battlefield (Passive XP): Extra XP for all units each turn (except for the ones not recalled). You can choose Passive XP for low level units, for AI and for AI leaders separately. - Learning from healing (Max XP/turn for Healing): Each turn, Healers will earn 1 XP for each adjacent wounded or poisoned ally, but you can limit the max/turn. - Berserk tweak : Fury: Replace 'berserk' by a new 'Fury' weapon special, way more interesting. A warcry related to the fury level with also be displayed. You can gain ability 'Bloodthirsty' by killing a certain number of enemies. - *New* Berserk rounds: Change the combat rounds of standard berserk ability, making it less risky. - *Updated* Ambushed tweak - Surprise Attacks : An ambush will trigger a quick combat in which the ambushed unit can't counter-attack. A new eye icon indicates if the surprise attack is prepared. To avoid free exploration, undo can be disabled for some actions all the time, or when there is at least one unit alive and in play with the ability to hide. - Ninja Wars! (Stealthy units): Most of units will get melee back-stabs, poison arrows, diversion, skirmisher, be faster and invisible/ambushers in villages, forests, deep water, or everywhere at night. For funny PvP with fog-of-war focused on ambushes / hide&seek. - *New* Villages line of sight: Villages can have a line of sight for the owner side, with configurable distance. - *New* Recall cost of units: Choose the cost to recall units with chosen level or lower. Cost of higher level units remains unchanged. You can select free cost, half, recruit cost + 1, percentage of recruit cost, or no changes. - *New* Back to reserve: Allows you to send normal units back to the recall list with right click on keeps. Also set the cost for performing this action. - *New* Desertions: One unit desertion will occur per turn when a human player side has less gold than a value you can specify. - *New* Help menu: Contextual help accesible with right-click anywhere, with detailed explanation of the features, and the status or configured value for each, with options to activate, deactivate, or change values. - *New* Tools : Utility to setup an AI controller for sides, leaders, and individual units, change controller of any side to human or AI, activate Fast AI, change any side color, create labels with custom color, category and tooltip, recolor units randomly to add variety, change poison HP damage, HP recovered by resting, default recall cost, base gold income, village income, village support, experience multiplier and experience gained fighting or killing units. - *New* Import and export units anywhere: Contextual menu accesible with right-click, with capability of import and export units from and to any campaign or scenario. - Guaranteed compatibility with: All mainline campaigns, To Lands Unknown, A New Order, Legends of the Invincibles, Non-Fatal Wounds Extended, and most of the existing campaigns, eras and modifications. - Also includes a PvPvE scenario: '4p - Ruvaak Mirage Atoll' optimized to be combined with all features. Feel free to contribute! If you experiment a bug, please report it to me on the forum or the discord server (Toranks), and try to modify or disable the feature with the Help Menu. |
Advanced Wesnoth Wars (fork)
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Advanced Wesnoth Wars (fork) |
13895711.33 MiB | 110 down 18 up |
1685692181Jun 02 2023 | es, fr |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |