Wesnoth 1.18 Add-ons List
To install add-ons using the in-game client, choose “Add-ons” from the main menu, and click “Connect” to connect to the add-ons server. Pick the add-on you want to install from the list and click the “+” icon — the download will commence immediately and the add-on will be automatically installed once finished. Bear in mind that not all add-ons are singleplayer campaigns!
If you really need or would prefer to download add-ons from this web page instead of using the built-in client, use a compatible program to uncompress the full contents of the tar.bz2
file — including the subfolder named after the add-on — to the data/add-ons/
folder in your game’s user data folder. The add-on will be recognized next time you launch Wesnoth or press F5 on the main menu.
Tip: Hover over the type field to see an explanation of the add-on type and over an icon to see a description for the add-on.
Type | Icon | Addon | Size | Traffic | Date | Translations |
---|---|---|---|---|---|---|
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
SeaFire Two campaigns using the SeaFire era. SeaFire: Returnation is about the warlords of SeaFire alliance getting abducted by an elven lord and fighting to get back. Complete, debugged. SeaFire: Origins is about how the SeaFire alliance came to be. Complete Both campaigns are designed for 4 cooperative players. |
SeaFire
Forum topic
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SeaFire |
2922866427.87 MiB | 14 down 1 up |
1729422442Oct 20 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Desert Prince Help the lizards to defend against an upcoming desert prince. |
The Desert Prince
Download
The Desert Prince |
316070.03 MiB | 18 down 1 up |
1729204899Oct 17 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Ilthan A multiplayer era which is situated on an island far away from the Wesnoth mainland. The human nation of Artonia has to defend themselves against the attacking black army while their villages are pillaged by pirates which live in a big forest. They have support by their friends, the mountain mages, but they are somewhat unreliable and live on the other side of the dangerous forest in the high mountains, searching for magical items in the caves where the earthmen live. Meanwhile, the lizard alliance consisting of dragons, lizards in the desert and Uralians in the big Swamp have agreements to help each other to defend their realm against human researchers, pirates, the undead armies of the witch apprentices in the large swamp and the armies of an old high culture which rise again as skeletons. Note that this is a work in progress and still a lot of balancing and painting has to be done. |
Era of Ilthan
Download
Era of Ilthan |
19628101.87 MiB | 21 down 1 up |
1729204884Oct 17 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Highlights A compilation of my ten personal highlights from the UMC Music Books, including the following excellent tracks: In the Land of Madness Ambuscade Climatic Contemplation Enchanted Forest The High King’s March Dark Passage Flight of the Drakes City of Dwarves The Gathering Storm Everlasting Night |
UMC Music Highlights
Download
UMC Music Highlights |
4178944539.85 MiB | 15 down 1 up |
1729011804Oct 15 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Deep Sea Layering Deep Sea Layering. I created a small addon. Just as a test, if multilayered underwater maps/campaigns would work. Right now only Merfolk and Naga can use this scenario properly. Feel free to write something on discord. 0.0.2 Added a new feature that disables units from entering multiple layers at once. After entering a layer it has to stay there. 0.0.1 Alpha Version |
Deep Sea Layering
Download
Deep Sea Layering |
1098400.10 MiB | 33 down 2 up |
1729112414Oct 16 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Waves of Distant Shore The boundless ocean... dead silence. A young mermaid is summoned by a forgotten being. Receiving a task wrapped in the thick darkness of mystery, she swims away, floating on endless ocean waves, to fulfill the forbidden will. (Hard level, 4/5 scenarios - 3/4 battle and 1 story-only scenarios.) |
Waves of Distant Shore
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Waves of Distant Shore |
99593319.50 MiB | 15 down 1 up |
1728914913Oct 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Horn of Faith The king of Hoorl, Hor II falls into a trap set by the landarses, the followers of a long gone elvish traitor. In order to save life he needs to break alongside his most faithful men to the no man's land. Accompany the bold king of horned dwarves and see for your own eyes the inner demon of the bearded folk. (Expert level, 8/9 scenarios.) |
Horn of Faith
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Horn of Faith |
41428053.95 MiB | 19 down 1 up |
1728914873Oct 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dream in the Sand The days were numbered, the nights hopeless. In the chambers of silver the bearded race started to dream about wealth and soon victory over cunning oponnent till one day when everything changed. When the golden lamp again shined under the sun to be rubed by a sinister hand. (Expert level, 14/15 scenarios - 7/8 battle and 7 story-only scenarios.) |
Dream in the Sand
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Dream in the Sand |
1471100814.03 MiB | 25 down 1 up |
1728914852Oct 14 2024 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Default + Wisps Default Era + A faction with just Fire Wisps. There is also an Age of Heroes version with Fire Guardians. Not balanced is the slightest. 0.0.2: Fixed missing faction image 0.0.3: Fixed indentation and some paths 0.0.4: Fixed a single typo |
Default + Wisps
Download
Default + Wisps |
193720.02 MiB | 19 down 1 up |
1728832538Oct 13 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Vanilla Plus Factions I wanted to create a faction with the existing creatures so I did. I also ended up adding some more stuff along the way. |
Vanilla Plus Factions
Download
Vanilla Plus Factions |
1455490.14 MiB | 14 down 1 up |
1728795122Oct 13 2024 | pl, ru |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Saurian Scale Randomizer I created a small modification for players who only want a simple saurian color randomizer. There are two options: - Loyal saurians don't get randomised scale colors. - Unusual scale colors added to the randomiser: Yellow, brown and red. 1.0.0: release Verison Hint: Not all UMC saurians working 100% of the time. |
Saurian Scale Randomizer
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Saurian Scale Randomizer |
6584900.63 MiB | 15 down 1 up |
1728763096Oct 12 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Alariel's Journey Music Contains music for Alariel's Journey. |
Alariel's Journey Music
Forum topic
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Alariel's Journey Music |
8390034280.01 MiB | 119 down 1 up |
1728226174Oct 06 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Lazersquad Based on Laser Squad and Rebelstar Lazersquad by Gwledig - equip and use your squad of elite space marines to defeat your opponents! Inspired by 'Laser Squad' and 'Rebelstar'. |
Lazersquad Based on Laser Squad and Rebelstar
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Lazersquad Based on Laser Squad and Rebelstar |
3044529929.03 MiB | 21 down 6 up |
1729544405Oct 21 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Conquest+ Space/Ranged Conquest+ Space is based on RISK where you must capture all villas in a 'region' or 'country' for bonus gold income, Conquest+ includes transports such as starships and boats to transport units and expand across territory and many fun features such as builder units to create structures such as fortifications, ranged weapons, nukes (area damage) and other futuristic features. This pack includes Conquest+ Space maps with true ranged combat. Read the Scenario Objectives for full instructions. Use the Forum to pass on comments in the Conquest+ thread or PM Gwledig |
Conquest+ Space/Ranged
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Conquest+ Space/Ranged |
3812410236.36 MiB | 39 down 6 up |
1729544394Oct 21 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Test1v3 test |
Test1v3
Download
Test1v3 |
74250.01 MiB | 18 down 1 up |
1726635850Sep 18 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Restart game Gives players the ability to re-roll random leaders and restart the game. * only works on turn 1 for sides [1, 2] * if the map has teams, all sides in team take penalty |
Restart game
Download
Restart game |
112540.01 MiB | 145 down 1 up |
1711137600Mar 22 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Mirror Faction Same faction for all teams. (But different Leader.) * Works fast on huge Eras (e.g. Ageless) * Manual choice is preferred over random. * Works on maps with AI players (mirroring human sides takes preference) * Works with multiple sides on each team |
Mirror Faction
Download
Mirror Faction |
104130.01 MiB | 167 down 1 up |
1711135181Mar 22 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Less Random Reduce randomness by having more HP and more strikes. Poison, healing and village effect is increased as well. Game should mostly feel the same -- with a few tactics changed, however. |
Less Random
Download
Less Random |
94490.01 MiB | 398 down 3 up |
1712004634Apr 01 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Gold per Village (easy handicap) Give more/less income to friends-beginners, yourself or AI. Example: Player1 gold: [100] income: [0] Player2 gold: [100] income: [+1] <------- Player3 gold: [75] income: [0] Player4 gold: [50] income: [0] With this add-on, _each village_ will give 1 more gold per turn. It thus scales with map size. Note: this add-on has no effect if you don't set any handicaps. |
Gold per Village (easy handicap)
Download
Gold per Village (easy handicap) |
73880.01 MiB | 492 down 1 up |
1711134919Mar 22 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Tune Era An extended era, meant to enhance the feel of default era while maintaining a balanced environment for SSLM's MP Mods, particularly Grim XP. > 5 new unit trees, sprites borrowed from Era of Myths, Steelhive Era, and Nightmares of Meloen. > 15 new abilities and weapon specials > 4 new status effects > 7 rebalanced factions |
Tune Era
Download
Tune Era |
10618941.01 MiB | 154 down 4 up |
1715057783May 07 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Draconian Era Alternate gameplay era with extended damage types, resistances based on terrain, non standard movement costs, original time of day schedule with original graphics and custom effects, many special weapon vs target interactions, minimal level up gains, etc. Fully equipped with semi-custom sound effects I've developed. Originally it was completely silent. The graphics are a mix of some original art and placeholders plus other placeholders I've put in. The two optional factions had been disabled but I've recreated them and added them as choices in an extended era. Due to the unique nature of the combat/move/etc mechanics I don't believe any of these factions will work well with the default era and can't recommend its use in any scenarios with default mainline units (such as survivals). However just in case I've modified it to handle the new damage types. Includes a couple of 2 player symmetrical maps: Gloom River and Rockhold. Ported to 1.16/14. 1.12 version updated. == siddh's original description (edited) == Multiplayer ERA with 8 factions. Some graphics. (Optional) Bagorian Horde (Barbarian Faction) (Optional) Chadzin Creed (Indian, Roman, Military, Pirate themed Faction) Cabal (Vampire Faction I) Styx (Vampire Faction II) Ranger's Cove (Nature Faction) Emberforge (Dwarf Faction) Sublime Cabinet (Mage faction of tricks) Inoueclan (Samurai Faction) |
Draconian Era
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Draconian Era |
13806991.32 MiB | 347 down 1 up |
1709253201Mar 01 2024 | de |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Lucas' Underground Map Pack A map pack which is containing 5 maps right now: 2p - Caves of Khundar - Battle while looking for a powerful item to gain the upper hand 2p - Trolls - Fight your opponent plus the native trolls 4p - Black Mountain (NEW!) - A scripted adventure where 4 players enter a mountain to defeat a Lich. Special events and items. 4p - Siege of Anghold - 3 invade a cave fortress vs 1 who defends it 8p - Underground - 4 vs 4 |
Lucas' Underground Map Pack
Download
Lucas' Underground Map Pack |
224840.02 MiB | 326 down 1 up |
1709253176Mar 01 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Berserk limiter Limit ''berserk'' duration in game creation dialog. Slider 1 [-----------] 30 May be useful on maps where berserk units are overpowered. |
Berserk limiter
Download
Berserk limiter |
86690.01 MiB | 282 down 1 up |
1711134834Mar 22 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Afterlife survival Afterlife -- survival and race maps. Your units are copied to enemy part of the map to be controlled by AI. Playing time: ~ 25 minutes. |
Afterlife survival
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Afterlife survival |
170900.02 MiB | 1116 down 1 up |
1711134705Mar 22 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Zombie Apocalypse RPG Solve the mystery behind the zombie outbreak in an old village hidden in the woods! (1p - 7p) |
Zombie Apocalypse RPG
Download
Zombie Apocalypse RPG |
101757469.70 MiB | 511 down 9 up |
1726962671Sep 21 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Xalzar_Maps Fifteen 1v1 maps and five 2v2 maps. Classic gameplay, but with multiple keeps. |
Xalzar_Maps
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Xalzar_Maps |
350350.03 MiB | 212 down 1 up |
1709314198Mar 01 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XP Modification This addon provides rightclick menu that allows you to spend unit experience for upgrades. Costs can be changed during game creation, and by default are: * 8 xp for 4 health * 10 xp for 1 movement (for the next turn and all subsequent) * 16 xp for 1 additional damage (for each weapon) * 56 xp for 1 additional strikes (for each weapon) You may locally change slider ranges without any out of sync problems. XP Modification is continuation of XP Era from wesnoth 1.10, based on work by Dovolente, itota and Nosmos. |
XP Modification
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XP Modification |
118420.01 MiB | 3423 down 4 up |
1722938572Aug 06 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XP Bank Need to urgently level up a unit? some high level unit of yours stole the otherwise useful XP? have a lot of units with small amount of exp? a unit with a lot XP is about to die? well, you came to the right place! this mod provides players a rightclick option to store any units' EXP, and then transfer it to any other one through a somewhat bank-like system, negating all the problems listed above. If you like my mods I would also highly recommend checking out Great Steppe Era Changelog: 1.7.1 Release -added Arabic translation (contributed by hermestrismi) 1.7.0 Release - ported to 1.18 1.6.0 Release - sending xp to allies is now a toggleable mod setting, now disabled by default (since it is useless in singleplayer but useful in multiplayer) 1.5.1 Release - added russian translation 1.5.0 Release - ported to 1.15/1.16 1.4.3 Release fixed the mod not working 1.4.2 Release fixed a 1.14-related bug, and added compatibility for an upcoming mod of mine 1.4.1 Release fixed the advancement filter menu appearing after the advancement selection menu on 1.13 1.4.0 Release fixed a huge bug in the 1.13 version of the addon, merged the MP/SP version of the mod for 1.13 1.3.2 Release the xp bank menu won't show up on a unit if there are at least 2 enemy units next to him/her. This way the ability should be a bit less abusable. 1.3.1 Release made the advancement filter toggling option only affect the side of the player toggling it, and not everyone (why haven't i added that before?!) 1.3.0 Release added an 'advancement filtering' option in 'XP Bank' menu. If this option is enabled, then if a unit levels up normally (without using the 'Withdraw' option) then the player whose unit it is gets option whether to let the unit level up, or deposit all it's exp. this can help prevent exp accidentally being wasted on something unwanted, and prevent the need to constantly deposit from all units. NOTE: you will still see the advancement choosing option before this option appears, but it only matters if you decide not to deposit exp from the unit. 1.2.3 Release raised the maximum xp head-start to 100 1.2.2 Release in mp campaigns, the exp will no longer reset at the start of a non-first scenario 1.2.1 Release when sending exp to someone, only the sender, and the reciever will see the message about it 1.2.0 Release added a 'Send XP' option (rightclick menu on allied leaders) hopefully this will enable more teamwork 1.1.1 Release gave the xp bank menu a portrait (it's the tomb guardian from DM). 'Deposit All' option now uses a repeated version of the sound used by the 'Deposit from this unit' menu. the 'invalid WML' message hopefully shouldn't pop up anymore 1.1.0 added the 'Deposit All' option 1.0.0 Release the initial release |
XP Bank
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XP Bank |
158210.02 MiB | 2105 down 3 up |
1725449030Sep 04 2024 | ru, ar |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
War of Legends: Map Pack Collection of Multiplayer Maps. 57 scenarios. |
War of Legends: Map Pack
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War of Legends: Map Pack |
1041910.10 MiB | 361 down 3 up |
1723027340Aug 07 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Faction-themed Flags Assigns the correct/immersive flag for each faction. Supports all War of Legends eras, core multiplayer eras (Default/AoH/Dunefolk), Era of Magic and Great Steppe Era |
Faction-themed Flags
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Faction-themed Flags |
548990.05 MiB | 569 down 2 up |
1722696248Aug 03 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Breeze Modification Gives tiles a idyllic look by giving it some wind, which blows over it. This is done for all grass tiles including farmlands and practically all forests (and hills!). |
Breeze Modification
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Breeze Modification |
11992621.14 MiB | 534 down 1 up |
1711199408Mar 23 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
West's Chronicles II Tracks by Matthias Westlund (West). Uploaded by Pentarctagon. |
West's Chronicles II
Download
West's Chronicles II |
2543690224.26 MiB | 289 down 1 up |
1708879790Feb 25 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
West's Chronicles I Tracks by Matthias Westlund (West). Uploaded by Pentarctagon. |
West's Chronicles I
Download
West's Chronicles I |
3570418434.05 MiB | 296 down 1 up |
1708879780Feb 25 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Werewolf Era Werewolves that morph at night. Complete with separate exp/level(e.g. Peasant/L3 Werewolf), percentage-based linked health, and crappy sprites. Was created more or less from the Steelhive Era, but included contributions from the XP Era and Era of Myths. (set-upwise) A gigantic thank you goes to Zookeeper, who showed me the error of my ways and the wonders of WML. Ported from Wesnoth 1.8 to 1.14/16/18 by Atreides. NEW & IMPROVED! (What is this? Laundry detergent? Maybe the werewolves got a nice shampooing.) :) The crappy werewolf sprites have been replaced. (and shampooed) The night is shorter. (dawn is no longer were-time although it might be Miller-time if you survived the night) I've worked on this some and the newly added 'Default Werewolf Era' might be balanced. They only get level 0 humans as recruits and a level 1 leader. Costs have been adjusted. Now they are very weak in the day and still monsters at night. The old era is still there for those with a need to ruthlessly savage some victims, hehehe. Well the victims are now from AoH so they might resist a few seconds longer. <wide grin> |
Werewolf Era
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Werewolf Era |
686420.07 MiB | 1259 down 3 up |
1718206743Jun 12 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Warring States China A large 9p scenario depicting China during the Warring States period. |
Warring States China
Download
Warring States China |
342920.03 MiB | 444 down 2 up |
1729828328Oct 25 2024 | zh_CN |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
War of the Dragon This campaign is a sequel to Count Kromire. You start with the Windsong. Not finished… |
War of the Dragon
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War of the Dragon |
1300250.12 MiB | 284 down 1 up |
1717693218Jun 06 2024 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A War Plan Scarlet Defend the savannah marches of the halfelven against the first raids of dunefolk clans to reach the southern borders of Wesnoth, learning valuable tactics as you do so. |
A War Plan Scarlet
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A War Plan Scarlet |
8313474279.28 MiB | 1888 down 2 up |
1714580257May 01 2024 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Voyage of a Drake: an RPG Once there was a small village called Raplice. It was an ordinary village, full of ordinary people with ordinary lives. But when Voadar's life suddenly turned upside down, the young drake was forced to explore the community, unearth its hairy secrets, and rally the citizens to set things right. Voyage of a Drake is a Wesnoth RPG unlike any other. Instead of focusing on collecting items or leveling skill trees, this campaign is about interacting with complicated NPCs and completing puzzles, mini-games, and boss fights. Come prepared for a few hours of unique gameplay and abundant dialog. All feedback welcome on the forums. |
Voyage of a Drake: an RPG
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Voyage of a Drake: an RPG |
35614063.40 MiB | 483 down 1 up |
1713241686Apr 16 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Percent Based Village Healing Makes units heal an additional amount based on their maximum health when standing on a village. Can be configured to only work for leaders or when no enemies are adjacent. |
Percent Based Village Healing
Download
Percent Based Village Healing |
77670.01 MiB | 477 down 1 up |
1711634616Mar 28 2024 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Venomous Sands Life had been harsh for the Nagas since the Great Fall, but they could not imagine what they faced when forces far more powerful than marauding bands turned their gaze upon them. You'll face the elves of Quenoth and the cultists of Uria, traverse the desert, fight mighty bosses, collect artefacts and more! The world after the Fall is cruel and dangerous, will you be strong enough to survive in it? (Venomous level of difficulty, 4 scenarios.) 1.2.1 patch: - Fixed artifacts not working in 'Across the Venomous Sands' - Fixed the error about missing macros when starting an MP game - Fixed Russian translation 1.2.0 patch: - Naga Chief now has leadership ability - Added Russian translation - Nagas after the Fall era works in any mp scenario now 1.1.0 patch: - Some fixes and quality of life features |
Venomous Sands
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Venomous Sands |
2066171019.70 MiB | 320 down 4 up |
1725907708Sep 09 2024 | ru |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unitmarker This is a modification for SP/MP which will affect all your campaigns, also mainline ones. It adds a right-click menu that lets you label special units with different overlays. Always recognise your important units! Loyal units, hero units and leaders get different sets of overlays. Wesnoth Modders Guild Discord: https://discord.gg/rsePgjHRPA |
Unitmarker
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Unitmarker |
788080.08 MiB | 816 down 1 up |
1708530909Feb 21 2024 | es, ja |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
United Journey This map is designed for 2 Player Multiplayer or Singleplayer against AI. Only together you have a chance to survive what is comming towards you. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
United Journey
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United Journey |
180830.02 MiB | 272 down 1 up |
1710432660Mar 14 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unit Stats Adds per-unit statistics: how many fights a unit fought, how much damage infliced/received, how many enemies defeated and of which unit types the defeated enemies were. Both for campaigns (SP) and multiplayer. |
Unit Stats
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Unit Stats |
84810.01 MiB | 850 down 2 up |
1716672216May 25 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Undead Empire This ANL-alike scenario will put you on offense against the puny mortals and their irrational hate for you. For those who like A New Land but find it too easy, this add-on will present the challenge you desire. In Undead Empire there are 4 playable sides, each side having a unique role. Some sides may be more difficult than others, some more defensive, some more offensive, etc. They key to victory is still teamwork. Gameplay takes about 3 to 4 hours. Please note: A difficulty selection is available in the »Custom Options« tab when creating the game. Originally created by jb, ported to 1.14 by enclave. Currently maintained by Shiki. |
Undead Empire
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Undead Empire |
398880.04 MiB | 593 down 1 up |
1710994453Mar 21 2024 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ultimate Recruits Ultimate Recruits is an era inspired by Horus's PYRA. Instead of having factions, you can customize your own team before each game from the recruit list. The era currently offers standard mode with 49 units, advanced mode with 82 units, extended mode with 96 units and ultimate mode with additional selection of original and add-on units to choose from, depending on the game mode. Also includes, our own versions of pick, pick from random (draft), random recruits and highlander mods together with their variations. |
Ultimate Recruits
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Ultimate Recruits |
44692874.26 MiB | 613 down 9 up |
1720539736Jul 09 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Ultimate Random Maps 20 different styles of randomly generated maps for multiplayer use. Map types are: Archipelago, Barren, Cave, Citadel, Desert, Flood, Forest, Frozen, Island, Jungle, Lava, Marsh, Mountains, Mushrooms, Ocean, River, Vale, Volcano, Wastes, and Winter. |
Ultimate Random Maps
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Ultimate Random Maps |
203790.02 MiB | 1571 down 1 up |
1708702732Feb 23 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC_Terrain_Pack_Old Just an older version of UMC Terrain Pack. |
UMC_Terrain_Pack_Old
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UMC_Terrain_Pack_Old |
102147889.74 MiB | 102 down 1 up |
1722652117Aug 03 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 13 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 13
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UMC Music Book 13 |
1614724515.40 MiB | 249 down 1 up |
1708879769Feb 25 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 12 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 12
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UMC Music Book 12 |
4295265840.96 MiB | 336 down 1 up |
1708879666Feb 25 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 08 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 08
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UMC Music Book 08 |
4402978641.99 MiB | 401 down 1 up |
1708879570Feb 25 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 06 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 06
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UMC Music Book 06 |
3969518837.86 MiB | 338 down 1 up |
1708879542Feb 25 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 05 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 05
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UMC Music Book 05 |
4329543841.29 MiB | 337 down 1 up |
1708879528Feb 25 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 04 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 04
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UMC Music Book 04 |
3924280837.42 MiB | 342 down 1 up |
1708879512Feb 25 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Magic Icons A collection of magic icons made by Eleazar, modified for use in wesnoth. A resource for UMC authors. (Original authors : Eleazar, Neoskel. Maintainer : bssarkar. |
UMC Magic Icons
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UMC Magic Icons |
28662982.73 MiB | 201 down 1 up |
1710405135Mar 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
AToTB, Sire's Rework A retelling of the story of A Tale of Two Brothers, by Sire. The town of Maghre is terrorized by Mordak the Necromaner. The Mage Baran requests aid from his brother Arvith, who runs a mercenary company of horsemen. Lead the brothers against Mordak, and save the freehold of Maghre! 4 scenarios, Novice Level Version 1.2.0a -- Scenario 1, Arvith now properly shows off if he fights the Ghoul/Necrophage. -- Scenario 2, Bug Fix for Elves as they didn't have Ambush on Hard Difficulty. -- Scenario 3 now has an expanded entrance to Mordak's sanctum (three tiles instead of one). Version 1.1.0 -- Scenario 2 now has a more detailed note about the Elf Leader's death. -- Scenario 3 now has a note explaining how the two map sections work. -- Scenario 4 is now harder on all difficulties. === A new enemy has been added to Scenario 4. === Fixed a bug where Baran would say his lines when Arvith attacked. Version 1.0.0 -- Official Release! Campaign Fully Complete! |
AToTB, Sire's Rework
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AToTB, Sire's Rework |
38131893.64 MiB | 322 down 7 up |
1723985304Aug 18 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Nightmare of Two Brothers Do you think A Tale of Two Brothers is too easy? Do you want it to be a challenge? Now it is! Play the main campaign A tale of two brothers in this crazy version. Face higher level enemies, fight more enemies and create new strategies. Now Arvith is an Ice Knight, who possesses a powerful holy spear that freezes his enemies. But he is weaker against the undead! Do you accept the challenge? |
A Nightmare of Two Brothers
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A Nightmare of Two Brothers |
37874013.61 MiB | 950 down 6 up |
1714603503May 01 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tunnel War Sapper heroines and heroes who must perform seek and destroy missions in urban areas and hostile underground to defend their nation against a sneaking up fanatical threat from the dark and dank below. Learn valuable tactics in urban warfare. A halfelven campaign. |
Tunnel War
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Tunnel War |
4424126942.19 MiB | 1820 down 2 up |
1714580273May 01 2024 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Trials of Tyco In the waters off the coast of the Green Isle, the Merfolk are undergoing retribution from their old enemies, while their leader, Lord Typhon, is off accompaning Prince Haldric to the new land of Wesnoth. He will be the son of Typhon, Tyco, who will have to face the threats looming over his people. (Easy/Intermediate Level, 11 scenarios.) This is an old campaign ported from the 1.6 version of Battle for Wesnoth with some little changes and improvements. Bugs can be reported to argesilao2019@yahoo.com or sending a PM to argesialo2 in Wesnoth Forum |
Trials of Tyco
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Trials of Tyco |
21218842.02 MiB | 110 down 1 up |
1725440302Sep 04 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Strange Legacy - RPG Strange Legacy: The Orc invasion came without warning and with a brutality that caught the Human Alliance completely off guard and unprepared for. Before the year was over the Orcs controlled half of the Northland. The Winter finally halted their advance. Meh, what's the big deal. I never cared much for politics or policy. But when my uncle was gone, I started into the greatest adventure of my life. This campaign is a classical rpg that offers a variety of options, you will just control one hero and bring him to fortune. You can trade, pickpocket, be a bard, bounty- or treasurehunter, or working as a craftsman selling your goods. You can also run a building and upgrade it or doing random generated missions. There are a lot of ways to make a fortune. But the world around isn't always friendly and it will react on your character level. You might encounter thieves, orcs, bandits or wild animals and therefore you will need a proper equipment to defend yourself. Equip your charcter with: helmets, armors, shoes, shields, instruments, rings, amulets, ranged or meleeweapons or learn more than 80 powerful spells to gain an advantage. Hire one of 35 mercs to defend your load and recall them using your warhorn. Try to conquer an enemy town to gain a constant tax income. Encounter all kind of enemies each on changing maps, according to the terrain - even your ship might be attacked by naga warriors or dangerous pirates. Follow the storyline with 34 missions that will force you to explore the world of Strange legacy. A new amla system will allow you to create a character in the way you like him, allowing you to solve the game differently each time you play and the difficulty is increasing with each level up. For the most recent changes check the forum thread. Equip your uncles house with furniture allowing you to craft weapons, armors and cook food. If you like to have a classic RPG try out the RPG Mode. Have fun! (1.0 decent bug fixes and essential new features 1.01 bugfixes, details see forum 1.02 bandage and junkstore bug fixed) 1.03 spell changes, ability changes, performance upgrades 1.04 repaired outpost scenario, small corrections to the text, you will now not encounter an army, when you are on a mission 1.05 massive performance upgrade, bug fixes: storymission upgrade outpost, snow upgrade of elves can now be found in a workshop, small corrections to the text, embedded encounters and npc movement directly into the scenarios, encounters are now randomevents, intromission changes! 1.06 a slightly more balanced version featuring a dynamic market, a different load upgrade system and a crafting system based on consumables, instead of goods that require space. This update will make trading a little harder and increases the sense of own buildings. 1.07 several bugfixes, randomdungeons integrated, changed starting scenario to reduce redundancy and added a playable tutorial. 1.071 smaller bugfixes concerning helpmenu and loner ability 1.072 bugfixes concerning version 11.7 compatibility 1.08 leaner code of helpmenu, selloption consumables, improved advanced randomdungeons and encounters, heal wound temple option will heal wounded stats, recipes added, seasons added, marketreset repaired) 1.09 smaller bugfixes: fixed several bugs and replacing unnecessary macros for better performance, glas and sand prices repaired, goldgain when ending turn repaired, swampcity added, ratmissions changed, added bridgebuilding mission, added 16 unique mercs, Swampcity Scenario, Infinite Dungeons with Random Places of Interest, higher effect of the level on the game difficulty 1.091 infinite turns in infinite dungeons, tavern upgrade changed, challenges added, randomsummonscroll added, slight text changes, indenting, halos added for loot and points of interest, changes to treasurehunting and randomloot 1.092 repaired: shipencounter bug, sewerage bug, randomspawn id, enemyspellcasting, changes: drunk can be healed by sleeping and by temple curing wounds, added: sage which can identify flask, new graphics for elementals, demon, orcorcunits, spells, added new units: toads from era of magic, Fatalblade, Deathblade, Medusa 1.093 repaired: several bugfixes, changes: cheaper ingredients and improved crafting macro, slight balancing changes, scattered images different obstacles in dungeons and more places of interest, new monsters: mummies,snakes,flies,panther, new consumeables: movementpotions,attackpotions, different new skills requiring exhaustion 1.100 repaired: several bugfixes (last reported see bugfixes), improved cutscences and music, overlay for hero unit (equipped armors,weapons will show - thanks dugi for the better approach), additional storymissions with really hard quests, added consumables: full mana potion, stamina potion, greaterwarhorn, added ability to destroy walls with picks and bombs, added wisp that can have 11 levels and unlocks up to 10 different spells in infinite dungeons, new spells added: Stonebridge, Gap, Earthshaker, Swampcreation, Entrap, Flyswarm, abilities: smash,rangedshot,wound,whirlwind,cripple,netattack 1.101 repaired: several bugfixes, text changes and balancing issues, dynamic market has less effect and it is again a little easier to trade, the level does no longer effect of enemies in an encounter has this caused still winable, but annyoing battles 1.102 repaired: elvenspells in elvencity, capturing towns works again, new spell woodcreation added 1.103 repaired: all transformspell related bugs, swampdungeon and randomdungeon ship bug, boxmission bugs, added: throwaway all goods of a type button 1.104 repaired: several smaller bugs, modified shipupgrades and battles 1.105 new bardspells, changed crafting, changed trading prices, new monsters, repaired: several bugs in all parts of the game 1.1051 repaired stamina related bugs with bards and pickpocket ability, text changes, dogs, price balancing to improve crafting, food and consumables 1.1052 repaired ship menu 1.1053 repaired infinite dungeon issues, improved code and behaviour, grammar fixes 1.11 repaired crafting issues, random dungeon fix, balancing issues, slight performance improvement, new missions and elements 1.12 repaired several issues, balancing, price changes, new elements such as units, negative states, placesofinterest, improvement of cities and maps 1.13 repaired: boarded encounter, armorspecials, pocket thiefing without stamina, projectile animation enemy spellcasting new features: wolffaction, portraits for john and wolf faction, spellcasting 1.13.1 repaired: ranged special, ranged damage, treasure hunting, increased scholar income 1.13.2 repaired: goods mission, bareskin, treasure after encounter, added enemies with hitchance, eliminated moving carts and objects, added magic and marksman attack specials 1.14 bugfixes: global events, famegain, market-balancing, camping, textcorrection added: citywalls, icons and portraits, equip units, unlimited numeric inventory, buildingworkers, additional dungeons events, faction system 1.14.1 bugfixes: dark wisp and wicked wisps will now spawn, darkwood and volcano will now increase in level, number of equipment (rings,amulet,helmet,boots), furniture will now be useable and some furniture can be crafted 1.14.2 bugfixes: reputationgain saurians repaired, added explaintextes to delivering, put reputations into the status, repaired book of crafting 1.14.3 bugfixes: equip/unequip torch will no longer cause problems, repaired orphan options, levelup equipment works now (basic magic) 1.14.4 bugfixes: wispbuying, ghostarmor, ellipse, desk, macro for factiondelivery, upgraded factiondelivery, added factions orcs, khalifate, nomads, game reacts on reputation and fame 1.15.1 bugfixes: damagegain + several others, overworked factions, added RPG difficulty, overworked faction ambushes, added dark temples and options for darksiders, added 5 different chooseable randomevents + chanceincrease... 1.15.2 bugfixes: herorpg changes, leftweapon, double spell bug, waterbased encounters, cast spells will now work on fields again, traps will show and work again. 1.15.3 bugfixes: avoid/damageup armorspecial, scmitar/rapier/armor overlays, new races/heroclasses, new equipment, overworked herographics, overworked inventory hide/show equipment, randomnpcs and randomattacker, castle 1.15.4 bugfixes: repaired various bugs, wording corrections, balancing, increased mission rewards, blood altar, new skills, new missions, infinite dungeon changes: new factions/traps/random encounters based on dungeon ... 1.15.5 bugfixes: Infinite Dungeons lockpick and shovel problem, you can no longer equip a npc two times, strange legacy amla - wardog repair, reduced goldincome by pickpocket and singing, added books and thief/bardequipment 1.15.51 bugfix: repaired fishingground naga catcher spawn 1.15.6 multiple buy, vampirecity and castle scenarios, bugfixes such as becharm, see complete list in the forum 1.15.7 bugfixes, weapons special changes, manageable village, graphic changes, race/class based upgrades 1.16 bank and treasure vault, temple fix, reduced selling prices for consumables 1.16.1 bug fix concering sandcave, corrected some minor typo 1.16.2 seasons, weather effect, three new scenarios and global events, duels, more/upgraded randomevents, npc equipable weapons, complete list in the forum 1.16.2.1 several fixes 1.16.2.2 several fixes 1.16.3 many bugfixes, several new features such as escorts, assassinationmissions, balancing, encounter changes 1.16.3.1 bugfixes, added randompotion effect 1.16.3.2 bugfixes 1.16.4 bugfixes for version 1.14, mapchanges with new terrainelements, overworked randomdungeon with different sizes and new typesofinterest 1.16.5 bugfixed achievements, changed the achievement picture 1.16.5.1 fixed treasurehunt, fixed duel, improved duel 1.16.5.2 fixed transformations, fixed merman/guards, wording corrections/changes, new class paladin and new female hero 1.16.5.4 fixed spellprojectile bug and some minor issues, craft own weapons and create own spells, alchemy and mining skill, collect materials from worldmap 1.16.6 updated performance, improved helpmenu, crafting customizable bows, armors and equipment, new monsternests and scavenging, experience for actions, overworked graphics, halloween content 1.16.6.1 you can place pumpkins via right click, fixed all problems with error messages, wording and portrait correction 1.16.6.2 repaired random dungeons, hindered random missions and nests to be spawned on cities, credited Mik3art 1.16.6.3 bugfixes 1.16.6.4 bugfixes, create unique Summon Spells, added the ascension as random event, drop wintertrees on snow, winter effects more areas and cities, improved movement 1.16.7 bug and glitchfixes, bargaining update, sell/buy all changes, armies, townupgrades, skill spells, sea encounter changes 1.16.7.1 bugfixes reported by Stahlrohr 1.16.7.2 bugfixes / changes pickpocket and thiefguild quest 1.16.7.3 fixed Mr. Caufield Bug (extrastrikes by equipment now work as intended) 1.16.7.4 fixed several wordings and smaller bugs, added bank-robber scenario 1.16.8 added: mounts, disguises, decorations, third sewer level with infinite exploration, fixed + improved infinite dungeons 1.16.9 repaired glitches in overlay, church, overworked miracles, added new mounts, halloween ends, areatraps, randomtraps 1.16.9.1 added Twilight gods, balancing, bugfixes 1.16.9.2 increased performance, RPG Mode Difficulty, simplified trade, prod + global event changes, added hidden temples 1.16.10 less source code, sounds integrated, city markets, faction diplomacy, new spells and equipment, archaelogy, various improvements 1.16.11 bugfixes, illusion and haircuts, new drawbacks for rpg and difficulties 1.16.12 fixed broken saved games in 1.15. BoW version 1.16.13 many fixes such as haggling and carousing, new spells, recipes, carvan concept and balancing changes 1.16.14 basic fixes, new options for wildlifes, monsternest spawn on every worldmap, season changes for all worldmaps 1.16.15 increased number of overlays, fixed several bugs, some 1.15 related bugs, various changes for translation, german translation 1.16.16 fixes, improved options as vampire, poison weapons, crafting changes 1.16.17 improvements to random dungeons,taverns and temples, bombs, fixes, dragonchild perk 1.16.18 improvements, new units and fixes to class selection problem 1.16.19 improvements + bugfixes, options to counter competitors, 4 new scenarios, overhauled event concept, event log 1.16.20 ship events upgrade, random drop repaired improved, new graphics / terrains, titan boss monsters, dog companion, new spells / stores 1.16.20.1 fixed small bug, that caused allies to attack side 1 instead of the enemy of a side 1.16.21 halloween decorations, disguises + haircuts, improvement to titans, haunted house, fixes 1.16.22 bugfixes, improvements, new setting and transform options for companion 1.16.22.1 bugfix: expeditions deleted the mission state, will now be more forgiving 1.16.23 bugfixes, overhaul of cheating and pickpocketing, shadow poi, pirate costume, different exploration mechanics more active terrains and biomes in dungeons 1.16.23.1 small fix to flask store 1.16.23.2 smaller fixes to transport shop, arena and treasurehunt 1.16.24 fishing mechanics, reworked several skills and building options, improved harbourcity 1.16.24.1 fixed typo, smaller bugfixes 1.16.24.2 made some options clearer in the interface, added some new dishes 1.16.24.3 bugfixes, companion overwork: new companions and orders, new decorations and disguises for ascension 1.16.24.4 movement type bugfixes for rpg mode, animal decorations, decorations show ammount 1.16.25 catch pet mechanic, vampire overhaul, skills overhaul, animal pictures as decoration, bugfixes 1.16.26 bugfixes, building reworks, enter buildings and village, additional options 1.16.26.1 bugfixes 1.16.27 bugfixes, tavern upgrade,tavern minigame, decorate tavern, terrain and monster updates, added encountermaps 1.16.28 bugfixes, museum inside, museum minigames and quest, more tiles for dungeoncreation, anchor ship 1.16.28.1 small bugfix caused by broken german translation 1.16.29 content for random dungeons, competitor mechanics, sages, mirrorworld, void dungeon |
Strange Legacy - RPG
Forum topic
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Strange Legacy - RPG |
5685303754.22 MiB | 3102 down 5 up |
1726176026Sep 12 2024 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Town of Arnsreach The beginnings of a campaign, spanning over decades, centered around the development of a town. You can find Durzi and Refumee on Wesnoth Discord if you have feedback Features: -.. Translations: -.. Version 0.1 - 0.1.5 -First scenario at 95% completed state (playable). -Some game-breaking bugs fixed, and more. -Utility added, movement on snow ect.. -Secrets expanded, firestorm, bugfixes.. -firestorm sound, animals added, bug fixes.. -bug fixes.. |
Town of Arnsreach
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Town of Arnsreach |
3021040.29 MiB | 357 down 6 up |
1715544752May 12 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tough People The Heart Mountains are a tough place, and to live there you have to be equally tough, especially if you're not a dwarf, a troll, or an orc. This is the story of some of these tough men and women who found themselves dealing with the waste of a not-so-distant past. For every issue write an email to argesilao2019@yahoo.com or send a PM to Argesilao2 in the Wesnoth's Forum |
Tough People
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Tough People |
103180799.84 MiB | 341 down 2 up |
1724337841Aug 22 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
To Lands Unknown - Resources pt. 1 This is the part 1 of the required resources module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown - Resources pt. 1
Forum topic
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To Lands Unknown - Resources pt. 1 |
9476681690.38 MiB | 5701 down 2 up |
1714753329May 03 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
To Lands Unknown Hear the story of Mehir, a young city guard from al-Kamija - an isolated city in the middle of the Great Desert, where people and jinn live together. Reveal Mehir's destiny, visit many exotic places, encounter strange nations and learn about their intentions. This is the most visually sophisticated add-on ever created for the Battle for Wesnoth. It has the following features: - multihex terrain visuals (images covering entire maps to simulate height for example) - animated cutscenes (video clips) - more than 200 unique animated units (all from the Era of Magic add-on) - a completely different universe, not BfW-related - an innovative map screen which keeps track of player's achievements - a special gameplay mode offering an alternative story progression - custom music (25 scenarios, some of which are dialog-only - Requires 'Era of Magic' add-on) If you encounter any bugs, please notify the campaign author, so the patch can be delivered. If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org If you enjoy the add-on and wish to support its development further, you can now do so at: https://ko-fi.com/inferno8 |
To Lands Unknown
Forum topic
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To Lands Unknown |
5278633650.34 MiB | 6105 down 2 up |
1714753358May 03 2024 | pl, hu, it, zh_CN, de, es, fr, ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Tiny Maps 16 tiny maps (6x6) for FFA game with monsters (tentacles) - by ChaosRider. |
Tiny Maps
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Tiny Maps |
102360.01 MiB | 75 down 2 up |
1718353011Jun 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The breath of fate (German) Leral, ein erfolgreicher Feldherr aus Kriegen mit den Orcs, wird von seinen Beneidern nachgestellt. Doch als die Falle zuschnappt, nimmt die Geschichte einen sonderbaren lauf und Leral wird zu dem, was er einst zerstören wollte. (Mittleres bis schweres level, 23 scenarios wovon wine nur dialog ist) (Dies ist meine erste Kampagne. Sie wurde vor 4-5 Jahren fertiggestellt aber nie hochgeladen. Das wurde nun geändert. :) Ich freue mich über feedback (thebreath.offate@gmail.com).) |
The breath of fate (German)
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The breath of fate (German) |
100147489.55 MiB | 75 down 2 up |
1724479900Aug 24 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Wolves' Last Path What's the secret of immortal power and glory? What does it take to become a hero, a legend, or at least a reputable man? Dysagrest has never woken up early enough in the morning to find it out, nor has his boss, a wealthy and unpredictable merchant dwarf, ever encouraged him in this direction. However, chance can forge fate just as well as the strongest will, and may surprise the unwary sailors even in the most quiet waters. The cold and harsh north is certainly not what a traveler would call calm waters, yet it is there, hundreds of miles away from any place he used to call home, that Dysagrest will have to come to terms with his past... Incomplete (10 playable scenarios) |
The Wolves' Last Path
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The Wolves' Last Path |
40284113.84 MiB | 441 down 3 up |
1712173628Apr 03 2024 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Three Sisters Saga For fifty years the life of the settlers of the islands called -the Three Sisters- has passed peaceful; the descendants of those who rebelled to the Queen Ashviere, and were forced to flee from the Mainland, have now completely colonized the island of Wessild, and begin to turn their attention to the other two sisters, Ansaldid and Boresild, but also someone else began to be interested in the three islands. (Intermediate level, 12 scenarios.) |
The Three Sisters Saga
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The Three Sisters Saga |
86349258.23 MiB | 993 down 1 up |
1711215825Mar 23 2024 | it |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Return of the Sea Hag A Nagas centered campaign. Hoping that no one will feel offended, hurted, wounded or distraught by the 'nostalgic' exhumation of some old units, I wish you all a lot of fun. (Intermediate level, 13-14 scenarios.) P.S. I have no intention of opening, on the forum, a thread which could be closed arbitrarily for unforeseeable reasons, so if anyone encounters problems with the campaign, he can write an email to argesilao2019@yahoo.com, or open a forum thread related to the campaign under his own responsibility. |
The Return of the Sea Hag
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The Return of the Sea Hag |
7152597168.21 MiB | 896 down 1 up |
1711222951Mar 23 2024 | it |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Nameless Fellowship Saga A dunefolk centered campaign with some strange issue, set in the Sandy Wastes, and surroundings, during the time of the Mal-Ravanal invasion. It's advisable to read all the dialogues carefully to understand the game and the story. The campaign is complete, and it's even fully tested, at least at normal difficulty, but there is always the Murphy's law. (Intermediate level, 36 scenarios.) For every issue about the campaign you can write a PM to Argesilao2 in Wesnoth forum or sent directly an email to argesilao2019@yahoo.com logs: 1.0.1 Fixed incorrect description about isawati's special ability to cure allied units Fixed Troll Shaman - Troll Sorcerer issue in scenario 16 1.0.2 Fixed surians counter's issue in scenario 23 (The Convoy) 1.1.0 Fixed the error that prevented some important events in scenario 26 (the Battle for Qalaba) from taking place 1.2.0 Fixed the error in scenario 34 (The Hidden valley): replaced passive_leader=yes with max_moves=0 so orc leaders don't leave their keep, and therefore they can't be killed outside their keep; when this happened Dundrain the dwarf was not released, and it was not possible to finish the scenario. Fixed minor issue in the same scenario 1.3.0 Added the Italian Translation fixed a lot of minor typos 1.3.1 Minor change in dialogues and fixed some typos in Italian translation fixed the skeleton archer typos in scenario 09 (The Canyon of the Undead) fixed the error which make not appears the Troll Chief in scenario 16 when playing in Italian fixed the possible error in the FRAB Sorcerer advancement 1.3.2 Fixed two errors which appears in scenario 2 when selected the HARD difficulty 1.3.3 Fixed the error in scenario 27 (Sumir Last Stand) which prevented Clitus and/or Gerbal from being saved if they were killed and couldn't move 1.3.4 Fixed a bug in the rats' respawn in scenario 12 (Maqadash Underground) 1.4.0 scenario 26: Sumir is now a passive leader even in HARD difficulty; Kycilia has a limitated mobility to avoid suicidal behavior Deprecated the drawbridge's option Changes in Sumir's side behavior and composition scenario 27: Fixed three falcon->Falcon bugs in HARD difficulty no more used Hell Bat Fixed various weird aggression's values units: higher castle's defense for Wallkeeper and Gatekeeper (50%->60%) lower HP for Undead Catapult (50->40) 1.4.1 scenario 31: More castle tiles for undead's side scenario 35: More cautious behavior for the enemy leaders new income for enemies side units: Higher HP and doubled attaks for Smoking Tower 1.4.2 allowed Saurian Skirmisher to level up like Saurian Spearthrower 1.4.3 fixed minor bugs and changed the server presentation 1.5.0 fixed the issue with Gerbal and Clitus that sometimes make unplayable scenario 29 fixed minor issue |
The Nameless Fellowship Saga
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The Nameless Fellowship Saga |
2028170819.34 MiB | 1001 down 3 up |
1724096319Aug 19 2024 | it |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Under the Burning Suns (Classic + MP) This is the classic UtBS version from Wesnoth 1.12, with MP mode, updated graphics and achievements! In the distant future a small band of elves struggles to survive amidst the ruins of fallen empires. Lead your people out of the desert on an epic journey to find a new home. (Expert level, 10 scenarios.) Feedback (discord): orcsteve, catbegemot |
Under the Burning Suns (Classic + MP)
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Under the Burning Suns (Classic + MP) |
1259941512.02 MiB | 196 down 2 up |
1725741839Sep 07 2024 | ru, bg, ca, da, de, el, es, fr, gl, id, it, ja, ni, pl, pt, racv, sk, sr, sr@ijekavian, sv, vi, hu, pt_BR, zh_CN |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Hammer of Thursagan with Bosses Pretty much the same campaign you are used to... Wait, is that a Mechanical Goliath?! Original premise: In the first years of the Northern Alliance, an expedition from Knalga seeks out their kin at Kal Kartha and to learn the fate of the legendary Hammer of Thursagan. The perils of their journey through the wild Northern Lands, though great, pale beside the evil they will face at its end. (Upper-intermediate level, 11 scenarios.) Fight the overpowerered enemies with overpowerered allies, overcome the overwhelming boss battles and expect the nastiest things at the most unexpected moments. Plot and dialogue is mostly unchanged, you can play this campaign if you haven't played the original one, but, naturally, there are obvious deviations from the mainline lore. Translations for the most part of the campaign are used from the mainline. Heavily influenced by the addons “Invasion from the Unknown” and “After the Storm”. Music addons “Invasion from the Unknown Music” and “After the Storm Music” are recommended for a better atmosphere of epicness. Have fun and good luck, you will need it A LOT! ;) Bugreports and feature requests: https://github.com/kabachuha/The_Hammer_of_Thursagan_with_Bosses. If you want to contact me, find me on Wesnoth's Discord server under nickname kabachuha#6934 |
The Hammer of Thursagan with Bosses
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The Hammer of Thursagan with Bosses |
72925726.95 MiB | 573 down 2 up |
1712779460Apr 10 2024 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Flight of Drakes Legends of the Emerald Forest, chapter I: The Flight of Drakes. Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times. This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'. (Intermediate level, 7 scenarios.) |
The Flight of Drakes
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The Flight of Drakes |
10447681.00 MiB | 399 down 1 up |
1712508935Apr 07 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
The Fall Of Trent The Fall Of Trent A co-operative multiplayer RPG scenario for five players. Compatible with Bob's RPG Era. The five generals of Trent flee their home after Orcish raiders breach the walls of the city. Seeking the safety of Castle Falcon in the south, they soon find themselves embarking on an epic quest to restore their honour and avenge the people of Trent. |
The Fall Of Trent
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The Fall Of Trent |
347000.03 MiB | 36 down 1 up |
1727213832Sep 24 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Elder Evil Era The add-on contains 3 factions for multiplayer (Iron Legion, Blood Cult, Order of Void). Compatible with existing factions. Note: The faction functionality is ready, but some units are under development. |
The Elder Evil Era
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The Elder Evil Era |
1436700.14 MiB | 155 down 3 up |
1724396419Aug 23 2024 | ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Chaoz Battle of the Wizards (Based on Chaos) Chaoz Battle of the Wizards - Right-click your magician to summon monsters & defeat other wizards in this 'Chaos' inspired game. |
Chaoz Battle of the Wizards (Based on Chaos)
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Chaoz Battle of the Wizards (Based on Chaos) |
2986199328.48 MiB | 23 down 5 up |
1729715228Oct 23 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Dark Rising Story of vicious dark sorcerer Syrus and his rise to power in far north. Intermediate level, 13 scenarios. (Completed, and somewhat balanced). |
The Dark Rising
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The Dark Rising |
70070476.68 MiB | 291 down 3 up |
1728147875Oct 05 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Dark Master Project full pack (pack of 22 campaigns in this add-on) There was a time when all the inhabitants of Wesnoth knew the name of Argan, the servant of Ragan, and passed his story among them from fathers to sons. However, despite the habits of Alduin's wizards of digging up and recording every notable historical event, the story of the beginning of his baffling rise remained unknown and marred until Elynia, his heroic wife - and then his greatest enemy -, decided to risk publishing some passages from his diaries that he wrote to overcome the amnesia that afflicts those who wander between dimensional gates or Shassangoth the Immortal. This is a story of Argan, who the light of his great accomplishments, and his heroic followers, lit up the skies of the realm of Irdya just as the darkness of his black robe threatened every living being and nearly destroyed all hope of escaping from his might. The story of the rise of a hero among heroes and a monster among monsters... Inspired by many works from BfW 1.0, 1.2 and 1.4 finished, playable, tested on normal, 22 campaigns (more may be added later), new units. 10 scenarios + 12 scenarios + 13 scenarios + 08 scenarios + 06 scenarios + 05 scenarios + 16 scenarios + 08 scenarios + 07 scenarios + 07 scenarios + 12 scenarios + 10 scenarios + 8 scenarios + 09 scenarios + 30 scenarios + 30 scenarios + 08 scenarios + 16 scenarios + 08 scenarios + 11 scenarios + 16 scenarios + 14 scenarios + 13 scenarios. Each campaign can be played separately (but the story can be confusing in this case). Another campaign is under construction. |
The Dark Master Project full pack (pack of 22 campaigns in this add-on)
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The Dark Master Project full pack (pack of 22 campaigns in this add-on) |
51299094.89 MiB | 1402 down 5 up |
1729155682Oct 17 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Zombie Variations Recruited Walking Corpses and Soullesses will have a random variation. Allows to configure which variations you want (for MP, in the 'Custom Options' tab). Works both for campaigns and multiplayer. |
Zombie Variations
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Zombie Variations |
77950.01 MiB | 749 down 1 up |
1709593006Mar 04 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Tamanegi Jukebox A simple jukebox for SP campaign. For the mod version for SP/MP games, please check Tamanegi_Jukebox_Mod. In addition to core musics, the following addons will be used if installed. - UMC Music Books 1-13 - West's Chronicle I - West's Chronicle II |
Tamanegi Jukebox
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Tamanegi Jukebox |
303180.03 MiB | 4525 down 2 up |
1708941018Feb 26 2024 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tales of the Rubies It doesn't matter how powerful a magical artifact can be, or how precious a jewel can be; they are useless and worthless as long as they remains hidden in a hole in the ground. In 25 YW king Haldric II decides it's time for the Ruby of Fire to cease to be useless and worthless. (Intermediate level - 13 scenarios) |
Tales of the Rubies
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Tales of the Rubies |
41258693.93 MiB | 607 down 1 up |
1711222169Mar 23 2024 | it |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Talentless Mage After being scolded by his master, a mage is sent out on a dangerous mission - to seek out the 'The Ultimate Rod of Super-Powers'. Yet there is one problem... Gyrzan only knows one spell. A Humourous and silly campaign, about what it takes to be one of the worst mages ever. |
The Talentless Mage
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The Talentless Mage |
25070762.39 MiB | 360 down 3 up |
1717935434Jun 09 2024 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
TWLP_Music Non-mainline music for the SP campaign 'The Wolves' last path', by skeptical_troll |
TWLP_Music
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TWLP_Music |
2255306721.51 MiB | 439 down 2 up |
1712173571Apr 03 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
TOP GUN EARTH (EUROPEN UNION EMPIRE) VS FIRST GALAXY EMPIRE Fight the first galactic empire by being the empire of the European Union and defend Earth. Or, being the first galactic empire, conquer Earths. The raise is done by air, so the units are space fighters, fighters, cruiser parts, ships and military bases. examples of units are: f-35,f-22a,j-20 shendugu,j-31 shenjang and su-57 tie figther, tie advanced, tie defender, tie phantom, tie stricker Warning: AI dedication long time for selection unit recruit.(repaired) Addon have modification which add Fuel and radar mechanics to plains |
TOP GUN
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TOP GUN |
11172311.07 MiB | 153 down 1 up |
1714154353Apr 26 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Hammer of Thursagan Revised Revised The Hammer of Thursagan campaign. Closer look on first years of Northern Aliance after events from Northern Rebirth Rewritten. |
The Hammer of Thursagan Revised
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The Hammer of Thursagan Revised |
41683263.98 MiB | 102 down 1 up |
1723376643Aug 11 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Switch Leader Allows players assign another unit they own as leader, instead of the previous leader. Mainly intended for survival games. Requires wesnoth 1.15.2+. |
Switch Leader
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Switch Leader |
76350.01 MiB | 1320 down 1 up |
1710631279Mar 16 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Resources for 1.16 emulator Images from BFW 1.16 removed in BFW 1.18. This resources contain the png images that have been removed in version 1.18. This doesn't include images for story, campaigns, campaign units and portraits. This add-on is a mandatory dependency to the cores starting from version 1.16. |
Resources for 1.16 emulator
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Resources for 1.16 emulator |
1684306216.06 MiB | 1679 down 3 up |
1717315833Jun 02 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Resources for 1.16 campaigns Images from BFW 1.16 campaigns removed in BFW 1.18. This resources contain the png images that have been removed in version 1.18. This does include images for campaigns, story, scenery and campaign units. This add-on is a mandatory dependency to running the campaigns from version 1.16. |
Resources for 1.16 campaigns
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Resources for 1.16 campaigns |
6161782158.76 MiB | 707 down 1 up |
1717315511Jun 02 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Survivors Area This scenario need other addon WOTG to works well(its using units from War Of The Gods v2.5.9.3). |
Survivors Area
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Survivors Area |
7403660.71 MiB | 91 down 2 up |
1718353001Jun 14 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Portraits for 1.16 campaigns Portraits from BFW 1.16 campaigns removed in BFW 1.18. This resources contain the png portraits that have been removed in version 1.18. This add-on is an optional dependency to the 1.16 campaigns. |
Portraits for 1.16 campaigns
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Portraits for 1.16 campaigns |
4503006542.94 MiB | 735 down 1 up |
1717315469Jun 02 2024 | |
Core Core/Total Conversion
Cores enable total conversion of The Battle for Wesnoth. A core can replace all the content in Wesnoth: when a different core is loaded, the regular units, terrains and the like do not exist. This can be used to provide a completely different game experience. |
Support 1.8-1.16 emulators The emulators to run the campaigns from past versions: - emulator 'Selamat (1.10)' to support running 'Selamat Datang di Wesnoth!' add-on - emulator 'Selamat (1.10)' to support running 'Gobowars' stock add-on 1.10 - emulator 'Chào mừng (1.12)' to support running 'Chào mừng đến với Wesnoth!' add-on - emulator 'Chào mừng (1.12)' to support running 'Swamplings', 'Girl unDead' stock add-ons 1.12 - emulator 'Bienvenue (1.14)' to support running 'Bienvenue à Wesnoth !' add-on - emulator 'Bienvenue (1.14)' to support running 'Half Civ', 'Pax Romana' or 'Napoleonic Wars' stock add-ons 1.14 - emulator 'Benvingut (1.16)' to support running 'Benvingut a Wesnoth!' add-on - emulator 'Benvingut (1.16)' to support running 'Ladder Era (1.16)' included in this add-on - emulator 'Benvingut (1.16)' to replay saves from 'Default Era' and 'Ladder Era' from BfW 1.16. - emulator 'Benvingut (1.16)' to play 'any' UMC campaign from version 1.16 (see below). The emulator can be selected following these steps: - In main 'Title Screen', press 'k' to open 'core' selection dialog. - Select core 'Wesnoth 1.10', 'Wesnoth 1.12', 'Wesnoth 1.14' or 'Wesnoth 1.16' based on the campaigns you're interested in. - Select core 'Wesnoth 1.10' for playing *and observing* 'Gobowars (stock 1.10)' in multiplayer. - Select core 'Wesnoth 1.14' for playing *and observing* 'Half Civ (stock 1.14)' in multiplayer. - Select core 'Wesnoth 1.16' for playing *and observing* 'Ladder Era (1.16)' in multiplayer. - Select core 'Wesnoth 1.16' for replaying BfW 1.16 savegames (default and ladder eras only). With this add-on, you are able to run campaigns from 1.16 in BFW 1.18 by loading it on the emulator 'Benvingut (1.16)'. If your favorite 1.16 add-on is missing on the current add-on server, you can play it locally by following these straightful steps: - download the campaign of your choice from BFW 1.16 add-on server (with the 1.16 client or the web browser to https://addons.wesnoth.org/1.16) - move the directory to the user directory for the version 1.18 of wesnoth - edit the _info.cfg file to add the following line inside the [info] section: core=core_1_16 - That's all! No script, no further edit. The next time you start Battle for Wesnoth, it will start with the last active core. To go back to 1.18: you have to press 'k' and select the core 'Wesnoth (Default)'. |
Support 1.8-1.16 emulators
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Support 1.8-1.16 emulators |
2735243426.09 MiB | 1800 down 6 up |
1717192278May 31 2024 | cs, de, es, fr, it, ja, pt_BR, ru, tr, zh_CN, zh_TW, ca, my, pl, pt, et, gl, hu, id, sk, vi, sr |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Struggle for Freedom Follow the Eastern Elves in the time of Asheviere (506 YW). Will they succeed in their struggle for freedom, or will a betrayal at their heart strike them at the brink of victory? (Intermediate Level, 9 scenarios) |
Struggle for Freedom
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Struggle for Freedom |
38178493.64 MiB | 1105 down 1 up |
1708531447Feb 21 2024 | ja |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Strategieschlacht 1. Testversion |
Strategieschlacht
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Strategieschlacht |
769790.07 MiB | 30 down 1 up |
1726860541Sep 20 2024 | de |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
World_Conquest_Item_Pack Love World Conquest? Looking for more? This mod includes a growing list of 17+ World Conquest artifacts and trainings. New artifacts and trainings are accessible through the Wocopedia in game! Latest bug fix 9/21/24. |
World_Conquest_Item_Pack
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World_Conquest_Item_Pack |
270540.03 MiB | 204 down 7 up |
1726959924Sep 21 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Steel and Fire A short and linear Drakes' campaign, where the Bilheld's Drakes have to face an unspected invasion. 4 battle scenarios, 1 dialogue scenario and 1 epilogue, of intermediate difficult. For every issue write an email to argesilao2019@yahoo.com or send a PM to Argesilao2 in the Wesnoth's Forum v 1.0.1: correct the type of the second melee's attack of Seawolf and Boatswain v.2.0.0 Added new seamen units and changed the existing ones allow Drake Fighter to level up like Sword Drake changed the drakes' halo when uses Gullveig's potion added some short dialogue added gold reward in scenario 03 when an enemy leader is forced to flee minor balancement v.2.1.0 Changed the ranged attack in Harpooner's unit line, with one less attack and more damage added the attack's icon for the grappling hook in Boarder's unit line added the italian translation |
Steel and Fire
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Steel and Fire |
71267556.80 MiB | 256 down 2 up |
1722251388Jul 29 2024 | it |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
StealingWeapons Units can steal one of enemy weapons when kill it. Chance for weapon stealing is higher when killed unit had higher lvl than the one who killed it. Chance for each lvls difference: -1 lvls (and less) - 20%, 0 lvls - 30%, 1 lvl - 40%, 2 lvls - 50%, 3 lvls - 60%, 4 lvls - 70%, 5 lvls - 80%, 6 lvls (and more) - 90%. It works for all weapon specials from mainline era. Weapons can be dropped on a ground with using in unit menu (right button on your unit which you want to drop weapon) dropping weapons options. Oos are no longer expected because code isnt base anymore on sides controllers (ai/human/network). It's playable with weapon specials from mod Recruit Bonuses v0.2.1 and Chaos Maps v0.4.1. Go get it now! |
StealingWeapons
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StealingWeapons |
199360.02 MiB | 204 down 2 up |
1718352990Jun 14 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
StealingAbilities Units can steal enemy abilities when kill it. Chance for ability stealing is higher when killed unit had higher lvl than the one who killed it. Chance for each lvls difference: -1 lvls (and less) - 20%, 0 lvls - 30%, 1 lvl - 40%, 2 lvls - 50%, 3 lvls - 60%, 4 lvls - 70%, 5 lvls - 80%, 6 lvls (and more) - 90%. It works for all abilities from mainline era. It's playable with abilities from mod Recruit Bonuses v0.2.1 and Chaos Maps v0.4.1. Go get it now! |
StealingAbilities
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StealingAbilities |
209630.02 MiB | 1440 down 2 up |
1718352966Jun 14 2024 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
The Soul's Order Adding a new faction of mages: The Soul's Order. These mages no matter the cost do everything to reach immortality. In a WIP but playable state. |
The Soul's Order
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The Soul's Order |
8827020.84 MiB | 62 down 1 up |
1726082624Sep 11 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Soliton Bugcampaign A campaign for Soliton to analyze a bug. You shouldn't download this campaign it is just meant for bugtesting. But probably you will and it will be my most successful campaign. Please don't. It is based on a Simple Campaign by Anonymissimus, opensourcejunkie. Thanks you two for this amazing campaign. This is a stub of a campaign, intended to make life easier in creating a campaign. Contains about the bare minimum that's needed for a campaign and some helpful comments. |
Soliton Bugcampaign
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Soliton Bugcampaign |
5259080.50 MiB | 159 down 3 up |
1713544229Apr 19 2024 | de, fr, uk |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Sleep Walker Setting: 6 Player Multiplayer co-op/vs or Singleplayer vs AI. After downloading this Addon open Multiplayer, then start a Local-Game or connect to a Server. You will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2023 |
Sleep Walker
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Sleep Walker |
191600.02 MiB | 183 down 1 up |
1710432667Mar 14 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Skele Survivals Survivals pack. * Prison Break (2p and 4p versions) * Isar's Blasphemy * Kill the Virgins Made by Skele. Modified by Jason. |
Skele Survivals
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Skele Survivals |
290790.03 MiB | 265 down 3 up |
1713475260Apr 18 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Siddh's Multiplayer Maps 4 maps by Siddh. Two are new and two are similar to the ones included with the Draconian Era. |
Siddh's Multiplayer Maps
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Siddh's Multiplayer Maps |
144410.01 MiB | 158 down 1 up |
1709314191Mar 01 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Shadow of the Abyss This map is designed for 2 Player Multiplayer or Singleplayer against AI. An intense Battleground is waiting for you. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Shadow of the Abyss
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Shadow of the Abyss |
133490.01 MiB | 245 down 1 up |
1710432672Mar 14 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Sepulchre of Elran Elran was the first King of the Lintanir Elves and a renowned hero among them. Now, reports of undead sightings near his sarcophagus have caused the High Council of Elves to send a detachment of soldiers under the command of an aspiring sorceress in order to investigate. What shall they find inside? (Intermediate Level, 1 Scenario) |
Sepulchre of Elran
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Sepulchre of Elran |
960630.09 MiB | 371 down 5 up |
1710909933Mar 20 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Season Changer Mod This mod causes the map to adopt a different look every couple of turns, creating the effect of changing seasons. By PapaSmurfReloaded. |
Season Changer Mod
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Season Changer Mod |
89400.01 MiB | 531 down 5 up |
1718413999Jun 15 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Seafire A set of eras designed for prolonged campaings. Based on the default era. All units get AMLA's, which also raise their level. If used for a campaign, read campaigns.txt. Inspired by Dugi's RPG AMLA era. |
Era of Seafire
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Era of Seafire |
3132500.30 MiB | 290 down 3 up |
1729336459Oct 19 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Santa Must Die For his crimes against humanity, Santa must die. This is a campaign designed to give players experience with the entire Rebels multiplayer faction. It does not introduce new units (outside of Santa himself) and features battles against the standard factions including Dunefolk. This is in no way related to standard Wesnoth continuity. 9 scenarios (1 dialogue only). |
Santa Must Die
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Santa Must Die |
2410380.23 MiB | 306 down 1 up |
1709444225Mar 03 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Sand in the Wind A new colony threatens the way of life for a group of Windriders. The young rider Musa must fight for the survival of his people. A four-scenario Dunefolk campaign, meant to introduce the faction to players. |
Sand in the Wind
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Sand in the Wind |
60352995.76 MiB | 441 down 1 up |
1709518861Mar 04 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Sanctuary Four heroes holding their well-fortified sanctuary against a flood of enemies, four scenarios, each on the same map. In the first scenario, all level 0 and level 1 units can appear as enemies, in the second all level 2 units, in the third all level 3 units, and in the fourth all level 4 and 5 units. If desired, a custom “Battle Mage” unit with quite a number of AMLAs can be recruited (fully functional, but without any new graphics). Arabic, French and Italian translation by hermestrismi. (Intermediate level, 4 scenarios.) |
Sanctuary
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Sanctuary |
402080.04 MiB | 838 down 3 up |
1727022842Sep 22 2024 | ar, de, fr, it |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 03 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 03
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UMC Music Book 03 |
4267721040.70 MiB | 348 down 1 up |
1708879499Feb 25 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
SXRPG SX RPG ADDON is a stand-alone multiplayer ADD ON for Battle of Wesnoth. !!Doza min doza teye!!! What does SX mean: ----------------------------------- Originally SX meant --Survival Extreme-- which became throughout the history of wesnoth-add-ons a synomyn for maps that feature stand-alone-Heroes, that can be upgraded in so-called --shops--, fighting against an army of creeps, which constantly increase in strengh while the game proceed. For killing creeps players are granted with gold, that is used on their side to upgrade their heroes as well, to keep up with stonger creeps and to finally kill the ai leaders. Gold from killing creeps will be generally given to ALL players. So no matter who kills the creeps, its always a good thing. A major fun factor is that players gain additional temporary moves and attacks from killing enemy units, so they are able to perform well planned killing streaks that bring even more gold to the players. In order to win, players had to kill all enemy leaders, which were boosted in strengh greatly. Players need to grow stronger from killing creeps and/or find gold from other sources to achieve this goal. All 10ish turn ai als release a batch of bosses, exceptional strong units, which need some teamplay to win against, or a very well developed single hero. SXRPG ADDON: -------------------------------- Featuring SXgameplay with RPG elements. While SX is a basic hack-n-slay rpg-like approach, which attracted many players, SXRPG features elaborated maps, adding adventure and dungeon-exploring gameplay to it. On Top of the already existing differences among the different units, SXRPG adds 6 classes of Warriors, Clerics, Rangers, Mages, Rogues and Roguemages all with different strenghs and weaknesses. It contains so far 6 elaborated Maps/Scenarios which need 80 to 120 turn to finish in average. Each scenerio in this ADD ON is an adventure for 1 - 5 players. Any number of Players is welcome. Less players means more Gold for each player to get started with. While less players get more gold at start, but it is obvious that more players means more total income, since all players get the gold for killing creeps. As a special Feature you can define the -Starting Level- in -advanced Options- in Game-Creation-Menu, default is 0, but for more elaborated starting-Heroes you can chose higher Starting Levels. The higher the starting Level, the higher the starting gold, but all enemies also rise accordingly to the Level. I.E.: on lvl-0-start mobs start also at lvl 0, at lvl-4-start mobs start at lvl 4. (Level is NOT the default level of wesnoth units, instead a sx-dependent measure for stat multipliers) Starting at different Levels may change the Gaming Expierience and Gameplay. This Map-Pack also features new units, new terrain, theres an additional soundfile. The stuff included was mostly done by parts of the wesnoth-community and hopefully put to good use here. Credits goes out to all who find their work here implemented. Thx to all contributors. Big thx to all playtesters and people who gave suggestions. Many things implemented were suggested by players and without these ideas SXRPG would be a lot different. :) Have Fun. Give Feedback in SXRPG Thread in Wesnoth.org Forums |
SXRPG
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SXRPG |
2930615427.95 MiB | 364 down 1 up |
1715440367May 11 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Side Color Changer Does what it says on the tin. Launch a scenario / campaign with the modification enabled and change any side's color to the one you want via right click menu. Now with optional persistence, so the side will keep the color through the rest of the campaign. Thanks to Lord Knightmare, Forest Dragon, Myrian and Mirion147 for improvement suggestions. |
Side Color Changer
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Side Color Changer |
95890.01 MiB | 301 down 2 up |
1725554710Sep 05 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Ruins of the Ancients Play ball! Wesbowl is a special scenario that resembles the Superbowl. Each side tries to carry or pass its ball (each side has its own that only it can pick up) to reach the opposing endzone and score. The units you get are determined by which leader you choose. Tackles can get pretty brutal. Death is not final however as players get patched up and sent back onto the field. But not at 100%. The units have been revised and updated for 1.16. Scenario was originally created by the founder of Wesnoth. A collection of maps that were either removed from mainline since 1.0 or changed basically. This version includes: -Charge (2p) -Blitz (2p) -Across the River (2p) -Wesbowl (2p) -An Island (4p) -King of the Hill (4p) -Forest of Fear (5p) |
Ruins of the Ancients
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Ruins of the Ancients |
185950.02 MiB | 208 down 1 up |
1709314205Mar 01 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Royal Rumble Royal Rumble maps. Includes 6p ffa and 8p tournament scenarios. Includes content from SpoOkyMagician, Frezycus, norbert |
Royal Rumble
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Royal Rumble |
490880.05 MiB | 196 down 1 up |
1710631284Mar 16 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Road Movement Bonus Are you annoyed at seeing roads on the map and not being able to move faster on them? Perhaps you're a wargamer who is used to a road movement bonus. Well fret no longer! This little modification will give your units a speed boost as they march along those fine roads. How much, I hear you cry, well that's up to you. Choose your speed boost but my advice would be not to overdo it and keep it at a moderate 20%. Or go nuts. Up to 100% is available. Version 2 is a complete remake that squashes a rare incompatibility with some add-on abilities. Better yet the dots over their heads have migrated to the status bar where they are less distracting and even offer a tool-tip to explain themselves. Version 3 is an update that fixes a rare incompatibility that 2 had with some other add-on abilities. |
Road Movement Bonus
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Road Movement Bonus |
107820.01 MiB | 782 down 1 up |
1709149164Feb 28 2024 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
RftA_Music Non-mainline music for the SP campaign 'Return from the Abyss', by skeptical_troll |
RftA_Music
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RftA_Music |
2151539620.52 MiB | 988 down 2 up |
1712173042Apr 03 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Thelien Attack It is said the Elvish Invasion of the Far North had been crushed by the might of Great Chief Kapou’e, Son of the Black-Eye. Little known was the part played by the Saurians of the Black Marshes. This is their yarn, perhaps the most significant in the downfall of the last of Landar's Elves. (Hard level, 6 scenarios.) |
The Thelien Attack
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The Thelien Attack |
1118198110.66 MiB | 347 down 3 up |
1715459881May 11 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
ReinforcementsSpawner This mod will help weakest side. Weakest side is the one with lowest sum of alive units levels. It's possible to add new units to random side as well! You can set: a) How much reinforcements spawn on map: - -1 - -5 - +1 - +5 b) How much rounds are require to spawn it again: - -1 - -5 - +1 - +5 c) Groups of reinforcements that you can create (global): - Monsters (on/off) (0-4 lvls) - Undead (on/off) (0-4 lvls) - Northerners (on/off) (0-3 lvls) - Rebels (on/off) (1-4 lvls) - Loyalists (on/off) (0-5 lvls) - Knalgan Alliance (on/off) 0-4 lvls) - Drakes (on/off) (1-5 lvls) - Khalifate (on/off) (0-4 lvls) d) Level of reinforcements that will be spawned: - 0 - 1 - 2 - 3 - 4 e) Allow increasing reinforcements levels (if you've set 0 lvl for reinforcement and also set here yes then there is 33,3% that this reinforcement lvl will increase to 1 and again 33,3% to increase it to 2, and do so on): - yes - no f) Do you want add new units to random sides (instead of to weakest one): - on - off g) Automatic restarting spawning: - on - off Default it's set that you have to each spawn start by your own. It's possible to make it automatic. You can also turn it off once you turn it on. Remember that next changes in spawn options you can make only after reinforcements have arrived. h) Spawn reinforcements near leader: - on - off If it's off then new units are spawned in random places on map i) You can set groups of reinforcements for only your side! If it's set none then global choice will decide it (point c): - Monsters (0-4 lvls) - Undead (0-4 lvls) - Northerners (0-3 lvls) - Rebels (1-4 lvls) - Loyalists (0-5 lvls) - Knalgan Alliance 0-4 lvls) - Drakes (1-5 lvls) - Khalifate (0-4 lvls) - None. |
ReinforcementsSpawner
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ReinforcementsSpawner |
141760.01 MiB | 124 down 1 up |
1718353833Jun 14 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Reign_of_the_Lords_Portraits The Reign of the Lords is an awesome era which adds hundreds of new 4th and 5th level units. This add-on is the portraits for that era. NOTE: THIS ADD-ON REQUIRES the Reign of the Lords to be INSTALLED to run the era. |
Reign_of_the_Lords_Portraits
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Reign_of_the_Lords_Portraits |
4391425541.88 MiB | 2447 down 1 up |
1712176230Apr 03 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Reign of the Great Chief The orcish homeland is gripped in a spiral of blood feuds and revenge raiding. Can a mysterious stranger's offer of new lands to conquer allow the orc Brurbar to bring renewed glory and power to the ragged orcish clans? |
Reign of the Great Chief
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Reign of the Great Chief |
1881451817.94 MiB | 306 down 6 up |
1719624940Jun 29 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Red Winter Reborn (On Hold) 501 – Years Wesnoth – Season of Winter The Turmoil of Asheviere… The isolated populace of the Estmark Mountains are known for their warrior prowess and for their military academy at Estlyn. Asheviere, desiring to use these warriors to strengthen her hold on the throne, sent emissaries in an attempt to gain their aid. The proud people of the Estmarks declined to join Asheviere, and the Dark Queen would soon respond with an answer of her own... Play as these proud Humans from the Estmarks, resist against Queen Asheviere, and discover the legacy of the Esterian people. All the while, as mortal forces clash in combat, an unseen force seeks release from her prison... Features: -- A Planned 7 Scenario Loyalist campaign, with story interludes. (2 Scenarios, 1 Interlude Ready) -- Emphasis on Story and Characters, with custom traits to make the characters more unique! -- Custom music from the UMC Music Books. -- A focus on higher level units. All of the player's units are level 2 or higher! -- Limited forces. You cannot recruit new units for this campaign, only recall! -- 3 Planned Massive Battle Engagements (Scenario One, Four, and Seven) Note: This addon includes some UMC music, which is included in this campaign. This is why the file size is relatively large. Note 2: For detailed patch notes, please visit the forum thread. Version 0.16.2 - Ported over to 1.18. -- Estlyn Interlude included. Scenario Three playable, but not fully finished. Version 0.16.1 - Public Release, Two Scenarios Ready |
Red Winter Reborn (On Hold)
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Red Winter Reborn (On Hold) |
4541324843.31 MiB | 484 down 1 up |
1711326270Mar 25 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Red Winter (Abandoned) This is the original version of Red Winter, created back in the 1.12 days. It has been looked over to work with 1.18, but remains incomplete. -- Scenarios 1-4 should be polished enough for regular play. -- Scenario 5 should function, but may not be polished. -- Scenario 6 is incomplete, but is playable. The rest of the campaign remains unfinished. -- This add-on has been uploaded for archival purposes, and to those curious what the original version of Red Winter was like. Red Winter is replaced by Red Winter Reborn, which remakes the entirity of this campaign from the ground up. You can find it on this Add-On server. Note: This addon includes some UMC music, which is included in this campaign. This is why the file size is relatively large. Version 0.16.b - Ported to Wesnoth the 1.18 branch. |
Red Winter (Abandoned)
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Red Winter (Abandoned) |
6523443462.21 MiB | 249 down 1 up |
1711326059Mar 25 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Adventure of the Red Moon A landlady has a mysterious lodger. Warlock Homz thinks her problem is connected to the night-time sightings of the recently deceased, who have a weird shrunken appearance and scutter about Weldyn with some mysterious purpose. |
Adventure of the Red Moon
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Adventure of the Red Moon |
17432461.66 MiB | 205 down 4 up |
1728759657Oct 12 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Conquest+ Gwledig's adapted version of Conquest, also see his other 'Conquest Original Gameplay' and Conquest+ Space versions. Conquest is based on RISK where you must capture all villas in a 'region' or 'country' for bonus gold income, Conquest+ includes transports such as ships to transport units and expand across territory and many fun features such as new races and builder units to create structures such as fortifications. This pack includes classic Conquest maps such as 'Conquest Wesnoth'. Read the Scenario Objectives for full instructions. Use the Forum to pass on comments in the Conquest+ thread or PM Gwledig |
Conquest+
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Conquest+ |
3030635928.90 MiB | 47 down 11 up |
1729721876Oct 23 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Red MP Maps 3 People have been mapping for Red MP Maps until now: RedMoonK RedKlabauter RedSheep 12 Maps have been published so far: War 4 Hexcastle - 2vs2 by RedMoonK Gibble Mountain - 1vs1vs1 by RedMoonK Isars Benz - 1vs1vs1 by RedMoonK Gibble vs Gimple - 1vs1 by RedMoonK 3 Bridges - 1vs1 by RedMoonK Mountain Pass - by 1vs1 RedKlabauter Hoehlenolm - 1vs1vs1 by Redsheep Donnergipfel - 1vs1vs1 by RedMoonK Ronjas Burg - 1vs1 by RedMoonK Borderland - 1vs1 by RedKlabauter Mount_Vulverest - 1vs1 by RedMoonK Fire in the hole - 1vs1vs1 by RedMoonK We would be very happy to read your feedback in the forums! Now compatible with the Civil War and Revolution mod. Fully updated for 1.16 using new terrain graphics. Version 3 upgrades the three maps that had teleport points with tunnels instead. German Translation by Atreides. |
Red MP Maps
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Red MP Maps |
354340.03 MiB | 294 down 2 up |
1710606183Mar 16 2024 | de |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Real Ranged Attacks Are you tired of right click ranged attacks? Scroll no more, this is exactly as amazing as it sounds. Play with real ranged archers, mages, drakes... against your friends, strangers or AI. Have fun! Now features move&attack and melee&ranged attack menu united! Repaired move&attack missing after unit moved. |
Real Ranged Attacks
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Real Ranged Attacks |
629150.06 MiB | 189 down 6 up |
1728804310Oct 13 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Plunder and Raze Mod Allows plundering and razing of villages. Plundering a village grants a configurable amount of gold, but plundered villages cannot be captured until they are repaired. Razing a village destroys it, preventing it from being rebuilt. To plunder a village, right-click on village with a level 1 or higher unit with full movement points and no adjacent enemies. Plunderng, razing and rebuilding costs half of the unit's movement points. Use the custom options to configure the mod. Intended for use with Age of Lords, but can be used in with any Era. Compatible with Revolution and Civil War (Generals do not prevent rebellions). Original mod by Eagly 11. |
Plunder and Raze Mod
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Plunder and Raze Mod |
85840.01 MiB | 312 down 1 up |
1711368993Mar 25 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Conquest (Original gameplay) Conquest (Original gameplay) reconstructed the original Conquest multiplater mod exactly as it was played in around 2009. Conquest is based on RISK where you must capture all villas in a 'region' or 'country' for bonus gold income, You can use also ships to transport units and expand across territory. This pack includes the original Conquest maps such as 'Conquest Wesnoth' and a few maps developed for the original version back around 2010. Read the Scenario Objectives for full instructions. Use the Forum to pass on comments in the Conquest (Original Gameplay) thread or PM Gwledig |
Conquest (Original gameplay)
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Conquest (Original gameplay) |
1616100.15 MiB | 25 down 3 up |
1729718887Oct 23 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Rashy Era 15 playable Factions with a high amount of selfmade sprites: Aquana, Trarashy, Marashy, Elyser(Elves), Vixen Amazones, Darkelves, Regis, Chevalier, Dardo, Luz, Mountaintribes, Forestfolk, Dwarves, Gnomes and Necromancers Extra Assassin(Darkelf) faction for AoH. List of changes: 1.7e: Fixed bug buffed forest wolves (feeding ability) changes dark woses (ranged attack but weaker melee) gave darkelves bats instead of ships ported to Wesnoth 1.18 1.6: New units for some factions Bugfixes and code upgrades New Graphics for some units Balancing for lots of units & factions added new mechanic, where some untis can apply status conditions to others (drunk,blurred,injured,corroded...) Huge thanks to IPS for helping me balance this. It's been so many add-ons over the years that I lost track of all my ressources and their authors, but I still want to thank the countless artists and coders from other add-ons for giving me a base to work with. |
Rashy Era
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Rashy Era |
16290271.55 MiB | 404 down 5 up |
1727446801Sep 27 2024 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Trial by Fire After two brothers are faced with an unusual raid, one of them suspects a stronger force at play. Are these just normal drake raids, the mystery is still unanswered... (Intermediate Level, 5 scenarios) This is a hybrid SP/MP campaign for 2 players featuring the Northerners MP faction of the Default Era. Players will have to cooperate and play together and accomplish the scenario objectives. This campaign might be offered for mainline if the reviews/feedback is deemed positive enough. |
Trial by Fire
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Trial by Fire |
1310060.12 MiB | 628 down 1 up |
1708530916Feb 21 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Rage (16+) A brutal story about a group of drakes, who had nothing to lose, about the insidious dunefolks, about blood, about revenge and about the power of primal rage. Contains RPG and slasher elements, not recommended for those under 16 years old, or for the faint of heart |
Rage (16+)
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Rage (16+) |
3184373730.37 MiB | 406 down 2 up |
1717872509Jun 08 2024 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Quenoth Elves MP Faction The Quenoth Elves faction is added as playable multiplayer faction in the era 'Quenoth Elves + default'. This faction contains all four of the recruitable Quenoth units from the 'Under the Burning Suns' campaign in Wesnoth version 1.18.1, the Dust Devil from the same campaign, renamed Desert Hunters from the same campaign in Wesnoth version 1.12, and Merman Hunters. |
Quenoth Elves MP Faction
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Quenoth Elves MP Faction |
45278054.32 MiB | 65 down 2 up |
1727097097Sep 23 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Ultimate Wesnoth Survival Pack More advanced version of the classical TSW Survival known simply as The Scrolling Survival. Choose from the multitude of options available to tailor your game to your mood. To get the most of it you should enable the xp mod, otherwise the game may prove to be simply impossible to beat. You can also experiment with other mods available although my personal recommendation would be xp mod and xp mod only. For those of you who are not familiar with the concept of a scrolling survival - basically you get to kill a lot of bad guys :) Good luck and have fun! |
Ultimate Wesnoth Survival Pack
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Ultimate Wesnoth Survival Pack |
51547474.92 MiB | 2073 down 23 up |
1727911120Oct 02 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
BonusTile BonusTile - generate random bonuses on map. Similar to BonusSpam add-on, but does not have Out-Of-Sync bugs, and is more fair for symmetrical maps. |
BonusTile
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BonusTile |
118630.01 MiB | 1142 down 1 up |
1711134867Mar 22 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
The Punic Wars This is an early version of what might come later if their are enough downloads of this mod soon I will do more work on it like a campaign, maps, and etc. I hope your experience is fun. Updates will come out every once in a while, to post feedback go to this site. https://forums.wesnoth.org/viewtopic.php?f=XX&t=58282 Soon coming to wesnoth 1.18 |
The Punic Wars
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The Punic Wars |
1057650.10 MiB | 144 down 2 up |
1716442560May 23 2024 | de, it |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Expendable Leaders 2 Allows leaders to promote level 3 and 4 units to the rank of general. Generals can recruit, but cannot appoint other generals. Also allows leaders to appoint messengers. Messengers can promote units to generals in the leader's stead. Only one messenger may be appointed per unit that has reached level 3 and only one general may be promoted per messenger. Upon being promoted to general, the unit loses all MP for that turn. Messengers are marked with a loyal icon, while generals are marked with a silver crown. It is also possible to always promote the first recruited unit to a general, if it is the only unit you control or if you do not already have a general. For this, check Create Deputy or Recurring Deputy in the Custom Options menu. Intended for use with Age of Lords, but can be used in with any Era. Compatible with Revolution and Civil War (Generals do not prevent rebellions). Original mod by Eagly 11. |
Expendable Leaders 2
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Expendable Leaders 2 |
88530.01 MiB | 676 down 1 up |
1711368984Mar 25 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Desert Map Pack This map-pack gives you standard multi-player maps in a southern desert style. |
Desert Map Pack
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Desert Map Pack |
18632021.78 MiB | 1878 down 1 up |
1714573538May 01 2024 | de |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Default + Halflings Halfling faction added to mainline. |
Default + Halflings
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Default + Halflings |
1549880.15 MiB | 147 down 5 up |
1725994671Sep 10 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Corpse Mod Allows dead units to drop onto the ground and rot for a while, before they vanish. The effect is purely visual and does not do anything gameplay related. This add-on includes custom textures for units from the Default Era and uses scripts to generate dead bodies for any non-Default units. Additionally, blood will spill upon a unit's death, as long as the attack would cause wounds (i.e. no blood from cold) and fire will instead cause the unit to trun into ash. This add-on also gives the host the ability to customise variables such as the time for a corpse to vanish, if ever, or to disable blood effects. In addition to that, the host is able to turn on an option to make decayed corpses to be bury in a grave, so that the player can inspect them. Please install Corpse Mod Blood-In-Water to make blood in water work, however use it at your own risk. |
Corpse Mod
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Corpse Mod |
19049911.82 MiB | 1440 down 2 up |
1720858277Jul 13 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
SXC Backside Survive until the turns run out or defeat all enemy leaders to win. There are shops where you can enhance your unit for gold. For any unit you kill you get gold and gain 4 MP back, what allows you to attack as long as possible. There will also appear some exceptionally strong bosses later, and the enemy will become stronger over time. Good Luck! |
SXC Backside
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SXC Backside |
71430.01 MiB | 95 down 1 up |
1718133406Jun 11 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Dark Siege Take the castle or defend it! A 2 vs 2 team battle for a moated castle over 15 turns. The Warlords (Northerners and Undead) have only 15 turns to capture the castle from the Barons (the other 4 factions) before their supplies run out. Both sides have custom recruit lists as well as receiving free reinforcements at specified intervals. There are gatehouses with lowerable drawbridges. It has been carefully balanced for multiplayer and should provide a close fight. It can also be played as a survival vs the AI which has been tuned to both attack and defend the castle for each side. To play as a survival choose the Barons and change the gold for the Warlords to 100 and the income for the Barons to 0. These should of course be set to whatever suits your skill level. Ported from 1.4 to 1.14/16. |
Dark Siege
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Dark Siege |
149890.01 MiB | 488 down 1 up |
1708717681Feb 23 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Defense of the Goblin II CC Defense of the Goblin II CC A competitive based on Baufo's Defense of the Goblin 2.2c. MCP implemented some balance and additional changes, specicifically bringing back the creeps, thus the CC in the title. Bugtested by Malkor, ported and bugfixed by Pentarctagon. |
Defense of the Goblin II CC
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Defense of the Goblin II CC |
2333360.22 MiB | 12 down 1 up |
1727738641Sep 30 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Custom Campaign This mp modification saves your faction and units on victory so they can be used in future scenarios. |
Custom Campaign
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Custom Campaign |
304880.03 MiB | 768 down 2 up |
1726094724Sep 11 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Crossroads A mappack that will be a collection of crossroad maps. What's new in this update: One New Map Ported from 1.10 to 1.14/16. Contains: 2p - A Crossing 2p - Assault on Wesmere 3p - Isle of the Elves 4p - The Grey Isle 4p - Wesmere Border Assault |
Crossroads
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Crossroads |
134320.01 MiB | 307 down 1 up |
1708885288Feb 25 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Fencer Eternal When death comes for a young man named Elouin Fulminis, he isn't particularly happy about it. Fortunately for him, he manages to cheat death and achieve immortality. Though this campaign is fully playable, it is still under development |
The Fencer Eternal
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The Fencer Eternal |
4747135445.27 MiB | 195 down 2 up |
1724603826Aug 25 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Children of the Dust In the aftermath of the Fall, the glorious civilization of the dwarves is on its knees. Strongholds who resisted entire eras have vanished together with their inhabitants, the very same mountains and caves that protected them for so long finally collapsed and became their grave. The few survivors are scattered around the continent and in disarray, hunted by old and new enemies and abandoned by their old allies. But dwarves are no folk to give up easily, nor to wallow in self-pity. Help Walhort and his fellows escape destruction, reclaim their spot in this new, hostile, world, and lay the foundation on which dwarves could build their future and, one day, flourish again. (10 playable scenarios) |
Children of the Dust
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Children of the Dust |
30210792.88 MiB | 942 down 1 up |
1711212966Mar 23 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 10 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 10
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UMC Music Book 10 |
3636057034.68 MiB | 781 down 1 up |
1708879635Feb 25 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
An Independence War Fight against the world to save your people. This is a sequel to A Group in a War campaign. Intermediate to Expert level (containing very strange features). The game system is completely different from the standard of BfW. Main units in this campaign are troops which consist of multiple units. Tamanegi Jukebox addon is required. UMC Music Books (1-12) and West's Chronicles (I and II) are not required but recommended to install. |
An Independence War
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An Independence War |
4392980.42 MiB | 1579 down 4 up |
1716977861May 29 2024 | ja, pt_BR |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
CriticalStrike In this mod units weapons has critical strikes. |
CriticalStrike
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CriticalStrike |
176140.02 MiB | 209 down 2 up |
1718352354Jun 14 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Assassin in the Forest Play as a lone, but highly-skilled, assassin. Lurk in the shadows and wait until the best moment to strike presents itself. (1 Scenario) |
Assassin in the Forest
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Assassin in the Forest |
146120.01 MiB | 754 down 1 up |
1708471004Feb 20 2024 | de, de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Town of Arnsreach Resources 1 This is a resource pack for 'Town of Arnsreach'. |
Town of Arnsreach Resources 1
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Town of Arnsreach Resources 1 |
3073076629.31 MiB | 350 down 4 up |
1715373816May 10 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Crin of Crenlyn Dark forces pursue a young man during the reign of Queen Asheviere. Nineteen battle and five dialog scenarios. Difficult level has not been tested. |
Crin of Crenlyn
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Crin of Crenlyn |
22933622.19 MiB | 391 down 1 up |
1717348637Jun 02 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
RecruitBonuses You can pick from 1 to 15 bonus types (first player set amount of available bonuses). Those bonus types will be added to your all units in game. Available bonus types: New random 2 lvl hero New random weapon (-5% hp) +50% hp, -10% def, -1 mp +20% resistances more (max 80%), -10% def, -1 mp +50% damages, -25% hit points & max hit points +2 strikes, -25% damages Minimum 6 movement points Minimum 40% terrain defense everywhere +10% terrain def (max 80%) +10% resistances more (max 80%) +25% hit points & max hit points +25% damages +1 strike +3 movement points -30% max experience +3 random units to recruit list New random ability (-5% hp) New random weapon special (-5% hp) +20% physical resistances (max 80%) +20% not physical resistances (max 80%) +20% defense (max 80%) and -1 movement cost on water +20% defense (max 80%) and -1 movement cost on forest +20% defense (max 80%) and -1 movement cost on flat +20% defense (max 80%) and -1 movement cost on cave, fungus +20% defense (max 80%) and -1 movement cost on frozen +20% defense (max 80%) and -1 movement cost on desert +20% defense (max 80%) and -1 movement cost on hills, mountains +20% defense (max 80%) and -1 movement cost on castle, villages +1 village income +30 (or more) gold There is 100 abilities and 100 weapon specials! Each tested, so I really hope you won't find any bugs :). Gold bonus depends of scenario size. Bonuses which is changing unit terrain defenses works also when unit defense is set by minus value (like for cavalier and forest). If you won't pick it (right click on your leader) by yourself then ai will do it for you. Only in first turn you can choose bonus types, and they are added from the second turn. Units spawned with plague weapon specials used in this addon will have added bonuses at side turn end. If you want to add it earlier, you can use button ''Find not upgraded'' in menu option (right click your leader). It's possible to add bonuses to not recruited units after 1 turn. Right click your leader and click ''Find not upgraded''. You can check other sides bonuses during game. Maps (FFA, survival) from addon Chaos maps don't require this mod ;). |
RecruitBonuses
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RecruitBonuses |
830510.08 MiB | 445 down 2 up |
1718352896Jun 14 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Pestilence You and another commander have recently been tasked with ruling a town. However, as you approach you hear rumors of a mysterious plague ravaging the countryside, as well as unusually frequent raids. Your job is to defend the city, while also reducing the spread of the plague and keeping the populace in line. If you like my work, I highly recommend also checking out Great Steppe Era Changelog: 1.0.2 Release -hopefully fixed a Lua bug with riots sometimes 1.0.1 Release -fixed unrestricted immigration triggering once per turn (now spawns units once per 4 turns) -made sounds a bit less annoyingly loud -typo fix 1.0.0 Release the initial release |
Pestilence
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Pestilence |
283730.03 MiB | 647 down 1 up |
1709048746Feb 27 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Gate Max-level mages (with no unit advancements) with teleport ability get AMLA that allows them to teleport any allied units to other allied units with gate ability. Several configuration options are available. |
Gate
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Gate |
88440.01 MiB | 66 down 1 up |
1725529842Sep 05 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Creep Wars == About Creep Wars is a Human-vs-Human map. Each team consists of 3 human leaders and a minor AI side. To start the game, buy upgrades in Shop, then go fighting in center. Return to Shop to heal and buy more upgrades. To win the game, kill one of the enemy guards. |
Creep Wars
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Creep Wars |
350380.03 MiB | 402 down 2 up |
1711451379Mar 26 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Conquest* Conquest is a game mode for multiplayer matches. It uses simplified combat and shifts the focus more on the big picture: conquering regions. RPG elements are removed, instead new strategy elements are added: * Recruiting units happens in the villages, not with leaders or keeps. * Control all villages in a region to get bonus gold. * Naval combat! * Diplomacy with other players… * Also check the »Random Maps« To join your game, it is not required that other players download the add-on. Maps can be played with up to 6 players. You can start the game while leaving slots empty. The Changelog: (12-10-2024 v2.1.1) - Roman map is colored. - Removed number of tries option. (08-08-2024 v2.1.0) - Renamed Conquest* to just Conquest and changed scenario IDs. - Explain difficulties in mouseover in detail. - Others do not need to install the add-on. - Colored Europe map and changed gold: Italy 4, Germany 8. - Surdmark uses by default different mapvariant. - Different flag, to better see village ownership when zoomed out. - If you are ever more than 6 players, you only need to edit sides.cfg. - One can choose between different implementations for tunnels in Pasarganta. (15-07-2024 v2.0.4) - Colored Poland / Palandir, Jel’Wan, Lotrando maps. - Wesnoth map can be played without boats to introcude the game to new players. - On Wesnoth winter map your initial units have 3 moves. - New difficulty option surprise / auto-select. Renamed difficulties. (28-06-2024 v2.0.3) - Colored regions for Pasarganta. - You can give new players more gold or income. - AI receives 2 village_gold, AI boni are visible via alt+s. - Fix worker not working. - Default hotkey »g« for recruiting. (21-06-2024 v2.0.2) - 11/14 and 11/13/15 starting gold for 1vs1 and 1vs1vs1. - Dunefolk riders can't pass mountains; 8g Drake removed. - Torath, Samrock, Liquergue fit better into Pasarganta. (16-06-2024 v2.0.1) - Bugfix/tweaks for difficulties and Alliances Mod support. - Re-enabled building of boats in Merfolk villages. - Pasargata map version 2.4 from forums (previously 2.3) (11-06-2024 v2.0) - It is now possible to translate this add-on. German translation included. While other players do not need the add-on to play, they need it when they want it translated. - Added Surdmark map with teleports by Lich_Lord. - Added Pasargata and all its variants from Lich_Lord. - Added Palandir variant and teleports to Poland map. - Added Roman variant to Europe map. - Added winter map of Wesnoth. - Added World map (without regions). - New recruit menu, one can assign a hotkey to it in the hotkey preferences under Custom WML Commands. - Units have now levels (equivalent to their gold cost). - Nicer realm mode and game mode presentation. - Disabled building of boats in Merfolk villages. - Rare board ship bug when adjacent to two cities fixed. - Corner case of first player spawning with 4 villages fixed. - Menus fit on screen when played with 2x scaling on 1920x1080 (effectively 960x540). - Games can be started from the command line. (21-04-2024 v1.9.6) - Support Alliances Mod by revealing leaders to other players. - Scroll to new region in realm mode. Realm mode added to Crusaders. - Fog and shroud can be switched off/on (village_gold remains unchangeable). - Uses a resource now. Disabled xp gain. - Changed default options on some maps to showcast them. - Removed ampersand from random maps region name, causes a bug. - All village mode works when leaving a side in-between empty. (22-03-2024 v1.9.5) - Ported to Wesnoth 1.18. - Boats are displayed for all players. Dhow is replaced by new Outrigger sprite from main game. - New objectives screen, updated many descriptions. Objectives are shown for other players at the right time too. - Finished option to increase neutral unit strength. - Fixed Realm mode having first_time_only=yes. (17-11-2019 v1.9.4.1) - Bug fixed. Boats were unable to be recruited with different type of shallow waters or fords nearby. Now you are able to recruit boats near any water. (17-11-2019 v1.9.4) - Added random maps generator with 4 different sizes. You can customize size in Settings where you normally regenerate map and it should work, but I have not tested it. (10-11-2019 v1.9.3.3) - AI will recruit ships sometimes too, but yet cannot board them. (9-11-2019 v1.9.3.2) - AI can recruit up to 25g human units. - AI will attack enemies adjacent to new recruits if they are likely killable. - AI recruits will be animated and focused on. (5-11-2019 v1.9.3.1) - Removed turn limit option in start of game. I dont see point, we all use unlimited always.. waste of time to have this option. - AI recruitments will leave 1 stronger unit inside village. (3-11-2019 v1.9.3) - AI recruits appear in normal places, not on stupid water hexes etc. - Jelwan map fixed for bugs. - Base income bonus bug fixed. Previously when ships were capturing cities by unboarding units the base income was not updating. - Added option to adjust AI extra starting gold (Default 0) - Added option to adjust AI extra per turn income (Default 0) - Some AI recruitment pattern bugs fixed. - First turn AI recruits bugs fixed. Previously AI would rarely recruit on turn 1 and error message would also appear. - AI will spend most or all leftover gold. (27-10-2019 v1.9.2.2) - AI a bit smarter to capture enemy empty villages. (27-10-2019 v1.9.2.1) - Swapped capitol with all village mode (renamed standard into all village as well) and made capitol a default choice on start of game. (27-10-2019 v1.9.2) - Added experimental AI but only for human recruits, therefore only Europe, Crusades and Wales maps. The AI will control enemy's properly droided sides or computer controlled sides. It does not cheat to the best of my knowledge, but it is bugged in a way that units appear on water around villages etc. The AI is very stupid, but I still had medium-hard time fighting it in Europe FFA with me and 5 AIs. In 1v1 AI does not stand a chance, it can not build ships, etc, but it will be improved in future and bugs fixed and more maps added to support AI.. AI will become more intelligent in later updates, although it wont let you kill itself easily in its current state either. (26-10-2019 v1.9.1) - Bug fixed: Changed 15g merman unit attack from pierce to blade. Thanks Spieler. - All assassins will deal extra damage to all type of 25 gold generals and warships. (11-08-2019 v1.9) - Added Crusades, Lotrando, Gagarna and Jelwan maps (last one gives an error related to region names, need to fix & investigate, not sure if affects anything, either bonuses will be broken or most likely just region names cut in half) - Fixed Miedzyrzec typo on Poland map into Miedzyrzecz as advised by Elder. (11-08-2019 v1.8) - Fixed neutrals spawn bug on turn 2. - Added option for neutrals to get stronger every X turns. (11-08-2019 v1.7) - Added options to show village labels in fog or not. - Fixed fog clearer bug for REALM and STANDARD game modes. - Added tools to convert c- maps with less effort. - Added Poland map. (03-08-2019 v1.6) - Added droid menu to be able to droid sides properly. You will no longer have to see other sides when their previous owners die or leave game. To use just right click on your king. But make sure you specify your nickname in host settings or it will not work. (03-08-2019 v1.5) - Increased speed of distance to enemy function by removing capture event from it. - Added visual graphics for sides bonuses when you mouse over on flag in top left corner. - Modified the code of map bonuses, now we can easier transfer c- maps into c* - Fixed spearman pierce bug which I accidently created myself before. - Fixed the scatter fog clearers, now they will for sure occupy every empty village and it is also much faster. (02-08-2019 v1.4) - Distance to enemy should work now. It is slow for now, it is ugly, but it seems functional.. (01-08-2019 v1.3) - Added Wesnoth map. - Ships image shows units loaded inside which enemies can not see. - Can load unit inside ship even when ship has no moves left. (01-08-2019 v1.2) - Added Dwarfs neutral spawns (2g and 4g) and included into c- theme. - Added 3 more options of C- easy, C- medium, C- hard neutral spawns themes. - Moved workers to the end of recruit list. (31-07-2019 v1.1) - Modified Europe Map to work based on C* rules. (30-07-2019 v1.0) - Modified Wales Map to work based on C* rules. - Neutrals are white color instead of orange. - Unboarding and recruiting refreshes the fog. - Added 4 Options of AI spawns on turn 2: a) random neutrals like in C- (1g/3g/5g) b) all 1g like C original c) 2 of my own modifications (1-15g) (Can switch theme in hosting settings). - Fixed magenta color and fog clearer units.. - Other minor unnoticable bug fixes. - Removed giant text spam that blocked seeing recruit list for ships and units. |
Conquest*
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Conquest* |
3352460.32 MiB | 544 down 10 up |
1728704113Oct 12 2024 | de |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumRandomMWC Its a Colosseum Random MWC. In this addon you will find randomly picked enemies, many weapons available in shop, if you dont know which you would like to buy you can allways get randomly created weapon or even create one by your self (in this option you can set how much add dmg, strikes or even weapon specials). So gl & hf, in great addon created ofcourse by me ChaosRider. This addon have enemies from Modified World Conquest v1.6.7.1, so its require this addon to play it. |
ColosseumRandomMWC
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ColosseumRandomMWC |
1768300.17 MiB | 98 down 2 up |
1718352309Jun 14 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
SacrificeSurvival 6p competitive survival with sacrifices. Sacrifice units in order to attack your enemies. They will be reborn stronger with each next turn! Blood decrease from turn 1 to 10 is equal 3, later it's equal 6. From turn 10 you can sacrifice 2 units each turn. With blood below 0 you'll gain punishment! Any era, 70% XP, Gold: 125 +3/turn +5/village, no fog. Leaders has increased hp by 50. Each 5 turns monsters will appear to fight with everyone! This version by ChaosRider. |
SacrificeSurvival
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SacrificeSurvival |
146380.01 MiB | 59 down 2 up |
1718352941Jun 14 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Afterlife 1v1v1v1 4 player edit to the afterlife 1v1v1 map pack made by dwarftough. Might not work, no promises :) |
Afterlife 1v1v1v1
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Afterlife 1v1v1v1 |
123130.01 MiB | 85 down 2 up |
1725620657Sep 06 2024 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Default + Woodlanders Woodlander faction added to mainline. |
Default + Woodlanders
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Default + Woodlanders |
8064220.77 MiB | 43 down 2 up |
1728500157Oct 09 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumOneWinner Almost the same colosseum expect one additional last fight between human players & - another one wave full of human players units clones - weapons in shop - more abilities (masochist - gives unit xp when enemies hit it, murderous effort - during fight you have 25% less hp but 50% more damage, ready for death - with hp less than 40% your weapons damages and strikes will be increased, true warrior - improve melee weapons, makes weaker ranged weapons, to activate it, you need to have ranged weapon with atleast 4-2, true archer - improve ranged weapons, makes weaker melee weapons, to activate it, you need to have melee weapon with atleast 4-2, gold collector - gives you gold at every turn start, prismatic discharge - swap both units resistances while fight, barbarian rage - at battle start 40% to have 40% more hp and 20% more dmg, ancient endurance - at battle start 60% to have 15% more of hp for each enemy around, the hearth of giant - 50% to recover from slow or poison after each turn and battle, lord of siege - +2 to damage for each enemy near you while fight, master of dodging - 3% less chance to hit for enemy for every enemy near you, unyielding defense - 5% less damage for enemy for every enemy near you, shieldbreaker - decrease enemies resistances, dark aura - decrease enemy damage, freezing aura - slows enemies at turn start and sometimes before fight, lucky - sometimes allows to fight again when your enemy survived battle, thorns/wind/water/flames/ice/sacred auras - deals enemies damages when they hit your unit, war rage - increase your unit damages, adept of death - transform in to undead units after own death, shapeshifter - can change in to enemies after fighting with them, resurrection - allows you to resurrect unit after own death once for 10 turns, diplomacy - when 2 units start fighting the one with this ability can change other one side (if you're lucky), each new unit gives some money) - available buying weapon special in shop - useless in fight abilities (like ambush, teleport, concealment, submerge) are changed for money - units with max 0/1 lvl gets bonuses - artifacts in shop (over 70) - you can play gamble in shop (it's risky!) - by ChaosRider. If you have any idea for new weapon in shop, or new ability or other stuff to this addon go find the topic on wesnoth forum at http://forums.wesnoth.org/ |
ColosseumOneWinner
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ColosseumOneWinner |
1391430.13 MiB | 100 down 2 up |
1718352265Jun 14 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumEditHarder Changed a bit standart colosseum. For this addon is needed another one addon, War Of The Gods v2.5.9.3.1. |
ColosseumEditHarder
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ColosseumEditHarder |
3333200.32 MiB | 87 down 2 up |
1718352250Jun 14 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Dark Master Project: Images Resources I Images files for The Dark Master campaigns (full pack' version) |
The Dark Master Project: Images Resources I
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The Dark Master Project: Images Resources I |
6228018459.40 MiB | 1273 down 2 up |
1711350411Mar 25 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Champions Hi everyone, this is me ChaosRider! In this addon you have to fight vs other players. You don't end your fun after your leader first death. You'll have to take part in three battles on 3 different battlegrounds. Each battle result (won/lost) determines your final place. This scenario is playable with 2-8 sides. Each side get 50% bonus to leader hp and one random 1 lvl hero. Everytime you kill or your leader get killed leaders and units of the battleground (where it happened) are restored (full hp, no poison, no slow) and will move to new battleground. There is 12 battlegrounds, each with randomly created terrain. Host can set at start do you want ai guardians or not. If yes, then in each of battlegrounds are ai guardians. They can't move, but can attack. Before each new battle you get 50 gold. Also you get in 2nd battle 1 lvl hero and in third battle 2 lvl hero. Your leader and your recruits (also new) will be petrified until on the battleground show up your opponent. At the right side of map are places for leaders. From the highest for best (3x won) and to the lowest for worst player (3x lost). Before end champions score board will appear. If you ended game on 8th position, then don't worry. Just try it again and play better next time! This addon is called Champions. If you liked it, go download it or visit topic on wesnoth forum and leave feedback. Good luck and have fun! |
Champions
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Champions |
249580.02 MiB | 89 down 2 up |
1718352196Jun 14 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Colosseum Several gladiators fight together and try to defeat all enemies in an arena, in order to be freed from captivity. Check the »Custom Options« of the scenario when creating a game! Contains scenarios for 2-3 and 5-6 players. ANL map (A New Land) included. About Colosseum: The code in this add-on is structured in a way that one can easily create other Colosseum style scenarios with it. Have a look at the files. |
Colosseum
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Colosseum |
769790.07 MiB | 1757 down 3 up |
1722459629Jul 31 2024 | de |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
A Random RPG Adventure ARRPGA is an add-on with two modes of gameplay. The first gameplay mode is a single RPG scenario known as AI DM, which pits a party of heroes controlled by 1 to 4 human players against an AI-controlled Dungeon Master who plays enemy units and NPCs. This mode of gameplay features premade quests, random battles, random events, skills, an alignment system, among other features. In the second mode of gameplay, known as Human DM, a human player takes on the role of the Dungeon Master (DM), creating the adventure and challenges for the party of heroes, who are controlled by up to 4 human players. The Dungeon Master has a variety of tools at their disposal, which allow them to narrate the story, manipulate units, manage the party inventory, control the scenario map, among others. The Premade Adventure Human DM mode is a combination of both modes, allowing for a more casual experience of the Dungeon Master role. It is possible to play custom maps using the Human DM mode. The instructions to do so are included within the add-on files. By PapaSmurfReloaded. |
A Random RPG Adventure
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A Random RPG Adventure |
2037880.19 MiB | 1034 down 4 up |
1718414188Jun 15 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Sapient's MP Mappack 6 MP maps and an RPG scenario. This was the #1 download for Wesnoth 1.2 so I figured 1.10 should not be its last. Ported from 1.10 to 1.14/1.16/1.18. Contains: Tomb of Kings is a very interesting map with many choke points and routes to take Mega War is a map in the shape of a robot with warp gates allowing one to choose the destination (AI CAN'T play this map) Traitors Isle is a 2 vs 2 where the allied leaders have to share a tiny keep; play with humans for extra fun as you bicker :- ) Rumble in Lava Village is a quick leader slugfest (there is a current standalone version out there - it is slightly different) Northern RPG is a hard (may need more than 1 try) but fun adventure as a bunch of Northerners Twisted Outpost is a 2 vs 2 where the sides start very close Morituri 4 player version is a free for all where defeated sides may either suicide or retreat Upgraded to be compatible with the Civil War and Revolution mod for those scenarios that work well with it. |
Sapient's MP Mappack
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Sapient's MP Mappack |
506890.05 MiB | 359 down 2 up |
1708885279Feb 25 2024 | cs, da, es, fr, it, nl, ru, de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Clanhoof Highlands Engage in a storyline that portrays the ascension and subsequent decline of Hooflan Kingdom situated far from the lands of Wesnoth. Experience the kingdom's journey from its rise to power to its eventual fall, navigating through the challenges and triumphs that shape its destiny. 05 campaigns |
Clanhoof Highlands
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Clanhoof Highlands |
4229048940.33 MiB | 578 down 9 up |
1729804204Oct 24 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Project Thursagan Music This add-on is a resource package providing music for campaigns by kabachuha (e.g. The Hammer of Thursagan with Bosses). It is NOT intended for installation without the campaign. Installation of this add-on is optional for players with limited download rates or quotas, or who don't play with music or sounds enabled. |
Project Thursagan Music
Download
Project Thursagan Music |
3626415934.58 MiB | 551 down 1 up |
1712503251Apr 07 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Lifetime of Stones After the Second Great War, the life of trolls changed forever. The echoes of the defeat at Durn-Turum have traveled through the centuries and reached even the little troll Grump, who was recently born in the Heat Caves. Grump has no idea what adventures the legacy of gray antiquity will lead him into. (Intermediate level, 11 scenarios) |
Lifetime of Stones
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Lifetime of Stones |
1361160.13 MiB | 902 down 2 up |
1710200005Mar 11 2024 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Electrifyre: An Aragwaith Story An ancient relic from the First Elemental War being guarded by an aragwaith village has been stolen. It is up to the local militia to bring it back. (Intermediate Level, 9 scenarios) This campaign features the Aragwaithi. The tutorial difficulty of this campaign is aimed at first time players. Requires War of Legends to be installed. Please give feedback in either the Wesnoth UMC Discord server or the Forum Thread. |
Electrifyre: An Aragwaith Story
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Electrifyre: An Aragwaith Story |
13098291.25 MiB | 708 down 9 up |
1724081021Aug 19 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
CanBeOnlyOne Unit after killing enemy gains enemy: 20% hp, 15% mp, 20% dmg, 25% strikes, 50% xp. Damage/strikes bonus will be added only from same weapon range & type. If unit hadn't weapon of range & type as killed unit then it'll have added new weapon with 85% of damage & 100% strikes(new weapon won't have weapon specials). I propose to use it in multiplayers maps as isar's cross, world conquest, any other survival maps. |
CanBeOnlyOne
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CanBeOnlyOne |
80600.01 MiB | 234 down 2 up |
1718352176Jun 14 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Dark Master Project: Music files Music files for The Dark Master campaigns (beta and full pack) |
The Dark Master Project: Music files
Forum topic
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The Dark Master Project: Music files |
3052778229.11 MiB | 1278 down 2 up |
1711350490Mar 25 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Magic Conquest Combine EoMA factions to fit into the recruit-swap mechanism of WCII. The original eight factions in EoMA are converted to four WCII-style factions. |
Magic Conquest
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Magic Conquest |
87090.01 MiB | 312 down 2 up |
1714947395May 05 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Count Kromire A vampire campaign! |
Count Kromire
Forum topic
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Count Kromire |
2491950.24 MiB | 579 down 1 up |
1717693264Jun 06 2024 | de, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Chào mừng đến với Wesnoth! Warning: The official updated campaigns are distributed as part of mainline. This is an attempt to recover translations for all 1.12 campaigns before overhaul. This is brought to you with no warranty. The goal of this add-on is to make these campaigns available again to play in fully translated version. This is done by using outdated scenarios, so there may be playability and balance issues and shortcomings in the plot. Current available translations: Vietnamese (vi), Slovak (sk), Galician (gl). The campaigns are released as part of an emulator, they can be selected following these steps: - In main 'Title Screen', press 'k' to open 'core' selection dialog. - Select 'Wesnoth (1.12)' core. - The 1.12 campaigns are now available in the 'Campaigns' menu. The next time you start Battle for Wesnoth, it will start with the last active core. To go back to 1.18: you have to press 'k' and select the 'Wesnoth (Default)' core. Please do not report any problem with this add-on in the official feedback threads for mainline campaigns. Available campaigns: - Tutorial (1.12) - The Eastern Invasion (1.12) - Liberty (1.12) - The Sceptre of Fire (1.12) - The Hammer of Thursagan (1.12) - Under the Burning Suns (1.12) - Descent into Darkness (1.12) |
Chào mừng đến với Wesnoth!
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Chào mừng đến với Wesnoth! |
78358167.47 MiB | 121 down 2 up |
1722778940Aug 04 2024 | vi, gl, sk |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Dark Master Project: Images Resources II Images files for The Dark Master campaigns (full pack' version) |
The Dark Master Project: Images Resources II
Forum topic
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The Dark Master Project: Images Resources II |
9128758187.06 MiB | 1273 down 2 up |
1711350464Mar 25 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Assault on the Citadel Aid the Windsong in vanquishing a source of evil. (Intermediate Level) For feedback: (i) Email to knyghtmare1995@gmail.com (ii) Send a PM to Lord-Knightmare on the Wesnoth forums (iii) Or, send a DM to knyghtmare#8753 on Discord. (iv) leave feedback at the #modding channel of the BfW discord server. |
Assault on the Citadel
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Assault on the Citadel |
197710.02 MiB | 528 down 1 up |
1708531407Feb 21 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Campaign Harpyifier This singleplayer modification allows you to recruit units from the Harpies faction (made by Asmybelle/Asmodeus) in any singleplayer campaign. WARNING: the mod may break campaigns. The more complex/different from mainline the campaign, the more likely it will be to break! It is strongly recommended to use this on mainline or mainline-like campaigns. The mod creator, Great Steppe Era creators, or campaign creator are NOT responsible if a campaign breaks due to using this mod. Use caution and common sense when choosing what campaigns to play with the mod. If you get stuck on a scenario, just use debug. Changelog: 1.0.0 Release the initial release |
Campaign Harpyifier
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Campaign Harpyifier |
131940.01 MiB | 70 down 3 up |
1728053642Oct 04 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
American Civil War The American Civil War has long been an interest of our team and we have often fanaticized over someday finding or building a mod for The Battle For Wesnoth. That day has come. Importantly this mod is built to make the Civil War a lifelike experience for players, bringing to light many characters, units, plans, strategy, and motives home to the Wesnoth community. Our players can expect to find realistic units, weapons, classes, and abilities. Players can (and should) further enhance their experience through unit descriptions and additional content. All of our abilities and playstyles are designed to highlight period tactics and practices, with some influence from previous mods. The art is 100% original. We have used as many historic sources as possible, including actual portraits of participants in the war, and music that was popular in this transformative and confrontational period. As it is currently designed, it favors a PvP or multiplayer playstyle. This Mod Features -A distinct playstyle to represent formations artillery, and other related battle practices. -A shift away from the common RPG function, using AMLA's to help put emphasis on the strategy element of the game. -Unique leadership abilities to help represent famous units or people. -As-accurate-as-possible content and enjoyable historic unit descriptions. -Original artwork. -Advanced multiplayer gameplay What to look forward to as this mod continues to be developed -Highly involved campaigns and custom maps -Additional terrain features -Multi-hex shooting artillery -Mounting and dismounting cavalry -Intense naval engagements We hope that this mod will help you all love Wesnoth more, and satisfy players who have been looking for a Civil War based game. It has been a lot of fun to build and we hope to be able to develop it to be as accurate and fun as possible. |
American Civil War
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American Civil War |
2441549323.28 MiB | 463 down 1 up |
1713024362Apr 13 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Born to Live Year 417, time marking the Dark Age of Wesnoth, when Garard I ascended the throne ending the rule of self lords. Witness a story hitherto unknown to any prince or sage of Alduin, a story of great significance but forgotten: about the loss of loved ones, fear and desperation moving forward. Lend your ears to hear of daredevils born to live during this sad time, chosen to move the whells of their fate. (Expert level, 4 scenarios.) |
Born to Live
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Born to Live |
44756754.27 MiB | 21 down 1 up |
1728914863Oct 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Alariel's Journey Alariel, last of the ellyllon, must obtain the light of a fallen star from the Land of Eternal night to save the Enchanted Forest. Part Princess Bride, part Stardust, and all Wesnoth. You don't gotta like it, you just gotta play it! (14 scenarios: Beginner - Intermediate) |
Alariel's Journey
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Alariel's Journey |
2124851820.26 MiB | 124 down 1 up |
1728226598Oct 06 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tale of Vaniyera 115-116 SI The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border... (Easy level appropriate for imperial era beginners; Hard is a challenge. 5 scenarios.) |
Tale of Vaniyera
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Tale of Vaniyera |
18885931.80 MiB | 528 down 1 up |
1711285010Mar 24 2024 | en_GB, ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Cost of Living: New Dawn Not refraining from killing those who stand in his way, nor from stealing from those whose possessions would enrich his own, a young outlaw by the name of Cavil seeks only one thing: to secure his living once and for all by making the perfect heist. Follow Cavil and his companion Briel in their lives outside of the law, and find out what this life is going to cost them... (Intermediate level, 6/7 scenarios.) This is an improved version of The Cost of Living campaign created by blob from The Battle for Wesnoth 1.8 Add-ons server and refined by GreenScarab for version 1.18 with the code name New Dawn. |
The Cost of Living: New Dawn
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The Cost of Living: New Dawn |
4380230.42 MiB | 22 down 1 up |
1728914922Oct 14 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
BomSite Maps A new add-on split off from the Extended Armies Era. Nine maps originally included with the EAE that don't require it to work and thus deserve to be independently available. The maps are: 1p-vs-5ai-MountainSpiral.map - fight your way through a narrow spiral, large map 2p_fist_fight.map - a brawl in the sandy waste between two fortresses, small map, symmetrical 6p_arena.map - a large map roughly wheel with spokes shaped, each spoke has different terrain, focus is at the hub 6p_cave.map - a bit similar to arena but terrain is more homogenous, in a cave 6p_mountain.map - mountain version of cave 6p_colosseum.map - symmetrical 6 spoked map, medium sized, lots of villages, 6 starting in towns at end of spokes, centre contains another town 6p_colosseum_forest.map - forest version 6p_colosseum_desert.map - desert version 6p_colosseum_low_houses.map - unlike the other colosseum maps has a normal number of villages Custom support for Revolution and Civil War mod added to all 6-player maps. Ported from 1.12 to 1.14/16. 1.12 version available upon request. |
BomSite Maps
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BomSite Maps |
332760.03 MiB | 339 down 1 up |
1709057370Feb 27 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Bob's RPG Era Bob's RPG Era A multiplayer RPG era in which players are given numerous novel ways to customise and develop their character. You can choose your character's class, race, traits and portrait - as well as boosting stats with special abilities and perks. You can also adopt various stances to temporarily tweak your unit. In addition, there is an inventory system allowing you use or give items, drink potions and equip weapons. Meanwhile, talents allow you to make medicinal balms, sharpen weapons, rouse allies, concoct potions, conjure creatures, tame animals, set traps or pickpocket gold from your team-mates. The era is designed to be used on any multiplayer scenario, especially RPGs and survivals. |
Bob's RPG Era
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Bob's RPG Era |
78296777.47 MiB | 71 down 1 up |
1727213862Sep 24 2024 | ru |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Desert war Operation desert storm and battle of Earth on landen you can play a historic battle in Iraq (desert storm operation) or you can play a battle between the forces of Earth and the forces of the First Natural Galactic Empire. examples of units are: m-1 abrams, m-2 bradley, t-14 armata, t-15 armata ET-ET, ET-ST, ET-MP planes, tank, ifv tags:modern 0.1.5 is version with var east 0.1.11 new campaing 0.1.16 tank destroyers cannon, aatank, anti rocket 0.2.1 add TR-85 and Gepard |
Desert war
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Desert war |
44954324.29 MiB | 398 down 1 up |
1714417397Apr 29 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Reverse Time Graphics Flips sidebar time of day images so that sun moves left to right. Equivalent of old Reverse time graphics setting that was removed in 1.13 |
Reverse Time Graphics
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Reverse Time Graphics |
73930.01 MiB | 159 down 1 up |
1712405213Apr 06 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Extended Armies Era The purpose of this add-on is to extend each faction with units they don't have in the standard eras; for example, dwarves don't have a mage or healer in the standard eras, now they have in these extended eras. Basically, they are the default Wesnoth armies, but with additions, and a very small number of edits, to keep them balanced. Also, in this add-on are additional maps for hours of gaming fun. More information can be found on http://forums.wesnoth.org/viewtopic.php?f=19&t=37358 Ported to 1.12, 1.14, 1.16 and 1.18. The 4 included scenarios all use this era's units in scripted battles. One of them is a fully scripted survival pitting the new and original Monster Horde faction vs 8 AI opponents attacking from all sides. In another you take on the role of 3 Orc (extended armies era faction) commanders besieged by 6 AI attackers. The other two scenarios also pit you vs the AI survival style as you play the Monster Horde. Nine other maps originally included with the era have been split off into their own add-on called BomSite Maps. They work with any era. |
Extended Armies Era
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Extended Armies Era |
34499683.29 MiB | 1488 down 1 up |
1709057351Feb 27 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
War of Legends: Keep Shops This modification when enabled will add an accessible shop to every keep on the scenario map. Move any unit to any keep hex to access the shop for that unit. Items can be damage augmentators, resistance buffers, or dodge enhancers. Items only last for the current scenario and have to purchased again for concurrent scenarios. Supports both SP and MP game modes. |
War of Legends: Keep Shops
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War of Legends: Keep Shops |
322810.03 MiB | 837 down 1 up |
1708506433Feb 21 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default L0 Era An era featuring level one leaders with level zero recruits. Consists of Loyalists, Rebels, Knalgans and Undead. Not considered balanced. |
Default L0 Era
Forum topic
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Default L0 Era |
2246360.21 MiB | 67 down 2 up |
1724438461Aug 23 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Realm of the Dark (Survival) Realm of the Dark is a survival scenario for 1p/2p which comes in three modes (cooperative/solitaire/competitive) and four levels of difficulty (Normal/Challenging/Difficult/Nightmare). Cooperative mode is 2 players teaming up to resist and conquer the enemy waves. Competitive is a PvP mode which lets the players compete against each other as in who can survive the longest without being conquered by the enemy waves. Solitaire mode is the one player mode of the survival scenario. Players can pick either slot two or slot three in solitaire mode. For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753. |
Realm of the Dark (Survival)
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Realm of the Dark (Survival) |
298450.03 MiB | 876 down 2 up |
1728402371Oct 08 2024 | es |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Dark Waters This map is designed for 2 Player Multiplayer or Singleplayer against AI. Wild Beasts have invaded your Territory, will you allow them to take over you land and feed on your Corpse? After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Dark Waters
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Dark Waters |
152190.01 MiB | 328 down 1 up |
1710433366Mar 14 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Cold Dark This map is designed for 6 Player Multiplayer co-op and pvp or Singleplayer vs AI. After downloading this Addon open Multiplayer, then start a Local-Game or connect to a Server. You will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2022 |
Cold Dark
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Cold Dark |
226850.02 MiB | 268 down 1 up |
1710432694Mar 14 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
RandomRecruits Make recruits fully random! |
RandomRecruits
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RandomRecruits |
111380.01 MiB | 1275 down 1 up |
1711137675Mar 22 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
BloodLust Welcome to a world ruled with god-like living weapons! Our hero will learn the existence of these weapons, and make an alliance with one of the most powerful of them, to start an adventure that will lead to many surprises. (Advanced level, 5 scenarios that can played many times, second part to come...) |
BloodLust
Forum topic
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BloodLust |
15020141.43 MiB | 276 down 2 up |
1723388244Aug 11 2024 | fr |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Between Darkness And Light Map for 1-6 players. You start with 2500 gold (or more if less than 6 players), have shop near and a lot places to explore, enemies to kill, chests with gold to get and 46 diffrent types of items available at map. On this map you can find 300 bonus places where 70% are items (46 types of them) and 30% are chests with gold (from 1 to 1000 gold inside) Before you go to the last bosses you have to visit whole map. Soon I plan add some quests but for now its a simple hack and slash scenario. Enjoy and sends your feedbacks at Wesnoth forum! Dont die ;). |
Between Darkness And Light
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Between Darkness And Light |
1097770.10 MiB | 166 down 2 up |
1718352158Jun 14 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Age of Desert Heresy A new multiplayer competitive era in the post-Fall setting. Familiar units have merged into bizarre cults under the rule of the Chthonic Incarnations. A whole new duel format awaits you — the time of day no longer matters, and your main goal is to capture Tributes for your Overlord to deal damage to the enemy. However, the Tributes are in the centre of the map, which means you'll have bloody and dynamic battles to fight until the very end... !There are now 7 maps adapted for the era: Basilisk Caves, Freelands, Hamlets, Weldyn Channel, Isar Cross, Moritori, Underworld. They can be found at the end of the scenario list labelled AoDH. !Era contains a Tutorial scenario. It is recommended to go through it first. Changelog: 1.2.1 Release: - Arsonist Thunderer now have not Quick trait - Added Random Side to factions list - Fixed some minor bugs 1.2.0a Release: - Added detailed objectives with mechanics info - Enemy leader now always visible - Added map picker - Improved some era texts - Players have more gold/income in Competitive mode - Updated Tutorial 1.1.0 Release: - Sinisters, Mystics and Arsonisters factions got reworked; - Champions now have no traits; - A few terrain changes of Basilisk and Freelands maps for better balance; - Added support of 3+ player maps; - New 2v2 maps: Isar, Moritori, Underworld; - Fixed Tribute logs and labels; - Units with tweaked stats now have custom name and description about changes; |
Age of Desert Heresy
Forum topic
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Age of Desert Heresy |
14106381.35 MiB | 314 down 6 up |
1720125687Jul 04 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Story of the Wose The trees are not always what they seem. |
Story of the Wose
Forum topic
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Story of the Wose |
9717240.93 MiB | 629 down 1 up |
1711138273Mar 22 2024 | cs, fr, ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Benvingut a Wesnoth! Warning: The official updated campaigns are distributed as part of mainline. This is an attempt to recover translations for two 1.16 campaigns before overhaul. This is brought to you with no warranty. The goal of this add-on is to make these campaigns available again to play in fully translated version. This is done by using outdated scenarios, so there may be playability and balance issues and shortcomings in the plot. Available translations: Catalan (ca), Chinese (zh_CN), French (fr), German (de), Italian (it), Portuguese (Brazil) (pt_BR), Russian (ru), Spanish (es), Turkish (tr). The campaigns are released as part of an emulator, they can be selected following these steps: - In main 'Title Screen', press 'k' to open 'core' selection dialog. - Select 'Wesnoth (1.16)' core. - The 1.16 campaigns are now available in the 'Campaigns' menu. The next time you start Battle for Wesnoth, it will start with the last active core. To go back to 1.18: you have to press 'k' and select the 'Wesnoth (Default)' core. Please do not report any problem with this add-on in the official feedback threads for mainline campaigns. Available campaigns: - Eastern Invasion (1.16) - Under the Burning Suns (1.16) |
Benvingut a Wesnoth!
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Benvingut a Wesnoth! |
65034866.20 MiB | 1083 down 4 up |
1717315541Jun 02 2024 | ca, de, fr, es, it, pt_BR, ru, tr, zh_CN |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Myths Ported to 1.18 by Atreides with the kind permission of Shiki This is an MP era which contains seven factions not found in default. Featuring Vampires, Devlings, Celestials, Elementals, The Warg, Therians and Windsongs. Can be played alongside the default factions. With Count Kromire and War of the Dragon (separate add-ons) exist two single player stories. There exists also a mappack. |
Era of Myths
Forum topic
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Era of Myths |
53832035.13 MiB | 998 down 1 up |
1717010325May 29 2024 | de, la |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Bienvenue à Wesnoth ! Warning: The official updated campaigns are distributed as part of mainline. This is an attempt to recover translations for four 1.14 campaigns before overhaul. This is brought to you with no warranty. The goal of this add-on is to make these campaigns available again to play in fully translated version. This is done by using outdated scenarios, so there may be playability and balance issues and shortcomings in the plot. Available translations: German (de), French (fr), Catalan (ca), Polish (pl), Portuguese (pt), Dutch (nl). Experimental translation: Sardinian (srd; you have to select the Burmese (mranmabhasa) language to see Sardinian instead). The campaigns are released as part of an emulator, they can be selected following these steps: - In main 'Title Screen', press 'k' to open 'core' selection dialog. - Select 'Wesnoth (1.14)' core. - The 1.14 campaigns are now available in the 'Campaigns' menu. The next time you start Battle for Wesnoth, it will start with the last active core. To go back to 1.16: you have to press 'k' and select the 'Wesnoth (Default)' core. Please do not report any problem with this add-on in the official feedback threads for mainline campaigns. Available campaigns: - Descent into Darkness (1.14) - Liberty (1.14) - The Sceptre of Fire (1.14) - The Hammer of Thursagan (1.14) |
Bienvenue à Wesnoth !
Forum topic
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Bienvenue à Wesnoth ! |
15460051.47 MiB | 284 down 3 up |
1717315528Jun 02 2024 | it, nl, pl, pt, ca, de, fr, my |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Afterlife Era This is an era for rated Afterlife, based on Wesnoth 1.16 Default Era with changes made considering Afterlife Rated winrate statistics. The list of changes comparing to Wesnoth 1.16 Default: * Dwarvish Steelclad and Dwarvish Lord have 20% blade/impact/pierce resistances; * Dwarvish Thunderer costs 18 gold; * Thieves and their advancements have 30% arcane resistance; * Orcish Crossbowman needs 50 xp to level up. Orcish Slayer requires 50 xp to level up to Orcish Nightblade; * Orcs can recruit Orcish Leader and Orcish Shamaness; * Goblin costs 7 gold; * No Red Mage and White Mage in Rebels' leaderpool; * Woses have -25% cold resistance; * Elvish Sorceress has -10% arcane resistance; * No Bone Shooter in Undead's leaderpool; * Skeletons have -30% arcane resistance; * Revenant has 0% impact resistance. Draug has 20% impact resistance; * Lich has -30% arcane and fire resistances; * Vampire Bat costs 12 gold; * The Heavy Infantyman line has -10% cold resistance. |
Afterlife Era
Forum topic
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Afterlife Era |
6522570.62 MiB | 392 down 2 up |
1725987286Sep 10 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Armies of Amberan Fight for supremacy on the continent of Amberan ! Take control of a late middle-age/renaissance army (for the moment, most are european style, but more exotic factions will come in the future) *Upload to 1.18.0* The factions consist of : - Farengarian kingdoms - Nobles leading mighty knights, wizards and well rounded infantry (mostly lawful) - Finn's Empire - Very profesional and disciplined army who destroy their ennemies with the power of steel and gunpowder (lawful) - Mauve Islands Federation - Union of the brave clans warriors (lawful) and the powerful wizards of the cities (neutral) - Norse Jarldoms - An army consisting of competant but expensive soldiers (neutral) and cheap raiders units (chaotic) - Kingdoms of Rovahr - lead holy warriors and their men at arms to victory on their crusade against evil (lawful) - Galianos Imperium - Defend the empire with their well rounded cavalry, infantry and specialists (lawful and neutral) - Farengarian dwarve's Counties - Dwarves living alongside the mens of farengar. Use their solid infantry and artillery to achieve victory (mostly neutral) - Dwarven Kingdoms of Morkenost and Darfenlend - Alliance of the dwarves of Morkenost, the militarist kigndom keeping the dwarven realms, and the dwarves of Darfenlend, snow-dwelling griffin riders and sorcerers (neutral) - Mountain Goblins - An unending horde of little green raiders from the mountains swarming their ennemies (chaotic) - Rovahrian Elves - Elves from the grand forest of Rovahr. A mobile force taking advantage of the forest (neutral) Plus some default factions (used as placeholders for future factions) : dunefolk and undeads Future factions will be added and replace default factions (work in progress) |
Armies of Amberan
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Armies of Amberan |
54174285.17 MiB | 575 down 1 up |
1711129557Mar 22 2024 | fr (Français), armies_of_amberan, fr |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Dov's Maps 'n Mods A variety of multiplayer scenarios, including survival scenarios such as the original Orocia and Deep Shrine, and MP mods such as the XP era (buy stats for XP), Shops era (buy enhancements at keeps) and Settlers era. Ported from 1.11 to 1.14/16. Other maps are: 2p Despair - Two team mates must hold off two bigger computer sides coming from all sides 2p Elf Chess - Elves as Chess pieces only 2 moves per turn 3p Cut Throat - Three competitors must survive computer enemies while also fighting (or temporarily co-operating with) the others 3p Erdynok - Under construction (but kinda playable), it was supposed to be a survival where a gold filled cart must be escorted through the mines but currently the cart doesn't exist yet 6p Rumble 3D - A vicious brawl on a small map with 3 levels and extra computer attackers thrown in There is also a Drops mod era which causes killed enemies to drop a weapon. Has been incorporated into both the Lonely Era and A Neverending Era and can be used with all factions in either of them. |
Dov's Maps 'n Mods
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Dov's Maps 'n Mods |
488920.05 MiB | 1494 down 2 up |
1709409863Mar 02 2024 | de |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
default_plus_infernal test of a demon faction on top of the core factions |
default_plus_infernal
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default_plus_infernal |
98750.01 MiB | 59 down 1 up |
1725644438Sep 06 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Age of Trials MP era with six new factions, mostly new units. Fully playable with new abilities, traits and specials all working. Feedback welcome, see the forum thread under Faction and Era Development. Updated to 1.16 by Atreides. All units now have either a semi-custom attack sound based on weapon name or one or more of 12 types of generic sounds based on type and range. Can be combined with the Lonely Era now! Both must be installed of course. Together with the default it comes to 20 factions to play with or against. Up to 54 as part of the Neverending Era if that is installed. |
Age of Trials
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Age of Trials |
6495380.62 MiB | 1513 down 1 up |
1708558972Feb 21 2024 | de |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Revolution and Civil War It's treason, then! After a leader dies, a struggle for power will commence within their faction. All units, villages and gold of the faction will be split between the player's side and the rebel faction and one unit on each side will be made into a new leader. Rebel leaders can recruit all units their previous side was able to recruit. Upon a rebelling leader's death, all their assets will be turned over to their previous faction. Multiple rebellions can be going on at the same time and even in the same faction! Compatible with Expendable Leaders 2. Made for use with Age of Lords, but can be used with any era. Made possible by the generous help of Ravana. Use the slider in Custom Options during map select to decide which side will be reserved for the rebels. Do not use Shuffle Sides unless you're playing on a custom map made for use with this mod, such as those in the great Dominus Map Pack by Karlus Magnus. |
Revolution and Civil War
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Revolution and Civil War |
96160.01 MiB | 340 down 1 up |
1711368996Mar 25 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ageless Era The largest era ever made featuring Default Era with the Dunefolk faction, Extended Era, Archaic Era, the Era of the Future, Eternal Era, BEEM, the Era of Four Moons, the Yokai faction, the Deep Elves, Millennium Era, the Dark Legion, the Desert Elves, the Steelhive faction, the Era of Myths, Feudal Era, Imperial Era, the Era of Strife, the Era of Magic, the Era of Chaos, Rashy Era, Forgotten Legends, Armies of Amberan and Mercenaries Era. All of these eras were made by other authors. I am simply compiling them. All credit goes to them and I highly suggest you download their era if you like it. |
Ageless Era
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Ageless Era |
34159313.26 MiB | 7084 down 5 up |
1724514410Aug 24 2024 | de, es, fr, ga, hu, it, ja, la, pl, ru, zh_CN |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Deceiver’s Gambit, Revised New mainline candidate: The Deceiver’s Gambit Yearning for adventure, a newly-trained apprentice from the magic academy at Alduin fights alongside Wesnoth’s king during a major war against the orcs of the north. Play a pivotal role during this time of turmoil, as despite a string of battlefield victories Wesnoth seems to be slipping inexorably into chaos... Replaces and retcons Delfador’s Memoirs, as part of the in-progress “Terror of Asheviere” story arc. - obliterate your foes with 23 learnable magic spells. - manage varying objectives across 15 scenarios. - spoiler: Deoran appears in this campaign. He’s a retcon, not a continuity error; TSG is getting moved earlier in the timeline. ----Patch Notes: v2.1.2: - Fixed the entire campaign crashing! Oh no! - Added enemy vision indicator to 'The Great River.' Reduced difficulty on Easy/Normal, but removed option to skip. - Many other minor changes v2.1.0: - Numerous assorted improvements and bugfixes suggested by Mirion147 - Major rebalance of 'The Deceiver' and 'Ring of Swords' - 'Sylvan Seer' now autosaves when reaching part 2 - Reduced 'The Ambassador' difficulty and RNG on Hard/Deadly. - New Asheviere sprite (thanks Mechanical!) - Replaced Whitefangs in part II with a new clan: Foxtails - Improved performance for Counterspell and Enthrall - Fixed an issue where undoing Counterspell would have unintended effects. - Fixed Deoran not being carried over from Part I to Part II. - Fixed scenario not ending in defeat when Delfador dies after victory. v2.0.7 Part 2's Delfador portrait is now visibily older. Improved continuity with other campaigns. Assorted balance tweaks and bugfixes. v2.0.6 Fixed a serious issue where one of your veterans would vanish during 'Revelry' v2.0.5 - Barin is no longer loyal. - Added AI-explaining dialogue to Ring of Swords. - Fixed enemy leader appearing to die twice in 'Houses of the Dead'. - Fixed a false goto destination sometimes appearing after spellcasting. - Fix some typos. v2.0.4: - Spellcasting menu is now available by right-clicking on Delfador. - XP scaling changed from 50/75/100 to 60/80/100 - Fix familiar sometimes not carrying over between parts 1 and 2. - Fix some outdated references to Hudell. - Fix Delfador sometimes becoming poisoned after un-polymorphing. v2.0.3: Revise the 'Black Bottle' macguffin, fix incorrect help message icons in 'Fort Garard', and fix more typos. v2.0.2: Fixed a serious issue where Scenario 2 'Stirrings of War' wouldn't end properly. Also fixed some typos. ----v2.0.0: Spoilers: I'm proud to release the second iteration of mainline candidate The Deceiver's Gambit! Special thanks to everyone who provided quality feedback, without whom these improvements wouldn't have been possible! - **new scenario!** Pursue Omaranth into the depths of the earth, and fight alongside the spirits of the departed in a Land-of-the-Dead inspired dungeon crawl. - **altered ending!** Delfador and Eldred still duel, but their dialogue and the themes involved have been altered for (hopefully) a more satisfying climax. - **character changes!** Both Garard and Delfador should now be quite a bit more likeable, and a number of minor characters are more distinctly defined. - **two-part campaign!** To simplify the campaign and remove a temporary recall list wipe, TDG has been split into a Part 1 and a Part 2. - **new art!** Delfador now has custom, animated mage sprites, based on Maksiu's work. - and countless new adjustements, bugfixes, and QoL changes! |
The Deceiver’s Gambit, Revised
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The Deceiver’s Gambit, Revised |
8798940183.91 MiB | 190 down 11 up |
1729286140Oct 18 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Free Cities From slavery to liberation, four heroes emerged. They founded the Free-cities, defying the chains that bound them. This is their story. under further developpement. For now, 12/? scenarios. Requires The Great Steppe Era |
Free Cities
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Free Cities |
1250907711.93 MiB | 530 down 7 up |
1719059567Jun 22 2024 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
my_LOTR_addon inspired from middle earth. |
my_LOTR_addon
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my_LOTR_addon |
1328140.13 MiB | 21 down 1 up |
1729421752Oct 20 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Song of Fire In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever. (Part I of the Dragon Trilogy SP Campaign, (36 scenarios + 5 dialog-only) Requires War of Legends add-on Note: the port does not include the ASoF Music add-on yet. Play without it for now. Note 2: The port is working, but is slightly buggy so feedback is appreciated. Please send Feedback to the Wesnoth Modders Guild Discord server directly. Will be missed/not read otherwise. https://discord.gg/rsePgjHRPA This has been ported by the Wesnoth Modders Guild because we care. |
A Song of Fire
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A Song of Fire |
2215913821.13 MiB | 4225 down 1 up |
1708506413Feb 21 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
SSLM's MP Suite Includes several modifications to enhance multiplayer: > Grim XP: XP is simply earned by attacking. Relies less on random chance to level up, eliminates fuss about the killing blow. Level 2s are more common in MP! > Boreal Day: Lighting follows a sine curve, and each side gets a chance to take advantage of each new hour. > Triage: Starting player balanced by giving starting gold over the course of the first round. > Single Elimination: More fun multiplayer team games. > Doorstep: The leader can always step back to the home keep. > Jamming Mode: The most comprehensive wesnoth vision mod yet! Maps: Millirandom generates each piece of terrain by a 1000-sided die for a fresh, diverse, and balanced multiplayer experience. Changelog:: 1.7 Added Doorstep mod Added 5p battlestar map: Pantokratic Pentagraeme Added 2p duel map: Weave 1.6 Removed millirandom clumping. Map tweaks. |
SSLM's MP Suite
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SSLM's MP Suite |
1185010.11 MiB | 135 down 6 up |
1726106513Sep 12 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
AfterLife 1v1v1 Afterlife for three players (FFA). Each player faces copies of two opponents. |
AfterLife 1v1v1
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AfterLife 1v1v1 |
121090.01 MiB | 526 down 1 up |
1712525533Apr 07 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Rustling in the Wind The Forests of Bright Shade are dying. The former sanctuary of elven race and its wose friends lies soaked by the dark powers feeding on the goodness of this place. Join Laneenfe the elvish priestess and her squad made of mysterious daredevils to overcome evil sprouted in the sacred lands of their kind. (Intermediate level, 8 scenarios - 5 battle and 3 story-only scenarios.) |
Rustling in the Wind
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Rustling in the Wind |
1752977416.72 MiB | 22 down 2 up |
1729493609Oct 21 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The South Guard, Re-Revised Intended for mainline, this “The South Guard” revision is designed as an introductory campaign to teach new players the basics of Wesnoth. A young knight, Deoran, is dispatched to the southern frontier town of Westin. Thrust quickly into a hapless conflict against marauding bandits, Deoran soon encounters darker forces at play. Rally the South Guard and defend your homes! ----Patch Notes: v1.0.4: - S01: bandits no longer retreat during the day - S03: added hint about disabling rain/snow v1.0.3: - Major Change - S04 (Choice in the Fog): map is now larger, spooker, and populated with more challenging enemies - General: made snow less glittery - General: scenarios now use separate strings for different companions, instead of a $companion_name variable (to help with translations) - S01 (Born to the Banner): undo hint is now less likely to trigger inappropriately - S02 (Proven by the Sword): bandit taunt about attacking from water is now less likely to trigger inappropriately - S03 (Vale of Tears): bandit leader is now moved to his keep before playing the ending cutscene - S04 (Choice in the Fog): restored storytext - S04 (Choice in the Fog): add objective note about the new recruit, for players who skip the dialogue - S05a (The Long March): elf dialogue makes it more clear that the elves didn't know about Mebrin until Ethiliel arrived - S06a (Vengeance): slightly increased difficulty v1.0.2: Changed some of Ethiliel, Mebrin, and Afalas's dialogue to be less petty. Fixed a number of minor bugs. ----v1.0.0: Initial release! |
The South Guard, Re-Revised
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The South Guard, Re-Revised |
5654999953.93 MiB | 202 down 5 up |
1728150871Oct 05 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Legend of the Invincibles Sometimes, people don't embrace the tempting powers of darkness because of desires to rule, but merely for survival. Can the dark powers be used to fight against dark schemes with no limits or will they eventually corrupt its users? A massive 200 scenarios long campaign divided into 2 parts, each of them consisting of five substories. The chapters offer a varied character development and changing strategies throughout. Although preserving the traditional Wesnoth gameplay, there are also many powerful items to collect, as well as a level-up system for all units that goes beyond the L3 limit. Your recalls will be all the more unique and fun to use due to the many power-ups obtained throughout this campaign. Also contains two coop multiplayer scenarios related to the campaign. The campaign has two spin-offs, 'The Beautiful Child' and 'Affably Evil'. The campaign 'Kill the King' is also related. |
Legend of the Invincibles
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Legend of the Invincibles |
1755506616.74 MiB | 3438 down 1 up |
1718495933Jun 15 2024 | de, es, fr, ru |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Wesmoba This add-on contains 3 MOBA-like scenarios (1v1, 2v2 and 3v3). By PapaSmurfReloaded. |
Wesmoba
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Wesmoba |
136390.01 MiB | 273 down 4 up |
1717211045Jun 01 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
WML Guide PORTED BY ZombieKnight This simple campaign can be played, but it is not really intended for that. Instead, it is intended to be studied as an example of Wesnoth Markup Language. Almost every line of code is explained in the code files themselves. To find the code, use the blue [ i ] icon on the bottom left of the Wesnoth main screen to open your add-ons folder, then open WML_Guide. The code is in _main.cfg, and three other .cfg files in the scenarios and units folders. Feel free to use this add-on as the foundation of your own campaign! |
WML Guide
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WML Guide |
6688710.64 MiB | 223 down 3 up |
1715082912May 07 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Beyond Southern Hells Far south beyond the wesnothian gaze thrive civilizations unheard of. Will you seek allies among them... or throw them a challenge of your own? Multiplayer era combining some unique lonely factions and filling the holes with default ones. Be sure to visit the wesnothian forums and let us know what you think of it. Faction authors so far: StDrake, Rozard, Ceres, Reepurr (faction in development phase) Updated from Wesnoth 1.10 to 1.14/16 by Atreides. There are 6 main factions: the Felinians (Very Silly Cats with a serious love for heavy artillery - yes that's ranged fire with multi-hex damage), The Azgar Empire (A mean bunch with delusions of Empire & a desire to hunt witches), the A.N.O. (Mysterious cloaked mages that have the unsettling tendency to randomly turn into mutants unless controlled), the Sandfolk (A simple desert folk), the Eregath (A rival desert folk who wrap themselves mummy-like and can control the sand via magic to create walls, mirages and large sandstorms) and the Dragservion (Dragon leaders and their fanatically devoted followers who gain special abilities next to their leaders). There are also 2 somewhat unfinished (I've finished them up a fair bit - let's say they're under construction now) factions that one can try out: The Wretched (Entities from the void that can pass through walls & have bizarre ultra berserk units with 1 hp) and the Kerlathi Dwarves (A southern branch of Dwarvenkind with a nutso ranged berserker wielding a multi barrel thunderstick). |
Beyond Southern Hells
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Beyond Southern Hells |
38602073.68 MiB | 1215 down 2 up |
1718206774Jun 12 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dusk of Dawn Deep underground in the Heart Mountains, a new tribe of trolls is born. Help the trolls grow and fulfill Ougl Firstborn biggest dream. These are the notes collected from the Book of Crelanu, also known as the Book of Omniscience. (Novice level, 5 scenarios - 3 battle and 2 story-only scenarios.) |
Dusk of Dawn
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Dusk of Dawn |
23420092.23 MiB | 37 down 7 up |
1729768134Oct 24 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Reflections Adds reflections to Wesnoth. |
Reflections
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Reflections |
55325985.28 MiB | 182 down 1 up |
1721251275Jul 17 2024 | de, sv |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Ominous WIP build of Ominous |
Ominous
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Ominous |
125800.01 MiB | 137 down 3 up |
1719719901Jun 30 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Drake Rescue Stand-alone scenario for single player. You command a group of drakes attempting to rescue their chiefs, captured by the soldiers of Queen Asheviere. |
Drake Rescue
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Drake Rescue |
177740.02 MiB | 69 down 1 up |
1723293181Aug 10 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Aethaeryn's Maps Contains: * 2p Gladiator Arena (0.5) * 2p Twin Rivers (0.5) * 3p Fortress Defense (0.7) * 3p Hide and Seek (0.1) * 4p Chambers (0.5) * 4p Fortress Assault (1.1) * 4p Four Bases (0.4) * 5p Aethaeryn's Empires (0.2) * 5p Dwarven Fortress (0.2) * 5p Master of Dungeons (0.3) * 6p Random Rumble (0.3) Ported from 1.8 to 1.14/16/18. |
Aethaeryn's Maps
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Aethaeryn's Maps |
463660.04 MiB | 1017 down 3 up |
1709923299Mar 08 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Bees Journey That summer, the hornets invasion destroyed the Kingdom of Bees. You, the princess, must lead the bees on their journey to rebuild the homeland. (Intermediate level, 12 scenarios.) This is Wesnoth's first campaign featuring insects. After a long development process, all scenarios are finally playable. We hope you have fun with the game. |
The Bees Journey
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The Bees Journey |
87541138.35 MiB | 211 down 2 up |
1719872780Jul 01 2024 | ja |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Default Rats Rajovites are rat-like creatures that have extreme regenerative abilities. The Rajovites infect other beings with their own blood. The healing agents in it see the new hosts foreign anatomy as wrong or injured. It dismantles and rebuilds the new hosts flesh, bone, and organs into a newborn Rajovite. The consciousness and personality of the being is preserved, as the bacteria cannot reanimate dead flesh. However all Rajovites are forced to serve their overlords by pheromones, unable to fight it, a prisoner inside its own body... feedback wanted, help me balance the new faction! |
Default Rats
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Default Rats |
7450850.71 MiB | 72 down 1 up |
1726082643Sep 11 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Alphabet Era Era where each faction's units start with a specific letter (note: this applies to the english names of units, NOT translated ones.). Some units are skipped if the faction already has enough. Some letters are skipped or merged together because there are not enough units to make a faction out of them by themselves. Some less popular (not enough units) letters are combined into one faction. Includes units from mainline campaigns Warning: not balanced. If you want to try a genuinely high-quality era instead of just a meme-y one, check out Great Steppe Era. Changelog: 1.0.1 Release fixed some Quenoth stuff for 1.18 1.0.0 Release the initial release |
Alphabet Era
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Alphabet Era |
102130.01 MiB | 210 down 2 up |
1724402591Aug 23 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
WesCraft WesCraft by Gwledig - construct buildings, recruit an army, defend your city, lay siege and destroy your enemies, research technologies from the Mediaeval to Gunpowder age, use the Forum to pass on comments in the WesCraft thread or PM Gwledig |
WesCraft
Forum topic
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WesCraft |
3008338128.69 MiB | 47 down 8 up |
1729544414Oct 21 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
SXCollection Collection of SurvivalXtreme maps. In SurvivalXtreme you don't recruit, but can enhance your leader during the game. You get gold, extra moves and an extra attack for every enemy you kill. All players cooperate against the AI, and most maps are for up to five players. Many of these maps are balanced for play with characters from the SXC Default Low-Level Era. Some maps require all players to have Ageless Era installed, as the AI will use units from that era even if the players’ units are from the default era. Addon moved to Wesnoth v1.12 by ChaosRider, and currently maintained by Octalot. If you find bugs, please comment in the forum thread, or pm Octalot. |
SXCollection
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SXCollection |
5979370.57 MiB | 819 down 11 up |
1719494907Jun 27 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Second Chances Two new factions as well as extensions to most default factions by fmac81. The Ogre and Outlaw factions are original with some interesting tweaks. The era is complete. --- Original description by fmac81 A conglomeration of Ogres, Outlaw humans, and other units from campaigns that I never finished. Includes custom traits, unique recruitment lists, and largely completed unit animations. EoSC includes an Ogre faction, Outlaw faction, and slightly-modified Undead faction, each available as standalones, or along with default eras. The majority of these units are UMC, but I also borrowed occasional images, effects, or units from a couple other eras. See changelog for more details. --- Ported to 1.14 and 1.16. 1.12 version also updated and thoroughly debugged by me, Atreides. Available on request. |
Era of Second Chances
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Era of Second Chances |
21722842.07 MiB | 1137 down 2 up |
1710693044Mar 17 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Thick Blood This map is designed for 2 Player Multiplayer or Singleplayer against AI. A smal world designed for a short but brutal war. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Thick Blood
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Thick Blood |
114980.01 MiB | 310 down 1 up |
1710432663Mar 14 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Mabee Maps Three maps for 1v1 games against humans or AI. Includes interconnected islands in Boardwalk, two neighboring kingdoms in Feud, and the winter-themed From Rumyr with Love. Feel free to PM me on the forums with any aesthetic or balance suggestions. Ported from 1.8 to 1.12-16. |
Mabee Maps
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Mabee Maps |
110130.01 MiB | 170 down 1 up |
1709253209Mar 01 2024 | |
Other Other
Add-ons which do not fit any other category. |
Combat Information Theme A custom theme. Like the default theme, with the following changes: • Adds a left sidebar • Shows your unit's statistics and the enemy unit's statistics simultaneously • Shows the damage calculations (expected battle result, in HP) in the sidebars, without opening any dialog • Adds two new entries in the Actions menu to speak to all and to speak to allies only to workaround issues on iOS Themes affect the interface during play only. The menus are not affected. After installation, go to Preferences/Display/Theme and select this theme from the pop-up dialog. You also have to enable the modification with the same name when creating a game or starting a campaign. This addon is maintained by josteph. The theme is based on the asymmetric theme by gloccusv (https://r.wesnoth.org/p589619). GitHub: https://github.com/jostephd/combat-info-theme/ |
Combat Information Theme
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Combat Information Theme |
127740.01 MiB | 603 down 9 up |
1712585512Apr 08 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Valeria Tactics Ogre: Let Us Cling Together World Map. (6p) By PapaSmurfReloaded. |
Valeria
Forum topic
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Valeria |
103620.01 MiB | 222 down 1 up |
1711241342Mar 24 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
UndeadInvasionII An undead invasion scenario. |
UndeadInvasionII
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UndeadInvasionII |
116670.01 MiB | 183 down 1 up |
1715648813May 14 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumRandom Changed a lot standart colosseum with one additional last fight between human players & - another one wave full of human players units clones - weapons in shop - more abilities (masochist - gives unit xp when enemies hit it, murderous effort - during fight you have 25% less hp but 50% more damage, ready for death - with hp less than 40% your weapons damages and strikes will be increased, true warrior - improve melee weapons, makes weaker ranged weapons, to activate it, you need to have ranged weapon with atleast 4-2, true archer - improve ranged weapons, makes weaker melee weapons, to activate it, you need to have melee weapon with atleast 4-2, gold collector - gives you gold at every turn start, prismatic discharge - swap both units resistances while fight, barbarian rage - at battle start 40% to have 40% more hp and 20% more dmg, ancient endurance - at battle start 60% to have 15% more of hp for each enemy around, the hearth of giant - 50% to recover from slow or poison after each turn and battle, lord of siege - +2 to damage for each enemy near you while fight, master of dodging - 3% less chance to hit for enemy for every enemy near you, unyielding defense - 5% less damage for enemy for every enemy near you, shieldbreaker - decrease enemies resistances, dark aura - decrease enemy damage, freezing aura - slows enemies at turn start and sometimes before fight, lucky - sometimes allows to fight again when your enemy survived battle, thorns/wind/water/flames/ice/sacred auras - deals enemies damages when they hit your unit, war rage - increase your unit damages, adept of death - transform in to undead units after own death, shapeshifter - can change in to enemies after fighting with them, resurrection - allows you to resurrect unit after own death once for 10 turns, diplomacy - when 2 units start fighting the one with this ability can change other one side (if you're lucky), each new unit gives some money) - available buying weapon special in shop - useless in fight abilities (like ambush, teleport, concealment, submerge) are changed for money - units with max 0/1 lvl gets bonuses - artifacts in shop (over 70) - you can play gamble in shop (it's risky!) - creating own weapons - by ChaosRider. If you have any idea for new weapon in shop, or new ability or other stuff to this addon go find the topic on wesnoth forum at http://forums.wesnoth.org/ |
ColosseumRandom
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ColosseumRandom |
1770610.17 MiB | 98 down 2 up |
1718352280Jun 14 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Black Magic This map is designed for 6 Player Multiplayer coop/vs, or Singleplayer against AI. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2023 |
Black Magic
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Black Magic |
97060.01 MiB | 474 down 1 up |
1710432704Mar 14 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Mini Maps Collection A collection of minimaps from 1.14's Mini Isar and Mini Maps addons. Contains 8 maps for 2 players and 7 maps for 4 players including Mini Isar, Micro Isar, Modified Closed Relation and others |
Mini Maps Collection
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Mini Maps Collection |
114920.01 MiB | 272 down 1 up |
1709075452Feb 27 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
The Defence of The Cave of Banglea The Banglea Dwarfs Have always lived in peace until Elvish troops came for the gold deep in the mountens. You must defend your home. |
The Defence of The Cave of Banglea
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The Defence of The Cave of Banglea |
71440.01 MiB | 120 down 1 up |
1720299731Jul 06 2024 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
A March of Justice Wolves only roam alone for their last hunt. So they say in the unforgiving cold of the northern steppe, so thinks Chief H'loué, besieged by a mysterious illness and seeing his tribe's fate hanging by a thread. With his health failing, his leadership now hinges on the support of his trusted companions, Atzrak and Gtryt. But when their young are kidnapped and provisions stolen in a devastating surprise attack, even the seasoned orc warrior struggles to maintain hope. Amidst icy plains and biting winds, a desperate quest for justice and survival unfolds. Can you lead them through the treacherous steppe, reclaiming what's lost before winter's grip tightens? The march of justice awaits, where every step could mean triumph or tragedy. SP/MP campaign for up to 3 players. 7 playable scenarios (complete, on active playtesting). |
A March of Justice
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A March of Justice |
2889370.28 MiB | 573 down 3 up |
1719439142Jun 26 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Non-Fatal Wounds Non-Fatal Wounds When a unit reaches 0 hp, instead of dying, it’s merely removed for the current scenario. The wounded units go back into the “recall” pool for next mission! This will affect campaign balance, but makes the RNG much less punishing of mistakes, while still being not too lenient (losing a unit still stings because you lose the opportunity to level them up). It also doesn’t affect units that the scenario objectives require you to keep alive. This does not protect your heroes — you’ll still lose if any character who has to survive is wounded. The enemy isn’t going to miss the chance of finishing the battle by letting a leader escape. |
Non-Fatal Wounds
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Non-Fatal Wounds |
132460.01 MiB | 373 down 1 up |
1716797207May 27 2024 | de |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Desert Traders Stand-alone scenario for single player. You are a governor of a Dunefolk district at the frontier, and you need to open and protect trade routes through the desert. |
Desert Traders
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Desert Traders |
347620.03 MiB | 88 down 1 up |
1723292447Aug 10 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Strange Legacy Light - RPG Strange Legacy Light: <i>This is the light version of Strange Legacy, with a smaller size, but no portraits, story images and sounds. For a better experience with portraits and included sounds, you can download the full version.</i> The Orc invasion came without warning and with a brutality that caught the Human Alliance completely off guard and unprepared for. Before the year was over the Orcs controlled half of the Northland. The Winter finally halted their advance. Meh, what's the big deal. I never cared much for politics or policy. But when my uncle was gone, I started into the greatest adventure of my life. This campaign is a classical rpg that offers a variety of options, you will just control one hero and bring him to fortune. You can trade, pickpocket, be a bard, bounty- or treasurehunter, or working as a craftsman selling your goods. You can also run a building and upgrade it or doing random generated missions. There are a lot of ways to make a fortune. But the world around isn't always friendly and it will react on your character level. You might encounter thieves, orcs, bandits or wild animals and therefore you will need a proper equipment to defend yourself. Equip your charcter with: helmets, armors, shoes, shields, instruments, rings, amulets, ranged or meleeweapons or learn more than 80 powerful spells to gain an advantage. Hire one of 35 mercs to defend your load and recall them using your warhorn. Try to conquer an enemy town to gain a constant tax income. Encounter all kind of enemies each on changing maps, according to the terrain - even your ship might be attacked by naga warriors or dangerous pirates. Follow the storyline with 34 missions that will force you to explore the world of Strange legacy. A new amla system will allow you to create a character in the way you like him, allowing you to solve the game differently each time you play and the difficulty is increasing with each level up. For the most recent changes check the forum thread. Equip your uncles house with furniture allowing you to craft weapons, armors and cook food. If you like to have a classic RPG try out the RPG Mode. Have fun! (1.16.23.1 23/04/01: light version of Strange Legacy with a way smaller size 1.16.23.2 smaller fixes 1.16.24 new fishing and skill mechanics, graphic improvement, fishmarket 1.16.24.1 smaller fixes 1.16.24.2 minor changes, dishes added 1.16.24.3 bugfixes, companions upgrade 1.16.24.4 bugfixes concerning rpg mode, animal decorations 1.16.25 bugfixes, animal pet options, better stamina abilities 1.16.26.1 bugfixes, overworked building mechanics 1.16.28.1 tavern mini-game, museum, upgraded encounters and additional quests |
Strange Legacy Light - RPG
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Strange Legacy Light - RPG |
1581079815.08 MiB | 357 down 2 up |
1721840385Jul 24 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
18th Century Warfare Era The 18th Century Warfare Era takes you to the past, to a crucial time of struggle between powerful empires and newborn nations seeking freedom, a struggle that would change the world forever. It features a wide range of land and naval units, as well as maps of some of the areas of the world where the most decisive wars were fought. |
18th Century Warfare Era
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18th Century Warfare Era |
7277140.69 MiB | 1724 down 12 up |
1724111535Aug 19 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Shakespeare's Ghost A ghost makes enemies with all text taken from Shakespeare. This is a campaign with all text taken from Shakespeare, with occasional minor modification. It's designed to give familiarity with the standard undead faction, and features match-ups with all seven factions. Allows Ancient Lich and Death Knight advancements. Has an item allowing you to 'possess' exactly one other unit in the game, letting you keep and level a unit from any faction. 9 playable scenarios. |
Shakespeare's Ghost
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Shakespeare's Ghost |
259950.02 MiB | 474 down 1 up |
1709511998Mar 04 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Arena Maps Arena maps, where you have to survive with your leader longer than the others. The maps are small and staring gold is low, games don’t take long. Clash in Cave (6p) A small map, with many bonuses, such as healing potions, a second chance for defeated players and Orocia style upgrades around a little ring in the inner map. ArenaZ (3p/6p) A map where one can recruit to any hex. Incoming Yetis give additional time pressure. |
Arena Maps
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Arena Maps |
244030.02 MiB | 421 down 1 up |
1710992500Mar 21 2024 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Through the Dwarven Roots General Dulotmos of Garhme learns that his city has been attacked, with the only cause assumed to be trolls. Join him and his companions on an epic battle through Dwarven lands and history with themes of nuance, prejudice and moral ambiguity. Former Working Titles: Dwarvish Kingdom, Journey Into the Dwarven Roots This campaign may be more text-heavy than you are used to. (Intermediate level, 10/13 scenarios finished. 3 are dialogue-only, and there are multiple scenario 9s and 10s.) Credits: MAJOR HELP FROM: GreenScarab: Made the maps for S0-S7, made the portraits for Dulotmos, Arolmar, Semas, Garug, Veknor Jeremias: Helped with coding and playtesting Patience_Reloaded: Helped with feedback and playtesting Mechanical: Helped with feedback for playtesting and units and updating the Mage sprite. Kat: Revised my dialogue and greatly improved the quality. Konrad2: Feedback and playtesting Mirion: Feedback and playtesting ASSETS FROM: The Earth's Gut: Alchemist line and portrait, Troll Apprentice Shaman unit line Sceptre of Fire: Jeman's portrait, Mardon's portrait Return From the Abyss: Dwarvish King unit image Obscured Folklore Era: Dwarvish Spearman sprite Extended Era: Flamethrower sprite (I am in the Wesnoth discord server - contact me there or on the forums.) |
Through the Dwarven Roots
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Through the Dwarven Roots |
30336872.89 MiB | 205 down 3 up |
1720809100Jul 12 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Vision Blinded Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves. You fight with Elfes against Dwarves, Orcs, Humans and Undead. Later in the campaign you can recruit Trolls, Humans and Woses. 13 scenarios total. 1 of them is dialogue only. |
A Vision Blinded
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A Vision Blinded |
47778354.56 MiB | 1934 down 1 up |
1711543415Mar 27 2024 | ru, ja, fr |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Drums of War For five years the kingdom of Anduria has been at war. The orc warlord, Sreng, has pushed the realm to its limits. King Ethylin-Mor gathers the heroes of Anduria for one last effort to rid the land of this plague once and for all. If Anduria is to survive, Sreng must die. (6 scenarios: Beginner - Intermediate Level) This upload is part of vghetto port project. |
The Drums of War
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The Drums of War |
2326208922.18 MiB | 610 down 1 up |
1712746467Apr 10 2024 | ru |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Great Steppe Music (Optional) This add-on contains music used in some scenarios that come with the Great Steppe Era Changelog: 0.2.0 Release - new tracks, for the Bard unit, as well potentially for later campaigns 0.1.6 Release - new track for the upcoming campaign 0.1.5 Release - new track for the upcoming campaign 0.1.4 Release - new icon 0.1.3 Release - new icon 0.1.2 Release - re-added the Black Vortex track, but credited Kevin Macleod in black_vortex.license this time 0.1.1 Release - removed unused music 0.1.0 Release the initial alpha release |
The Great Steppe Music (Optional)
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The Great Steppe Music (Optional) |
4370513141.68 MiB | 2749 down 1 up |
1709903684Mar 08 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Black Water Swamp This map is designed for 4 Player Multiplayer or Singleplayer against AI. A rotten Swamp rising from the dead. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Black Water Swamp
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Black Water Swamp |
140780.01 MiB | 298 down 1 up |
1710432710Mar 14 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 01 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 01
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UMC Music Book 01 |
3688523235.18 MiB | 783 down 1 up |
1708879277Feb 25 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Octa’s test SXC SXC Bloodmoon, an extra map for SurvivalXtreme (SXC). Up to five players can play cooperatively against the AI. SXC Twice Brave Heart, which can have up to ten players, and might work well for five players taking two sides each. The maps are playable, but the main reason for this add-on is to be a test and template for putting SXC maps into a separate add-on from the SXC framework. Requires SXCollection 0.3.14 or later, because it uses the new SXC_INCOME_BONUS_10 macro. If you see an error about that, upgrade SXCollection. If you see an error about SXC_ENEMY_BOSS_LOC or SXC_ENEMY_GUARD_3_LOC, you still have SXCollection 0.3.12, those were added in 0.3.13. |
Octa’s test SXC
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Octa’s test SXC |
221540.02 MiB | 74 down 3 up |
1719529303Jun 27 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Terrain Pack Compilation of Terrain graphics and types from various UMC. Ported to 1.18 |
UMC Terrain Pack
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UMC Terrain Pack |
1738385116.58 MiB | 215 down 1 up |
1723104607Aug 08 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
An Orcish Incursion Defend the forests of the elves against the first orcs to reach the Great Continent, learning valuable tactics as you do so. (Novice level, 7 scenarios) |
An Orcish Incursion
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An Orcish Incursion |
77256767.37 MiB | 2929 down 3 up |
1722252130Jul 29 2024 | af, ang, ang@latin, ar, ast, bg, ca, ca_ES@valencia, cs, da, de, el, en@shaw, en_GB, eo, es, et, eu, fi, fr, fur_IT, ga, gd, gl, he, hr, hu, id, is, it, ja, ko, la, lt, lv, mk, mr, nb_NO, nl, pl, pt, pt_BR, racv, ro, ru, sk, sl, sr, sr@ijekavian, sr@ijekavianlatin, sr@latin, sv, tl, tr, vi, zh_CN, zh_TW, uk |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Group in a War You are the leader of a small troop. Lead your troop to finish the war. A simple RPG style campaign. There are some strange features in the gameplay, so the first time players should not choose Hard level. UMC Music Books (especially 1 and 8-11) are not required but recommended. |
A Group in a War
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A Group in a War |
3928080.37 MiB | 4414 down 3 up |
1711112502Mar 22 2024 | ja, pt_BR, zh_CN |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
a Princess on Mission The Grand Orcish Leader has united all orcish tribes, forging an unstoppable force. As the Capital teeters on the brink of collapse, the Loyalists' Princess Alice and her comrades must undertake a daring mission to assassinate the Grand Orcish Leader before it's too late. Can they succeed in eliminating this formidable foe and halt the impending doom looming over Wesnoth? (Master level, 5 playable scenarios.) It's working in progress, unfinished yet. Please leave your feedback if you gave it a try. ^^ |
a Princess on Mission
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a Princess on Mission |
18233901.74 MiB | 585 down 6 up |
1722651295Aug 03 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Tamanegi Jukebox Mod A simple jukebox mod for SP/MP games originally created by vghetto. If you add your own tracks in music folder of this addon, they will be available from jukebox menu. |
Tamanegi Jukebox Mod
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Tamanegi Jukebox Mod |
105330.01 MiB | 242 down 2 up |
1708941028Feb 26 2024 | ja |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Great Steppe Era The Great Steppe is a balanced era with good graphics and unique gameplay, set in the far-eastern lands of Irdia. Burned villages, captured prisoners, slave trade, betrayal - the era will demonstrate the brutal steppe wars in all their glory. At the moment there are 6 factions available: the Bull Tumen, the Serpent Kaganate, the Dead Field Coven, the Northern Knyaz Triumvirate, the Ogre Kingdom and the Tartarus Mandate Features of the era: - Unique art drawn by Mechanical. No default sprites or franken-sprites from other eras! - Faction Balance: we worked hard on the era's balance, and now it can offer you a balanced, unique and exciting pvp experience - Sophisticated faction lore: all units and races have descriptions that reveal the world of the Great Steppe. (However, not everything has been translated from Russian into English yet) - Unique playstyle for each faction. The factions in Great Steppe have a very specific playstyle that you wouldn't see in other eras. - Many cool abilities you won't find elsewhere. You can burn villages, enslave enemies, birth kanavars, and build buildings - Custom AI The era is actively being developed, we frequently release updates, add content and improve existing content, fix bugs and pay attention to feedback Write your feedback on the forum thread so we can make it better! Changelog: 1.5.2. Release -removed some unactual options -faction-themed flags now disabled by default -leader pvp nerfs are removed Khaganate changes: -fixed negative hp bug when freeing slaves Mandate Changes -added chukonu portrait (contributed by Kordov) - Worms have no traits anymore Triumvirate changes: - all human units now have 20% cold res instead of arcane - changed stats of militia line (nerfs to main branch, buffs to alt. lvl2s) - changed stats of archer line (some nerfs) - changed stats of horserman stats (lvl1 has impact melee bonus attack, jouster line got heavily rebalanced) 1.5.1 Release: Khaganate changes: -leadership ability now also prevents slaves/disloyal units from switching sides -simplified disloyal ability a bit Triumvirate changes: - updated sprites of militia spear units branch 1.5.0 Release: General changes: -updated credits.txt file to include kordov, catbegemot, hejnewar and igorbat/bolyarich -some translation tweaks Tumen changes: -huge Tumen rework - pillage has been removed, most units are now chaotic, lots of stats got changed -added a new modification - 'Steppe Pillage Mod', which allows to play with the now-removed mechanic (can be set to work only on Tumen, or work on all factions) -added Ogre Grunt portrait Khaganate changes: -reworked slave mechanics - removed the calculator, and now slaves switch sides when they take enough damage -added Nuckelavee portrait (contributed by Kordov) -fixed an awe stacking bug Coven changes: -added Primal Spawn line portrait -added Kanavar portrait (contributed by Kordov) Triumvirate changes: -building rebalance - buildings now have 0% defense but more HP, most have 0% resistances (no longer resistant to most damage types, but also no longer weak to fire), most buildings (except outposts) no longer have ZoC -Bard's music now only changes music for his player, instead of for all players -Bard's music now does not fully replace scenario music (scenario music continues after bard music ends) Mandate changes: -added Jorogumo portrait Kingdom changes: -Giant Beaver now cost 18 instead of 16 -Giant Beaver now has 20% (2 movecost) in deep water and 30% (2 movecost) in cave and fungus -hopefully fixed penetrate armor ability sometimes not working in campaigns after a unit is recalled -fixed a certain secret unit's portrait having the wrong size 1.4.9 Release: General changes: -fixed the 'wealthy' ability still working even if the unit is in the recall list -replaced some deprecated lua code Tumen changes: -fixed error when killing a caged unit Coven changes: -Dead Field Knyaz has normal leadership instead of lesser leadership (lvl2 keeps lesser leadership though) -added custom AMLA to Primal Fury, and reduced its max exp from 150 to 100 -buffed Primal Fury: hp 88 > 90, regen 8 > 10, ram attack +1 damage -primal patriarch hp 96 > 92, primal god hp 120 > 115 -ghouls have 20% arcane resistance again like in 1.16 -Lesser Ghoul's max xp reduced from 16 to 15 -Steppe Ghoul's max xp reduced from 30 to 28 -Fiend's max xp reduced from 55 to 40 -Kanavar Slasher's 'reliable melee' AMLA has been replaced by a +1 ranged strike AMLA, since kanavars can get reliable if they are birthed by a Mistress of Dead Field anyway -fixed carousel special being able to attack the 4th enemy twice in a row -fixed typo in Fiend AMLA russian translation Ogre Kingdom changes: -halfogres and campaign-exclusive serfs have 20% arcane resistance again like in 1.16 Man Mandate changes: -kobold rework: lvl1 kobold AOE damage 20% > 40%, cannoneer AOE damage 25% > 45% price 31 > 33, bombardier AOE damage 30% > 50% (AMLA has been adjusted accordingly) price 48 > 51, chukonu hp 42 > 44, xp 88 > 72, chukonu master hp 53 > 56 -terracotta sergeant xp 82 > 70 -umbral mandarin xp 80 > 70 -in multiplayer, leaders can no longer move though worms -lvl1 worm price 23 > 20 -gu worm price 42 > 38 -jade wyrm price 63 > 60 -hydra price 40 > 38 1.4.8 Release: General changes: -new scenario: Siege Race -updated russian translation -bard music will now play properly in steppe + eoma crossover -fixed a few lua bugs Tumen changes: -a lot of Tumen art has been redrawn Coven changes: -transformed enemies now have 9999 max exp (workaround for the 'leveled up transformed units lose their exp but still revert to same level' problem) Triumvirate changes: -armorbreak ability now removes smith buffs Ogre Kingdom changes: -fixed OOS error with random ogre titles in certain situations by using fake random 1.4.7 Release: Tumen changes: -reduced Minotaur Chosen max xp from 160 to 150 -reduced Tarbynn Terror max xp from 85 to 80 Serpent Khaganate changes: -reduced Great Salamander max xp from 100 to 85 Dead Field Coven changes: -reduced Kanavar Slaher max xp from 70 to 65 -reduced Fiend max xp from 65 to 55 Triumvirate changes: -new unit: Drake Merchant (advances from drake smith), has custom AMLA -architect now has a new AMLA (makes upgrading buildings cost less MP), but no longer has marketplace AMLA (since merchant now builds markets instead) -apprentice can now upgrade allies' buildings too, instead of only buildings from his own side -reduced Braveheart max xp from 70 to 65 -reduced Architect max xp from 70 to 65 -reduced Bard max xp from 70 to 65 -reduced Ushkuynik max xp from 70 to 65 -reduced Sentinel max xp from 70 to 65 -reduced Marksman max xp from 90 to 80 -reduced Ranger max xp from 90 to 80 -reduced Warrior max xp from 85 to 80 -fixed skylarks's holy light aoe ability not working properly in defense Mandate changes: -reduced Kobold Fire Lancer max xp from 65 to 60 1.4.6 Release: Tumen changes: -thunder strike ability no longer damages captured units Serpent Khaganate changes: -fixed Bansheetaur's awe ability not working Triumvirate changes: -new unit: Sentinel (advances from fighter), has custom AMLA -new unit: Bard (advances from apprentice), has custom AMLA -most triumvirate lvl3 units are now able to build lvl1 buildings, instead of just lvl0 ones -ranger instead gets the option to build spike traps for 0 gold at the cost of more moves -improved fighter/apprentice sprites -architect now has a magical tools alt. attack -architect now has damage/repair AMLAs, but no longer has hiding spot/library AMLAs (since bard AMLA has those buildings' abilities now anyway) -outpost/fortress are now upkeepless -blessed beacon/divine radiance are now upkeepless -blessed beacon/divine radiance now have more healing - +8/+12 instead of +6/+8 -ravenblade AI is now slighty smarter (can use raven form to flee) -warrior no longer has firststrike -marksman's guard tower now costs 3 moves to build instead of 4 -units now have move costs mentioned in build description, instead of just gold cost -fixed the 'resolute' ability not working (Temsk Braveheart's AMLA) -fixed lvl2-3 skylark build cost bug Ogre Kingdom changes: -ogre pope now has mentor 4 ability -fixed longrange attacks being usable by caged units 1.4.5 Release: General changes: -AOE attacks have been reworked, so that now they are affected by leadership/other damage-affecting abilities just like longrange attacks, and accuracy is also affected by abilities insteaad of always being a fixed amount per unit -some translation improvements Dead Field Coven changes: -rampage ability now works properly even if first attack is removed (like when using mods that let you unequip weapons) Triumvirate changes: -added portrait to ushkuynik (contributed by Kordov) -increase healing light movement from 2 to 4 -increased messenger of light's hitpoints from 37 to 42, and luminary's hitpoints from 48 to 54 -increased messenger of light/luminary's solar flame damage from 4-4/6-4 to 5-4/7-4 -messenger and luminary now have slightly better healing (+4/+8 instead of the original +3/+6) Ogre Kingdom changes: -new unit: Troll Papal Guard (alt advancement of Troll Stormtrooper) -added portrait to halfogre mercenary/landsknecht (contributed by Kordov) -added ranged attack anim to Ogre Cleric -added melee attack anim to Ogre Cleric -longrange attacks' chance to hit calculation is now more accurate, and is now affected by the same chance to hit abilities/specials as normal attacks Mandate changes: -added portrait to terracotta line (contributed by Kordov) -added portrait to mangus line (contributed by Kordov) -added portrait to kobold line (contributed by Kordov) 1.4.4b Release: -fixed ogre kingdom not being available in Steppe + Default 1.4.4 Release: UI Changes: -new/improved icons for all factions Bull Tumen Changes: -new Tarbynn portrait (contributed by ForestDragon) -ogre butcher's strikes text no longer overlaps with gold text -fixed ogre butcher's strikes text not being translated -fixed burning villages not getting extinguished properly after the first one finishes burning -fixed chariot's trample attack 'bouncing' off impassable mountains Serpent Khaganate Changes: -new unit: Serpent Immortal (alt. advancement of Serpent Tarhan, with a portrait drawn by Kordov) -new unit: Slave Rouser (alt. advancement of both slave spearman and slave archer) -added portrait to Serpent Tarhan line (contributed by Kordov) -serpent tarhan now has a 6-2 fire magical attack (to make him not useless when he can't enslave) -added attack anims to Greyblade day form (contributed by the_kaygan) -improved Serpent Tarhan sprite -improved Slave Spearman sprite -fixed slave spearman translation Dead Field Coven Changes: -new sprite and halo for Wild Witch -buffed wild witch ranged damage by 1 -fixed translation for birther of fiends, and fixed the description showing some outdated info -improved fear shadow sprite Northern Knyaz Triumvirate Changes: -building/upgrading now costs a fixed amount of moves instead of a percentage of max moves -buffed Surveilance Tower's vision radius from 14 to 16, and observe radius from 7 to 8 -translated Apprentice/Skylark descriptions into english Ogre Kingdom Changes: -adjusted healthbar positions on some large units Tartarus Mandate Changes: -removed Umbral Mandarin from the leaderpool -worm now costs 23 gold instead of 21 -fixed tunneler ability breaking after being hit by aoe attacks or being affected by some other abilities during enemy turn Misc Changes: -fixed translation errors in enslave/curse of transformation -replaced some more deprecated code in preparation for 1.18 1.4.3c Release: -fixed Wild Witch's recalled wolves having 1 upkeep instead of 0 1.4.3b Release: -fixed beaver still costing 18g 1.4.3 Release: -fixed zeal/pull/idol ability descriptions Bull Tumen Changes: -fixed trample not giving exp on hit/kill -fixed trample triggering death events twice Tartarus Mandate Changes: -brutal worm nerfs: removed scavenger on main branch (kept it on hydra branch though), reduced lvl1 hp from 40 to 33, lvl1 melee damage from 6-3 to 4-3, increased price to 20, but slightly reduced exp to compensate -improved hydra's drain attack (now has 75% drain instead of 66%), but reduced max hp and tunnel radius to compensate -slightly increased jorogumo hp, and reduced cost from 21 to 20 -reduced mangus cost from 18 to 17 -reduced terracotta cost from 13 to 12 -kobold now costs 15 gold instead of 16, and increased max hp by 1 -reduced jiangshi cost from 19 to 17, but also reduced hp from 29 to 28 Ogre Kingdom Changes: -long-ranged attacks can now finally be buffed by leadership/zeal/any other similar abilities -to compensate for that, cleric now costs 21 gold instead of 18 -buffed Noble Son's max hp from 38 to 40 -increased Feudal's price from 21 to 25 -increased Siege Troll's price from 18 to 19 -reduced giant beaver's price from 18 to 16 -fixed knockback not properly giving combat exp 1.4.2c Release: Dead Field Coven Changes: -fixed several bugs with curse of transformation 1.4.2b Release: Ogre Kingdom Changes: -fixed castlebreaker/storming not working on castle terrain with overlays (such the encampment + bridge terrain in Ogre Crusaders) 1.4.2 Release: Dead Field Coven changes: -new units: Familiar and Imp Ogre Kingdom Changes: -fixed hillstalk not working on forested hills/mountains, as well as hill/mountain villages Misc Changes: -replaced a lot of deprecated lua code 1.4.1 Release: Bull Tumen changes: -fixed the AI attacking prisoners Ogre Kingdom changes: -added custom AMLA to Ogre Magnate, and reduced his max exp from 150 to 100 -improved feudal line attack animations (now has dust, similar to boars in mainline) -feudal line now has double hit/die sounds (one for ogre, one for the boar), similarly to most mounted units in GSE -longrange attacks no longer free slaves -fixed longrange attacks not being able to hit units on 0% defense, or units whose defense was reduced by primal god's attack 1.4.0 Release: Massive Change: - re-added and heavily reworked faction: Ogre Kingdom - The Ogre Kingdom is a powerful feudal power located in the mountains west of the Steppes. Constant feuds and conflicts with neighbors has honed the siege skills of Ogres: at their disposal they have long-range Catapult Trolls, furious Stormtroopers, Fire Pigs, armored Knights and Monstrous Beavers from Bitter Swamps. Ogres’ army is unstoppable in a siege, but vulnerable in a maneuverable field battle. Serpent Khaganate changes: - added new portrait to Naga Overseer line (contributed by Kordov) Dead Field Coven changes: -new unit line: Familiar (can transform enemies into weak lvl0 animals for a turn) -added portrait to the ghoul line (contributed by Kordov) 1.3.1d Release: -fixed some weird interactions between enslave, capture, disloyal and enslaver of souls abilities -whenever you enslave/convert a caged unit the unit becomes free from the cage -whenever a caged and/or enslaved unit is resurrected as a shade by Primal God, the shade will no longer be caged/enslaved -whenever a caged disloyal unit desert to an enemy side, he will be freed from the cage -replaced some deprecated lua code 1.3.1b Release: Crossover Changes: -EoMa's Matriarch of Emptiness can now disable GSE healing abilities Tartarus Mandate changes: -shadow dash and tunneler abilities can no longer teleport through void (border on maps like steppe afterlife) 1.3.1 Release: General Changes: -hopefully fixed a bug that caused the era to show up three times in the unit database Dead Field Coven changes: -barrow warden now requires 68 exp to advance to instead of 80 -barrow tsar now has 1 more max hp -fixed amlas reducing the level of souls spawned by Primal God -changed Primal Patriarch's darkness beam sound -fixed queen of wolves ability having an outdated description Tartarus Mandate changes: -added custom AMLA to Kobold Bombardier, and reduced his max exp from 150 to 100 -added custom AMLA to Kobold Arrowstorm, and reduced his max exp from 150 to 100 -added custom AMLA to Kobold Fire Lancer, and reduced his max exp from 100 to 65 -add lvl3 units now have an AMLA that gives nocturnal regeneration (might give more proper AMLAs to them later) -buffed kobold fire lancer's fire resistance from -20% to -10%, but nerfed cold resistance from 0% to -10% (so it's more constitent with lvl1) -kobolds and manguses can now get the healthy trait -changed vixen huntress' claws icon (now it's metal claws instead of normal claws) 1.3.0 Release: Massive Change: - new faction: Tartarus Mandate - The Tartarus Mandate is an eastern faction of terrifying beasts and monsters, who have risen from the mysterious Tartarus Abyss. Playing as this faction, you will command a motley army of sturdy and heavy-hitting soldiers, which although lack in speed and mobility. Organize smart logistics for the chthonic forces of the underworld to ensure that the creatures of the surface are prostrated before the greatness of your empire! Map changes: -improved the steppe Fortress Survival, with edited waves and improved map Serpent Khaganate changes -fixed Khagan's double attack AMLA removing enslave ability Dead Field Coven changes: -added new portrait to Demon (contributed by Kordov) -improved sprites of Chernava/Rodimitsa Northern Knyaz Triumvirate changes: -improved sprite of Watchman -fixed AI longrange attacks being able to hit adjacent enemies Ogre Kingdom Changes: -faction is temporarily removed from faction selection, since we are starting to rework it (it will be re-added afterwards). Northern Crusade of Shrogg Stoneface might not work properly until it is updated 1.2.4 Release: Dead Field Coven changes: -primal god's ability no longer turns lvl0 units into lvl-1 ones (they stay at lvl0), as otherwise it could be abused to reduce enemy exp Northern Knyaz Triumvirate changes: -added new portrait to Pagan (contributed by Kordov) -outposts no longer rotate when attacking Northern Knyaz Triumvirate changes: -jouster's ability no longer gives bravado, only inspire Ogre Kingdom Changes: -soul flame no longer affects mechanical units -fixed penetrate armor not working when a halfogre outlaw is advanced to lvl2 mercenary -fixed some outdated lua 1.2.3c Release: Northern Knyaz Triumvirate changes: -added a new AMLA to ravenblade champion (to give a bit more power to the raven form) -fixed ravenblade champion's ranged attack not being affected the damage amla/animation not working 1.2.3 Release: Northern Knyaz Triumvirate changes: -fixed longrange bug caused by units on the recall list Ogre Kingdom Changes: -added several new AMLAs for Ogre Highwayman -most +10% damage for vassals have been replaced with +20% damage ones, but can only be taken 5 times instead of 20 -fixed Eldest Son's damage amla not working -the camera no longer scrolls to mercenaries when they paid (except for ringleader) 1.2.2d Release: -added music fading to the the fortress survival scenario (same code that I made for the 3.5 TLU update) -outposts no longer rotate 1.2.2c Release: -made the longrange AI smarter (instead of just randomly picking targets, it now chooses them based on their cost, defense and resistances) 1.2.2b Release: -longrange AI can no longer shoot through walls -fixed longrange attacks sometimes being able to fire through walls 1.2.2 Release: Serpent Khaganate changes: - added new portrait to Slave Spearman (contributed by Kordov) Northern Knyaz Triumvirate changes: -new unit: Ushkuynki: a more aggressive alt. advancement for fighter (also has custom AMLA) -drake hero smith's berserk attack is now attack-only -fixed longrange attack AI causing OOS in multiplayer, and re-added it -fixed ravenform AI causing OOS in multiplayer, and re-added it -fixed Fighter and Guard having different movepatterns Ogre Kingdom changes: -reduced Feudal's cost from 22 to 20, and increased hp from 42 to 43 -reduced Loyal Bishop's price from 32 to 31 -increases ogre highwayman's price from 21 to 42 -increase noble son's price from 16 to 18 and reduced hp from 38 to 37 -increased eldest son's price from 26 to 32 -increase noble knight's price from 24 to 26 -increased condottiere's price from 20 to 30 -ogre leader now has a new 'uninspiring' trait in pvp to make his leadership less OP -fixed mercenaries taking gold while in the recall list 1.2.1c Release: -moved some OOS-causing AI functions back into experimental AI -changed slav keep terrain -fixed vampires being able to randomly get the loyal trait 1.2.1 Release: Bull Tumen changes: - new battle chariot sprite - new tribal bull sprite Serpent Khaganate changes - the disloyal ability is now inactive if the unit has the loyal trait Ogre Kingdom changes: - added new portrait to Ogre Pan (contributed by Kordov) - fixed rare interface bug Northern Knyaz Triumvirate changes: - some slav units now use more default human portraits - fixed a rare terrain bug with walls 1.2.0 Release: Massive Change: - new faction: Ogre Kingdom - The Ogre Kingdom is a formidable feudal power in the mountains west of the Steppe. Choose vassals, keep your mercenaries paid and preach your religion to turn the motley godless army into an army of powerful and righteous warriors of the Light! Ogres need time to gather and organize their forces, which is why the faction is best in the middle of the game. Bull Tumen changes: - buffed battle chariot's axe damage by 1 Serpent Khaganate changes: - added new AMLAs to Serpent Khagan - buffed bekh's melee damage by 1 Dead Field Coven changes: - added new AMLAs to Fiend, and reduced its max xp Northern Knyaz Triumvirate changes: - added a new attack to Slav Sharpshooter, which can be used twice in one turn 1.1.2 Release: - replaced the 'enable halos' options with 'disable halos' ones, as the halos were enabled by default - small translation fixes Northern Knyaz Triumvirate changes: - added attack animations for Slav Marksman (contributed by Tezereth) - nerfed jouster's damage - slightly reduced Knyaz Warrior's cost 1.1.1 Release: Bull Tumen changes: - added new portrait to Ogre Hunter (contributed by Kordov) - added slightly different animation for ogre grunt's heavy blow attack Northern Knyaz Triumvirate changes: - longranged attacks can no longer shoot through impassable terrain - added defense animation to magic wall - fixed some lua errors with experimental AI - improved slav castle terrain 1.1.0b Release: - slav AI is now disabled by default (as it's quite buggy), and there's now an 'Enable experimental AI' option (mainly intended for devs/testers) - added slav castle terrain to the map editor 1.1.0 Release: Dead Field Coven changes: -new unit: Primal God (advancement for primal patriarch) -added new portrait to Chernava (contributed by Kordov) - +2 ranged damage for primal patriarch Northern Knyaz Triumvirate changes: -new units: Slav Woodsman and Slav Ranger (alt. advancement path for archer, focused on ambushing enemies and able to build traps) -new unit: Jouster (alt. advancement for Watchman) -new russian descriptions for fighter/archer/watchman/skylark/apprentice lines -increase knyaz's warrior resistances by 5% -fixed the faction not working in age of heroes 1.0.1 Release: General changes: - fixed some text not being translated Bull Tumen changes: - new ogre grunt/hunter/mancatcher/shaman/bull/chariot sprites - added red halo to minotaurs - fixed the antosocial/weaken abilities not working Dead Field Coven changes: - re-added kanavar icons for witches, this time with a new icon Northern Knyaz Triumvirate changes: - you can now see the descriptions of the buildings a unit can build via a new 'Building Guide' rightclick menu - added custom AMLA to Sharpshooter, and reduced his max exp from 150 to 100 - added an extra AMLA to Grand Guard - improved smithy/idol buff overlay icons - changed the attack sound/halo color for skylark line - fixed walls disappearing when terrain changes (happened in scenarios like dark forecast) - fixed the longrange attack menu looking weird - fixed outpost terrain bug when advancing via kills - AI units are no longer obsessed with attacking walls (now they will first try to attack other units, and only attack walls if they have nothing better to do) 1.0.0 Release: General changes: - replaced the crappy old translation system with a proper .po-based one. If you find any text that hasn't been translated or other translation errors, let us know. Additionally, you can now contribute by translating the era into your language if you want - factions now have their descriptions in the help menu, similarly to default era ones - new add-on icon - the era has been ported to 1.16 Dead Field Coven changes: - brought back Primal Patriarch, this time with new art and changed stats - Demon Warmonger has a new 'souleater' attack, and his 'devourer of souls' ability now gains souls equal to the killed unit's level instead of always 1 |
The Great Steppe Era
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The Great Steppe Era |
1728986416.49 MiB | 2877 down 5 up |
1722871387Aug 05 2024 | ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Multiplayer RPG Pack (War of Legends) A collection of MP RPG Scenarios based on the War of Legends MP Era. Currently has The Kraken, Black Mountain, and Onslaught. |
Multiplayer RPG Pack (War of Legends)
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Multiplayer RPG Pack (War of Legends) |
807290.08 MiB | 299 down 2 up |
1708611233Feb 22 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Balanced Era This is a balanced version of the Default Era. Version 1.2.0 is identical to my Ladder Era fix, means it's atm Ladder Era from 1.16 |
Balanced Era
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Balanced Era |
64591766.16 MiB | 164 down 10 up |
1727269275Sep 25 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Nuke Mod Nuke Mod Nuclear strategy by kabachuha! 1. Every turn each player decide what locations they will attack with *tactical charges* and which with *nukes*. (attacks cost gold) 2. To launch a nuke the player has to build a *missile silo* (appears as a chasm) beforehand. It can be build only adjancent to player's units and only on empty hexes. 3. In the beginning of the turn the attacks will be commited in the following order: 3.1 Tactical attacks from each side. If the center of the explosion hits a nuclear lauch silo *directly*, it will be disabled. 3.1.1 The blast kills everyone (except for a small list of SP exceptions) in a radius of one hex and destroys the terrain. 3.2 All nukes are lauched from the available sites and will hit their targets with a devastating blast. 3.2* If a nuke hits a lauch site at this stage, it will not prevent the counterattack as it's assumed that the nukes had been lauched almost simultaneously. 3.2.1 The blast kills everyone (except for a small list of SP exceptions) in a radius of 10 hexes and destroys the terrain in a radius of 6 completely, and in a radius of 13 only removes the overlays, such as forests. (these values are customizable) 3.2.2 All units on the map will be slowed and poisoned by radiation. Also, you'll get an easter egg if you finish Northern Rebirth with this mod on :) |
Nuke Mod
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Nuke Mod |
132530.01 MiB | 38 down 1 up |
1726603476Sep 17 2024 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Random Campaign A one player multiplayer campaign. Select an era, choose your faction, and lead it to victory against random factions over a series of random maps. (Intermediate level, 7 scenarios.) |
Random Campaign
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Random Campaign |
53570875.11 MiB | 826 down 1 up |
1708703185Feb 23 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ANL_3p A New Land for 3 players, with different difficulties, ported to 1.18 |
ANL_3p
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ANL_3p |
267170.03 MiB | 207 down 5 up |
1715803574May 15 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
God Game Magic Mod Resources 1 This is a resource pack for 'God Game Magic Mod'. |
God Game Magic Mod Resources 1
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God Game Magic Mod Resources 1 |
3750371035.77 MiB | 627 down 1 up |
1711022154Mar 21 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Dark Hordes Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes. Eleven playable scenarios so far. Originally made by Circon, currently maintained by KameRamen. Note: I have reset the campaign to its original state once because I made too many major changes. A rework including the previous improvements will be released as The Dark Hordes Revised in the near future. |
The Dark Hordes
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The Dark Hordes |
10323330.98 MiB | 122 down 1 up |
1727114708Sep 23 2024 | af, bg, ca, ca_ES@valencia, cs, da, de, el, en_GB, eo, es, et, eu, fi, fr, ga, he, hu, id, it, ja, ko, la, nb_NO, nl, pl, pt_BR, ro, ru, sk, sl, sr, sr@ijekavian, sr@ijekavianlatin, sv, tr, zh_CN |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Archaic Era The central factions of this era consist of: - Northern Orcs - an expansion of the mainline Orcs/Northerners - Despair - Medieval Euorpean Ghost faction - Khthon - Animals under the control of some sort of puppet-masters-like spirits - Ukians - Human faction, offshoot of Loyalists but they have dogs - the default Undead and default Loyalists The extended version has more factions, but they are less balanced. It includes: - Primeval - Racist Olympian superhumans with odd coloration - South-Seas - Sailor faction - Menagerie - Hodge-podge of units, mostly Sci-Fi inspired - Phantom - Ancient Egyptian Ghosts (sort of) Partially animated, somewhat balanced, at least for the central factions. The similar factions in Ageless Era are taken from here (this is not just a subset of Ageless Era), but these are independent projects so there are some differences: this era will have more up-to-date artwork; the Ageless versions will have adjustments to make these factions play well with all the other collected factions. Needed for BMR & Trinity campaigns, for which these factions play the dominant role. |
Archaic Era
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Archaic Era |
2461114323.47 MiB | 3149 down 2 up |
1711923772Mar 31 2024 | fr, hu, it, ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A New Order The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Dunefolk mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe? Discussion thread (development) in the Wesnoth.org forums: https://forums.wesnoth.org/viewtopic.php?t=6486 Report issues to the add-on's GitHub repository: https://github.com/cooljeanius/A_New_Order More information is available in the readme.txt file in the campaign directory. |
A New Order
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A New Order |
3539340833.75 MiB | 747 down 1 up |
1724573628Aug 25 2024 | ca, cs, da, de, en_GB, es, fr, hu, it, pl, ru, sv, tr |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Return To Trent Return To Trent A co-operative RPG scenario for five players. Use Bob's RPG Era for special features. After the sacking of Trent, the city's generals endeavour to rally an army and oust the orcish invaders. But where will they find allies willing to wage such a desperate war? And what secrets lie in wait within the walls of the conquered city? This is a sequel to the classic Wesnoth RPG, The Fall of Trent. It can be played either as a standalone scenario or as part of a two-scenario campaign. |
Return To Trent
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Return To Trent |
697960.07 MiB | 33 down 1 up |
1727213844Sep 24 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Bloody Mod This mod causes units to sometimes bleed when hit and leave a pool of blood upon death, or other appropriate remains. By PapaSmurfReloaded. |
Bloody Mod
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Bloody Mod |
178280.02 MiB | 1495 down 5 up |
1717211021Jun 01 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Half Civ (stock 1.14) Warning: The official 'Half Civ' add-on is not available for BFW-1.16. This is for testing only. (Original version: 0.6.2; last updated on Jul 29 2019) NB: to load this add-on, you have to load the core 'Bienvenue' and activate the modification 'The wayback WML machine (1.14)' available after the core is loaded. You'll be ready to select your 'Half Civ' scenario. The needed 'core' can be selected following these steps: - Start wesnoth and go to -> 'Preferences' -> 'Hotkeys' - In 'Search' box, enter 'core' - Press 'Add Hotkey' then press CTRL+SHIFT+k, and close dialog. - In main 'Title Screen', press CTRL+SHIFT+k to open 'core' selection dialog. - Select item 'Bienvenue (Wesnoth 1.14 core)'. The next time you start Battle for Wesnoth, it will start with the last active core. To go back to 1.16: you have to press CTRL+SHIFT+k and select the 'Wesnoth (Default)' core. Please do not report any problem with this add-on in the official feedback thread for 'Half Civ'. |
Half Civ (stock 1.14)
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Half Civ (stock 1.14) |
1126220.11 MiB | 130 down 1 up |
1714079506Apr 25 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Rough Desert This map is designed for 2 Player Multiplayer or Singleplayer against AI. Explore a huge Desert controlled by deadly Forces and Beasts, can you defeat them? After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Rough Desert
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Rough Desert |
269780.03 MiB | 256 down 1 up |
1710432680Mar 14 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Campaign EoMaifier This singleplayer modification allows you to recruit units from factions from Era of Magic in any singleplayer campaign. Requires Era of Magic version 4.6 or above! WARNING: the mod may break campaigns. The more complex/different from mainline the campaign, the more likely it will be to break! It is strongly recommended to use this on mainline or mainline-like campaigns. The mod creator, Era of Magic creator, or campaign creator are NOT responsible if a campaign breaks due to using this mod. Use caution and common sense when choosing what campaigns to play with the mod. Changelog: 1.2.0 Release You can now select multiple factions at once if you enable it in the mod options 1.1.0 Release rewrote some code to match 4.6 resource system. Now requires EoMa 4.6 or higher! 1.0.0 Release the initial release |
Campaign EoMaifier
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Campaign EoMaifier |
156070.01 MiB | 427 down 3 up |
1728108586Oct 05 2024 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
ModifiedWorldConquest A bit changed version of World Conquest. As for now you can find here more items (in World Conquest is 27 diffrent items, here 245 (which is 9x more than in WC!!!)), more training options for units, more available for leader units. On difficulties Nightmare, Worse than a nightmare, Are you sure of your choice ai sides get extra bonuses for own recruits what make that game difficult. For most players good campaign is when everything is simple and easy, if you are looking for this here, in this extension you wont be content. Its a challenging campaign, for players who after own lost match will try once again and as many times until they wont win it. Are you one of them, or maybe you prefer simple and easy campaigns as most players? This addon requires also Modified World Conquest Part 2, in which they are all images needed to play this campaign or use one of MWC eras. France translation may not be perfect from a moment I have changed WC and named it MWC. Some arts are created by me, some are taken from other Wesnoth campaigns. scenarios. |
ModifiedWorldConquest
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ModifiedWorldConquest |
6166480.59 MiB | 437 down 2 up |
1718352387Jun 14 2024 | fr |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
2p/3p vs Survival Survive through the enemy waves longer than your opponent. Your side loses when your leader dies. Can be played with 2 or 3 players, or solo with an empty side. Made by Coffee. Upload for new Wesnoth version by Jason. |
2p/3p vs Survival
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2p/3p vs Survival |
160290.02 MiB | 1033 down 1 up |
1713451789Apr 18 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
A New Land Era An add-on based of the mainline scenario »A New Land, https://github.com/Robertdebrus/ANLEra«. Level 0 units can construct buildings and terraform the landscape, scholars may unlock new units while leaders can either help other players or unlock units of other factions. AI-Enemies get over time new recruits too, and they might destroy your buildings. This add-on is formed around an era, with which this mechanism can be applied to any map. Also included are several custom scenarios, for 2 to 5 players. Original idea and implementation was done by Bob_the_Mighty. |
A New Land Era
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A New Land Era |
32245293.08 MiB | 2273 down 7 up |
1723770193Aug 16 2024 | de |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Alliances Mod Allows players to make/break alliances with eachother, as well as other features useful for diplomacy, like transfering gold/villages/units. Mostly intended to be used in multiplayer with free-for-all (everyone against everyone) maps. The mod's menus can be accessed via rightclick options on leaders (to become allies, select an enemy leader, and choose the 'Send alliance request to this side' option, while if you want to betray your team or leave your alliance, select your leaver, and open the alliances mod menu. There's also a togglable option to send/request gold to/from other players. If you like my mods I would also highly recommend checking out Great Steppe Era Changelog: 1.6.1 -the 'transfer village' event now also fires village capture events 1.6.0 -ported to 1.18 1.5.0 -translated the mod into Russian 1.4.0 -the mod now comes with 'crisis succession' version of crusader fields, hexcake and mokana praerie maps. unlike when playing with alliances mod on normal scenarios, here you don't immediately win if you ally with everyone, instead you have to be the only one remaining to win, and therefore will need to backstab your allies a lot -added option to transfer your units to another side 1.3.0 -you can now privately send/demand gold to/from enemies (useful if you want to bribe/ransom) -private messages are now sent in [chat] instead of [message] (as otherwise you could easily lose the message by clicking on it, and observers could see it) -fixed team name not being properly shown when joining a team after betraying your own 1.2.0 -removed team chat, as mainline already has that -send gold/village transfer options are now enabled by default -it is no longer possible to send private messages to sides you can't see through fog -fixed some messages showing for the wrong sides -ported to 1.15/1.16 1.1.1 another attempted alliance request fix 1.1.0c updated some outdated code 1,1,0b hopefully fixed the alliance accept/decline option showing up for the player who sends the request. 1,1,0a attempted to fix (and failed) the alliance accept/decline option showing up for the player who sends the request. 1.1.0 Release -added team chat and private messages -added an 'are you sure?' question to the betrayal option. -When moving onto an ally's village, the moving unit's owner has the choice of either capturing the village, or just putting a unit there for healing. -added option to transfer village ownership to allies. 1.0.2 Release fixed a critical bug, but at the expense of introducing a new one 1.0.1 Release fixed the alliance menu revealing invisible leaders 1.0.0 Release the initial release |
Alliances Mod
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Alliances Mod |
357420.03 MiB | 969 down 3 up |
1718459973Jun 15 2024 | ru |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 07 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 07
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UMC Music Book 07 |
4338102541.37 MiB | 337 down 1 up |
1708879556Feb 25 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Blood-in-Water Corpse Mod Enables the blood-in-water-option in corpse mod |
Blood-in-Water Corpse Mod
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Blood-in-Water Corpse Mod |
70310.01 MiB | 592 down 1 up |
1711199131Mar 23 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Ageless Resources Resources (images) used by Ageless Era |
Ageless Resources
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Ageless Resources |
6700218063.90 MiB | 7596 down 2 up |
1724512241Aug 24 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Witch Forest This map is designed for 6 Player Multiplayer co-op and pvp or Singleplayer vs AI. Recommended settings: 3 vs 3 (player 1,3,5 vs 2,4,6) or 1v1v1v1v1v1. A Witch houses in these dark Forests, poisoning the minds of whoever comes across her way. Some say she uses dark magic to bring the dead back to life. After downloading this Addon open Multiplayer, then start a Local-Game or connect to a Server. You will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2022 |
Witch Forest
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Witch Forest |
141650.01 MiB | 270 down 1 up |
1710432655Mar 14 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Gui Debug Tools Provides debug tools in Wesnoth through a graphical user interface. The tools are available in the right-click menu when debug mode is active. Based on code from the Wesnoth Lua Pack. |
Gui Debug Tools
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Gui Debug Tools |
332220.03 MiB | 592 down 1 up |
1708701462Feb 23 2024 | es |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Strategieschlacht Battle Royal 1. Testversion |
Strategieschlacht Battle Royal
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Strategieschlacht Battle Royal |
100010.01 MiB | 21 down 2 up |
1727473710Sep 27 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Campaign Multiplayerifier Makes campaigns multiplayer by giving the abilty to give unit to other player. Units return to original player at the end of the scenario For now only campaigns with one human side are supported For now only one side can be added. For now only works in local After giving the 1st unit you should save and reload to asign a controller to the new side. source code at https://github.com/EmileXVIII/wml-Campaign_Multiplayerifier |
Campaign Multiplayerifier
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Campaign Multiplayerifier |
188430.02 MiB | 130 down 4 up |
1715977187May 17 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Nothern Destruction This is my first campaign about the rise of Khazg Black Tusk. I once read someone not liking SotBE because it feels weird to play orcs as the good guys, and then i thought... why not play a campaign as the bad guys? So here we are. Take part is the rise of the great orcish horde that laid seige to Dwarven Doors and broke the mighty nation of Knalga, leaving only small (but still quite dangerous) clans of dwarves. Follow Khazg from his first time leading troops in battle, to his removal of humans, undead, drakes, and dwarves from the northlands the orcs claim as their own. Currently 6 scenarios, no effort has been put into balancing yet. |
Nothern Destruction
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Nothern Destruction |
7731570.74 MiB | 149 down 5 up |
1722976881Aug 06 2024 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Harpies Harpies live in their small towns, high in mountains, forests and cliffs, and seldom interact with grounded folk. They form a quick and rather frail faction of 24 units (from 6 level 1). Playable in default and age of heroes alongside mainline factions and dunefolk. For any feedback or comment you can find me on Wesnoth's official discord server |
Harpies
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Harpies |
37616403.59 MiB | 167 down 13 up |
1729195899Oct 17 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Asheviere's Dogs Act I King Garard II is treacherously slain, Wesnoth is falling into the chaos of a civil war. But what's a woe for a human, a chance for an orc. Join Queen Asheviere, crush the rebels and obtain yourself fame and spoils that other chieftains can only dream about! (Intermediate level, 7 scenarios) |
Asheviere's Dogs Act I
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Asheviere's Dogs Act I |
1173855111.19 MiB | 730 down 5 up |
1714166229Apr 26 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
4 Elements Survival I've remade the old 5 worlds survival from 1.8. It is almost completely new but the skeleton of the old can still be seen poking out here and there. : ) It is now 4 players and the central world has been completely changed. The keeps now have gates that only open on the players turn thus protecting the keep and leader from instant attack. There is a back entrance to all the keeps however that can be reached. The outer world maps have been heavily changed as well. For one thing monoliths have replaced two of the keeps and allow one to move between them (like in 7 worlds survival). The desert, water, cave and forest worlds are still based on those terrains but much has been shuffled or modified. The AI spawns every 3 turns now, only in the outer worlds and has been sorted to arrive in order of cost. They will avoid the runes and monoliths to avoid blocking them and if a spawn should stay there it takes damage. The runes and monoliths are now 'tunnels' which means computer sides know how to use them. If a player chooses to block one (to protect a world for example) other players can bypass that using a teleport function that only operates when a player has blocked a tunnel. The old version could not be played properly with the computer controlling any of the central sides, but now it can play a moderately good game. Humans will do a lot better though. |
4 Elements Survival
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4 Elements Survival |
119680.01 MiB | 878 down 1 up |
1709314184Mar 01 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Battle Royale (map pack + item mod) Be the last one standing in matches with 9, 20, 40 or even 100 sides! The battle royale mod includes multiple battle royale versions of default maps, randomly spawning items, a shrinking map mechanic and more! It also includes a 'Battle Royale Item Mod' modification that allows you to have battle royale items spawn in other scenarios/campaigns If you like this mod, I recommend also checking out my other stuff too, and check out the Wesnoth Modders Guild! Modders' Guild link: https://discord.gg/jNvgk3bY8v Changelog: 1.4.0 Release: -added a new option - 'Campaign Hardcoreifier Integration', which makes enemy loot level a bit closer to their original level than to their buffed level, otherwise you'd get way too much loot if hardcoreifier is enabled -level 7 and above units now drop less legendary items than before 1.3.1 Release -item drop modes now also affect how quickly Bottomless Backpack spawns items 1.3.0 Release -battle royale item mod is now available in singleplayer campaigns -new options for item mod: 'Item Drop mode' (you can now choose to make item drops from enemies rarer, if you want a more balanced experience when using this mod in campaigns), 'Disable item drops from kills' 1.2.0 Release -new scenario: Underworld Battle Royale 1.1.0 Release -added a message that shows the winning player at the end -added a few options for configuring enemy spawns (normal, first-wave-only, starting-enemies-only, and no enemies). does not apply to ghosts, which are toggled seperately -reduced exp mulitplier from 60% to 50% 1.0.0 Release the initial release |
Battle Royale (map pack + item mod)
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Battle Royale (map pack + item mod) |
613040.06 MiB | 448 down 5 up |
1728147771Oct 05 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
For Power Sometimes the fate has a quite interesting sense of humor. Some people wish to be good but it has something different prepared for them. It was also the case of a young mage Clare from the Northlands. She only wanted to protect her home village from the still more aggressive orcs but just one event completely changed her whole life. It has become very thrilling and much longer but everything has its price. She had to do many a thing what she did not like. Watch with your own eyes what happened and how she dealt with it. Watch her path to power but also her descent. work in progress (chapters 1 to 5 are completed, some scenarios from chapter 6 are present) git repository: https://github.com/irdyansages/For_Power |
For Power
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For Power |
15318671.46 MiB | 505 down 5 up |
1729539084Oct 21 2024 | cs |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Fiery Birth A scholar of the great academy travels to the land of the drakes to discover their secret origin. This is a campaign designed to give players experience in the Drake/Saurian faction. The first level is a bonus level with a fire dragon. 9 scenarios. |
A Fiery Birth
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A Fiery Birth |
11222491.07 MiB | 2831 down 4 up |
1709359474Mar 02 2024 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The breath of fate Leral, a promissing white mage and successful leader of the Orc wars, is pursued by his jealous rivals. But when their trap springs, the situation takes an unexpected turn, and he becomes what he once sought to destroy. (Intermediate level, 23 scenarios out of which one is dialogue only) (This is my first campain, finished 4-5 years ago but never put on the server. Now this has changed :) . My original campaign was in German. This English version has been translated using chtgpt. Feedback is welcome (thebreath.offate@gmail.com).) |
The breath of fate
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The breath of fate |
100124349.55 MiB | 196 down 1 up |
1724430941Aug 23 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Altera Altera (formerly ''Altered era/ruleset'') aims to redesign and expand multiplayer mode (especially with AI opponents) on random maps for variety, reduced influence of blind luck and sustained challenge from both AI and human opponents. It may be release-ready but more playtesting is desired before calling it 'v1.0'. Includes: - ''Altera'' era with single-race factions and custom rules many of which can be disabled via era options (no healing on advancement, killed units go to recall lists, recruiting in villages at extra cost, gold subsidy to losing players etc, see forum topic or in-game help in right-click menu for full list) - quality-of-life extras as part of ''Altera'' era (warnings about villages lost since last turn, trait icons near units' health bars, extra info in tooltips of some UI elements etc) - ''Altera'' random map generators that use most terrain types in abundance and add special locations for 'healing hamlets' custom rule - ''Altera'' UI themes: one with 1.5x larger fonts and regular-sized fonts, both based on default theme from BfW 1.10.7 Tested mostly in Wesnoth 1.10.7 on included ''Altera Vast Random map'' (100x100 hexes) with fog of war enabled, shroud disabled, experience modifier 100%, village income 1 gold per turn, 8 RCA-AI opponents. Forum topic for feedback, changelogs and detailed description: https://forums.wesnoth.org/viewtopic.php?t=44808 it also contains downloads of all older versions of this add-on (attached to posts with release notes of each version) add-ons server for wesnoth 1.18.x also contains all older versions of Altera, many slightly edited to make them work under wesnoth 1.18.x Supports Wesnoth 1.10.7, 1.12.6, 1.14.16/1.14.17, 1.16.11 and 1.18.x Add-on servers for Wesnoth 1.10 and 1.12 do not accept uploads anymore but this add-on still supports these versions of Wesnoth - download it from Wesnoth 1.14 or 1.16 or 1.18 add-ons server and manually copy it to ''add-ons'' folder of older Wesnoth |
Altera
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Altera |
4289758840.91 MiB | 419 down 57 up |
1712427388Apr 06 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Allegiance Changer Allows giving control of units to another player. |
Allegiance Changer
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Allegiance Changer |
74810.01 MiB | 566 down 1 up |
1711368980Mar 25 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Commander Command Squads as a commander and control the battlefield |
Commander
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Commander |
128210.01 MiB | 168 down 1 up |
1714085113Apr 25 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
WarOfTheGods War Of The Gods - Era with 104 units on 0 lvls, 729 units on 1 lvls, 1009 on 2 lvl, 822 on 3 lvl, 196 on 4 lvl, 31 on 5 lvl, 4 on 6 lvl which you can pick. Thx to the one who were helping me with wml codes when I couldn't handle it my self (or I was blocked for a moment with no more ideas, ofcourse most thx to Wesnoth.org users like Ravana, Dugi and some others which I don't remember now). WOTG its a biggest era ever made (there is no other era with so many units)! More than 2800 units here. |
WarOfTheGods
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WarOfTheGods |
6960282166.38 MiB | 940 down 2 up |
1718353352Jun 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Amaranthine Stone A thousand years have passed since the elves had withdrawn from the world. Returning to the birthplace of their race, Aranaathe, they have dwelt in seclusion. Now, the drakes have launched a surprise attack and stolen the elves' most sacred artifact, the Amaranthine Stone. Imbued with the light of creation itself, if it is not returned the world will fall into darkness and Aranaathe shall perish. (11 scenarios: Beginner - Intermediate, three story only scenarios) Note: The Amaranthine Stone add-on contains additional UMC music and is not required for the campaign to function. It is recommended for those whose gaming experience is enhanced by the music of Wesnoth. |
Amaranthine Stone
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Amaranthine Stone |
1266430712.08 MiB | 139 down 4 up |
1729097161Oct 16 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
1.20 Multiplayer Changes & Content |
1.20 Multiplayer Changes & Content
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1.20 Multiplayer Changes & Content |
1305730.12 MiB | 326 down 6 up |
1726316137Sep 14 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
No Randomness Mod A modifications that disables randomness in combat. The terrain defense will reduce the damage instead of decreasing the chance to hit, rounded up. Limitations: Should work with mainline and most custom chance to hit altering weapon specials. It may cause trouble with very complicated attacks. |
No Randomness Mod
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No Randomness Mod |
79890.01 MiB | 379 down 1 up |
1718227388Jun 12 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Sxc Narrow Survive until the turns run out or defeat all enemy leaders to win. There are shops where you can enhance your unit for gold. For any unit you kill you get gold and gain 4 MP back, what allows you to attack as long as possible. There will also appear some exceptionally strong bosses later, and the enemy will become stronger over time. Good Luck! |
Sxc Narrow
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Sxc Narrow |
71440.01 MiB | 83 down 1 up |
1718133150Jun 11 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Campaign Saurianifier This singleplayer modification allows you to recruit units from factions from Refumee Saurian Pack (made by Refumee) in any singleplayer campaign. WARNING: the mod may break campaigns. The more complex/different from mainline the campaign, the more likely it will be to break! It is strongly recommended to use this on mainline or mainline-like campaigns. The mod creator, saurian pack creator, or campaign creator are NOT responsible if a campaign breaks due to using this mod. Use caution and common sense when choosing what campaigns to play with the mod. If you get stuck on a scenario, just use debug. Changelog: 1.0.0 Release the initial release |
Campaign Saurianifier
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Campaign Saurianifier |
365760.03 MiB | 22 down 3 up |
1728119568Oct 05 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Horrors Demonic toys, foxes with pointy sticks, elephants in armor, catgirls, lycanthropy, weeds. What more could you want!? |
Era of Horrors
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Era of Horrors |
20335851.94 MiB | 312 down 1 up |
1712784650Apr 10 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
ProWesnothStart(PWS) pro start,you can dl ProWesnothStart-modf(now not have).use AE-ERA and LD-ERA WML |
ProWesnothStart(PWS)
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ProWesnothStart(PWS) |
178880.02 MiB | 14 down 1 up |
1727194445Sep 24 2024 | zh_CN,en, zh_CN |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Dotman_SXC_Maps_001 You have to try to kill all leaders or survive until the turn limit expires. You play only with your leader but you can enhance it during the game. You get gold, extra moves and attack for every enemy you kill. Use default map settings otherwise you will lose immediately. Best use the SXC or SurivalXtreme Era. Have fun!" |
Dotman_SXC_Maps_001
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Dotman_SXC_Maps_001 |
531660.05 MiB | 83 down 1 up |
1719439549Jun 26 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Color Changer The addon that aims to improve playing experience by replacing uncomfortable and dark colors with brighter ones. I would appreciate feedback about what other colors to add. |
Color Changer
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Color Changer |
85760.01 MiB | 1837 down 2 up |
1718373214Jun 14 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Amaranthine Stone Music, Part 2 Additional Music for Amaranthine Stone, part 2 Contains music for FaeLord authored campaigns. |
Amaranthine Stone Music, Part 2
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Amaranthine Stone Music, Part 2 |
8802210483.94 MiB | 125 down 1 up |
1727933409Oct 03 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
The Lands of Karatan The First Karatans landscapes 6p Map Play very well with 2x3p 3v3 (P1+P2+P6 / P3+P4+P5) Large sized map (70x70) Have Fun and Good Fights |
The Lands of Karatan
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The Lands of Karatan |
3159670.30 MiB | 455 down 1 up |
1711312315Mar 24 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Reading Elevation Read the normally cosmetic elevation data from a scenario map into WML variables that may be used for calculations. It currently has two example MP scenarios: ❰ 3p - R.E. Demo 1 ❱ an example of how one might use the new elevated terrain graphics to affect combat and movement. ❰ 2p - R.E. Demo 2 ❱ an example of how one might use the new elevated terrain graphics to designate certain areas for map changes (in this case, flooding). |
Reading Elevation
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Reading Elevation |
170830.02 MiB | 125 down 1 up |
1712530394Apr 07 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Life of Mechzen The young villager Mechzen has decided to leave his home on a quest to study in the great academy of Aldiun and become a renown Magi. However he will encounter many obstacles during his crazy adventure throughout the great continent. He requires your help. (Expert Level 18 Scenarios) If you are having any issues while playing please share them on this forum post: https://forums.wesnoth.org/viewtopic.php?t=53069 Or on discort at: vilebeggar9797 |
Life of Mechzen
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Life of Mechzen |
56117155.35 MiB | 433 down 10 up |
1729159205Oct 17 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Sun Engineers There was a time, before the plains of Irdya turned into deserts, when the two suns shone together as a testament to human ingenuity. Now Naia has changed its orbit, burning and scarring the lands below. But the blighted people on the surface do not know that this was the price to pay to save them from a much worse fate. Many heroes fight for eternal glory, but this is the tale of those who had to accept oblivion to save others. Of those who had to give up everything, so that they could find themselves. This is the tale of the Sun Engineers. (This is an intermediate-difficulty campaign with a heavy focus on narrative. It is recommended to be familiar with the events from 'Under the Burning Suns' before playing. 12 playable scenarios.) |
The Sun Engineers
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The Sun Engineers |
25626962.44 MiB | 669 down 5 up |
1712876483Apr 11 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Case of the Missing Scepter Warlock Homz must track down the villian Morganfurzty before he can use the crystals of the scepter. |
Case of the Missing Scepter
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Case of the Missing Scepter |
11043211.05 MiB | 369 down 2 up |
1716059990May 18 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
An Orcish Might Wesnoth's golden age is over and its future unclear. Play as a young orc who must prove himself worthy of the Bloodthorn throne. Experience his story as he strives for the greatest prize of all, the human kingdom of Wesnoth. Learn how its history is changed forever by the orcish Bloodthorn tribe, how civil war is averted and alliances are forged that seemed impossible only a few years earlier. What makes this campaign special: -Interesting and changing objectives (big battles, races to kill, survival, 3/5 scenarios have no turn limit, different/changing team combinations...) -Many colorful, changing, and realistic characters, including moral gray zones -Integrates with established Wesnoth lore and expands it (can be seen as a prequel to 'Descent into Darkness') -Varied map size and terrain -Fight mostly against different humans, and some elves, and other orcs -A lot of specially coded unique mechanics/events (rallying fleeing troops to fight for you, comedic ghouls and trolls, forced march, special map-wide attacks...) If you encounter any bugs, please notify me so they can be fixed. NOW FINISHED - 5 scenarios (all battle), medium difficulty level. v1.0.1: many bugs fixed, annoyances removed, full changelog on the forums v1.0.2: made the story clearer in Sz4, bugs fixed, full changelog on the forums v1.0.3: hotfix - bug made finishing campaign impossible - fixed v1.0.4: art with credit added, Sz4 balance/ai adjusted, bugs fixed, full changelog on the forums |
An Orcish Might
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An Orcish Might |
91537058.73 MiB | 831 down 6 up |
1723821804Aug 16 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Clash of Heroes A 4p Last Man Standing PvP scenario where four parties composed of four heroes each fight to death for an ancient treasure. By PapaSmurfReloaded. |
Clash of Heroes
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Clash of Heroes |
191160.02 MiB | 307 down 9 up |
1717211309Jun 01 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Archives As a Khalifate scholar, you have always been engrossed in history. You have heard of the land of Wesnoth, and you yearn to learn more. From asking around town to searching through the library, you have cobbled together these tales. What could you possibly imagine to find inside? Each tale is a single-player mini campaign, between 1-3 scenarios. You can access these tales from the campaign menu. (Contains 4 Tales) Atreides ported from 1.12 to 1.14/16. Completely debugged. Any bugs you find are only in your head. Kidding of course, please report them to me or on the forum and they will be squashed. |
The Archives
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The Archives |
11689451.11 MiB | 416 down 1 up |
1708572561Feb 22 2024 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Hordes of the Other World This is a remake of a multiplayer scenario designed to be a multiplayer version of the Legend of the Invincibles campaign. After closing the portal into the world of the dead and defeating the uprising of dragons, a new thread has arisen. While the barrier between the worlds was still faint, a spirit of unimaginable power, known only as Shadowlord, opened a portal from the world of the dead into Irdya, and started threatening every living soul with his immense power. As the darkness spread into the known world, five heroes (well known from chapter 3) and their brave soldiers came to stop this danger. Difficulty is adjustable, for 5 players. Uses regular units (side 1 is always Efraim and undead, side 2 Lethalia and elves, side 3 Argan and humans, side 4 Stormrider and other humans and side 5 is always Delly and outlaws). (5 scenarios) |
Hordes of the Other World
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Hordes of the Other World |
93936708.96 MiB | 321 down 1 up |
1720303204Jul 06 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Adventure of the Soul Keeper It was a story of Malhulyor, which occured some time before the Fall. He would be embarking on an interesing, if not so epical, journey. - Complete: 07 scenerios. |
Adventure of the Soul Keeper
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Adventure of the Soul Keeper |
18790101.79 MiB | 9 down 1 up |
1729796840Oct 24 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The South Guard (Revised) Learn the basics of Wesnoth gameplay with the young knight Deoran, who accompanies Captain Mari to the southern province of Kerlath. Expecting a mostly mundane delegation, they are surprised to encounter a string of strange events centered around the local magistrate and the elves of the Aethenwood. Contains tutorial elements for first-time players. Discussion thread in the Wesnoth.org forums: https://forums.wesnoth.org/viewtopic.php?t=58159 |
The South Guard (Revised)
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The South Guard (Revised) |
78256407.46 MiB | 301 down 5 up |
1714596160May 01 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumRandomWOTG Changed a bit standart colosseum (with units from War Of The Gods v2.5.9.3.1). |
ColosseumRandomWOTG
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ColosseumRandomWOTG |
2140970.20 MiB | 87 down 2 up |
1718352322Jun 14 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumRandomClonesBattle It is a random colosseum clones battle. All enemy waves are your units clones, as long you survive as long new enemies waves show up. |
ColosseumRandomClonesBattle
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ColosseumRandomClonesBattle |
1705990.16 MiB | 76 down 2 up |
1718352296Jun 14 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Atz' Maps A variety of maps, mostly 1v1 or 2v2. Ported from 1.10 to 1.14/1.16. Upgraded to be compatible with the Civil War and Revolution mod. 2p - Keryn Gorge 2p - Lone Caldera 2p - Long March 2p - River Rapids 3p - Hill Shore - 1 vs 2 4p - Back To Back 4p - Caedd Ridge Alternate 4p - Caedd Ridge 4p - Lake Delta 4p - Lone Caldera 4p - Long March 4p - Spiral Court - 2 vs 2, teams are layered between each other 4p - Triple Threat - 1 vs 3, triangle map, centre vs corners 4p - Upriver - 1 vs 3 6p - Triple Threat - 3 vs 3, triangle map, 3 in centre vs 3 corners |
Atz' Maps
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Atz' Maps |
223830.02 MiB | 433 down 1 up |
1708641999Feb 22 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Trapped - Fight for Freedom This a short, replayable RPG about a streetkid trapped in an underground arena for illegal bloodsport. It contains various rpg elements, different endings and different descriptions, skills, equipable weapons, armors, shields and abilities for each character. Also includes two fractions, a reputation and hiring system, infinite arenarounds, 5 additional, optional scenarios, extended missions for each fraction, more troops to hire and a rightclick helpmenu. Each difficulty reprents a unique character with different endings, different dialogues and abilities. 1.15 fixes concerning kilma and missing graphics, added forest dragon as a boss 1.14 fixes some issues, Bossbattles - each boss will now show the number of times he was defeated and becomes stronger after each defeat, deactivate npc movement, dim torch option 1.13 patch for BoW 1.16, improvements: wording boss arena fights, zombie ending, npc movement, guide and helpmenu options 1.12 fixed free movement for and teleport for Thief and Footpad, repaired extra income skill |
Trapped - Fight for Freedom
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Trapped - Fight for Freedom |
47668464.55 MiB | 608 down 1 up |
1711149029Mar 22 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Across the Ocean A campaign of Saurian adventures, 17 playable scenarios and a few others, playable all. Version 0.5.7: Bugfixes for Scenario 1, 6 and 7. Plaxar seems to be an important character for S7, no more. Extended the prerecruit event. Version 0.5.6: Bugfixes for Seeker Smokebomb and adding Spearthrower line. Version 0.5.5c: Several Bugfixes, SPEAK_NARRATOR + images and recall bugs who break the game. Version 0.5.5b: Minor Bugfix for Dialog. Version 0.5.5a: Skaphee advances to Sage now. No more chosing for the player. Version 0.5.5: Adding my Saurian Pack to this addon. Not Savegame compatible! Version 0.5.4b: Skaphee do not advances to Seer anymore for the first advancement. Now the player can decide which part they want. Version 0.5.4a: Waklex starts with traits now. Version 0.5.4: Changed up the Ants and Scorpions to modern sprites. Changed the set up in S6, now it should be bug free. Waklex is now, not a new unit in S3, keeping all XP form S1. |
Across the Ocean
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Across the Ocean |
52998505.05 MiB | 1069 down 10 up |
1715722005May 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Danse Macabre Undead campaign featuring a zombie named Macabre. 12 playable scenarios, expert level. For all undead lovers! If you have any feedback, please visit my thread on the Wesnoth Forums. |
Danse Macabre
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Danse Macabre |
1912919418.24 MiB | 444 down 1 up |
1721737836Jul 23 2024 | ja, ru |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
KreDes Test desert map |
KreDes
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KreDes |
71150.01 MiB | 23 down 1 up |
1727885365Oct 02 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Armory Mod Sort through your units' weapons, re-distributing them freely! Arm your swordsman with a javelin, or capture an enemy's battle-axe so your dark adept can defend herself. A complete weapon inventory system that works with all default factions, and many add-on units as well. Works in both multiplayer and campaigns--just right-click a unit to get started! Note: pairs well with 'Unitmarker' by Paulomat4, which can help you keep track of which units have which extra weapons. Please report bugs or suggest features at the website linked below. |
Armory Mod
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Armory Mod |
475200.05 MiB | 1504 down 2 up |
1711834787Mar 30 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Dunefolk Scenario I wanted to test the in-game editor, so I created a scenario with my era. It can be accessed via the Campaigns button in the main menu. |
Dunefolk Scenario
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Dunefolk Scenario |
109190.01 MiB | 51 down 1 up |
1724089016Aug 19 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Chyrospitals Sixty years after a natural cataclysm put an end to the Wesnoth Kingdom, small human settlements face an unprecedented threath: a horrific army composed of various artificially created monsters starts raiding the land in search of flesh for the enigmatic Chyrospital. Lead Aegir, a lone dwarf who is appointed chief of the villagers as he attempts to resist the clutches of the Chyrospital. Travel through the remains of the Wesnoth Kingdom, seek help from unexcepted allies, experience hope, deceit and revenge as you face some of the strongest antagonists in the history of Wesnoth. (Intermediate level, 17 scenarios) Note: This campaign is designed for those who are tired of fighting orcish warchiefs or ancient liches. Instead you will mostly fight a well balanced completely new faction. Soft difficulty should fit novicer players, while challenging is really meant for players who have played Wesnoth a lot. |
Chyrospitals
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Chyrospitals |
2706246225.81 MiB | 380 down 1 up |
1723937245Aug 17 2024 | |
Other Other
Add-ons which do not fit any other category. |
WarOfTheGodsPart2 War Of The Gods Part 2 - The rest of the images of units. |
WarOfTheGodsPart2
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WarOfTheGodsPart2 |
5053474848.19 MiB | 927 down 2 up |
1718353683Jun 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Marbus's Escape Many years passed, since orcs incited fear in hearts of elves, humans and dwarves. Many, since they dared to set foot on lands of Wesnoth. Many, since they were rolling in wealth. Among surviving orcish clans, there was also a certain Marbus's clan, too small to have a name, history or future. Will he successfully lead orcs through wild North, controlled by blood-thirsty, dark powers? Created by members of wesnoth.com.pl community and some friends. |
Marbus's Escape
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Marbus's Escape |
40019403.82 MiB | 814 down 1 up |
1711285278Mar 24 2024 | pl_PL, pl |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Ashen Hearts In the ancient Heartfang mountains, a once powerful population of drakes has begun to weaken due to a mysterious force dimming their inner fire. Guide Herkarth, the heir of the Menor kings, and his companion Uluthur on a journey to delve into drakes' past and reignite the flames of their ashen hearts. (Expert difficulty, 8 scenarios) Published by the Wesnoth Modders Guild (WMG) |
Ashen Hearts
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Ashen Hearts |
56358405.37 MiB | 882 down 1 up |
1708506614Feb 21 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Fall of the Western Roman Empire A large 9p scenario depicting the fall of the Western Roman Empire. |
Fall of the Western Roman Empire
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Fall of the Western Roman Empire |
125390.01 MiB | 341 down 2 up |
1720751151Jul 12 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Resources for 1.12-1.14 emulators Images from BFW 1.12/1.14 removed in BFW 1.18. If resources are not installed, some images used in stock campaigns may be missing. While not mandatory at this time, the cores will use these resources if installed. |
Resources for 1.12-1.14 emulators
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Resources for 1.12-1.14 emulators |
3997661538.12 MiB | 318 down 2 up |
1722779857Aug 04 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Ally Village Modification This addon provides rightclick menu to return/take allied village when moving on it. Intended for survivals, especially for Orocia Random Mod. Has setting to choose if default behaviour when moving to allied village would be capturing it or not. |
Ally Village Modification
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Ally Village Modification |
78260.01 MiB | 1070 down 1 up |
1710631298Mar 16 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Asheviere's Shadow Even in the deserts far to the south of Wesnoth, Queen Asheviere's shadow darkens the land. This is a campaign designed to give players experience in the Dunefolk faction, with the same as in the multiplayer faction. Units are introduced a few at a time. Dune Paragon is enabled, and Jinn and Wyvern Riders are included as enemies. |
Asheviere's Shadow
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Asheviere's Shadow |
11006661.05 MiB | 1348 down 3 up |
1709359479Mar 02 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Modern Warfers a set of fictional campaigns set in modern wars (there is only one campaign for now, new ones will be added in the future). |
Modern Warfers
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Modern Warfers |
20281671.93 MiB | 242 down 1 up |
1714417431Apr 29 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Magicians Tale A campaign in which the protagonists are an unusual group of magicians, of any race, with unusual abilities. The magical special abilities of the magician's can be activated by opening the Item menu (right-click on the character's tile). In this campaign, it is not possible to recruit supporters in the usual way, but they can be selected, hired, summoned and/or met in many different ways. Since the entire campaign is set for winter, a twelve-shift day is used, with a low prevalence of night shifts. (Difficult level, 10 battle scenarios, 5 dialogue and others things scenarios.) |
A Magicians Tale
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A Magicians Tale |
61645165.88 MiB | 2245 down 1 up |
1712597717Apr 08 2024 | it |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Ascension The orcish homeland is gripped in a spiral of blood feuds and revenge raiding. Can a mysterious stranger's offer of new lands to conquer allow the orc Brurbar to bring renewed glory and power to the ragged orcish clans? |
Ascension
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Ascension |
1774667616.92 MiB | 635 down 1 up |
1712719069Apr 10 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Connect6 Connect 6 is a tic-tac-toe-like tabletop game where each player puts 2 units per turn on the board (the first turn of the first player is placing just one unit) and tries to get 6 or more units placed in a row. |
Connect6
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Connect6 |
90610.01 MiB | 182 down 1 up |
1708903613Feb 25 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 02 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 02
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UMC Music Book 02 |
4060576538.72 MiB | 360 down 1 up |
1708879485Feb 25 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Battleground Europe WWII total conversion realism era with army, navy, and airforce. 160 dollars per gold. Accurate costs and K/D. Every stat determined by putting actual values into formula. AI able to play. |
Battleground Europe
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Battleground Europe |
5666266654.04 MiB | 32 down 1 up |
1728002054Oct 04 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
A Neverending Era 60 factions from 10 Eras! All in one! If you like the idea of the Ageless Era then you will like this too. It works slightly differently from the Ageless though. That Era has copied many great eras into itself while the Neverending Era sets 9 great eras as dependencies. If you didn't already have them it will download them. You don't need to have them all however! If for some reason you prefer to uninstall any of the addons, The Neverending Era will continue to work just fine. Customize it to your hearts content! Even better more eras can be added as I port them (or as others wish to have their era added) to the current Wesnoth. But wait, there's more! 8-D I've added Dovs Maps and Mods to the Neverending Era also. That means you can choose to play the XP or the Shops mod with all the factions! Once upon a time there was an Era that was all alone. It was known as the Lonely Era. It was a collection of 6 great factions that had previously been separated. But as time passed more and more eras started to join it. The Everfell Factions. The Age of Trials. The Era of Chaos. The Extended Armies Era. The Era of Second Chances. The Beyond Southern Hells Era. The Werewolf Era. The Feudal Era. Now they have come together in a glorious union as A Neverending Era. |
A Neverending Era
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A Neverending Era |
118720.01 MiB | 1340 down 1 up |
1709148993Feb 28 2024 | de |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Battle of Kingdoms This map is designed for 4 Player Multiplayer or Singleplayer against AI. In a massive Landscape full of Beasts it must be your goal to conquer and defend as many Villages as you can. Defeat the Beasts while you battle each other. Recommended Settings: 1v1v1v1 or 2v2 After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Battle of Kingdoms
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Battle of Kingdoms |
197390.02 MiB | 576 down 1 up |
1710432707Mar 14 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Amaranthine Stone Music, Part 1
Contains music for FaeLord authored campaigns. Additional Music for Amaranthine Stone, part 1 |
Amaranthine Stone Music, Part 1
Contains music for FaeLord authored campaigns.
Forum topic
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Amaranthine Stone Music, Part 1
Contains music for FaeLord authored campaigns. |
6829884165.13 MiB | 131 down 1 up |
1727933200Oct 03 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ANL_3p-fallen Co-op ANL for 3 players, with different difficulties |
ANL_3p-fallen
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ANL_3p-fallen |
128250.01 MiB | 124 down 2 up |
1717616355Jun 05 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Drunkards, Dwarves, and Doubloons A criminal mastermind gathers a team to pull of a heist in the richest part of Wesnoth: the tax-collecting city-state of Elensefar. This is a campaign designed to give players experience in the Knalgan faction, with the same units as in the multiplayer faction introduced a couple at a time. Dwarvish Runesmith and Arcanister are unlocked, but you can choose not to use them for a more authentic experience. 10 playable scenarios. |
Drunkards, Dwarves, and Doubloons
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Drunkards, Dwarves, and Doubloons |
286920.03 MiB | 739 down 1 up |
1709395758Mar 02 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Vendraxis Prophecy I created an small saurian campaign with 9 scenarios, based on a prophecy from a saurian soothsayer called Vendraxis. He is known from the campaign, Secret of the Ancients. I also added an Era with deep-saurians as an independent saurian faction for tests.. The main heroes got their own advancement tree like the heroes of UtbS. Advancement-tree of this campaign (not heroes) can be found in the forum. Version 1.5.1e: Adjusting dialogue. Adjusting Salanix, quick now. Version 1.5.1d: Small fix to missing objective. Added save_id for refumee, hopefully for s08 using his veterans. Version 1.5.1c: Small dialogue fix. Version 1.5.1b: Bugfixing S6 to S7a. Refining dialogue S06. Version 1.5.1a: Bugfixing S03. Adding new music and sound files. Several groups getting new flags now. Version 1.5.1: S01 removing the dot. S02 modify dialogue, removing Cheza from being joining, adding fleeing event for heroes. S03 backdoor achievement fix. Adding new hidden achievement. Version 1.5.0: New Vendraxis Prophecy release! Nearly reworked all maps, added new units and more. |
Vendraxis Prophecy
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Vendraxis Prophecy |
32726533.12 MiB | 640 down 60 up |
1728546995Oct 10 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dungeons of Wesnoth A heavily wounded lich discovers the magic to build an own dungeon lair and different dungeons rooms which will allow him to call new units, to place traps and to research spells. His new opponent is a overmotivated paladin, who can build a village with different buildings which will unlock new units and abilities. Guide them on their way. This is Parody Dungeon Defence Game, in the style of Dungeon Keeper and preform of a multiplayer campaign. This is a very fast paced campaign, and needs some balancing as well as overwork of techtrees and buildingtrees. 4 Scenarios. 0.6 - added two, :p, new dungeon levels and a little bit of storyline, as well as some fixes and funny descriptions. 0.61 - added some options, when you jump to a new level, added cheat mode and additional dialogues, design improvements 0.62 - color changes, reduced some deprecated macros, repaired some icons missing after the merge to 1.18 0.63 - thanks to ForestDragon, I could find and replace more missing images and fixed the royalarmory message spam |
Dungeons of Wesnoth
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Dungeons of Wesnoth |
13891161.32 MiB | 739 down 4 up |
1711315504Mar 24 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Journey of a Frost Mage Magic takes turns in unexpected ways. Meet the Frost Mage as she takes her first step into the big world and the great challenges that appear in her path. Let the story unfold! (Part-I done, 10 scenarios) |
Journey of a Frost Mage
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Journey of a Frost Mage |
32124383.06 MiB | 778 down 19 up |
1727353683Sep 26 2024 | bn |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Dusan maps Interesting and atypical maps for multiplayer games Ported from 1.8 to 1.14/1.16. Upgraded to be compatible with the Civil War and Revolution mod. The following 6 maps are enclosed: 3p - MP I <3 U - A unique map where the two outside players fight the central player on terrain that spells out the title. 5p - Schwertkaempfe (Sword Fights) - A smallish asymmetric map where 5 players fight a free for all in 5 types of terrain. 4p - Gelbe Insel (Yellow Isle) - A tiny balanced map centred around a desert island oasis. 4p - Am Insel (At the Island) - A small balanced map with A central island keep. 2p - Im Herz (Inside the Heart) - A small balanced map with a single continuous keep enclosing a heart shaped island. 2p - Bei meiner Liebe (By my love) - An asymmetric map where the 2 sides start out next to another while a large area with villages is nearby but enclosed within a heart shaped mountain range. |
Dusan maps
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Dusan maps |
98470.01 MiB | 236 down 1 up |
1708642013Feb 22 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Archaic Resources Various resources used in SP campaigns Bad_Moon_Rising and Trinity |
Archaic Resources
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Archaic Resources |
1988195418.96 MiB | 2421 down 2 up |
1714360303Apr 29 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
17th Century Eastern Europe at War (EEaW) This massive add-on takes you back to the XVII century, where 8 European states clash for supremacy in a battle for wealth, territory, and survival. With over 239 units to choose from - ranging from peasants and foot soldiers to powerful cannons and magnificent ships - this add-on offers endless hours of engrossing fun. Plus, there are 30+ new abilities and weapon specials to master, as well as engaging naval battles. And with 3 multiplayer maps and numerous customization options, you can tailor your experience to suit your preferences. Features: - 8 states from the past each with their own tactics and unique playstyle: Polish-Lithuanian Commonwealth, Cossack Hetmanate, Kingdom of Sweden, Ottoman Empire, Crimean Khanate, Tsardom of Russia, Habsburg Monarchy (Austria), Brandenburg-Prussia. - 239 units - 30+ new abilities and weapon specials - naval combat - 3 multiplayer maps - numerous customization options |
17th Century Eastern Europe at War (EEaW)
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17th Century Eastern Europe at War (EEaW) |
8738800.83 MiB | 1966 down 3 up |
1722090836Jul 27 2024 | pl |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Eclectic Era A multiplayer era which includes 11 factions intended to add variety to multiplayer without changing the feel of the game too much. Included factions: - Drakes (added to) - Celestials (from Era of Myths) - Dunefolk (default) - Elementals (from Era of Myths, slightly modified) - Infernals (assembled from cherry-picked units) - Knalgan Alliance (default) - Loyalists (default) - Northerners (added to) - Quenoth Elves (from Under the Burning Suns) - Sylvans (modifed Rebels faction) - Undead (default) This era is soley an eclectic compilation of ideas and units from other modders and from special campaign units within the original game. Although some tweaks were made, no original art or coding was used in the creation of this era. This mod would not exist without the extensive contributions made by the community. |
Eclectic Era
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Eclectic Era |
87068138.30 MiB | 56 down 2 up |
1727097141Sep 23 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 09 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 09
Download
UMC Music Book 09 |
3609965534.43 MiB | 380 down 1 up |
1708879620Feb 25 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Epic music Epic Music: Contains several epic soundtracks, that could be found in the so called Open Bundle. Unforunately the open bundle is no longer available and if you open the old links you are transfered to some strange websites -,-. However the idea was amazing and you can look up this up here: https://www.youtube.com/watch?v=4Cv2SCVoY4g The composer of this soundtracks is HalcyonicFalconX aka Phyrnna. https://music.phyrnna.com/ Twitter: @Phyrnna 1.1 patch for Wesnoth version 1.16. This HQ version has increased quality, but result in a way higher size of the tracks. Thousand kisses :p Your Heindal Twitter: @ur_heindal |
Epic music
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Epic music |
7223854368.89 MiB | 351 down 1 up |
1711198251Mar 23 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Lonely Mountain A big 7-sided (with 5 teams) map for long sessions, where each player has its own priorities. Play as banished drakes attempting to fend off hordes of orcs from east and undead from west; play as orcs and try to control the northern mines, or play as dwarves and reclaim the long-forgotten Lonely Mountain keep. I would recommend playing this solo only, as the game session will probably be around 70 turns. Currently playtested sides are the aforementioned drakes, orcs and dwarves. |
Lonely Mountain
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Lonely Mountain |
124610.01 MiB | 221 down 1 up |
1712273878Apr 04 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Reign of The Lords The Reign of the Lords is an era where you play as 9 factions of ultimate lords reigning over a division of wesnoth - yet you are not satisfied. Fight as the greatest heroes, villains, and warriors of The Loyal Human army, The Orcish wartribe, The Dwarvish alliance, The Drake Stormfront, The Wizards of the Land, The Dark Legion, The Outcasts, The High Elves, and The Desert Kingdoms. Fight in the most epic of battles where every unit has the power to determine the outcome. This Era includes a MP and SP modification option which when enabled allows ALL THE BASE WESNOTH units to advance to nearly two hundred new 3rd,4th, and 5th level units. Are you up for the challenge of the Lords? (VERSION 9.2.20) - Patching an issue with dune advancements. (VERSION 9.2.19) - Stat rebalancing for 3rd level units that have been adjusted in 1.18. Bug fix for items.cfg. (VERSION 9.2.18) - Bug fixes for Legend of Wesmere. If you have any suggestions or ideas please post any comments on the wesnoth forum about the Reign of The Lords era! |
Reign of The Lords
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Reign of The Lords |
1975604118.84 MiB | 2398 down 5 up |
1724986879Aug 30 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Campaign Steppeifier This singleplayer modification allows you to recruit units from factions from Great Steppe Era in any singleplayer campaign. WARNING: the mod may break campaigns. The more complex/different from mainline the campaign, the more likely it will be to break! It is strongly recommended to use this on mainline or mainline-like campaigns. The mod creator, Great Steppe Era creators, or campaign creator are NOT responsible if a campaign breaks due to using this mod. Use caution and common sense when choosing what campaigns to play with the mod. If you get stuck on a scenario, just use debug. Changelog: 1.1.0 Release You can now select multiple factions at once if you enable it in the mod options 1.0.0 Release the initial release |
Campaign Steppeifier
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Campaign Steppeifier |
159690.02 MiB | 325 down 3 up |
1728108592Oct 05 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Bonus Spam Spam of bonuses which you can activate only at game start. A lot types of bonuses, even copying units. |
Bonus Spam
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Bonus Spam |
1086230.10 MiB | 696 down 1 up |
1712511429Apr 07 2024 | zh_HK, zh_CN |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Era of Myths – Mappack Maps designed for the Era of Myths, but they work fine with default, too. Contains the Maps: 2p — Devils Plate 2p — Emperors Garden 2p — Shrine of the Moon 4p — Broken Legacy (a teamgame) 4p — Lunatics Fringe (free for all) |
Era of Myths – Mappack
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Era of Myths – Mappack |
152610.01 MiB | 405 down 1 up |
1710992495Mar 21 2024 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Northern Rebirth Rewritten Totally rewritten Northern Rebirth. Follow people of Dwarven Doors in their path to freedom and build aliance over the Northlands. |
Northern Rebirth Rewritten
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Northern Rebirth Rewritten |
2236601221.33 MiB | 259 down 7 up |
1728076270Oct 04 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Epic Between the Tide A Merfolk Campaign (with some occasionally strange allies). This version of the campaign, in some scenarios of the second part, presents significant differences compared to the version published for version 1.15 of BfW. 14-16 scenarios (5 dialogue only) of intermediate/difficult difficulty. For any problem you can write on the topic relating to the campaign, or directly to Argesilao2019@yahoo.com. In both case the problem will be noted, but in the fisrt one it's better don't expect for answer. |
Epic Between the Tide
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Epic Between the Tide |
63755666.08 MiB | 628 down 1 up |
1709840958Mar 07 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Choose your flag Allows players to choose their flag for a game. |
Choose your flag
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Choose your flag |
221620.02 MiB | 268 down 1 up |
1716305547May 21 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Epical Epical is a Science Fiction / Cyberpunk Campaign in a near future of the real world. The young hacker Dimitri makes a discovery, that will change his life forever. It features two fully animated factions. |
Epical
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Epical |
52846375.04 MiB | 511 down 1 up |
1711149197Mar 22 2024 | de |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Silent Grave This map is designed for 6 Player Multiplayer co-op and pvp or Singleplayer vs AI. It is recommended not to change any settings regarding gold and +gold. Map size: 43x18 Players: 6 Uh, what's that? Did you hear that? They are crawling out of their graves... After downloading this Addon open Multiplayer, then start a Local-Game or connect to a Server. You will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2022 |
Silent Grave
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Silent Grave |
107940.01 MiB | 261 down 1 up |
1710432670Mar 14 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Dotman_SX_Maps Bug Fixing- SXC Vengeful |
Dotman_SX_Maps
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Dotman_SX_Maps |
877960.08 MiB | 92 down 49 up |
1729770947Oct 24 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Era of Chaos A multiplayer era containing 10 post-fall factions, known from campaigns such as ‘Under the Burning Suns’, ‘Invasion from the Unknown’ and ‘After the Storm’. Ported from 1.12 to 1.16 (1.14 has too many id conflicts with other eras but 1.16 solves that problem). |
The Era of Chaos
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The Era of Chaos |
53658355.12 MiB | 1614 down 1 up |
1709148925Feb 28 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Dead Whispers This is a Singleplayer map. You are on your own against 4 hostile kings, will you survive? After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Dead Whispers
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Dead Whispers |
133190.01 MiB | 302 down 1 up |
1710432715Mar 14 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
LotI Modification Modification allowing to use everything from Legends of the Invincibles for SP and MP. |
LotI Modification
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LotI Modification |
1270463312.12 MiB | 835 down 6 up |
1726046099Sep 11 2024 | de, es, fr, ru |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Era of Empires This map is designed for 6 Player Multiplayer or Singleplayer against AI. 6 Castles for all 6 Races in Wesnoth, additionally the 7th and 8th Player are Beasts located in the very middle of the Map. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Era of Empires
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Era of Empires |
177500.02 MiB | 425 down 1 up |
1710432719Mar 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Fate of a Princess This is a two-part campaign with 26-29 scenarios depending on the path chosen. Some scenarios are dialogue-only. The game is playable all scenarios. This upload is part of vghetto port project. |
Fate of a Princess
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Fate of a Princess |
1717802116.38 MiB | 1885 down 1 up |
1713197023Apr 15 2024 | de, fr, hu, it, ja, ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Katzenspiele Just some funny, mostly mini maps for 2 and 3 players including terrain change, teleportation and a survival type game. It also features UMC terrain for a cool design. Changelog 1.0.4 -added a beta test for Nomades, a FFA map with random starting location |
Katzenspiele
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Katzenspiele |
1006300.10 MiB | 89 down 5 up |
1727359183Sep 26 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Legends Age of Heroes, one step higher. An era with higher level units: level four leaders, with level one, two, and three units available for recruit. Not considered balanced. |
Era of Legends
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Era of Legends |
307160.03 MiB | 1555 down 1 up |
1708701178Feb 23 2024 | pl, ru |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Age of Lords Level 4 Leaders, Level 1 recruits. |
Age of Lords
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Age of Lords |
97600439.31 MiB | 893 down 1 up |
1711368974Mar 25 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Saurian Scale Color Changer I created a small modification for players who want to discover a new look for their saurians. 1.2.2 Adding two randomizer list to side color changer. Green and spooky list. 1.2.1 Adding some more colors for the randomizer. Shorten list for removing the scroll bar. Bugfix randomizer wasn't working as intended. 1.2.0 Adding a feature to change the scale color of a whole side, that keeps this scale color until changed. Color Randomizer is now only a mix of green colored saurians. 1.1.1 Adding more scale options. 1.1.0 saurian can change scale color mid game via menu item (optional) 1.0.0 release version Scale colors in this modification: - default saurian green - deep saurian (old drake scale color) - desert saurian (sand like scales) - chillwind saurian (blueish scales) - redscale saurian (red scales) - salamander saurian (dark scales with yellow) - moss saurian (darker greenish scales) - rootless saurian (saurians from The Rootless campaign) - greygreen saurian (greyish saurians with green dots) - and more... It is now compatible with all green looking saurians from Refumees Saurian Pack. Hint: Not all UMC saurians working 100% of the time. |
Saurian Scale Color Changer
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Saurian Scale Color Changer |
438430.04 MiB | 27 down 6 up |
1728681987Oct 11 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A War of Life and Death 647 YW - The Silver Age of Wesnoth - This tells the tale of the Elvish Lord Ardonath, as he defends the Great Northern Forest in a Grand Alliance as it stands against an invasion of the Dead. (Intermediate level, 18 scenarios, 4 dialogue only, work in progress) This campaign includes several hundred custom units most of which were taken from (or derived from) the Reign of the Lords Era add-on by The_Gnat and some of the mainline campaigns. A huge thanks goes to The_Gnat for letting me use his fantastic Era for this campaign. I highly recommend trying out the Reign of the Lords add-on for yourself. This campaign shall see you fight with, and against, a wide variety of factions with changing objectives and use of custom items you can find in certain scenarios. With custom units providing a wide range of choices of advancements for your units, and unique AMLAs for certain heroes, you should not worry about running out of ways to strengthen your army. This campaign includes repeated references to mainline campaign lore, so it is recommended (although not strictly necessary) to first play Northern Rebirth and Eastern Invasion. There are also some minor references to The Legend of Wesmere, Heir to the Throne, and Delfador's Memoirs. This is a work in progress released for Pre-Alpha testing. This campaign is partly translated to Simplified Chinese (zh_CN) up to and including Scenario 11 thanks to the efforts of ERROR1025 (thank you for your contributions). Note: All future updates will occur on version 1.18 of the Wesnoth add-on server. Enjoy :) |
A War of Life and Death
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A War of Life and Death |
7827348274.65 MiB | 2409 down 4 up |
1713005887Apr 13 2024 | zh_CN |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Genesis Resources In the cycle before our own, the civilization of the First Gods was eradicated by a cataclysmic force that was beyond their control. On the brink of utter destruction, the few survivors harnessed the ten aspects of creation to end their cycle and shape the development of a new universe. In the process, however, many errors were introduced into the fabric of the new worlds, which would eventually resurface when the Guardians of the new universe began to unveil the secrets of their creation. (Expert level, part 1 - 23 scenarios.) Wesnoth 1.14.0 or later required. Discussion thread in the Wesnoth.org forums: http://forums.wesnoth.org/viewtopic.php?f=8&t=43023 |
Genesis Resources
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Genesis Resources |
4292260640.93 MiB | 1840 down 1 up |
1711660913Mar 28 2024 | |
Other Other
Add-ons which do not fit any other category. |
emmylua These files can be used to allow Lua linting tools to understand Wesnoth types and functions that are defined in C++. Copy of https://github.com/wesnoth/wesnoth/tree/master/utils/emmylua with some manual fixes |
emmylua
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emmylua |
265610.03 MiB | 78 down 2 up |
1717969336Jun 09 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Wesnoth Creepypasta (Loyalist Campaign) A fictional tale about a lost campaign from the early days of Wesnoth and the ends that one might go to recover it. Includes themes of death, loss, and marital unhappiness, and has some imagery that may be unsettling, but no gore. Also serves as an introduction to the Loyalists faction, with units introduced a few at a time and the core recruit group is the same as the multiplayer faction. Includes a leader unit with custom advancements. Nine scenarios, eight playable. |
Wesnoth Creepypasta (Loyalist Campaign)
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Wesnoth Creepypasta (Loyalist Campaign) |
5780400.55 MiB | 318 down 1 up |
1716689593May 26 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Magic Era of Magic (EoMa) is widely regarded as one of the greatest add-ons ever made for Battle for Wesnoth. Since its inception in 2007, EoMa has been meticulously crafted to provide an unparalleled visual experience, featuring 8 distinct factions boasting over 290 fully animated units, each with their own unique abilities and special effects. With a focus on creating the most visually stunning and enjoyable UMC era, EoMa sets itself apart from other add-ons, providing hours of engaging gameplay and endless opportunities for exploration and strategy. This era is required to play To Lands Unknown campaign (TLU). If you enjoy the add-on and wish to support its development further, you can now do so at: https://ko-fi.com/inferno8 |
Era of Magic
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Era of Magic |
8601220.82 MiB | 9830 down 5 up |
1717956150Jun 09 2024 | pl, de, it, zh_CN, es, ga, hu, ja, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Forgotten Legacy This is a campaign focusing on the saurian faction. It is focused mainly on storyline and diversity. Most of the saurian units are new custom ones so don't expect to be playing on familiar territory. Version 0.8.1c: On/off button for rain in final scenario. Version 0.8.1b: Small fix to the orcs name from S01. Added difficulty level to S08, Naga gets more gold. Make Naga Abomination way more cheaper. Version 0.8.1a: New feature for S04, veterans now getting recalled. Version 0.8.1: Bugfixes S02, S05 making Naga stronger, S06 Goldfix, S08 unittype fix for augur. Fixed description for mud revival. Thanks to Lord-Knightmare Version 0.8.0c: Modified S02, added the option to be more opend minded. Version 0.8.0b: Modified about.cfg. Reworked some objectives descriptions. Reworked map 04. Version 0.8.0a: Modified the description of the campaign. Version 0.8.0: Final Scenario is ready. Modified S02. Version 0.7.7b: Adding some gold carry over information to objectives. Several bugfixes that broke S06. Version 0.7.7a: Bugfix with Normal difficulty, it wasn't working. Version 0.7.7: Working on S7. Version 0.7.6: Exchange a lot of Naga Sprites. New Elhis Naga Sprite. Version 0.7.5: Working on S7 and S8. Maps are ready. Version 0.7.4: Reworked map of S2 and S3. Skalds are exchanged for Thief units from VP. Skald is now the name of the vagabound saurians here. Version 0.7.3: Adding battlecries to the scenarios. Adding Scenario 6. Version 0.7.2: Small Map adjustment S02 + animation for the ambush. New Sprites für S'sakin and Witch doctor. Version 0.7.1: Adding dependencies. Version 0.7.0: Major changes. Savegames will be not compatible, go back to 0.6.2a. New Map, new Unit Sprites, more Unit diversity, more mainline. New Map for S01. |
The Forgotten Legacy
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The Forgotten Legacy |
90305738.61 MiB | 363 down 23 up |
1726865576Sep 20 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
War of Legends This is a multiplayer era that consists of my favourite factions. Originally, it was an amalgamation of the add-ons Great Legend Era and GLE Extended. Contains 17 factions: Loyalists, Orcish Union, Aragwaithi, Vampires, Dark Legion, Sylvans, Undead, Outlaws, Drakes, Quenoth Elves, Minotaurs, Knalgan Alliance, Deep Elves, Steel Hive, Dunefolk, Nightmares and the Windsong. This era can also be used in campaigns as it has an easy-to-use format. Some units are not included in the eras because they are hero units and are meant to be used in single-player campaigns only. This era also contains a selection of units from Nightmares of Meloen, which can be used in single-player campaigns. This add-on is required as a dependency for the following add-ons: Struggle for Freedom, Assault on the Citadel, Sepulchre of Elran, Blades of Steel, Cataclysm, Blackfire, Hero of Irdya I, Mercenary Band, Wandering Warriors, Legends of Idaamub, Saga of James, A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer, A Song of the Winds, and Survivals (WoL) |
War of Legends
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War of Legends |
1871890517.85 MiB | 7881 down 27 up |
1726504434Sep 16 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Forward They Cried You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment. (Intermediate Level) |
Forward They Cried
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Forward They Cried |
338910.03 MiB | 531 down 1 up |
1708531426Feb 21 2024 | ar, de, ja, pl |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 11 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 11
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UMC Music Book 11 |
4709160844.91 MiB | 396 down 1 up |
1708879650Feb 25 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
UREpic Era Three cyberpunk factions taken from the campaign epical, animated with portraits. While the police (government) has strong, but expensive mechanical units, the syndicate uses stealth tactics, drones as well as strong infantry units. Free has the best variety of troops, as well as units with strong unique, but unreliable attacks. As this is my first faction, please help me with balancing and feedback. Thanks. |
UREpic Era
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UREpic Era |
44360664.23 MiB | 229 down 2 up |
1711193772Mar 23 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Evolves Era and Maps While your armies procure fame and glory on the battlefield, watch as new allies rally to your cause. Starting with a peasant army you must evolve your recruit list into something greater. Maps are now independent and can be played with any era. Likewise the Era can be played on any map, not just the included ones. |
Evolves Era and Maps
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Evolves Era and Maps |
121880.01 MiB | 364 down 1 up |
1708558993Feb 21 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Garardine Ascendancy In the 417 YW, ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the Garardine Dynasty. A concise phrase that hides a lot of events, as well as the long and difficult road that the young Garard, born count of Dan'Tonk, had to travel to reach the throne of Wesnoth. If you want to travel that long road, here is its beginning. (Hard Level, 28 scenarios.) |
The Garardine Ascendancy
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The Garardine Ascendancy |
1632776915.57 MiB | 1914 down 1 up |
1709841247Mar 07 2024 | it |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
3rd Army Don't fool with this yet, it is under construction |
3rd Army
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3rd Army |
10250630.98 MiB | 897 down 1 up |
1714677906May 02 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Feudal Era The Fourth Age of Orbivm; the Feudal Age, features the Aragwaithi, Kedari, Ceresians, High Elves, Clockwork Dwarves and Steppe Orcs. Thoroughly debugged 1.12, ported to 1.14/16, incorporated into Neverending Era. |
Feudal Era
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Feudal Era |
18374621.75 MiB | 1202 down 1 up |
1709148961Feb 28 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Flexalex's multiplayer maps Beautiful multiplayer maps I designed to play with my drinking buddy vs 3 computers ! |
Flexalex's multiplayer maps
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Flexalex's multiplayer maps |
121750.01 MiB | 30 down 1 up |
1726082554Sep 11 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Flight to Freedom Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery. This classic campaign is back for BFW 1.18! (Expert level, 20-26 scenarios) |
Flight to Freedom
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Flight to Freedom |
3726491135.54 MiB | 484 down 2 up |
1723917210Aug 17 2024 | ja |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Ooze Mini Campaign You are an ooze, and you are hungry. Devour the foolish intruders that have entered your domain! Four levels, including an RPG level. Multiplayer: For network game latest version is recommended! (Novice level, 4 scenarios.) Current maintainer: dwarftough Ported to 1.16: Cure |
Ooze Mini Campaign
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Ooze Mini Campaign |
17236671.64 MiB | 69 down 1 up |
1728007594Oct 04 2024 | ru, cs, it, ja, pl |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Roar of the Woses Fight to save a swamp as the saurian Kylix, gathering allies along the way. 11 playable scenarios + 1 dialog. |
The Roar of the Woses
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The Roar of the Woses |
4223480.40 MiB | 710 down 2 up |
1711264185Mar 24 2024 | de, es, fr, hu, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Forgotten Conflicts These are tales long lost in the shadows of the past. Some of valor, others of loss and betrayal. Knitting together fragments of the past, the battles shall reveal the strife of ones disregarded by the keepers of our lore. (Expert level, 12 scenarios.) |
Forgotten Conflicts
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Forgotten Conflicts |
3069910929.28 MiB | 641 down 3 up |
1716907623May 28 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Imperial Era The Imperial Era, one of Wesnoth's oldest and most beloved eras - Featuring the Lavinian Legion, Marauders, Sidhe Elves, Gladiator Orcs, Frost Elves, Cavernei Dwarves and Arendians. |
Imperial Era
Forum topic
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Imperial Era |
39375183.76 MiB | 828 down 2 up |
1711975855Apr 01 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
To Lands Unknown - Resources pt. 2 This is the part 2 of the required resources module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown - Resources pt. 2
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To Lands Unknown - Resources pt. 2 |
9260307188.31 MiB | 5563 down 2 up |
1714753346May 03 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Genesis This campaign is the prequel to Invasion from the Unknown and After the Storm. In the cycle before our own, the civilization of the First Gods was eradicated by a cataclysmic force that was beyond their control. On the brink of utter destruction, the few survivors harnessed the ten aspects of creation to end their cycle and shape the development of a new universe. In the process, however, many errors were introduced into the fabric of the new worlds, which would eventually resurface when the Guardians of the new universe began to unveil the secrets of their creation. (Expert level, Episode 1 - 23 scenarios) Wesnoth 1.14.0 or later required. Discussion thread in the Wesnoth.org forums: http://forums.wesnoth.org/viewtopic.php?f=8&t=43023 |
Genesis
Forum topic
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Genesis |
35889103.42 MiB | 1786 down 1 up |
1711660931Mar 28 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Glubul's Saga Since when you hit rock bottom you can always start digging, here's a campaign focused on Ogres, where all you have to do is to squash enemies and have fun. (Easy/ Intermediate level - 10 scenarios) The campaigns is complete, conclusive and tested in intermediate difficulty, but susceptible to further changes, even substantial ones, in subsequent versions. For every issue write an email to argesilao2019@yahoo.com or send a PM to Argesilao2 in the Wesnoth's Forum version 1.1.1 allowed Glubul to level up like Ancient Ogre (unit type taken from Eastern Invasion campaign) allowed Ogres to level up like Great Ogres added a ranged attack to Young Ogreling (1x6) and Ogreling (1x12) (just to make them less vulnerable to ranged attacks) fixed a bug that not allowed Ogrelings to obtain the Skirmisher Ability when level up added the chanche for Ogrelings to obtain one more ranged attack when level up fixed a bug which appears in HARD difficulty only disabled the experience reduction for EASY and NORMAL difficulty version 1.2.1 fixed minor bugs |
Glubul's Saga
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Glubul's Saga |
61404245.86 MiB | 496 down 4 up |
1717765985Jun 07 2024 | it |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
In Defense of Kharos The peaceful lands of Kharos are in grave danger of mysterious invaders from the east. Stem yourself against the tide of darkness that wants to consume the land of sun and light! Requires the Era of Magic add-on. 9 scenarios (1 dialogue-only) |
In Defense of Kharos
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In Defense of Kharos |
46081444.39 MiB | 702 down 4 up |
1715199006May 08 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
RGMMWC Randomly Generated Maps MWC its survival maps with randomly selected enemies, which are from Modified World Conquest v1.6.7.1. After survive enemy waves you have to deal with other players who survive to the end also dont forget that after waves at the middle of map ai castle show up with his leader inside. |
RGMMWC
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RGMMWC |
576830.06 MiB | 103 down 2 up |
1718352915Jun 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dirty Blood Being a half-breed, since his very birth Moog was an outcast in the Cold Blood clan. But shamans knew that spirits were relentlessly asserting: He shall rule! However, nobody could ever imagine what it would mean for the orcs of the Cold Blood and even for the whole of the orcish country... (Intermediate level, 12 scenarios.) |
Dirty Blood
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Dirty Blood |
1132252810.80 MiB | 1269 down 1 up |
1710011938Mar 09 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Goblin's Glory In his dreams, the goblin Shlag is called to glory! But who is this figure in his visions, and what does this glory entail? This is a campaign designed to give players experience with the entire Northerners faction. It includes two bonus scenarios: an opening dream sequence where you play as an Armageddon Imp, and a later survival game scenario where six small teams face off in an arena with magical weapons. 9 playable scenarios. |
Goblin's Glory
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Goblin's Glory |
1387750.13 MiB | 615 down 3 up |
1709511989Mar 04 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Crits Mod Attacks will always hit, whilst the hit chance is now used as a crit chance for devastating crits! The AI will take this (mostly) into consideration. START OPTIONS: Health, Crit Damage and Damage multipliers are adjustable. (poison, healing, village etc is increased alongside health) |
Crits Mod
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Crits Mod |
122180.01 MiB | 71 down 1 up |
1727251370Sep 25 2024 | ru |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Gobowars+ 2p MP campaign. You are bounty hunters killing for gold. Seven scenarios. This version is ported as an MP campaign and doesn't require any dependency addon to work |
Gobowars+
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Gobowars+ |
263760.03 MiB | 717 down 1 up |
1709597028Mar 05 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Chaos Maps Maps by ChaosRider with ai in center. Right now 40 awesome maps ;]. Free for all, survival, brace your self because good game is coming. 8p - Royal madness (FFA) 4p - Lost empire (FFA) 4p - 5 nations (FFA) 4p - Advanced civilization (FFA) 3p - Sacred oasis (FFA) 4p - Caves of the trolls (FFA) 4p - Wild sands (FFA) 4p - Back to home (FFA) 8p - Dead swamp (FFA) 4p - Underground rebellion (FFA) 4p - Auction of life (FFA) 4p - End of peace (FFA) 3p - Fallen kingdom (FFA) 2p - Everything or nothing (FFA) 3p - After snowstorms (FFA) 3p - Different lands (FFA) 6p - Swamp of forgotten evil (FFA) 6p - Kingdom of water (FFA) 6p - Frozen empire (FFA) 6p - Caves of the dead (FFA) 6p - New lands (FFA) 3p - Flooded caverns (FFA) 6p - Frosty madness (FFA) 6p - Sunny wilderness (FFA) 6p - Three rivers (FFA) 6p - Swampy cemetery (FFA) 6p - Battle for the capital (FFA) 3p - Enemies invasion (FFA) 5p - Hiking of peoples (FFA) 2p - Wall of 7 guards (FFA) 4p - Fortress of the lake (FFA) 4p - Flames of hope (FFA) 4p - Enemies union (FFA) 4p - Great river (2vs2) 4p - A mountain belt (2vs2) 4p - Dark caves (2vs2) 4p - Between ice and fire (2vs2) 4p - Drakes path (2vs2) 4p - Graveyard of the fallen (2vs2) 6p - Raging forest spirit (3vs3) Also you get new heroes under your command and you can pick from 1 to 15 bonus types (first player set amount of available bonuses). Those bonus types will be added to your all units in game. New random 2 lvl hero New random weapon (-5% hp) +50% hp, -10% def, -1 mp +20% resistances more (max 80%), -10% def, -1 mp +50% damages, -25% hit points & max hit points +2 strikes, -25% damages Minimum 6 movement points Minimum 40% terrain defense everywhere +10% terrain def (max 80%) +10% resistances more (max 80%) +25% hit points & max hit points +25% damages +1 strike +3 movement points -30% max experience +3 random units to recruit list New random ability (-5% hp) New random weapon special (-5% hp) +20% physical resistances (max 80%) +20% not physical resistances (max 80%) +20% defense (max 80%) and -1 movement cost on water +20% defense (max 80%) and -1 movement cost on forest +20% defense (max 80%) and -1 movement cost on flat +20% defense (max 80%) and -1 movement cost on cave, fungus +20% defense (max 80%) and -1 movement cost on frozen +20% defense (max 80%) and -1 movement cost on desert +20% defense (max 80%) and -1 movement cost on hills, mountains +20% defense (max 80%) and -1 movement cost on castle, villages +1 village income +30 (or more) gold There is 100 abilities and 100 weapon specials! Each tested, so I really hope you won't find any bugs :). Gold bonus depends of scenario size. Bonuses which is changing unit terrain defenses works also when unit defense is set by minus value (like for cavalier and forest). If you won't pick it (right click on your leader) by yourself then ai will do it for you. Only in first turn you can choose bonus types, and they are added from the second turn. Units spawned with plague weapon specials used in this addon will have added bonuses at side turn end. If you want to add it earlier, you can use button ''Find not upgraded'' in menu option (right click your leader). It's possible to add bonuses to not recruited units after 1 turn. Right click your leader and click ''Find not upgraded''. You can check other sides bonuses during game. There is 10 scenario difficulty levels. First human player will have to decide which difficulty level is best for him and his friends game and their skills. 33 FFA maps, and 7 for teams fight. |
Chaos Maps
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Chaos Maps |
1443470.14 MiB | 192 down 2 up |
1718352215Jun 14 2024 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Ogre Crusaders Ogre Crusaders is an epic mp campaign set in the lands east of Wesnoth. Take control of the Ogre Kingdom's army and lead a crusade against the Krad Duchy. A series of interesting tactical battles, epic sieges and new mechanics await you. Will you have enough military talent and teamwork to win the glory of the conqueror of the northerners? (Experienced level, 7 scenarios) Changelog: 3.0.0 Release: -updated maps for every scenario -added map sound effects like rivers, campfires, birds -reworked Tutorial scenario -fixed several bugs 2.0.2 Release -Barkuk's portrait is now shown on the right side of the screen instead of on the left, and flipped (to make him stand out from Shrogg a little more) 2.0.1 Release -fixed serious bug if you had the old version of the campaign installed 2.0.0 Release -renamed the campaign from 'Northern Crusade of Shrogg Stoneface' to 'Ogre Crusaders' -added tutorial scenario -added 2 more scenarios besides the tutorial -heavily changed most scenarios -expanded the lore (story/dialog) -all scenarios now have a pre-battle map similar to mainline campaigns 1.0.1 Release -enemies in the first scenario now have less gold/income and can't recruit jousters on easy/normal difficulties 1.0.0 Release the initial release |
Ogre Crusaders
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Ogre Crusaders |
4020513338.34 MiB | 286 down 1 up |
1723873063Aug 17 2024 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Return from the Abyss After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent. Expert level, finished (19 playable scenarios). |
Return from the Abyss
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Return from the Abyss |
35862253.42 MiB | 1047 down 7 up |
1719247250Jun 24 2024 | it, ja |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Great Steppe + Era of Magic This era combines Great Steppe Era and Era of Magic, allowing you to choose from both eras' factions at once. Includes normal, Age of Heroes, and RPG modes (EoMa's Masters mode is not included, as GSE does not yet have an equivalent) In GSE + EoMa RPG, RPG nerfs from EoMa are disabled, so that EoMa units can compete with the GSE ones (now is based on EoMa's built-in RPG Unbalanced mode) NOTE: you need Great Steppe Era 1.3.1 or later and Era of Magic 4.5.0 or later for the era to work Changelog: 1.1.0 Release: -GSE + EoMa RPG now uses EoMa's new RPG Unbalanced mode code added in 4.5, this fixes some bugs like summon not working in gse x eoma rpg -EoMa 4.5 or later is required to play this 1.0.3 Release: -fixed ogre kingdom faction not being available in rpg and aoh versions of the era 1.0.2 Release: -added Ogre Kingdom faction 1.0.1b Release: -replaced some deprecated lua code 1.0.1 Release: -fixed GSE units getting leader nerfs in RPG |
Great Steppe + Era of Magic
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Great Steppe + Era of Magic |
566050.05 MiB | 792 down 2 up |
1712409450Apr 06 2024 | ru |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
MoreDamageTypes 16 new damage types, units has also added resistances for each new damage types and changed default damage types from -10% to 10% to make game more interesting. |
MoreDamageTypes
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MoreDamageTypes |
137140.01 MiB | 134 down 2 up |
1718352401Jun 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Five Fates Five unique heroes try to recover a mysterious artifact. On their way they have to defeat five guardians with great powers. Each hero has an unique amla path allowing you to develop 20 unique skills and spells. On the way you can find random loot and make decisions that influence the dungeons. After your quest you can optionally continue your journey in the world of wesnoth and maximising your character. You can buy or find a variety of Weapons, Shields, Helmets, Armors, Rings, Shoes and Amulets. Those can be equipped in the rightclick Heromenu, that allows you to equip and unequip items, review your Skilltree and have access on consumables such as healing herbs, potions, unidentified flasks and portalscrolls. Beside the recruiting of units you can hire mercenaries. Those are expensive, but offer to summon unique and loyal units. Each character can develop up to four different right click spells allowing you to summon units, damaging, slowing or poisoning your enemies, or to teleport yourself. Different traps and will endanger you, while secret passages allow you to take an alternative way or to discover a variety of secrets. Enemies will now cast spells. Cheat Mode, Tutorial and Skip Story Buttons are available. 0.23 'Shadows over Elensefar': This update contains a lot of wording changes. Typos and some words almost everywhere have been corrected - there is still alot to be done. Thanks to the helpers in the Wesnoth Forum. Why calling this update 'Shadows over Elensefar'? Yes Elensefar in the Worldmap is in Danger, the orcs are up for something! Right! I created 7 Random missions that can be done for the cityguards of different cities in the Worldmap. Deliver Parcels, Scout Areas, Destroy Orcish Outposts/Watchtowers, Take out random generated Banditcamps and Monsternests and finally destroy the secret superweapon of the orcs! You can now buy 'true' teleport scrolls and use them from your menu. Dwarven Bombs have to be used from the Consumables Menu as well. 0.231 Bugfix repairing a pick and lockpick bug, portalscroll will now work as intended and allows you to teleport back, from where you came. Teleport Scroll light price reduce. 0.24 Added a variety of spells. Each character will now be able to cast at least 6 spells and can transform into one being of great power. Bugs Missions solved, changing maps for encounters, monsternests and banditcamps. Added more items and equipment. Bosses spawn a randomloot when defeated. Details see forum. 0.241 Avoidgiving Objects repaired, Werhare spell added to spellshop as well as repairing graphics and little phonetic-notmothertongue-related mistakes. Randomencounters now work on every terrain. 0.242 Small Bugfix: Repaired Maps within the Banditcamp and Monsternest 0.99 A big jump, but the story and development of Five Fates will finally come to an end: bugfixes,enemy spellcasting,randomgenerated dungeons in 6 different side mission, new powerful enemies, negative stats, new items with the opportunity to use items on allies, two additional endings (bossfight and worldconquer), new equipment with specials and abilites, improved worldmap and encounters 1.00 Bugfixes: enchanted spell concept that will now work with animations and fires last breath events, repaired picturepathes - dwarvish machine, Path to Trader replaced (required Trader to be installed), bandage repaired, enemy will just attack your side with spells 1.01 Bugfixes and Performance Upgrade: Repaired Skillpath of Bowmaid, Repaired Pictures, Reduced Save File Size 1.02 Bugfixes: Portal Animation added, fixed scavenger bug which blocked the airship entrance, world conquer image and text changes, manaconsumption of arrowrain and other massiveeffectspells fixed 1.03 Bugfixes: Randomdungeon macro upgraded, Harmspell1 Spells have been repaired, Added Ford to the Worldmap. 1.04 Bugfix: repaired Detect Hidden spell in the hope of getting rid of save game corruptions, thanks to herlaziness 1.05 Ported to 12.0, small changes to make it work, there might be issues with graphics 1.06 Ported to 14.1, added tutorial and hints, smaller text corrections repaired graphics 1.07 Ported to 14.1, smaller grammar and wording changes, improved portrait graphics and decisions 1.08 various bugfixes, added smaller skilltree option for smaller devices, repaired random dungeons 1.09 port to 1.16, smaller text changes. 1.10 'Dark Ones': various changes and improvements, optimized worldmap and worldconquer scenario 1.11 fixes problems with saved games 1.12 fixed and improved Bossloot 1.13 various fixes and map improvements 1.14 fixes, new units, abilities, characterbased options and portraits 1.14.1 fixes, fix for death elf guardian, added missing animation 1.14.2 bugfix for bad ending, swamp resistance and improved enemy spells |
Five Fates
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Five Fates |
1809325217.26 MiB | 1052 down 1 up |
1711149153Mar 22 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Halfelven The Halfelven are a unique era from the south-western parts of the Great Continent (Irdya), near Wesnoth, beyond the Black River. Among them are male and female paramedics, marines, lanciers, and male and female leaders, phoenix scouting birds, and protective golem robots. This era features 3 multiplayer variant sets: * Halfelven + Civillians [♕lvl1 - ♙lvl0] * Halfelven + Courageous [♕lvl2 - ♙lvl1] * Halfelven + Heroes [♕lvl3 - ♙lvl2 ♙lvl1] Halfelven units are relatively cheap and rather weak but willing to survive in dangerous conditions in war. They generally level up quickly due to their intelligence and sophistication. They feature liminal units that strategically coordinate attacks at dawn or dusk around leaders and tactically use terrain fatures and strategy to prevail. |
Halfelven
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Halfelven |
1887895518.00 MiB | 1812 down 1 up |
1714573404May 01 2024 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Lonely Era The Lonely Era is a new collection of six selected superior solitary sides with interesting and unusual abilities, traits and attributes. It has been extensively expanded, improved, revised, rewritten and rebalanced over the last few years from the original era and the constituent factions. Included are: 1) Santa's Helpers are his Elves as well as animated pine trees that can grow into Christmas trees. They are a heavily updated faction based on the Merry Christmas Campaign. Beware of Elves bearing gifts though, the presents are very distracting. The Elves are unique in not having standard levels, they each can gain up to 4 special abilities via AMLA but technically always remain at level 1. The AMLA levels are roughly equal to half a standard level thus effectively allowing them to become as powerful as level 3's. Naturally, Flying Reindeer and Christmas Seals have been added to their ranks. 2) Gremlins are an all teleporting race of elusive ethereal creatures. Individually fragile they work together using their tremendous mobility to swarm and overwhelm their enemies. Their mages are perhaps the ultimate glass cannons but if you can somehow keep one alive long enough it might even get to level 5 and become immortal. 3) Vaeringjar are a Viking faction allied with Wolfkin. The vikings eschew ranged weapons as well as sissy ideas like dodging blows but are a very, very hardy lot. They also have a unique herbalist unit that can inspire berserker rage in adjacent vikings for a turn. The Wolfkin are lithe and armed with bows and teeth on the other hand. They are also very agile in contrast to the vikings. As nocturnal hunters they are devastating at night and almost helpless in the day. 4) Avians are cold loving, water hating bipedal birds. Their hollow bones and feathers make them vulnerable to fire and blunt weapons. They are unique in having cheap level 0 healers. Unusually their leaders are not drawn from the ranks but form a separate class only selectable as leaders. Tamed Albatrosses can patrol the awful waters that the regular Avians seek to avoid. 5) The Deep Ones - Slimy, slippery, blasphemous fish-frogs of the nameless design - living and horrible - have now been sighted on the edge of Wesnoth. Mutants who slowly evolve from human to monster these creatures are nothing to be trifled with! A mostly water faction they are quite capable of holding their own against the landlubbers. 6) Jephrifs live far up in the sky, miles above land. Away from even the most basic things most other races take for granted, such as solid ground, their society developed to be quite alien indeed. In recent times, Jephrifs began descending from the skies to participate in combat against other races - apparently for their own amusement, seeing life as a game. These are challenging factions to master. Each has odd strengths and weaknesses that require some thought to get the best out of. It can be combined into a larger era with any or all of the Everfell Era, Age of Trials or Dov's Maps 'n Mods if they are installed also. |
Lonely Era
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Lonely Era |
71778296.85 MiB | 1245 down 2 up |
1717976248Jun 09 2024 | de |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Speak Mod+ An improved version version of Speak Mod, originally made by Nikitaw99 on 1.12. This mod allows you to make units speak like in campaigns, via a rightclick menu. Useful when you want to roleplay a bit during matches. If you like my mods I would also highly recommend checking out Great Steppe Era Changelog: 1.2.0 - added russian translation 1.1.0 - ported to 1.15/1.16 |
Speak Mod+
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Speak Mod+ |
96300.01 MiB | 612 down 1 up |
1709043939Feb 27 2024 | ru |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Lord of the Rings map This is a Lord of the Rings map. Have fun playing :) |
Lord of the Rings map
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Lord of the Rings map |
71440.01 MiB | 237 down 1 up |
1722181283Jul 28 2024 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
In Hearth of Durn-Turum The ancient dwarf kingdom of Durn-Turum was destroyed by the elves many years ago, but according to legends, its ruins still hide many secrets and treasures. For the dwarf Yabim, these legends have become a lifelong goal. Embark on an expedition, overcome challenges and light a fire in the hearth of Durn-Turum! (Hard level, 6 scenarios.) |
In Hearth of Durn-Turum
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In Hearth of Durn-Turum |
8599350.82 MiB | 596 down 2 up |
1714639261May 02 2024 | ru |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Campaign Hardcoreifier Are you an experienced player? Do you want to play with other mods while still keeping the gameplay challenging? Do you want to turn one of your favorite beginner campaigns into an expert campaign? Do you want to fight lvl5 orc grunts? If you answered yes to any of the above questions, this mod is just what you need! This mod makes campaigns harder by making enemies stronger (more HP, damage and/or movement), and get stronger after every scenario (except non-combat or cutscene sceanario). When their stat bonuses are high enough, their level also increases to reflect their increased stats. The mod is highly configurable, you can control how strong the enemies are at start, and how quickly they get stronger. You can even have only some random enemies get stronger and most enemies stay at normal strength (the default settings are pretty tame, but higher values are much more brutal) Intended to be used alongside mods that make the game easier (stuff like leader magic mod, xp mod, etc.) WARNING: Depending on your settings, may make campaigns impossible to beat. It is up to you to configure your modlist and mod settings to make the campaigns still doable. Changelog: 2.0.2 Release -fixed the mod not working in MP properly after one scenario 2.0.1 Release -fixed the fact that the menu treated letters as valid input, instead of only numbers 2.0.0 Release -the mod now works for co-op multiplayer campaigns/scenarios (but NOT PvP!!!). however it is more buggy than the singleplayer version due to some technical limitations -added a Hardcoreifier menu when rightclicking your leader, allowing players to configure difficulty mid-playthrough (by default the menu only allows increasing difficulty, but when starting a campaign, in the mod options, you can enable reducing enemy buffs in the menu) 1.0.0 Release the initial release |
Campaign Hardcoreifier
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Campaign Hardcoreifier |
267540.03 MiB | 325 down 4 up |
1726812198Sep 20 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Infection Era Once the world was bright, on the endless ascent of learning and knowledge. We threw off the old ways of magic and sorcery and gave ourselves over to science and technology, throwing back the dark and stealing the power of the everlasting dragons for humanity. The bloodied peace at dawn heralded in a new age of Pax Wesnoth. But our hubris was our undoing. We thought we could improve the human form, to imbue ourselves with the might of the Everlasting Dragon by gene editing and viral vectors , to serve as demigods in our ascendance beyond mortality. But we were wrong. The clouds of viral particles which were to be our salvation only revealed the true darkness latent in the human form. Overnight, what we knew was cast down, and those who survive struggle endlessly over that which remains. But our foes number among the living and the dead. Infection Era contains 6 new custom multiplayer factions, with each faction including 6 full unit trees and combat animations. Future updates will further improve art, unit balance, and potentially include additional units. v0.8.2 includes additional bugfixes and balance patches. Updated for Wesnoth 1.18 |
Infection Era
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Infection Era |
1197166911.42 MiB | 187 down 1 up |
1718077024Jun 11 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XpModChaosRider Xp mod created by ChaosRider. |
XpModChaosRider
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XpModChaosRider |
865140.08 MiB | 233 down 1 up |
1718353846Jun 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Bad Moon Rising An expedition to gather treasure from the cold north sets off compounding disaster. Follow a prisoner of the undead in his quest for revenge, then join a rebellion, learn to get along with the natives, and save the world. SP Campaign in three parts, though Part 1 is very quick and is an introduction to the inventory/equipment system. Long campaign, design is a bit more like old JRPGs in Parts 2 and 3. Requires 'Archaic Era', 'Archaic Resources', and 'Archaic Sounds' add-ons Known problems: - Has some issues with GUI widget size and scrollbars at smaller resolutions - The state of some translations is questionable. If you have any comments, either good or bad, please leave a note at the forums.wesnoth.org link. |
Bad Moon Rising
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Bad Moon Rising |
2348591422.40 MiB | 2269 down 5 up |
1714360372Apr 29 2024 | fr, hu, it, tr |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Kingdom Builder Mod KBM allows units to build keeps, castles, villages and roads. Leaders may promote other units. This add-on works in any sort of map, premade or randomly generated, and AI controlled-sides work with it. A 4p scenario comes included with it. By PapaSmurfReloaded. |
Kingdom Builder Mod
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Kingdom Builder Mod |
151740.01 MiB | 715 down 11 up |
1728944674Oct 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Inky's Quest The Cuttlefish Campaign Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer.The easiest difficulty provides hints for novice players. (Novice level, 12 scenarios) |
Inky's Quest
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Inky's Quest |
43132954.11 MiB | 913 down 2 up |
1719853111Jul 01 2024 | de, ja, ru, cs |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Refumees Saurian Pack My own saurian for free for everyone. It is also needed to play my campaigns. 1.5.1g: Changing Oracle kind of saurians back to their original state. 1.5.1f: Small adjustment to ALMA for VP. 1.5.1e: Refining description of ALMA for VP. 1.5.1d: Adjusting recurit cost of lvl 2 - 3 deep saurians. 1.5.1c: adding units to the undead recurit list. 1.5.1b: bugfixing. 1.5.1a: Adjusting resistances of deep saurians. 1.5.1: deleting leftover unit.cfgs. Small HP buff for deep saurians. 1.5.0: fixing a lot of pixel error, lurker bobbing, smith bobbing leg, tail colors of across the ocean saurians, unify saurians scale color to saurian color palette. You will also find some WIP saurians in there, maybe. |
Refumees Saurian Pack
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Refumees Saurian Pack |
1992158619.00 MiB | 1294 down 82 up |
1729538152Oct 21 2024 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Invincibles Conquest II A hybrid of the renowned randomized MP campaign World Conquest II (WC II) with the inventory system of Legend of the Invincibles. The add-on glues together LotI and WC II to provide LotI drops and items in WC II scenarios. Also several unit lines have been given new LotI-style advancements. The WC II item system isn't touched and works in parallel with LotI's one. NOTE 1: beware of mods, they might be incompatible with LotI! NOTE 2: new LotI-style advancements have been added for most recruitable default era unit lines. Maybe will add anything more in the future NOTE 3: Some bugs of mainline World Conquest are fixed in this mod |
Invincibles Conquest II
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Invincibles Conquest II |
19567401.87 MiB | 245 down 1 up |
1724504739Aug 24 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Iron Man Mode This mod makes the defeat in a campaign permanent, locking you out from loading the past turns and scenarios. The only way is to restart the campaign from scratch. |
Iron Man Mode
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Iron Man Mode |
94350.01 MiB | 179 down 1 up |
1713384410Apr 17 2024 | ru |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
God Game Magic Mod Makes of you a god. Human players can use magic to aid their forces on the battlefield, if the divine economy allows. Right-click and unleash your magic. WARNING: This mod contains visuals of blood. You can find me (Durzi) on Wesnoth Discord if you have feedback Features: -9 spells, each is tailored to promote tactical depth. -Custom art, animation and sound for every spell. -Functions in all game modes, singleplayer and multiplayer. -A magic system based on: mana, cooldowns, area of effect spells, utility spells and a bit of gold. -With default settings you can expect to cast one spell every three turns and for that spell to do 30-80 damage spread between multiple units. -A setup menu where you can adjust: Spell Power, Spell Frequency, Gold Drain and Leader Magic Resistance. Balanced using the default settings. -A beginner friendly modding tutorial for how to craft your own spells in WML and Lua. Translations: -This mod is ready to be translated for anyone willing to help out. Version 1.1.0 - 1.1.2: -Added an option in the Codex menu, Information of magic, where you can get information about spells and settings. -Updated UI to show correct gold income. -Minor bug fix. -A major bug where mana regeneration was turned off is now fixed. -Some text edits. Version 1.0.0: -Balance: Added an option slider to adjust damage/healing done to leader units, Dirge of Tantrum nerfed, Chasing Guilt nerfed, Repulsion nerfed, Cascading Pain buffed, Empathy Exploited buffed, Breath of Relief buffed, Fused Tension buffed. Added an option for unlimited spell cast range. -UI: Added indicator of unit health%/xp% for the spells Ease Burden/Dirge of Tantrum/Siphon Thought. Also a terrain indicator for Empathy Exploited. -More updates to sound and images. -Modding tools: Added a test spell and instructions for how to make your own spells (mostly in lua). -Translating: All text prepared for translating, .pot file created. -Split the addon into the main addon and a resource pack. Version 0.9.0: A new spell 'Dirge of Tantrum' added. Updates to sound/images/balance. Version 0.8.0: A new spell 'Repulsion' added. Multiplayer is here! Some more bugs gone. Version 0.1.3: A new spell 'Empathy Exploited' added. A major bug fixed, the mod should now work on all maps. Version 0.1.2: A new spell 'Chasing Guilt' added. Some small bugs fixed. Version 0.1.1: A new spell 'Breath of Relief' added. And lag from the spell 'Fused Tension' reduced somewhat. Version 0.1.0: There are 4 spells and a sea of bugs. Does not work on several maps. |
God Game Magic Mod
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God Game Magic Mod |
491660.05 MiB | 675 down 14 up |
1711995222Apr 01 2024 | sv, it |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Isar's Cross Original Isar's Cross map as it was in the older versions of Wesnoth. |
Isar's Cross Original
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Isar's Cross Original |
79080.01 MiB | 112 down 1 up |
1716418401May 22 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Knightmare This map is designed for 6 Player Multiplayer co-op and pvp or Singleplayer vs AI. It is recommended not to change any settings regarding gold and +gold. Map size: 60x60 Players: 6 Player 1 and 2 should be AI controlled and within the same alliance. After downloading this Addon open Multiplayer, then start a Local-Game or connect to a Server. You will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2022 |
Knightmare
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Knightmare |
132900.01 MiB | 247 down 1 up |
1710432701Mar 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dwarf Dwarfson Dwarvenminer Play as a dwarven miner and mine ore and gold. Upgrade your equipment in a city and mine even more ore in procedual generated levels. This add-on is part of the WML Code Advent Calendar II and every part of the development is documented so other user can use parts and piece of code this campaign. Playable Beta. 0.7 merged to 1.18, aggression fix, tavern, statistic, hire living miners 0.61 smaller changes, additional amla pathes, ai is more aggressive, greater variabilty in berserker dungeons 0.6 new biomes, 2 new dungeontypes, new enemies, bombs, traps, improved upgrading, storage of ore, bugfixes 0.5 biomes and dungeontypes, storyline, scaling upgrades, new infinite upgrades such as fireball improvement 0.4 digging walls, random levels, unique encounters, improved stores, tutorial, general improvements and fixes 0.3 headquarter and processing ore, infinite gameplay, spells 0.2 city npcs, dialogues, store 0.1 base version |
Dwarf Dwarfson Dwarvenminer
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Dwarf Dwarfson Dwarvenminer |
60313595.75 MiB | 524 down 1 up |
1711197800Mar 23 2024 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Archaic Sounds Sound and Music resources used in Archaic_Era, Bad_Moon_Rising, and Trinity |
Archaic Sounds
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Archaic Sounds |
2818476326.88 MiB | 2347 down 1 up |
1708920290Feb 26 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Leafsea Burning The first orcs from the far west were far more powerful than later generations. So why did they not conquer all of the Great Continent? And how did they lose or forget so much heritage and lore? Set in the early years of Wesnoth, you command the few denizens of the far north who faced the overwhelming might of the horde. Why is this story not known? Did the defenders win? And if so, how? This is their story. Intermediate difficulty classic skirmish style campaign with enhanced recruitment options plus a few surprises. 16 scenarios, 14 playable of which 13 will actually be played depending on choices made. Complete, playable, only tested on normal difficulty. Comments/feedback greatly appreciated. 1.0.1 - Various bugfixes and dialogue tweaks (gameplay changes are minor). Added context menu item to display combat training progress. Thanks to Konrad2. 1.0.0 - Added suggestions, tweaks and bug fixes. Thanks to white_haired_uncle and Sandsculpture. - Scenario 13 redesigned, otherwise gameplay largely unchanged. |
Leafsea Burning
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Leafsea Burning |
2588788124.69 MiB | 1158 down 1 up |
1709632287Mar 05 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ladder Era Balanced version of the Default Era for competitive play. May be used only with approved maps. Adds modified versions of Den of Onis, Hamlets, Silverhead Crossing, The Freelands and Fallenstar Lake maps. Provides a map picker for selecting random map from a pool of approved maps. Changes comparing to the Default Era: Leaders - Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era) - Pikeman, Red Mage, White Mage, Elvish Sorceress, Trapper and Rogue removed from the leader pools - Removed leaders from the manual selection pool that are not present in the random selection pool Drakes - Drake Fighter: 30% defense in shallow water - Drake Burner: -50% cold resistance Knalgan Alliance - Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed. - Footpad: melee blade 5-2 - Poacher: 32 hitpoints - Ulfserker: 20 gold - Thunderer: 16 gold - Guardsman: ranged attack 6-1 - Gryphon Rider: 24 gold Loyalists - Spearman: ranged attack 5-1 - Bowman: melee attack 5-2 - Cavalryman: 18 gold, 30% blade resistance - Horseman: 23 gold - Heavy Infantryman: -10% cold resistance Northerners - Orcish Archer: ranged pierce attack 5-3 Rebels - Elvish Shaman: no dextrous trait, ranged attack 3-2 - Merman Hunter: 32 hitpoints, 60% defense in deep water Undead - Vampire bat: no intelligent trait - Skeleton Archer: 15 gold |
Ladder Era
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Ladder Era |
1360140.13 MiB | 506 down 2 up |
1715021405May 06 2024 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Lair of Thugs In dark times, a band of outlaws decided to move to the south and live a new life, so a new point appeared on the map of Kerlat province - the Lair of Thugs. Pass through a series of simple challenges and find out the fate of this place in our beginner's campaign! (Novice level, 4 scenarios.) Introduces the Outlaw Wagon unit line (art by Mechanical). |
Lair of Thugs
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Lair of Thugs |
3204092530.56 MiB | 4 down 1 up |
1729801781Oct 24 2024 | ru |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Leader Magic Mod Allows the leader of each player side to use a wide variety of spells, with a simple mana system that controls the cooldown. Usable both in MP and singleplayer campaigns Ported to 1.16/1.18 by ForestDragon as part of the Wesnoth Modders Guild project. link to our discord server: https://discord.gg/K9N56hqGTm Changes from the original 1.14 version: v1.2.2 (update made by ForestDragon) -rebalanced some spell costs: -curse of hydra: 16 to 20 -holy water: 6 to 4 (arcane is less valuable in 1.18 than in 1.16 and older versions due to hejnewar's rebalance) -fixed the holy amulet item capping resistances at 50% when not supposed to (like when Absolute Ward is used) -made Arrows of the Wind spell description a bit clearer -Instant Fortress now can no longer place castles on impassable terrain with overlays v1.2.1 (update made by ForestDragon) -ported to 1.18 -cuttlefish summon now costs 12 mana instead of 14 -updated Book of Necromancy text to match how it actually works now -fixed Blessing of Wolf spell not working v1.2.0 (update made by ForestDragon) -added new mod option: if enabled, mana regen depends on leader level instead of always being 2 -new utility spell: Wind Sprint (+2 MP and [skirmisher] to caster for one turn, costs 1 mana) -new healing spell: Focused Heal: restore 50% HP of one unit in a 3-tile radius, costs 6 mana -new curse spell: Curse of Spirits: Pick a damage type and give enemy units in your vision -20 resistance to it till the end of the scenario. (basically Blessing of Spirits but reversed) -new summon spell: Summon Wose Shaman (costs 12 mana) -new astrological spells: -Astral Curse: change alignment of enemies in a 7-tile radius (costs 10 mana) -Radiance: Tiles in a 5-tile radius from the caster now have 33% lawful ToD bonus regardless of global ToD. (costs 20 mana) -Tenebris: Tiles in a 5-tile radius from the caster now have 33% chaotic ToD bonus regardless of global ToD. (costs 20 mana) -Equilibrium: Tiles in a 9-tile radius from the caster now have 0% ToD bonus regardless of global ToD. (costs 20 mana) -Healing Rune rework: instead of being an instant heal when stepped on, the rune now heals 8 HP per turn, which stacks with village/ability healing -to compensate, it now costs 10 mana instead of 6 -Astrological Spell category rework: -all whisper/chant spells have been merged into 'Astral Whisper' and 'Astral Chant', alignment is now chosen in a submenu -Curing Hand rework: Curing Hand spells have been merged into one spell that costs 8 mana -if the caster is lvl2 or below, the spell gives heal +8 and unpoison. if the caster is lvl3 or above it gives heal +12 and unpoison -Landwalk rework: most of the different landwalk spells were merged into one Landwalk spell, but it now costs 10 mana to compensate -'Landwalk - water' has been renamed to Waterwalk, and now also gives 1 movecost on reef terrain too -Alchemy rework: -Alchemy 1/2 have been merged into one Alchemy spell, costing 12 mana like Alchemy 2 used to cost -the random gold amount is now between 30 and 80 instead of 17 and 83, to make the spell more consistent -Stimulate Mind spell rework: -Stimulate Mind 2 has been removed -Stimulate Mind damage now gains 50% damage bonus per unit level (7 at lvl0, 11 at lvl1) -to compensate, Stimulate Mind now costs 8 mana instead of 5 (it is still more cost-efficient than the old Stimulate Mind 2 in most cases) -casting stimulating mind on the same units no longer gives duplicate mind attack attacks -enchanted weapon adjustments: -runeblade/arcane missiles price increased from 6 to 8 since it's a pretty powerful permanent buff, also to make it same as sniping bow -runeblade gains 3 strikes earlier, damage progression is adjusted accordingly -vision 1/2 have been removed, vision 3 has been renamed to vision -rebalanced some summon spell costs: -vampire bat: 6 to 5 -young ogre: 8 to 7 -ice skeletons: 9 to 8 -augur: 10 to 8 -dwarvish scout: 11 to 9 -ghost: 12 to 9 -swamp lizard: 16 to 14 -summon spell tweaks: -summoned merman fighter now has firststrike to make him more unique -random summons now includes Naga Guard -mass illuminate/mass darkness cost reduced from 5 to 4 mana, to better compete with Radiance/Tenebris -improved some text (such as the Arrows of Wind/Fire Beam descriptions which is now clearer) v1.1.6b (update made by ForestDragon) -fixed the annoying 'xmm_reborn' unstore bug filling up the chat whenever any unit dies with this mod enabled v1.1.6 (update made by ForestDragon) -new summon spells: summon swamp lizard, summon sea serpent, summon death knight -new curse spell: curse of hydra (blessing of hydra but reversed) -buffed Book of Necromancy - now it turns the unit into an undead 1 level higher than the taker (lvl0 becomes skeleton, lvl1 becomes revenant, lvl2 becomes lich, lvl3 and above becomes Ancient Lich), as previously it wasn't worth the 20 mana cost v1.1.5c (update made by ForestDragon) -fixed damage spells not triggering death events v1.1.5 (update made by ForestDragon) -ported to 1.16 -new crafting spell: Explosive Rune: creates a rune that deals fire damage to the first enemy that steps on it. scales with caster level -new crafting spell: Healing Rune: creates a rune that heals the first enemy that steps on it. scales with caster level -new crafting spell: Holy Water: creates a bottle of holy water which gives arcane on melee attacks until the end of the scenario -new utility spell: Instant Fortress: creates a castle with a keep around the caster -new curse spell: Curse of the Serpent: each turn, all living enemies have a 15% chance to be poisoned -new curse spell: Curse of Yechnagoth: Enemy units currently in your vision gain -1 MP,-1 damage, and -6 HP till the end of this scenario (basically Blessing of Eloh but reversed) -added mod options to Leader Magic Mod: -players can choose starting mana, ranging from 0 to 20 -Book of Necromancy now turns lvl4 and above units into Ancient Liches, and lvl2 units into Revenants -Bless of spells have been renamed to Blessing of -Bless to the Selected Ones has been renamed to Blessing to the Chosen Ones -added animations to fire beam and ice beam -improved lightning bolt's animation, now it is properly positioned -fixed ice beam/fire beam not using cold/fire damage -fixed random summon using outdated unit ids -fixed damaging spells being able to target petrified units |
Leader Magic Mod
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Leader Magic Mod |
419510.04 MiB | 767 down 4 up |
1726734824Sep 19 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Blood Castle This map is designed for 6 Player Multiplayer co-op and pvp or Singleplayer vs AI. It is recommended not to change any settings regarding gold and +gold. Player 1 are Beasts and should always be set to AI controlled. After downloading this Addon open Multiplayer, then start a Local-Game or connect to a Server. You will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2022 |
Blood Castle
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Blood Castle |
112370.01 MiB | 386 down 1 up |
1710432691Mar 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Legends of Idaamub Dark times await Idaamub. After a long period of peace between races, orcs have begun to attack peasant villages. But, in the shadows, a dark presence pulls the strings. Travel through Idaamub to prevent it from falling into chaos. Some big maps and long scenarios. (Not balanced yet, first four chapters complete (34 scenarios)) |
Legends of Idaamub
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Legends of Idaamub |
1113543210.62 MiB | 285 down 3 up |
1724960785Aug 29 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Diamond Map Pack Diamond Map Pack version 1.18.1 including 66 multiplayer maps. See full list of maps below. Check out the latest maps added to the map pack: ✪ Evil Factory ✪ Muddy Water ✪ Dead Marshes ✪ One against Two ✪ After years of development started with Battle for Wesnoth 1.14, thousands of downloads and countless hours of game-testing, the latest version of the map pack presents a wide variety of multiplayer maps. Producing new maps, improvement of map structure and gameplay are subject to active development. Most of the included maps are plain Wesnoth maps, others have an alternative gameplay manipulated by WML scripting. Plain maps should favour the original game rules and ensure balance between the factions associated with the Default Era. Some of the addon's maps were inspired by other people's work who deserve credit for the genuine concept. In such cases acknowledgement is included in map description. Constructive criticism is always welcome. In fact, many modifications were already done by considering other players opinion. Write your comments as you play, replays will be reviewed and suggested changes will be considered. Diamond Map Pack includes maps with different status of advancement. Some of them are under development, probably requiring a lot of changes and testing for a good result, other maps are complete. Several experimental maps and drafts are also included which cannot be accessed from the multiplay map-list selection, but from the addon's filesystem directory: {WesnothAddonDirectory}/Diamond_Map_Pack/maps. Previous versions of a certain map are included, map changes can be examined. Also there is a changelog published below. Out of the addon's maps, Diamond Island was the first acknowledged by other players. So the name of the addon become Diamond Map Pack. ♦ ♦ ♦ ~ Map List ~ Alternative game play Maps 2p — Looting 45x35 70xp 26⌂ v3 1v1 3p — Siege of Coldstone C. 41x25 70xp 16⌂ v1 2v1 6p — March Battalion 41x34 70xp 17⌂ v1 3v3 2v2 1v1 6p — Battle of Ironhill 38x28 70xp 24⌂ v1 3v3 2v2 1v1 Experimental Maps 3p — One against Two 41x25 70xp 14⌂ v1 2v1 3p — Two against One 31x23 70xp 22⌂ v1 2v1 4p — Headwaters Experimental 23x18 70xp 12⌂ v1 2v2 Fungame Maps 2p — Crossing the Frozen R. 33x23 70xp 18⌂ v4 1v1 2p — Evil Factory 37x16 70xp 18⌂ v1 1v1 2v1 2p — Fire and Ice 39x18 70xp 10⌂ v1 1v1 only compatible with Default era 2p — Mudcrawlers 35x31 70xp 14⌂ v1 1v1 1&1 only compatible with Default era 3p — Dead Marshes 33x20 70xp 14⌂ v1 1v2 only compatible with Default era 4p — Battle of the Titans 37x32 70xp 17⌂ v1 1v1 2v2 only compatible with Default era 4p — Death Valley 47x31 70xp 27⌂ v1 1v1 2v2 FFA 4p — Outlanders 31x29 70xp 18⌂ v1 2v2 FFA 2p — Unreal Arena 27x18 70xp 8⌂ v1 2v1 only compatible with Default era 4p — Wose Grove 29x26 70xp 18⌂ v1 2v2 4p — Mushroom Minefiled 45x25 70xp 12⌂ v1 2v2 FFA only compatible with Default era Standard Maps 2p — Black Forest 38x26 70xp 18⌂ v1 1v1 2p — Border Fortress 34x24 70xp 18⌂ v1 1v1 2p — Cape Pearls 28x20 70xp 12⌂ v1 1v1 2p — Caveless Delta 21x28 70xp 12⌂ v1 1v1 based on Sablestone Delta 2p — Desert Island 31x18 70xp 14⌂ v3 1v1 2p — Desert Patch 24x17 70xp 12⌂ v1 1v1 2p — Dorfchen 29x30 70xp 18⌂ v1 1v1 based on Hamlets 2p — Greenland 33x19 70xp 14⌂ v2 1v1 2p — Grey Canyon 40x25 70xp 15⌂ v2 1v1 2p — Headwaters 22x15 70xp 12⌂ v1 1v1 2p — Herophilos Isle 22x25 70xp 14⌂ v1 1v1 based on Ruphus Isle 2p — Highlands 22x24 70xp 16⌂ v1 1v1 based on The Freelands 2p — Hollow of the Basinet 41x25 70xp 14⌂ v1 1v1 based on Cave of the Basilisk 2p — Inselberg 22x15 70xp 10⌂ v2 1v1 2p — King of the Hill 26x19 70xp 14⌂ v5 1v1 2p — Landslide Lakes 42x35 70xp 20⌂ v1 1v1 2p — Mind the Gryphon 19x12 70xp 10⌂ v2 1v1 2p — Mountain Clash 40x24 70xp 18⌂ v1 1v1 2p — Muddy Water 28x18 70xp 12⌂ v1 1v1 2p — North Shore 41x19 70xp 19⌂ v1 1v1 2p — Over the Hills 24x20 70xp 16⌂ v1 1v1 2p — Random Swamp 38x26 70xp 20⌂ v1 1v1 2p — River Floodplain 38x19 70xp 14⌂ v2 1v1 2p — River Island 38x26 70xp 18⌂ v1 1v1 2p — Slough Routes 30x22 70xp 16⌂ v2 1v1 2p — Shortcut 24x17 70xp 12⌂ v1 1v1 2p — Snowcone 20x20 70xp 12⌂ v1 1v1 2p — Tangled Thicket 30x22 70xp 12⌂ v1 1v1 2p — The Impassable Jungle 37x26 70xp 14⌂ v2 1v1 2p — Upperpondians 27x22 70xp 14⌂ v1 1v1 2p — Vasty Mountain Range 51x38 70xp 26⌂ v1 1v1 2p — Watercourse 46x32 70xp 22⌂ v1 1v1 2p — White Pine Passage 43x29 70xp 20⌂ v1 1v1 4p — Almost like Cynsaun B. 37x32 70xp 26⌂ v5 2v2 based on Cynsaun Battlefield 4p — Cool Water Province 35x25 70xp 22⌂ v2 1v1 2v2 based on Blue Water Province 4p — Creeks 26x19 70xp 14⌂ v1 2v2 4p — Crossing Bridges 25x17 70xp 16⌂ v2 2v2 4p — Diamond Island 21x19 70xp 20⌂ v7 2v2 4p — Green Valley 29x22 70xp 14⌂ v3 1v1 2v2 4p — Lakeland 30x24 70xp 14⌂ v1 2v2 4p — Mountain Cross 35x25 70xp 18⌂ v2 2v2 4p — Mountain Pass 39x31 70xp 22⌂ v3 1v1 2v2 4p — Oasis 28x22 70xp 18⌂ v3 1v1 2v2 4p — Oxbow Lakes 29x21 70xp 24⌂ v1 2v2 4p — Spring Lake 35x29 70xp 20⌂ v1 1v1 2v2 4p — The Unknown Map 29x18 70xp 16⌂ v1 2v2 based on a user-map with unknown origin 4p — Villeinage 27x27 70xp 26⌂ v1 2v2 4p — War and Peace 23x19 70xp 18⌂ v1 2v2 ~ Change log ~ 1.18.1 Migrated from 1.17 to 1.18 1.17.6 3p — One against Two — new map 1.17.5 2p — Evil Factory — disabled shuffle 2p — Fire and Ice — disabled shuffle 2p — Looting — disabled shuffle 2p — Mudcrawlers — disabled shuffle 3p — Dead Marshes — disabled shuffle 3p — Siege of Coldstone C. — disabled shuffle 4p — Battle of the Titans — disabled shuffle 4p — Death Valley — disabled shuffle 4p — Outlanders — disabled shuffle 4p — Mushroom Minefiled — disabled shuffle 6p — Battle of Ironhill — disabled shuffle 6p — March Battalion — disabled shuffle 1.17.4 3p — Two against One — new map 1.17.3 Added leader_goal to scenarios to improve ai game control 3p — Dead Marshes — map balancing 2p — King of the Hill — map balancing 1.17.2 3p — Dead Marshes — new map 1.17.1 Migrated from 1.16 to 1.17 1.16.21 Fixed random_start_time typo for all scenarios 3p — Siege of Coldstone C. — fixed reinforcement malfunction in case of unhandled faction 4p — Almost like Cynsaun B. — added castles to middle of the map 4p — Lakeland — fixed team numbers 4p — Oxbow Lakes — map balancing 1.16.20 4p — Oxbow Lakes — map balancing 1.16.19 4p — Oxbow Lakes — map balancing 1.16.18 2p — Inselberg — map balancing 4p — Oxbow Lakes — decreased map size and optimized terrain patches 1.16.17 2p — Muddy Water — changed map structure to block cavalry a bit more 3p — Siege of Coldstone C. — added some instructions to guide new players 4p — Oasis — fixed obsolete terrains 1.16.16 Changed addon's version numbering system 2p — Muddy Water — new map 2p — Evil Factory — gameplay balancing 2p — Mind the Gryphon — changed map structure 3p — Siege of Coldstone C. — ai tuning 4p — Outlanders — added shroud 1.16.15 2p — Evil Factory — new map 1.16.14 6p — Battle of Ironhill — changed map structure to ease central unit movement 1.16.13 6p — Battle of Ironhill — new map 1.16.12 2p — Fire and Ice — updated wml to match latest standard 2p — North Shore — player two owns one village at game start 1.16.11 2p — Snowcone — new map 1.16.10 2p — Crossing the Frozen R. — fixed wml 3p — Siege of Coldstone C. — changes in map structure 4p — Diamond Island — changes in map structure 1.16.9 3p — Siege of Coldstone Castle — new map 1.16.8 4p — War and Peace — new map 1.16.7 2p — Cape Pearls — changes in map structure 2p — Greenland — fixed faulty WML 2p — Over the Hills — changes in map structure 2p — The Impassable Jungle — increased start gold to 125 1.16.6 4p — Death Valley — fixed victory conditions malfunction 2p — Headwaters — increased vertical map size 2p — Slough Routes — changes in map structure 2p — Tangled Thicket — changes in map structure 2p — Upperpondians — changes in map structure 1.16.5 2p — Slough Routes — changes in map structure 2p — Tangled Thicket — changes in map structure 1.16.4 2p — Mind the Gryphon — new map 1.16.3 4p — Outlanders — fixed unit color overlay 1.16.2 2p — Shortcut — fixed scenario wml 2p — Tangled Thicket — removed some patches of forest 1.16.1 Migrated from 1.14 to 1.16 Compatibility testing in progress 1.14.18 2p — Shortcut — new map 2p — Random Swamp — new map 1.14.17 2p — Black Forest — new map 2p — Caveless Delta — new map 1.14.16 Including 8 additional maps: 2p — Desert Patch 2p — Dorfchen 2p — Tangled Thicket 2p — Watercourse 2p — White Pine Passage 4p — Outlanders 4p — The Unknown Map 6p — March Battalion 1.14.15 Including 4 additional maps: 2p — Inselberg 2p — River Island 2p — Upperpondians 4p — Mushroom Minefiled 1.14.14 4p — Almost like Cynsaun Battlefield — general changes in map structure and castle placement 4p — Death Valley — changed monster's attack modes for better game balance 1.14.13 2p — Landslide Lakes — new map 2p — Vasty Mountain Range — new map 1.14.12 2p — Highlands — new map 4p — Death Valley — new map 1.14.11 2p — River Floodplain — general changes in map structure 4p — Headwaters Experimental — experimental 4p alternative of Headwaters added 1.14.10 Including 4 additional maps: 2p — Border Fortress 2p — Cape Pearls 2p — Herophilos Isle 2p — Over the Hills 1.14.9 2p — Greenland — village and castle placement changed 2p — Grey Canyon — village placement changed 2p — Slough Routes — castle placement changed 1.14.8 Including 4 additional maps: 2p — Greenland 2p — Hollow of the Basinet 2p — Slough Routes 4p — Oasis 1.14.7 Including 4 additional maps: 2p — Headwaters 2p — Mountain Clash 2p — North Shore 4p — Battle of the Titans 1.14.6 Including 4 additional maps: 2p — Grey Canyon 2p — Mudcrawlers 4p — Creeks 4p — Lakeland 1.14.5 2p — Looting — new map 2p — River Floodplain — new map 1.14.4 2p — King of the Hill — central village placement changed 1.14.3 2p — Fire and Ice — new map 2p — Desert Island — new map 1.14.2 Including 4 additional maps: 2p — King of the Hill 4p — Cool Water Province 4p — Mountain Cross 4p — Villeinage 1.14.1 Initial version including 10 multiplayer maps: 2p — Crossing the Frozen River 2p — The Impassable Jungle 4p — Almost like Cynsaun Battlefield 4p — Crossing Bridges 4p — Diamond Island 4p — Green Valley 4p — Mountain Pass 4p — Oxbow Lakes 4p — Spring Lake 4p — Wose Grove |
Diamond Map Pack
Download
Diamond Map Pack |
2205920.21 MiB | 452 down 1 up |
1713623964Apr 20 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Messenger Mod Allows leaders to appoint adjacent units as messengers or gold carriers via right-click-menu. Another player can read the message or collect the gold by using the right-click-menu if the messenger is adjacent to their leader. It is also possible to forge alliances through messeges. If a unit kills a messenger, that unit becomes a messenger in it's stead and can deliver the message or gold as the original messenger. Intended for big free for all games in which communication via team-chat is not viable. Compatible with Expendable Leaders 2, though generals cannot compose or receive messages. |
Messenger Mod
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Messenger Mod |
92660.01 MiB | 224 down 1 up |
1711368988Mar 25 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Battle Training (Lifetime of Stones edition) Have you ever thought that the Wesnoth tutorial is a bit... lacking? It doesn't explain at all how you would play trolls. Hopefully, the Rolling Stones tribe agreed to help us. They will show you training of the chief's son. Follow his path and you'll learn to be a worthy troll too. (Tutorial, 2 scenarios) Upon completing, we recommend you to proceed with the Lifetime of Stones campaign. |
Battle Training (Lifetime of Stones edition)
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Battle Training (Lifetime of Stones edition) |
308330.03 MiB | 248 down 3 up |
1715249691May 09 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Merry Christmas Christmas-Themed Mini-Campaign Santa's elves have run out of Christmas trees during decorating and must travel to the Lintanir Forest for more. The guardians of the woods are not well pleased with this and will seek to oppose you. Can you gather enough trees to save Christmas in time? Three difficulty levels based on a time limit. Unlike most campaigns the time limit is for the whole campaign not a single scenario. If you waste too much time on one scenario you may be doomed no matter how quickly you do the others. Features a unique modify terrain ability. Alter the landscape to favour your side. |
Merry Christmas
Forum topic
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Merry Christmas |
58657475.59 MiB | 316 down 2 up |
1718211408Jun 12 2024 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Love for Shadows In the forsaken future where Prince Konrad hath fallen, the shadow of tyranny and corruption cast by the Kingdom of Wesnoth groweth ever darker with each passing day. Huclya, a young sorceresss, doth pledge her destiny to the powers of death, that she might restore tranquility to the people mired in sorrow... (Intermediate level, two episodes planned, 3 scenarios currently completed.) This is my first campaign! |
Love for Shadows
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Love for Shadows |
65895246.28 MiB | 246 down 2 up |
1719204309Jun 24 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Rootless Lich-Lord Jevyan is defeated, and the orcs are left in disarray. With the magical gates from the far East sealed, the warlords resort to their traditional ways—seeking to overcome adversity with blood and razor-sharp steel. Amid this chaos, a cunning assassin named Arshag embarks on a quest to secure a new homeland for his people. (Rookie level, 7 scenarios.) |
The Rootless
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The Rootless |
67758036.46 MiB | 801 down 25 up |
1718427134Jun 15 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Nightfall Bastion In the age-old Silver Lands of the Great Continent, the eternal Monarchy faces a pivotal moment. The vampire lord of Nightfall Bastion is besieged by crusaders from a human kingdom. This confrontation begs the question: will the vampires' superior strength triumph, or will the crusaders' determination lead them to victory? (Expert Level, One Scenario) |
Nightfall Bastion
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Nightfall Bastion |
473940.05 MiB | 320 down 1 up |
1708506309Feb 21 2024 | bn, bn |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Survivals (War of Legends) Contains War of Legends Era variants for the current survival scenarios in mainline. Requires War of Legends as a dependency. Requires Wesnoth 1.17.5 or later for some scenarios. For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753. |
Survivals (War of Legends)
Forum topic
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Survivals (War of Legends) |
2097810.20 MiB | 650 down 2 up |
1710776986Mar 18 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Mages University Join Makar as he goes through the Mage university..07 scenario/ (under construction) |
Mages University
Forum topic
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Mages University |
417150.04 MiB | 250 down 2 up |
1713831449Apr 23 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Portraits for 1.16 emulator Portraits from BFW 1.16 removed in BFW 1.18. This resources contain the png portraits that have been removed in version 1.18. This add-on is an optional dependency to the emulator. |
Portraits for 1.16 emulator
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Portraits for 1.16 emulator |
4915826946.88 MiB | 923 down 2 up |
1717315809Jun 02 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Mages University alternative Embark on a journey with Ivesi far south of Wesnoth, in the Faehen Empire. Witness the fall of the theocracy as he strives to establish a new university of magic. Join Ivesi in a captivating tale of ambition, resilience, and the pursuit of knowledge in a world filled with challenges and mysteries... 15 scenarios. |
Mages University alternative
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Mages University alternative |
1856880517.71 MiB | 417 down 2 up |
1715184669May 08 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Make HttT Anime Again 'The only secret was that it was possible...' Replaces HttT and Tutorial (also affects add-on 'Nightmare to the Throne') portraits with their previous versions (around Wesnoth 1.8), which are said to be more anime-like. Note: Lisar's sceptre animations still missing, since they would require quite more work. |
Make HttT Anime Again
Download
Make HttT Anime Again |
4986300.48 MiB | 425 down 1 up |
1712432055Apr 06 2024 | ru |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
MapRandomizer This mod can change any map terrain. Only impossible terrain won't change. You can't use this option if you stay on one of these terrain: impossible. Keep, castle, village terrains that existed at map start won't change. Possible land types: - Random of one type lands (1-12) - desert - cave - forest - mountains - swamp - frozen - water - town - dead - lava - flat - castle - Random (Crazy) - And a lot of mixes of 2 land types! 80 possible options! |
MapRandomizer
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MapRandomizer |
380850.04 MiB | 102 down 2 up |
1718352368Jun 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Napoleonic Wars (stock 1.14) Warning: The official 'Napoleonic Wars' add-on is not available for BFW-1.16. This add-on was not uploaded by its author. Napoleonic Wars 11 scenarios and a tutorial following the career of Napoleon Bonaparte. Is about 98% complete and released for beta-testing. (Original version: 0.2.0; last updated on Feb 26 2020) Only the 'easy' difficulty level is available for selection. NB: to play this campaign, you have to load the core 'Bienvenue' available after the dependency add-on is installed. You'll be ready to select the 'Napoleonic Wars' scenario through the 'Campaign' menu. The needed 'core' can be loaded following these steps: - Start wesnoth and go to -> 'Preferences' -> 'Hotkeys' - In 'Search' box, enter 'core' - Press 'Add Hotkey' then press CTRL+SHIFT+k, and close dialog. - In main 'Title Screen', press CTRL+SHIFT+k to open 'core' selection dialog. - Select item 'Bienvenue (Wesnoth 1.14 core)'. The next time you start Battle for Wesnoth, it will start with the last active core. To go back to 1.16: you have to press CTRL+SHIFT+k and select the 'Wesnoth (Default)' core. Please do not report any problem with this add-on in the official feedback thread for 'Napoleonic Wars'. |
Napoleonic Wars (stock 1.14)
Forum topic
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Napoleonic Wars (stock 1.14) |
8798282083.91 MiB | 589 down 1 up |
1714079560Apr 25 2024 | en_US, fr |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
The Deep Elves The Deep Elves are a multiplayer faction designed to be played with the default era. They feature high mobility units with a high damage output and a small pool of hitpoints. The faction has lawful, neutral and chaotic units. Features 24 units. |
The Deep Elves
Forum topic
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The Deep Elves |
29961932.86 MiB | 99 down 1 up |
1726082604Sep 11 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
MfaW - The Season of the Mist A multiple character RPG campaign. 0.8.4) First chapter completed ------------------------------- Memories from another world The Season of the Mist The currents of time flow slowly in the younger lands. However, as the world ages, both those currents and the cycles that follow them begin to accelerate, forcing all the living beings to adapt into a less placed pace. In the eyes of the elven citizens, such rapid changes pose a threat to their lifestyle, and those born in the lower castes are sent into the outside world in hopes of completely avoid unexpected changes or delay them as much as possible. |
MfaW - The Season of the Mist
Forum topic
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MfaW - The Season of the Mist |
42685244.07 MiB | 329 down 9 up |
1717716547Jun 06 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Orocia Random Mod Orocia - survival with custom upgrade sets, weapons, tents of allied units, maps and random waves of Ageless Era units. |
Orocia Random Mod
Forum topic
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Orocia Random Mod |
690050.07 MiB | 623 down 3 up |
1724512209Aug 24 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Wild Peasants vs Devouring Corpses My first multiplayer campaign. Build up a dungeon or a village and defeat the enemy hero. Gather ressources by crafted buildings and research new ones. Unlock powerful spells and summon a variety of units to help your cause. Build tricky traps and barricades or transform the land in the way you think. Its your choice to find a unique way to play and win. |
Wild Peasants vs Devouring Corpses
Download
Wild Peasants vs Devouring Corpses |
7495900.71 MiB | 422 down 4 up |
1711248638Mar 24 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Miracle 4 Player Multiplayer co-op or pvp or Singleplayer against AI. It is recommended not to change any settings regarding gold and +gold. Map size: 44x19 Players: 4 In a smal forest landscape, four kings seek to dominate the battlefield, while at the center of their greed a deadly beast has awakened. After downloading this Addon open Multiplayer, then start a Local-Game or connect to a Server. You will find this Addon at the very bottom of the Scenarios-List. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2023 |
Miracle
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Miracle |
102150.01 MiB | 212 down 1 up |
1710432686Mar 14 2024 | |
Other Other
Add-ons which do not fit any other category. |
ModifiedWorldConquestPart2 Images for addon Modified World Conquest. |
ModifiedWorldConquestPart2
Download
ModifiedWorldConquestPart2 |
4749092945.29 MiB | 469 down 2 up |
1718352482Jun 14 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumEdit Changed a bit standart colosseum. For this addon is needed another one addon, War Of The Gods v2.6.1 |
ColosseumEdit
Download
ColosseumEdit |
3409120.33 MiB | 142 down 2 up |
1718352233Jun 14 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
MoreUnitsForms This addons allows new recruits and for some units new advace ways: Lich --> Ancient Lich Drake Inferno --> Drake Armageddon Drake Flameheart --> Fire Dragon Dwarvish Fighter --> Dwarvish Steelclad & Dwarvish Runesmith --> Dwarvish Runemster --> Dwarvish Arcanister Elvish Fighter --> Elvish Captain & Elvish Hero & Elvish Lord --> Elvish High Lord Elvish Archer --> Elvish Marksman & Elvish Ranger & Elvish Lord --> Elvish High Lord Great Mage --> Elder Mage Wolf --> Great Wolf --> Dire Wolf Skeleton --> Chocobone & Revenant --> Death Knight & Draug --> Skeletal Dragon Troll Whelp --> Troll & Troll Shaman & Troll Rocklobber & Troll Hero --> Great Troll Gryphon Rider --> Gryphon Master & Gryphon Swordsman --> Royal Warrior & Royal Guard Pikeman --> Royal Warrior & Halberdier Tentacle of the Deep --> Cuttlefish & Water Serpent --> Sea Serpent Walking Corpse --> Souless & Ghoul Goblin Spearman --> Goblin Impaler & Goblin Rouser & Wolf Rider Young Ogre --> Ogre --> Yeti. |
MoreUnitsForms
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MoreUnitsForms |
156220.01 MiB | 466 down 2 up |
1718352414Jun 14 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
SXC Desert Survive as long as possible while trying to kill the enemy leaders. You receive money for every kill which you want to spend in the shop |
SXC Desert
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SXC Desert |
71420.01 MiB | 80 down 1 up |
1718133093Jun 11 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
SXC Rhombus 0.3.13 You have to try to kill all leaders or survive until the turn limit expires. You play only with your leader but you can enhance it during the game. You get gold, extra moves and attack for every enemy you kill. Use default map settings otherwise you will lose immediately. Best use the SXC or SurivalXtreme Era. Have fun! |
SXC Rhombus 0.3.13
Download
SXC Rhombus 0.3.13 |
71450.01 MiB | 72 down 1 up |
1718551915Jun 16 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
SXC Rhombus KIll all enemy leaders |
SXC Rhombus
Download
SXC Rhombus |
71440.01 MiB | 65 down 1 up |
1718305890Jun 13 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Mystical world 8 survival + ffa scenarios. 4 scenarios for 2-4 and 4 scenarios for 2-8 players where you have to survive waves of clones. First player can set (min/max): - Waves number (it's automatic counted and depends of stuff below) - Last wave power (it's automatic counted and depends of stuff below) - First wave power (20/50) - Wave max power (70/150) - Power increase (1/20) - Turns require to spawn clones (2/5) - Set from which side get clones: a) from own side b) from only enemies sides c) from random side - Get gold per clone kill (on/off) - Set random bonus on castle & keep hexes (on/off) a) +1 strike b) +1 damage c) +15% hp max & hp d) +10% random resistance (max 80%) e) +10% random terrain defense (max 80%) f) +1 movement point g) -10% max xp i) +5 xp j) +5 gold k) random new weapon l) random new weapon special m) random new recruit n) random new ability o) -1 movement cost on random terrain. - Set % value for getting bonuses in castle and keep (5/100) Labels set in castle and keep are set after adding bonuses to units (at turn start). This is important info because in addon 'Bonus Spam' labels are set before adding bonuses to units (at turn end). Labels from 'Mystical World' use '*' in labels. Gold per clone kill is equal clone level. Waves are created from clones, that are getting better with each next wave. After last wave players locations will open, so they can fight each other. For now 8 maps with different terrain type, what will be in future I don't know! If you wan't different terrain or land use other my mode that is called ''Map Randomizer''. Anyway, have fun! I hope you find no bugs in this addon and you'll enjoy it! Made by ChaosRider :D! |
Mystical world
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Mystical world |
327890.03 MiB | 94 down 2 up |
1718352424Jun 14 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
New Southern Nations This is a imo balanced era, that is needed for the campaign 'A Beginning Dunefolk' - not yet published - . Does include mainline units, but no mainline factions except dunefolk |
New Southern Nations
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New Southern Nations |
38810313.70 MiB | 56 down 1 up |
1724088888Aug 19 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Northern Rebirth : Reforged For the people of Dwarven Doors the choice was stark: either drudge as downtrodden slaves for the orcs until the end of their brief and miserable lives, or risk all for freedom and rise up against their cruel overlords. Little did they suspect that their struggle would be the hinge of great events that might restore the Northlands to the glory they had once known. (Hard level, 5 out of 10 playable scenarios.) Disclaimer : This campaign is meant to be a complete re-imagining of the classic 'Northern Rebirth' campaign. As such, it re-uses much of the content created originally for that campaign and its goal is to craft a new experience that still rings true to its mainline counterpart while bringing in various changes ranging from maps, gameplay balance, and some story beats. As of now, it isn't scheduled to include the removed alternative path some players might remember. Feedback : https://forums.wesnoth.org/viewtopic.php?t=58317 |
Northern Rebirth : Reforged
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Northern Rebirth : Reforged |
47194954.50 MiB | 176 down 2 up |
1717694257Jun 06 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Beyond the Watcher's Horizon The elemental stones were forged to shape and preserve the perfection of Irdya at the dawn of Time. But once unearthed from their ancient resting place, the fragile shoulders of mortals bore the burden of their power. Faced with the seductive promise of boundless possibilities, few could resist the treacherous allure, and even fewer had the will and wisdom to prevent the stones' misuse. Years after his triumphant return to Uqraba, Khafir is too ensnared in the dunefolk's matter to realize that a far more vital struggle calls him and his companions. Will he unveil the true meaning of his father's last letter and answer the call? Can he save his old friends and fulfill the role fate has carved for him, as the protectors of the old world falter and new dangers emerge? Sequel of 'Return from the Abyss' - Incomplete (2 playable scenarios). |
Beyond the Watcher's Horizon
Forum topic
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Beyond the Watcher's Horizon |
28735022.74 MiB | 10 down 1 up |
1729801478Oct 24 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Platoon Wars Era Modern warfare between counter-terrorists and terrorists. |
Platoon Wars Era
Forum topic
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Platoon Wars Era |
94600279.02 MiB | 209 down 6 up |
1717635739Jun 06 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Era of Magic - Resources This is the required resources module for Era of Magic If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
Era of Magic - Resources
Forum topic
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Era of Magic - Resources |
5982097957.05 MiB | 13745 down 2 up |
1714751485May 03 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Nosmos Survivals This add-on contains two maps made by Nosmos. 3p Survival and 2vs2 Survival. Made by Nosmos. Maintained by grrr, Pentarctagon, TuxThePenguin. Current upload by Jason. |
Nosmos Survivals
Download
Nosmos Survivals |
151760.01 MiB | 407 down 1 up |
1713452499Apr 18 2024 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Xalzar Quest After the Saurgrath destruction by the elves, a saurian named Xalzar leads what remains of his people in search of a new home (Intermediate level, 6 scenarios.) |
Xalzar Quest
Forum topic
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Xalzar Quest |
41699103.98 MiB | 543 down 2 up |
1722889100Aug 05 2024 | it, fr |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Only Death Behind Legends of the Emerald Forest, chapter II: Only Death Behind. Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past. This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately. (Intermediate level, 7 scenarios.) |
Only Death Behind
Forum topic
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Only Death Behind |
14354831.37 MiB | 599 down 1 up |
1712482726Apr 07 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumUltra Colosseum + changing landscape, 4 possible weapons in shop, 2 extra dmg types (also for enemies on/off), total 11 waves (or not?), 2 scenarios (3p and 6p), more abilities in shop, traits for enemies (on/off), ressurection for enemies (on/off), waves hint (on/off), random damage type for enemies (on/off), random range type for enemies (on/off), random enemies per wave (on/off), random resistances value for enemies (on/off), random alignment for enemies (on/off), 5 new alignments (dreadful,monstrous,heroic,beastly,angelic), enemies who can come back to life once again! You will have to face own clones in battle, even your own teammates will become your enemies! Useful it's to use here StealingWeapons and CriticalStrikes mods. |
ColosseumUltra
Download
ColosseumUltra |
909750.09 MiB | 131 down 2 up |
1718352339Jun 14 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
OpenWalls This addon introduces two important and pretty things for the map editor: Firstly, you can put the castlewalls and keeps on ANY base terrain as they now act as overlays. The second one, you can *break* the walls with the non-recruitable connector overlay, allowing to eliminate one of their sides making them look more compact and even more significantly to *poke* holes in the walls circumference, which can look like small and cute palisades in cutscenes. Third, Encampment's tent and dwarvish throne enjoy their standalone variations. :) At this moment all wall types are supported, except for the submerged one and some transitions. You can see a collection of how it looks like at this gallery: https://imgur.com/a/8lsmPnl. If you'd like to use this concept in your addon, you can either add OpenWalls to your path or copypaste the terrain graphics and images inside your addon. Bugreport me (kabachuha) on Wesnoth's Discord server. --- Changelog: - 0.9.1b. Added castle defense to the tiles except for the connectors. Renamed castle connector tile to disconnector. |
OpenWalls
Download
OpenWalls |
7615090.73 MiB | 119 down 2 up |
1715513553May 12 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Everfell Era Introducing the Everfell and Werewolfpelt factions for MP; heavy emphasis on magic users with split Everfell male/female growth for variety, and a bulk of the melee forces as werewolves. Werewolfpelts are staunch opponents of the Everfell, donning werewolf fur and allied with faeries and wolves. Comes packed with default+Khalifate eras. See changelog and faction unit reference list! For any comments, questions or such, post on the Everfell & Werewolfpelt Faction thread or PM Atreides on the forums. Thanks! As of 3.0.0 now fully balanced (all levels) against the default faction. Every unit has had its cost and XP adjusted. Races have had their traits adjusted. Both the standard as well as heroes era can be considered as balanced as the mainlines and Lonely Era are. If both Everfell and Lonely Era are installed the two can be combined into one era with up to 16 factions. |
Everfell Era
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Everfell Era |
18334281.75 MiB | 1232 down 1 up |
1708558953Feb 21 2024 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Rise of Patsanchikisgard A short simple campaign about the rise of a simple kingdom. It follows a young king named Artorius who fights against orcs, pirates, and imperials who all wish to conquer or depose him. Take note this isn't set in Wesnoth but in entirely different fictional world(although it retains the wesnoth races and setting) |
The Rise of Patsanchikisgard
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The Rise of Patsanchikisgard |
46348894.42 MiB | 247 down 1 up |
1720619376Jul 10 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Ping Simple ping system to improve communication in multiplayer matches. |
Ping
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Ping |
530740.05 MiB | 27 down 3 up |
1726512882Sep 16 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Sire's Scenarios A collection of two standalone scenarios created by Sire. It has been ported over from the 1.14 branch. Woodcutters - Play as a band of Northerners against Loyalist and Elvish forces as you attempt to cut down forests for the war effort. Intermediate Level The Night Watch - Play as a small garrison of soldiers and the local populace to fend off overwhelming outlaw and undead forces. Intermediate Level Version 1.2.1d - Ported to Wesnoth the 1.18 branch. |
Sire's Scenarios
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Sire's Scenarios |
321930.03 MiB | 263 down 2 up |
1711326428Mar 25 2024 | de |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Progressive Mod Progressive Mod Beta 2 Players are allowed to advance units before the game starts. Icons indicate if a unit has the ability to level up. Advancement options are listed in unit's context menu. Explore new strategies with 2nd and 3rd level units reinforcing your ranks without extra unit cost. Progressive mod also calculates extra unit statistics, allows the setting of unit advancement and marks fallen units on the map. There are many settings to adjust the mod. Try different mod settings. Play Progressive Mod against AI. Unit statistics are available on the side pane as an extra unit trait marked with the ⚔ icon. Do not mix Progressive mod with other advancement selecting mods to prevent any interference. |
Progressive Mod
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Progressive Mod |
1552320.15 MiB | 340 down 1 up |
1713681112Apr 21 2024 |